//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:09 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0
//       float fx_cst_EmissiveIntensity;// Index:    0.y
//
//   } resourceTables__materialData;    // Index:    0.xy             Components:     2
                                        // Textures:  t11-t20
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   11        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   14        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   15        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   16        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   17        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   18        1
// resourceTables__materialData.fx_diffuse    texture  float4          2d   19        1
// resourceTables__materialData.fx_emissive    texture  float4          2d   20        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r3.x, r1.xyzx, v5.xyzx
dp3 r3.y, r1.xyzx, v6.xyzx
dp3 r3.z, r1.xyzx, v4.xyzx
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v4.xyzx
dp3 r1.w, -r3.xyzx, -r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, -r3.xyzx
lod r1.w, v2.xyxx, t18.x, s1
mad r2.w, r1.w, l(2.000000), l(10.000000)
mov r3.w, -r3.y
dp2 r3.y, r3.xwxx, r3.xwxx
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000001)
div r3.xyz, r3.xwzx, r3.yyyy
mul r3.w, r2.w, r3.z
mul r4.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.000399002456, 0.000000)
min r2.w, r4.z, l(-0.00520833349)
mov r3.zw, v2.xxxy
mov r4.z, l(0.656349)
loop
  mad r5.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
  mad r6.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t18.xyzw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t18.yxzw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t18.yzxw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t18.yzwx, s1, r1.w
  mad r8.xyzw, r2.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r4.zzzz
  ge r7.xyzw, r7.xyzw, r8.zxyw
  mov r9.xy, r6.zwzz
  mov r9.z, r8.y
  mov r6.z, r8.w
  movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
  mov r9.xy, r5.zwzz
  mov r9.z, r8.x
  movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
  mov r8.xy, r5.xyxx
  movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
  or r6.xy, r7.zwzz, r7.xyxx
  or r4.w, r6.y, r6.x
  if_nz r4.w
    mov r3.zw, r5.xxxy
    mov r4.z, r5.z
    break
  endif
  mov r3.zw, r5.xxxy
  mov r4.z, r5.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r4.w, r3.zwzz, t18.yzwx, s1, r1.w
mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t18.yzwx, s1, r1.w
add r2.w, -r2.w, r4.z
add r3.x, -r4.w, r4.z
add r1.w, -r1.w, r2.w
mul r4.xy, |r3.xxxx|, r4.xyxx
add r1.w, |r1.w|, |r3.x|
max r1.w, r1.w, l(0.000010)
