//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:26 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t36
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t38
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__batchData.giVolumesInd_1    texture  float4          3d   27        1
// resourceTables__batchData.giVolumesSH0_1    texture  float4          3d   28        1
// resourceTables__batchData.giVolumesSH1_1    texture  float4          3d   29        1
// resourceTables__batchData.giVolumesSH2_1    texture  float4          3d   30        1
// resourceTables__batchData.giVolumesSH3_1    texture  float4          3d   31        1
// resourceTables__batchData.giVolumesInd_2    texture  float4          3d   32        1
// resourceTables__batchData.giVolumesSH0_2    texture  float4          3d   33        1
// resourceTables__batchData.giVolumesSH1_2    texture  float4          3d   34        1
// resourceTables__batchData.giVolumesSH2_2    texture  float4          3d   35        1
// resourceTables__batchData.giVolumesSH3_2    texture  float4          3d   36        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray   38        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   41        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   42        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   43        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   44        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   45        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   47        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   48        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   49        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   50        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   51        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   53        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   54        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   55        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   56        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   57        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture3d (float,float,float,float) t27
dcl_resource_texture3d (float,float,float,float) t28
dcl_resource_texture3d (float,float,float,float) t29
dcl_resource_texture3d (float,float,float,float) t30
dcl_resource_texture3d (float,float,float,float) t31
dcl_resource_texture3d (float,float,float,float) t32
dcl_resource_texture3d (float,float,float,float) t33
dcl_resource_texture3d (float,float,float,float) t34
dcl_resource_texture3d (float,float,float,float) t35
dcl_resource_texture3d (float,float,float,float) t36
dcl_resource_texture2darray (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t49
dcl_resource_texture2d (float,float,float,float) t50
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_texture2d (float,float,float,float) t54
dcl_resource_texture2d (float,float,float,float) t55
dcl_resource_texture2d (float,float,float,float) t56
dcl_resource_texture2d (float,float,float,float) t57
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
ushr r0.x, v1.x, l(24)
ubfe r0.y, l(7), l(24), v1.x
utof r0.y, r0.y
mul r0.y, r0.y, l(0.00787401572)
and r0.x, r0.x, l(128)
movc r0.x, r0.x, -r0.y, r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
mov r2.w, l(1.000000)
dp4 r0.y, r2.xyzw, cb0[857].xyzw
lt r0.y, r0.y, l(0.000000)
discard_nz r0.y
dp4 r0.y, r2.xyzw, cb0[858].xyzw
lt r0.y, r0.y, l(0.000000)
discard_nz r0.y
ne r0.y, r0.x, l(0.000000)
if_nz r0.y
  ftou r0.yz, v0.xxyx
  and r1.xy, r0.yzyy, l(63, 63, 0, 0)
  and r1.z, l(7), cb3[37].z
  mov r1.w, l(0)
  ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t38.yxzw
  lt r0.z, l(0.000000), r0.x
  add r0.w, -r0.x, l(1.000000)
  lt r0.w, r0.w, r0.y
  add r0.x, r0.x, l(1.000000)
  ge r0.x, r0.x, r0.y
  movc r0.x, r0.z, r0.w, r0.x
  mov r0.y, l(-1)
else
  mov r0.x, l(0)
endif
and r0.x, r0.y, r0.x
discard_nz r0.x
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v3.xyzx
add r1.xy, v2.xyxx, v2.xyxx
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, l(-0.00000723998028, -2.000000, 2.00000358, 0.000000), r3.xyzx
dp3 r4.y, l(2.000000, -0.00000723998028, 0.00000363588333, 0.000000), r3.xyzx
mul r1.zw, v2.xxxy, l(0.000000, 0.000000, 3.000000, 3.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r1.xyxx, t41.wxyz, s2
lt r5.xyz, r3.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r3.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.yzw, r3.yyzw
mul r3.yzw, r3.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r3.yzw, r3.yyzw
mad r3.yzw, r3.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r3.yzw, r5.xxyz, r6.xxyz, r3.yyzw
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t45.xyzw, s2
mov_sat r3.x, r3.x
mov_sat r0.w, r0.w
max r3.x, r0.w, r3.x
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyxx, t42.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.zw, r1.xyxx, t43.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r5.w, r1.xyxx, t44.xyzw, s2
dp3 r6.x, r5.xyzx, r5.xyzx
sqrt r6.x, r6.x
max r6.x, r6.x, l(0.000010)
rcp r6.z, r6.x
mul r5.xyz, r5.xyzx, r6.zzzz
mul r4.w, r4.w, r4.w
mul r4.w, r4.w, l(0.160000)
mul r3.yzw, r3.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r6.z, r1.xyxx, t51.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t53.zxyw, s2
dp3 r4.y, v4.xyzx, v4.xyzx
rsq r4.y, r4.y
mul r7.xyz, r4.yyyy, v4.xyzx
dp3 r4.y, v5.xyzx, v5.xyzx
