//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:41 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t36
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__batchData.giVolumesInd_1    texture  float4          3d   27        1
// resourceTables__batchData.giVolumesSH0_1    texture  float4          3d   28        1
// resourceTables__batchData.giVolumesSH1_1    texture  float4          3d   29        1
// resourceTables__batchData.giVolumesSH2_1    texture  float4          3d   30        1
// resourceTables__batchData.giVolumesSH3_1    texture  float4          3d   31        1
// resourceTables__batchData.giVolumesInd_2    texture  float4          3d   32        1
// resourceTables__batchData.giVolumesSH0_2    texture  float4          3d   33        1
// resourceTables__batchData.giVolumesSH1_2    texture  float4          3d   34        1
// resourceTables__batchData.giVolumesSH2_2    texture  float4          3d   35        1
// resourceTables__batchData.giVolumesSH3_2    texture  float4          3d   36        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   41        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   42        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   43        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   44        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   45        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   46        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   47        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   49        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   50        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   51        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   52        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   53        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture3d (float,float,float,float) t27
dcl_resource_texture3d (float,float,float,float) t28
dcl_resource_texture3d (float,float,float,float) t29
dcl_resource_texture3d (float,float,float,float) t30
dcl_resource_texture3d (float,float,float,float) t31
dcl_resource_texture3d (float,float,float,float) t32
dcl_resource_texture3d (float,float,float,float) t33
dcl_resource_texture3d (float,float,float,float) t34
dcl_resource_texture3d (float,float,float,float) t35
dcl_resource_texture3d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t49
dcl_resource_texture2d (float,float,float,float) t50
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t52
dcl_resource_texture2d (float,float,float,float) t53
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.x, r1.xyzw, cb3[12].xyzw
dp4 r0.y, r1.xyzw, cb3[13].xyzw
dp4 r0.z, r1.xyzw, cb3[14].xyzw
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb0[857].xyzw
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
dp4 r1.x, r0.xyzw, cb0[858].xyzw
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
add r1.xy, v2.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r1.xyxx, t41.wxyz, s2
lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r3.xxyz, r4.xxyz, r2.yyzw
sample_indexable(texture2d)(float,float,float,float) r1.z, r1.xyxx, t44.xywz, s2
mov_sat r2.x, r2.x
mov_sat r1.z, r1.z
max r1.z, r1.z, r2.x
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r1.xyxx, t42.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r1.xyxx, t43.yxwz, s2
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
max r5.x, r1.w, l(0.000010)
rcp r1.w, r5.x
mul r3.xyz, r1.wwww, r3.xyzx
mul r1.w, r4.z, r4.z
mul r1.w, r1.w, l(0.160000)
mul r6.xyz, r2.yzwy, r4.xxxx
mul r6.xyz, r6.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r2.xyz, r2.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r1.xyxx, t45.wxyz, s2
mov_sat r6.x, r6.x
mul_sat r2.w, r6.x, v6.x
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r1.xyxx, t46.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r1.xyxx, t47.xywz, s2
  dp3 r3.w, r7.xyzx, r7.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r4.z, r3.w
  mul r4.w, r8.z, r8.z
  mul r9.xyz, r6.xyzx, r8.yyyy
  mul r9.xyz, r9.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r9.xyzx
  add r3.w, -r5.x, r3.w
  mad r5.x, r2.w, r3.w, r5.x
  mad r7.xyz, r7.xyzx, r4.zzzz, -r3.xyzx
  mad r3.xyz, r2.wwww, r7.xyzx, r3.xyzx
  add r6.xyz, -r2.xyzx, r6.xyzx
  mad r2.xyz, r2.wwww, r6.xyzx, r2.xyzx
  add r5.zw, -r4.yyyx, r8.xxxy
  mad r4.xy, r2.wwww, r5.wzww, r4.xyxx
  mad r3.w, r4.w, l(0.160000), -r1.w
  mad r1.w, r2.w, r3.w, r1.w
endif
mov_sat r2.w, v6.w
add r4.zw, -r4.yyyx, l(0.000000, 0.000000, 0.500000, 1.000000)
mul_sat r3.w, r4.z, l(2.500000)
mul r3.w, r4.w, r3.w
mad r2.w, r2.w, l(0.800000), l(-0.200000)
mul r2.w, r2.w, l(1.250000)
max r2.w, r2.w, l(0.000000)
mul r2.w, r3.w, r2.w
mad r2.w, r2.w, l(0.600000), l(1.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, r2.wwww
exp r2.xyz, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r1.xyxx, t49.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r1.xyxx, t53.xyzw, s2
mov_sat r6.x, r6.x
mul r3.w, r6.x, v6.y
mad r2.w, r3.w, r2.w, l(-0.125490)
mul_sat r4.zw, r2.wwww, l(0.000000, 0.000000, 1.29702365, 7.968763)
mul r2.w, r4.z, l(0.200000)
deriv_rtx_fine r3.w, r2.w
deriv_rty_fine r2.w, r2.w