div r3.xy, r4.xyxx, r1.wwww
add r3.xy, -r3.xyxx, r3.zwzz
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t19.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t20.xyzw, s1
mov r5.x, l(1.000000)
mov r5.yz, r3.yyzy
mul r5.xyz, r5.xyzx, cb4[0].yyyy
mov r6.x, r3.x
mov r6.yz, l(0,0.179365,0.011961,0)
mul r5.xyz, r5.xyzx, r6.xyzx
mul r6.xyz, r4.xyzx, l(0.999999940, 0.847058594, 0.847058594, 0.000000)
mad r0.z, -r0.z, r0.w, l(6.000000)
mul_sat r0.z, r0.z, l(0.172413781)
mad r0.z, r0.z, l(3.14159274), l(-1.57079637)
sincos r0.z, null, r0.z
mad r0.z, r0.z, l(0.500000), l(0.500000)
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mad r3.xyz, r3.xyzx, l(52.931953, 10.328245, 0.944951, 0.000000), -r5.xyzx
  mad r5.xyz, r0.zzzz, r3.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v3.xyxx, t11.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v3.xyxx, t12.xyzw, s0
mul r7.xyzw, r7.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r7.xyzw, r7.xyzw
imax r7.xyzw, r7.xyzw, l(0, 0, 0, 0)
imin r7.xyzw, r7.xyzw, l(31, 31, 31, 31)
bfi r8.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r7.zwyz
ld_indexable(buffer)(float,float,float,float) r0.z, r8.xxxx, t10.yzxw
mul r0.z, r3.x, r0.z
ld_indexable(buffer)(float,float,float,float) r0.w, r8.yyyy, t10.yzwx
mul r0.w, r3.y, r0.w
ld_indexable(buffer)(float,float,float,float) r1.w, r8.zzzz, t10.yzwx
mul r1.w, r3.z, r1.w
max r0.w, r0.w, r1.w
max r0.z, r0.w, r0.z
bfi r8.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r9.xyzw, r7.zwyz, r8.xxxy
ld_indexable(buffer)(float,float,float,float) r0.w, r9.xxxx, t10.yzwx
mul r0.w, r3.x, r0.w
ld_indexable(buffer)(float,float,float,float) r1.w, r9.yyyy, t10.yzwx
mul r1.w, r3.y, r1.w
ld_indexable(buffer)(float,float,float,float) r2.w, r9.zzzz, t10.yzwx
mul r2.w, r3.z, r2.w
max r1.w, r1.w, r2.w
max r0.w, r0.w, r1.w
iadd r10.xyzw, r7.wyzw, r8.yyzz
ld_indexable(buffer)(float,float,float,float) r1.w, r9.wwww, t10.yzwx
mul r1.w, r3.x, r1.w
ld_indexable(buffer)(float,float,float,float) r2.w, r10.xxxx, t10.yzwx
mul r2.w, r3.y, r2.w
ld_indexable(buffer)(float,float,float,float) r3.w, r10.yyyy, t10.yzwx
mul r3.w, r3.z, r3.w
max r2.w, r2.w, r3.w
max r1.w, r1.w, r2.w
iadd r8.xyzw, r7.yzwy, r8.zwww
ld_indexable(buffer)(float,float,float,float) r2.w, r10.zzzz, t10.yzwx
mul r2.w, r3.x, r2.w
ld_indexable(buffer)(float,float,float,float) r3.w, r10.wwww, t10.yzwx
mul r3.w, r3.y, r3.w
ld_indexable(buffer)(float,float,float,float) r4.w, r8.xxxx, t10.yzwx
mul r4.w, r3.z, r4.w
max r3.w, r3.w, r4.w
max r2.w, r2.w, r3.w
ld_indexable(buffer)(float,float,float,float) r3.w, r8.yyyy, t10.yzwx
mul r3.w, r3.x, r3.w
ld_indexable(buffer)(float,float,float,float) r4.w, r8.zzzz, t10.yzwx
mul r4.w, r3.y, r4.w
ld_indexable(buffer)(float,float,float,float) r5.w, r8.wwww, t10.yzwx