rsq r4.y, r4.y
mul r8.xyz, r4.yyyy, v5.xyzx
dp3 r4.y, r5.xyzx, r5.xyzx
rsq r4.y, r4.y
mul r9.xyz, r4.yyyy, r5.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r7.xyxz, r10.xyxz
mad r9.xyz, r9.zzzz, r0.xyzx, r9.xywx
dp3 r4.y, r9.xyzx, r9.xyzx
rsq r4.y, r4.y
mul r4.y, r4.y, r9.y
mad r4.y, r4.y, l(0.500000), l(0.308295816)
mul_sat r4.y, r4.y, l(1.28987491)
mul r4.x, r4.y, r4.x
mul r4.y, r4.x, v6.x
mad r6.w, r4.x, v6.x, l(-0.106323)
mul_sat r6.w, r6.w, l(2.724313)
add r6.z, -r0.w, r6.z
mad r0.w, r6.w, r6.z, r0.w
lt r6.z, r4.y, l(0.500000)
dp2 r4.y, r0.wwww, r4.yyyy
mad r4.x, -r4.x, v6.x, l(1.000000)
add r4.x, r4.x, r4.x
add r0.w, -r0.w, l(1.000000)
mad r0.w, -r4.x, r0.w, l(1.000000)
movc r0.w, r6.z, r4.y, r0.w
add r0.w, r0.w, l(-0.106323)
mul_sat r4.xy, r0.wwww, l(1.12496567, 2.724313, 0.000000, 0.000000)
mul r0.w, r4.x, r4.x
mul r0.w, r0.w, l(0.200000)
deriv_rtx_fine r4.x, r0.w
deriv_rty_fine r0.w, r0.w
lt r6.z, l(0.000000), r4.y
ne r6.w, r4.x, l(0.000000)
or r6.w, r6.w, r6.z
ne r7.w, r0.w, l(0.000000)
or r6.w, r6.w, r7.w
if_nz r6.w
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r1.xyxx, t47.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xy, r1.xyxx, t49.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r6.w, r1.xyxx, t50.xyzw, s2
  mul r7.w, r10.y, r10.y
  if_nz r6.z
    sample_indexable(texture2d)(float,float,float,float) r10.yzw, r1.xyxx, t48.wxyz, s2
    mad r10.yzw, r10.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
    dp3 r6.z, r10.yzwy, r10.yzwy
    sqrt r6.z, r6.z
    rcp r8.w, r6.z
    add r6.z, -r6.x, r6.z
    mad r6.x, r4.y, r6.z, r6.x
    mad r10.yzw, r10.yyzw, r8.wwww, -r5.xxyz
    mad r5.xyz, r4.yyyy, r10.yzwy, r5.xyzx
    mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.yzwy
    mad r3.yzw, r4.yyyy, r9.xxyz, r3.yyzw
    add r6.z, -r4.z, r10.x
    mad r4.z, r4.y, r6.z, r4.z
    add r6.z, -r5.w, r6.w
    mad r5.w, r4.y, r6.z, r5.w
    mad r6.z, r7.w, l(0.160000), -r4.w
    mad r4.w, r4.y, r6.z, r4.w
    mov r9.xy, r5.xyxx
  else
    mov r9.xy, r5.xyxx
  endif
  ne r4.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r4.x, r4.x, l(0.010000)
  mul r0.w, r0.w, l(0.010000)
  deriv_rtx_fine r6.zw, r1.xxxy
  deriv_rty_fine r1.xy, r1.xyxx
  dp2 r7.w, r6.zwzz, r6.zwzz
  dp2 r8.w, r1.xyxx, r1.xyxx
  max r7.w, r7.w, l(0.001000)
  div r6.zw, r6.zzzw, r7.wwww
  max r7.w, r8.w, l(0.001000)
  div r1.xy, r1.xyxx, r7.wwww
  mul r1.xy, r0.wwww, r1.xyxx
  mad r1.xy, r6.zwzz, r4.xxxx, r1.xyxx
  mad r5.xy, -r1.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r0.w, r5.xyzx, r5.xyzx
  rsq r0.w, r0.w
  mul r10.xyz, r0.wwww, r5.xyzx
  mov r9.z, r5.z
  movc r5.xyz, r4.yyyy, r9.xyzx, r10.xyzx
endif
mul_sat r0.w, v6.w, l(1.31577218)
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, l(0.0404663011)
add r1.x, -r5.w, l(1.000000)
mad r0.w, r0.w, r1.x, r5.w
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r1.zwzz, t54.wxyz, s2
dp3 r1.x, r5.xyzx, r5.xyzx
rsq r1.x, r1.x
mul r10.xyz, r1.xxxx, r5.xyzx
mul r11.xyz, r8.xyzx, r10.yyyy
mad r10.xyw, r10.xxxx, r7.xyxz, r11.xyxz
mad r10.xyz, r10.zzzz, r0.xyzx, r10.xywx
dp3 r1.x, r10.xyzx, r10.xyzx
rsq r1.x, r1.x
mul r1.x, r1.x, r10.y
mad r1.x, r1.x, l(0.500000), l(-0.255486786)
mul_sat r1.x, r1.x, l(1.13431156)
mov_sat r9.x, r9.x
mul r1.x, r1.x, r9.x
mul r1.x, r1.x, v6.y
mul_sat r1.x, r1.x, l(12.700767)
lt r1.y, l(0.000000), r1.x
if_nz r1.y
  lt r10.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.xy, r1.zwzz, t56.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r1.y, r1.zwzz, t57.xwyz, s2
  mul r4.y, r4.y, r4.y
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r1.zwzz, t55.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r1.z, r10.xyzx, r10.xyzx
  sqrt r1.z, r1.z
  rcp r1.w, r1.z
  add r1.z, -r6.x, r1.z
  mad r6.x, r1.x, r1.z, r6.x
  mad r10.xyz, r10.xyzx, r1.wwww, -r5.xyzx
  mad r5.xyz, r1.xxxx, r10.xyzx, r5.xyzx
  mad r9.xyz, r9.xyzx, l(0.615686595, 0.615686595, 0.615686595, 0.000000), -r3.yzwy
  mad r3.yzw, r1.xxxx, r9.xxyz, r3.yyzw
  add r1.z, -r4.z, r4.x
  mad r4.z, r1.x, r1.z, r4.z
  add r1.y, -r0.w, r1.y
  mad r0.w, r1.x, r1.y, r0.w
  mad r1.y, r4.y, l(0.160000), -r4.w
  mad r4.w, r1.x, r1.y, r4.w
endif
ge r1.x, l(0.000000), r3.x
discard_nz r1.x
dp3 r1.x, r5.xyzx, r5.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, r5.xyzx
mul r5.xyz, r8.xyzx, r1.yyyy
mad r1.xyw, r1.xxxx, r7.xyxz, r5.xyxz
mad r1.xyz, r1.zzzz, r0.xyzx, r1.xywx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r1.xyzx
ne r4.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r0.xyzx
deriv_rty_fine r0.xyz, r0.xyzx
dp3 r4.y, r7.xyzx, r7.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
add r0.x, r0.x, r4.y
min r6.y, r0.x, l(0.300000)
movc r0.xy, r4.xxxx, l(1.000000,0,0,0), r6.xyxx
add r0.z, -r4.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r0.z, r0.z, r0.x
add r0.x, r0.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
ftoi r0.yz, v0.yyxy
min r4.x, r4.w, l(0.160000)
add r4.yzw, -r2.xxyz, cb3[31].xxyz

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.y, r40.x, r41.x, r4.y
mad r4.z, r40.x, r41.y, r4.z
mad r4.w, r40.x, r41.z, r4.w

dp3 r5.w, r4.yzwy, r4.yzwy
rsq r5.w, r5.w
mul r6.xyz, r4.yzwy, r5.wwww
add r7.x, -r0.x, l(1.000000)
mul r6.w, r7.x, r7.x
max r6.w, r6.w, l(0.001000)
mul r7.z, r7.x, r6.w
dp3 r7.w, -r6.xyzx, r5.xyzx
add r7.w, r7.w, r7.w
mad r8.xyz, r5.yzxy, -r7.wwww, -r6.yzxy
mad r1.xyz, r1.yzxy, r1.wwww, -r8.xyzx
mad r1.xyz, r7.zzzz, r1.xyzx, r8.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