lt r4.z, l(0.000000), r4.w
ne r5.z, r3.w, l(0.000000)
or r5.z, r4.z, r5.z
ne r5.w, r2.w, l(0.000000)
or r5.z, r5.w, r5.z
if_nz r5.z
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r1.xyxx, t50.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.zw, r1.xyxx, t51.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r6.w, r1.xyxx, t52.xyzw, s2
  dp3 r7.w, r7.xyzx, r7.xyzx
  sqrt r7.w, r7.w
  max r7.w, r7.w, l(0.000010)
  rcp r8.x, r7.w
  mul r5.w, r5.w, r5.w
  if_nz r4.z
    add r4.z, -r5.x, r7.w
    mad r5.x, r4.w, r4.z, r5.x
    mad r7.xyz, r7.xyzx, r8.xxxx, -r3.xyzx
    mad r3.xyz, r4.wwww, r7.xyzx, r3.xyzx
    mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
    mad r2.xyz, r4.wwww, r6.xyzx, r2.xyzx
    add r4.z, -r4.y, r5.z
    mad r4.y, r4.w, r4.z, r4.y
    add r4.z, r6.w, l(-1.000000)
    mad r4.z, r4.w, r4.z, l(1.000000)
    mad r4.x, r4.w, -r4.x, r4.x
    mad r5.z, r5.w, l(0.160000), -r1.w
    mad r1.w, r4.w, r5.z, r1.w
    mov r6.xy, r3.xyxx
  else
    mov r4.z, l(1.000000)
    mov r6.xy, r3.xyxx
  endif
  ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.w, r3.w, l(0.010000)
  mul r2.w, r2.w, l(0.010000)
  deriv_rtx_fine r5.zw, r1.xxxy
  deriv_rty_fine r1.xy, r1.xyxx
  dp2 r6.w, r5.zwzz, r5.zwzz
  dp2 r7.x, r1.xyxx, r1.xyxx
  max r6.w, r6.w, l(0.001000)
  div r5.zw, r5.zzzw, r6.wwww
  max r6.w, r7.x, l(0.001000)
  div r1.xy, r1.xyxx, r6.wwww
  mul r1.xy, r2.wwww, r1.xyxx
  mad r1.xy, r5.zwzz, r3.wwww, r1.xyxx
  mad r3.xy, -r1.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r6.xyxx
  dp3 r1.x, r3.xyzx, r3.xyzx
  rsq r1.x, r1.x
  mul r7.xyz, r1.xxxx, r3.xyzx
  mov r6.z, r3.z
  movc r3.xyz, r4.wwww, r6.xyzx, r7.xyzx
else
  mov r4.z, l(1.000000)
endif
ge r1.x, l(0.000000), r1.z
discard_nz r1.x
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r6.xyz, r1.xxxx, v3.xyzx
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
mul r7.xyz, r1.xxxx, v4.xyzx
dp3 r1.x, v5.xyzx, v5.xyzx
rsq r1.x, r1.x
mul r8.xyz, r1.xxxx, v5.xyzx
dp3 r1.x, r3.xyzx, r3.xyzx
rsq r1.x, r1.x
mul r3.xyz, r1.xxxx, r3.xyzx
mul r8.xyz, r8.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r7.xyxz, r8.xyxz
mad r3.xyz, r3.zzzz, r6.xyzx, r3.xywx
dp3 r1.x, r3.xyzx, r3.xyzx
rsq r1.x, r1.x
mul r7.xyz, r1.xxxx, r3.xyzx
ne r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r6.xyzx
deriv_rty_fine r6.xyz, r6.xyzx
dp3 r2.w, r8.xyzx, r8.xyzx
dp3 r3.w, r6.xyzx, r6.xyzx
add r2.w, r2.w, r3.w
min r5.y, r2.w, l(0.300000)
movc r5.xy, r1.yyyy, l(1.000000,0,0,0), r5.xyxx
add r1.y, -r4.y, l(1.000000)
mul r1.y, r1.y, r1.y
max r2.w, r5.x, l(0.600000)
mad r2.w, r2.w, l(-0.527635), l(0.520718)
max r2.w, r2.w, l(0.000000)
mad r1.y, r1.y, r1.y, r2.w
add r1.y, r5.y, r1.y
sqrt r1.y, r1.y
min r1.y, r1.y, l(1.000000)
max r1.y, r1.y, l(0.001000)
sqrt r1.y, r1.y
add r1.y, -r1.y, l(1.000000)
lt r2.w, r2.x, l(0.040450)
mul r3.w, r2.x, l(0.0773993805)
add r2.x, r2.x, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r5.x, r2.w, r3.w, r2.x
lt r2.x, r2.y, l(0.040450)
mul r2.w, r2.y, l(0.0773993805)
add r2.y, r2.y, l(0.055000)
mul r2.y, r2.y, l(0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r5.y, r2.x, r2.w, r2.y
lt r2.x, r2.z, l(0.040450)
mul r2.y, r2.z, l(0.0773993805)
add r2.z, r2.z, l(0.055000)
mul r2.z, r2.z, l(0.947867334)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r5.z, r2.x, r2.y, r2.z
ftoi r2.xy, v0.yxyy
min r2.z, r1.w, l(0.160000)
mul_sat r1.w, r1.w, l(50.000000)
mad r6.xyz, r5.xyzx, r1.wwww, -r2.zzzz
mad r6.xyz, r4.xxxx, r6.xyzx, r2.zzzz
add r8.xyz, -r0.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r8.x, r40.x, r41.x, r8.x
mad r8.y, r40.x, r41.y, r8.y
mad r8.z, r40.x, r41.z, r8.z

dp3 r1.w, r8.xyzx, r8.xyzx
rsq r1.w, r1.w
mul r9.xyz, r1.wwww, r8.xyzx
add r10.x, -r1.y, l(1.000000)
mul r2.z, r10.x, r10.x
max r2.z, r2.z, l(0.001000)
mul r2.w, r10.x, r2.z
dp3 r3.w, -r9.xyzx, r7.xyzx
add r3.w, r3.w, r3.w
mad r11.xyz, r7.yzxy, -r3.wwww, -r9.yzxy
mad r3.xyz, r3.yzxy, r1.xxxx, -r11.xyzx
mad r3.xyz, r2.wwww, r3.xyzx, r11.xyzx
dp3 r1.x, r3.xyzx, r3.xyzx
rsq r1.x, r1.x
mul r3.xyz, r1.xxxx, r3.xyzx
and r1.x, l(0x80000000), cb0[829].x
dp3 r2.w, r7.xyzx, r9.xyzx
mov_sat r3.w, r2.w
add r4.y, r4.z, r3.w
log r4.y, r4.y
mul r1.y, r1.y, r4.y
exp r1.y, r1.y
add r1.y, r4.z, r1.y
add_sat r1.y, r1.y, l(-1.000000)
add r3.w, -r3.w, l(1.000000)
mul r4.y, r3.w, r3.w
mul r4.y, r3.w, r4.y
add r4.w, -r1.y, l(1.000000)
mad r1.y, r4.y, r4.w, r1.y
movc r1.x, r1.x, r1.y, l(1.000000)
min r1.y, r1.x, l(1.000000)
mul r4.yw, l(0.000000, -1.000000, 0.000000, 1.000000), cb2[71].xxxy
mul r4.yw, r3.yyyy, r4.yyyw
mad r11.xz, r3.zzzz, cb2[71].yyxy, r4.yywy
dp4 r12.x, cb2[72].xyzw, r0.xyzw
dp4 r12.y, cb2[73].xyzw, r0.xyzw
dp4 r12.z, cb2[74].xyzw, r0.xyzw
mov r11.y, r3.x
dp3 r13.x, cb2[72].xyzx, r11.xyzx
dp3 r13.y, cb2[73].xyzx, r11.xyzx
dp3 r13.z, cb2[74].xyzx, r11.xyzx
div r14.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r13.xyzx
lt r15.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r13.xyzx
lt r13.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r13.xyz, -r15.xyzx, r13.xyzx
itof r13.xyz, r13.xyzx
mad r12.xyz, r13.xyzx, cb2[75].xyzx, -r12.xyzx
mul r12.xyz, r14.xyzx, r12.xyzx
lt r13.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r12.xyz, r13.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r12.xyzx
