//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 28 19:44:54 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataDecal
//   {
//
//       float4x4 decalToWorld;         // Index:    0
//       float4x4 worldToDecal;         // Index:    4
//       float decalAlpha;              // Index:    8
//       float decalAngleStart;         // Index:    8.y
//       float decalAngleDivider;       // Index:    8.z
//       float PC_decalDepthBoundsMin;  // Index:    8.w
//       float PC_decalDepthBoundsMax;  // Index:    9
//
//   } resourceTables__batchData;       // Index:    0-9.x            Components:    37
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 LayerX_alpha_matU;      // Index:    0
//       float3 LayerX_alpha_matV;      // Index:    1
//       float LayerX_cst_AlphaBlendAmount;// Index:    1.w
//       float3 LayerX_cst_EmissiveTint;// Index:    2
//       float LayerX_cst_EmissiveIntensity;// Index:    2.w
//
//   } resourceTables__materialData;    // Index:    0 1 2            Components:    12
                                        // Textures:  t11-t17
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   12        1
// resourceTables__materialData.LayerX_diffuse    texture  float4          2d   13        1
// resourceTables__materialData.LayerX_opacity    texture  float4          2d   15        1
// resourceTables__materialData.LayerX_alpha    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   17        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// resourceTables__passData.baseColorTexture        UAV  unorm4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  unorm4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  unorm4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[3], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u15
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u16
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
add r1.x, r0.y, r0.y
mad r2.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
ftou r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyww, t1.xyzw
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r1.yw, l(0.000000, 0.500000, 0.000000, 0.500000), cb3[32].zzzw
mad r5.xy, v0.xyxx, cb3[32].zwzz, -r1.ywyy
gather4_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r6.xy, r2.xzxx, r5.zzzz
mov r6.z, r5.z
mov r6.w, l(1.000000)

add r40.w, r6.z, -r40.y
mad r6.x, -r40.x, r40.w, r6.x

dp4 r7.x, r6.xyzw, cb3[12].xyzw
dp4 r7.y, r6.xyzw, cb3[13].xyzw
dp4 r7.z, r6.xyzw, cb3[14].xyzw
mov r7.w, l(1.000000)
dp4 r6.x, r7.xyzw, cb2[4].xyzw
dp4 r6.y, r7.xyzw, cb2[5].xyzw
dp4 r6.z, r7.xyzw, cb2[6].xyzw
add r6.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r7.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r7.y, r7.x
lt r7.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r6.xyxz
or r0.w, r0.w, r7.x
or r0.w, r7.y, r0.w
or r0.w, r7.w, r0.w
or r0.w, r7.z, r0.w
if_z r0.w
  mad r1.yw, v0.xxxy, cb3[32].zzzw, r1.yyyw
  gather4_indexable(texture2d)(float,float,float,float) r7.xz, r1.ywyy, t0.xyzw, s4.x
  dp3 r0.w, cb2[5].xyzx, cb2[5].xyzx
  rsq r0.w, r0.w
  mul r8.xyz, r0.wwww, cb2[5].xyzx
  dp3 r0.w, r4.xyzx, r8.xyzx
  add r0.w, r0.w, -cb2[8].y
  mul_sat r0.w, r0.w, cb2[8].z
  mul r0.w, r0.w, r0.w
  mul r8.z, r0.w, cb2[8].x
  lt r0.w, l(0.000000), r8.z
  add r1.yw, -r5.zzzz, r5.yyyx
  add r2.yw, -r5.zzzz, r7.zzzx
  lt r1.yw, |r1.yyyw|, |r2.yyyw|
  mov r9.x, r5.y
  mul r9.y, l(-2.000000), cb3[32].z
  mov r9.zw, l(0,0,1.000000,0)
  mov r10.x, r7.z
  mul r10.y, l(2.000000), cb3[32].z
  mov r10.z, l(-1.000000)
  movc r9.xyz, r1.yyyy, r9.xyzx, r10.xyzx
  mul r5.y, l(2.000000), cb3[32].w
  mov r5.zw, l(0,0,1.000000,-1.000000)
  mul r7.y, l(-2.000000), cb3[32].w
  mov r7.zw, l(0,0,-1.000000,1.000000)
  movc r5.xyz, r1.wwww, r5.xyzx, r7.xyzx
  add r1.yw, r2.xxxz, r9.yyyw
  mul r2.xy, r9.xxxx, r1.ywyy
  mov r2.z, r9.x
  mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

