//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:49 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_dudv1_matU;    // Index:    0
//       float3 material_dudv1_matV;    // Index:    1
//       float3 Layer2_normal_matU;     // Index:    2
//       float3 Layer2_normal_matV;     // Index:    3
//
//   } resourceTables__materialData;    // Index:    0-3.z            Components:    15
                                        // Textures:  t11-t36
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_3__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_3__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_3__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_3__ao    texture  float4          2d   15        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   22        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_6__ao    texture  float4          2d   27        1
// resourceTables__materialData.Layer2_normal    texture  float4          2d   30        1
// resourceTables__materialData.Layer2_alpha    texture  float4          2d   31        1
// resourceTables__materialData.layer_8__diffuse    texture  float4          2d   32        1
// resourceTables__materialData.layer_8__gloss    texture  float4          2d   34        1
// resourceTables__materialData.layer_8__emissive    texture  float4          2d   35        1
// resourceTables__materialData.layer_8__alpha    texture  float4          2d   36        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t36
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, cb4[0].xyzx, r2.xyzx
dp3 r3.y, cb4[1].xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r3.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(3.49678469), cb3[35].x
frc r1.w, r1.w
add r2.x, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.124630, 2.124630)
add r2.y, l(0.142988503), cb3[35].x
mul r2.xy, r2.xyxx, l(0.150000, 3.49678469, 0.000000, 0.000000)
frc r2.y, r2.y
add r2.y, r2.y, l(-0.500000)
mul r2.y, r2.y, l(0.150000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mul r2.zw, v2.xxxy, l(0.000000, 0.000000, 8.000000, 8.000000)
add r3.xy, v2.xyxx, v2.xyxx
mad r4.xy, r0.zwzz, r2.xxxx, v2.xyxx
mad r5.xy, r0.zwzz, r2.yyyy, v2.xyxx
mov r4.z, l(1.000000)
dp3 r2.x, l(0.999993920, -0.00349065312, 0.00174835324, 0.000000), r4.xyzx
dp3 r2.y, l(0.00349065312, 0.999993920, -0.00174230337, 0.000000), r4.xyzx
mov r5.z, l(1.000000)
dp3 r6.x, l(0.999993920, -0.00349065312, 0.00174835324, 0.000000), r5.xyzx
dp3 r6.y, l(0.00349065312, 0.999993920, -0.00174230337, 0.000000), r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t12.xyzw, s2
lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r7.xyz, r7.xyzx
mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r7.xyz, r7.xyzx
mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t13.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t14.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r9.x, v2.xyxx, t15.wxyz, s2
dp3 r3.z, r8.xyzx, r8.xyzx
sqrt r3.z, r3.z
max r10.x, r3.z, l(0.000010)
rcp r3.z, r10.x
mul r11.xyz, r3.zzzz, r8.xyzx
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, l(0.160000)
mul r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r2.zwzz, t16.wxyz, s2
mov_sat r12.x, r12.x
lt r3.w, l(0.000000), r12.x
if_nz r3.w
