//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:23 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t36
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__batchData.giVolumesInd_1    texture  float4          3d   27        1
// resourceTables__batchData.giVolumesSH0_1    texture  float4          3d   28        1
// resourceTables__batchData.giVolumesSH1_1    texture  float4          3d   29        1
// resourceTables__batchData.giVolumesSH2_1    texture  float4          3d   30        1
// resourceTables__batchData.giVolumesSH3_1    texture  float4          3d   31        1
// resourceTables__batchData.giVolumesInd_2    texture  float4          3d   32        1
// resourceTables__batchData.giVolumesSH0_2    texture  float4          3d   33        1
// resourceTables__batchData.giVolumesSH1_2    texture  float4          3d   34        1
// resourceTables__batchData.giVolumesSH2_2    texture  float4          3d   35        1
// resourceTables__batchData.giVolumesSH3_2    texture  float4          3d   36        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   41        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   42        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   43        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[36], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture3d (float,float,float,float) t27
dcl_resource_texture3d (float,float,float,float) t28
dcl_resource_texture3d (float,float,float,float) t29
dcl_resource_texture3d (float,float,float,float) t30
dcl_resource_texture3d (float,float,float,float) t31
dcl_resource_texture3d (float,float,float,float) t32
dcl_resource_texture3d (float,float,float,float) t33
dcl_resource_texture3d (float,float,float,float) t34
dcl_resource_texture3d (float,float,float,float) t35
dcl_resource_texture3d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.x, r1.xyzw, cb3[12].xyzw
dp4 r0.y, r1.xyzw, cb3[13].xyzw
dp4 r0.z, r1.xyzw, cb3[14].xyzw
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb0[857].xyzw
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
dp4 r1.x, r0.xyzw, cb0[858].xyzw
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
sample_indexable(texture2d)(float,float,float,float) r1.x, v2.xyxx, t43.zxyw, s2
mul_sat r1.x, r1.x, l(100000000.000000)
ge r1.y, l(0.000000), r1.x
discard_nz r1.y
dp3 r1.y, v3.xyzx, v3.xyzx
rsq r1.y, r1.y
mul r1.yzw, r1.yyyy, v3.xxyz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t42.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r2.w, r2.xyzx, r2.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r2.w, r2.w
mul r2.xyz, r2.wwww, r2.xyzx
dp3 r2.w, v4.xyzx, v4.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, v5.xyzx
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
mul r2.xyz, r2.wwww, r2.xyzx
mul r4.xyz, r4.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r3.xyxz, r4.xyxz
mad r1.yzw, r2.zzzz, r1.yyzw, r2.xxyw
dp3 r2.x, r1.yzwy, r1.yzwy
rsq r2.x, r2.x
mul r1.yzw, r1.yyzw, r2.xxxx
ftoi r2.xy, v0.yxyy
add r3.xyz, -r0.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r3.x, r40.x, r41.x, r3.x
mad r3.y, r40.x, r41.y, r3.y
mad r3.z, r40.x, r41.z, r3.z

dp3 r2.z, r3.xyzx, r3.xyzx
rsq r2.z, r2.z
mul r4.xyz, r2.zzzz, r3.xyzx
mul r5.xy, l(-1.000000, 1.000000, 0.000000, 0.000000), cb2[71].xyxx
mul r5.xy, r1.wwww, r5.xyxx
mad r5.xz, r1.yyyy, cb2[71].yyxy, r5.xxyx
dp3 r2.w, r1.yzwy, r4.xyzx
dp4 r6.x, cb2[72].xyzw, r0.xyzw
dp4 r6.y, cb2[73].xyzw, r0.xyzw
dp4 r6.z, cb2[74].xyzw, r0.xyzw
mov r5.y, r1.z
dp3 r7.x, cb2[72].xyzx, r5.xyzx
dp3 r7.y, cb2[73].xyzx, r5.xyzx
dp3 r7.z, cb2[74].xyzx, r5.xyzx
div r8.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r7.xyzx
lt r9.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r7.xyzx
lt r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r7.xyz, -r9.xyzx, r7.xyzx
itof r7.xyz, r7.xyzx
mad r6.xyz, r7.xyzx, cb2[75].xyzx, -r6.xyzx
mul r6.xyz, r8.xyzx, r6.xyzx
lt r7.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r6.xyz, r7.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r6.xyzx
min r3.w, r6.z, r6.y
min r3.w, r3.w, r6.x
mad r5.xyz, r5.xyzx, r3.wwww, r0.xyzx
add r5.xyz, r5.xyzx, -cb2[76].xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
rsq r3.w, r3.w
mul r5.xyz, r3.wwww, r5.xyzx
mul r6.yzw, r5.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r6.x, l(0.282094806)
dp4 r3.w, r6.xyzw, cb2[68].xyzw
dp4 r4.w, r6.xyzw, cb2[69].xyzw
