//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:49 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 Mid_reference_matU;     // Index:    0
//       float3 Mid_reference_matV;     // Index:    1
//       float3 CoolingFlow_reference_matU;// Index:    2
//       float3 CoolingFlow_reference_matV;// Index:    3
//       float Mid_cst_AlphaBlendAmount;// Index:    3.w
//
//   } resourceTables__materialData;    // Index:    0 1 2 3          Components:    16
                                        // Textures:  t11-t25
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__emissive    texture  float4          2d   16        1
// resourceTables__materialData.Mid_diffuse    texture  float4          2d   17        1
// resourceTables__materialData.Mid_normal    texture  float4          2d   18        1
// resourceTables__materialData.Mid_gloss    texture  float4          2d   19        1
// resourceTables__materialData.Mid_emissive    texture  float4          2d   20        1
// resourceTables__materialData.CoolingFlow_diffuse    texture  float4          2d   21        1
// resourceTables__materialData.CoolingFlow_normal    texture  float4          2d   22        1
// resourceTables__materialData.CoolingFlow_gloss    texture  float4          2d   23        1
// resourceTables__materialData.CoolingFlow_alpha    texture  float4          2d   25        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   xy
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xy
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v3.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
add r1.w, cb3[35].x, cb3[35].x
frc r1.w, r1.w
add r2.x, r1.w, l(-0.500000)
add r2.yz, l(0.000000, 0.250000, 0.500000, 0.000000), cb3[35].xxxx
add r2.y, r2.y, r2.y
frc r2.yz, r2.yyzy
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, v3.xyxx, t12.xyzw, s1
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
frc r2.w, cb3[35].x
add r3.z, r2.w, l(-0.500000)
mul r3.z, r3.z, l(0.300000)
add r2.yz, r2.yyzy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.300000, 6.28318548)
sincos null, r2.w, r2.w
mad r2.w, r2.w, l(0.500000), l(0.500000)
mad r4.xy, r0.zwzz, r2.xxxx, v2.xyxx
add r5.xy, r4.xyxx, r4.xyxx
mad r6.xy, r0.zwzz, r2.yyyy, v2.xyxx
add r0.zw, r6.xxxy, r6.xxxy
mad r2.xy, r3.xyxx, r3.zzzz, v3.xyxx
add r2.xy, r2.xyxx, r2.xyxx
mad r5.zw, r3.xxxy, r2.zzzz, v3.xxxy
add r5.zw, r5.zzzw, r5.zzzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r5.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t13.xyzw, s2
add r8.xyz, -r7.xyzx, r8.xyzx
mad r7.xyz, r1.wwww, r8.xyzx, r7.xyzx
lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r7.xyz, r7.xyzx
mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r7.xyz, r7.xyzx
mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r5.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t14.xyzw, s2
add r9.xyz, -r8.xyzx, r9.xyzx
mad r8.xyz, r1.wwww, r9.xyzx, r8.xyzx
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r9.xy, r5.xyxx, t15.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r9.zw, r0.zwzz, t15.yzxw, s2
add r9.zw, -r9.xxxy, r9.zzzw
mad r9.xy, r1.wwww, r9.zwzz, r9.xyxx
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r5.xyxx, t16.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r11.xyz, r0.zwzz, t16.xyzw, s1
add r11.xyz, -r10.xyzx, r11.xyzx
mad r10.xyz, r1.wwww, r11.xyzx, r10.xyzx
dp3 r0.z, r8.xyzx, r8.xyzx
sqrt r0.z, r0.z
max r5.x, r0.z, l(0.000010)
rcp r0.z, r5.x
mul r8.xyz, r0.zzzz, r8.xyzx
mul r10.xyz, r10.xyzx, l(1.200000, 1.200000, 1.200000, 0.000000)
mul r0.z, r9.y, r9.y
mul r0.z, r0.z, l(0.160000)
mul r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
ne r9.yz, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wwzw
dp3 r0.w, r8.xyzx, r8.xyzx
rsq r0.w, r0.w
mul r11.xyz, r0.wwww, r8.xyzx
movc r8.xyz, r9.yyyy, r8.xyzx, r11.xyzx
add r0.w, v7.y, l(-0.00744628999)
mul_sat r0.w, r0.w, l(2.30047941)
mul r0.w, r0.w, cb4[3].w
lt r3.w, l(0.000000), r0.w
if_nz r3.w
  dp2 r3.w, cb4[0].xyxx, cb4[0].xyxx
  rsq r3.w, r3.w
  mul r11.xy, r3.wwww, cb4[0].xyxx
  mov r4.z, l(1.000000)
  dp3 r12.x, cb4[0].xyzx, r4.xyzx
  dp3 r12.y, cb4[1].xyzx, r4.xyzx
  mov r6.z, l(1.000000)
  dp3 r4.x, cb4[0].xyzx, r6.xyzx
  dp3 r4.y, cb4[1].xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r12.xyxx, t17.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r4.xyxx, t17.xyzw, s2
  add r13.xyz, -r6.xyzx, r13.xyzx
  mad r6.xyz, r1.wwww, r13.xyzx, r6.xyzx
  lt r13.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r13.xyzx, r14.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r12.xyxx, t18.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r4.xyxx, t18.xyzw, s2
  add r14.xyz, -r13.xyzx, r14.xyzx