and r1.w, l(0x80000000), cb0[829].x
dp3 r7.z, r5.xyzx, r6.xyzx
mov_sat r7.w, r7.z
add r8.x, r0.w, r7.w
log r8.x, r8.x
mul r0.x, r0.x, r8.x
exp r0.x, r0.x
add r0.x, r0.w, r0.x
add_sat r0.x, r0.x, l(-1.000000)
add r7.w, -r7.w, l(1.000000)
mul r8.x, r7.w, r7.w
mul r8.x, r7.w, r8.x
add r8.y, -r0.x, l(1.000000)
mad r0.x, r8.x, r8.y, r0.x
movc r0.x, r1.w, r0.x, l(1.000000)
min r1.w, r0.x, l(1.000000)
mul r8.xy, l(-1.000000, 1.000000, 0.000000, 0.000000), cb2[71].xyxx
mul r8.xy, r1.yyyy, r8.xyxx
mad r8.xz, r1.zzzz, cb2[71].yyxy, r8.xxyx
dp4 r9.x, cb2[72].xyzw, r2.xyzw
dp4 r9.y, cb2[73].xyzw, r2.xyzw
dp4 r9.z, cb2[74].xyzw, r2.xyzw
mov r8.y, r1.x
dp3 r10.x, cb2[72].xyzx, r8.xyzx
dp3 r10.y, cb2[73].xyzx, r8.xyzx
dp3 r10.z, cb2[74].xyzx, r8.xyzx
div r11.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r10.xyzx
lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r10.xyzx
lt r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r10.xyz, -r12.xyzx, r10.xyzx
itof r10.xyz, r10.xyzx
mad r9.xyz, r10.xyzx, cb2[75].xyzx, -r9.xyzx
mul r9.xyz, r11.xyzx, r9.xyzx
lt r10.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r9.xyz, r10.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r9.xyzx
min r8.w, r9.z, r9.y
min r8.w, r8.w, r9.x
mad r8.xyz, r8.xyzx, r8.wwww, r2.xyzx
add r8.xyz, r8.xyzx, -cb2[76].xyzx
dp3 r8.w, r8.xyzx, r8.xyzx
rsq r8.w, r8.w
mul r8.xyz, r8.wwww, r8.xyzx
mul r9.yzw, r8.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r9.x, l(0.282094806)
dp4 r8.w, r9.xyzw, cb2[68].xyzw
dp4 r10.x, r9.xyzw, cb2[69].xyzw
dp4 r9.x, r9.xyzw, cb2[70].xyzw
rcp r11.x, r8.w
rcp r11.y, r10.x
rcp r11.z, r9.x
iadd r8.w, l(-3), cb2[71].z
utof r8.w, r8.w
mul r8.w, r7.x, r8.w
lt r9.x, r8.w, l(1.000000)
mad_sat r9.y, r8.w, l(2.000000), l(-1.000000)
movc r8.w, r9.x, r9.y, r8.w
sample_l_indexable(texturecube)(float,float,float,float) r8.xyz, r8.xyzx, t21.xyzw, s5, r8.w
mul r8.xyz, r11.xyzx, r8.xyzx
sqrt r7.y, |r7.z|
mad r9.xyz, r7.xyxx, l(0.996093750, 0.996093750, -0.337748349, 0.000000), l(0.00195312500, 0.00195312500, 1.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r9.xy, r9.xyxx, t7.xyzw, s5, l(0.000000)
mad r7.y, r4.x, r9.x, r9.y
mul r8.xyz, r7.yyyy, r8.xyzx
mad r9.xyw, r6.wwww, l(0.137200, 0.306700, 0.000000, 1.063200), l(-0.298800, 0.091300, 0.000000, -0.599300)
mad r7.y, r7.w, l(0.377500), r9.x
max r7.y, r7.y, l(0.000000)
mad r10.xyz, r4.yzwy, r5.wwww, -r5.xyzx
mad r10.xyz, r7.yyyy, r10.xyzx, r5.xyzx
dp3 r7.y, r10.xyzx, r10.xyzx
rsq r7.y, r7.y
mul r10.xyz, r7.yyyy, r10.xyzx
max r7.y, r7.w, l(0.563700)
mad r7.w, -r6.w, l(1.080300), l(0.650200)
mad r7.w, r7.w, r7.y, r9.y
mul r7.y, r7.y, r7.y
mad r7.y, r7.y, r9.w, r7.w
mul r7.w, r7.y, l(1.156400)
mul r9.xyw, r2.yyyy, cb2[9].xzxy
mad r9.xyw, cb2[8].xzxy, r2.xxxx, r9.xyxw
mad r9.xyw, cb2[10].xzxy, r2.zzzz, r9.xyxw
add r9.xyw, r9.xyxw, cb2[11].xzxy
lt r11.xyz, |r9.xwyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r8.w, r11.y, r11.x
and r8.w, r11.z, r8.w
if_nz r8.w
  add r9.xyw, r9.xyxw, l(0.500000, 0.500000, 0.000000, 0.500000)
  and r10.w, l(1), cb2[27].x
  if_nz r10.w
    utof r11.xyz, cb2[15].xyzx
    mul r11.xyz, r9.xywx, r11.xyzx
    ftoi r12.xyz, r11.xyzx
    mov r12.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzw, t22.xyzw
    mul r13.xyzw, r12.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r10.w, r13.z
    mad r13.x, r10.w, l(4.000000), r13.x
    mad r13.z, r12.z, l(63.750000), -r10.w
    frc r11.xyz, r11.xyzx
    mad r11.xyz, r11.xyzx, r13.wwww, r13.xyzx
    add r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r12.xyz, cb2[17].xyzx
    div r9.xyw, r11.xyxz, r12.xyxz
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r9.xywx, t23.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r9.xywx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r9.xywx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r9.xywx, t26.xyzw, s5, l(0.000000)
  mad r12.xyzw, r12.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r13.xyzw, r13.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r14.xyzw, r14.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r11.xyzw, r11.xyzw, cb2[26].xyzw
  mul r12.xyzw, r12.xyzw, cb2[26].xyzw
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  mov r15.x, r14.w
  mov r15.y, r12.w
  mov r15.z, r13.w
  dp3 r16.w, cb2[12].xyzx, r15.xyzx
  dp3 r16.y, cb2[13].xyzx, r15.xyzx
  dp3 r16.z, cb2[14].xyzx, r15.xyzx
  mul r9.xyw, r11.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
  mul r15.xyz, r12.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r17.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r18.xyw, r14.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
  mul r12.xyz, r12.xyzx, cb0[2].xxxx
  mul r13.xyz, r13.xyzx, cb0[2].xxxx
  mul r14.xyz, r14.xyzx, cb0[2].xxxx
  mul r19.xyz, r10.yyyy, cb2[13].xyzx
  mad r19.xyz, cb2[12].xyzx, r10.xxxx, r19.xyzx
  mad r19.xyz, cb2[14].xyzx, r10.zzzz, r19.xyzx
  mul r12.xyz, r7.wwww, r12.xyzx
  mul r12.xyz, r19.yyyy, r12.xyzx
  mad r11.xyz, r11.xyzx, r7.yyyy, r12.xyzx
  mul r12.xyz, r7.wwww, r13.xyzx
  mad r11.xyz, r12.xyzx, r19.zzzz, r11.xyzx
  mul r12.xyz, r7.wwww, r14.xyzx
  mad r11.xyz, r12.xyzx, r19.xxxx, r11.xyzx
  max r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r12.xyz, r1.zxyz, cb0[2].yyyy
  mul r13.xyz, r12.yyyy, cb2[13].yzxy
  mad r12.xyw, cb2[12].yzyx, r12.xxxx, r13.xyxz
  mad r12.xyz, cb2[14].yzxy, r12.zzzz, r12.xywx
  mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r12.x, l(0.282094806)
  mov r13.x, r9.x
  mov r13.y, r15.x
