//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:27 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataOpaqueAndRWDecal
//   {
//
//       float4x4 worldToBoatCap;       // Index:    0
//       float3 cameraPosInBoatSpace;   // Index:    4
//       float automaticWetnessFromHeightHeight;// Index:    4.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:    5
//       float automaticWetnessFromHeightAmount;// Index:    5.y
//       uint giBakeEnabled;            // Index:    5.z
//       uint giBakerMaxFragments;      // Index:    5.w
//       float giRejectionThreshold;    // Index:    6
//       float3 giProjectionX;          // Index:    6.y
//       float3 giProjectionY;          // Index:    7
//       float3 giProjectionZ;          // Index:    8
//
//   } resourceTables__passData;        // Index:    0-8.z            Components:    35
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   30        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   31        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   32        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   34        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   35        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   36        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   37        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t37
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(-7.07103634, -7.07109976, 12.071068, 0.000000), r2.xyzx
dp3 r3.y, l(7.07109976, -7.07103634, 4.999968, 0.000000), r2.xyzx
mul r2.xyzw, v2.xyxy, l(5.000000, 5.000000, 15.000000, 15.000000)
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 10.000000, 10.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t15.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r6.x, l(-0.707103610, -0.707110, 0.000000, 0.000000), r5.xyxx
dp2 r6.y, l(0.707110, -0.707103610, 0.000000, 0.000000), r5.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t14.zxyw, s2
mov r6.z, r5.z
dp3 r3.y, r6.xyzx, r6.xyzx
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000010)
rcp r4.w, r3.y
mul r5.xyz, r4.wwww, r6.xyzx
mul r3.w, r3.w, r3.w
mul r3.w, r3.w, l(0.160000)
mul r7.xyz, r4.xyzx, l(0.847058594, 0.854901969, 0.905882418, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.xyxx, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t21.xyzw, s2
mov_sat r8.x, r8.x
mad r6.w, r9.z, r8.x, l(-0.509804)
mul_sat r6.w, r6.w, l(5.10001135)
add r6.w, -r6.w, l(1.000000)
lt r7.w, l(0.000000), r6.w
if_nz r7.w
  lt r10.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r10.xyzx, r11.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.xyxx, t17.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.w, r2.xyxx, t18.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t19.zxyw, s2
  dp3 r2.y, r10.xyzx, r10.xyzx
  sqrt r2.y, r2.y
  max r2.y, r2.y, l(0.000010)
  rcp r8.w, r2.y
  mul r10.xyz, r8.wwww, r10.xyzx
  mul r11.xyz, r8.xyzx, l(0.838073671, 0.743198097, 0.648321211, 0.000000)
  mul r6.w, r6.w, l(0.750000)
  mad r8.w, r6.z, r4.w, l(1.000000)
  max r5.w, r8.w, l(0.001000)
  mul r12.xyz, r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r8.w, r5.xywx, r12.xyzx
  mul r12.xyz, r5.xywx, r8.wwww
  div r12.xyz, r12.xyzx, r5.wwww
  mad r10.xyz, -r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
  min r2.y, r2.y, r3.y
  add r2.y, -r3.y, r2.y
  mad r3.y, r6.w, r2.y, r3.y
  mad r6.xyz, -r6.xyzx, r4.wwww, r10.xyzx
  mad r5.xyz, r6.wwww, r6.xyzx, r5.xyzx
  mad r2.x, r2.x, r3.x, -r3.x
  mad r3.x, r6.w, r2.x, r3.x
  lt r6.xyz, r4.xyzx, l(0.590277910, 0.584862351, 0.551948, 0.000000)
  mul r10.xyz, r7.xyzx, r11.xyzx
  add r10.xyz, r10.xyzx, r10.xyzx
  mad r11.xyz, -r4.xyzx, l(0.847058594, 0.854901969, 0.905882418, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  add r11.xyz, r11.xyzx, r11.xyzx