  lt r13.xyz, r12.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r12.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r12.yzw, r12.yyzw
  mul r12.yzw, r12.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r12.yzw, r12.yyzw
  mad r12.yzw, r12.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r12.yzw, r13.xxyz, r14.xxyz, r12.yyzw
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r2.zwzz, t17.xyzw, s2
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.w, r2.zwzz, t18.yzwx, s2
  dp3 r4.w, r13.xyzx, r13.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r13.xyz, r5.wwww, r13.xyzx
  mul r12.yzw, r7.xxyz, r12.yyzw
  mad r5.w, r8.z, r3.z, l(1.000000)
  max r11.w, r5.w, l(0.001000)
  mul r14.xyz, r13.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r5.w, r11.xywx, r14.xyzx
  mul r14.xyz, r5.wwww, r11.xywx
  div r14.xyz, r14.xyzx, r11.wwww
  mad r13.xyz, -r13.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r14.xyzx
  min r4.w, r4.w, r10.x
  add r4.w, -r10.x, r4.w
  mad r10.x, r12.x, r4.w, r10.x
  mad r8.xyz, -r8.xyzx, r3.zzzz, r13.xyzx
  mad r11.xyz, r12.xxxx, r8.xyzx, r11.xyzx
  mad r3.z, r0.z, r3.w, -r0.z
  mad r0.z, r12.x, r3.z, r0.z
  mad r8.xyz, r12.yzwy, l(0.488646924, 0.488646924, 0.488646924, 0.000000), -r7.xyzx
  mad r7.xyz, r12.xxxx, r8.xyzx, r7.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.zwzz, t20.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.z, v2.xyxx, t23.yzxw, s2
mov_sat r8.x, r8.x
mul r3.w, r3.z, r8.x
lt r3.w, r3.w, l(0.500000)
mad r4.w, -r3.z, r8.x, l(1.000000)
mad r4.w, -r4.w, l(2.000000), l(0.333374023)
mul_sat r4.w, r4.w, l(1.195563)
add r4.w, -r4.w, l(1.000000)
movc r3.w, r3.w, l(1.000000), r4.w
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  lt r12.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r12.xyzx, r13.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r2.zwzz, t21.xyzw, s2
  mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t22.yzxw, s2
  dp3 r2.w, r12.xyzx, r12.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r4.w, r2.w
  mul r12.xyz, r4.wwww, r12.xyzx
  mul r8.xyz, r7.xyzx, r8.xyzx
  add r4.w, r11.z, l(1.000000)
  max r11.w, r4.w, l(0.001000)
  mul r13.xyz, r12.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r4.w, r11.xywx, r13.xyzx
  mul r13.xyz, r4.wwww, r11.xywx
  div r13.xyz, r13.xyzx, r11.wwww
  mad r12.xyz, -r12.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r13.xyzx
  min r2.w, r2.w, r10.x
  add r2.w, -r10.x, r2.w
  mad r10.x, r3.w, r2.w, r10.x
  add r12.xyz, -r11.xyzx, r12.xyzx
  mad r11.xyz, r3.wwww, r12.xyzx, r11.xyzx
  mad r2.z, r0.z, r2.z, -r0.z
  mad r0.z, r3.w, r2.z, r0.z
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r7.xyzx
  mad r7.xyz, r3.wwww, r8.xyzx, r7.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyxx, t24.xyzw, s2
dp3 r2.z, v4.xyzx, v4.xyzx
rsq r2.z, r2.z
mul r12.xyz, r2.zzzz, v4.xyzx
dp3 r2.z, v5.xyzx, v5.xyzx
rsq r2.z, r2.z
mul r13.xyz, r2.zzzz, v5.xyzx
dp3 r2.z, r11.xyzx, r11.xyzx
rsq r2.z, r2.z
mul r14.xyz, r2.zzzz, r11.xyzx
mul r15.xyz, r13.xyzx, r14.yyyy
mad r14.xyw, r14.xxxx, r12.xyxz, r15.xyxz
mad r14.xyz, r14.zzzz, r1.xyzx, r14.xywx
dp3 r2.z, r14.xyzx, r14.xyzx
rsq r2.z, r2.z
mul r2.z, r2.z, r14.y
mad_sat r2.z, r2.z, l(0.500000), l(0.500000)
mul r2.z, r2.z, r3.z
add r2.w, r8.w, l(-0.0560302995)
mul_sat r2.w, r2.w, l(1.52126193)
mad r2.z, r2.z, r2.w, l(0.00732422015)
mul_sat r2.zw, r2.zzzz, l(0.000000, 0.000000, 100000000.000000, 1.39676118)