  mov r13.z, r17.x
  mov r13.w, r18.x
  dp4 r13.x, r12.xyzw, r13.xyzw
  mov r14.x, r9.y
  mov r14.y, r15.y
  mov r14.z, r17.y
  mov r14.w, r18.y
  dp4 r13.y, r12.xyzw, r14.xyzw
  mov r18.x, r9.w
  mov r18.y, r15.z
  mov r18.z, r17.z
  dp4 r13.z, r12.xyzw, r18.xyzw
  max r9.xyw, r13.xyxz, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r16.x, r11.w
else
  mov r16.xyzw, cb0[3].xyzw
  mov r11.xyz, l(0,0,0,0)
  mov r9.xyw, l(0,0,0,0)
endif
if_z r8.w
  mul r12.xyz, r2.yyyy, cb2[29].xzyx
  mad r12.xyz, cb2[28].xzyx, r2.xxxx, r12.xyzx
  mad r12.xyz, cb2[30].xzyx, r2.zzzz, r12.xyzx
  add r12.xyz, r12.xyzx, cb2[31].xzyx
  lt r13.xyz, |r12.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r8.w, r13.y, r13.x
  and r8.w, r13.z, r8.w
  if_nz r8.w
    add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r8.w, l(1), cb2[47].x
    if_nz r8.w
      utof r13.xyz, cb2[35].xyzx
      mul r13.xyz, r12.xyzx, r13.xyzx
      ftoi r14.xyz, r13.xyzx
      mov r14.w, l(0)
      ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t27.xyzw
      mul r15.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
      frc r8.w, r15.z
      mad r15.x, r8.w, l(4.000000), r15.x
      mad r15.z, r14.z, l(63.750000), -r8.w
      frc r13.xyz, r13.xyzx
      mad r13.xyz, r13.xyzx, r15.wwww, r15.xyzx
      add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      utof r14.xyz, cb2[37].xyzx
      div r12.xyz, r13.xyzx, r14.xyzx
    endif
    sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r12.xyzx, t28.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r12.xyzx, t29.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r12.xyzx, t30.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzx, t31.xyzw, s5, l(0.000000)
    mad r14.xyzw, r14.xyzw, cb2[40].xyzw, cb2[39].xyzw
    mad r15.xyzw, r15.xyzw, cb2[42].xyzw, cb2[41].xyzw
    mad r12.xyzw, r12.xyzw, cb2[44].xyzw, cb2[43].xyzw
    mul r13.xyzw, r13.xyzw, cb2[46].xyzw
    mul r14.xyzw, r14.xyzw, cb2[46].xyzw
    mul r15.xyzw, r15.xyzw, cb2[46].xyzw
    mul r12.xyzw, r12.xyzw, cb2[46].xyzw
    mov r17.x, r12.w
    mov r17.y, r14.w
    mov r17.z, r15.w
    dp3 r16.w, cb2[32].xyzx, r17.xyzx
    dp3 r16.y, cb2[33].xyzx, r17.xyzx
    dp3 r16.z, cb2[34].xyzx, r17.xyzx
    mul r17.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r18.xyz, r14.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r19.xyz, r15.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r20.xyw, r12.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
    mul r14.xyz, r14.xyzx, cb0[2].xxxx
    mul r15.xyz, r15.xyzx, cb0[2].xxxx
    mul r12.xyz, r12.xyzx, cb0[2].xxxx
    mul r21.xyz, r10.yyyy, cb2[33].xyzx
    mad r21.xyz, cb2[32].xyzx, r10.xxxx, r21.xyzx
    mad r21.xyz, cb2[34].xyzx, r10.zzzz, r21.xyzx
    mul r14.xyz, r7.wwww, r14.xyzx
    mul r14.xyz, r21.yyyy, r14.xyzx
    mad r13.xyz, r13.xyzx, r7.yyyy, r14.xyzx
    mul r14.xyz, r7.wwww, r15.xyzx
    mad r13.xyz, r14.xyzx, r21.zzzz, r13.xyzx
    mul r12.xyz, r7.wwww, r12.xyzx
    mad r12.xyz, r12.xyzx, r21.xxxx, r13.xyzx
    max r11.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r12.xyz, r1.zxyz, cb0[2].yyyy
    mul r13.xyz, r12.yyyy, cb2[33].yzxy
    mad r12.xyw, cb2[32].yzyx, r12.xxxx, r13.xyxz
    mad r12.xyz, cb2[34].yzxy, r12.zzzz, r12.xywx
    mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
    mov r12.x, l(0.282094806)
    mov r14.x, r17.x
    mov r14.y, r18.x
    mov r14.z, r19.x
    mov r14.w, r20.x
    dp4 r13.x, r12.xyzw, r14.xyzw
    mov r14.x, r17.y
    mov r14.y, r18.y
    mov r14.z, r19.y
    mov r14.w, r20.y
    dp4 r13.y, r12.xyzw, r14.xyzw
    mov r20.x, r17.z
    mov r20.y, r18.z
    mov r20.z, r19.z
    dp4 r13.z, r12.xyzw, r20.xyzw
    max r9.xyw, r13.xyxz, l(0.000000, 0.000000, 0.000000, 0.000000)
    mov r16.x, r13.w
    mov r8.w, l(-1)
  else
    mov r8.w, l(0)
  endif
  if_z r8.w
    mul r12.xyz, r2.yyyy, cb2[49].xzyx
    mad r12.xyz, cb2[48].xzyx, r2.xxxx, r12.xyzx
    mad r12.xyz, cb2[50].xzyx, r2.zzzz, r12.xyzx
    add r12.xyz, r12.xyzx, cb2[51].xzyx
    lt r13.xyz, |r12.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r8.w, r13.y, r13.x
    and r8.w, r13.z, r8.w
    if_nz r8.w
      add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      and r8.w, l(1), cb2[67].x
      if_nz r8.w
        utof r13.xyz, cb2[55].xyzx
        mul r13.xyz, r12.xyzx, r13.xyzx
        ftoi r14.xyz, r13.xyzx
        mov r14.w, l(0)
        ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t32.xyzw
        mul r15.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
        frc r8.w, r15.z
        mad r15.x, r8.w, l(4.000000), r15.x
        mad r15.z, r14.z, l(63.750000), -r8.w
        frc r13.xyz, r13.xyzx
        mad r13.xyz, r13.xyzx, r15.wwww, r15.xyzx
        add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        utof r14.xyz, cb2[57].xyzx
        div r12.xyz, r13.xyzx, r14.xyzx
      endif
      sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r12.xyzx, t33.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r12.xyzx, t34.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r12.xyzx, t35.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzx, t36.xyzw, s5, l(0.000000)
      mad r14.xyzw, r14.xyzw, cb2[60].xyzw, cb2[59].xyzw
      mad r15.xyzw, r15.xyzw, cb2[62].xyzw, cb2[61].xyzw
      mad r12.xyzw, r12.xyzw, cb2[64].xyzw, cb2[63].xyzw
      mul r13.xyzw, r13.xyzw, cb2[66].xyzw
      mul r14.xyzw, r14.xyzw, cb2[66].xyzw
      mul r15.xyzw, r15.xyzw, cb2[66].xyzw