min r4.y, r12.z, r12.y
min r4.y, r4.y, r12.x
mad r11.xyz, r11.xyzx, r4.yyyy, r0.xyzx
add r11.xyz, r11.xyzx, -cb2[76].xyzx
dp3 r4.y, r11.xyzx, r11.xyzx
rsq r4.y, r4.y
mul r11.xyz, r4.yyyy, r11.xyzx
mul r12.yzw, r11.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r12.x, l(0.282094806)
dp4 r4.y, r12.xyzw, cb2[68].xyzw
dp4 r4.w, r12.xyzw, cb2[69].xyzw
dp4 r5.w, r12.xyzw, cb2[70].xyzw
rcp r12.xy, r4.ywyy
rcp r12.z, r5.w
iadd r4.y, l(-3), cb2[71].z
utof r4.y, r4.y
mul r4.y, r4.y, r10.x
lt r4.w, r4.y, l(1.000000)
mad_sat r5.w, r4.y, l(2.000000), l(-1.000000)
movc r4.y, r4.w, r5.w, r4.y
sample_l_indexable(texturecube)(float,float,float,float) r11.xyz, r11.xyzx, t21.xyzw, s5, r4.y
mul r11.xyz, r12.xyzx, r11.xyzx
sqrt r10.y, |r2.w|
mad r10.yzw, r10.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r4.yw, r10.yzyy, t7.zxwy, s5, l(0.000000)
mad r12.xyz, r6.xyzx, r4.yyyy, r4.wwww
mul r11.xyz, r11.xyzx, r12.xyzx
mad r12.xyz, r2.zzzz, l(0.137200, 0.306700, 1.063200, 0.000000), l(-0.298800, 0.091300, -0.599300, 0.000000)
mad r4.y, r3.w, l(0.377500), r12.x
max r4.y, r4.y, l(0.000000)
mad r13.xyz, r8.xyzx, r1.wwww, -r7.xyzx
mad r13.xyz, r4.yyyy, r13.xyzx, r7.xyzx
dp3 r4.y, r13.xyzx, r13.xyzx
rsq r4.y, r4.y
mul r13.xyz, r4.yyyy, r13.xyzx
max r3.w, r3.w, l(0.563700)
mad r4.y, -r2.z, l(1.080300), l(0.650200)
mad r4.y, r4.y, r3.w, r12.y
mul r3.w, r3.w, r3.w
mad r3.w, r3.w, r12.z, r4.y
mul r4.y, r3.w, l(1.156400)
mul r12.xyz, r0.yyyy, cb2[9].xzyx
mad r12.xyz, cb2[8].xzyx, r0.xxxx, r12.xyzx
mad r12.xyz, cb2[10].xzyx, r0.zzzz, r12.xyzx
add r12.xyz, r12.xyzx, cb2[11].xzyx
lt r14.xyz, |r12.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r4.w, r14.y, r14.x
and r4.w, r14.z, r4.w
if_nz r4.w
  add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r5.w, l(1), cb2[27].x
  if_nz r5.w
    utof r14.xyz, cb2[15].xyzx
    mul r14.xyz, r12.xyzx, r14.xyzx
    ftoi r15.xyz, r14.xyzx
    mov r15.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r15.xyzw, r15.xyzw, t22.xyzw
    mul r16.xyzw, r15.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r5.w, r16.z
    mad r16.x, r5.w, l(4.000000), r16.x
    mad r16.z, r15.z, l(63.750000), -r5.w
    frc r14.xyz, r14.xyzx
    mad r14.xyz, r14.xyzx, r16.wwww, r16.xyzx
    add r14.xyz, r14.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r15.xyz, cb2[17].xyzx
    div r12.xyz, r14.xyzx, r15.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r12.xyzx, t23.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r12.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r12.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzx, t26.xyzw, s5, l(0.000000)
  mad r15.xyzw, r15.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r16.xyzw, r16.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r12.xyzw, r12.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  mul r15.xyzw, r15.xyzw, cb2[26].xyzw
  mul r16.xyzw, r16.xyzw, cb2[26].xyzw
  mul r12.xyzw, r12.xyzw, cb2[26].xyzw
  mov r17.x, r12.w
  mov r17.y, r15.w
  mov r17.z, r16.w
  dp3 r18.w, cb2[12].xyzx, r17.xyzx
  dp3 r18.y, cb2[13].xyzx, r17.xyzx
  dp3 r18.z, cb2[14].xyzx, r17.xyzx
  mul r17.xyz, r14.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r19.xyz, r15.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r20.xyz, r16.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r21.xyw, r12.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
  mul r15.xyz, r15.xyzx, cb0[2].xxxx
  mul r16.xyz, r16.xyzx, cb0[2].xxxx
  mul r12.xyz, r12.xyzx, cb0[2].xxxx
  mul r22.xyz, r13.yyyy, cb2[13].xyzx
  mad r22.xyz, cb2[12].xyzx, r13.xxxx, r22.xyzx
  mad r22.xyz, cb2[14].xyzx, r13.zzzz, r22.xyzx
  mul r15.xyz, r4.yyyy, r15.xyzx
  mul r15.xyz, r22.yyyy, r15.xyzx
  mad r14.xyz, r14.xyzx, r3.wwww, r15.xyzx
  mul r15.xyz, r4.yyyy, r16.xyzx
  mad r14.xyz, r15.xyzx, r22.zzzz, r14.xyzx
  mul r12.xyz, r4.yyyy, r12.xyzx
  mad r12.xyz, r12.xyzx, r22.xxxx, r14.xyzx
  max r12.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r14.xyz, r3.zxyz, cb0[2].yyyy
  mul r15.xyz, r14.yyyy, cb2[13].yzxy
  mad r15.xyz, cb2[12].yzxy, r14.xxxx, r15.xyzx
  mad r14.xyz, cb2[14].yzxy, r14.zzzz, r15.xyzx
  mul r15.yzw, r14.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r15.x, l(0.282094806)
  mov r16.x, r17.x
  mov r16.y, r19.x
  mov r16.z, r20.x
  mov r16.w, r21.x
  dp4 r14.x, r15.xyzw, r16.xyzw
  mov r16.x, r17.y
  mov r16.y, r19.y
  mov r16.z, r20.y
  mov r16.w, r21.y
  dp4 r14.y, r15.xyzw, r16.xyzw
  mov r21.x, r17.z
  mov r21.y, r19.z
  mov r21.z, r20.z
  dp4 r14.z, r15.xyzw, r21.xyzw
  max r14.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r18.x, r14.w
else
  mov r18.xyzw, cb0[3].xyzw
  mov r12.xyz, l(0,0,0,0)
  mov r14.xyz, l(0,0,0,0)
endif
if_z r4.w
  mul r15.xyz, r0.yyyy, cb2[29].xzyx
  mad r15.xyz, cb2[28].xzyx, r0.xxxx, r15.xyzx
  mad r15.xyz, cb2[30].xzyx, r0.zzzz, r15.xyzx
  add r15.xyz, r15.xyzx, cb2[31].xzyx
  lt r16.xyz, |r15.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r4.w, r16.y, r16.x
  and r4.w, r16.z, r4.w
  if_nz r4.w
    add r15.xyz, r15.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r4.w, l(1), cb2[47].x
    if_nz r4.w
      utof r16.xyz, cb2[35].xyzx
      mul r16.xyz, r15.xyzx, r16.xyzx
      ftoi r17.xyz, r16.xyzx
