//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:22 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t36
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__batchData.giVolumesInd_1    texture  float4          3d   27        1
// resourceTables__batchData.giVolumesSH0_1    texture  float4          3d   28        1
// resourceTables__batchData.giVolumesSH1_1    texture  float4          3d   29        1
// resourceTables__batchData.giVolumesSH2_1    texture  float4          3d   30        1
// resourceTables__batchData.giVolumesSH3_1    texture  float4          3d   31        1
// resourceTables__batchData.giVolumesInd_2    texture  float4          3d   32        1
// resourceTables__batchData.giVolumesSH0_2    texture  float4          3d   33        1
// resourceTables__batchData.giVolumesSH1_2    texture  float4          3d   34        1
// resourceTables__batchData.giVolumesSH2_2    texture  float4          3d   35        1
// resourceTables__batchData.giVolumesSH3_2    texture  float4          3d   36        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   41        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   42        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   43        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   44        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   45        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   46        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   47        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   48        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   49        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   50        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   51        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   52        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   55        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   56        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   57        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   58        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   59        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   60        1
// resourceTables__materialData.layer_6__ao    texture  float4          2d   61        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture3d (float,float,float,float) t27
dcl_resource_texture3d (float,float,float,float) t28
dcl_resource_texture3d (float,float,float,float) t29
dcl_resource_texture3d (float,float,float,float) t30
dcl_resource_texture3d (float,float,float,float) t31
dcl_resource_texture3d (float,float,float,float) t32
dcl_resource_texture3d (float,float,float,float) t33
dcl_resource_texture3d (float,float,float,float) t34
dcl_resource_texture3d (float,float,float,float) t35
dcl_resource_texture3d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t49
dcl_resource_texture2d (float,float,float,float) t50
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t52
dcl_resource_texture2d (float,float,float,float) t55
dcl_resource_texture2d (float,float,float,float) t56
dcl_resource_texture2d (float,float,float,float) t57
dcl_resource_texture2d (float,float,float,float) t58
dcl_resource_texture2d (float,float,float,float) t59
dcl_resource_texture2d (float,float,float,float) t60
dcl_resource_texture2d (float,float,float,float) t61
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.x, r1.xyzw, cb3[12].xyzw
dp4 r0.y, r1.xyzw, cb3[13].xyzw
dp4 r0.z, r1.xyzw, cb3[14].xyzw
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb0[857].xyzw
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
dp4 r1.x, r0.xyzw, cb0[858].xyzw
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
mul r2.xyzw, v2.xyxy, l(5.000000, 5.000000, 6.000000, 6.000000)
mul r3.xy, v2.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r2.xyxx, t41.wxyz, s2
lt r5.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.yzw, r4.yyzw
mul r4.yzw, r4.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r4.yzw, r4.yyzw
mad r4.yzw, r4.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r4.yzw, r5.xxyz, r6.xxyz, r4.yyzw
mov_sat r4.x, r4.x
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t42.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t43.xwyz, s2
dp3 r1.w, r5.xyzx, r5.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.z, r1.w
mul r5.xyz, r3.zzzz, r5.xyzx
mul r2.y, r2.y, r2.y
mul r2.y, r2.y, l(0.160000)
mul r4.yzw, r4.yyzw, l(0.000000, 0.921568632, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r2.zwzz, t44.wxyz, s2
add r7.xyz, |r1.xyzx|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r7.xyz, r7.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r3.z, r7.y, r7.x
add r3.z, r7.z, r3.z
div r7.xyz, r7.xyzx, r3.zzzz
dp3 r8.x, l(-0.070000, -1.774627236E-007, 0.0700000823, 0.000000), r0.xzwx
dp3 r8.y, l(2.535181807E-007, -0.100000, 0.0999998674, 0.000000), r0.xzwx
sample_indexable(texture2d)(float,float,float,float) r3.z, r8.xyxx, t47.yzxw, s1
dp3 r8.x, l(-1.774627236E-007, -0.070000, 0.0700000823, 0.000000), r0.yzwy
dp3 r8.y, l(-0.100000, 2.535181807E-007, 0.0999998674, 0.000000), r0.yzwy
sample_indexable(texture2d)(float,float,float,float) r3.w, r8.xyxx, t47.yzwx, s1
dp3 r8.x, l(-0.070000, -1.774627236E-007, 0.0700000823, 0.000000), r0.xywx
dp3 r8.y, l(2.535181807E-007, -0.100000, 0.0999998674, 0.000000), r0.xywx
sample_indexable(texture2d)(float,float,float,float) r7.w, r8.xyxx, t47.yzwx, s1
mul r3.z, r7.y, r3.z
mad r3.z, r3.w, r7.x, r3.z
mad r3.z, r7.w, r7.z, r3.z
mov_sat r6.x, r6.x
mad r3.z, r3.z, r6.x, l(-0.152954)
mul_sat r3.z, r3.z, l(2.881969)
lt r3.w, l(0.000000), r3.z
if_nz r3.w
  lt r8.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r8.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.zwzz, t45.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.zwzz, t46.yzxw, s2
  dp3 r3.w, r8.xyzx, r8.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r6.w, r3.w