      mul r12.xyzw, r12.xyzw, cb2[66].xyzw
      mov r17.x, r12.w
      mov r17.y, r14.w
      mov r17.z, r15.w
      dp3 r16.w, cb2[52].xyzx, r17.xyzx
      dp3 r16.y, cb2[53].xyzx, r17.xyzx
      dp3 r16.z, cb2[54].xyzx, r17.xyzx
      mul r17.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r18.xyz, r14.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r19.xyz, r15.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r20.xyw, r12.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
      mul r14.xyz, r14.xyzx, cb0[2].xxxx
      mul r15.xyz, r15.xyzx, cb0[2].xxxx
      mul r12.xyz, r12.xyzx, cb0[2].xxxx
      mul r21.xyz, r10.yyyy, cb2[53].xyzx
      mad r21.xyz, cb2[52].xyzx, r10.xxxx, r21.xyzx
      mad r21.xyz, cb2[54].xyzx, r10.zzzz, r21.xyzx
      mul r14.xyz, r7.wwww, r14.xyzx
      mul r14.xyz, r21.yyyy, r14.xyzx
      mad r13.xyz, r13.xyzx, r7.yyyy, r14.xyzx
      mul r14.xyz, r7.wwww, r15.xyzx
      mad r13.xyz, r14.xyzx, r21.zzzz, r13.xyzx
      mul r12.xyz, r7.wwww, r12.xyzx
      mad r12.xyz, r12.xyzx, r21.xxxx, r13.xyzx
      max r11.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mul r12.xyz, r1.zxyz, cb0[2].yyyy
      mul r13.xyz, r12.yyyy, cb2[53].yzxy
      mad r12.xyw, cb2[52].yzyx, r12.xxxx, r13.xyxz
      mad r12.xyz, cb2[54].yzxy, r12.zzzz, r12.xywx
      mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
      mov r12.x, l(0.282094806)
      mov r14.x, r17.x
      mov r14.y, r18.x
      mov r14.z, r19.x
      mov r14.w, r20.x
      dp4 r13.x, r12.xyzw, r14.xyzw
      mov r14.x, r17.y
      mov r14.y, r18.y
      mov r14.z, r19.y
      mov r14.w, r20.y
      dp4 r13.y, r12.xyzw, r14.xyzw
      mov r20.x, r17.z
      mov r20.y, r18.z
      mov r20.z, r19.z
      dp4 r13.z, r12.xyzw, r20.xyzw
      max r9.xyw, r13.xyxz, l(0.000000, 0.000000, 0.000000, 0.000000)
      mov r16.x, r13.w
    endif
  endif
endif
dp3 r8.w, r9.xywx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r9.xyw, -r8.wwww, r9.xyxw
mad r9.xyw, cb0[2].zzzz, r9.xyxw, r8.wwww
mul r12.xyzw, r16.xyzw, l(1.00000012, 1.00000012, 1.00000012, 1.00000012)
mul r13.xyz, r1.xyzx, cb0[2].yyyy
mul r13.yzw, r13.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4_sat r8.w, r13.xyzw, r12.xyzw
mul r12.yzw, r1.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r12.x, l(0.282094806)
dp4 r1.x, r12.xyzw, cb0[25].xyzw
dp4 r1.y, r12.xyzw, cb0[26].xyzw
dp4 r1.z, r12.xyzw, cb0[27].xyzw
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.xyz, r8.wwww, r1.xyzx, r9.xywx
mul r1.xyz, r1.xyzx, r8.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r0.yz, r0.yyzy
mul r0.yz, r0.yyzy, l(0.000000, 4159.000000, 3169.000000, 0.000000)
add r0.y, r0.z, r0.y
mul r0.y, r0.y, l(0.159154937)
frc r0.y, r0.y
mul r0.y, r0.y, l(39.478420)
sincos r8.x, r9.x, r0.y
mov r12.x, -r8.x
dp4 r13.x, r2.xyzw, cb0[586].xyzw
dp4 r13.y, r2.xyzw, cb0[587].xyzw
dp4 r0.y, r2.xyzw, cb0[588].xyzw
dp4 r0.z, r2.xyzw, cb0[589].xyzw
div r8.yz, r13.xxyx, r0.zzzz
lt r9.yw, l(0.000000, 1.000000, 0.000000, 1.000000), |r8.yyyz|
or r8.w, r9.w, r9.y
max r9.y, |r8.z|, |r8.y|
mad r9.y, r9.y, l(1.05263162), l(-1.000000)
mul_sat r9.y, r9.y, l(20.000000)
movc r9.y, r8.w, l(0), r9.y
add r7.z, |r7.z|, l(0.001000)
mad r8.yz, r8.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r13.xyzw, r8.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r14.xyzw, r8.yzyy, t4.xyzw, s5, l(0.000000)
div r0.y, r0.y, r0.z
max r0.y, r0.y, l(0.000000)
min r0.y, r0.y, l(0.999990)
mul r0.z, r0.y, l(8.000000)
round_ni r0.z, r0.z
ftoi r8.y, r0.z
ilt r8.z, r8.y, l(7)
iadd r9.w, r8.y, l(1)
movc r8.z, r8.z, r9.w, l(7)
mad r0.y, r0.y, l(8.000000), -r0.z
add r0.z, -r7.z, l(1.000000)
mul r9.w, r0.z, r0.z
mul r9.w, r9.w, r9.w
mul r0.z, r0.z, r9.w
add r9.w, -r4.x, l(1.000000)
mov r12.y, r9.x
mov r15.z, l(1.000000)
mov r17.z, l(1.000000)
mov r18.z, l(1.000000)
mov r19.z, l(1.000000)
mov r20.z, l(0)
mov r12.z, r8.x
mov r21.xyz, l(0,0,0,0)
mov r22.xyz, l(0,0,0,0)
mov r8.x, l(0)
loop
  uge r9.x, r8.x, cb2[0].z
  breakc_nz r9.x
  imul null, r15.yw, l(0, 5, 0, 13), cb2[r8.x + 0].xxxx
  ushr r9.x, cb0[r15.y + 58].w, l(30)
  dp4 r23.x, r2.xyzw, cb0[r15.w + 378].xyzw
  dp4 r23.y, r2.xyzw, cb0[r15.w + 379].xyzw
  dp4 r23.z, r2.xyzw, cb0[r15.w + 380].xyzw
  ine r10.w, r9.x, l(2)
  if_nz r10.w
    dp4 r11.w, r2.xyzw, cb0[r15.w + 381].xyzw
    lt r17.yw, r11.wwww, |r23.xxxy|
    or r12.w, r17.w, r17.y
    lt r17.y, r11.w, l(0.000000)
    or r12.w, r12.w, r17.y
    if_nz r12.w
      mov r24.xyz, l(0,0,0,0)
    else
      div r24.xyz, r23.xyzx, r11.wwww
      mad r24.xy, r24.xyxx, cb0[r15.w + 385].xyxx, cb0[r15.w + 385].zwzz
    endif
    mov r17.y, l(0)
  else
    lt r17.w, r23.z, l(0.000000)
    lt r18.y, l(1.000000), r23.z
    or r17.y, r17.w, r18.y
    if_z r17.y
      add r17.w, l(1.000000), cb0[r15.w + 390].x
      dp2 r17.w, cb0[0].yyyy, r17.wwww
      add r17.w, -r17.w, l(1.000000)
      mov r15.x, cb0[r15.w + 382].x
      mad r25.xyz, r23.xyzx, r15.xxzx, cb0[r15.w + 382].yzwy
      mov r17.x, cb0[r15.w + 383].x
      mad r26.xyz, r23.xyzx, r17.xxzx, cb0[r15.w + 383].yzwy
      mov r18.x, cb0[r15.w + 384].x
      mad r18.xyw, r23.xyxz, r18.xxxz, cb0[r15.w + 384].yzyw
      lt r27.xy, |r23.xyxx|, r17.wwww
      and r15.x, r27.y, r27.x
      lt r27.xy, |r25.xyxx|, r17.wwww
      and r17.x, r27.y, r27.x
      lt r27.xy, |r26.xyxx|, r17.wwww
      and r19.w, r27.y, r27.x
      lt r27.xy, |r18.xyxx|, r17.wwww
      and r17.w, r27.y, r27.x
      mad r18.xy, r18.xyxx, cb0[r15.w + 388].xyxx, cb0[r15.w + 388].zwzz
