//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Wed Feb 09 00:08:00 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0_2__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_2__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_2__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_2__ao    texture  float4          2d   15        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// SV_IsFrontFace           0   x           8    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps_sgv v8.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v2.xyxx, t12.xyzw, s2
add_sat r0.w, r0.w, l(-0.0392156988)
ge r0.w, l(0.000392157002), r0.w
discard_nz r0.w
mul r1.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r1.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r2.xyz, -v6.xyzx, cb3[29].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
movc r3.xyz, v8.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
lt r4.xyzw, r0.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r5.xyzw, r0.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r0.xyzw, r0.xyzx
mul r0.xyzw, r0.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r0.xyzw, r0.xyzw
mad r0.xyzw, r0.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r0.xyzw, r4.xyzw, r5.xyzw, r0.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.zw, v2.xyxx, t14.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t15.xywz, s2
dp3 r3.w, r4.xyzx, r4.xyzx
sqrt r3.w, r3.w
max r5.x, r3.w, l(0.000010)
rcp r3.w, r5.x
mul r4.xyz, r3.wwww, r4.xyzx
dp3 r3.w, v4.xyzx, v4.xyzx
rsq r3.w, r3.w
mul r6.xyz, r3.wwww, v4.yzxy
dp3 r3.w, v5.xyzx, v5.xyzx
rsq r3.w, r3.w
mul r7.xyz, r3.wwww, v5.yzxy
dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r4.xyzx
mul r7.xyz, r7.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r6.xyxz, r7.xyxz
mad r4.xyz, r4.zzzz, r3.yzxy, r4.xywx
dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r4.xyzx
ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r4.w, r6.xyzx, r6.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r3.x, r3.x, r4.w
min r5.y, r3.x, l(0.300000)
movc r3.xy, r3.wwww, l(1.000000,0,0,0), r5.xyxx
add r1.z, -r1.z, l(1.000000)
mul r1.zw, r1.zzzw, r1.zzzw
max r3.z, r3.x, l(0.600000)
mad r3.z, r3.z, l(-0.527635), l(0.520718)
max r3.z, r3.z, l(0.000000)
mad r1.z, r1.z, r1.z, r3.z
add r1.z, r3.y, r1.z
sqrt r1.z, r1.z
min r1.z, r1.z, l(1.000000)
max r1.z, r1.z, l(0.001000)
sqrt r1.z, r1.z
add o2.z, -r1.z, l(1.000000)
lt r3.yzw, r0.wwyz, l(0.000000, 0.0404500030, 0.0404500030, 0.0404500030)
mul r0.w, r0.w, l(0.0773993731)
mad r5.xyz, r0.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r5.xyz, r5.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r5.xyz, r5.xyzx
mul r0.yz, r0.yyzy, l(0.000000, 0.0773993731, 0.0773993731, 0.000000)
movc r0.xyz, r3.yzwy, r0.wyzw, r5.xyzx
ftoi r3.yz, v0.xxyx
ine r0.w, l(0), cb3[36].x
ne r1.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r0.w, r0.w, r1.z
imul null, r1.z, l(4099), cb3[37].z
and r1.z, r1.z, l(63)
iadd r3.yz, r1.zzzz, r3.yyzy
utof r3.yz, r3.yyzy
mul r3.yz, r3.yyzy, l(0.000000, 0.0671105608, 0.00583714992, 0.000000)
add r1.z, r3.z, r3.y
frc r1.z, r1.z
mul r1.z, r1.z, l(52.982918)
frc r1.z, r1.z
mul r1.z, r1.z, l(0.010000)
mad r5.xyz, -r2.xyzx, r1.zzzz, v6.xyzx
mov r5.w, l(1.000000)
dp4 r1.z, r5.xyzw, cb3[18].xyzw
dp4 r2.x, r5.xyzw, cb3[19].xyzw
div r1.z, r1.z, r2.x
min r1.z, r1.z, v0.z
movc r0.w, r0.w, v0.z, r1.z
and r1.z, l(8), cb1[0].y
add r2.x, r3.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r3.xyzw, r0.xyzx
mul r0.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r0.yyyy, r0.xzxx
mad r5.x, r3.z, l(0.250000), r0.x
dp2 r5.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r3.z, l(-0.250000), r0.y
and r0.xy, r2.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r5.xyxx, r5.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.x, r1.w, l(1.000000)
sqrt o0.w, r0.x
mad o1.xyz, r4.zxyz, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.z, l(0.850980461), l(0.847058892)
mul r0.xyz, r4.zxyz, v4.yzxy
mad r0.xyz, v4.xyzx, r4.xyzx, -r0.xyzx
mul r2.xyz, r4.xyzx, r0.xyzx
mad r0.xyz, r0.zxyz, r4.yzxy, -r2.xyzx
dp3 r1.z, r0.xyzx, r0.xyzx
rsq r1.z, r1.z
mul r0.xyz, r0.xyzx, r1.zzzz
mad o3.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xy, r37.xyxx, r0.xxxx
add r0.xy, -r0.xyxx, r1.xyxx
mov o0.z, l(0)
mov o2.x, r2.w
mov o2.y, l(0)
mov o3.w, l(0)
mov o4.xy, r0.xyxx
mov oDepth, r0.w
ret
// Approximately 150 instruction slots used