  mul r2.w, r2.w, r2.w
  add r3.w, -r1.w, r3.w
  mad r1.w, r3.z, r3.w, r1.w
  mad r8.xyz, r8.xyzx, r6.wwww, -r5.xyzx
  mad r5.xyz, r3.zzzz, r8.xyzx, r5.xyzx
  mad r6.xyz, r6.xyzx, l(0.393133879, 0.450256467, 0.450256467, 0.000000), -r4.yzwy
  mad r4.yzw, r3.zzzz, r6.xxyz, r4.yyzw
  add r2.z, -r2.x, r2.z
  mad r2.x, r3.z, r2.z, r2.x
  mad r2.z, r2.w, l(0.160000), -r2.y
  mad r2.y, r3.z, r2.z, r2.y
endif
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t48.yzxw, s2
mov_sat r2.w, r2.z
lt r3.z, l(0.000000), r2.w
if_nz r3.z
  mul r2.w, r2.w, l(0.510803)
  mul r6.xyz, r4.yzwy, r4.yzwy
  mul r8.xyz, r4.yzwy, l(0.975220323, 0.463428617, 0.228242859, 0.000000)
  mad r6.xyz, r6.xyzx, l(0.0247796774, 0.536571383, 0.771757126, 0.000000), r8.xyzx
  add r6.xyz, -r4.yzwy, r6.xyzx
  mad r4.yzw, r2.wwww, r6.xxyz, r4.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t49.wxyz, s2
mov_sat r6.x, r6.x
mad r2.z, r2.z, r6.x, l(-0.246094)
mul_sat r2.z, r2.z, l(25.499992)
lt r2.w, l(0.000000), r2.z
if_nz r2.w
  lt r8.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r8.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t50.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t51.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r3.z, v2.xyxx, t52.xyzw, s2
  dp3 r3.w, r8.xyzx, r8.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r6.w, r3.w
  mul r8.xyz, r6.wwww, r8.xyzx
  mul r2.z, r2.z, l(0.882263)
  add r6.w, r5.z, l(1.000000)
  max r5.w, r6.w, l(0.001000)
  mul r9.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.w, r5.xywx, r9.xyzx
  mul r9.xyz, r5.xywx, r6.wwww
  div r9.xyz, r9.xyzx, r5.wwww
  mad r8.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
  min r3.w, r1.w, r3.w
  add r3.w, -r1.w, r3.w
  mad r1.w, r2.z, r3.w, r1.w
  add r8.xyz, -r5.xyzx, r8.xyzx
  mad r5.xyz, r2.zzzz, r8.xyzx, r5.xyzx
  add r3.z, r3.z, l(-1.000000)
  mad r3.z, r2.z, r3.z, l(1.000000)
  add r8.xyz, -r4.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.xyz, -r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.xyz, -r8.xyzx, r6.xyzx, -r4.yzwy
  mad r2.w, r2.x, r2.w, -r2.x
  mad r2.x, r2.z, r2.w, r2.x
  add r6.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.yzw, r2.zzzz, r6.xxyz, r4.yyzw
else
  mov r3.z, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t55.xywz, s2
add r2.z, r2.z, l(-0.506592)
mul_sat r2.z, r2.z, l(4.45097256)
lt r2.w, l(0.000000), r2.z
if_nz r2.w
  mul r2.z, r2.z, l(0.691650)
  mul r6.xyz, r2.zzzz, r4.yzwy
  mad r4.yzw, r6.xxyz, l(0.000000, -5.960464478E-008, -5.960464478E-008, -5.960464478E-008), r4.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyxx, t56.wxyz, s2
dp3 r8.x, l(-3.619990139E-007, -0.100000, 0.200000182, 0.000000), r0.xzwx
dp3 r8.y, l(0.100000, -3.619990139E-007, 1.817941637E-007, 0.000000), r0.xzwx
sample_indexable(texture2d)(float,float,float,float) r2.z, r8.xyxx, t59.yzxw, s1
dp3 r8.x, l(-0.100000, -3.619990139E-007, 0.200000182, 0.000000), r0.yzwy
dp3 r8.y, l(-3.619990139E-007, 0.100000, 1.817941637E-007, 0.000000), r0.yzwy
sample_indexable(texture2d)(float,float,float,float) r2.w, r8.xyxx, t59.yzwx, s1
dp3 r8.x, l(-3.619990139E-007, -0.100000, 0.200000182, 0.000000), r0.xywx
dp3 r8.y, l(0.100000, -3.619990139E-007, 1.817941637E-007, 0.000000), r0.xywx
sample_indexable(texture2d)(float,float,float,float) r3.w, r8.xyxx, t59.yzwx, s1
mul r2.z, r7.y, r2.z
mad r2.z, r2.w, r7.x, r2.z
mad r2.z, r3.w, r7.z, r2.z
mov_sat r6.x, r6.x
mad r2.z, r2.z, r6.x, l(-0.0834961012)
mul_sat r2.zw, r2.zzzz, l(0.000000, 0.000000, 2.558402, 147.603653)
add r2.zw, -r2.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r2.z, r2.z, l(0.135000)
deriv_rtx_fine r3.w, r2.z
deriv_rty_fine r2.z, r2.z
lt r6.x, l(0.000000), r2.w
ne r7.x, r3.w, l(0.000000)
or r7.x, r6.x, r7.x
ne r7.y, r2.z, l(0.000000)
or r7.x, r7.y, r7.x
if_nz r7.x
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.yzw, r6.yyzw
  mul r6.yzw, r6.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r6.yzw, r6.yyzw
  mad r6.yzw, r6.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r6.yzw, r7.xxyz, r8.xxyz, r6.yyzw
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t57.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.w, r3.xyxx, t58.yzwx, s2
  dp3 r8.x, r7.xyzx, r7.xyzx
  sqrt r8.x, r8.x
  max r8.x, r8.x, l(0.000010)
  rcp r8.y, r8.x
  mul r7.xyz, r7.xyzx, r8.yyyy
  if_nz r6.x
    mul r2.w, r2.w, l(0.900000)
    add r6.x, r5.z, l(1.000000)
    max r5.w, r6.x, l(0.001000)
    mul r8.yzw, r7.xxyz, l(0.000000, -1.000000, -1.000000, 1.000000)
    dp3 r6.x, r5.xywx, r8.yzwy
    mul r8.yzw, r5.xxyw, r6.xxxx
    div r8.yzw, r8.yyzw, r5.wwww
    mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.yzwy
    min r5.w, r1.w, r8.x
    add r5.w, -r1.w, r5.w
    mad r1.w, r2.w, r5.w, r1.w
    add r7.xyz, -r5.xyzx, r7.xyzx
    mad r5.xyz, r2.wwww, r7.xyzx, r5.xyzx
    add r7.xyz, -r4.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r6.xyz, -r6.yzwy, l(0.785095215, 0.785095215, 0.785095215, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r6.xyz, -r7.xyzx, r6.xyzx, -r4.yzwy
    mad r5.w, r2.x, r7.w, -r2.x
    mad r2.x, r2.w, r5.w, r2.x
    add r6.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r4.yzw, r2.wwww, r6.xxyz, r4.yyzw
    mov r6.xy, r5.xyxx
  else
    mov r6.xy, r5.xyxx
  endif
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.w, r3.w, l(0.010000)
  mul r2.z, r2.z, l(0.010000)
  deriv_rtx_fine r7.xy, r3.xyxx
  deriv_rty_fine r3.xy, r3.xyxx
  dp2 r5.w, r7.xyxx, r7.xyxx
  dp2 r6.w, r3.xyxx, r3.xyxx
  max r5.w, r5.w, l(0.001000)
  div r7.xy, r7.xyxx, r5.wwww
  max r5.w, r6.w, l(0.001000)
  div r3.xy, r3.xyxx, r5.wwww
  mul r3.xy, r2.zzzz, r3.xyxx
  mad r3.xy, r7.xyxx, r3.wwww, r3.xyxx
  mad r5.xy, -r3.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r6.xyxx
  dp3 r2.z, r5.xyzx, r5.xyzx
  rsq r2.z, r2.z
  mul r3.xyw, r2.zzzz, r5.xyxz
  mov r6.z, r5.z
  movc r5.xyz, r2.wwww, r6.xyzx, r3.xywx
endif