  dp4 r7.x, r2.xyzw, cb3[12].xyzw
  dp4 r7.y, r2.xyzw, cb3[13].xyzw
  dp4 r7.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.z, l(2.000000), l(1.000000)
  add r1.xy, r1.xzxx, r5.wyww
  mul r1.xy, r5.xxxx, r1.xyxx
  mov r1.z, r5.x
  mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

  dp4 r2.x, r1.xyzw, cb3[12].xyzw
  dp4 r2.y, r1.xyzw, cb3[13].xyzw
  dp4 r2.z, r1.xyzw, cb3[14].xyzw
  dp4 r1.x, r7.xyzw, cb2[4].xyzw
  dp4 r1.y, r7.xyzw, cb2[6].xyzw
  add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mov r2.w, l(1.000000)
  dp4 r5.x, r2.xyzw, cb2[4].xyzw
  dp4 r5.y, r2.xyzw, cb2[6].xyzw
  add r1.zw, r5.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
  add r1.xyzw, -r1.xyzw, r6.xzxz
  mul r1.xy, r9.zzzz, r1.xyxx
  mul r8.xy, r5.zzzz, r1.zwzz
  and r1.xy, r0.wwww, r1.xyxx
  and r2.xyz, r8.xyzx, r0.wwww
else
  mov r1.xy, l(0,0,0,0)
  mov r2.xyz, l(0,0,0,0)
endif
ge r0.w, l(0.000000), r2.z
discard_nz r0.w
lt r0.w, v0.z, cb2[8].w
lt r1.z, cb2[9].x, v0.z
or r0.w, r0.w, r1.z
discard_nz r0.w
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r5.z, -r0.w
mul r5.xy, r0.yzyy, r5.zzzz
mov r5.w, l(1.000000)

add r40.w, r5.z, -r40.y
mad r5.x, -r40.x, r40.w, r5.x

dp4 r7.x, r5.xyzw, cb3[12].xyzw
dp4 r7.y, r5.xyzw, cb3[13].xyzw
dp4 r7.z, r5.xyzw, cb3[14].xyzw
add r5.xyz, -r7.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r5.x, r40.x, r41.x, r5.x
mad r5.y, r40.x, r41.y, r5.y
mad r5.z, r40.x, r41.z, r5.z

dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r1.zw, r6.xzxx, t11.zwxy, s1, r1.xyxx, r2.xyxx
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r0.w, l(66.666672), cb3[35].x
frc r0.w, r0.w
add r2.w, r0.w, l(-0.500000)
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
mul r2.w, r2.w, l(0.150000)
add r4.w, l(0.007500), cb3[35].x
mul r4.w, r4.w, l(66.666672)
frc r4.w, r4.w
add r4.w, r4.w, l(-0.500000)
mul r4.w, r4.w, l(0.150000)
mul r0.w, r0.w, l(6.28318548)
sincos null, r0.w, r0.w
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r7.xy, r1.zwzz, r2.wwww, r6.xzxx
mul r7.zw, r7.xxxy, l(0.000000, 0.000000, 3.000000, 3.000000)
mad r1.zw, r1.zzzw, r4.wwww, r6.xxxz
mul r8.xy, r1.zwzz, l(3.000000, 3.000000, 0.000000, 0.000000)
add r8.zw, r7.xxxy, r7.xxxy
add r9.xy, r1.zwzz, r1.zwzz
mov r6.w, l(1.000000)
dp3 r10.x, cb4[0].xyzx, r6.xzwx
dp3 r10.y, cb4[1].xyzx, r6.xzwx
sample_d_indexable(texture2d)(float,float,float,float) r2.w, r8.zwzz, t15.yzwx, s2, r1.xyxx, r2.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r4.w, r9.xyxx, t15.yzwx, s2, r1.xyxx, r2.xyxx
add r4.w, -r2.w, r4.w
mad r2.w, r0.w, r4.w, r2.w
sample_d_indexable(texture2d)(float,float,float,float) r4.w, r10.xyxx, t16.xyzw, s2, r1.xyxx, r2.xyxx
dp3 r5.x, r4.xyzx, r5.xyzx
dp2 r0.y, r0.yzyy, r0.yzyy
sqrt r0.y, r0.y
add r0.z, |r5.x|, l(-0.00775146019)
mul_sat r0.z, r0.z, l(1.007812)
log r0.z, r0.z
mul r0.z, r0.z, l(0.400000)
exp r0.z, r0.z
add r0.z, -r0.z, l(1.000000)
add_sat r0.y, -r0.y, l(2.000000)
mul r5.x, r0.y, r0.y
mad r0.y, -r0.y, l(2.000000), l(3.000000)
mul r0.y, r0.y, r5.x
mul r0.y, r0.y, r0.z
mul r0.y, r0.y, r4.w
mul_sat r0.y, r2.w, r0.y
sample_d_indexable(texture2d)(float,float,float,float) r5.xyz, r7.zwzz, t13.xyzw, s2, r1.xyxx, r2.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyxx, t13.xyzw, s2, r1.xyxx, r2.xyxx
add r8.xyz, -r5.xyzx, r8.xyzx
mad r5.xyz, r0.wwww, r8.xyzx, r5.xyzx
lt r8.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r9.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r8.xyzx, r9.xyzx, r5.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t13.xyzw, s1, r1.xyxx, r2.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r8.xyz, r1.zwzz, t13.xyzw, s1, r1.xyxx, r2.xyxx
add r8.xyz, -r7.xyzx, r8.xyzx
mad r7.xyz, r0.wwww, r8.xyzx, r7.xyzx
mul r8.xyz, cb4[2].wwww, cb4[2].xyzx
mul r7.xyz, r7.xyzx, r8.xyzx
mul r8.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r6.xzxx, t17.yzxw, s2, r1.xyxx, r2.xyxx
add_sat r0.z, r0.z, l(0.0152588002)
mad_sat r0.y, r0.y, cb4[1].w, -r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mad r1.xyz, -r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r8.xyz, r0.zzzz, r1.xyzx, r8.xyzx
  mul r1.x, r0.z, l(0.042000)
  mad r0.w, r0.z, l(0.302999973), l(0.050000)
  mad r7.xyz, r0.zzzz, -r7.xyzx, r7.xyzx
else
  mov r0.w, l(0.050000)
  mov r1.x, l(0)
endif
mul r0.z, r2.z, r0.y
ge r1.y, l(0.000000), r0.z
discard_nz r1.y
ult r1.y, cb1[2].z, l(64)
if_nz r1.y
  add r1.yz, r6.xxzx, r6.xxzx
  sample_l_indexable(texture2d)(float,float,float,float) r1.y, r1.yzyy, t12.yxzw, s1, l(0.000000)
  ne r1.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.z
    ftoi r1.zw, v0.xxxy
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r1.zw, r0.xxxx, r1.zzzw
    utof r1.zw, r1.zzzw
    mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.0671105608, 0.00583714992)
    add r0.x, r1.w, r1.z
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  lt r1.z, r1.y, l(-0.00392156979)
  if_nz r1.z
    discard_nz l(-1)
  else
    ge r0.x, cb1[3].z, r0.x
    ld_indexable(texture2d)(float,float,float,float) r1.z, r3.xyzw, t0.yzxw
    add r1.z, r1.z, -v0.w
    ge r1.z, l(0.000005), |r1.z|
    and r0.x, r0.x, r1.z
    lt r1.z, l(-0.00392156979), r1.y
    and r0.x, r0.x, r1.z
    lt r1.z, r1.y, l(0.996078432)
    and r0.x, r0.x, r1.z
    if_nz r0.x
      imm_atomic_iadd r5.x, u9, cb1[2].z, l(1)
      ult r0.x, r5.x, cb1[2].y
      if_nz r0.x
        ftou r1.zw, v0.xxxy
