//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:20 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   27        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t27
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.z, r1.xyzw, cb3[12].xyzw
dp4 r2.w, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v3.xyzx
mul r3.xyzw, v2.xyxy, l(3.000000, 3.000000, 4.000000, 4.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xy, r3.xyxx, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r7.x, r3.xyxx, t14.zxyw, s2
dp3 r0.w, r5.xyzx, r5.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r1.w, r6.y, r6.y
mul r1.w, r1.w, l(0.160000)
mul r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
add r6.yzw, |r1.xxyz|, l(0.000000, -0.200000, -0.200000, -0.200000)
mul r6.yzw, r6.yyzw, l(0.000000, 7.000000, 7.000000, 7.000000)
max r6.yzw, r6.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
add r3.x, r6.z, r6.y
add r3.x, r6.w, r3.x
div r6.yzw, r6.yyzw, r3.xxxx
add r2.x, r0.z, r0.z
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.xyxx, t11.xyzw, s1
add r2.z, r2.y, r2.y
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r2.zwzz, t11.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r2.xwxx, t11.xyzw, s1
mul r8.xyzw, r6.zzzz, r8.xyzw
mad r8.xyzw, r9.xyzw, r6.yyyy, r8.xyzw
mad r8.xyzw, r10.wxyz, r6.wwww, r8.wxyz
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t21.xyzw, s2
mov_sat r8.x, r8.x
mul_sat r0.z, r8.x, r9.w
lt r3.x, l(0.000000), r0.z
if_nz r3.x
  lt r10.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r10.xyzx, r11.xyzx, r8.xyzx
  lt r10.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xyzx
  lt r11.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  iadd r10.xyz, -r10.xyzx, r11.xyzx
  itof r10.yzw, r10.yyxz
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r2.zwzz, t12.xyzw, s1
  mad r11.xyz, r11.zxyz, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mov r10.x, l(1.000000)
  mul r11.xyz, r10.zxxz, r11.xyzx
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r2.xyxx, t12.xyzw, s1
  mad r12.xyz, r12.xzyx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mov r10.z, r6.z
  mul r12.xyz, r10.xyzx, r12.xyzx
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r2.xwxx, t12.xyzw, s1
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mul r13.xyz, r10.xxwx, r13.xyzx
  mov r10.w, l(-1.000000)
  mul r10.xyz, r10.zzwz, r12.xyzx
  mad r10.xyz, r11.xyzx, r6.yyyy, r10.xyzx
  mad r10.xyz, r13.xyzx, r6.wwww, r10.xyzx
  dp3 r3.x, r10.xyzx, r10.xyzx
  rsq r3.x, r3.x
  mul r10.xyz, r3.xxxx, r10.xyzx
  dp3 r11.x, r10.xyzx, v4.xyzx
  dp3 r11.y, r10.xyzx, v5.xyzx
  dp3 r11.z, r10.xyzx, r1.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.xy, r2.xyxx, t13.xwyz, s1
  sample_indexable(texture2d)(float,float,float,float) r10.xy, r2.zwzz, t13.xwyz, s1
  sample_indexable(texture2d)(float,float,float,float) r10.zw, r2.xwxx, t13.yzxw, s1
  mul r3.xy, r6.zzzz, r3.xyxx
  mad r3.xy, r10.xyxx, r6.yyyy, r3.xyxx
  mad r3.xy, r10.zwzz, r6.wwww, r3.xyxx
  sample_indexable(texture2d)(float,float,float,float) r2.y, r2.xyxx, t14.xzyw, s1
  sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t14.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xwxx, t14.zxyw, s1
  mul r2.y, r6.z, r2.y
  mad r2.y, r2.z, r6.y, r2.y
  mad r2.x, r2.x, r6.w, r2.y
  dp3 r2.y, r11.xyzx, r11.xyzx
  sqrt r2.y, r2.y
  max r2.y, r2.y, l(0.000010)
  rcp r2.z, r2.y
  mul r2.w, r3.y, r3.y
  add r2.y, -r0.w, r2.y
  mad r0.w, r0.z, r2.y, r0.w
  mad r6.yzw, r11.xxyz, r2.zzzz, -r5.xxyz
  mad r5.xyz, r0.zzzz, r6.yzwy, r5.xyzx
  mad r6.yzw, r8.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r4.xxyz
  mad r4.xyz, r0.zzzz, r6.yzwy, r4.xyzx
  add r2.y, -r6.x, r3.x
  mad r6.x, r0.z, r2.y, r6.x
  add r2.x, -r7.x, r2.x
  mad r7.x, r0.z, r2.x, r7.x
  mad r2.x, r2.w, l(0.160000), -r1.w
  mad r1.w, r0.z, r2.x, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r3.zwzz, t22.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t27.xyzw, s2
mov_sat r2.x, r2.x
mad r0.z, r0.z, r2.x, l(-0.568481)
mul_sat r0.z, r0.z, l(1.72046566)
lt r2.x, l(0.000000), r0.z
if_nz r2.x
  lt r6.yzw, r2.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r8.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.yzwy
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r6.yzwy, r8.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.yzw, r3.zwzz, t23.wxyz, s2
  mad r6.yzw, r6.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.zwzz, t24.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r2.w, r3.zwzz, t25.xyzw, s2
  dp3 r3.z, r6.yzwy, r6.yzwy
  sqrt r3.z, r3.z
  max r3.z, r3.z, l(0.000010)
  rcp r3.w, r3.z
  mul r3.y, r3.y, r3.y
  add r3.z, -r0.w, r3.z
  mad r0.w, r0.z, r3.z, r0.w
  mad r6.yzw, r6.yyzw, r3.wwww, -r5.xxyz
  mad r5.xyz, r0.zzzz, r6.yzwy, r5.xyzx
  mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r0.zzzz, r2.xyzx, r4.xyzx
  add r2.x, -r6.x, r3.x
  mad r6.x, r0.z, r2.x, r6.x
  add r2.x, -r7.x, r2.w
  mad r7.x, r0.z, r2.x, r7.x
  mad r2.x, r3.y, l(0.160000), -r1.w
  mad r1.w, r0.z, r2.x, r1.w
endif
mad r2.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r2.xyzx, r2.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r2.w, r0.z
mul r2.xyz, r2.wwww, r2.xyzx
add r2.w, r5.z, l(1.000000)
max r5.z, r2.w, l(0.001000)
mul r3.xyz, r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.w, r5.xyzx, r3.xyzx
mul r3.xyz, r2.wwww, r5.xyzx
div r3.xyz, r3.xyzx, r5.zzzz
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r3.x, r0.z, r0.w
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r6.yzw, r0.zzzz, v5.xxyz
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mul r6.yzw, r6.yyzw, r2.yyyy
mad r2.xyw, r2.xxxx, r5.xyxz, r6.yzyw
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r3.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r3.xxxy
add r1.x, -r6.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.y, -r0.w, l(1.000000)
lt r1.xyz, r4.xyzx, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r4.x, l(0.0773993731)
mad r3.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
movc r0.w, r1.x, r0.w, r3.x
mul r3.xw, r4.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r3.xwxx, r3.yzyy
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r5.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r5.yyyy, r5.xxxz
mad r5.x, r4.z, l(0.250000), r0.z
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r7.z, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r7.w, l(0)
mov o2.xyzw, r7.xwyz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 237 instruction slots used