mul r2.z, r2.z, l(1.200000)
deriv_rtx_fine r3.z, r2.z
deriv_rty_fine r2.z, r2.z
lt r3.w, l(0.000000), r2.w
ne r4.w, r3.z, l(0.000000)
or r4.w, r3.w, r4.w
ne r5.w, r2.z, l(0.000000)
or r4.w, r4.w, r5.w
if_nz r4.w
  lt r14.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r15.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r14.xyzx, r15.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.zw, r3.xyxx, t26.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r3.xyxx, t27.xywz, s2
  mul r5.w, r6.w, r6.w
  if_nz r3.w
    sample_indexable(texture2d)(float,float,float,float) r14.xyz, r3.xyxx, t25.xyzw, s2
    mad r14.xyz, r14.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
    dp3 r3.w, r14.xyzx, r14.xyzx
    sqrt r3.w, r3.w
    rcp r6.w, r3.w
    add r3.w, -r10.x, r3.w
    mad r10.x, r2.w, r3.w, r10.x
    mad r14.xyz, r14.xyzx, r6.wwww, -r11.xyzx
    mad r11.xyz, r2.wwww, r14.xyzx, r11.xyzx
    mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r7.xyzx
    mad r7.xyz, r2.wwww, r8.xyzx, r7.xyzx
    add r3.w, -r0.z, r6.z
    mad r0.z, r2.w, r3.w, r0.z
    add r3.w, -r9.x, r4.w
    mad r9.x, r2.w, r3.w, r9.x
    mad r3.w, r5.w, l(0.160000), -r0.w
    mad r0.w, r2.w, r3.w, r0.w
    mov r8.xy, r11.xyxx
  else
    mov r8.xy, r11.xyxx
  endif
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.z, r3.z, l(0.010000)
  mul r2.z, r2.z, l(0.010000)
  deriv_rtx_fine r6.zw, r3.xxxy
  deriv_rty_fine r3.xy, r3.xyxx
  dp2 r3.w, r6.zwzz, r6.zwzz
  dp2 r4.w, r3.xyxx, r3.xyxx
  max r3.w, r3.w, l(0.001000)
  div r6.zw, r6.zzzw, r3.wwww
  max r3.w, r4.w, l(0.001000)
  div r3.xy, r3.xyxx, r3.wwww
  mul r3.xy, r2.zzzz, r3.xyxx
  mad r3.xy, r6.zwzz, r3.zzzz, r3.xyxx
  mad r11.xy, -r3.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r2.z, r11.xyzx, r11.xyzx
  rsq r2.z, r2.z
  mul r3.xyz, r2.zzzz, r11.xyzx
  mov r8.z, r11.z
  movc r11.xyz, r2.wwww, r8.xyzx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t31.yzxw, s2
mov_sat r2.z, r2.z
lt r2.w, l(0.000000), r2.z
if_nz r2.w
  dp2 r2.w, cb4[2].xyxx, cb4[2].xyxx
  rsq r2.w, r2.w
  mul r3.xy, r2.wwww, cb4[2].xyxx
  dp3 r8.x, cb4[2].xyzx, r4.xyzx
  dp3 r8.y, cb4[3].xyzx, r4.xyzx
  dp3 r4.x, cb4[2].xyzx, r5.xyzx
  dp3 r4.y, cb4[3].xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r8.xyxx, t30.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t30.xyzw, s2
  add r4.xyz, -r5.xyzx, r4.xyzx
  mad r4.xyz, r1.wwww, r4.xyzx, r5.xyzx
  mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r5.x, r3.xyxx, r4.xyxx
  mov r3.z, -r3.y
  dp2 r5.y, r3.zxzz, r4.xyxx
  mov r5.z, r4.z
  dp3 r2.w, r5.xyzx, r5.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.x, r2.w
  mul r3.xyz, r3.xxxx, r5.xyzx
  add r3.w, r11.z, l(1.000000)
  max r11.w, r3.w, l(0.001000)
  mul r4.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r11.xywx, r4.xyzx
  mul r4.xyz, r3.wwww, r11.xywx
  div r4.xyz, r4.xyzx, r11.wwww
  mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
  min r2.w, r2.w, r10.x
  add r2.w, -r10.x, r2.w
  mad r10.x, r2.z, r2.w, r10.x
  add r3.xyz, -r11.xyzx, r3.xyzx
  mad r11.xyz, r2.zzzz, r3.xyzx, r11.xyzx
  mul r3.xyz, r2.zzzz, r7.xyzx
  mad r7.xyz, r3.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r7.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r2.xyxx, t32.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r6.xyxx, t32.xyzw, s2
