//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:25 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   21        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x  w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t21
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xz, v2.xyxx, t13.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t14.xyzw, s2
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r3.xyz, r1.wwww, r3.xyzx
mul r1.w, r4.z, r4.z
mul r1.w, r1.w, l(0.160000)
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
dp3 r2.w, v4.xyzx, v4.xyzx
rsq r2.w, r2.w
mul r5.xyz, r2.wwww, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r6.xyz, r2.wwww, v5.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, r3.xyzx
mul r8.xyz, r6.xyzx, r7.yyyy
mad r7.xyw, r7.xxxx, r5.xyxz, r8.xyxz
mad r7.xyz, r7.zzzz, r1.xyzx, r7.xywx
dp3 r2.w, r7.xyzx, r7.xyzx
rsq r2.w, r2.w
mul r2.w, r2.w, r7.y
mad r2.w, r2.w, l(0.500000), l(-0.129408956)
mul_sat r2.w, r2.w, l(5.142869)
mul r2.w, r2.w, v6.x
mul_sat r2.w, r2.w, l(17.000008)
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  mad r3.w, v0.z, cb3[35].z, cb3[35].w
  rcp r3.w, r3.w
  mov r7.z, -r3.w
  mul r7.xy, r0.xyxx, r7.zzzz
  mov r7.w, l(1.000000)

add r40.w, r7.z, -r40.y
mad r7.x, -r40.x, r40.w, r7.x

  dp4 r3.w, r7.xyzw, cb3[12].xyzw
  dp4 r4.z, r7.xyzw, cb3[13].xyzw
  dp4 r4.w, r7.xyzw, cb3[14].xyzw
  add r7.xyz, |r1.xyzx|, l(-0.200000, -0.200000, -0.200000, 0.000000)
  mul r7.xyz, r7.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
  max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r5.w, r7.y, r7.x
  add r5.w, r7.z, r5.w
  div r7.xyz, r7.xyzx, r5.wwww
  mul r8.x, r3.w, l(0.500000)
  mul r8.yz, r4.wwzw, l(0.000000, 0.500000, 0.500000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r8.xyxx, t16.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r8.yzyy, t16.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r8.xzxx, t16.xyzw, s1
  mul r9.xyz, r7.yyyy, r9.xyzx
  mad r9.xyz, r10.xyzx, r7.xxxx, r9.xyzx
  mad r9.xyz, r11.xyzx, r7.zzzz, r9.xyzx
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r8.xyxx, t18.xzwy, s1
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r8.yzyy, t18.xzwy, s1
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r8.xzxx, t18.xzwy, s1
  mul r10.xyz, r7.yyyy, r10.xyzx
  mad r10.xyz, r11.xyzx, r7.xxxx, r10.xyzx
  mad r10.xyz, r12.xyzx, r7.zzzz, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r8.xyxx, t17.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r8.yzyy, t17.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r13.xyzw, r8.xzxx, t17.xyzw, s1
  mul r3.w, r7.y, r11.w
  mad r3.w, r12.w, r7.x, r3.w
  mad r3.w, r13.w, r7.z, r3.w
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r8.xyxx, t21.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r15.xyz, r8.yzyy, t21.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xzxx, t21.xyzw, s1
  mul r14.xyz, r7.yyyy, r14.xyzx
  mad r14.xyz, r15.xyzx, r7.xxxx, r14.xyzx
  mad r8.xyz, r8.xyzx, r7.zzzz, r14.xyzx
  mul r4.z, r10.z, r10.z
  mul r8.xyz, r8.xyzx, r10.yyyy
  lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xyzx
  lt r15.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  iadd r14.xyz, -r14.xyzx, r15.xyzx
  itof r14.yzw, r14.yyxz