dp4 r5.w, r6.xyzw, cb2[70].xyzw
rcp r6.x, r3.w
rcp r6.y, r4.w
rcp r6.z, r5.w
iadd r3.w, l(-3), cb2[71].z
utof r3.w, r3.w
lt r4.w, r3.w, l(1.000000)
mad_sat r5.w, r3.w, l(2.000000), l(-1.000000)
movc r3.w, r4.w, r5.w, r3.w
sample_l_indexable(texturecube)(float,float,float,float) r5.xyz, r5.xyzx, t21.xyzw, s5, r3.w
mul r5.xyz, r6.xyzx, r5.xyzx
sqrt r6.y, |r2.w|
mov r6.x, l(255.000000)
mul r6.xy, r6.xyxx, l(1.000000, 255.000000, 0.000000, 0.000000)
div r6.xy, r6.xyxx, l(256.000000, 256.000000, 0.000000, 0.000000)
add r6.xy, r6.xyxx, l(0.00195312500, 0.00195312500, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t7.xyzw, s5, l(0.000000)
mad r3.w, r6.x, l(0.040000), r6.y
mul r5.xyz, r3.wwww, r5.xyzx
mov_sat r3.w, r2.w
add r3.w, -r3.w, l(1.000000)
mad r4.w, r3.w, l(0.377500), l(-0.161600)
max r4.w, r4.w, l(0.000000)
mad r6.xyz, r3.xyzx, r2.zzzz, -r1.yzwy
mad r6.xyz, r4.wwww, r6.xyzx, r1.yzwy
dp3 r4.w, r6.xyzx, r6.xyzx
rsq r4.w, r4.w
mul r6.xyz, r4.wwww, r6.xyzx
max r3.w, r3.w, l(0.563700)
mad r4.w, r3.w, l(-0.430099964), l(0.398000)
mul r3.w, r3.w, r3.w
mad r3.w, r3.w, l(0.463899970), r4.w
mul r4.w, r3.w, l(1.156400)
mul r7.xyz, r0.yyyy, cb2[9].xzyx
mad r7.xyz, cb2[8].xzyx, r0.xxxx, r7.xyzx
mad r7.xyz, cb2[10].xzyx, r0.zzzz, r7.xyzx
add r7.xyz, r7.xyzx, cb2[11].xzyx
lt r8.xyz, |r7.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r5.w, r8.y, r8.x
and r5.w, r8.z, r5.w
if_nz r5.w
  add r7.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r6.w, l(1), cb2[27].x
  if_nz r6.w
    utof r8.xyz, cb2[15].xyzx
    mul r8.xyz, r7.xyzx, r8.xyzx
    ftoi r9.xyz, r8.xyzx
    mov r9.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r9.xyzw, r9.xyzw, t22.xyzw
    mul r10.xyzw, r9.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r6.w, r10.z
    mad r10.x, r6.w, l(4.000000), r10.x
    mad r10.z, r9.z, l(63.750000), -r6.w
    frc r8.xyz, r8.xyzx
    mad r8.xyz, r8.xyzx, r10.wwww, r10.xyzx
    add r8.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r9.xyz, cb2[17].xyzx
    div r7.xyz, r8.xyzx, r9.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r7.xyzx, t23.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r7.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r7.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r7.xyzx, t26.xyzw, s5, l(0.000000)
  mad r9.xyzw, r9.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r10.xyzw, r10.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r7.xyzw, r7.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r8.xyzw, r8.xyzw, cb2[26].xyzw
  mul r9.xyzw, r9.xyzw, cb2[26].xyzw
  mul r10.xyzw, r10.xyzw, cb2[26].xyzw
  mul r7.xyzw, r7.xyzw, cb2[26].xyzw
  mov r11.x, r7.w
  mov r11.y, r9.w
  mov r11.z, r10.w
  dp3 r12.w, cb2[12].xyzx, r11.xyzx
  dp3 r12.y, cb2[13].xyzx, r11.xyzx
  dp3 r12.z, cb2[14].xyzx, r11.xyzx
  mul r11.xyz, r8.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r13.xyz, r9.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r14.xyz, r10.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r15.xyw, r7.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
  mul r9.xyz, r9.xyzx, cb0[2].xxxx
  mul r10.xyz, r10.xyzx, cb0[2].xxxx
  mul r7.xyz, r7.xyzx, cb0[2].xxxx
  mul r16.xyz, r6.yyyy, cb2[13].xyzx
  mad r16.xyz, cb2[12].xyzx, r6.xxxx, r16.xyzx
  mad r16.xyz, cb2[14].xyzx, r6.zzzz, r16.xyzx
  mul r9.xyz, r4.wwww, r9.xyzx
  mul r9.xyz, r16.yyyy, r9.xyzx
  mad r8.xyz, r8.xyzx, r3.wwww, r9.xyzx
  mul r9.xyz, r4.wwww, r10.xyzx
  mad r8.xyz, r9.xyzx, r16.zzzz, r8.xyzx
  mul r7.xyz, r4.wwww, r7.xyzx
  mad r7.xyz, r7.xyzx, r16.xxxx, r8.xyzx
  max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r8.xyz, r1.yzwy, cb0[2].yyyy
  mul r9.xyz, r8.yyyy, cb2[13].yzxy
  mad r9.xyz, cb2[12].yzxy, r8.xxxx, r9.xyzx
  mad r8.xyz, cb2[14].yzxy, r8.zzzz, r9.xyzx
  mul r9.yzw, r8.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r9.x, l(0.282094806)
  mov r10.x, r11.x
  mov r10.y, r13.x
  mov r10.z, r14.x
  mov r10.w, r15.x
  dp4 r8.x, r9.xyzw, r10.xyzw
  mov r10.x, r11.y
  mov r10.y, r13.y
  mov r10.z, r14.y
  mov r10.w, r15.y
  dp4 r8.y, r9.xyzw, r10.xyzw
  mov r15.x, r11.z
  mov r15.y, r13.z
  mov r15.z, r14.z
  dp4 r8.z, r9.xyzw, r15.xyzw
  max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r12.x, r8.w
else
  mov r12.xyzw, cb0[3].xyzw
  mov r7.xyz, l(0,0,0,0)
  mov r8.xyz, l(0,0,0,0)
endif
if_z r5.w
  mul r9.xyz, r0.yyyy, cb2[29].xzyx
  mad r9.xyz, cb2[28].xzyx, r0.xxxx, r9.xyzx
  mad r9.xyz, cb2[30].xzyx, r0.zzzz, r9.xyzx