      mov r17.w, l(0)
      ld_indexable(texture3d)(float,float,float,float) r17.xyzw, r17.xyzw, t27.xyzw
      mul r19.xyzw, r17.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
      frc r4.w, r19.z
      mad r19.x, r4.w, l(4.000000), r19.x
      mad r19.z, r17.z, l(63.750000), -r4.w
      frc r16.xyz, r16.xyzx
      mad r16.xyz, r16.xyzx, r19.wwww, r19.xyzx
      add r16.xyz, r16.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      utof r17.xyz, cb2[37].xyzx
      div r15.xyz, r16.xyzx, r17.xyzx
    endif
    sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r15.xyzx, t28.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r17.xyzw, r15.xyzx, t29.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r19.xyzw, r15.xyzx, t30.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r15.xyzx, t31.xyzw, s5, l(0.000000)
    mad r17.xyzw, r17.xyzw, cb2[40].xyzw, cb2[39].xyzw
    mad r19.xyzw, r19.xyzw, cb2[42].xyzw, cb2[41].xyzw
    mad r15.xyzw, r15.xyzw, cb2[44].xyzw, cb2[43].xyzw
    mul r16.xyzw, r16.xyzw, cb2[46].xyzw
    mul r17.xyzw, r17.xyzw, cb2[46].xyzw
    mul r19.xyzw, r19.xyzw, cb2[46].xyzw
    mul r15.xyzw, r15.xyzw, cb2[46].xyzw
    mov r20.x, r15.w
    mov r20.y, r17.w
    mov r20.z, r19.w
    dp3 r18.w, cb2[32].xyzx, r20.xyzx
    dp3 r18.y, cb2[33].xyzx, r20.xyzx
    dp3 r18.z, cb2[34].xyzx, r20.xyzx
    mul r20.xyz, r16.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r21.xyz, r17.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r22.xyz, r19.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r23.xyw, r15.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
    mul r17.xyz, r17.xyzx, cb0[2].xxxx
    mul r19.xyz, r19.xyzx, cb0[2].xxxx
    mul r15.xyz, r15.xyzx, cb0[2].xxxx
    mul r24.xyz, r13.yyyy, cb2[33].xyzx
    mad r24.xyz, cb2[32].xyzx, r13.xxxx, r24.xyzx
    mad r24.xyz, cb2[34].xyzx, r13.zzzz, r24.xyzx
    mul r17.xyz, r4.yyyy, r17.xyzx
    mul r17.xyz, r24.yyyy, r17.xyzx
    mad r16.xyz, r16.xyzx, r3.wwww, r17.xyzx
    mul r17.xyz, r4.yyyy, r19.xyzx
    mad r16.xyz, r17.xyzx, r24.zzzz, r16.xyzx
    mul r15.xyz, r4.yyyy, r15.xyzx
    mad r15.xyz, r15.xyzx, r24.xxxx, r16.xyzx
    max r12.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r15.xyz, r3.zxyz, cb0[2].yyyy
    mul r16.xyz, r15.yyyy, cb2[33].yzxy
    mad r15.xyw, cb2[32].yzyx, r15.xxxx, r16.xyxz
    mad r15.xyz, cb2[34].yzxy, r15.zzzz, r15.xywx
    mul r15.yzw, r15.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
    mov r15.x, l(0.282094806)
    mov r17.x, r20.x
    mov r17.y, r21.x
    mov r17.z, r22.x
    mov r17.w, r23.x
    dp4 r16.x, r15.xyzw, r17.xyzw
    mov r17.x, r20.y
    mov r17.y, r21.y
    mov r17.z, r22.y
    mov r17.w, r23.y
    dp4 r16.y, r15.xyzw, r17.xyzw
    mov r23.x, r20.z
    mov r23.y, r21.z
    mov r23.z, r22.z
    dp4 r16.z, r15.xyzw, r23.xyzw
    max r14.xyz, r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mov r18.x, r16.w
    mov r4.w, l(-1)
  else
    mov r4.w, l(0)
  endif
  if_z r4.w
    mul r15.xyz, r0.yyyy, cb2[49].xzyx
    mad r15.xyz, cb2[48].xzyx, r0.xxxx, r15.xyzx
    mad r15.xyz, cb2[50].xzyx, r0.zzzz, r15.xyzx
    add r15.xyz, r15.xyzx, cb2[51].xzyx
    lt r16.xyz, |r15.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r4.w, r16.y, r16.x
    and r4.w, r16.z, r4.w
    if_nz r4.w
      add r15.xyz, r15.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      and r4.w, l(1), cb2[67].x
      if_nz r4.w
        utof r16.xyz, cb2[55].xyzx
        mul r16.xyz, r15.xyzx, r16.xyzx
        ftoi r17.xyz, r16.xyzx
        mov r17.w, l(0)
        ld_indexable(texture3d)(float,float,float,float) r17.xyzw, r17.xyzw, t32.xyzw
        mul r19.xyzw, r17.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
        frc r4.w, r19.z
        mad r19.x, r4.w, l(4.000000), r19.x
        mad r19.z, r17.z, l(63.750000), -r4.w
        frc r16.xyz, r16.xyzx
        mad r16.xyz, r16.xyzx, r19.wwww, r19.xyzx
        add r16.xyz, r16.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        utof r17.xyz, cb2[57].xyzx
        div r15.xyz, r16.xyzx, r17.xyzx
      endif
      sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r15.xyzx, t33.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r17.xyzw, r15.xyzx, t34.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r19.xyzw, r15.xyzx, t35.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r15.xyzx, t36.xyzw, s5, l(0.000000)
      mad r17.xyzw, r17.xyzw, cb2[60].xyzw, cb2[59].xyzw
      mad r19.xyzw, r19.xyzw, cb2[62].xyzw, cb2[61].xyzw
      mad r15.xyzw, r15.xyzw, cb2[64].xyzw, cb2[63].xyzw
      mul r16.xyzw, r16.xyzw, cb2[66].xyzw
      mul r17.xyzw, r17.xyzw, cb2[66].xyzw
      mul r19.xyzw, r19.xyzw, cb2[66].xyzw
      mul r15.xyzw, r15.xyzw, cb2[66].xyzw
      mov r20.x, r15.w
      mov r20.y, r17.w
      mov r20.z, r19.w
      dp3 r18.w, cb2[52].xyzx, r20.xyzx
      dp3 r18.y, cb2[53].xyzx, r20.xyzx
      dp3 r18.z, cb2[54].xyzx, r20.xyzx
      mul r20.xyz, r16.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r21.xyz, r17.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r22.xyz, r19.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r23.xyw, r15.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
      mul r17.xyz, r17.xyzx, cb0[2].xxxx
