//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:59 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_dudv3    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__emissive    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   16        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v6.x
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mov r2.xz, v2.xxyx
mov r2.yw, l(0,1.000000,0,1.000000)
dp2 r3.x, l(2.000000, 0.200000, 0.000000, 0.000000), r2.xyxx
dp2 r3.y, l(2.000000, 0.200000, 0.000000, 0.000000), r2.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.zw, r3.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r3.xyz, l(20.000000, 6.66666651, 10.000000, 0.000000), cb3[35].xxxx
frc r3.xyz, r3.xyzx
add r4.xyz, r3.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.100000, 0.200000, 0.100000, 0.000000)
add r5.xyz, l(0.025000, 0.075000, 0.050000, 0.000000), cb3[35].xxxx
mul r5.xyz, r5.xyzx, l(20.000000, 6.66666651, 10.000000, 0.000000)
frc r5.xyz, r5.xyzx
add r5.xyz, r5.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mul r5.xyz, r5.xyzx, l(0.100000, 0.200000, 0.100000, 0.000000)
mul r3.xyz, r3.xyzx, l(6.28318548, 6.28318548, 6.28318548, 0.000000)
sincos null, r3.xyz, r3.xyzx
dp2 r6.x, l(5.000000, 0.800000, 0.000000, 0.000000), r2.xyxx
dp2 r6.y, l(5.000000, 0.800000, 0.000000, 0.000000), r2.zwzz
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t12.xyzw, s1
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
dp2 r2.x, l(2.000000, 0.200000, 0.000000, 0.000000), r2.xyxx
dp2 r2.y, l(2.000000, 0.200000, 0.000000, 0.000000), r2.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t13.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mad r3.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r2.zw, r0.zzzw, r4.xxxx, v2.xxxy
mad r0.zw, r0.zzzw, r5.xxxx, v2.xxxy
mad r4.xy, r6.xyxx, r4.yyyy, v2.xyxx
mad r5.xy, r6.xyxx, r5.yyyy, v2.xyxx
mad r6.xz, r2.xxyx, r4.zzzz, v2.xxyx
mad r7.xz, r2.xxyx, r5.zzzz, v2.xxyx
mul r2.xy, r2.zwzz, l(2.000000, 3.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.xyxx, t14.xyzw, s1
mul r2.xy, r0.zwzz, l(2.000000, 3.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t14.xyzw, s1
add r9.xyz, -r8.xyzx, r9.xyzx
mad r8.xyz, r3.xxxx, r9.xyzx, r8.xyzx
mul r8.xyz, r8.xyzx, l(1.500000, 1.33188450, 1.01931453, 0.000000)
mul r2.xy, r4.xyxx, l(2.000000, 3.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t16.xyzw, s2
mul r2.xy, r5.xyxx, l(2.000000, 3.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t16.wxyz, s2
add r2.x, -r1.w, r2.x
mad r1.w, r3.y, r2.x, r1.w
mad r1.w, r1.w, v6.x, l(-0.411255)
mul_sat r1.w, r1.w, l(1.99218667)
lt r2.x, l(0.000000), r1.w
if_nz r2.x
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t15.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t15.xyzw, s1
  add r4.xyz, -r2.xyzx, r4.xyzx
  mad r2.xyz, r3.xxxx, r4.xyzx, r2.xyzx
  mad r2.xyz, r2.xyzx, l(0.659485519, 0.847067952, 0.470983505, 0.000000), -r8.xyzx
  mad r8.xyz, r1.wwww, r2.xyzx, r8.xyzx
endif
mul r2.xyzw, r6.xzxz, l(3.000000, 5.000000, 2.000000, 5.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.zwzz, t18.xywz, s2
mul r4.xyzw, r7.xzxz, l(3.000000, 5.000000, 2.000000, 5.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.zwzz, t18.xyzw, s2
add r0.w, -r0.z, r0.w
mad r0.z, r3.z, r0.w, r0.z
mad r0.z, r0.z, v6.x, l(-0.576660)
mul_sat r0.z, r0.z, l(7.08651924)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mov r6.yw, l(0,1.000000,0,1.000000)
  dp2 r3.x, l(3.000000, 1.000000, 0.000000, 0.000000), r6.xyxx
  dp2 r3.y, l(4.000000, 1.000000, 0.000000, 0.000000), r6.zwzz
  mov r7.yw, l(0,1.000000,0,1.000000)
  dp2 r5.x, l(3.000000, 1.000000, 0.000000, 0.000000), r7.xyxx
  dp2 r5.y, l(4.000000, 1.000000, 0.000000, 0.000000), r7.zwzz
  sample_indexable(texture2d)(float,float,float,float) r3.xyw, r3.xyxx, t14.xywz, s1
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t14.xyzw, s1
  add r5.xyz, -r3.xywx, r5.xyzx
  mad r3.xyw, r3.zzzz, r5.xyxz, r3.xyxw
  mad r3.xyw, r3.xyxw, l(2.663718, 3.000000, 0.000000, 2.191383), -r8.xyxz
  mad r8.xyz, r0.zzzz, r3.xywx, r8.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t18.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t18.xyzw, s2
add r0.w, -r0.z, r0.w
mad r0.z, r3.z, r0.w, r0.z
mul_sat r0.z, r0.z, v6.x
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r6.xzxx, t15.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r3.xyw, r7.xzxx, t15.xywz, s1
  add r3.xyw, -r2.xyxz, r3.xyxw
  mad r2.xyz, r3.zzzz, r3.xywx, r2.xyzx
  mad r0.w, r0.z, l(0.300050), l(0.050000)
  mad r2.xyz, r2.xyzx, l(1.500000, 0.716908514, 0.196221, 0.000000), -r8.xyzx
  mad r8.xyz, r0.zzzz, r2.xyzx, r8.xyzx
else
  mov r0.w, l(0.050000)
endif
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r2.xyz, r1.xyzx
deriv_rty_fine r3.xyz, r1.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
dp3 r2.x, r3.xyzx, r3.xyzx
add r1.w, r1.w, r2.x
min r1.w, r1.w, l(0.300000)
movc r0.z, r0.z, l(0), r1.w
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, r0.w
mad r0.z, r0.w, r0.w, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
mul r2.xyz, r8.xyzx, cb1[3].xxxx
and r0.z, l(8), cb1[0].y
max r0.w, r2.z, r2.y
max r0.w, r0.w, r2.x
lt r0.w, l(0.0000153787005), r0.w
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.z, l(1), l(0)
and r1.x, r0.w, l(2)
iadd r0.z, r0.z, r1.x
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r2.xyzx, r0.wwww
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, l(0,0.498039216,0,0.512347519)
mov o1.w, l(1.00000024)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
ret
// Approximately 136 instruction slots used