ge r2.z, l(0.000000), r4.x
discard_nz r2.z
sample_indexable(texture2d)(float,float,float,float) r3.xyw, v2.xyxx, t60.xywz, s2
mad r3.xyw, r3.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t61.xywz, s2
dp3 r2.w, r3.xywx, r3.xywx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r5.w, r2.w
mul r3.xyw, r3.xyxw, r5.wwww
add r5.w, r5.z, l(1.000000)
max r5.z, r5.w, l(0.001000)
mul r6.xyz, r3.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r5.w, r5.xyzx, r6.xyzx
mul r5.xyw, r5.wwww, r5.xyxz
div r5.xyz, r5.xywx, r5.zzzz
mad r3.xyw, -r3.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r5.xyxz
min r5.x, r1.w, r2.w
mul r6.w, r3.z, r2.z
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r7.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r8.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r3.xywx, r3.xywx
rsq r1.w, r1.w
mul r3.xyw, r1.wwww, r3.xyxw
mul r8.xyz, r8.xyzx, r3.yyyy
mad r7.xyz, r3.xxxx, r7.xyzx, r8.xyzx
mad r3.xyw, r3.wwww, r1.xyxz, r7.xyxz
dp3 r1.w, r3.xywx, r3.xywx
rsq r1.w, r1.w
mul r7.xyz, r1.wwww, r3.xywx
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r5.z, r8.xyzx, r8.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r5.z
min r5.y, r1.x, l(0.300000)
movc r1.xy, r2.wwww, l(1.000000,0,0,0), r5.xyxx
add r1.z, -r2.x, l(1.000000)
mul r1.z, r1.z, r1.z
max r1.x, r1.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r1.x, r1.z, r1.z, r1.x
add r1.x, r1.y, r1.x
sqrt r1.x, r1.x
min r1.x, r1.x, l(1.000000)
max r1.x, r1.x, l(0.001000)
sqrt r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
lt r5.xyz, r4.yzwy, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r1.y, r4.y, l(0.0773993731)
mad r8.xyz, r4.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r8.xyz, r8.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r8.xyz, r8.xyzx
mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r8.xyz, r8.xyzx
movc r6.x, r5.x, r1.y, r8.x
mul r1.yz, r4.zzwz, l(0.000000, 0.0773993731, 0.0773993731, 0.000000)
movc r6.yz, r5.yyzy, r1.yyzy, r8.yyzy
lt r1.y, l(0.000000), cb0[848].y
add r1.z, r0.y, -cb0[847].w
add r1.z, r1.z, cb0[848].x
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[848].x
mul_sat r1.z, r1.z, r2.x
add r1.z, -r1.z, l(1.000000)
mul r2.x, r1.z, cb0[848].y
add r5.x, -r1.x, l(1.000000)
mul r2.w, r5.x, l(0.160000)
mad r1.z, cb0[848].y, r1.z, l(-0.200000)
mul_sat r1.z, r1.z, l(1.250000)
mad r1.z, r1.z, r2.w, l(1.000000)
mad r2.z, -r2.z, r3.z, l(1.000000)
mad r8.w, r2.x, r2.z, r6.w
log r2.xzw, r6.xxyz
mul r2.xzw, r1.zzzz, r2.xxzw
exp r8.xyz, r2.xzwx
movc r6.xyzw, r1.yyyy, r8.xyzw, r6.xyzw
ftoi r1.yz, v0.yyxy
min r2.x, r2.y, l(0.160000)
add r2.yzw, -r0.xxyz, cb3[31].xxyz

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.y, r40.x, r41.x, r2.y
mad r2.z, r40.x, r41.y, r2.z
mad r2.w, r40.x, r41.z, r2.w

dp3 r3.z, r2.yzwy, r2.yzwy
rsq r3.z, r3.z
mul r4.yzw, r2.yyzw, r3.zzzz
mul r5.z, r5.x, r5.x
max r5.z, r5.z, l(0.001000)
mul r5.w, r5.x, r5.z
dp3 r7.w, -r4.yzwy, r7.xyzx
add r7.w, r7.w, r7.w
mad r8.xyz, r7.yzxy, -r7.wwww, -r4.zwyz
mad r3.xyw, r3.ywyx, r1.wwww, -r8.xyxz
mad r3.xyw, r5.wwww, r3.xyxw, r8.xyxz
dp3 r1.w, r3.xywx, r3.xywx
rsq r1.w, r1.w
mul r3.xyw, r1.wwww, r3.xyxw
and r1.w, l(0x80000000), cb0[829].x
dp3 r5.w, r7.xyzx, r4.yzwy
mov_sat r7.w, r5.w
add r8.x, r6.w, r7.w
log r8.x, r8.x
mul r1.x, r1.x, r8.x
exp r1.x, r1.x
add r1.x, r6.w, r1.x
add_sat r1.x, r1.x, l(-1.000000)
add r7.w, -r7.w, l(1.000000)
mul r8.x, r7.w, r7.w
mul r8.x, r7.w, r8.x
add r8.y, -r1.x, l(1.000000)
mad r1.x, r8.x, r8.y, r1.x
movc r1.x, r1.w, r1.x, l(1.000000)
mul r8.xy, l(-1.000000, 1.000000, 0.000000, 0.000000), cb2[71].xyxx
mul r8.xy, r3.yyyy, r8.xyxx
mad r8.xz, r3.wwww, cb2[71].yyxy, r8.xxyx
dp4 r9.x, cb2[72].xyzw, r0.xyzw
dp4 r9.y, cb2[73].xyzw, r0.xyzw
dp4 r9.z, cb2[74].xyzw, r0.xyzw
mov r8.y, r3.x
dp3 r10.x, cb2[72].xyzx, r8.xyzx
dp3 r10.y, cb2[73].xyzx, r8.xyzx
dp3 r10.z, cb2[74].xyzx, r8.xyzx
div r11.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r10.xyzx
lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r10.xyzx
lt r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r10.xyz, -r12.xyzx, r10.xyzx
itof r10.xyz, r10.xyzx
mad r9.xyz, r10.xyzx, cb2[75].xyzx, -r9.xyzx
mul r9.xyz, r11.xyzx, r9.xyzx
lt r10.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r9.xyz, r10.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r9.xyzx
min r8.w, r9.z, r9.y
min r8.w, r8.w, r9.x
mad r8.xyz, r8.xyzx, r8.wwww, r0.xyzx
add r8.xyz, r8.xyzx, -cb2[76].xyzx
dp3 r8.w, r8.xyzx, r8.xyzx
rsq r8.w, r8.w
mul r8.xyz, r8.wwww, r8.xyzx
mul r9.yzw, r8.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r9.x, l(0.282094806)
dp4 r8.w, r9.xyzw, cb2[68].xyzw
dp4 r10.x, r9.xyzw, cb2[69].xyzw
dp4 r9.x, r9.xyzw, cb2[70].xyzw
rcp r11.x, r8.w
rcp r11.y, r10.x
rcp r11.z, r9.x
iadd r8.w, l(-3), cb2[71].z
utof r8.w, r8.w
mul r8.w, r5.x, r8.w
lt r9.x, r8.w, l(1.000000)
mad_sat r9.y, r8.w, l(2.000000), l(-1.000000)
movc r8.w, r9.x, r9.y, r8.w
sample_l_indexable(texturecube)(float,float,float,float) r8.xyz, r8.xyzx, t21.xyzw, s5, r8.w
mul r8.xyz, r11.xyzx, r8.xyzx
sqrt r5.y, |r5.w|
mad r9.xy, r5.xyxx, l(0.996093750, 0.996093750, 0.000000, 0.000000), l(0.00195312500, 0.00195312500, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r9.xy, r9.xyxx, t7.xyzw, s5, l(0.000000)
mad r5.y, r2.x, r9.x, r9.y
mul r8.xyz, r5.yyyy, r8.xyzx
mad r9.xyz, r5.zzzz, l(0.137200, 0.306700, 1.063200, 0.000000), l(-0.298800, 0.091300, -0.599300, 0.000000)
mad r5.y, r7.w, l(0.377500), r9.x
max r5.y, r5.y, l(0.000000)
mad r10.xyz, r2.yzwy, r3.zzzz, -r7.xyzx
mad r10.xyz, r5.yyyy, r10.xyzx, r7.xyzx
dp3 r5.y, r10.xyzx, r10.xyzx
rsq r5.y, r5.y
mul r10.xyz, r5.yyyy, r10.xyzx
max r5.y, r7.w, l(0.563700)
mad r7.w, -r5.z, l(1.080300), l(0.650200)
mad r7.w, r7.w, r5.y, r9.y
mul r5.y, r5.y, r5.y
mad r5.y, r5.y, r9.z, r7.w
mul r7.w, r5.y, l(1.156400)
mul r9.xyz, r0.yyyy, cb2[9].xzyx
mad r9.xyz, cb2[8].xzyx, r0.xxxx, r9.xyzx
mad r9.xyz, cb2[10].xzyx, r0.zzzz, r9.xyzx