  add r9.xyz, r9.xyzx, cb2[31].xzyx
  lt r10.xyz, |r9.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r5.w, r10.y, r10.x
  and r5.w, r10.z, r5.w
  if_nz r5.w
    add r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r5.w, l(1), cb2[47].x
    if_nz r5.w
      utof r10.xyz, cb2[35].xyzx
      mul r10.xyz, r9.xyzx, r10.xyzx
      ftoi r11.xyz, r10.xyzx
      mov r11.w, l(0)
      ld_indexable(texture3d)(float,float,float,float) r11.xyzw, r11.xyzw, t27.xyzw
      mul r13.xyzw, r11.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
      frc r5.w, r13.z
      mad r13.x, r5.w, l(4.000000), r13.x
      mad r13.z, r11.z, l(63.750000), -r5.w
      frc r10.xyz, r10.xyzx
      mad r10.xyz, r10.xyzx, r13.wwww, r13.xyzx
      add r10.xyz, r10.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      utof r11.xyz, cb2[37].xyzx
      div r9.xyz, r10.xyzx, r11.xyzx
    endif
    sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r9.xyzx, t28.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r9.xyzx, t29.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r9.xyzx, t30.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r9.xyzx, t31.xyzw, s5, l(0.000000)
    mad r11.xyzw, r11.xyzw, cb2[40].xyzw, cb2[39].xyzw
    mad r13.xyzw, r13.xyzw, cb2[42].xyzw, cb2[41].xyzw
    mad r9.xyzw, r9.xyzw, cb2[44].xyzw, cb2[43].xyzw
    mul r10.xyzw, r10.xyzw, cb2[46].xyzw
    mul r11.xyzw, r11.xyzw, cb2[46].xyzw
    mul r13.xyzw, r13.xyzw, cb2[46].xyzw
    mul r9.xyzw, r9.xyzw, cb2[46].xyzw
    mov r14.x, r9.w
    mov r14.y, r11.w
    mov r14.z, r13.w
    dp3 r12.w, cb2[32].xyzx, r14.xyzx
    dp3 r12.y, cb2[33].xyzx, r14.xyzx
    dp3 r12.z, cb2[34].xyzx, r14.xyzx
    mul r14.xyz, r10.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r15.xyz, r11.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r16.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r17.xyw, r9.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
    mul r11.xyz, r11.xyzx, cb0[2].xxxx
    mul r13.xyz, r13.xyzx, cb0[2].xxxx
    mul r9.xyz, r9.xyzx, cb0[2].xxxx
    mul r18.xyz, r6.yyyy, cb2[33].xyzx
    mad r18.xyz, cb2[32].xyzx, r6.xxxx, r18.xyzx
    mad r18.xyz, cb2[34].xyzx, r6.zzzz, r18.xyzx
    mul r11.xyz, r4.wwww, r11.xyzx
    mul r11.xyz, r18.yyyy, r11.xyzx
    mad r10.xyz, r10.xyzx, r3.wwww, r11.xyzx
    mul r11.xyz, r4.wwww, r13.xyzx
    mad r10.xyz, r11.xyzx, r18.zzzz, r10.xyzx
    mul r9.xyz, r4.wwww, r9.xyzx
    mad r9.xyz, r9.xyzx, r18.xxxx, r10.xyzx
    max r7.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r9.xyz, r1.yzwy, cb0[2].yyyy
    mul r10.xyz, r9.yyyy, cb2[33].yzxy
    mad r9.xyw, cb2[32].yzyx, r9.xxxx, r10.xyxz
    mad r9.xyz, cb2[34].yzxy, r9.zzzz, r9.xywx
    mul r9.yzw, r9.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
    mov r9.x, l(0.282094806)
    mov r11.x, r14.x
    mov r11.y, r15.x
    mov r11.z, r16.x
    mov r11.w, r17.x
    dp4 r10.x, r9.xyzw, r11.xyzw
    mov r11.x, r14.y
    mov r11.y, r15.y
    mov r11.z, r16.y
    mov r11.w, r17.y
    dp4 r10.y, r9.xyzw, r11.xyzw
    mov r17.x, r14.z
    mov r17.y, r15.z
    mov r17.z, r16.z
    dp4 r10.z, r9.xyzw, r17.xyzw
    max r8.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mov r12.x, r10.w
    mov r5.w, l(-1)
  else
    mov r5.w, l(0)
  endif
  if_z r5.w
    mul r9.xyz, r0.yyyy, cb2[49].xzyx
    mad r9.xyz, cb2[48].xzyx, r0.xxxx, r9.xyzx
    mad r9.xyz, cb2[50].xzyx, r0.zzzz, r9.xyzx
    add r9.xyz, r9.xyzx, cb2[51].xzyx
    lt r10.xyz, |r9.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r5.w, r10.y, r10.x
    and r5.w, r10.z, r5.w
    if_nz r5.w
      add r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      and r5.w, l(1), cb2[67].x
      if_nz r5.w
        utof r10.xyz, cb2[55].xyzx
        mul r10.xyz, r9.xyzx, r10.xyzx
        ftoi r11.xyz, r10.xyzx
        mov r11.w, l(0)
        ld_indexable(texture3d)(float,float,float,float) r11.xyzw, r11.xyzw, t32.xyzw
        mul r13.xyzw, r11.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
        frc r5.w, r13.z
        mad r13.x, r5.w, l(4.000000), r13.x
        mad r13.z, r11.z, l(63.750000), -r5.w
        frc r10.xyz, r10.xyzx
        mad r10.xyz, r10.xyzx, r13.wwww, r13.xyzx
        add r10.xyz, r10.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        utof r11.xyz, cb2[57].xyzx
        div r9.xyz, r10.xyzx, r11.xyzx
      endif
      sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r9.xyzx, t33.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r9.xyzx, t34.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r9.xyzx, t35.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r9.xyzx, t36.xyzw, s5, l(0.000000)
      mad r11.xyzw, r11.xyzw, cb2[60].xyzw, cb2[59].xyzw
      mad r13.xyzw, r13.xyzw, cb2[62].xyzw, cb2[61].xyzw
      mad r9.xyzw, r9.xyzw, cb2[64].xyzw, cb2[63].xyzw
      mul r10.xyzw, r10.xyzw, cb2[66].xyzw
      mul r11.xyzw, r11.xyzw, cb2[66].xyzw
      mul r13.xyzw, r13.xyzw, cb2[66].xyzw
      mul r9.xyzw, r9.xyzw, cb2[66].xyzw
      mov r14.x, r9.w
      mov r14.y, r11.w
      mov r14.z, r13.w
      dp3 r12.w, cb2[52].xyzx, r14.xyzx
      dp3 r12.y, cb2[53].xyzx, r14.xyzx
      dp3 r12.z, cb2[54].xyzx, r14.xyzx
      mul r14.xyz, r10.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r15.xyz, r11.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r16.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r17.xyw, r9.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
      mul r11.xyz, r11.xyzx, cb0[2].xxxx
      mul r13.xyz, r13.xyzx, cb0[2].xxxx
      mul r9.xyz, r9.xyzx, cb0[2].xxxx
      mul r18.xyz, r6.yyyy, cb2[53].xyzx
      mad r18.xyz, cb2[52].xyzx, r6.xxxx, r18.xyzx
      mad r18.xyz, cb2[54].xyzx, r6.zzzz, r18.xyzx
      mul r11.xyz, r4.wwww, r11.xyzx
      mul r11.xyz, r18.yyyy, r11.xyzx
      mad r10.xyz, r10.xyzx, r3.wwww, r11.xyzx
      mul r11.xyz, r4.wwww, r13.xyzx
      mad r10.xyz, r11.xyzx, r18.zzzz, r10.xyzx
      mul r9.xyz, r4.wwww, r9.xyzx
      mad r9.xyz, r9.xyzx, r18.xxxx, r10.xyzx
      max r7.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mul r9.xyz, r1.yzwy, cb0[2].yyyy
      mul r10.xyz, r9.yyyy, cb2[53].yzxy
      mad r9.xyw, cb2[52].yzyx, r9.xxxx, r10.xyxz
      mad r9.xyz, cb2[54].yzxy, r9.zzzz, r9.xywx
      mul r9.yzw, r9.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
      mov r9.x, l(0.282094806)
      mov r11.x, r14.x
      mov r11.y, r15.x
      mov r11.z, r16.x
      mov r11.w, r17.x
      dp4 r10.x, r9.xyzw, r11.xyzw
      mov r11.x, r14.y
      mov r11.y, r15.y
      mov r11.z, r16.y
      mov r11.w, r17.y
      dp4 r10.y, r9.xyzw, r11.xyzw
      mov r17.x, r14.z
      mov r17.y, r15.z
      mov r17.z, r16.z
      dp4 r10.z, r9.xyzw, r17.xyzw
      max r8.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mov r12.x, r10.w
    endif
  endif
endif
dp3 r5.w, r8.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r8.xyz, -r5.wwww, r8.xyzx
mad r8.xyz, cb0[2].zzzz, r8.xyzx, r5.wwww
mul r9.xyzw, r12.xyzw, l(1.00000012, 1.00000012, 1.00000012, 1.00000012)
mul r10.xyz, r1.zwyz, cb0[2].yyyy
mul r10.yzw, r10.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r10.x, l(0.282094806)
dp4_sat r5.w, r10.xyzw, r9.xyzw
mul r9.yzw, r1.zzwy, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r9.x, l(0.282094806)
dp4 r10.x, r9.xyzw, cb0[25].xyzw
dp4 r10.y, r9.xyzw, cb0[26].xyzw
dp4 r10.z, r9.xyzw, cb0[27].xyzw
max r9.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r8.xyz, r5.wwww, r9.xyzx, r8.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r2.xy, r2.xyxx
mul r2.xy, r2.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r2.x, r2.y, r2.x
mul r2.x, r2.x, l(0.159154937)
frc r2.x, r2.x
add r2.y, |r2.w|, l(0.001000)
mul r2.x, r2.x, l(39.478420)
sincos r2.x, r9.x, r2.x
mov r10.x, -r2.x
dp4 r11.x, r0.xyzw, cb0[586].xyzw
dp4 r11.y, r0.xyzw, cb0[587].xyzw
dp4 r2.w, r0.xyzw, cb0[588].xyzw
dp4 r5.w, r0.xyzw, cb0[589].xyzw
div r9.yz, r11.xxyx, r5.wwww
lt r11.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r9.yzyy|
or r6.w, r11.y, r11.x
max r7.w, |r9.z|, |r9.y|
mad r7.w, r7.w, l(1.05263162), l(-1.000000)
mul_sat r7.w, r7.w, l(20.000000)
movc r7.w, r6.w, l(0), r7.w
mad r9.yz, r9.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r11.xyzw, r9.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r13.xyzw, r9.yzyy, t4.xyzw, s5, l(0.000000)
div r2.w, r2.w, r5.w
max r2.w, r2.w, l(0.000000)
min r2.w, r2.w, l(0.999990)
mul r5.w, r2.w, l(8.000000)
round_ni r5.w, r5.w
ftoi r8.w, r5.w
ilt r9.y, r8.w, l(7)
iadd r9.z, r8.w, l(1)
movc r9.y, r9.y, r9.z, l(7)
mad r2.w, r2.w, l(8.000000), -r5.w
add r5.w, -r2.y, l(1.000000)
mul r9.z, r5.w, r5.w
mul r9.z, r9.z, r9.z
mul r5.w, r5.w, r9.z
mov r10.y, r9.x
mov r9.z, l(1.000000)
mov r14.z, l(1.000000)
mov r15.z, l(1.000000)
mov r16.z, l(1.000000)
mov r17.z, l(0)
mov r10.z, r2.x
mov r18.xyz, l(0,0,0,0)
mov r19.xyz, l(0,0,0,0)
mov r2.x, l(0)
loop