      mul r19.xyz, r19.xyzx, cb0[2].xxxx
      mul r15.xyz, r15.xyzx, cb0[2].xxxx
      mul r24.xyz, r13.yyyy, cb2[53].xyzx
      mad r24.xyz, cb2[52].xyzx, r13.xxxx, r24.xyzx
      mad r24.xyz, cb2[54].xyzx, r13.zzzz, r24.xyzx
      mul r17.xyz, r4.yyyy, r17.xyzx
      mul r17.xyz, r24.yyyy, r17.xyzx
      mad r16.xyz, r16.xyzx, r3.wwww, r17.xyzx
      mul r17.xyz, r4.yyyy, r19.xyzx
      mad r16.xyz, r17.xyzx, r24.zzzz, r16.xyzx
      mul r15.xyz, r4.yyyy, r15.xyzx
      mad r15.xyz, r15.xyzx, r24.xxxx, r16.xyzx
      max r12.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mul r15.xyz, r3.zxyz, cb0[2].yyyy
      mul r16.xyz, r15.yyyy, cb2[53].yzxy
      mad r15.xyw, cb2[52].yzyx, r15.xxxx, r16.xyxz
      mad r15.xyz, cb2[54].yzxy, r15.zzzz, r15.xywx
      mul r15.yzw, r15.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
      mov r15.x, l(0.282094806)
      mov r17.x, r20.x
      mov r17.y, r21.x
      mov r17.z, r22.x
      mov r17.w, r23.x
      dp4 r16.x, r15.xyzw, r17.xyzw
      mov r17.x, r20.y
      mov r17.y, r21.y
      mov r17.z, r22.y
      mov r17.w, r23.y
      dp4 r16.y, r15.xyzw, r17.xyzw
      mov r23.x, r20.z
      mov r23.y, r21.z
      mov r23.z, r22.z
      dp4 r16.z, r15.xyzw, r23.xyzw
      max r14.xyz, r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mov r18.x, r16.w
    endif
  endif
endif
dp3 r4.w, r14.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r14.xyz, -r4.wwww, r14.xyzx
mad r14.xyz, cb0[2].zzzz, r14.xyzx, r4.wwww
mul r15.xyzw, r18.xyzw, l(1.00000012, 1.00000012, 1.00000012, 1.00000012)
mul r16.xyz, r3.xyzx, cb0[2].yyyy
mul r16.yzw, r16.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r16.x, l(0.282094806)
dp4_sat r4.w, r16.xyzw, r15.xyzw
mul r15.yzw, r3.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r15.x, l(0.282094806)
dp4 r3.x, r15.xyzw, cb0[25].xyzw
dp4 r3.y, r15.xyzw, cb0[26].xyzw
dp4 r3.z, r15.xyzw, cb0[27].xyzw
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r3.xyz, r4.wwww, r3.xyzx, r14.xyzx
mul r3.xyz, r3.xyzx, r11.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r2.xy, r2.xyxx
mul r2.xy, r2.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r2.x, r2.y, r2.x
mul r2.x, r2.x, l(0.159154937)
frc r2.x, r2.x
mul r2.x, r2.x, l(39.478420)
sincos r2.x, r11.x, r2.x
mov r14.x, -r2.x
dp4 r15.x, r0.xyzw, cb0[586].xyzw
dp4 r15.y, r0.xyzw, cb0[587].xyzw
dp4 r2.y, r0.xyzw, cb0[588].xyzw
dp4 r4.w, r0.xyzw, cb0[589].xyzw
div r10.yz, r15.xxyx, r4.wwww
lt r11.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r10.yyzy|
or r5.w, r11.z, r11.y
max r6.w, |r10.z|, |r10.y|
mad r6.w, r6.w, l(1.05263162), l(-1.000000)
mul_sat r6.w, r6.w, l(20.000000)
movc r6.w, r5.w, l(0), r6.w
add r2.w, |r2.w|, l(0.001000)
mad r10.yz, r10.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r15.xyzw, r10.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r16.xyzw, r10.yzyy, t4.xyzw, s5, l(0.000000)
div r2.y, r2.y, r4.w
max r2.y, r2.y, l(0.000000)
min r2.y, r2.y, l(0.999990)
mul r4.w, r2.y, l(8.000000)
round_ni r4.w, r4.w
ftoi r7.w, r4.w
ilt r8.w, r7.w, l(7)
iadd r9.w, r7.w, l(1)
movc r8.w, r8.w, r9.w, l(7)
mad r2.y, r2.y, l(8.000000), -r4.w
add r4.w, -r2.w, l(1.000000)
mul r9.w, r4.w, r4.w
mul r9.w, r9.w, r9.w
mul r4.w, r4.w, r9.w
add r11.yzw, -r6.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mov r14.y, r11.x
mov r17.z, l(1.000000)
mov r19.z, l(1.000000)
mov r20.z, l(1.000000)
mov r21.z, l(1.000000)
mov r22.z, l(0)
mov r14.z, r2.x
mov r23.xyz, l(0,0,0,0)
mov r24.xyz, l(0,0,0,0)
mov r2.x, l(0)
loop
  uge r9.w, r2.x, cb2[0].z
  breakc_nz r9.w
  imul null, r10.yz, l(0, 5, 13, 0), cb2[r2.x + 0].xxxx
  ushr r9.w, cb0[r10.y + 58].w, l(30)
  dp4 r25.x, r0.xyzw, cb0[r10.z + 378].xyzw
  dp4 r25.y, r0.xyzw, cb0[r10.z + 379].xyzw
  dp4 r25.z, r0.xyzw, cb0[r10.z + 380].xyzw
  ine r11.x, r9.w, l(2)
  if_nz r11.x
    dp4 r12.w, r0.xyzw, cb0[r10.z + 381].xyzw
    lt r17.yw, r12.wwww, |r25.xxxy|
    or r13.w, r17.w, r17.y
    lt r14.w, r12.w, l(0.000000)
    or r13.w, r13.w, r14.w
    if_nz r13.w
      mov r26.xyz, l(0,0,0,0)
    else
      div r26.xyz, r25.xyzx, r12.wwww
      mad r26.xy, r26.xyxx, cb0[r10.z + 385].xyxx, cb0[r10.z + 385].zwzz
    endif
    mov r14.w, l(0)
  else
    lt r17.y, r25.z, l(0.000000)
    lt r17.w, l(1.000000), r25.z
    or r14.w, r17.w, r17.y
    if_z r14.w
      add r17.y, l(1.000000), cb0[r10.z + 390].x
      dp2 r17.y, cb0[0].yyyy, r17.yyyy
      add r17.y, -r17.y, l(1.000000)
      mov r17.x, cb0[r10.z + 382].x
      mad r27.xyz, r25.xyzx, r17.xxzx, cb0[r10.z + 382].yzwy
      mov r19.x, cb0[r10.z + 383].x
      mad r19.xyw, r25.xyxz, r19.xxxz, cb0[r10.z + 383].yzyw
      mov r20.x, cb0[r10.z + 384].x
      mad r20.xyw, r25.xyxz, r20.xxxz, cb0[r10.z + 384].yzyw
      lt r17.xw, |r25.xxxy|, r17.yyyy
      and r17.x, r17.w, r17.x
      lt r28.xy, |r27.xyxx|, r17.yyyy
      and r17.w, r28.y, r28.x
      lt r28.xy, |r19.xyxx|, r17.yyyy
      and r21.w, r28.y, r28.x
      lt r28.xy, |r20.xyxx|, r17.yyyy
      and r17.y, r28.y, r28.x
      mad r20.xy, r20.xyxx, cb0[r10.z + 388].xyxx, cb0[r10.z + 388].zwzz
      mad r19.xy, r19.xyxx, cb0[r10.z + 387].xyxx, cb0[r10.z + 387].zwzz
      movc r19.xyw, r21.wwww, r19.xyxw, r20.xyxw