add r9.xyz, r9.xyzx, cb2[11].xzyx
lt r11.xyz, |r9.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r8.w, r11.y, r11.x
and r8.w, r11.z, r8.w
if_nz r8.w
  add r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r9.w, l(1), cb2[27].x
  if_nz r9.w
    utof r11.xyz, cb2[15].xyzx
    mul r11.xyz, r9.xyzx, r11.xyzx
    ftoi r12.xyz, r11.xyzx
    mov r12.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzw, t22.xyzw
    mul r13.xyzw, r12.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r9.w, r13.z
    mad r13.x, r9.w, l(4.000000), r13.x
    mad r13.z, r12.z, l(63.750000), -r9.w
    frc r11.xyz, r11.xyzx
    mad r11.xyz, r11.xyzx, r13.wwww, r13.xyzx
    add r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r12.xyz, cb2[17].xyzx
    div r9.xyz, r11.xyzx, r12.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r9.xyzx, t23.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r9.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r9.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r9.xyzx, t26.xyzw, s5, l(0.000000)
  mad r12.xyzw, r12.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r13.xyzw, r13.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r9.xyzw, r9.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r11.xyzw, r11.xyzw, cb2[26].xyzw
  mul r12.xyzw, r12.xyzw, cb2[26].xyzw
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  mul r9.xyzw, r9.xyzw, cb2[26].xyzw
  mov r14.x, r9.w
  mov r14.y, r12.w
  mov r14.z, r13.w
  dp3 r15.w, cb2[12].xyzx, r14.xyzx
  dp3 r15.y, cb2[13].xyzx, r14.xyzx
  dp3 r15.z, cb2[14].xyzx, r14.xyzx
  mul r14.xyz, r11.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r16.xyz, r12.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r17.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r18.xyw, r9.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
  mul r12.xyz, r12.xyzx, cb0[2].xxxx
  mul r13.xyz, r13.xyzx, cb0[2].xxxx
  mul r9.xyz, r9.xyzx, cb0[2].xxxx
  mul r19.xyz, r10.yyyy, cb2[13].xyzx
  mad r19.xyz, cb2[12].xyzx, r10.xxxx, r19.xyzx
  mad r19.xyz, cb2[14].xyzx, r10.zzzz, r19.xyzx
  mul r12.xyz, r7.wwww, r12.xyzx
  mul r12.xyz, r19.yyyy, r12.xyzx
  mad r11.xyz, r11.xyzx, r5.yyyy, r12.xyzx
  mul r12.xyz, r7.wwww, r13.xyzx
  mad r11.xyz, r12.xyzx, r19.zzzz, r11.xyzx
  mul r9.xyz, r7.wwww, r9.xyzx
  mad r9.xyz, r9.xyzx, r19.xxxx, r11.xyzx
  max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r11.xyz, r3.wxyw, cb0[2].yyyy
  mul r12.xyz, r11.yyyy, cb2[13].yzxy
  mad r12.xyz, cb2[12].yzxy, r11.xxxx, r12.xyzx
  mad r11.xyz, cb2[14].yzxy, r11.zzzz, r12.xyzx
  mul r12.yzw, r11.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r12.x, l(0.282094806)
  mov r13.x, r14.x
  mov r13.y, r16.x
  mov r13.z, r17.x
  mov r13.w, r18.x
  dp4 r11.x, r12.xyzw, r13.xyzw
  mov r13.x, r14.y
  mov r13.y, r16.y
  mov r13.z, r17.y
  mov r13.w, r18.y
  dp4 r11.y, r12.xyzw, r13.xyzw
  mov r18.x, r14.z
  mov r18.y, r16.z
  mov r18.z, r17.z
  dp4 r11.z, r12.xyzw, r18.xyzw
  max r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r15.x, r11.w
else
  mov r15.xyzw, cb0[3].xyzw
  mov r9.xyz, l(0,0,0,0)
  mov r11.xyz, l(0,0,0,0)
endif
if_z r8.w
  mul r12.xyz, r0.yyyy, cb2[29].xzyx
  mad r12.xyz, cb2[28].xzyx, r0.xxxx, r12.xyzx
  mad r12.xyz, cb2[30].xzyx, r0.zzzz, r12.xyzx
  add r12.xyz, r12.xyzx, cb2[31].xzyx
  lt r13.xyz, |r12.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r8.w, r13.y, r13.x
  and r8.w, r13.z, r8.w
  if_nz r8.w
    add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r8.w, l(1), cb2[47].x
    if_nz r8.w
      utof r13.xyz, cb2[35].xyzx
      mul r13.xyz, r12.xyzx, r13.xyzx
      ftoi r14.xyz, r13.xyzx
      mov r14.w, l(0)
      ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t27.xyzw
      mul r16.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
      frc r8.w, r16.z
      mad r16.x, r8.w, l(4.000000), r16.x
      mad r16.z, r14.z, l(63.750000), -r8.w
      frc r13.xyz, r13.xyzx
      mad r13.xyz, r13.xyzx, r16.wwww, r16.xyzx
      add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      utof r14.xyz, cb2[37].xyzx
      div r12.xyz, r13.xyzx, r14.xyzx
    endif
    sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r12.xyzx, t28.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r12.xyzx, t29.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r12.xyzx, t30.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzx, t31.xyzw, s5, l(0.000000)
    mad r14.xyzw, r14.xyzw, cb2[40].xyzw, cb2[39].xyzw
    mad r16.xyzw, r16.xyzw, cb2[42].xyzw, cb2[41].xyzw
    mad r12.xyzw, r12.xyzw, cb2[44].xyzw, cb2[43].xyzw
    mul r13.xyzw, r13.xyzw, cb2[46].xyzw
    mul r14.xyzw, r14.xyzw, cb2[46].xyzw
    mul r16.xyzw, r16.xyzw, cb2[46].xyzw
    mul r12.xyzw, r12.xyzw, cb2[46].xyzw
    mov r17.x, r12.w
    mov r17.y, r14.w
    mov r17.z, r16.w
    dp3 r15.w, cb2[32].xyzx, r17.xyzx
    dp3 r15.y, cb2[33].xyzx, r17.xyzx
    dp3 r15.z, cb2[34].xyzx, r17.xyzx
    mul r17.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r18.xyz, r14.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r19.xyz, r16.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r20.xyw, r12.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
    mul r14.xyz, r14.xyzx, cb0[2].xxxx
    mul r16.xyz, r16.xyzx, cb0[2].xxxx
    mul r12.xyz, r12.xyzx, cb0[2].xxxx
    mul r21.xyz, r10.yyyy, cb2[33].xyzx
    mad r21.xyz, cb2[32].xyzx, r10.xxxx, r21.xyzx
    mad r21.xyz, cb2[34].xyzx, r10.zzzz, r21.xyzx
    mul r14.xyz, r7.wwww, r14.xyzx
    mul r14.xyz, r21.yyyy, r14.xyzx
    mad r13.xyz, r13.xyzx, r5.yyyy, r14.xyzx
    mul r14.xyz, r7.wwww, r16.xyzx
    mad r13.xyz, r14.xyzx, r21.zzzz, r13.xyzx
    mul r12.xyz, r7.wwww, r12.xyzx
    mad r12.xyz, r12.xyzx, r21.xxxx, r13.xyzx
    max r9.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r12.xyz, r3.wxyw, cb0[2].yyyy
    mul r13.xyz, r12.yyyy, cb2[33].yzxy
    mad r12.xyw, cb2[32].yzyx, r12.xxxx, r13.xyxz
    mad r12.xyz, cb2[34].yzxy, r12.zzzz, r12.xywx
    mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
    mov r12.x, l(0.282094806)
    mov r14.x, r17.x
    mov r14.y, r18.x
    mov r14.z, r19.x
    mov r14.w, r20.x
    dp4 r13.x, r12.xyzw, r14.xyzw
    mov r14.x, r17.y
    mov r14.y, r18.y
    mov r14.z, r19.y
    mov r14.w, r20.y
    dp4 r13.y, r12.xyzw, r14.xyzw
    mov r20.x, r17.z
    mov r20.y, r18.z
    mov r20.z, r19.z
    dp4 r13.z, r12.xyzw, r20.xyzw
    max r11.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mov r15.x, r13.w
    mov r8.w, l(-1)
  else
    mov r8.w, l(0)
  endif
  if_z r8.w
    mul r12.xyz, r0.yyyy, cb2[49].xzyx
    mad r12.xyz, cb2[48].xzyx, r0.xxxx, r12.xyzx
    mad r12.xyz, cb2[50].xzyx, r0.zzzz, r12.xyzx
    add r12.xyz, r12.xyzx, cb2[51].xzyx
    lt r13.xyz, |r12.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r8.w, r13.y, r13.x
    and r8.w, r13.z, r8.w
    if_nz r8.w
      add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      and r8.w, l(1), cb2[67].x
      if_nz r8.w
        utof r13.xyz, cb2[55].xyzx
        mul r13.xyz, r12.xyzx, r13.xyzx
        ftoi r14.xyz, r13.xyzx
        mov r14.w, l(0)
        ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t32.xyzw
        mul r16.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
        frc r8.w, r16.z
        mad r16.x, r8.w, l(4.000000), r16.x
        mad r16.z, r14.z, l(63.750000), -r8.w
        frc r13.xyz, r13.xyzx
        mad r13.xyz, r13.xyzx, r16.wwww, r16.xyzx
        add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        utof r14.xyz, cb2[57].xyzx
        div r12.xyz, r13.xyzx, r14.xyzx
      endif
      sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r12.xyzx, t33.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r12.xyzx, t34.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r12.xyzx, t35.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzx, t36.xyzw, s5, l(0.000000)
      mad r14.xyzw, r14.xyzw, cb2[60].xyzw, cb2[59].xyzw
      mad r16.xyzw, r16.xyzw, cb2[62].xyzw, cb2[61].xyzw
      mad r12.xyzw, r12.xyzw, cb2[64].xyzw, cb2[63].xyzw
      mul r13.xyzw, r13.xyzw, cb2[66].xyzw
      mul r14.xyzw, r14.xyzw, cb2[66].xyzw
      mul r16.xyzw, r16.xyzw, cb2[66].xyzw
      mul r12.xyzw, r12.xyzw, cb2[66].xyzw
      mov r17.x, r12.w
      mov r17.y, r14.w
      mov r17.z, r16.w
      dp3 r15.w, cb2[52].xyzx, r17.xyzx
      dp3 r15.y, cb2[53].xyzx, r17.xyzx
      dp3 r15.z, cb2[54].xyzx, r17.xyzx
      mul r17.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r18.xyz, r14.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r19.xyz, r16.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r20.xyw, r12.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
      mul r14.xyz, r14.xyzx, cb0[2].xxxx
      mul r16.xyz, r16.xyzx, cb0[2].xxxx
      mul r12.xyz, r12.xyzx, cb0[2].xxxx
      mul r21.xyz, r10.yyyy, cb2[53].xyzx
      mad r21.xyz, cb2[52].xyzx, r10.xxxx, r21.xyzx
      mad r21.xyz, cb2[54].xyzx, r10.zzzz, r21.xyzx
      mul r14.xyz, r7.wwww, r14.xyzx
      mul r14.xyz, r21.yyyy, r14.xyzx
      mad r13.xyz, r13.xyzx, r5.yyyy, r14.xyzx
      mul r14.xyz, r7.wwww, r16.xyzx
      mad r13.xyz, r14.xyzx, r21.zzzz, r13.xyzx
      mul r12.xyz, r7.wwww, r12.xyzx
      mad r12.xyz, r12.xyzx, r21.xxxx, r13.xyzx
      max r9.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mul r12.xyz, r3.wxyw, cb0[2].yyyy
      mul r13.xyz, r12.yyyy, cb2[53].yzxy
      mad r12.xyw, cb2[52].yzyx, r12.xxxx, r13.xyxz
      mad r12.xyz, cb2[54].yzxy, r12.zzzz, r12.xywx
      mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
      mov r12.x, l(0.282094806)
      mov r14.x, r17.x
      mov r14.y, r18.x
      mov r14.z, r19.x
      mov r14.w, r20.x
      dp4 r13.x, r12.xyzw, r14.xyzw
      mov r14.x, r17.y
      mov r14.y, r18.y
      mov r14.z, r19.y
      mov r14.w, r20.y
      dp4 r13.y, r12.xyzw, r14.xyzw
      mov r20.x, r17.z
      mov r20.y, r18.z
      mov r20.z, r19.z
      dp4 r13.z, r12.xyzw, r20.xyzw
      max r11.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mov r15.x, r13.w
    endif
  endif
endif
dp3 r8.w, r11.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r11.xyz, -r8.wwww, r11.xyzx
mad r11.xyz, cb0[2].zzzz, r11.xyzx, r8.wwww
mul r12.xyzw, r15.xyzw, l(1.00000012, 1.00000012, 1.00000012, 1.00000012)
mul r13.xyz, r3.xywx, cb0[2].yyyy
mul r13.yzw, r13.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4_sat r8.w, r13.xyzw, r12.xyzw
mul r12.yzw, r3.xxyw, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r12.x, l(0.282094806)
dp4 r13.x, r12.xyzw, cb0[25].xyzw
dp4 r13.y, r12.xyzw, cb0[26].xyzw
dp4 r13.z, r12.xyzw, cb0[27].xyzw
max r3.xyw, r13.xyxz, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r3.xyw, r8.wwww, r3.xyxw, r11.xyxz
mul r3.xyw, r3.xyxw, r8.xyxz
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r1.yz, r1.yyzy
mul r1.yz, r1.yyzy, l(0.000000, 4159.000000, 3169.000000, 0.000000)
add r1.y, r1.z, r1.y
mul r1.y, r1.y, l(0.159154937)
frc r1.y, r1.y
mul r1.y, r1.y, l(39.478420)
sincos r8.x, r11.x, r1.y
mov r12.x, -r8.x
dp4 r13.x, r0.xyzw, cb0[586].xyzw
dp4 r13.y, r0.xyzw, cb0[587].xyzw
dp4 r1.y, r0.xyzw, cb0[588].xyzw
dp4 r1.z, r0.xyzw, cb0[589].xyzw
div r8.yz, r13.xxyx, r1.zzzz
lt r11.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r8.yyzy|
or r8.w, r11.z, r11.y
max r9.w, |r8.z|, |r8.y|
mad r9.w, r9.w, l(1.05263162), l(-1.000000)
mul_sat r9.w, r9.w, l(20.000000)
movc r9.w, r8.w, l(0), r9.w
add r5.w, |r5.w|, l(0.001000)
mad r8.yz, r8.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r13.xyzw, r8.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r14.xyzw, r8.yzyy, t4.xyzw, s5, l(0.000000)
div r1.y, r1.y, r1.z
max r1.y, r1.y, l(0.000000)
min r1.yw, r1.yyyx, l(0.000000, 0.999990, 0.000000, 1.000000)
mul r1.z, r1.y, l(8.000000)
round_ni r1.z, r1.z
ftoi r8.y, r1.z
ilt r8.z, r8.y, l(7)
iadd r10.w, r8.y, l(1)
movc r8.z, r8.z, r10.w, l(7)
mad r1.y, r1.y, l(8.000000), -r1.z