  uge r9.w, r2.x, cb2[0].z
  breakc_nz r9.w
  imul null, r14.yw, l(0, 5, 0, 13), cb2[r2.x + 0].xxxx
  ushr r9.w, cb0[r14.y + 58].w, l(30)
  dp4 r20.x, r0.xyzw, cb0[r14.w + 378].xyzw
  dp4 r20.y, r0.xyzw, cb0[r14.w + 379].xyzw
  dp4 r20.z, r0.xyzw, cb0[r14.w + 380].xyzw
  ine r10.w, r9.w, l(2)
  if_nz r10.w
    dp4 r15.y, r0.xyzw, cb0[r14.w + 381].xyzw
    lt r21.xy, r15.yyyy, |r20.xyxx|
    or r15.w, r21.y, r21.x
    lt r16.w, r15.y, l(0.000000)
    or r15.w, r15.w, r16.w
    if_nz r15.w
      mov r21.xyz, l(0,0,0,0)
    else
      div r21.xyz, r20.xyzx, r15.yyyy
      mad r21.xy, r21.xyxx, cb0[r14.w + 385].xyxx, cb0[r14.w + 385].zwzz
    endif
    mov r16.w, l(0)
  else
    lt r17.w, r20.z, l(0.000000)
    lt r18.w, l(1.000000), r20.z
    or r16.w, r17.w, r18.w
    if_z r16.w
      add r17.w, l(1.000000), cb0[r14.w + 390].x
      dp2 r17.w, cb0[0].yyyy, r17.wwww
      add r17.w, -r17.w, l(1.000000)
      mov r9.x, cb0[r14.w + 382].x
      mad r22.xyz, r20.xyzx, r9.xxzx, cb0[r14.w + 382].yzwy
      mov r14.x, cb0[r14.w + 383].x
      mad r23.xyz, r20.xyzx, r14.xxzx, cb0[r14.w + 383].yzwy
      mov r15.x, cb0[r14.w + 384].x
      mad r24.xyz, r20.xyzx, r15.xxzx, cb0[r14.w + 384].yzwy
      lt r25.xy, |r20.xyxx|, r17.wwww
      and r9.x, r25.y, r25.x
      lt r25.xy, |r22.xyxx|, r17.wwww
      and r14.x, r25.y, r25.x
      lt r25.xy, |r23.xyxx|, r17.wwww
      and r15.x, r25.y, r25.x
      lt r25.xy, |r24.xyxx|, r17.wwww
      and r17.w, r25.y, r25.x
      mad r24.xy, r24.xyxx, cb0[r14.w + 388].xyxx, cb0[r14.w + 388].zwzz
      mad r23.xy, r23.xyxx, cb0[r14.w + 387].xyxx, cb0[r14.w + 387].zwzz
      movc r23.xyz, r15.xxxx, r23.xyzx, r24.xyzx
      mad r22.xy, r22.xyxx, cb0[r14.w + 386].xyxx, cb0[r14.w + 386].zwzz
      movc r22.xyz, r14.xxxx, r22.xyzx, r23.xyzx
      mov r16.xy, cb0[r14.w + 385].xyxx
      mov r17.xy, cb0[r14.w + 385].zwzz
      mad r20.xyz, r20.xyzx, r16.xyzx, r17.xyzx
      movc r21.xyz, r9.xxxx, r20.xyzx, r22.xyzx
      movc r16.x, r17.w, l(3), l(-1)
      movc r15.x, r15.x, l(2), r16.x
      movc r14.x, r14.x, l(1), r15.x
      movc r15.w, r9.x, l(0), r14.x
    else
      mov r21.xyz, l(0,0,0,0)
      mov r15.w, l(0)
    endif
    mov r15.y, l(-1)
  endif
  movc r9.x, r16.w, r15.y, r15.w
  ige r9.x, r9.x, l(0)
  if_nz r9.x
    mul r20.xyzw, cb0[1].xyxy, cb0[r14.w + 390].xxxx
    mul r22.xyzw, r10.yzyz, r20.zwzw
    mad r23.xyzw, r22.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r21.xyxy
    mul r20.xyzw, r10.xyxy, r20.xyzw
    mad r23.xyzw, r20.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r23.xyzw
    mov_sat r21.z, r21.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.x, r23.xyxx, t2.xxxx, s7, r21.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r23.zwzz, t2.xxxx, s7, r21.z
    add r9.x, r9.x, r14.x
    mad r23.xyzw, r22.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r21.xyxy
    mad r23.xyzw, r20.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r23.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r23.xyxx, t2.xxxx, s7, r21.z
    add r9.x, r9.x, r14.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r23.zwzz, t2.xxxx, s7, r21.z
    add r9.x, r9.x, r14.x
    mad r22.xyzw, r22.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r21.xyxy
    mad r20.xyzw, r20.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r22.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r20.xyxx, t2.xxxx, s7, r21.z
    add r9.x, r9.x, r14.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r20.zwzz, t2.xxxx, s7, r21.z
    add r9.x, r9.x, r14.x
    mul r9.x, r9.x, l(0.166666672)
  else
    mov r9.x, l(1.000000)
  endif
  add_sat r9.x, r9.x, cb0[r14.w + 390].y
  ieq r9.w, r9.w, l(2)
  if_nz r9.w
    if_nz r6.w
      mov r14.x, l(1.000000)
    endif
    if_z r6.w
      mov x1[0].x, r11.x
      mov x1[1].x, r11.y
      mov x1[2].x, r11.z
      mov x1[3].x, r11.w
      mov x1[4].x, r13.x
      mov x1[5].x, r13.y
      mov x1[6].x, r13.z
      mov x1[7].x, r13.w
      mov r15.x, x1[r8.w + 0].x
      mov r15.y, x1[r9.y + 0].x
      add r15.y, -r15.x, r15.y
      mad r15.x, r2.w, r15.y, r15.x
      exp r15.x, -r15.x
      add r15.x, r7.w, r15.x
      min r14.x, r15.x, l(1.000000)
    endif
  else
    mov r14.x, l(1.000000)
  endif
  ine r15.x, l(-1), cb0[r14.w + 389].x
  and r15.x, r9.w, r15.x
  if_nz r15.x
    imul null, r14.w, l(13), cb0[r14.w + 389].x
    dp4 r15.x, r0.xyzw, cb0[r14.w + 601].xyzw
    lt r15.y, r15.x, l(0.000000)