  mad r13.xyz, r1.wwww, r14.xyzx, r13.xyzx
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r14.x, r11.xyxx, r13.xyxx
  mov r11.z, -r11.y
  dp2 r14.y, r11.zxzz, r13.xyxx
  sample_indexable(texture2d)(float,float,float,float) r4.zw, r12.xyxx, t19.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r9.yw, r4.xyxx, t19.yxzw, s2
  add r9.yw, -r4.zzzw, r9.yyyw
  mad r4.zw, r1.wwww, r9.yyyw, r4.zzzw
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r12.xyxx, t20.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r4.xyxx, t20.xyzw, s1
  add r12.xyz, -r11.xyzx, r12.xyzx
  mad r11.xyz, r1.wwww, r12.xyzx, r11.xyzx
  mov r14.z, r13.z
  dp3 r1.w, r14.xyzx, r14.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r3.w, r1.w
  mul r4.x, r4.w, r4.w
  add r1.w, -r5.x, r1.w
  mad r5.x, r0.w, r1.w, r5.x
  mad r12.xyz, r14.xyzx, r3.wwww, -r8.xyzx
  mad r8.xyz, r0.wwww, r12.xyzx, r8.xyzx
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r7.xyzx
  mad r7.xyz, r0.wwww, r6.xyzx, r7.xyzx
  add r1.w, -r9.x, r4.z
  mad r9.x, r0.w, r1.w, r9.x
  mad r1.w, r4.x, l(0.160000), -r0.z
  mad r0.z, r0.w, r1.w, r0.z
  mad r4.xyz, r11.xyzx, l(30.000000, 30.000000, 30.000000, 0.000000), -r10.xyzx
  mad r10.xyz, r0.wwww, r4.xyzx, r10.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t25.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.zwzz, t25.xywz, s2
add r1.w, -r0.w, r1.w
mad r0.w, r2.w, r1.w, r0.w
mad r0.w, r0.w, v7.x, l(-0.100708)
mul_sat r0.w, r0.w, l(4.122793)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  dp2 r1.w, cb4[2].xyxx, cb4[2].xyxx
  rsq r1.w, r1.w
  mul r4.xy, r1.wwww, cb4[2].xyxx
  mad r6.xy, r3.xyxx, r3.zzzz, v2.xyxx
  mov r6.z, l(1.000000)
  dp3 r2.x, cb4[2].xyzx, r6.xyzx
  dp3 r2.y, cb4[3].xyzx, r6.xyzx
  mad r3.xy, r3.xyxx, r2.zzzz, v2.xyxx
  mov r3.z, l(1.000000)
  dp3 r6.x, cb4[2].xyzx, r3.xyzx
  dp3 r6.y, cb4[3].xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t21.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r6.xyxx, t21.xyzw, s2
  add r11.xyz, -r3.xyzx, r11.xyzx
  mad r3.xyz, r2.wwww, r11.xyzx, r3.xyzx
  lt r11.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r11.xyzx, r12.xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r2.xyxx, t22.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r6.xyxx, t22.xyzw, s2
  add r12.xyz, -r11.xyzx, r12.xyzx
  mad r11.xyz, r2.wwww, r12.xyzx, r11.xyzx
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r12.x, r4.xyxx, r11.xyxx
  mov r4.z, -r4.y
  dp2 r12.y, r4.zxzz, r11.xyxx
  sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t23.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.xy, r6.xyxx, t23.xwyz, s2
  add r4.xy, -r2.xyxx, r4.xyxx
  mad r2.xy, r2.wwww, r4.xyxx, r2.xyxx
  mov r12.z, r11.z
  dp3 r1.w, r12.xyzx, r12.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r2.z, r1.w
  mul r2.y, r2.y, r2.y
  add r1.w, -r5.x, r1.w
  mad r5.x, r0.w, r1.w, r5.x
  mad r4.xyz, r12.xyzx, r2.zzzz, -r8.xyzx
  mad r8.xyz, r0.wwww, r4.xyzx, r8.xyzx
  mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r7.xyzx
  mad r7.xyz, r0.wwww, r3.xyzx, r7.xyzx
  add r1.w, -r9.x, r2.x
  mad r9.x, r0.w, r1.w, r9.x
  mad r1.w, r2.y, l(0.160000), -r0.z
  mad r0.z, r0.w, r1.w, r0.z
  mad r10.xyz, r0.wwww, -r10.xyzx, r10.xyzx
endif
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v5.xyzx
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v6.xyzx
dp3 r0.w, r8.xyzx, r8.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r8.xyzx
mul r3.xyz, r3.xyzx, r4.yyyy
mad r2.xyz, r4.xxxx, r2.xyzx, r3.xyzx
mad r2.xyz, r4.zzzz, r1.xyzx, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r1.xy, r9.zzzz, l(1.000000,0,0,0), r5.xyxx
add r0.w, -r9.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r7.x, l(0.040450)
mul r1.y, r7.x, l(0.0773993805)
add r1.zw, r7.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r7.y, l(0.040450)
mul r1.z, r7.y, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
lt r1.z, r7.z, l(0.040450)
mul r1.w, r7.z, l(0.0773993805)
add r2.w, r7.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r1.z, r1.z, r1.w, r2.w
mul r3.xyz, r10.xyzx, cb1[3].xxxx
and r1.w, l(8), cb1[0].y
max r2.w, r3.z, r3.y
max r2.w, r2.w, r3.x
lt r2.w, l(0.0000153787005), r2.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.yyzy
mul r1.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r6.x, r5.z, l(0.250000), r1.x
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r1.y
and r1.xy, r4.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.z, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.w, l(1), l(0)
and r0.w, r2.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r3.xyzx, r2.wwww
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
ret
// Approximately 283 instruction slots used
