//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:52 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_2__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_2__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_2__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_2__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_2__scatter    texture  float4          2d   15        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   16        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   19        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_6__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_7__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_7__opacity    texture  float4          2d   25        1
// resourceTables__materialData.layer_7__alpha    texture  float4          2d   26        1
// resourceTables__materialData.layer_8__alpha    texture  float4          2d   28        1
// resourceTables__materialData.layer_10__opacity    texture  float4          2d   31        1
// resourceTables__materialData.layer_10__alpha    texture  float4          2d   32        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
mul r0.z, r0.w, r0.z
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v3.xyzx
mul r2.xyzw, v2.xyxy, l(15.000000, 15.000000, 30.000000, 30.000000)
mul r3.xyzw, v2.xyxy, l(6.000000, 6.000000, 35.000000, 35.000000)
mul r4.xyzw, v2.xyxy, l(8.000000, 8.000000, 80.000000, 80.000000)
mul r5.xyzw, v2.xyxy, l(90.000000, 90.000000, 9.000000, 9.000000)
mul r6.xy, v2.xyxx, l(160.000000, 160.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t11.xyzw, s2
lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r7.xyz, r7.xyzx
mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r7.xyz, r7.xyzx
mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t12.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.zw, v2.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r9.x, v2.xyxx, t14.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, v2.xyxx, t15.xyzw, s1
dp3 r0.w, r8.xyzx, r8.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r11.xyz, r1.wwww, r8.xyzx
mul r6.w, r6.w, r6.w
mul r7.w, r6.w, l(0.160000)
mul r10.xyzw, r10.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r12.xyz, r2.xyxx, t16.xyzw, s2
mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r8.w, r12.xyzx, r12.xyzx
sqrt r8.w, r8.w
max r8.w, r8.w, l(0.000010)
rcp r12.w, r8.w
mul r12.xyz, r12.wwww, r12.xyzx
mad r12.w, r8.z, r1.w, l(1.000000)
max r11.w, r12.w, l(0.001000)
mul r13.xyz, r12.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r12.w, r11.xywx, r13.xyzx
mul r13.xyz, r11.xywx, r12.wwww
div r13.xyz, r13.xyzx, r11.wwww
mad r12.xyz, -r12.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r13.xyzx
min r8.w, r0.w, r8.w
add r8.w, -r0.w, r8.w
mad r13.x, r8.w, l(0.500000), r0.w
mad r8.xyz, -r8.xyzx, r1.wwww, r12.xyzx
mad r8.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r11.xyzx
mul r11.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r0.z, r0.z, l(0.100000)
min r0.z, r0.z, l(1.000000)
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r2.xy, v2.xyxx, l(50.000000, 50.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r2.xyxx, t16.xyzw, s2
  mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.w, r12.xyzx, r12.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r1.w, r0.w
  mul r12.xyz, r1.wwww, r12.xyzx
  mul r0.z, r0.z, l(0.750000)
  add r1.w, r8.z, l(1.000000)
  max r8.w, r1.w, l(0.001000)
  mul r14.xyz, r12.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r1.w, r8.xywx, r14.xyzx
  mul r14.xyz, r1.wwww, r8.xywx
  div r14.xyz, r14.xyzx, r8.wwww
  mad r12.xyz, -r12.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r14.xyzx
  min r0.w, r0.w, r13.x
  add r0.w, -r13.x, r0.w
  mad r13.x, r0.z, r0.w, r13.x
  add r12.xyz, -r8.xyzx, r12.xyzx
  mad r8.xyz, r0.zzzz, r12.xyzx, r8.xyzx
  mul r7.xyz, r0.zzzz, r7.xyzx
  mad r11.xyz, r7.xyzx, l(-5.960463767E-008, -5.960463767E-008, -5.960463767E-008, 0.000000), r11.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.zwzz, t19.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t20.yzwx, s2
mul_sat r0.z, r0.z, r0.w
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r3.xy, v2.xyxx, l(60.000000, 60.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t18.xyzw, s2
  lt r12.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r12.xyzx, r14.xyzx, r7.xyzx
  mul r7.xyz, r11.xyzx, r7.xyzx
  mul r0.z, r0.z, l(0.300000)
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r11.xyzx
  mad r11.xyz, r0.zzzz, r7.xyzx, r11.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.zwzz, t19.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t23.xyzw, s2
mul_sat r0.z, r0.z, r0.w
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r3.xy, v2.xyxx, l(50.000000, 50.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t21.xyzw, s2
  lt r7.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r7.xyzx, r12.xyzx, r3.xyzx
  mul r0.z, r0.z, l(0.400000)
  add r7.xyz, -r11.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, -r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, -r7.xyzx, r3.xyzx, -r11.xyzx
