//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:33 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   17        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t17
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

deriv_rtx_fine r0.xy, v2.xyxx
deriv_rty_fine r0.zw, v2.yyyx
mul r0.y, r0.w, r0.y
mad r0.x, r0.x, r0.z, -r0.y
mad r0.y, v0.z, cb3[35].z, cb3[35].w
rcp r0.y, r0.y
mov r1.z, -r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mul r1.xy, r1.zzzz, r0.yzyy
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
deriv_rtx_fine r1.xyz, r2.yzxy
deriv_rty_fine r3.xyz, r2.xyzx
add r2.xyz, -r2.zxyz, cb3[29].xyzx
mul r4.xyz, r1.xyzx, r3.xyzx
mad r1.xyz, r1.zxyz, r3.yzxy, -r4.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
div r0.x, |r0.x|, r0.w
lt r0.w, l(0.000000), r0.w
sqrt r0.x, r0.x
and r0.x, r0.x, r0.w
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r2.xyzx
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v3.xyzx
dp3 r0.w, r1.xyzx, r2.xyzx
max r0.w, r0.w, l(0.000100)
div r1.xyz, r1.xyzx, r0.wwww
mul r1.xyz, r1.xyzx, l(0.0621338002, 0.0621338002, 0.0621338002, 0.000000)
dp3 r0.w, -r1.xyzx, v4.xyzx
dp3 r1.y, -r1.xyzx, v5.xyzx
mov r1.x, -r0.w
mul r0.xw, r0.xxxx, r1.xxxy
add r1.xy, l(0.155956, 0.060000, 0.000000, 0.000000), cb3[35].xxxx
mul r1.xy, r1.xyxx, l(3.20603251, 8.333334, 0.000000, 0.000000)
frc r1.xy, r1.xyxx
add r1.xy, r1.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, l(0.186523, 0.0776977986, 0.000000, 0.000000)
mul r1.zw, v2.xxxy, l(0.000000, 0.000000, 0.750000, 0.750000)
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.zwzz, t11.zwxy, s1
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.797850, 2.797850)
mad r3.xy, r1.zwzz, r1.xxxx, -r0.xwxx
add r3.xy, r3.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t14.xyzw, s2
mul r5.xy, l(3.20603251, 8.333334, 0.000000, 0.000000), cb3[35].xxxx
frc r5.xy, r5.xyxx
add r5.zw, r5.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r5.xyzw, r5.xyzw, l(6.28318548, 6.28318548, 0.186523, 0.0776977986)
sincos null, r5.xy, r5.xyxx
mad r5.xy, r5.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mad r0.xw, r1.zzzw, r5.zzzz, -r0.xxxw
add r0.xw, r0.xxxw, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r1.xzw, r0.xwxx, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.xwxx, t14.xyzw, s2
add r4.xyzw, -r1.xzwx, r4.xyzx
mad r4.xyzw, r5.xxxx, r4.xyzw, r1.xzwx
log r7.xyzw, r4.xyzw
mul r7.xyzw, r7.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r7.xyzw, r7.xyzw
mad r7.xyzw, r7.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r8.xyzw, r4.wyzw, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r4.wyzw, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r4.xyzw, r8.xyzw, r4.xyzw, r7.xyzw
mul r1.xzw, r4.yyzw, l(0.207020253, 0.000000, 0.178355902, 0.210205227)
sample_indexable(texture2d)(float,float,float,float) r0.xw, v2.xyxx, t12.xzwy, s1
mad r0.xw, r0.xxxw, l(2.000000, 0.000000, 0.000000, 2.000000), l(-0.996078432, 0.000000, 0.000000, -0.996078432)
mul r0.xw, r0.xxxw, l(1.658330, 0.000000, 0.000000, 1.658330)
mad r7.xy, r0.xwxx, r1.yyyy, v2.xyxx
mad r0.xw, r0.xxxw, r5.wwww, v2.xxxy
add r5.zw, r7.xxxy, r7.xxxy
sample_indexable(texture2d)(float,float,float,float) r1.y, r7.xyxx, t17.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r5.zwzz, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r5.zwzz, t14.xyzw, s2
add r5.zw, r0.xxxw, r0.xxxw
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xwxx, t17.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r5.zwzz, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r5.zwzz, t14.xyzw, s2
add r7.xyzw, r7.xyzx, -r9.xyzx
mad r7.xyzw, r5.yyyy, r7.xyzw, r9.xyzx
log r9.xyzw, r7.xyzw
mul r9.xyzw, r9.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r9.xyzw, r9.xyzw