add r4.xyzw, -r3.xyzw, r4.xyzw
mad r3.xyzw, r1.wwww, r4.xyzw, r3.xyzw
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t36.xywz, s2
add r2.w, r3.w, l(-0.305882)
mul_sat r2.w, r2.w, l(1.23906684)
mad_sat r2.z, r2.z, r2.w, l(-0.537255)
lt r2.w, l(0.000000), r2.z
if_nz r2.w
  lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t13.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r6.xyxx, t13.xyzw, s2
  add r5.xyz, -r4.xyzx, r5.xyzx
  mad r4.xyz, r1.wwww, r5.xyzx, r4.xyzx
  mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r5.x, l(0.999993920, -0.00349065312, 0.000000, 0.000000), r4.xyxx
  dp2 r5.y, l(0.00349065312, 0.999993920, 0.000000, 0.000000), r4.xyxx
  sample_indexable(texture2d)(float,float,float,float) r4.xy, r2.xyxx, t34.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r6.zw, r6.xyxx, t34.yzxw, s2
  add r6.zw, -r4.xxxy, r6.zzzw
  mad r4.xy, r1.wwww, r6.zwzz, r4.xyxx
  sample_indexable(texture2d)(float,float,float,float) r2.xyw, r2.xyxx, t35.xywz, s1
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t35.xyzw, s1
  add r6.xyz, -r2.xywx, r6.xyzx
  mad r2.xyw, r1.wwww, r6.xyxz, r2.xyxw
  mov r5.z, r4.z
  dp3 r1.w, r5.xyzx, r5.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r3.w, r1.w
  mul r2.xyw, r2.zzzz, r2.xyxw
  mul r4.y, r4.y, r4.y
  add r1.w, -r10.x, r1.w
  mad r10.x, r2.z, r1.w, r10.x
  mad r5.xyz, r5.xyzx, r3.wwww, -r11.xyzx
  mad r11.xyz, r2.zzzz, r5.xyzx, r11.xyzx
  mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r7.xyzx
  mad r7.xyz, r2.zzzz, r3.xyzx, r7.xyzx
  add r1.w, -r0.z, r4.x
  mad r0.z, r2.z, r1.w, r0.z
  add r1.w, -r9.x, l(1.000000)
  mad r9.x, r2.z, r1.w, r9.x
  mad r1.w, r4.y, l(0.160000), -r0.w
  mad r0.w, r2.z, r1.w, r0.w
  mul r2.xyz, r2.xywx, l(4.000000, 4.000000, 4.000000, 0.000000)
else
  mov r2.xyz, l(0,0,0,0)
endif
dp3 r1.w, r11.xyzx, r11.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r11.xyzx
mul r4.xyz, r13.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r12.xyxz, r4.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.w
min r10.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r10.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.z, r0.z, r0.z, r1.z
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r9.y, -r0.z, l(1.000000)
lt r0.z, r7.x, l(0.040450)
mul r1.y, r7.x, l(0.0773993805)
add r1.zw, r7.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.z, r0.z, r1.y, r1.z
lt r1.y, r7.y, l(0.040450)
mul r1.z, r7.y, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
lt r1.z, r7.z, l(0.040450)
mul r1.w, r7.z, l(0.0773993805)
add r2.w, r7.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r1.z, r1.z, r1.w, r2.w
mul r2.xyz, r2.xyzx, cb1[3].xxxx
and r1.w, l(8), cb1[0].y
max r2.w, r2.z, r2.y
max r2.w, r2.w, r2.x
lt r2.w, l(0.0000153787005), r2.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.zzzz
sqrt r5.yz, r1.yyzy
mul r1.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r6.x, r5.z, l(0.250000), r1.x
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r1.y
and r1.xy, r4.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.w, l(1), l(0)
and r0.w, r2.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul r9.z, r0.z, l(0.00392156886)
and o3.xyz, r2.xyzx, r2.wwww
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r9.w, l(0)
mov o2.xyzw, r9.xwyz
mov o3.w, l(0)
ret
// Approximately 401 instruction slots used