  add r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r11.xyz, r0.zzzz, r3.xyzx, r11.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r4.zwzz, t25.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t26.yzwx, s1
mul_sat r0.z, r0.z, r0.w
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t24.xyzw, s2
  lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r4.xyzx, r7.xyzx, r3.xyzx
  mul r0.z, r0.z, l(0.200000)
  add r4.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r0.zzzz, r4.xyzx, r8.xyzx
  add r0.w, -r13.x, l(1.000000)
  mad r13.x, r0.z, r0.w, r13.x
  mad r10.xyzw, r0.zzzz, -r10.xyzw, r10.xyzw
  mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r11.xyzx
  mad r11.xyz, r0.zzzz, r3.xyzx, r11.xyzx
  add r0.w, -r6.z, l(0.798000)
  mad r6.z, r0.z, r0.w, r6.z
  add r0.w, -r9.x, l(1.000000)
  mad r9.x, r0.z, r0.w, r9.x
  mad r0.w, -r6.w, l(0.160000), l(0.042000)
  mad r7.w, r0.z, r0.w, r7.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r5.xyxx, t19.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t28.yzwx, s2
mul_sat r0.z, r0.z, r0.w
lt r1.w, l(0.000000), r0.z
if_nz r1.w
  add r3.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r0.zzzz, r3.xyzx, r8.xyzx
  add r1.w, -r13.x, l(1.000000)
  mad r13.x, r0.z, r1.w, r13.x
  mad r10.xyzw, r0.zzzz, -r10.xyzw, r10.xyzw
  add r3.xyz, -r11.xyzx, l(0.572549105, 0.478431582, 0.403921098, 0.000000)
  mad r11.xyz, r0.zzzz, r3.xyzx, r11.xyzx
  add r1.w, -r6.z, l(0.353000)
  mad r6.z, r0.z, r1.w, r6.z
  add r1.w, -r9.x, l(1.000000)
  mad r9.x, r0.z, r1.w, r9.x
  add r1.w, -r7.w, l(0.042000)
  mad r7.w, r0.z, r1.w, r7.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r5.zwzz, t19.xywz, s2
mul_sat r0.z, r0.z, r0.w
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r0.z, r0.z, l(0.600000)
  add r3.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r0.zzzz, r3.xyzx, r8.xyzx
  add r0.w, -r13.x, l(1.000000)
  mad r13.x, r0.z, r0.w, r13.x
  mad r10.xyzw, r0.zzzz, -r10.xyzw, r10.xyzw
  add r3.xyz, -r11.xyzx, l(0.572549105, 0.517646968, 0.470588505, 0.000000)
  mad r11.xyz, r0.zzzz, r3.xyzx, r11.xyzx
  add r0.w, -r6.z, l(0.353000)
  mad r6.z, r0.z, r0.w, r6.z
  add r0.w, -r9.x, l(1.000000)
  mad r9.x, r0.z, r0.w, r9.x
  add r0.w, -r7.w, l(0.042000)
  mad r7.w, r0.z, r0.w, r7.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r6.xyxx, t31.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t32.yzwx, s2
mul_sat r0.z, r0.z, r0.w
deriv_rtx_fine r0.w, r0.z
deriv_rty_fine r1.w, r0.z
lt r2.z, l(0.000000), r0.z
ne r2.w, r0.w, l(0.000000)
or r2.w, r2.w, r2.z
ne r3.x, r1.w, l(0.000000)
or r2.w, r2.w, r3.x
if_nz r2.w
  if_nz r2.z
    add r3.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r8.xyz, r0.zzzz, r3.xyzx, r8.xyzx
    add r2.z, -r13.x, l(1.000000)
    mad r13.x, r0.z, r2.z, r13.x
    mad r10.xyzw, r0.zzzz, -r10.xyzw, r10.xyzw
    add r3.xyz, -r11.xyzx, l(0.156862736, 0.0392156877, 0.0313725993, 0.000000)
    mad r11.xyz, r0.zzzz, r3.xyzx, r11.xyzx
    add r2.z, -r6.z, l(0.390000)
    mad r6.z, r0.z, r2.z, r6.z
    add r2.z, -r9.x, l(1.000000)
    mad r9.x, r0.z, r2.z, r9.x
    add r2.z, -r7.w, l(0.042000)
    mad r7.w, r0.z, r2.z, r7.w
    mov r3.xy, r8.xyxx
  else
    mov r3.xy, r8.xyxx
  endif
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r0.w, r0.w, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r2.zw, r2.xxxy
  deriv_rty_fine r2.xy, r2.xyxx
  dp2 r3.w, r2.zwzz, r2.zwzz
  dp2 r4.x, r2.xyxx, r2.xyxx
  max r3.w, r3.w, l(0.001000)
  div r2.zw, r2.zzzw, r3.wwww
  max r3.w, r4.x, l(0.001000)
  div r2.xy, r2.xyxx, r3.wwww
  mul r2.xy, r1.wwww, r2.xyxx
  mad r2.xy, r2.zwzz, r0.wwww, r2.xyxx
  mad r8.xy, -r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r3.xyxx
  dp3 r0.w, r8.xyzx, r8.xyzx
  rsq r0.w, r0.w
  mul r2.xyz, r0.wwww, r8.xyzx
  mov r3.z, r8.z
  movc r8.xyz, r0.zzzz, r3.xyzx, r2.xyzx
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r8.xyzx, r8.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r8.xyzx
mul r3.xyz, r3.xyzx, r4.yyyy
mad r2.xyz, r4.xxxx, r2.xyzx, r3.xyzx
mad r2.xyz, r4.zzzz, r1.xyzx, r2.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r13.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r13.xxxy
add r1.x, -r6.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r9.y, -r0.w, l(1.000000)
lt r0.w, r11.x, l(0.040450)
mul r1.x, r11.x, l(0.0773993805)
add r1.yzw, r11.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r11.y, l(0.040450)
mul r1.y, r11.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r11.z, l(0.040450)
mul r1.z, r11.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r3.xyzw, r10.xyzw, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r1.w, r1.w, l(0.010000)
movc r2.w, r1.w, l(0), l(1)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r7.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(29), l(28)
imad r0.z, r2.w, l(32), r0.z
utof r0.z, r0.z
mul r9.z, r0.z, l(0.00392156886)
ieq r0.z, r1.w, l(0)
and o3.xyz, r3.xyzx, r0.zzzz
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r9.w, l(0)
mov o2.xyzw, r9.xwyz
mov o3.w, r3.w
ret
// Approximately 339 instruction slots used