mul r5.w, r3.z, r5.w
max r4.w, r4.w, r5.w
max r3.w, r3.w, r4.w
bfi r8.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r9.xyzw, r7.zwyz, r8.xxxy
ld_indexable(buffer)(float,float,float,float) r4.w, r9.xxxx, t10.yzwx
mul r4.w, r3.x, r4.w
ld_indexable(buffer)(float,float,float,float) r5.w, r9.yyyy, t10.yzwx
mul r5.w, r3.y, r5.w
ld_indexable(buffer)(float,float,float,float) r6.w, r9.zzzz, t10.yzwx
mul r6.w, r3.z, r6.w
max r5.w, r5.w, r6.w
max r4.w, r4.w, r5.w
iadd r10.xyzw, r7.xyzw, r8.yyzz
ld_indexable(buffer)(float,float,float,float) r5.w, r9.wwww, t10.yzwx
mul r5.w, r3.x, r5.w
ld_indexable(buffer)(float,float,float,float) r6.w, r10.xxxx, t10.yzwx
mul r6.w, r3.y, r6.w
ld_indexable(buffer)(float,float,float,float) r7.x, r10.yyyy, t10.xyzw
mul r7.x, r3.z, r7.x
max r6.w, r6.w, r7.x
max r5.w, r5.w, r6.w
iadd r6.w, r7.y, r8.z
ld_indexable(buffer)(float,float,float,float) r7.x, r10.zzzz, t10.xyzw
mul r3.x, r3.x, r7.x
ld_indexable(buffer)(float,float,float,float) r7.x, r10.wwww, t10.xyzw
mul r3.y, r3.y, r7.x
ld_indexable(buffer)(float,float,float,float) r6.w, r6.wwww, t10.yzwx
mul r3.z, r3.z, r6.w
max r3.y, r3.z, r3.y
max r3.x, r3.y, r3.x
lt r3.yz, l(0.000000, 0.000000, 0.000000, 0.000000), r0.zzwz
or r6.w, r3.z, r3.y
if_nz r6.w
  mul r7.xyzw, v2.xyxy, l(10.000000, 10.000000, 8.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t14.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.w, r7.zwzz, t13.yzwx, s2
  if_nz r3.y
    add r0.z, -r0.z, l(1.000000)
    add r0.z, -r0.z, r6.w
    mul_sat r0.z, r0.z, l(2.58620453)
    lt r7.z, l(0.000000), r0.z
    if_nz r7.z
      dp3 r7.z, r8.xyzx, r8.xyzx
      sqrt r7.z, r7.z
      max r7.z, r7.z, l(0.000010)
      rcp r7.w, r7.z
      add r7.z, r7.z, l(-1.000000)
      mad r9.x, r0.z, r7.z, l(1.000000)
      mad r10.xyz, r8.xyzx, r7.wwww, l(-0.000000, -0.000000, -1.000000, 0.000000)
      mad r10.xyz, r0.zzzz, r10.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r4.xyz, -r4.xyzx, l(0.999999940, 0.847058594, 0.847058594, 0.000000), l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r6.xyz, r0.zzzz, r4.xyzx, r6.xyzx
      mad r4.xyz, r0.zzzz, l(-0.616028, -0.263199985, 0.012000, 0.000000), l(0.616028, 1.000000, 0.030000, 0.000000)
      mad r5.xyz, r0.zzzz, -r5.xyzx, r5.xyzx
    else
      mov r10.xyz, l(0,0,1.000000,0)
      mov r4.xyz, l(0.616028,1.000000,0.030000,0)
      mov r9.x, l(1.000000)
    endif
    mov r7.zw, r7.xxxy
  else
    mov r10.xyz, l(0,0,1.000000,0)
    mov r4.xyz, l(0.616028,1.000000,0.030000,0)
    mov r9.x, l(1.000000)
    mov r7.zw, l(0,0,0,0)
  endif
  if_nz r3.z
    add r0.z, -r0.w, l(1.000000)
    add r0.z, -r0.z, r6.w
    mul_sat r0.z, r0.z, l(2.54999924)
    lt r0.w, l(0.000000), r0.z
    if_nz r0.w
      dp3 r0.w, r8.xyzx, r8.xyzx
      sqrt r0.w, r0.w