        add_sat r0.x, r1.y, l(0.00392156979)
        add r0.x, -r0.x, l(1.000000)
        mul r0.x, r0.x, l(255.000000)
        ftou r0.x, r0.x
        iadd r1.y, r5.x, cb1[2].x
        ishl r2.x, r1.y, l(1)
        bfi r1.z, l(16), l(16), r1.z, r1.w
        store_uav_typed u8.xyzw, r2.xxxx, r0.xxxx
        bfi r0.x, l(31), l(1), r1.y, l(1)
        store_uav_typed u8.xyzw, r0.xxxx, r1.zzzz
      endif
    endif
  endif
endif
lt r0.x, l(0.000000), r0.z
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
  deriv_rtx_fine r1.yzw, r4.xxyz
  deriv_rty_fine r2.xyw, r4.xyxz
  dp3 r1.y, r1.yzwy, r1.yzwy
  dp3 r1.z, r2.xywx, r2.xywx
  add r1.y, r1.z, r1.y
  min r1.y, r1.y, l(0.300000)
  movc r0.x, r0.x, l(0), r1.y
  add r0.w, -r0.w, l(1.000000)
  mul r0.w, r0.w, r0.w
  mad r0.x, r0.w, r0.w, r0.x
  sqrt r0.x, r0.x
  min r0.x, r0.x, l(1.000000)
  sqrt r0.x, r0.x
  add r5.z, -r0.x, l(1.000000)
  lt r0.x, r8.x, l(0.040450)
  mul r0.w, r8.x, l(0.0773993805)
  add r1.yzw, r8.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
  mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
  log r1.y, r1.y
  mul r1.y, r1.y, l(2.400000)
  exp r1.y, r1.y
  movc r0.x, r0.x, r0.w, r1.y
  lt r0.w, r8.y, l(0.040450)
  mul r1.y, r8.y, l(0.0773993805)
  log r1.z, r1.z
  mul r1.z, r1.z, l(2.400000)
  exp r1.z, r1.z
  movc r0.w, r0.w, r1.y, r1.z
  lt r1.y, r8.z, l(0.040450)
  mul r1.z, r8.z, l(0.0773993805)
  log r1.w, r1.w
  mul r1.w, r1.w, l(2.400000)
  exp r1.w, r1.w
  movc r1.y, r1.y, r1.z, r1.w
  exp r1.z, cb3[37].w
  mul r2.xyw, r1.zzzz, r7.xyxz
  mul r6.xyz, r2.xywx, cb1[3].xxxx
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r7.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r8.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r9.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r10.xyz, r3.xyyy, u18.xyzw
  max r1.z, r6.z, r6.y
  max r1.z, r1.z, r6.x
  lt r1.z, l(0.0000153787005), r1.z
  sqrt r11.xyw, r0.xwxx
  sqrt r11.z, r1.y
  mul r12.xyz, r11.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
  add r0.xw, r12.yyyy, r12.xxxz
  mad r12.x, r11.z, l(0.250000), r0.x
  dp2 r12.y, r11.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
  mad r12.z, r11.z, l(-0.250000), r0.w
  and r0.xw, r3.xxxy, l(1, 0, 0, 1)
  ine r0.x, r0.w, r0.x
  movc r0.xw, r0.xxxx, r12.xxxy, r12.xxxz
  add r11.xy, r0.xwxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
  mul r0.x, r1.x, l(6.250000)
  sqrt r11.w, r0.x
  mov r11.z, l(0)
  add r11.xyzw, -r7.xyzw, r11.xyzw
  mad r7.xyzw, r0.zzzz, r11.xyzw, r7.xyzw
  mad r4.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  mov r4.w, l(1.00000024)
  add r4.xyzw, -r8.xyzw, r4.xyzw
  mad r4.xyzw, r0.zzzz, r4.xyzw, r8.xyzw
  mov r5.xy, l(1.000000,0,0,0)
  add r1.xyw, r5.xyxz, -r9.xyxz
  mad r5.xyz, r0.zzzz, r1.xywx, r9.xyzx
  mul r0.x, r9.w, l(255.000000)
  ftou r0.x, r0.x
  ushr r0.w, r0.x, l(5)
  and r8.xyzw, r0.xxxx, l(1, 2, 8, 16)
  ine r0.x, r8.y, l(0)
  ieq r0.w, r0.w, l(7)
  or r1.x, r0.x, r1.z
  not r1.y, r1.x
  and r0.w, r0.w, r1.y
  movc r1.yzw, r8.xxzw, l(0,1,8,16), l(0,0,0,0)
  and r3.z, r1.x, l(2)
  iadd r1.y, r1.y, r3.z
  iadd r1.y, r1.z, r1.y
  iadd r1.y, r1.w, r1.y
  bfi r1.z, l(3), l(5), r0.w, l(0)
  iadd r1.y, r1.z, r1.y
  utof r1.y, r1.y
  mul r5.w, r1.y, l(0.00392156886)
  and r0.x, r0.x, r1.x
  mad r1.yzw, r2.xxyw, cb1[3].xxxx, -r10.xxyz
  mad r1.yzw, r0.zzzz, r1.yyzw, r10.xxyz
  mul r2.xyw, r0.zzzz, r6.xyxz
  mad r6.xyz, r0.zzzz, -r10.xyzx, r10.xyzx
  mad r0.y, -r0.y, r2.z, l(1.000000)
  and r0.y, r0.y, r0.w
  movc r0.yzw, r0.wwww, r6.xxyz, r0.yyyy
  movc r0.yzw, r1.xxxx, r2.xxyw, r0.yyzw
  movc r0.xyz, r0.xxxx, r1.yzwy, r0.yzwy
  store_uav_typed u15.xyzw, r3.xyyy, r7.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r4.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r5.xyzw
  mov r0.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r0.xyzw
endif
ret
// Approximately 365 instruction slots used