mad r9.xyzw, r9.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r11.xyzw, r7.wyzw, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r7.xyzw, r7.wyzw, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r7.xyzw, r11.xyzw, r7.xyzw, r9.xyzw
mul r9.xyz, r7.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mad r7.xyzw, -r7.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), l(1.000000, 1.000000, 1.000000, 1.000000)
mul r9.xyzw, r1.wxzw, r9.zxyz
add r9.xyzw, r9.xyzw, r9.xyzw
mad r11.xyzw, -r4.wyzw, l(0.210205227, 0.207020253, 0.178355902, 0.210205227), l(1.000000, 1.000000, 1.000000, 1.000000)
lt r4.xyzw, r4.xyzw, l(2.37862778, 2.41522264, 2.80338359, 2.37862778)
add r11.xyzw, r11.xyzw, r11.xyzw
mad r7.xyzw, -r11.xyzw, r7.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
movc r4.xyzw, r4.xyzw, r9.xyzw, r7.xyzw
add r7.xyzw, r4.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r7.xyzw, r7.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r7.xyzw, r7.xyzw
mul r7.xyzw, r7.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r7.xyzw, r7.xyzw
lt r9.xyzw, r4.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r4.xyzw, r4.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
movc r4.xyzw, r9.xyzw, r4.xyzw, r7.xyzw
sqrt r4.xyzw, r4.xyzw
mul r1.xzw, r4.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r1.xz, r1.zzzz, r1.xxwx
mad r7.x, r4.z, l(0.250000), r1.x
mad r7.z, r4.z, l(-0.250000), r1.z
dp2 r7.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
ftou r1.xz, v0.xxyx
and r1.xz, r1.xxzx, l(1, 0, 1, 0)
ine r0.w, r1.z, r1.x
movc r1.xz, r0.wwww, r7.xxyx, r7.xxzx
add o0.xy, r1.xzxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.zw, l(0,0,0,0.353553385)
add r1.xzw, r8.xxyz, -r10.xxyz
mad r1.xzw, r5.yyyy, r1.xxzw, r10.xxyz
mad r1.xzw, r1.xxzw, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
dp3 r0.w, r1.xzwx, r1.xzwx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r2.w, r0.w
mul r1.xzw, r1.xxzw, r2.wwww
mul r4.xyz, r1.xzwx, l(-1.000000, -1.000000, 1.000000, 0.000000)
add r3.xyz, r3.xyzx, -r6.xyzx
mad r3.xyz, r5.xxxx, r3.xyzx, r6.xyzx
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r2.w, r3.xyzx, r3.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.w, r2.w
min r6.x, r0.w, r2.w
mul r7.xy, r3.wwww, r3.xyxx
mad r0.w, r3.z, r3.w, l(1.000000)
max r7.w, r0.w, l(0.001000)
dp3 r0.w, r7.xywx, r4.xyzx
mul r3.xyz, r0.wwww, r7.xywx
div r3.xyz, r3.xyzx, r7.wwww
mad r1.xzw, -r1.xxzw, l(-1.000000, 0.000000, -1.000000, 1.000000), r3.xxyz
dp3 r0.w, r1.xzwx, r1.xzwx
rsq r0.w, r0.w
mul r1.xzw, r0.wwww, r1.xxzw
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v5.xyzx
mul r3.xyz, r1.zzzz, r3.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v4.xyzx
mad r3.xyz, r1.xxxx, r4.xyzx, r3.xyzx
mad r1.xzw, r1.wwww, r2.xxyz, r3.xxyz
dp3 r0.w, r1.xzwx, r1.xzwx
rsq r0.w, r0.w
mul r1.xzw, r0.wwww, r1.xxzw
mad o1.xyz, r1.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r1.xzw, r2.xxyz
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
dp3 r1.x, r1.xzwx, r1.xzwx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
movc r1.xz, r0.wwww, l(1.000000,0,0,0), r6.xxyx
add r0.w, r1.x, l(-0.950000)
mul o1.w, r0.w, l(20.000000)
add r0.w, -r0.x, r1.y
mad r0.x, r5.y, r0.w, r0.x
lt r0.w, r0.x, l(0.500000)
mul r1.y, r0.x, l(1.900000)
add r0.x, -r0.x, l(1.000000)
mad r0.x, -r0.x, l(0.100000024), l(1.000000)
movc r0.x, r0.w, r1.y, r0.x
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.x, r0.x, r0.x, r0.w
add r0.x, r1.z, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
and r0.x, l(8), cb1[0].y
movc o2.w, r0.x, l(0.00392156886), l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyzw, l(0,0,0,0)
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
ret
// Approximately 200 instruction slots used