      max r0.w, r0.w, l(0.000010)
      rcp r3.z, r0.w
      mul r0.z, r0.z, l(0.500000)
      add r0.w, -r9.x, r0.w
      mad r9.x, r0.z, r0.w, r9.x
      mad r8.xyz, r8.xyzx, r3.zzzz, -r10.xyzx
      mad r10.xyz, r0.zzzz, r8.xyzx, r10.xyzx
      mad r4.x, r0.z, -r4.x, r4.x
      add r8.xyz, -r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
      mad r6.xyz, r0.zzzz, r8.xyzx, r6.xyzx
      add r0.w, -r4.y, l(0.257779092)
      mad r4.y, r0.z, r0.w, r4.y
      add r0.w, -r4.z, l(0.042000)
      mad r4.z, r0.z, r0.w, r4.z
      mad r5.xyz, r0.zzzz, -r5.xyzx, r5.xyzx
    endif
    mov r7.zw, r7.xxxy
    mov r3.y, l(-1)
  endif
else
  mov r10.xyz, l(0,0,1.000000,0)
  mov r4.xyz, l(0.616028,1.000000,0.030000,0)
  mov r9.x, l(1.000000)
  mov r7.zw, l(0,0,0,0)
  mov r3.y, l(0)
endif
lt r0.z, l(0.000000), r1.w
if_nz r0.z
  mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 5.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t15.yzxw, s2
  add r0.w, -r1.w, l(1.000000)
  add r0.z, -r0.w, r0.z
  mov_sat r0.w, r0.z
  mad r0.w, r0.w, l(3.14159274), l(-1.57079637)
  sincos r0.w, null, r0.w
  mad r0.w, r0.w, l(0.500000), l(0.500000)
  mul_sat r0.z, r0.z, l(2.83648515)
  mul r0.w, r0.w, l(0.090000)
  deriv_rtx_fine r1.w, r0.w
  deriv_rty_fine r0.w, r0.w
  lt r3.z, l(0.000000), r0.z
  if_nz r3.z
    add r8.xyz, -r10.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r10.xyz, r0.zzzz, r8.xyzx, r10.xyzx
    add r3.z, -r9.x, l(1.000000)
    mad r9.x, r0.z, r3.z, r9.x
    mad r4.x, r0.z, -r4.x, r4.x
    add r8.xyz, -r6.xyzx, l(0.184313625, 0.000000, 0.000000, 0.000000)
    mad r6.xyz, r0.zzzz, r8.xyzx, r6.xyzx
    add r3.z, -r4.y, l(0.900000)
    mad r4.y, r0.z, r3.z, r4.y
    add r3.z, -r4.z, l(0.042000)
    mad r4.z, r0.z, r3.z, r4.z
    mad r5.xyz, r0.zzzz, -r5.xyzx, r5.xyzx
    mov r8.xy, r10.xyxx
  else
    mov r8.xy, r10.xyxx
  endif
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.z, r1.w, l(0.010000)
  mul r6.w, r0.w, l(0.010000)
  deriv_rtx_fine r7.xy, r7.zwzz
  deriv_rty_fine r7.zw, r7.zzzw
  dp2 r8.w, r7.xyxx, r7.xyxx
  dp2 r9.z, r7.zwzz, r7.zwzz
  max r8.w, r8.w, l(0.001000)
  div r7.xy, r7.xyxx, r8.wwww
  max r8.w, r9.z, l(0.001000)
  div r7.zw, r7.zzzw, r8.wwww
  mul r7.zw, r6.wwww, r7.zzzw
  mad r7.xy, r7.xyxx, r3.zzzz, r7.zwzz
  mad r7.xy, -r7.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r3.z, r2.xyzx, v5.xyzx
  dp3 r2.x, r2.xyzx, v6.xyzx
  deriv_rtx_fine r11.x, r3.z
  deriv_rtx_fine r11.y, r2.x
  deriv_rty_fine r12.x, r3.z
  deriv_rty_fine r12.y, r2.x
  dp2 r2.x, r11.xyxx, r11.xyxx
  dp2 r2.y, r12.xyxx, r12.xyxx
  sqrt r2.xy, r2.xyxx
  lt r2.z, l(0.001000), r2.x
  rcp r2.x, r2.x
  mul r7.zw, r2.xxxx, r11.xxxy
  and r2.xz, r2.zzzz, r7.zzwz
  lt r3.z, l(0.001000), r2.y
  rcp r2.y, r2.y