      mad r26.xy, r26.xyxx, cb0[r15.w + 387].xyxx, cb0[r15.w + 387].zwzz
      movc r18.xyw, r19.wwww, r26.xyxz, r18.xyxw
      mad r25.xy, r25.xyxx, cb0[r15.w + 386].xyxx, cb0[r15.w + 386].zwzz
      movc r18.xyw, r17.xxxx, r25.xyxz, r18.xyxw
      mov r19.xy, cb0[r15.w + 385].xyxx
      mov r20.xy, cb0[r15.w + 385].zwzz
      mad r20.xyw, r23.xyxz, r19.xyxz, r20.xyxz
      movc r24.xyz, r15.xxxx, r20.xywx, r18.xywx
      movc r17.w, r17.w, l(3), l(-1)
      movc r17.w, r19.w, l(2), r17.w
      movc r17.x, r17.x, l(1), r17.w
      movc r12.w, r15.x, l(0), r17.x
    else
      mov r24.xyz, l(0,0,0,0)
      mov r12.w, l(0)
    endif
    mov r11.w, l(-1)
  endif
  movc r11.w, r17.y, r11.w, r12.w
  ige r11.w, r11.w, l(0)
  if_nz r11.w
    mul r23.xyzw, cb0[1].xyxy, cb0[r15.w + 390].xxxx
    mul r25.xyzw, r12.yzyz, r23.zwzw
    mad r26.xyzw, r25.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r24.xyxy
    mul r23.xyzw, r12.xyxy, r23.xyzw
    mad r26.xyzw, r23.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r26.xyzw
    mov_sat r24.z, r24.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.w, r26.xyxx, t2.xxxx, s7, r24.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.w, r26.zwzz, t2.xxxx, s7, r24.z
    add r11.w, r11.w, r12.w
    mad r26.xyzw, r25.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r24.xyxy
    mad r26.xyzw, r23.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r26.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.w, r26.xyxx, t2.xxxx, s7, r24.z
    add r11.w, r11.w, r12.w
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.w, r26.zwzz, t2.xxxx, s7, r24.z
    add r11.w, r11.w, r12.w
    mad r25.xyzw, r25.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r24.xyxy
    mad r23.xyzw, r23.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r25.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.w, r23.xyxx, t2.xxxx, s7, r24.z
    add r11.w, r11.w, r12.w
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.w, r23.zwzz, t2.xxxx, s7, r24.z
    add r11.w, r11.w, r12.w
    mul r11.w, r11.w, l(0.166666672)
  else
    mov r11.w, l(1.000000)
  endif
  add_sat r11.w, r11.w, cb0[r15.w + 390].y
  ieq r9.x, r9.x, l(2)
  if_nz r9.x
    if_nz r8.w
      mov r12.w, l(1.000000)
    endif
    if_z r8.w
      mov x1[0].x, r13.x
      mov x1[1].x, r13.y
      mov x1[2].x, r13.z
      mov x1[3].x, r13.w
      mov x1[4].x, r14.x
      mov x1[5].x, r14.y
      mov x1[6].x, r14.z
      mov x1[7].x, r14.w
      mov r15.x, x1[r8.y + 0].x
      mov r17.x, x1[r8.z + 0].x
      add r17.x, -r15.x, r17.x
      mad r15.x, r0.y, r17.x, r15.x
      exp r15.x, -r15.x
      add r15.x, r9.y, r15.x
      min r12.w, r15.x, l(1.000000)
    endif
  else
    mov r12.w, l(1.000000)
  endif
  ine r15.x, l(-1), cb0[r15.w + 389].x
  and r15.x, r9.x, r15.x
  if_nz r15.x
    imul null, r15.x, l(13), cb0[r15.w + 389].x
    dp4 r15.w, r2.xyzw, cb0[r15.x + 601].xyzw
    lt r17.x, r15.w, l(0.000000)
    lt r17.y, l(1.000000), r15.w
    or r17.x, r17.y, r17.x
    if_z r17.x
      dp4 r18.x, r2.xyzw, cb0[r15.x + 599].xyzw
      dp4 r18.y, r2.xyzw, cb0[r15.x + 600].xyzw
      mad r17.yw, r18.xxxy, cb0[r15.x + 606].xxxy, cb0[r15.x + 606].zzzw
      lt r18.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r18.xyxx|
      or r18.x, r18.y, r18.x
    else
      mov r17.yw, l(0,0,0,0)
      mov r15.w, l(0)
      mov r18.x, l(0)
    endif
    ige r18.x, r18.x, l(0)
    movc r17.x, r17.x, l(0), r18.x
    if_nz r17.x
      mov_sat r15.w, r15.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r15.w, r17.ywyy, t2.xxxx, s7, r15.w
    else
      mov r15.w, l(1.000000)
    endif
    add_sat r15.x, r15.w, cb0[r15.x + 611].y
    mul r11.w, r11.w, r15.x
  endif
  ige r15.x, cb0[r15.y + 62].x, l(0)
  if_nz r15.x
    ishl r15.x, cb0[r15.y + 62].x, l(2)
    mov r23.x, x0[r15.x + 0].x
    mov r24.x, x0[r15.x + 1].x
    mov r25.x, x0[r15.x + 3].x
    mov r23.y, x0[r15.x + 0].y
    mov r24.y, x0[r15.x + 1].y
    mov r25.y, x0[r15.x + 3].y
    mov r23.z, x0[r15.x + 0].z
    mov r24.z, x0[r15.x + 1].z
    mov r25.z, x0[r15.x + 3].z
    mov r23.w, x0[r15.x + 0].w
    mov r24.w, x0[r15.x + 1].w
    mov r25.w, x0[r15.x + 3].w
    dp4 r17.x, r2.xyzw, r23.xyzw
    dp4 r17.y, r2.xyzw, r24.xyzw
    dp4 r15.x, r2.xyzw, r25.xyzw
    div r15.xw, r17.xxxy, r15.xxxx
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r15.xwxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyw, r15.xwxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r15.xwxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyw, r15.xwxx, t14.xywz, s1, l(0.000000)
    ieq r23.xyz, l(1, 2, 3, 0), cb0[r15.y + 62].xxxx
    movc r17.xyw, r23.xxxx, r18.xyxw, r17.xyxw
    movc r17.xyw, r23.yyyy, r19.xyxw, r17.xyxw
    movc r17.xyw, r23.zzzz, r20.xyxw, r17.xyxw
  else
    mov r17.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r15.x, cb1[0].x, cb0[r15.y + 58].w
  add r18.xyw, -r2.xyxz, cb0[r15.y + 59].xyxz
  dp3 r15.w, r18.xywx, r18.xywx
  rsq r19.x, r15.w
  mul r18.xyw, r18.xyxw, r19.xxxx
  add r19.x, r15.w, -cb0[r15.y + 59].w
  max r19.x, r19.x, l(0.001000)
  rcp r19.x, r19.x
  mad r19.x, cb0[r15.y + 59].w, r19.x, l(1.000000)
  rsq r19.x, r19.x
  add r19.x, -r19.x, l(1.000000)
  mul r19.x, r19.x, l(6.28318548)
  mul r15.w, r15.w, r15.w
  mad_sat r15.w, -r15.w, cb0[r15.y + 60].x, l(1.000000)
  mul r15.w, r15.w, r15.w
  mul r15.w, r15.w, r19.x
  dp3_sat r19.x, cb0[r15.y + 61].xyzx, r18.xywx
  add_sat r19.x, r19.x, -cb0[r15.y + 60].z