  mad r8.xyz, -r8.xyzx, l(0.838073671, 0.743198097, 0.648321211, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r11.xyzx, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r6.xyz, r6.xyzx, r10.xyzx, r8.xyzx
  mad r2.x, r3.z, r7.w, -r3.z
  mad r3.z, r6.w, r2.x, r3.z
  mad r4.xyz, -r4.xyzx, l(0.847058594, 0.854901969, 0.905882418, 0.000000), r6.xyzx
  mad r7.xyz, r6.wwww, r4.xyzx, r7.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r2.zwzz, t22.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.zwzz, t26.wxyz, s2
dp3 r2.y, v4.xyzx, v4.xyzx
rsq r2.y, r2.y
mul r6.xyz, r2.yyyy, v4.xyzx
dp3 r2.y, v5.xyzx, v5.xyzx
rsq r2.y, r2.y
mul r8.xyz, r2.yyyy, v5.xyzx
dp3 r2.y, r5.xyzx, r5.xyzx
rsq r2.y, r2.y
mul r10.xyz, r2.yyyy, r5.xyzx
mul r11.xyz, r8.xyzx, r10.yyyy
mad r10.xyw, r10.xxxx, r6.xyxz, r11.xyxz
mad r10.xyz, r10.zzzz, r1.xyzx, r10.xywx
dp3 r2.y, r10.xyzx, r10.xyzx
rsq r2.y, r2.y
mul r2.y, r2.y, r10.y
mad r2.y, r2.y, l(0.500000), l(0.433012486)
mul_sat r2.y, r2.y, l(2.25000215)
mul r2.y, r2.y, r9.x
mov_sat r4.x, r4.x
mul r2.y, r2.y, r4.x
add_sat r1.w, r1.w, -r2.x
mad_sat r2.x, r2.y, v6.x, r1.w
add r2.x, r2.x, l(-0.568627)
mul_sat r2.x, r2.x, l(2.42856956)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  lt r9.xzw, r4.yyzw, l(0.00313080009, 0.000000, 0.00313080009, 0.00313080009)
  mul r10.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.yzwy
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r9.xzwx, r10.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xz, r2.zwzz, t24.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r2.y, r2.zwzz, t25.xzyw, s2
  mul r4.w, r9.z, r9.z
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.zwzz, t23.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r2.z, r10.xyzx, r10.xyzx
  sqrt r2.z, r2.z
  rcp r2.w, r2.z
  add r2.yz, -r3.xxyx, r2.yyzy
  mad r3.y, r2.x, r2.z, r3.y
  mad r10.xyz, r10.xyzx, r2.wwww, -r5.xyzx
  mad r5.xyz, r2.xxxx, r10.xyzx, r5.xyzx
  mad r4.xyz, r4.xyzx, l(0.705882311, 0.678431273, 0.611765087, 0.000000), -r7.xyzx
  mad r7.xyz, r2.xxxx, r4.xyzx, r7.xyzx
  add r2.z, -r3.z, r9.x
  mad r3.z, r2.x, r2.z, r3.z
  mad r3.x, r2.x, r2.y, r3.x
  mad r2.y, r4.w, l(0.160000), -r3.w
  mad r3.w, r2.x, r2.y, r3.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.zwzz, t28.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.x, r0.zwzz, t32.xyzw, s1
dp3 r4.y, r5.xyzx, r5.xyzx
rsq r4.y, r4.y
mul r4.yzw, r4.yyyy, r5.xxyz
mul r9.xzw, r8.xxyz, r4.zzzz
mad r9.xzw, r4.yyyy, r6.xxyz, r9.xxzw
mad r4.yzw, r4.wwww, r1.xxyz, r9.xxzw
dp3 r4.y, r4.yzwy, r4.yzwy
rsq r4.y, r4.y
mul r4.y, r4.y, r4.z
mad r4.y, r4.y, l(0.500000), l(0.353553414)
mul_sat r4.y, r4.y, l(2.25000215)
mul r4.y, r4.y, r9.y
mov_sat r2.x, r2.x
mul r2.x, r2.x, r4.y
mul r4.y, r2.x, v6.y
mad r2.x, r2.x, v6.y, l(-0.259644)
mul_sat r2.x, r2.x, l(5.336806)
mad_sat r1.w, r4.x, r2.x, r1.w
min r1.w, r1.w, r4.y
add r1.w, r1.w, l(-0.259644)
mul_sat r1.w, r1.w, l(5.336806)
lt r2.x, l(0.000000), r1.w
if_nz r2.x
  lt r4.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.yzwy
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r4.xyzx, r9.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.xy, r0.zwzz, t30.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r2.w, r0.zwzz, t31.xywz, s2
  mul r4.y, r4.y, r4.y
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t29.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.z, r9.xyzx, r9.xyzx
  sqrt r0.z, r0.z
  rcp r0.w, r0.z
  add r0.z, -r3.y, r0.z
  mad r3.y, r1.w, r0.z, r3.y
  mad r9.xyz, r9.xyzx, r0.wwww, -r5.xyzx
  mad r5.xyz, r1.wwww, r9.xyzx, r5.xyzx
  mad r2.xyz, r2.xyzx, l(0.791786849, 0.840619147, 0.847595334, 0.000000), -r7.xyzx
  mad r7.xyz, r1.wwww, r2.xyzx, r7.xyzx
  add r0.z, -r3.z, r4.x
  mad r3.z, r1.w, r0.z, r3.z
  add r0.z, -r3.x, r2.w
  mad r3.x, r1.w, r0.z, r3.x
  mad r0.z, r4.y, l(0.160000), -r3.w
  mad r3.w, r1.w, r0.z, r3.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t34.xyzw, s2