    lt r15.w, l(1.000000), r15.x
    or r15.y, r15.w, r15.y
    if_z r15.y
      dp4 r16.x, r0.xyzw, cb0[r14.w + 599].xyzw
      dp4 r16.y, r0.xyzw, cb0[r14.w + 600].xyzw
      mad r17.xy, r16.xyxx, cb0[r14.w + 606].xyxx, cb0[r14.w + 606].zwzz
      lt r16.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r16.xyxx|
      or r15.w, r16.y, r16.x
    else
      mov r17.xy, l(0,0,0,0)
      mov r15.xw, l(0,0,0,0)
    endif
    ige r15.w, r15.w, l(0)
    movc r15.y, r15.y, l(0), r15.w
    if_nz r15.y
      mov_sat r15.x, r15.x
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r15.x, r17.xyxx, t2.xxxx, s7, r15.x
    else
      mov r15.x, l(1.000000)
    endif
    add_sat r14.w, r15.x, cb0[r14.w + 611].y
    mul r9.x, r9.x, r14.w
  endif
  ige r14.w, cb0[r14.y + 62].x, l(0)
  if_nz r14.w
    ishl r14.w, cb0[r14.y + 62].x, l(2)
    mov r20.x, x0[r14.w + 0].x
    mov r21.x, x0[r14.w + 1].x
    mov r22.x, x0[r14.w + 3].x
    mov r20.y, x0[r14.w + 0].y
    mov r21.y, x0[r14.w + 1].y
    mov r22.y, x0[r14.w + 3].y
    mov r20.z, x0[r14.w + 0].z
    mov r21.z, x0[r14.w + 1].z
    mov r22.z, x0[r14.w + 3].z
    mov r20.w, x0[r14.w + 0].w
    mov r21.w, x0[r14.w + 1].w
    mov r22.w, x0[r14.w + 3].w
    dp4 r15.x, r0.xyzw, r20.xyzw
    dp4 r15.y, r0.xyzw, r21.xyzw
    dp4 r14.w, r0.xyzw, r22.xyzw
    div r15.xy, r15.xyxx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r16.xyw, r15.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r15.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyz, r15.xyxx, t13.xyzw, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r15.xyw, r15.xyxx, t14.xywz, s1, l(0.000000)
    ieq r21.xyz, l(1, 2, 3, 0), cb0[r14.y + 62].xxxx
    movc r16.xyw, r21.xxxx, r17.xyxw, r16.xyxw
    movc r16.xyw, r21.yyyy, r20.xyxz, r16.xyxw
    movc r15.xyw, r21.zzzz, r15.xyxw, r16.xyxw
  else
    mov r15.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r14.w, cb1[0].x, cb0[r14.y + 58].w
  add r16.xyw, -r0.xyxz, cb0[r14.y + 59].xyxz
  dp3 r17.x, r16.xywx, r16.xywx
  rsq r17.y, r17.x
  mul r16.xyw, r16.xyxw, r17.yyyy
  add r17.y, r17.x, -cb0[r14.y + 59].w
  max r17.y, r17.y, l(0.001000)
  rcp r17.y, r17.y
  mad r17.y, cb0[r14.y + 59].w, r17.y, l(1.000000)
  rsq r17.y, r17.y
  add r17.y, -r17.y, l(1.000000)
  mul r17.y, r17.y, l(6.28318548)
  mul r17.x, r17.x, r17.x
  mad_sat r17.x, -r17.x, cb0[r14.y + 60].x, l(1.000000)
  mul r17.x, r17.x, r17.x
  mul r17.x, r17.x, r17.y
  dp3_sat r17.y, cb0[r14.y + 61].xyzx, r16.xywx
  add_sat r17.y, r17.y, -cb0[r14.y + 60].z
  mul_sat r17.y, r17.y, cb0[r14.y + 60].y
  mul r17.w, r17.y, r17.y
  mad r17.y, -r17.y, l(2.000000), l(3.000000)
  mul r17.y, r17.y, r17.w
  mul r17.x, r17.y, r17.x
  movc r16.xyw, r9.wwww, cb0[r14.y + 61].xyxz, r16.xyxw
  movc r9.w, r9.w, cb0[r14.y + 61].w, r17.x
  movc r16.xyw, r14.wwww, r16.xyxw, l(0,1.000000,0,0)
  movc r9.w, r14.w, r9.w, l(0)
  mad_sat r14.w, -r9.w, l(0.159154937), l(1.000000)
  mad r17.x, r14.w, l(-0.156583), l(1.57079637)
  add r14.w, -r14.w, l(1.000000)
  sqrt r14.w, r14.w
  mul r14.w, r14.w, r17.x
  movc r10.w, r10.w, r14.w, cb0[r14.y + 60].w
  mad_sat r10.w, r10.w, l(0.318309873), l(1.000000)
  add r14.w, r10.w, l(-1.000000)
  mad r14.w, -r14.w, r14.w, l(1.000000)
  sqrt r14.w, r14.w
  dp3 r17.x, r1.yzwy, r16.xywx
  max r14.w, r14.w, l(0.950000)
  add r17.y, -r14.w, l(1.000000)
  rsq r17.w, r17.y
  mul r17.y, r17.w, r17.y
  mul r18.w, r17.x, l(0.373837)
  mul r17.y, r17.y, l(0.668740)
  mad r19.w, r17.x, l(0.373837), r17.y
  ge r17.y, r17.y, |r18.w|
  mul r18.w, r19.w, r19.w
  mul r17.w, r17.w, r18.w
  mov_sat r17.x, r17.x
  movc r17.x, r17.y, r17.w, r17.x
  mul r14.w, r14.w, r17.x
  min r17.x, r14.w, l(1.000000)
  mul r20.xyz, r17.xxxx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  lt r17.y, l(0.000000), r14.w
  if_nz r17.y
    mad r16.xyw, r3.xyxz, r2.zzzz, r16.xyxw
    dp3 r17.y, r16.xywx, r16.xywx
    rsq r17.y, r17.y
    mul r16.xyw, r16.xyxw, r17.yyyy
    dp3 r17.y, r1.yzwy, r16.xywx
    dp3 r16.x, r4.xyzx, r16.xywx
    dp2 r16.y, r16.xxxx, r16.xxxx
    add r16.y, r16.y, l(-0.500000)
    add r16.w, -r17.x, l(1.000000)
    mul r17.x, r16.w, r16.w
    mul r17.x, r17.x, r17.x
    mul r16.w, r16.w, r17.x
    mad r16.w, r16.y, r16.w, l(1.000000)
    mad r16.y, r16.y, r5.w, l(1.000000)
    mul r16.y, r16.y, r16.w
    mul r16.y, r20.z, r16.y
    mul r21.xyz, r16.yyyy, l(0.662251651, 0.662251651, 0.662251651, 0.000000)
    add r16.x, -r16.x, l(1.000000)
