//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:48 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_2_3__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2_3__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_2_3__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_2_3__ao    texture  float4          2d   26        1
// resourceTables__materialData.layer_2_3__emissive    texture  float4          2d   27        1
// resourceTables__materialData.layer_2_3__scatter    texture  float4          2d   28        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 8.000000, 8.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t15.yzwx, s1
add r2.w, r1.w, l(-0.560059)
mul_sat r2.w, r2.w, l(3.53560519)
add r2.w, -r2.w, l(1.000000)
mul r2.xyzw, r2.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.100000)
deriv_rtx_fine r3.x, r2.w
deriv_rty_fine r2.w, r2.w
sample_indexable(texture2d)(float,float,float,float) r3.yzw, r0.zwzz, t12.wxyz, s2
mad r3.yzw, r3.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r4.xy, r0.zwzz, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, r0.zwzz, t14.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t16.xyzw, s1
dp3 r4.z, r3.yzwy, r3.yzwy
sqrt r4.z, r4.z
max r7.x, r4.z, l(0.000010)
rcp r4.z, r7.x
mul r3.yzw, r3.yyzw, r4.zzzz
mul r4.y, r4.y, r4.y
mul r4.y, r4.y, l(0.160000)
mul r6.xyz, r6.xyzx, l(0.752942, 0.313989, 0.318547, 0.000000)
ne r4.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wwwz
mul r3.x, r3.x, l(0.010000)
mul r2.w, r2.w, l(0.010000)
deriv_rtx_fine r7.zw, r0.zzzw
deriv_rty_fine r0.zw, r0.zzzw
dp2 r6.w, r7.zwzz, r7.zwzz
dp2 r8.x, r0.zwzz, r0.zwzz
max r6.w, r6.w, l(0.001000)
div r7.zw, r7.zzzw, r6.wwww
max r6.w, r8.x, l(0.001000)
div r0.zw, r0.zzzw, r6.wwww
mul r0.zw, r2.wwww, r0.zzzw
mad r0.zw, r7.zzzw, r3.xxxx, r0.zzzw
mad r8.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r3.yzyy
mov r8.z, r3.w
dp3 r0.z, r8.xyzx, r8.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, r8.xyzx
movc r3.xyz, r4.zzzz, r3.yzwy, r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t22.xyzw, s2
max r0.z, r1.w, r0.z
add r0.z, r0.z, l(-0.489746)
mul_sat r0.z, r0.z, l(68.266838)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mov r8.xy, v2.xyxx
  mov r8.z, l(1.000000)
  dp3 r9.x, l(3.36777687, 4.965690, -1.16673374, 0.000000), r8.xyzx
  dp3 r9.y, l(-4.965690, 3.36777687, 3.79895639, 0.000000), r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r9.xyxx, t17.xyzw, s2
  lt r10.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r10.xyzx, r11.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r9.xyxx, t18.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r11.x, l(0.561296165, 0.827615, 0.000000, 0.000000), r10.xyxx
  dp2 r11.y, l(-0.827615, 0.561296165, 0.000000, 0.000000), r10.xyxx
  sample_indexable(texture2d)(float,float,float,float) r7.zw, r9.xyxx, t19.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r9.xyxx, t20.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t21.xyzw, s1
  mov r11.z, r10.z
  dp3 r1.w, r11.xyzx, r11.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r2.w, r1.w
  mul r3.w, r7.w, r7.w
  add r1.w, -r7.x, r1.w
  mad r7.x, r0.z, r1.w, r7.x
  mad r10.xyz, r11.xyzx, r2.wwww, -r3.xyzx
  mad r3.xyz, r0.zzzz, r10.xyzx, r3.xyzx
  mad r9.xyz, r9.xyzx, l(0.752942, 0.313989, 0.318547, 0.000000), -r6.xyzx
  mad r6.xyz, r0.zzzz, r9.xyzx, r6.xyzx
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r0.zzzz, r8.xyzx, r2.xyzx
  add r1.w, -r4.x, r7.z
  mad r4.x, r0.z, r1.w, r4.x
  add r0.w, -r5.x, r0.w
  mad r5.x, r0.z, r0.w, r5.x
  mad r0.w, r3.w, l(0.160000), -r4.y
  mad r4.y, r0.z, r0.w, r4.y
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t23.wxyz, s2
mov_sat r8.x, r8.x
lt r0.z, l(0.000000), r8.x
if_nz r0.z
  lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.yzw, r8.yyzw
  mul r8.yzw, r8.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r8.yzw, r8.yyzw
  mad r8.yzw, r8.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r8.yzw, r9.xxyz, r10.xxyz, r8.yyzw
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t24.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t25.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t26.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t27.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, v2.xyxx, t28.xyzw, s1
  dp3 r2.w, r9.xyzx, r9.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.w, r2.w
  mul r10.xyz, r8.xxxx, r10.xyzx
  mul r0.w, r0.w, r0.w
  add r2.w, -r7.x, r2.w
  mad r7.x, r8.x, r2.w, r7.x
  mad r9.xyz, r9.xyzx, r3.wwww, -r3.xyzx
  mad r3.xyz, r8.xxxx, r9.xyzx, r3.xyzx
  mad r9.xyz, r11.xyzx, l(0.752942, 0.313989, 0.318547, 0.000000), -r6.xyzx
  mad r6.xyz, r8.xxxx, r9.xyzx, r6.xyzx
  mad r8.yzw, r8.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r2.xxyz
  mad r2.xyz, r8.xxxx, r8.yzwy, r2.xyzx
  add r0.z, -r4.x, r0.z
  mad r4.x, r8.x, r0.z, r4.x
  add r0.z, -r5.x, r1.w
  mad r5.x, r8.x, r0.z, r5.x
  mad r0.z, r0.w, l(0.160000), -r4.y
  mad r4.y, r8.x, r0.z, r4.y
  mul r8.xyz, r10.xyzx, l(22.000000, 22.000000, 22.000000, 0.000000)
else
  mov r8.xyz, l(0,0,0,0)
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r10.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mul r10.xyz, r10.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r9.xyxz, r10.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
deriv_rtx_fine r9.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.z, r9.xyzx, r9.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
add r0.z, r0.w, r0.z
min r7.y, r0.z, l(0.300000)
movc r0.zw, r4.wwww, l(0,0,1.000000,0), r7.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r2.xyz, r6.xyzx, cb3[37].yyyy
mul r4.xzw, r8.xxyz, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r4.w, r4.z
max r1.w, r1.w, r4.x
lt r1.w, l(0.0000153787005), r1.w
max r2.w, r2.z, r2.y
max r2.w, r2.w, r2.x
lt r2.w, r2.w, l(0.010000)
or r2.w, r1.w, r2.w
movc r3.w, r2.w, l(0), l(2)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r6.xy, v0.xyxx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.xxyx
mul r8.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r8.yyyy, r8.xxxz
mad r8.x, r7.z, l(0.250000), r0.z
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r0.w
and r0.zw, r6.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r8.xxxy, r8.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
imad r0.z, r3.w, l(32), r0.z
utof r0.z, r0.z
mul r5.z, r0.z, l(0.00392156886)
and r1.xyz, r4.xzwx, r1.wwww
movc o3.xyz, r2.wwww, r1.xyzx, r2.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.w, l(0)
ret
// Approximately 239 instruction slots used