lt r4.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r9.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r4.xyzx, r9.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t35.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t36.xyzw, s2
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r4.xyz, r1.wwww, r4.xyzx
mul r9.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
add r1.w, r5.z, l(1.000000)
max r5.z, r1.w, l(0.001000)
mul r10.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.w, r5.xyzx, r10.xyzx
mul r5.xyw, r1.wwww, r5.xyxz
div r5.xyz, r5.xywx, r5.zzzz
mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r0.w, r0.w, r3.y
mul r1.w, r3.x, r0.z
lt r5.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mul r9.xyz, r7.xyzx, r9.xyzx
add r9.xyz, r9.xyzx, r9.xyzx
add r7.xyz, -r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r7.xyz, r7.xyzx, r7.xyzx
mad r2.xyz, -r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, -r7.xyzx, r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
movc r2.xyz, r5.xyzx, r9.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t37.yzwx, s1
mad r2.w, r2.w, v6.w, l(-0.117647)
mul_sat r2.w, r2.w, l(2.54999924)
mul r3.y, r2.w, l(0.800000)
mad r5.xy, r2.wwww, l(0.800000, 0.800000, 0.000000, 0.000000), l(-0.300000, -0.250000, 0.000000, 0.000000)
mul r5.xy, r5.yxyy, l(4.000000, 1.47058821, 0.000000, 0.000000)
max r2.w, r5.y, l(0.000000)
mov_sat r5.x, r5.x
add r4.w, -r3.z, l(0.990000)
mad r3.z, r2.w, r4.w, r3.z
add r4.w, -r3.w, l(0.020000)
mad r3.w, r5.x, r4.w, r3.w
add r4.w, -r0.w, l(1.000000)
mad r5.x, r2.w, r4.w, r0.w
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mad r0.z, -r0.z, r3.x, l(1.000000)
mad r7.y, r3.y, r0.z, r1.w
add r9.xyz, -r2.xyzx, l(0.180908322, 0.180908322, 0.180908322, 0.000000)
mad r2.xyz, r3.yyyy, r9.xyzx, r2.xyzx
mul r8.xyz, r8.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r6.xyxz, r8.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
add r1.x, -r3.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.x, -r0.w, l(1.000000)
lt r1.xyz, r2.xyzx, l(0.040450, 0.040450, 0.040450, 0.000000)
mul r3.xyz, r2.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
add r2.xyz, r2.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r2.xyz, r2.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r2.xyz, r2.xyzx
movc r1.xyz, r1.xyzx, r3.xyzx, r2.xyzx
lt r0.w, l(0.000000), cb0[5].y
if_nz r0.w
  mad r0.w, v0.z, cb3[35].z, cb3[35].w
  rcp r0.w, r0.w
  mov r2.z, -r0.w
  mul r2.xy, r0.xyxx, r2.zzzz
  mov r2.w, l(1.000000)
  dp4 r0.w, r2.xyzw, cb3[13].xyzw
  add r0.w, r0.w, -cb0[4].w
  add r0.w, r0.w, cb0[5].x
  div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[5].x
  mul_sat r0.w, r0.w, r1.w
  add r0.w, -r0.w, l(1.000000)
  mul r1.w, r0.w, cb0[5].y
  add r2.xyz, -r7.xxyx, l(1.000000, 0.990000, 1.000000, 0.000000)
  mul r2.x, r2.x, l(0.160000)
  mad r5.xyzw, cb0[5].yyyy, r0.wwww, l(-0.200000, -0.300000, -0.250000, -0.300000)
  mul_sat r5.xyzw, r5.xyzw, l(1.250000, 1.47058821, 4.000000, 1.66666663)
  mad r0.w, r5.x, r2.x, l(1.000000)
  mad r7.x, r5.y, r2.y, r7.x
  add r2.x, -r3.w, l(0.020000)
  mad r3.w, r5.z, r2.x, r3.w
  max r2.x, r5.w, r5.y
  add r2.y, -r0.z, l(1.000000)
  mad r0.z, r2.x, r2.y, r0.z
  mad r7.y, r1.w, r2.z, r7.y
  log r2.xyz, r1.xyzx
  mul r2.xyz, r0.wwww, r2.xyzx
  exp r1.xyz, r2.xyzx
endif
and r0.w, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r1.xyzw, r1.xyzx
mul r3.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r3.yyyy, r3.xzxx
mad r3.x, r1.z, l(0.250000), r1.x
dp2 r3.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r1.z, l(-0.250000), r1.y
and r1.xy, r2.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r3.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r7.z, r0.w, l(0.0980392247), l(0.0941176564)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r7.w, l(0)
mov o2.xyzw, r7.ywxz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 341 instruction slots used