mad r1.z, r5.x, l(-0.337748349), l(1.000000)
add r10.w, -r5.w, l(1.000000)
mul r11.y, r10.w, r10.w
mul r11.y, r11.y, r11.y
mul r10.w, r10.w, r11.y
add r11.y, -r2.x, l(1.000000)
mov r12.y, r11.x
mov r11.z, l(1.000000)
mov r16.z, l(1.000000)
mov r17.z, l(1.000000)
mov r18.z, l(1.000000)
mov r19.z, l(0)
mov r12.z, r8.x
mov r20.xyz, l(0,0,0,0)
mov r21.xyz, l(0,0,0,0)
mov r8.x, l(0)
loop
  uge r11.w, r8.x, cb2[0].z
  breakc_nz r11.w
  imul null, r16.yw, l(0, 5, 0, 13), cb2[r8.x + 0].xxxx
  ushr r11.w, cb0[r16.y + 58].w, l(30)
  dp4 r22.x, r0.xyzw, cb0[r16.w + 378].xyzw
  dp4 r22.y, r0.xyzw, cb0[r16.w + 379].xyzw
  dp4 r22.z, r0.xyzw, cb0[r16.w + 380].xyzw
  ine r12.w, r11.w, l(2)
  if_nz r12.w
    dp4 r17.y, r0.xyzw, cb0[r16.w + 381].xyzw
    lt r23.xy, r17.yyyy, |r22.xyxx|
    or r17.w, r23.y, r23.x
    lt r18.w, r17.y, l(0.000000)
    or r17.w, r17.w, r18.w
    if_nz r17.w
      mov r23.xyz, l(0,0,0,0)
    else
      div r23.xyz, r22.xyzx, r17.yyyy
      mad r23.xy, r23.xyxx, cb0[r16.w + 385].xyxx, cb0[r16.w + 385].zwzz
    endif
    mov r18.w, l(0)
  else
    lt r19.w, r22.z, l(0.000000)
    lt r20.w, l(1.000000), r22.z
    or r18.w, r19.w, r20.w
    if_z r18.w
      add r19.w, l(1.000000), cb0[r16.w + 390].x
      dp2 r19.w, cb0[0].yyyy, r19.wwww
      add r19.w, -r19.w, l(1.000000)
      mov r11.x, cb0[r16.w + 382].x
      mad r24.xyz, r22.xyzx, r11.xxzx, cb0[r16.w + 382].yzwy
      mov r16.x, cb0[r16.w + 383].x
      mad r25.xyz, r22.xyzx, r16.xxzx, cb0[r16.w + 383].yzwy
      mov r17.x, cb0[r16.w + 384].x
      mad r26.xyz, r22.xyzx, r17.xxzx, cb0[r16.w + 384].yzwy
      lt r27.xy, |r22.xyxx|, r19.wwww
      and r11.x, r27.y, r27.x
      lt r27.xy, |r24.xyxx|, r19.wwww
      and r16.x, r27.y, r27.x
      lt r27.xy, |r25.xyxx|, r19.wwww
      and r17.x, r27.y, r27.x
      lt r27.xy, |r26.xyxx|, r19.wwww
      and r19.w, r27.y, r27.x
      mad r26.xy, r26.xyxx, cb0[r16.w + 388].xyxx, cb0[r16.w + 388].zwzz
      mad r25.xy, r25.xyxx, cb0[r16.w + 387].xyxx, cb0[r16.w + 387].zwzz
      movc r25.xyz, r17.xxxx, r25.xyzx, r26.xyzx
      mad r24.xy, r24.xyxx, cb0[r16.w + 386].xyxx, cb0[r16.w + 386].zwzz
      movc r24.xyz, r16.xxxx, r24.xyzx, r25.xyzx
      mov r18.xy, cb0[r16.w + 385].xyxx
      mov r19.xy, cb0[r16.w + 385].zwzz
      mad r22.xyz, r22.xyzx, r18.xyzx, r19.xyzx
      movc r23.xyz, r11.xxxx, r22.xyzx, r24.xyzx
      movc r18.x, r19.w, l(3), l(-1)
      movc r17.x, r17.x, l(2), r18.x
      movc r16.x, r16.x, l(1), r17.x
      movc r17.w, r11.x, l(0), r16.x
    else
      mov r23.xyz, l(0,0,0,0)
      mov r17.w, l(0)
    endif
    mov r17.y, l(-1)
  endif
  movc r11.x, r18.w, r17.y, r17.w
  ige r11.x, r11.x, l(0)
  if_nz r11.x
    mul r22.xyzw, cb0[1].xyxy, cb0[r16.w + 390].xxxx
    mul r24.xyzw, r12.yzyz, r22.zwzw
    mad r25.xyzw, r24.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r23.xyxy
    mul r22.xyzw, r12.xyxy, r22.xyzw
    mad r25.xyzw, r22.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r25.xyzw
    mov_sat r23.z, r23.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.x, r25.xyxx, t2.xxxx, s7, r23.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r25.zwzz, t2.xxxx, s7, r23.z
    add r11.x, r11.x, r16.x
    mad r25.xyzw, r24.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r23.xyxy
    mad r25.xyzw, r22.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r25.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r25.xyxx, t2.xxxx, s7, r23.z
    add r11.x, r11.x, r16.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r25.zwzz, t2.xxxx, s7, r23.z
    add r11.x, r11.x, r16.x
    mad r24.xyzw, r24.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r23.xyxy
    mad r22.xyzw, r22.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r24.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r22.xyxx, t2.xxxx, s7, r23.z
    add r11.x, r11.x, r16.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r22.zwzz, t2.xxxx, s7, r23.z
    add r11.x, r11.x, r16.x
    mul r11.x, r11.x, l(0.166666672)
  else
    mov r11.x, l(1.000000)
  endif
  add_sat r11.x, r11.x, cb0[r16.w + 390].y
  ieq r11.w, r11.w, l(2)
  if_nz r11.w
    if_nz r8.w
      mov r16.x, l(1.000000)
    endif
    if_z r8.w
      mov x1[0].x, r13.x
      mov x1[1].x, r13.y
      mov x1[2].x, r13.z
      mov x1[3].x, r13.w
      mov x1[4].x, r14.x
      mov x1[5].x, r14.y
      mov x1[6].x, r14.z
      mov x1[7].x, r14.w
      mov r17.x, x1[r8.y + 0].x
      mov r17.y, x1[r8.z + 0].x
      add r17.y, -r17.x, r17.y
      mad r17.x, r1.y, r17.y, r17.x
      exp r17.x, -r17.x
      add r17.x, r9.w, r17.x
      min r16.x, r17.x, l(1.000000)
    endif
  else
    mov r16.x, l(1.000000)
  endif
  ine r17.x, l(-1), cb0[r16.w + 389].x
  and r17.x, r11.w, r17.x
  if_nz r17.x
    imul null, r16.w, l(13), cb0[r16.w + 389].x
    dp4 r17.x, r0.xyzw, cb0[r16.w + 601].xyzw
    lt r17.y, r17.x, l(0.000000)
    lt r17.w, l(1.000000), r17.x
    or r17.y, r17.w, r17.y
    if_z r17.y
      dp4 r18.x, r0.xyzw, cb0[r16.w + 599].xyzw
      dp4 r18.y, r0.xyzw, cb0[r16.w + 600].xyzw
      mad r19.xy, r18.xyxx, cb0[r16.w + 606].xyxx, cb0[r16.w + 606].zwzz
      lt r18.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r18.xyxx|
      or r17.w, r18.y, r18.x
    else
      mov r19.xy, l(0,0,0,0)
      mov r17.xw, l(0,0,0,0)
    endif
    ige r17.w, r17.w, l(0)
    movc r17.y, r17.y, l(0), r17.w
    if_nz r17.y
      mov_sat r17.x, r17.x
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r17.x, r19.xyxx, t2.xxxx, s7, r17.x
    else
      mov r17.x, l(1.000000)
    endif
    add_sat r16.w, r17.x, cb0[r16.w + 611].y
    mul r11.x, r11.x, r16.w
  endif
  ige r16.w, cb0[r16.y + 62].x, l(0)
  if_nz r16.w
    ishl r16.w, cb0[r16.y + 62].x, l(2)
    mov r22.x, x0[r16.w + 0].x
    mov r23.x, x0[r16.w + 1].x
    mov r24.x, x0[r16.w + 3].x
    mov r22.y, x0[r16.w + 0].y
    mov r23.y, x0[r16.w + 1].y
    mov r24.y, x0[r16.w + 3].y
    mov r22.z, x0[r16.w + 0].z
    mov r23.z, x0[r16.w + 1].z