      mad r27.xy, r27.xyxx, cb0[r10.z + 386].xyxx, cb0[r10.z + 386].zwzz
      movc r19.xyw, r17.wwww, r27.xyxz, r19.xyxw
      mov r21.xy, cb0[r10.z + 385].xyxx
      mov r22.xy, cb0[r10.z + 385].zwzz
      mad r20.xyw, r25.xyxz, r21.xyxz, r22.xyxz
      movc r26.xyz, r17.xxxx, r20.xywx, r19.xywx
      movc r17.y, r17.y, l(3), l(-1)
      movc r17.y, r21.w, l(2), r17.y
      movc r17.y, r17.w, l(1), r17.y
      movc r13.w, r17.x, l(0), r17.y
    else
      mov r26.xyz, l(0,0,0,0)
      mov r13.w, l(0)
    endif
    mov r12.w, l(-1)
  endif
  movc r12.w, r14.w, r12.w, r13.w
  ige r12.w, r12.w, l(0)
  if_nz r12.w
    mul r25.xyzw, cb0[1].xyxy, cb0[r10.z + 390].xxxx
    mul r27.xyzw, r14.yzyz, r25.zwzw
    mad r28.xyzw, r27.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r26.xyxy
    mul r25.xyzw, r14.xyxy, r25.xyzw
    mad r28.xyzw, r25.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r28.xyzw
    mov_sat r26.z, r26.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.w, r28.xyxx, t2.xxxx, s7, r26.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.w, r28.zwzz, t2.xxxx, s7, r26.z
    add r12.w, r12.w, r13.w
    mad r28.xyzw, r27.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r26.xyxy
    mad r28.xyzw, r25.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r28.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.w, r28.xyxx, t2.xxxx, s7, r26.z
    add r12.w, r12.w, r13.w
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.w, r28.zwzz, t2.xxxx, s7, r26.z
    add r12.w, r12.w, r13.w
    mad r27.xyzw, r27.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r26.xyxy
    mad r25.xyzw, r25.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r27.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.w, r25.xyxx, t2.xxxx, s7, r26.z
    add r12.w, r12.w, r13.w
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.w, r25.zwzz, t2.xxxx, s7, r26.z
    add r12.w, r12.w, r13.w
    mul r12.w, r12.w, l(0.166666672)
  else
    mov r12.w, l(1.000000)
  endif
  add_sat r12.w, r12.w, cb0[r10.z + 390].y
  ieq r9.w, r9.w, l(2)
  if_nz r9.w
    if_nz r5.w
      mov r13.w, l(1.000000)
    endif
    if_z r5.w
      mov x1[0].x, r15.x
      mov x1[1].x, r15.y
      mov x1[2].x, r15.z
      mov x1[3].x, r15.w
      mov x1[4].x, r16.x
      mov x1[5].x, r16.y
      mov x1[6].x, r16.z
      mov x1[7].x, r16.w
      mov r14.w, x1[r7.w + 0].x
      mov r17.x, x1[r8.w + 0].x
      add r17.x, -r14.w, r17.x
      mad r14.w, r2.y, r17.x, r14.w
      exp r14.w, -r14.w
      add r14.w, r6.w, r14.w
      min r13.w, r14.w, l(1.000000)
    endif
  else
    mov r13.w, l(1.000000)
  endif
  ine r14.w, l(-1), cb0[r10.z + 389].x
  and r14.w, r9.w, r14.w
  if_nz r14.w
    imul null, r10.z, l(13), cb0[r10.z + 389].x
    dp4 r14.w, r0.xyzw, cb0[r10.z + 601].xyzw
    lt r17.x, r14.w, l(0.000000)
    lt r17.y, l(1.000000), r14.w
    or r17.x, r17.y, r17.x
    if_z r17.x
      dp4 r19.x, r0.xyzw, cb0[r10.z + 599].xyzw
      dp4 r19.y, r0.xyzw, cb0[r10.z + 600].xyzw
      mad r17.yw, r19.xxxy, cb0[r10.z + 606].xxxy, cb0[r10.z + 606].zzzw
      lt r19.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r19.xyxx|
      or r19.x, r19.y, r19.x
    else
      mov r17.yw, l(0,0,0,0)
      mov r14.w, l(0)
      mov r19.x, l(0)
    endif
    ige r19.x, r19.x, l(0)
    movc r17.x, r17.x, l(0), r19.x
    if_nz r17.x
      mov_sat r14.w, r14.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.w, r17.ywyy, t2.xxxx, s7, r14.w
    else
      mov r14.w, l(1.000000)
    endif
    add_sat r10.z, r14.w, cb0[r10.z + 611].y
    mul r12.w, r10.z, r12.w
  endif
  ige r10.z, cb0[r10.y + 62].x, l(0)
  if_nz r10.z
    ishl r10.z, cb0[r10.y + 62].x, l(2)
    mov r25.x, x0[r10.z + 0].x
    mov r26.x, x0[r10.z + 1].x
    mov r27.x, x0[r10.z + 3].x
    mov r25.y, x0[r10.z + 0].y
    mov r26.y, x0[r10.z + 1].y
    mov r27.y, x0[r10.z + 3].y
    mov r25.z, x0[r10.z + 0].z
    mov r26.z, x0[r10.z + 1].z
    mov r27.z, x0[r10.z + 3].z
    mov r25.w, x0[r10.z + 0].w
    mov r26.w, x0[r10.z + 1].w
    mov r27.w, x0[r10.z + 3].w
    dp4 r17.x, r0.xyzw, r25.xyzw
    dp4 r17.y, r0.xyzw, r26.xyzw
    dp4 r10.z, r0.xyzw, r27.xyzw
    div r17.xy, r17.xyxx, r10.zzzz
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r17.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyw, r17.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r21.xyw, r17.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r17.xyxx, t14.xywz, s1, l(0.000000)
    ieq r22.xyw, l(1, 2, 0, 3), cb0[r10.y + 62].xxxx
    movc r19.xyw, r22.xxxx, r20.xyxw, r19.xyxw
    movc r19.xyw, r22.yyyy, r21.xyxw, r19.xyxw
    movc r17.xyw, r22.wwww, r17.xyxw, r19.xyxw
  else
    mov r17.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r10.z, cb1[0].x, cb0[r10.y + 58].w
  add r19.xyw, -r0.xyxz, cb0[r10.y + 59].xyxz
  dp3 r14.w, r19.xywx, r19.xywx
  rsq r20.x, r14.w
  mul r19.xyw, r19.xyxw, r20.xxxx
  add r20.x, r14.w, -cb0[r10.y + 59].w
  max r20.x, r20.x, l(0.001000)
  rcp r20.x, r20.x
  mad r20.x, cb0[r10.y + 59].w, r20.x, l(1.000000)
  rsq r20.x, r20.x
  add r20.x, -r20.x, l(1.000000)
  mul r20.x, r20.x, l(6.28318548)
  mul r14.w, r14.w, r14.w
  mad_sat r14.w, -r14.w, cb0[r10.y + 60].x, l(1.000000)
  mul r14.w, r14.w, r14.w
  mul r14.w, r14.w, r20.x