  mul r7.zw, r2.yyyy, r12.xxxy
  and r7.zw, r3.zzzz, r7.zzzw
  mul r7.zw, r0.wwww, r7.zzzw
  mad r2.xy, r2.xzxx, r1.wwww, r7.zwzz
  add r2.xy, r2.xyxx, r8.xyxx
  movc r10.xy, r3.yyyy, r7.xyxx, r2.xyxx
  dp3 r0.w, r10.xyzx, r10.xyzx
  rsq r0.w, r0.w
  mul r2.xyz, r0.wwww, r10.xyzx
  mov r8.z, r10.z
  movc r10.xyz, r0.zzzz, r8.xyzx, r2.xyzx
endif
lt r0.z, l(0.000000), r2.w
lt r0.w, l(0.000000), r3.w
or r1.w, r0.w, r0.z
lt r2.x, l(0.000000), r5.w
or r1.w, r1.w, r2.x
lt r2.y, l(0.000000), r3.x
or r1.w, r1.w, r2.y
if_nz r1.w
  mul r3.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.yzyy, t17.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t16.yzwx, s2
  if_nz r0.z
    add r0.z, -r2.w, l(1.000000)
    add r0.z, -r0.z, r1.w
    mul_sat r0.z, r0.z, l(1.48756182)
    lt r2.z, l(0.000000), r0.z
    if_nz r2.z
      add r8.xyz, -r10.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r10.xyz, r0.zzzz, r8.xyzx, r10.xyzx
      add r2.z, -r9.x, l(1.000000)
      mad r9.x, r0.z, r2.z, r9.x
      mad r4.x, r0.z, -r4.x, r4.x
      add r8.xyz, -r6.xyzx, l(0.388244420, 0.000000, 0.000000, 0.000000)
      mad r6.xyz, r0.zzzz, r8.xyzx, r6.xyzx
      mad r4.y, r0.z, -r4.y, r4.y
      add r2.z, -r4.z, l(0.018000)
      mad r4.z, r0.z, r2.z, r4.z
      mad r8.xyz, r7.xyzx, l(215.799011, 16.691010, 2.160759, 0.000000), -r5.xyzx
      mad r5.xyz, r0.zzzz, r8.xyzx, r5.xyzx
    endif
  endif
  if_nz r0.w
    add r0.z, -r3.w, l(1.000000)
    add_sat r0.z, -r0.z, r1.w
    lt r0.w, l(0.000000), r0.z
    if_nz r0.w
      mul r0.z, r0.z, l(0.500000)
      add r3.yzw, -r10.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r10.xyz, r0.zzzz, r3.yzwy, r10.xyzx
      add r0.w, -r9.x, l(1.000000)
      mad r9.x, r0.z, r0.w, r9.x
      mad r4.x, r0.z, -r4.x, r4.x
      add r3.yzw, -r6.xxyz, l(0.000000, 0.580391884, 0.807828188, 0.831372619)
      mad r6.xyz, r0.zzzz, r3.yzwy, r6.xyzx
      add r0.w, -r4.y, l(1.000000)
      mad r4.y, r0.z, r0.w, r4.y
      add r0.w, -r4.z, l(0.018000)
      mad r4.z, r0.z, r0.w, r4.z
      mad r3.yzw, r7.xxyz, l(0.000000, 1.062564, 1.500000, 1.47342753), -r5.xxyz
      mad r5.xyz, r0.zzzz, r3.yzwy, r5.xyzx
    endif
  endif
  if_nz r2.x
    add r0.z, -r5.w, l(1.000000)
    add_sat r0.z, -r0.z, r1.w
    lt r0.w, l(0.000000), r0.z
    if_nz r0.w
      mul r0.z, r0.z, l(0.700000)
      add r2.xzw, -r10.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r10.xyz, r0.zzzz, r2.xzwx, r10.xyzx
      add r0.w, -r9.x, l(1.000000)
      mad r9.x, r0.z, r0.w, r9.x
      mad r4.x, r0.z, -r4.x, r4.x
      add r2.xzw, -r6.xxyz, l(0.513725579, 0.000000, 0.498039424, 0.247058898)
      mad r6.xyz, r0.zzzz, r2.xzwx, r6.xyzx
      add r0.w, -r4.y, l(1.000000)
      mad r4.y, r0.z, r0.w, r4.y
      add r0.w, -r4.z, l(0.018000)
      mad r4.z, r0.z, r0.w, r4.z