    mov r24.z, x0[r16.w + 3].z
    mov r22.w, x0[r16.w + 0].w
    mov r23.w, x0[r16.w + 1].w
    mov r24.w, x0[r16.w + 3].w
    dp4 r17.x, r0.xyzw, r22.xyzw
    dp4 r17.y, r0.xyzw, r23.xyzw
    dp4 r16.w, r0.xyzw, r24.xyzw
    div r17.xy, r17.xyxx, r16.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyw, r17.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r17.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r22.xyz, r17.xyxx, t13.xyzw, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r17.xyxx, t14.xywz, s1, l(0.000000)
    ieq r23.xyz, l(1, 2, 3, 0), cb0[r16.y + 62].xxxx
    movc r18.xyw, r23.xxxx, r19.xyxw, r18.xyxw
    movc r18.xyw, r23.yyyy, r22.xyxz, r18.xyxw
    movc r17.xyw, r23.zzzz, r17.xyxw, r18.xyxw
  else
    mov r17.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r16.w, cb1[0].x, cb0[r16.y + 58].w
  add r18.xyw, -r0.xyxz, cb0[r16.y + 59].xyxz
  dp3 r19.x, r18.xywx, r18.xywx
  rsq r19.y, r19.x
  mul r18.xyw, r18.xyxw, r19.yyyy
  add r19.y, r19.x, -cb0[r16.y + 59].w
  max r19.y, r19.y, l(0.001000)
  rcp r19.y, r19.y
  mad r19.y, cb0[r16.y + 59].w, r19.y, l(1.000000)
  rsq r19.y, r19.y
  add r19.y, -r19.y, l(1.000000)
  mul r19.y, r19.y, l(6.28318548)
  mul r19.x, r19.x, r19.x
  mad_sat r19.x, -r19.x, cb0[r16.y + 60].x, l(1.000000)
  mul r19.x, r19.x, r19.x
  mul r19.x, r19.x, r19.y
  dp3_sat r19.y, cb0[r16.y + 61].xyzx, r18.xywx
  add_sat r19.y, r19.y, -cb0[r16.y + 60].z
  mul_sat r19.y, r19.y, cb0[r16.y + 60].y
  mul r19.w, r19.y, r19.y
  mad r19.y, -r19.y, l(2.000000), l(3.000000)
  mul r19.y, r19.y, r19.w
  mul r19.x, r19.y, r19.x
  movc r18.xyw, r11.wwww, cb0[r16.y + 61].xyxz, r18.xyxw
  movc r11.w, r11.w, cb0[r16.y + 61].w, r19.x
  movc r18.xyw, r16.wwww, r18.xyxw, l(0,1.000000,0,0)
  movc r11.w, r16.w, r11.w, l(0)
  mad_sat r16.w, -r11.w, l(0.159154937), l(1.000000)
  mad r19.x, r16.w, l(-0.156583), l(1.57079637)
  add r16.w, -r16.w, l(1.000000)
  sqrt r16.w, r16.w
  mul r16.w, r16.w, r19.x
  movc r12.w, r12.w, r16.w, cb0[r16.y + 60].w
  mad_sat r12.w, r12.w, l(0.318309873), r5.z
  add r16.w, -r5.z, r12.w
  mad r16.w, -r16.w, r16.w, l(1.000000)
  sqrt r16.w, r16.w
  dp3 r19.x, r7.xyzx, r18.xywx
  max r16.w, r16.w, l(0.950000)
  add r19.y, -r16.w, l(1.000000)
  rsq r19.w, r19.y
  mul r19.y, r19.w, r19.y
  mul r20.w, r19.x, l(0.373837)
  mul r19.y, r19.y, l(0.668740)
  mad r21.w, r19.x, l(0.373837), r19.y
  ge r19.y, r19.y, |r20.w|
  mul r20.w, r21.w, r21.w
  mul r19.w, r19.w, r20.w
  mov_sat r19.x, r19.x
  movc r19.x, r19.y, r19.w, r19.x
  mul r16.w, r16.w, r19.x
  min r19.x, r16.w, l(1.000000)
  mul r22.xyz, r19.xxxx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  lt r19.y, l(0.000000), r16.w
  if_nz r19.y
    mad r18.xyw, r2.yzyw, r3.zzzz, r18.xyxw
    dp3 r19.y, r18.xywx, r18.xywx
    rsq r19.y, r19.y
    mul r18.xyw, r18.xyxw, r19.yyyy
    dp3 r19.y, r7.xyzx, r18.xywx
    dp3 r18.x, r4.yzwy, r18.xywx
    mul r18.y, r18.x, r18.x
    dp2 r18.y, r18.yyyy, r5.xxxx
    mad r18.y, r5.x, l(0.500000), r18.y
    add r18.y, r18.y, l(-1.000000)
    add r18.w, -r19.x, l(1.000000)
    mul r19.x, r18.w, r18.w
    mul r19.x, r19.x, r19.x
    mul r18.w, r18.w, r19.x
    mad r18.w, r18.y, r18.w, l(1.000000)
    mad r18.y, r18.y, r10.w, l(1.000000)
    mul r18.y, r18.y, r18.w
    mul r18.y, r1.z, r18.y
    mul r23.xyz, r18.yyyy, r22.zzzz
    add r18.x, -r18.x, l(1.000000)
    mul r18.y, r18.x, r18.x
    mul r18.y, r18.y, r18.y
    mul r18.x, r18.y, r18.x
    mad r18.x, r11.y, r18.x, r2.x
    mul r18.y, r12.w, r12.w
    mad r18.w, -r16.w, r18.y, r16.w
    mad r18.w, r18.w, r16.w, r18.y
    sqrt r18.w, r18.w
    mad r19.x, -r5.w, r18.y, r5.w
    mad r19.x, r19.x, r5.w, r18.y
    sqrt r19.x, r19.x
    mul r16.w, r16.w, r19.x
    mad r16.w, r5.w, r18.w, r16.w
    rcp r16.w, r16.w
    mul r16.w, r16.w, l(0.500000)
    mad r12.w, r12.w, r12.w, l(-1.000000)
    mul r18.w, r19.y, r19.y
    mad r12.w, r18.w, r12.w, l(1.000000)
    mul r12.w, r12.w, r12.w
    div r12.w, r18.y, r12.w
    mul r12.w, r16.w, r12.w
    mul r12.w, r18.x, r12.w
    mul r22.xyz, r12.wwww, r22.zzzz
  else
    mov r23.xyz, r22.zzzz
  endif
  mul r11.w, r11.w, r16.x
  mul r16.xyw, r11.wwww, cb0[r16.y + 58].xyxz
  mul r16.xyw, r17.xyxw, r16.xyxw
  mul r17.xyw, r11.xxxx, r23.xyxz
  min r11.x, r1.x, r11.x
  mul r18.xyw, r11.xxxx, r22.xyxz
  mad r20.xyz, r16.xywx, r17.xywx, r20.xyzx
  mad r21.xyz, r16.xywx, r18.xywx, r21.xyzx
  iadd r8.x, r8.x, l(1)
endloop
mov r8.xyz, r20.xyzx
mov r11.xzw, r21.xxyz
mov r12.xyz, l(1.000000,1.000000,1.000000,0)
mov r1.x, l(0)
loop
  uge r1.y, r1.x, cb2[0].w
  breakc_nz r1.y
  imul null, r1.y, l(5), cb2[r1.x + 0].y
  ushr r8.w, cb0[r1.y + 58].w, l(30)
  if_z r8.w
    and r9.w, cb1[0].x, cb0[r1.y + 58].w
    add r13.xyz, -r0.xyzx, cb0[r1.y + 59].xyzx
    dp3 r12.w, r13.xyzx, r13.xyzx
    ishr r12.w, r12.w, l(1)
    iadd r12.w, r12.w, l(0x1fbd22df)
    mul_sat r12.w, r12.w, cb0[r1.y + 60].x
    add r13.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r1.y + 58].xyzx
    mad r13.xyz, r12.wwww, r13.xyzx, cb0[r1.y + 58].xyzx
    movc r13.xyz, r9.wwww, r13.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r12.xyz, r12.xyzx, r13.xyzx
  else
    ige r9.w, cb0[r1.y + 62].x, l(0)
    if_nz r9.w
      ishl r9.w, cb0[r1.y + 62].x, l(2)
      mov r13.x, x0[r9.w + 0].x
      mov r14.x, x0[r9.w + 1].x
      mov r16.x, x0[r9.w + 3].x
      mov r13.y, x0[r9.w + 0].y
      mov r14.y, x0[r9.w + 1].y
      mov r16.y, x0[r9.w + 3].y
      mov r13.z, x0[r9.w + 0].z
      mov r14.z, x0[r9.w + 1].z
      mov r16.z, x0[r9.w + 3].z
      mov r13.w, x0[r9.w + 0].w
      mov r14.w, x0[r9.w + 1].w
      mov r16.w, x0[r9.w + 3].w
      dp4 r13.x, r0.xyzw, r13.xyzw
      dp4 r13.y, r0.xyzw, r14.xyzw
      dp4 r9.w, r0.xyzw, r16.xyzw
      div r13.xy, r13.xyxx, r9.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r13.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r13.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r13.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r18.xyz, l(1, 2, 3, 0), cb0[r1.y + 62].xxxx
