//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:55 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   14        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
mov r1.xy, v2.xyxx
mov r1.z, l(1.000000)
dp3 r2.x, l(2.21666145, -2.02148771, 1.40241313, 0.000000), r1.xyzx
dp3 r2.y, l(2.02148771, 2.21666145, -0.619074583, 0.000000), r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r2.xyxx, t11.wxyz, s2
log r2.xyzw, r0.yzwy
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r3.xyzw, r0.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r0.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r2.xyzw, r3.xyzw, r4.xyzw, r2.xyzw
mad r0.yzw, r2.xxyz, l(0.000000, 0.999999881, 0.999999881, 0.999999881), l(0.000000, 0.055000, 0.055000, 0.055000)
mul r0.yzw, r0.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r0.yzw, r0.yyzw
mul r0.yzw, r0.yyzw, l(0.000000, 2.400000, 2.400000, 2.400000)
exp r0.yzw, r0.yyzw
mul r1.w, r2.w, l(0.0773993731)
lt r3.xyz, r2.wyzw, l(0.0404500067, 0.0404500067, 0.0404500067, 0.000000)
mul r2.xy, r2.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r0.zw, r3.yyyz, r2.xxxy, r0.zzzw
movc r0.y, r3.x, r1.w, r0.y
sqrt r2.xyzw, r0.yzwy
mul r0.yzw, r2.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
add r0.yz, r0.zzzz, r0.yywy
mad r3.x, r2.z, l(0.250000), r0.y
mad r3.z, r2.z, l(-0.250000), r0.z
movc r0.xy, r0.xxxx, r3.xyxx, r3.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.zw, l(0,0,0,0.335410178)
dp3 r0.x, l(2.21667147, -2.02147651, 1.40240240, 0.000000), r1.xyzx
dp3 r0.y, l(2.02147651, 2.21667147, -0.619074047, 0.000000), r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t12.xyzw, s2
mad r0.xyz, r0.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r2.x, l(0.738890529, -0.673825502, 0.000000, 0.000000), r0.xyxx
dp2 r2.y, l(0.673825502, 0.738890529, 0.000000, 0.000000), r0.xyxx
mov r2.z, r0.z
dp3 r0.x, r2.xyzx, r2.xyzx
sqrt r0.x, r0.x
max r0.x, r0.x, l(0.000010)
rcp r0.y, r0.x
mul r2.xy, r0.yyyy, r2.xyxx
mad r0.y, r2.z, r0.y, l(1.000000)
max r2.w, r0.y, l(0.001000)
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v2.xyxx, t14.wxyz, s2
mad r0.yzw, r0.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
dp3 r1.w, r0.yzwy, r0.yzwy
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.z, r1.w
min r3.x, r0.x, r1.w
mul r0.xyz, r0.yzwy, r2.zzzz
mul r4.xyz, r0.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r2.xywx, r4.xyzx
mul r2.xyz, r0.wwww, r2.xywx
div r2.xyz, r2.xyzx, r2.wwww
mad r0.xyz, -r0.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v5.xyzx
mul r2.xyz, r0.yyyy, r2.xyzx
dp3 r0.y, v4.xyzx, v4.xyzx
rsq r0.y, r0.y
mul r4.xyz, r0.yyyy, v4.xyzx
mad r0.xyw, r0.xxxx, r4.xyxz, r2.xyxz
dp3 r1.w, v3.xyzx, v3.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, v3.xyzx
mad r0.xyz, r0.zzzz, r2.xyzx, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r0.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
add r0.x, r0.w, r0.x
min r3.y, r0.x, l(0.300000)
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
movc r0.xy, r0.xxxx, l(1.000000,0,0,0), r3.xyxx
add r0.z, r0.x, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
dp3 r2.x, l(2.21667147, -2.02147651, 1.40240240, 0.000000), r1.xyzx
dp3 r2.y, l(2.02147651, 2.21667147, -0.619074047, 0.000000), r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t12.xywz, s2
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r0.z, r0.z, r0.x
add r0.x, r0.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
and r0.x, l(8), cb1[0].y
movc r0.x, r0.x, l(25), l(24)
mul r0.yzw, l(0.000000, 0.597202, 0.930111, 1.000000), cb3[37].yyyy
max r1.x, r0.w, r0.z
max r1.x, r0.y, r1.x
lt r1.x, r1.x, l(0.010000)
movc r1.y, r1.x, l(0), l(3)
imad r0.x, r1.y, l(32), r0.x
utof r0.x, r0.x
mul o2.w, r0.x, l(0.00392156886)
mov o2.xy, l(1.000000,0,0,0)
ieq r0.x, r1.x, l(0)
movc o3.w, r1.x, l(0), l(1.000000)
and o3.xyz, r0.yzwy, r0.xxxx
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
ret
// Approximately 125 instruction slots used