    mul r16.y, r16.x, r16.x
    mul r16.y, r16.y, r16.y
    mul r16.x, r16.y, r16.x
    mad r16.x, r16.x, l(0.960000), l(0.040000)
    mul r16.y, r10.w, r10.w
    mad r16.w, -r14.w, r16.y, r14.w
    mad r16.w, r16.w, r14.w, r16.y
    sqrt r16.w, r16.w
    mad r17.x, -r2.y, r16.y, r2.y
    mad r17.x, r17.x, r2.y, r16.y
    sqrt r17.x, r17.x
    mul r14.w, r14.w, r17.x
    mad r14.w, r2.y, r16.w, r14.w
    rcp r14.w, r14.w
    mul r14.w, r14.w, l(0.500000)
    mad r10.w, r10.w, r10.w, l(-1.000000)
    mul r16.w, r17.y, r17.y
    mad r10.w, r16.w, r10.w, l(1.000000)
    mul r10.w, r10.w, r10.w
    div r10.w, r16.y, r10.w
    mul r10.w, r14.w, r10.w
    mul r10.w, r16.x, r10.w
    mul r20.xyz, r10.wwww, r20.zzzz
  else
    mov r21.xyz, r20.zzzz
  endif
  mul r9.w, r9.w, r14.x
  mul r14.xyw, r9.wwww, cb0[r14.y + 58].xyxz
  mul r14.xyw, r15.xyxw, r14.xyxw
  mul r15.xyw, r9.xxxx, r21.xyxz
  mul r16.xyw, r9.xxxx, r20.xyxz
  mad r18.xyz, r14.xywx, r15.xywx, r18.xyzx
  mad r19.xyz, r14.xywx, r16.xywx, r19.xyzx
  iadd r2.x, r2.x, l(1)
endloop
mov r9.xyz, r18.xyzx
mov r10.xyz, r19.xyzx
mov r11.xyz, l(1.000000,1.000000,1.000000,0)
mov r2.x, l(0)
loop
  uge r2.w, r2.x, cb2[0].w
  breakc_nz r2.w
  imul null, r2.w, l(5), cb2[r2.x + 0].y
  ushr r6.w, cb0[r2.w + 58].w, l(30)
  if_z r6.w
    and r7.w, cb1[0].x, cb0[r2.w + 58].w
    add r13.xyz, -r0.xyzx, cb0[r2.w + 59].xyzx
    dp3 r8.w, r13.xyzx, r13.xyzx
    ishr r8.w, r8.w, l(1)
    iadd r8.w, r8.w, l(0x1fbd22df)
    mul_sat r8.w, r8.w, cb0[r2.w + 60].x
    add r13.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r2.w + 58].xyzx
    mad r13.xyz, r8.wwww, r13.xyzx, cb0[r2.w + 58].xyzx
    movc r13.xyz, r7.wwww, r13.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r11.xyz, r11.xyzx, r13.xyzx
  else
    ige r7.w, cb0[r2.w + 62].x, l(0)
    if_nz r7.w
      ishl r7.w, cb0[r2.w + 62].x, l(2)
      mov r13.x, x0[r7.w + 0].x
      mov r14.x, x0[r7.w + 1].x
      mov r15.x, x0[r7.w + 3].x
      mov r13.y, x0[r7.w + 0].y
      mov r14.y, x0[r7.w + 1].y
      mov r15.y, x0[r7.w + 3].y
      mov r13.z, x0[r7.w + 0].z
      mov r14.z, x0[r7.w + 1].z
      mov r15.z, x0[r7.w + 3].z
      mov r13.w, x0[r7.w + 0].w
      mov r14.w, x0[r7.w + 1].w
      mov r15.w, x0[r7.w + 3].w
      dp4 r13.x, r0.xyzw, r13.xyzw
      dp4 r13.y, r0.xyzw, r14.xyzw
      dp4 r7.w, r0.xyzw, r15.xyzw
      div r13.xy, r13.xyxx, r7.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r13.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r13.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r13.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r17.xyz, l(1, 2, 3, 0), cb0[r2.w + 62].xxxx
      movc r14.xyz, r17.xxxx, r15.xyzx, r14.xyzx
      movc r14.xyz, r17.yyyy, r16.xyzx, r14.xyzx
      movc r13.xyz, r17.zzzz, r13.xyzx, r14.xyzx
    else
      mov r13.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r7.w, cb1[0].x, cb0[r2.w + 58].w
    ieq r8.w, r6.w, l(2)
    add r14.xyz, -r0.xyzx, cb0[r2.w + 59].xyzx
    dp3 r9.w, r14.xyzx, r14.xyzx
    rsq r10.w, r9.w
    mul r14.xyz, r10.wwww, r14.xyzx
    add r10.w, r9.w, -cb0[r2.w + 59].w
    max r10.w, r10.w, l(0.001000)
    rcp r10.w, r10.w
    mad r10.w, cb0[r2.w + 59].w, r10.w, l(1.000000)
    rsq r10.w, r10.w
    add r10.w, -r10.w, l(1.000000)
    mul r10.w, r10.w, l(6.28318548)
    mul r9.w, r9.w, r9.w
    mad_sat r9.w, -r9.w, cb0[r2.w + 60].x, l(1.000000)
    mul r9.w, r9.w, r9.w
    mul r9.w, r9.w, r10.w
    dp3_sat r10.w, cb0[r2.w + 61].xyzx, r14.xyzx
    add_sat r10.w, r10.w, -cb0[r2.w + 60].z
    mul_sat r10.w, r10.w, cb0[r2.w + 60].y
    mul r11.w, r10.w, r10.w
    mad r10.w, -r10.w, l(2.000000), l(3.000000)
    mul r10.w, r10.w, r11.w
    mul r9.w, r9.w, r10.w
    movc r14.xyz, r8.wwww, cb0[r2.w + 61].xyzx, r14.xyzx
    movc r8.w, r8.w, cb0[r2.w + 61].w, r9.w
    movc r14.xyz, r7.wwww, r14.xyzx, l(0,1.000000,0,0)
    movc r7.w, r7.w, r8.w, l(0)
    ine r6.w, r6.w, l(2)
    mad_sat r8.w, -r7.w, l(0.159154937), l(1.000000)
    mad r9.w, r8.w, l(-0.156583), l(1.57079637)
    add r8.w, -r8.w, l(1.000000)
    sqrt r8.w, r8.w
    mul r8.w, r8.w, r9.w
    movc r6.w, r6.w, r8.w, cb0[r2.w + 60].w
    mad_sat r6.w, r6.w, l(0.318309873), l(1.000000)
    add r8.w, r6.w, l(-1.000000)
    mad r8.w, -r8.w, r8.w, l(1.000000)
    sqrt r8.w, r8.w
    dp3 r9.w, r1.yzwy, r14.xyzx
    max r8.w, r8.w, l(0.950000)
    add r10.w, -r8.w, l(1.000000)
    rsq r11.w, r10.w
    mul r10.w, r10.w, r11.w