      movc r14.xyz, r18.xxxx, r16.xyzx, r14.xyzx
      movc r14.xyz, r18.yyyy, r17.xyzx, r14.xyzx
      movc r13.xyz, r18.zzzz, r13.xyzx, r14.xyzx
    else
      mov r13.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r9.w, cb1[0].x, cb0[r1.y + 58].w
    ieq r12.w, r8.w, l(2)
    add r14.xyz, -r0.xyzx, cb0[r1.y + 59].xyzx
    dp3 r13.w, r14.xyzx, r14.xyzx
    rsq r14.w, r13.w
    mul r14.xyz, r14.wwww, r14.xyzx
    add r14.w, r13.w, -cb0[r1.y + 59].w
    max r14.w, r14.w, l(0.001000)
    rcp r14.w, r14.w
    mad r14.w, cb0[r1.y + 59].w, r14.w, l(1.000000)
    rsq r14.w, r14.w
    add r14.w, -r14.w, l(1.000000)
    mul r14.w, r14.w, l(6.28318548)
    mul r13.w, r13.w, r13.w
    mad_sat r13.w, -r13.w, cb0[r1.y + 60].x, l(1.000000)
    mul r13.w, r13.w, r13.w
    mul r13.w, r13.w, r14.w
    dp3_sat r14.w, cb0[r1.y + 61].xyzx, r14.xyzx
    add_sat r14.w, r14.w, -cb0[r1.y + 60].z
    mul_sat r14.w, r14.w, cb0[r1.y + 60].y
    mul r16.x, r14.w, r14.w
    mad r14.w, -r14.w, l(2.000000), l(3.000000)
    mul r14.w, r14.w, r16.x
    mul r13.w, r13.w, r14.w
    movc r14.xyz, r12.wwww, cb0[r1.y + 61].xyzx, r14.xyzx
    movc r12.w, r12.w, cb0[r1.y + 61].w, r13.w
    movc r14.xyz, r9.wwww, r14.xyzx, l(0,1.000000,0,0)
    movc r9.w, r9.w, r12.w, l(0)
    ine r8.w, r8.w, l(2)
    mad_sat r12.w, -r9.w, l(0.159154937), l(1.000000)
    mad r13.w, r12.w, l(-0.156583), l(1.57079637)
    add r12.w, -r12.w, l(1.000000)
    sqrt r12.w, r12.w
    mul r12.w, r12.w, r13.w
    movc r8.w, r8.w, r12.w, cb0[r1.y + 60].w
    mad_sat r8.w, r8.w, l(0.318309873), r5.z
    add r12.w, -r5.z, r8.w
    mad r12.w, -r12.w, r12.w, l(1.000000)
    sqrt r12.w, r12.w
    dp3 r13.w, r7.xyzx, r14.xyzx
    max r12.w, r12.w, l(0.950000)
    add r14.w, -r12.w, l(1.000000)
    rsq r16.x, r14.w
    mul r14.w, r14.w, r16.x
    mul r16.y, r13.w, l(0.373837)
    mul r14.w, r14.w, l(0.668740)
    mad r16.z, r13.w, l(0.373837), r14.w
    ge r14.w, r14.w, |r16.y|
    mul r16.y, r16.z, r16.z
    mul r16.x, r16.x, r16.y
    mov_sat r13.w, r13.w
    movc r13.w, r14.w, r16.x, r13.w
    mul r12.w, r12.w, r13.w
    min r13.w, r12.w, l(1.000000)
    mul r16.xyz, r13.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r14.w, l(0.000000), r12.w
    if_nz r14.w
      mad r14.xyz, r2.yzwy, r3.zzzz, r14.xyzx
      dp3 r14.w, r14.xyzx, r14.xyzx
      rsq r14.w, r14.w
      mul r14.xyz, r14.wwww, r14.xyzx
      dp3 r14.w, r7.xyzx, r14.xyzx
      dp3 r14.x, r4.yzwy, r14.xyzx
      mul r14.y, r14.x, r14.x
      dp2 r14.y, r14.yyyy, r5.xxxx
      mad r14.y, r5.x, l(0.500000), r14.y
      add r14.y, r14.y, l(-1.000000)
      add r13.w, -r13.w, l(1.000000)
      mul r14.z, r13.w, r13.w
      mul r14.z, r14.z, r14.z
      mul r13.w, r13.w, r14.z
      mad r13.w, r14.y, r13.w, l(1.000000)
      mad r14.y, r14.y, r10.w, l(1.000000)
      mul r13.w, r13.w, r14.y
      mul r13.w, r1.z, r13.w
      mul r17.xyz, r13.wwww, r16.zzzz
      add r13.w, -r14.x, l(1.000000)
      mul r14.x, r13.w, r13.w
      mul r14.x, r14.x, r14.x
      mul r13.w, r13.w, r14.x
      mad r13.w, r11.y, r13.w, r2.x
      mul r14.x, r8.w, r8.w
      mad r14.y, -r12.w, r14.x, r12.w
      mad r14.y, r14.y, r12.w, r14.x
      mad r14.z, -r5.w, r14.x, r5.w
      mad r14.z, r14.z, r5.w, r14.x
      sqrt r14.yz, r14.yyzy
      mul r12.w, r12.w, r14.z
      mad r12.w, r5.w, r14.y, r12.w
      rcp r12.w, r12.w
      mul r12.w, r12.w, l(0.500000)
      mad r8.w, r8.w, r8.w, l(-1.000000)
      mul r14.y, r14.w, r14.w
      mad r8.w, r14.y, r8.w, l(1.000000)
      mul r8.w, r8.w, r8.w
      div r8.w, r14.x, r8.w
      mul r8.w, r12.w, r8.w
      mul r8.w, r13.w, r8.w
      mul r16.xyz, r8.wwww, r16.zzzz
    else
      mov r17.xyz, r16.zzzz
    endif
    mul r14.xyz, r9.wwww, cb0[r1.y + 58].xyzx
    mul r13.xyz, r13.xyzx, r14.xyzx
    mul r14.xyz, r1.wwww, r16.xyzx
    mad r8.xyz, r13.xyzx, r17.xyzx, r8.xyzx
    mad r11.xzw, r13.xxyz, r14.xxyz, r11.xxzw
  endif
  iadd r1.x, r1.x, l(1)
endloop
mad r0.xyz, r1.wwww, r3.xywx, r11.xzwx
mul r0.xyz, r0.xyzx, cb0[823].zzzz
mul r0.xyz, r0.xyzx, r12.xyzx
ge r0.w, l(0.000100), r4.x
ge r1.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyzx
and r1.x, r1.y, r1.x
and r1.x, r1.z, r1.x
and r0.w, r0.w, r1.x
discard_nz r0.w
min r0.w, r6.w, l(1.000000)
dp3 r1.x, r9.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r1.yzw, -r1.xxxx, r9.xxyz
mad r1.xyz, cb0[2].zzzz, r1.yzwy, r1.xxxx
mul r2.xyzw, r15.xyzw, l(1.000000, 1.00000012, 1.00000012, 1.00000012)
mov r3.x, l(1.00000012)
mov r3.yzw, cb0[2].xxxx
mul r2.xyzw, r2.xyzw, r3.xyzw
dp4 r1.w, r2.xyzw, cb0[22].xyzw
mul r3.x, r1.w, r5.y
dp2 r1.w, r2.yxyy, cb0[22].xyxx
mul r4.x, r1.w, r7.w
dp2 r1.w, r2.zxzz, cb0[22].xzxx
mul r7.x, r1.w, r7.w
dp2 r1.w, r2.wxww, cb0[22].xwxx
mul r9.x, r1.w, r7.w
dp4 r1.w, r2.xyzw, cb0[23].xyzw
mul r3.y, r1.w, r5.y
dp2 r1.w, r2.yxyy, cb0[23].xyxx
mul r4.y, r1.w, r7.w
dp2 r1.w, r2.zxzz, cb0[23].xzxx
mul r7.y, r1.w, r7.w
dp2 r1.w, r2.wxww, cb0[23].xwxx
mul r9.y, r1.w, r7.w
dp4 r1.w, r2.xyzw, cb0[24].xyzw
mul r3.z, r1.w, r5.y
dp2 r1.w, r2.yxyy, cb0[24].xyxx
mul r4.z, r1.w, r7.w
dp2 r1.w, r2.zxzz, cb0[24].xzxx
mul r7.z, r1.w, r7.w
dp2 r1.w, r2.wxww, cb0[24].xwxx
mul r9.z, r1.w, r7.w
mul r2.xyz, r10.yyyy, r4.xyzx
mul r2.xyz, r2.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000)
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r3.xyz, r10.zzzz, r7.xyzx
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r3.xyz, r10.xxxx, r9.xyzx
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.xyz, r1.xyzx, r2.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
mul r1.xyz, r1.xyzx, cb0[823].xxxx
mad r1.xyz, r8.xyzx, cb0[823].yyyy, r1.xyzx
mul r1.xyz, r1.xyzx, r12.xyzx
mad r0.xyz, r1.xyzx, r6.xyzx, r0.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, v0.w
ret
// Approximately 1302 instruction slots used