      mad r2.xzw, r7.xxyz, l(0.956009, 0.000000, 1.000000, 0.313989), -r5.xxyz
      mad r5.xyz, r0.zzzz, r2.xzwx, r5.xyzx
    endif
  endif
  if_nz r2.y
    add r0.z, -r3.x, l(1.000000)
    add_sat r0.z, -r0.z, r1.w
    lt r0.w, l(0.000000), r0.z
    if_nz r0.w
      mul r0.z, r0.z, l(0.250000)
      add r2.xyz, -r10.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r10.xyz, r0.zzzz, r2.xyzx, r10.xyzx
      add r0.w, -r9.x, l(1.000000)
      mad r9.x, r0.z, r0.w, r9.x
      mad r4.x, r0.z, -r4.x, r4.x
      add r2.xyz, -r6.xyzx, l(0.329802066, 0.340103745, 0.523559451, 0.000000)
      mad r6.xyz, r0.zzzz, r2.xyzx, r6.xyzx
      add r0.w, -r4.y, l(1.000000)
      mad r4.y, r0.z, r0.w, r4.y
      add r0.w, -r4.z, l(0.018000)
      mad r4.z, r0.z, r0.w, r4.z
      mad r2.xyz, r7.xyzx, l(1.822130, 0.838494, 3.68737984, 0.000000), -r5.xyzx
      mad r5.xyz, r0.zzzz, r2.xyzx, r5.xyzx
    endif
  endif
endif
lt r0.z, l(0.000000), r4.w
if_nz r0.z
  add r0.zw, -r4.yyyy, l(0.000000, 0.000000, 0.500000, 0.990000)
  mul_sat r0.z, r0.z, l(2.500000)
  add r2.xyz, r4.wwww, l(-0.200000, -0.300000, -0.250000, 0.000000)
  mul_sat r2.xyz, r2.xyzx, l(1.250000, 1.47058821, 4.000000, 0.000000)
  mul r0.z, r0.z, r2.x
  mad r0.z, r0.z, l(1.200000), l(1.000000)
  mad r4.y, r2.y, r0.w, r4.y
  add r0.w, -r4.z, l(0.020000)
  mad r4.z, r2.z, r0.w, r4.z
  add r0.w, -r9.x, l(1.000000)
  mad r9.x, r2.y, r0.w, r9.x
  dp3 r0.w, r10.xyzx, r10.xyzx
  rsq r0.w, r0.w
  mul r10.xyz, r0.wwww, r10.xyzx
  log r2.xyz, r6.xyzx
  mul r2.xyz, r0.zzzz, r2.xyzx
  exp r6.xyz, r2.xyzx
endif
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r10.xyzx, r10.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, r10.xyzx
mul r3.xyz, r3.xyzx, r7.yyyy
mad r2.xyz, r7.xxxx, r2.xyzx, r3.xyzx
mad r2.xyz, r7.zzzz, r1.xyzx, r2.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r9.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r9.xxxy
add r1.x, -r4.y, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r6.x, l(0.040450)
mul r1.x, r6.x, l(0.0773993805)
add r1.yzw, r6.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r6.y, l(0.040450)
mul r1.y, r6.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r6.z, l(0.040450)
mul r1.z, r6.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul o3.w, r4.x, cb3[37].y
mul r1.z, l(0.900000), cb3[37].w
exp r1.z, r1.z
mul r3.xyz, r1.zzzz, r5.xyzx
mul r3.xyz, r3.xyzx, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r1.w, l(0.0000153787005), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.z, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(28)
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r3.xyzx, r1.wwww
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
ret
// Approximately 533 instruction slots used