  dp3_sat r20.x, cb0[r10.y + 61].xyzx, r19.xywx
  add_sat r20.x, r20.x, -cb0[r10.y + 60].z
  mul_sat r20.x, r20.x, cb0[r10.y + 60].y
  mul r20.y, r20.x, r20.x
  mad r20.x, -r20.x, l(2.000000), l(3.000000)
  mul r20.x, r20.x, r20.y
  mul r14.w, r14.w, r20.x
  movc r19.xyw, r9.wwww, cb0[r10.y + 61].xyxz, r19.xyxw
  movc r9.w, r9.w, cb0[r10.y + 61].w, r14.w
  movc r19.xyw, r10.zzzz, r19.xyxw, l(0,1.000000,0,0)
  movc r9.w, r10.z, r9.w, l(0)
  mad_sat r10.z, -r9.w, l(0.159154937), l(1.000000)
  mad r14.w, r10.z, l(-0.156583), l(1.57079637)
  add r10.z, -r10.z, l(1.000000)
  sqrt r10.z, r10.z
  mul r10.z, r10.z, r14.w
  movc r10.z, r11.x, r10.z, cb0[r10.y + 60].w
  mad_sat r10.z, r10.z, l(0.318309873), r2.z
  add r11.x, -r2.z, r10.z
  mad r11.x, -r11.x, r11.x, l(1.000000)
  sqrt r11.x, r11.x
  dp3 r14.w, r7.xyzx, r19.xywx
  max r11.x, r11.x, l(0.950000)
  add r20.x, -r11.x, l(1.000000)
  rsq r20.y, r20.x
  mul r20.x, r20.y, r20.x
  mul r20.w, r14.w, l(0.373837)
  mul r20.x, r20.x, l(0.668740)
  mad r21.x, r14.w, l(0.373837), r20.x
  ge r20.x, r20.x, |r20.w|
  mul r20.w, r21.x, r21.x
  mul r20.y, r20.y, r20.w
  mov_sat r14.w, r14.w
  movc r14.w, r20.x, r20.y, r14.w
  mul r11.x, r11.x, r14.w
  min r14.w, r11.x, l(1.000000)
  mul r20.xyw, r14.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r21.x, l(0.000000), r11.x
  if_nz r21.x
    mad r19.xyw, r8.xyxz, r1.wwww, r19.xyxw
    dp3 r21.x, r19.xywx, r19.xywx
    rsq r21.x, r21.x
    mul r19.xyw, r19.xyxw, r21.xxxx
    dp3 r21.x, r7.xyzx, r19.xywx
    dp3 r19.x, r9.xyzx, r19.xywx
    mul r19.y, r19.x, r19.x
    dp2 r19.y, r19.yyyy, r10.xxxx
    mad r19.y, r10.x, l(0.500000), r19.y
    add r19.y, r19.y, l(-1.000000)
    add r14.w, -r14.w, l(1.000000)
    mul r19.w, r14.w, r14.w
    mul r19.w, r19.w, r19.w
    mul r14.w, r14.w, r19.w
    mad r14.w, r19.y, r14.w, l(1.000000)
    mad r19.y, r19.y, r4.w, l(1.000000)
    mul r14.w, r14.w, r19.y
    mul r14.w, r10.w, r14.w
    mul r22.xyw, r14.wwww, r20.wwww
    add r14.w, -r19.x, l(1.000000)
    mul r19.x, r14.w, r14.w
    mul r19.x, r19.x, r19.x
    mul r14.w, r14.w, r19.x
    mad r19.xyw, r11.yzyw, r14.wwww, r6.xyxz
    mul r14.w, r10.z, r10.z
    mad r21.y, -r11.x, r14.w, r11.x
    mad r21.y, r21.y, r11.x, r14.w
    mad r21.w, -r2.w, r14.w, r2.w
    mad r21.w, r21.w, r2.w, r14.w
    sqrt r21.yw, r21.yyyw
    mul r11.x, r11.x, r21.w
    mad r11.x, r2.w, r21.y, r11.x
    rcp r11.x, r11.x
    mul r11.x, r11.x, l(0.500000)
    mad r10.z, r10.z, r10.z, l(-1.000000)
    mul r21.x, r21.x, r21.x
    mad r10.z, r21.x, r10.z, l(1.000000)
    mul r10.z, r10.z, r10.z
    div r10.z, r14.w, r10.z
    mul r10.z, r11.x, r10.z
    mul r19.xyw, r19.xyxw, r10.zzzz
    mul r20.xyw, r19.xyxw, r20.wwww
  else
    mov r22.xyw, r20.wwww
  endif
  mul r9.w, r9.w, r13.w
  mul r19.xyw, r9.wwww, cb0[r10.y + 58].xyxz
  mul r17.xyw, r17.xyxw, r19.xyxw
  mul r19.xyw, r12.wwww, r22.xyxw
  min r9.w, r1.x, r12.w
  mul r20.xyw, r9.wwww, r20.xyxw
  mad r23.xyz, r17.xywx, r19.xywx, r23.xyzx
  mad r24.xyz, r17.xywx, r20.xywx, r24.xyzx
  iadd r2.x, r2.x, l(1)
endloop
mov r14.xyz, r23.xyzx
mov r15.xyz, r24.xyzx
mov r16.xyz, l(1.000000,1.000000,1.000000,0)
mov r1.x, l(0)
loop
  uge r2.x, r1.x, cb2[0].w
  breakc_nz r2.x
  imul null, r2.x, l(5), cb2[r1.x + 0].y
  ushr r2.y, cb0[r2.x + 58].w, l(30)
  if_z r2.y
    and r5.w, cb1[0].x, cb0[r2.x + 58].w
    add r17.xyz, -r0.xyzx, cb0[r2.x + 59].xyzx
    dp3 r6.w, r17.xyzx, r17.xyzx
    ishr r6.w, r6.w, l(1)
    iadd r6.w, r6.w, l(0x1fbd22df)
    mul_sat r6.w, r6.w, cb0[r2.x + 60].x
    add r17.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r2.x + 58].xyzx
    mad r17.xyz, r6.wwww, r17.xyzx, cb0[r2.x + 58].xyzx
    movc r17.xyz, r5.wwww, r17.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r16.xyz, r16.xyzx, r17.xyzx
  else
    ige r5.w, cb0[r2.x + 62].x, l(0)
    if_nz r5.w
      ishl r5.w, cb0[r2.x + 62].x, l(2)
      mov r17.x, x0[r5.w + 0].x
      mov r19.x, x0[r5.w + 1].x
      mov r20.x, x0[r5.w + 3].x
      mov r17.y, x0[r5.w + 0].y
      mov r19.y, x0[r5.w + 1].y
      mov r20.y, x0[r5.w + 3].y
      mov r17.z, x0[r5.w + 0].z
      mov r19.z, x0[r5.w + 1].z
      mov r20.z, x0[r5.w + 3].z
      mov r17.w, x0[r5.w + 0].w
      mov r19.w, x0[r5.w + 1].w
      mov r20.w, x0[r5.w + 3].w
      dp4 r17.x, r0.xyzw, r17.xyzw
      dp4 r17.y, r0.xyzw, r19.xyzw
      dp4 r5.w, r0.xyzw, r20.xyzw
      div r10.yz, r17.xxyx, r5.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r10.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r10.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r20.xyz, r10.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r21.xyz, r10.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r22.xyz, l(1, 2, 3, 0), cb0[r2.x + 62].xxxx
      movc r17.xyz, r22.xxxx, r19.xyzx, r17.xyzx
      movc r17.xyz, r22.yyyy, r20.xyzx, r17.xyzx
      movc r17.xyz, r22.zzzz, r21.xyzx, r17.xyzx
    else
      mov r17.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r5.w, cb1[0].x, cb0[r2.x + 58].w
    ieq r6.w, r2.y, l(2)
    add r19.xyz, -r0.xyzx, cb0[r2.x + 59].xyzx
    dp3 r7.w, r19.xyzx, r19.xyzx
    rsq r8.w, r7.w
    mul r19.xyz, r8.wwww, r19.xyzx
    add r8.w, r7.w, -cb0[r2.x + 59].w
    max r8.w, r8.w, l(0.001000)
    rcp r8.w, r8.w