    mul r13.w, r9.w, l(0.373837)
    mul r10.w, r10.w, l(0.668740)
    mad r14.w, r9.w, l(0.373837), r10.w
    ge r10.w, r10.w, |r13.w|
    mul r13.w, r14.w, r14.w
    mul r11.w, r11.w, r13.w
    mov_sat r9.w, r9.w
    movc r9.w, r10.w, r11.w, r9.w
    mul r8.w, r8.w, r9.w
    min r9.w, r8.w, l(1.000000)
    mul r15.xyz, r9.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r10.w, l(0.000000), r8.w
    if_nz r10.w
      mad r14.xyz, r3.xyzx, r2.zzzz, r14.xyzx
      dp3 r10.w, r14.xyzx, r14.xyzx
      rsq r10.w, r10.w
      mul r14.xyz, r10.wwww, r14.xyzx
      dp3 r10.w, r1.yzwy, r14.xyzx
      dp3 r11.w, r4.xyzx, r14.xyzx
      dp2 r13.w, r11.wwww, r11.wwww
      add r13.w, r13.w, l(-0.500000)
      add r9.w, -r9.w, l(1.000000)
      mul r14.x, r9.w, r9.w
      mul r14.x, r14.x, r14.x
      mul r9.w, r9.w, r14.x
      mad r9.w, r13.w, r9.w, l(1.000000)
      mad r13.w, r13.w, r5.w, l(1.000000)
      mul r9.w, r9.w, r13.w
      mul r9.w, r15.z, r9.w
      mul r14.xyz, r9.wwww, l(0.662251651, 0.662251651, 0.662251651, 0.000000)
      add r9.w, -r11.w, l(1.000000)
      mul r11.w, r9.w, r9.w
      mul r11.w, r11.w, r11.w
      mul r9.w, r9.w, r11.w
      mad r9.w, r9.w, l(0.960000), l(0.040000)
      mul r11.w, r6.w, r6.w
      mad r13.w, -r8.w, r11.w, r8.w
      mad r13.w, r13.w, r8.w, r11.w
      sqrt r13.w, r13.w
      mad r14.w, -r2.y, r11.w, r2.y
      mad r14.w, r14.w, r2.y, r11.w
      sqrt r14.w, r14.w
      mul r8.w, r8.w, r14.w
      mad r8.w, r2.y, r13.w, r8.w
      rcp r8.w, r8.w
      mul r8.w, r8.w, l(0.500000)
      mad r6.w, r6.w, r6.w, l(-1.000000)
      mul r10.w, r10.w, r10.w
      mad r6.w, r10.w, r6.w, l(1.000000)
      mul r6.w, r6.w, r6.w
      div r6.w, r11.w, r6.w
      mul r6.w, r8.w, r6.w
      mul r6.w, r9.w, r6.w
      mul r15.xyz, r6.wwww, r15.zzzz
    else
      mov r14.xyz, r15.zzzz
    endif
    mul r16.xyz, r7.wwww, cb0[r2.w + 58].xyzx
    mul r13.xyz, r13.xyzx, r16.xyzx
    mad r9.xyz, r13.xyzx, r14.xyzx, r9.xyzx
    mad r10.xyz, r13.xyzx, r15.xyzx, r10.xyzx
  endif
  iadd r2.x, r2.x, l(1)
endloop
mad r0.xyz, r5.xyzx, r8.xyzx, r10.xyzx
mul r0.xyz, r0.xyzx, cb0[823].zzzz
mul r0.xyz, r0.xyzx, r11.xyzx
ge r0.w, l(0.000100), r1.x
ge r1.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyzx
and r1.x, r1.y, r1.x
and r1.x, r1.z, r1.x
and r0.w, r0.w, r1.x
discard_nz r0.w
dp3 r0.w, r7.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r1.xyz, -r0.wwww, r7.xyzx
mad r1.xyz, cb0[2].zzzz, r1.xyzx, r0.wwww
mul r2.xyzw, r12.xyzw, l(1.000000, 1.00000012, 1.00000012, 1.00000012)
mov r5.x, l(1.00000012)
mov r5.yzw, cb0[2].xxxx
mul r2.xyzw, r2.xyzw, r5.xyzw
dp4 r0.w, r2.xyzw, cb0[22].xyzw
mul r3.x, r0.w, r3.w
dp2 r0.w, r2.yxyy, cb0[22].xyxx
mul r4.x, r0.w, r4.w
dp2 r0.w, r2.zxzz, cb0[22].xzxx
mul r5.x, r0.w, r4.w
dp2 r0.w, r2.wxww, cb0[22].xwxx
mul r7.x, r0.w, r4.w
dp4 r0.w, r2.xyzw, cb0[23].xyzw
mul r3.y, r0.w, r3.w
dp2 r0.w, r2.yxyy, cb0[23].xyxx
mul r4.y, r0.w, r4.w
dp2 r0.w, r2.zxzz, cb0[23].xzxx
mul r5.y, r0.w, r4.w
dp2 r0.w, r2.wxww, cb0[23].xwxx
mul r7.y, r0.w, r4.w
dp4 r0.w, r2.xyzw, cb0[24].xyzw
mul r3.z, r0.w, r3.w
dp2 r0.w, r2.yxyy, cb0[24].xyxx
mul r4.z, r0.w, r4.w
dp2 r0.w, r2.zxzz, cb0[24].xzxx
mul r5.z, r0.w, r4.w
dp2 r0.w, r2.wxww, cb0[24].xwxx
mul r7.z, r0.w, r4.w
mul r2.xyz, r6.yyyy, r4.xyzx
mul r2.xyz, r2.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000)
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r3.xyz, r6.zzzz, r5.xyzx
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r3.xyz, r6.xxxx, r7.xyzx
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.xyz, r1.xyzx, r2.xyzx
mul r1.xyz, r1.xyzx, cb0[823].xxxx
mad r1.xyz, r9.xyzx, cb0[823].yyyy, r1.xyzx
mul r1.xyz, r1.xyzx, r11.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t41.xyzw, s2
lt r3.xyzw, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r2.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r2.xyzw, r2.xyzx
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r2.xyzw, r3.xyzw, r4.xyzw, r2.xyzw
lt r3.xyz, r2.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r2.w, l(0.0773993731)
mad r4.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r4.xyz, r4.xyzx
movc r5.x, r3.x, r0.w, r4.x
mul r2.xy, r2.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r5.yz, r3.yyzy, r2.xxyx, r4.yyzy
mad r0.xyz, r1.xyzx, r5.xyzx, r0.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, v0.w
ret
// Approximately 1005 instruction slots used