  mul_sat r19.x, r19.x, cb0[r15.y + 60].y
  mul r19.y, r19.x, r19.x
  mad r19.x, -r19.x, l(2.000000), l(3.000000)
  mul r19.x, r19.x, r19.y
  mul r15.w, r15.w, r19.x
  movc r18.xyw, r9.xxxx, cb0[r15.y + 61].xyxz, r18.xyxw
  movc r9.x, r9.x, cb0[r15.y + 61].w, r15.w
  movc r18.xyw, r15.xxxx, r18.xyxw, l(0,1.000000,0,0)
  movc r9.x, r15.x, r9.x, l(0)
  mad_sat r15.x, -r9.x, l(0.159154937), l(1.000000)
  mad r15.w, r15.x, l(-0.156583), l(1.57079637)
  add r15.x, -r15.x, l(1.000000)
  sqrt r15.x, r15.x
  mul r15.x, r15.x, r15.w
  movc r10.w, r10.w, r15.x, cb0[r15.y + 60].w
  mad_sat r10.w, r10.w, l(0.318309873), r6.w
  add r15.x, -r6.w, r10.w
  mad r15.x, -r15.x, r15.x, l(1.000000)
  sqrt r15.x, r15.x
  dp3 r15.w, r5.xyzx, r18.xywx
  max r15.x, r15.x, l(0.950000)
  add r19.x, -r15.x, l(1.000000)
  rsq r19.y, r19.x
  mul r19.x, r19.y, r19.x
  mul r19.w, r15.w, l(0.373837)
  mul r19.x, r19.x, l(0.668740)
  mad r20.x, r15.w, l(0.373837), r19.x
  ge r19.x, r19.x, |r19.w|
  mul r19.w, r20.x, r20.x
  mul r19.y, r19.y, r19.w
  mov_sat r15.w, r15.w
  movc r15.w, r19.x, r19.y, r15.w
  mul r15.x, r15.w, r15.x
  min r15.w, r15.x, l(1.000000)
  mul r19.xyw, r15.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r20.x, l(0.000000), r15.x
  if_nz r20.x
    mad r18.xyw, r4.yzyw, r5.wwww, r18.xyxw
    dp3 r20.x, r18.xywx, r18.xywx
    rsq r20.x, r20.x
    mul r18.xyw, r18.xyxw, r20.xxxx
    dp3 r20.x, r5.xyzx, r18.xywx
    dp3 r18.x, r6.xyzx, r18.xywx
    mul r18.y, r18.x, r18.x
    dp2 r18.y, r18.yyyy, r7.xxxx
    mad r18.y, r7.x, l(0.500000), r18.y
    add r18.y, r18.y, l(-1.000000)
    add r15.w, -r15.w, l(1.000000)
    mul r18.w, r15.w, r15.w
    mul r18.w, r18.w, r18.w
    mul r15.w, r15.w, r18.w
    mad r15.w, r18.y, r15.w, l(1.000000)
    mad r18.y, r18.y, r0.z, l(1.000000)
    mul r15.w, r15.w, r18.y
    mul r15.w, r9.z, r15.w
    mul r23.xyz, r15.wwww, r19.wwww
    add r15.w, -r18.x, l(1.000000)
    mul r18.x, r15.w, r15.w
    mul r18.x, r18.x, r18.x
    mul r15.w, r15.w, r18.x
    mad r15.w, r9.w, r15.w, r4.x
    mul r18.x, r10.w, r10.w
    mad r18.y, -r15.x, r18.x, r15.x
    mad r18.y, r18.y, r15.x, r18.x
    mad r18.w, -r7.z, r18.x, r7.z
    mad r18.w, r18.w, r7.z, r18.x
    sqrt r18.yw, r18.yyyw
    mul r15.x, r15.x, r18.w
    mad r15.x, r7.z, r18.y, r15.x
    rcp r15.x, r15.x
    mul r15.x, r15.x, l(0.500000)
    mad r10.w, r10.w, r10.w, l(-1.000000)
    mul r18.y, r20.x, r20.x
    mad r10.w, r18.y, r10.w, l(1.000000)
    mul r10.w, r10.w, r10.w
    div r10.w, r18.x, r10.w
    mul r10.w, r15.x, r10.w
    mul r10.w, r15.w, r10.w
    mul r19.xyw, r10.wwww, r19.wwww
  else
    mov r23.xyz, r19.wwww
  endif
  mul r9.x, r9.x, r12.w
  mul r15.xyw, r9.xxxx, cb0[r15.y + 58].xyxz
  mul r15.xyw, r17.xyxw, r15.xyxw
  mul r17.xyw, r11.wwww, r23.xyxz
  min r9.x, r0.x, r11.w
  mul r18.xyw, r9.xxxx, r19.xyxw
  mad r21.xyz, r15.xywx, r17.xywx, r21.xyzx
  mad r22.xyz, r15.xywx, r18.xywx, r22.xyzx
  iadd r8.x, r8.x, l(1)
endloop
mov r8.xyz, r21.xyzx
mov r12.xyz, r22.xyzx
mov r13.xyz, l(1.000000,1.000000,1.000000,0)
mov r0.x, l(0)
loop
  uge r0.y, r0.x, cb2[0].w
  breakc_nz r0.y
  imul null, r0.y, l(5), cb2[r0.x + 0].y
  ushr r8.w, cb0[r0.y + 58].w, l(30)
  if_z r8.w
    and r9.x, cb1[0].x, cb0[r0.y + 58].w
    add r14.xyz, -r2.xyzx, cb0[r0.y + 59].xyzx
    dp3 r9.y, r14.xyzx, r14.xyzx
    ishr r9.y, r9.y, l(1)
    iadd r9.y, r9.y, l(0x1fbd22df)
    mul_sat r9.y, r9.y, cb0[r0.y + 60].x
    add r14.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r0.y + 58].xyzx
    mad r14.xyz, r9.yyyy, r14.xyzx, cb0[r0.y + 58].xyzx
    movc r14.xyz, r9.xxxx, r14.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r13.xyz, r13.xyzx, r14.xyzx
  else
    ige r9.x, cb0[r0.y + 62].x, l(0)
    if_nz r9.x
      ishl r9.x, cb0[r0.y + 62].x, l(2)
      mov r14.x, x0[r9.x + 0].x
      mov r15.x, x0[r9.x + 1].x
      mov r17.x, x0[r9.x + 3].x
      mov r14.y, x0[r9.x + 0].y
      mov r15.y, x0[r9.x + 1].y
      mov r17.y, x0[r9.x + 3].y
      mov r14.z, x0[r9.x + 0].z
      mov r15.z, x0[r9.x + 1].z
      mov r17.z, x0[r9.x + 3].z
      mov r14.w, x0[r9.x + 0].w
      mov r15.w, x0[r9.x + 1].w
      mov r17.w, x0[r9.x + 3].w
      dp4 r9.x, r2.xyzw, r14.xyzw
      dp4 r9.y, r2.xyzw, r15.xyzw
      dp4 r10.w, r2.xyzw, r17.xyzw
      div r9.xy, r9.xyxx, r10.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r9.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r9.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r9.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r18.xyz, r9.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r19.xyz, l(1, 2, 3, 0), cb0[r0.y + 62].xxxx
      movc r14.xyz, r19.xxxx, r15.xyzx, r14.xyzx
      movc r14.xyz, r19.yyyy, r17.xyzx, r14.xyzx
      movc r14.xyz, r19.zzzz, r18.xyzx, r14.xyzx
    else
      mov r14.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r9.x, cb1[0].x, cb0[r0.y + 58].w
    ieq r9.y, r8.w, l(2)
    add r15.xyz, -r2.xyzx, cb0[r0.y + 59].xyzx
    dp3 r10.w, r15.xyzx, r15.xyzx
    rsq r11.w, r10.w
    mul r15.xyz, r11.wwww, r15.xyzx
    add r11.w, r10.w, -cb0[r0.y + 59].w
    max r11.w, r11.w, l(0.001000)
    rcp r11.w, r11.w
    mad r11.w, cb0[r0.y + 59].w, r11.w, l(1.000000)
    rsq r11.w, r11.w
    add r11.w, -r11.w, l(1.000000)
    mul r11.w, r11.w, l(6.28318548)
    mul r10.w, r10.w, r10.w
    mad_sat r10.w, -r10.w, cb0[r0.y + 60].x, l(1.000000)
    mul r10.w, r10.w, r10.w
    mul r10.w, r10.w, r11.w
    dp3_sat r11.w, cb0[r0.y + 61].xyzx, r15.xyzx
    add_sat r11.w, r11.w, -cb0[r0.y + 60].z