    mad r8.w, cb0[r2.x + 59].w, r8.w, l(1.000000)
    rsq r8.w, r8.w
    add r8.w, -r8.w, l(1.000000)
    mul r8.w, r8.w, l(6.28318548)
    mul r7.w, r7.w, r7.w
    mad_sat r7.w, -r7.w, cb0[r2.x + 60].x, l(1.000000)
    mul r7.w, r7.w, r7.w
    mul r7.w, r7.w, r8.w
    dp3_sat r8.w, cb0[r2.x + 61].xyzx, r19.xyzx
    add_sat r8.w, r8.w, -cb0[r2.x + 60].z
    mul_sat r8.w, r8.w, cb0[r2.x + 60].y
    mul r9.w, r8.w, r8.w
    mad r8.w, -r8.w, l(2.000000), l(3.000000)
    mul r8.w, r8.w, r9.w
    mul r7.w, r7.w, r8.w
    movc r19.xyz, r6.wwww, cb0[r2.x + 61].xyzx, r19.xyzx
    movc r6.w, r6.w, cb0[r2.x + 61].w, r7.w
    movc r19.xyz, r5.wwww, r19.xyzx, l(0,1.000000,0,0)
    movc r5.w, r5.w, r6.w, l(0)
    ine r2.y, r2.y, l(2)
    mad_sat r6.w, -r5.w, l(0.159154937), l(1.000000)
    mad r7.w, r6.w, l(-0.156583), l(1.57079637)
    add r6.w, -r6.w, l(1.000000)
    sqrt r6.w, r6.w
    mul r6.w, r6.w, r7.w
    movc r2.y, r2.y, r6.w, cb0[r2.x + 60].w
    mad_sat r2.y, r2.y, l(0.318309873), r2.z
    add r6.w, -r2.z, r2.y
    mad r6.w, -r6.w, r6.w, l(1.000000)
    sqrt r6.w, r6.w
    dp3 r7.w, r7.xyzx, r19.xyzx
    max r6.w, r6.w, l(0.950000)
    add r8.w, -r6.w, l(1.000000)
    rsq r9.w, r8.w
    mul r8.w, r8.w, r9.w
    mul r10.y, r7.w, l(0.373837)
    mul r8.w, r8.w, l(0.668740)
    mad r10.z, r7.w, l(0.373837), r8.w
    ge r8.w, r8.w, |r10.y|
    mul r10.y, r10.z, r10.z
    mul r9.w, r9.w, r10.y
    mov_sat r7.w, r7.w
    movc r7.w, r8.w, r9.w, r7.w
    mul r6.w, r6.w, r7.w
    min r7.w, r6.w, l(1.000000)
    mul r20.xyz, r7.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r8.w, l(0.000000), r6.w
    if_nz r8.w
      mad r19.xyz, r8.xyzx, r1.wwww, r19.xyzx
      dp3 r8.w, r19.xyzx, r19.xyzx
      rsq r8.w, r8.w
      mul r19.xyz, r8.wwww, r19.xyzx
      dp3 r8.w, r7.xyzx, r19.xyzx
      dp3 r9.w, r9.xyzx, r19.xyzx
      mul r10.y, r9.w, r9.w
      dp2 r10.y, r10.yyyy, r10.xxxx
      mad r10.y, r10.x, l(0.500000), r10.y
      add r10.y, r10.y, l(-1.000000)
      add r7.w, -r7.w, l(1.000000)
      mul r10.z, r7.w, r7.w
      mul r10.z, r10.z, r10.z
      mul r7.w, r7.w, r10.z
      mad r7.w, r10.y, r7.w, l(1.000000)
      mad r10.y, r10.y, r4.w, l(1.000000)
      mul r7.w, r7.w, r10.y
      mul r7.w, r10.w, r7.w
      mul r19.xyz, r7.wwww, r20.zzzz
      add r7.w, -r9.w, l(1.000000)
      mul r9.w, r7.w, r7.w
      mul r9.w, r9.w, r9.w
      mul r7.w, r7.w, r9.w
      mad r21.xyz, r11.yzwy, r7.wwww, r6.xyzx
      mul r7.w, r2.y, r2.y
      mad r9.w, -r6.w, r7.w, r6.w
      mad r9.w, r9.w, r6.w, r7.w
      sqrt r9.w, r9.w
      mad r10.y, -r2.w, r7.w, r2.w
      mad r10.y, r10.y, r2.w, r7.w
      sqrt r10.y, r10.y
      mul r6.w, r6.w, r10.y
      mad r6.w, r2.w, r9.w, r6.w
      rcp r6.w, r6.w
      mul r6.w, r6.w, l(0.500000)
      mad r2.y, r2.y, r2.y, l(-1.000000)
      mul r8.w, r8.w, r8.w
      mad r2.y, r8.w, r2.y, l(1.000000)
      mul r2.y, r2.y, r2.y
      div r2.y, r7.w, r2.y
      mul r2.y, r6.w, r2.y
      mul r21.xyz, r21.xyzx, r2.yyyy
      mul r20.xyz, r20.zzzz, r21.xyzx
    else
      mov r19.xyz, r20.zzzz
    endif
    mul r21.xyz, r5.wwww, cb0[r2.x + 58].xyzx
    mul r17.xyz, r17.xyzx, r21.xyzx
    mul r20.xyz, r1.yyyy, r20.xyzx
    mad r14.xyz, r17.xyzx, r19.xyzx, r14.xyzx
    mad r15.xyz, r17.xyzx, r20.xyzx, r15.xyzx
  endif
  iadd r1.x, r1.x, l(1)
endloop
mad r0.xyz, r1.yyyy, r3.xyzx, r15.xyzx
mul r0.xyz, r0.xyzx, cb0[823].zzzz
mul r0.xyz, r0.xyzx, r16.xyzx
ge r0.w, l(0.000100), r1.z
ge r1.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyzx
and r1.x, r1.y, r1.x
and r1.x, r1.z, r1.x
and r0.w, r0.w, r1.x
discard_nz r0.w
min r0.w, r4.z, l(1.000000)
dp3 r1.x, r12.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r1.yzw, -r1.xxxx, r12.xxyz
mad r1.xyz, cb0[2].zzzz, r1.yzwy, r1.xxxx
mul r2.xyzw, r18.xyzw, l(1.000000, 1.00000012, 1.00000012, 1.00000012)
mov r6.x, l(1.00000012)
mov r6.yzw, cb0[2].xxxx
mul r2.xyzw, r2.xyzw, r6.xyzw
dp4 r1.w, r2.xyzw, cb0[22].xyzw
mul r3.x, r1.w, r3.w
dp2 r1.w, r2.yxyy, cb0[22].xyxx
mul r6.x, r1.w, r4.y
dp2 r1.w, r2.zxzz, cb0[22].xzxx
mul r7.x, r1.w, r4.y
dp2 r1.w, r2.wxww, cb0[22].xwxx
mul r8.x, r1.w, r4.y
dp4 r1.w, r2.xyzw, cb0[23].xyzw
mul r3.y, r1.w, r3.w
dp2 r1.w, r2.yxyy, cb0[23].xyxx
mul r6.y, r1.w, r4.y
dp2 r1.w, r2.zxzz, cb0[23].xzxx
mul r7.y, r1.w, r4.y
dp2 r1.w, r2.wxww, cb0[23].xwxx
mul r8.y, r1.w, r4.y
dp4 r1.w, r2.xyzw, cb0[24].xyzw
mul r3.z, r1.w, r3.w
dp2 r1.w, r2.yxyy, cb0[24].xyxx
mul r6.z, r1.w, r4.y
dp2 r1.w, r2.zxzz, cb0[24].xzxx
mul r7.z, r1.w, r4.y
dp2 r1.w, r2.wxww, cb0[24].xwxx
mul r8.z, r1.w, r4.y
mul r2.xyz, r13.yyyy, r6.xyzx
mul r2.xyz, r2.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000)
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r3.xyz, r13.zzzz, r7.xyzx
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r3.xyz, r13.xxxx, r8.xyzx
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.xyz, r1.xyzx, r2.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
mul r1.xyz, r1.xyzx, cb0[823].xxxx
mad r1.xyz, r14.xyzx, cb0[823].yyyy, r1.xyzx
mul r1.xyz, r1.xyzx, r16.xyzx
mad r2.xyz, r4.xxxx, -r5.xyzx, r5.xyzx
mad r0.xyz, r1.xyzx, r2.xyzx, r0.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, v0.w
ret
// Approximately 1205 instruction slots used