  mad r12.xyz, r12.zxyz, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mov r14.x, l(1.000000)
  mul r12.xyz, r12.xyzx, r14.zxxz
  mad r11.xyz, r11.xzyx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mov r14.z, r7.y
  mul r11.xyz, r11.xyzx, r14.xyzx
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mul r13.xyz, r14.xxwx, r13.xyzx
  mov r14.w, l(-1.000000)
  mul r11.xyz, r11.xyzx, r14.zzwz
  mad r7.xyw, r12.xyxz, r7.xxxx, r11.xyxz
  mad r7.xyz, r13.xyzx, r7.zzzz, r7.xywx
  dp3 r4.w, r7.xyzx, r7.xyzx
  rsq r4.w, r4.w
  mul r7.xyz, r4.wwww, r7.xyzx
  dp3 r11.x, r7.xyzx, v4.xyzx
  dp3 r11.y, r7.xyzx, v5.xyzx
  dp3 r11.z, r7.xyzx, r1.xyzx
  dp3 r4.w, r11.xyzx, r11.xyzx
  sqrt r4.w, r4.w
  rcp r5.w, r4.w
  add r4.w, -r0.w, r4.w
  mad r0.w, r2.w, r4.w, r0.w
  mad r7.xyz, r11.xyzx, r5.wwww, -r3.xyzx
  mad r3.xyz, r2.wwww, r7.xyzx, r3.xyzx
  mul r7.xyz, r2.wwww, r8.xyzx
  mad r8.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r2.wwww, r8.xyzx, r2.xyzx
  add r4.w, -r4.x, r10.x
  mad r4.x, r2.w, r4.w, r4.x
  add r3.w, -r0.z, r3.w
  mad r0.z, r2.w, r3.w, r0.z
  mad r3.w, r4.z, l(0.160000), -r1.w
  mad r1.w, r2.w, r3.w, r1.w
  mul r4.y, r2.w, r10.y
else
  mov r4.y, l(0)
  mov r7.xyz, l(0,0,0,0)
endif
mov_sat r2.w, v6.w
add r8.xyzw, -r4.yxyx, l(1.500000, 0.500000, 1.000000, 0.990000)
mul_sat r3.w, r8.y, l(2.500000)
add r9.xyz, r2.wwww, l(-0.200000, -0.300000, -0.250000, 0.000000)
mul r9.xyz, r9.yzxy, l(1.47058821, 4.000000, 1.250000, 0.000000)
max r4.z, r9.z, l(0.000000)
mul r3.w, r3.w, r4.z
mad r3.w, r3.w, l(0.600000), l(1.000000)
mov_sat r9.xy, r9.xyxx
mul r4.z, r8.z, r9.x
mov_sat r8.x, r8.x
mul r4.w, r8.x, r9.y
mad r4.x, r4.z, r8.w, r4.x
add r5.w, -r1.w, l(0.020000)
mad r1.w, r4.w, r5.w, r1.w
max r4.z, r4.z, l(0.000000)
add r4.w, -r0.w, l(1.000000)
mad r8.x, r4.z, r4.w, r0.w
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
add r0.w, -r0.z, l(1.000000)
mad o2.x, r2.w, r0.w, r0.z
log r2.xyzw, r2.xyzx
mul r2.xyzw, r2.xyzw, r3.wwww
exp r2.xyzw, r2.xyzw
mul r6.xyz, r6.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r5.xyxz, r6.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r8.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r8.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r5.xyzw, r2.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r6.xyzw, r2.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r2.xyzw, r2.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r2.xyzw, r2.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r2.xyzw, r2.xyzw
movc r2.xyzw, r5.xyzw, r6.xyzw, r2.xyzw
and r0.w, l(8), cb1[0].y
max r1.x, r7.z, r7.y
max r1.x, r1.x, r7.x
mul r1.x, r4.y, r1.x
lt r1.x, l(0.010000), r1.x
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r1.yz, v0.xxyx
sqrt r2.xyzw, r2.xyzw
mul r4.xzw, r2.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r2.xy, r4.zzzz, r4.xwxx
mad r5.x, r2.z, l(0.250000), r2.x
dp2 r5.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r2.z, l(-0.250000), r2.y
and r1.yz, r1.yyzy, l(0, 1, 1, 0)
ine r0.z, r1.z, r1.y
movc r1.yz, r0.zzzz, r5.xxyx, r5.xxzx
add o0.xy, r1.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(25), l(24)
bfi r0.z, l(3), l(5), r1.x, r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r7.xyzx, r1.xxxx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, r4.y
mov o3.w, l(0)
ret
// Approximately 231 instruction slots used