    mul_sat r11.w, r11.w, cb0[r0.y + 60].y
    mul r12.w, r11.w, r11.w
    mad r11.w, -r11.w, l(2.000000), l(3.000000)
    mul r11.w, r11.w, r12.w
    mul r10.w, r10.w, r11.w
    movc r15.xyz, r9.yyyy, cb0[r0.y + 61].xyzx, r15.xyzx
    movc r9.y, r9.y, cb0[r0.y + 61].w, r10.w
    movc r15.xyz, r9.xxxx, r15.xyzx, l(0,1.000000,0,0)
    movc r9.x, r9.x, r9.y, l(0)
    ine r8.w, r8.w, l(2)
    mad_sat r9.y, -r9.x, l(0.159154937), l(1.000000)
    mad r10.w, r9.y, l(-0.156583), l(1.57079637)
    add r9.y, -r9.y, l(1.000000)
    sqrt r9.y, r9.y
    mul r9.y, r9.y, r10.w
    movc r8.w, r8.w, r9.y, cb0[r0.y + 60].w
    mad_sat r8.w, r8.w, l(0.318309873), r6.w
    add r9.y, -r6.w, r8.w
    mad r9.y, -r9.y, r9.y, l(1.000000)
    sqrt r9.y, r9.y
    dp3 r10.w, r5.xyzx, r15.xyzx
    max r9.y, r9.y, l(0.950000)
    add r11.w, -r9.y, l(1.000000)
    rsq r12.w, r11.w
    mul r11.w, r11.w, r12.w
    mul r13.w, r10.w, l(0.373837)
    mul r11.w, r11.w, l(0.668740)
    mad r14.w, r10.w, l(0.373837), r11.w
    ge r11.w, r11.w, |r13.w|
    mul r13.w, r14.w, r14.w
    mul r12.w, r12.w, r13.w
    mov_sat r10.w, r10.w
    movc r10.w, r11.w, r12.w, r10.w
    mul r9.y, r9.y, r10.w
    min r10.w, r9.y, l(1.000000)
    mul r17.xyz, r10.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r11.w, l(0.000000), r9.y
    if_nz r11.w
      mad r15.xyz, r4.yzwy, r5.wwww, r15.xyzx
      dp3 r11.w, r15.xyzx, r15.xyzx
      rsq r11.w, r11.w
      mul r15.xyz, r11.wwww, r15.xyzx
      dp3 r11.w, r5.xyzx, r15.xyzx
      dp3 r12.w, r6.xyzx, r15.xyzx
      mul r13.w, r12.w, r12.w
      dp2 r13.w, r13.wwww, r7.xxxx
      mad r13.w, r7.x, l(0.500000), r13.w
      add r13.w, r13.w, l(-1.000000)
      add r10.w, -r10.w, l(1.000000)
      mul r14.w, r10.w, r10.w
      mul r14.w, r14.w, r14.w
      mul r10.w, r10.w, r14.w
      mad r10.w, r13.w, r10.w, l(1.000000)
      mad r13.w, r13.w, r0.z, l(1.000000)
      mul r10.w, r10.w, r13.w
      mul r10.w, r9.z, r10.w
      mul r15.xyz, r10.wwww, r17.zzzz
      add r10.w, -r12.w, l(1.000000)
      mul r12.w, r10.w, r10.w
      mul r12.w, r12.w, r12.w
      mul r10.w, r10.w, r12.w
      mad r10.w, r9.w, r10.w, r4.x
      mul r12.w, r8.w, r8.w
      mad r13.w, -r9.y, r12.w, r9.y
      mad r13.w, r13.w, r9.y, r12.w
      sqrt r13.w, r13.w
      mad r14.w, -r7.z, r12.w, r7.z
      mad r14.w, r14.w, r7.z, r12.w
      sqrt r14.w, r14.w
      mul r9.y, r9.y, r14.w
      mad r9.y, r7.z, r13.w, r9.y
      rcp r9.y, r9.y
      mul r9.y, r9.y, l(0.500000)
      mad r8.w, r8.w, r8.w, l(-1.000000)
      mul r11.w, r11.w, r11.w
      mad r8.w, r11.w, r8.w, l(1.000000)
      mul r8.w, r8.w, r8.w
      div r8.w, r12.w, r8.w
      mul r8.w, r9.y, r8.w
      mul r8.w, r10.w, r8.w
      mul r17.xyz, r8.wwww, r17.zzzz
    else
      mov r15.xyz, r17.zzzz
    endif
    mul r18.xyz, r9.xxxx, cb0[r0.y + 58].xyzx
    mul r14.xyz, r14.xyzx, r18.xyzx
    mul r17.xyz, r1.wwww, r17.xyzx
    mad r8.xyz, r14.xyzx, r15.xyzx, r8.xyzx
    mad r12.xyz, r14.xyzx, r17.xyzx, r12.xyzx
  endif
  iadd r0.x, r0.x, l(1)
endloop
mad r0.xyz, r1.wwww, r1.xyzx, r12.xyzx
mul r0.xyz, r0.xyzx, cb0[823].zzzz
mul r0.xyz, r0.xyzx, r13.xyzx
ge r1.x, l(0.000100), r3.x
ge r1.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xxyz
and r1.y, r1.z, r1.y
and r1.y, r1.w, r1.y
and r1.x, r1.y, r1.x
discard_nz r1.x
min r0.w, r0.w, l(1.000000)
dp3 r1.x, r11.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r1.yzw, -r1.xxxx, r11.xxyz
mad r1.xyz, cb0[2].zzzz, r1.yzwy, r1.xxxx
mul r2.xyzw, r16.xyzw, l(1.000000, 1.00000012, 1.00000012, 1.00000012)
mov r4.x, l(1.00000012)
mov r4.yzw, cb0[2].xxxx
mul r2.xyzw, r2.xyzw, r4.xyzw
dp4 r1.w, r2.xyzw, cb0[22].xyzw
mul r4.x, r1.w, r7.y
dp2 r1.w, r2.yxyy, cb0[22].xyxx
mul r5.x, r1.w, r7.w
dp2 r1.w, r2.zxzz, cb0[22].xzxx
mul r6.x, r1.w, r7.w
dp2 r1.w, r2.wxww, cb0[22].xwxx
mul r9.x, r1.w, r7.w
dp4 r1.w, r2.xyzw, cb0[23].xyzw
mul r4.y, r1.w, r7.y
dp2 r1.w, r2.yxyy, cb0[23].xyxx
mul r5.y, r1.w, r7.w
dp2 r1.w, r2.zxzz, cb0[23].xzxx
mul r6.y, r1.w, r7.w
dp2 r1.w, r2.wxww, cb0[23].xwxx
mul r9.y, r1.w, r7.w
dp4 r1.w, r2.xyzw, cb0[24].xyzw
mul r4.z, r1.w, r7.y
dp2 r1.w, r2.yxyy, cb0[24].xyxx
mul r5.z, r1.w, r7.w
dp2 r1.w, r2.zxzz, cb0[24].xzxx
mul r6.z, r1.w, r7.w
dp2 r1.w, r2.wxww, cb0[24].xwxx
mul r9.z, r1.w, r7.w
mul r2.xyz, r10.yyyy, r5.xyzx
mul r2.xyz, r2.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000)
mad r2.xyz, r4.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r4.xyz, r10.zzzz, r6.xyzx
mad r2.xyz, r4.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r4.xyz, r10.xxxx, r9.xyzx
mad r2.xyz, r4.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.xyz, r1.xyzx, r2.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
mul r1.xyz, r1.xyzx, cb0[823].xxxx
mad r1.xyz, r8.xyzx, cb0[823].yyyy, r1.xyzx
mul r1.xyz, r1.xyzx, r13.xyzx
lt r0.w, r3.y, l(0.040450)
mul r1.w, r3.y, l(0.0773993805)
add r2.xw, r3.yyyz, l(0.055000, 0.000000, 0.000000, 0.055000)
mul r2.xw, r2.xxxw, l(0.947867334, 0.000000, 0.000000, 0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r2.x, r0.w, r1.w, r2.x
lt r0.w, r3.z, l(0.040450)
mul r1.w, r3.z, l(0.0773993805)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.y, r0.w, r1.w, r2.w
lt r0.w, r3.w, l(0.040450)
mul r1.w, r3.w, l(0.0773993805)
add r2.w, r3.w, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.z, r0.w, r1.w, r2.w
mad r0.xyz, r1.xyzx, r2.xyzx, r0.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, v0.w
ret
// Approximately 1253 instruction slots used
