//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:53 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_2__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_2__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_2__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_2__scatter    texture  float4          2d   14        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   17        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   18        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   19        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_6__scatter    texture  float4          2d   24        1
// resourceTables__materialData.layer_6__alpha    texture  float4          2d   25        1
// resourceTables__materialData.layer_7_8__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_7_8__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_7_8__gloss    texture  float4          2d   28        1
// resourceTables__materialData.layer_9__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_9__alpha    texture  float4          2d   30        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r2.xyzw, v2.xyxy, l(50.000000, 50.000000, 80.000000, 80.000000)
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 20.000000, 20.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xy, v2.xyxx, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t14.xyzw, s1
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.w, r1.w
mul r4.xyz, r3.wwww, r4.xyzx
mul r3.w, r5.y, r5.y
mul r4.w, r3.w, l(0.160000)
mul r5.yzw, r3.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
mul r7.xyzw, r6.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r8.x, v2.xyxx, t15.wxyz, s2
mov_sat r8.x, r8.x
lt r8.y, l(0.000000), r8.x
if_nz r8.y
  sample_indexable(texture2d)(float,float,float,float) r8.yzw, r0.zwzz, t15.wxyz, s2
  mad r8.yzw, r8.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r9.x, r8.yzwy, r8.yzwy
  sqrt r9.x, r9.x
  max r9.x, r9.x, l(0.000010)
  rcp r9.y, r9.x
  mul r8.x, r8.x, l(0.750000)
  add r9.x, -r1.w, r9.x
  mad r1.w, r8.x, r9.x, r1.w
  mad r8.yzw, r8.yyzw, r9.yyyy, -r4.xxyz
  mad r4.xyz, r8.xxxx, r8.yzwy, r4.xyzx
  mad r6.xyzw, -r6.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000), l(0.0281370021, 0.00309620006, 0.000847499992, 1.000000)
  mad r7.xyzw, r8.xxxx, r6.xyzw, r7.xyzw
  mad r3.xyz, -r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.756862462, 0.741176188, 0.658823133, 0.000000)
  mad r5.yzw, r8.xxxx, r3.xxyz, r5.yyzw
  add r3.x, -r5.x, l(0.650000)
  mad r5.x, r8.x, r3.x, r5.x
  mad r3.x, -r3.w, l(0.160000), l(0.029000)
  mad r4.w, r8.x, r3.x, r4.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t17.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.y, v2.xyxx, t18.xzyw, s2
mul_sat r2.x, r2.x, r2.y
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  add r3.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r4.xyz, r2.xxxx, r3.xyzx, r4.xyzx
  add r2.y, -r1.w, l(1.000000)
  mad r1.w, r2.x, r2.y, r1.w
  mad r7.xyzw, r2.xxxx, -r7.xyzw, r7.xyzw
  add r3.xyz, -r5.yzwy, l(0.372548431, 0.443137, 0.333333284, 0.000000)
  mad r5.yzw, r2.xxxx, r3.xxyz, r5.yyzw
  add r2.y, -r5.x, l(0.353000)
  mad r5.x, r2.x, r2.y, r5.x
  add r2.y, -r4.w, l(0.042000)
  mad r4.w, r2.x, r2.y, r4.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.zwzz, t19.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t19.yzxw, s1
mul_sat r0.z, r2.x, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r0.z, r0.z, l(0.600000)
  add r2.xyz, -r5.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r2.xyz, -r2.xyzx, l(0.611764431, 0.662745059, 0.815686345, 0.000000), -r5.yzwy
  add r2.xyz, r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r5.yzw, r0.zzzz, r2.xxyz, r5.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t21.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t25.xywz, s2
mov_sat r2.x, r2.x
mul_sat r0.z, r0.z, r2.x
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r6.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.yzwy
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r3.xyzx, r6.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t22.xyzw, s2
  mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t23.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t24.xyzw, s1
  dp3 r0.w, r3.xyzx, r3.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r2.w, r0.w
  mul r3.w, r6.z, r6.z
  add r0.w, -r1.w, r0.w
  mad r1.w, r0.z, r0.w, r1.w
  mad r3.xyz, r3.xyzx, r2.wwww, -r4.xyzx
  mad r4.xyz, r0.zzzz, r3.xyzx, r4.xyzx
  mad r8.xyzw, r8.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000), -r7.xyzw
  mad r7.xyzw, r0.zzzz, r8.xyzw, r7.xyzw
  mad r2.xyz, r6.yyyy, r2.xyzx, -r5.yzwy
  mad r5.yzw, r0.zzzz, r2.xxyz, r5.yyzw
  add r0.w, -r5.x, r6.x
  mad r5.x, r0.z, r0.w, r5.x
  mul r2.z, r0.z, r6.y
  mad r0.w, r3.w, l(0.160000), -r4.w
  mad r4.w, r0.z, r0.w, r4.w
else
  mov r2.z, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t26.xyzw, s2
lt r6.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r8.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r6.xyzx, r8.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t27.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t28.yzxw, s2
dp3 r0.w, r6.xyzx, r6.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r3.w, r0.w
mul r6.xyz, r3.wwww, r6.xyzx
mul r3.xyz, r5.yzwy, r3.xyzx
add r3.w, r4.z, l(1.000000)
max r4.z, r3.w, l(0.001000)
mul r8.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.w, r4.xyzx, r8.xyzx
mul r8.xyz, r3.wwww, r4.xyzx
div r4.xyz, r8.xyzx, r4.zzzz
mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
min r4.x, r0.w, r1.w
add r0.w, -r2.z, l(1.000000)
mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r5.yzwy
mad r3.xyz, r0.wwww, r3.xyzx, r5.yzwy
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t30.xyzw, s2
lt r3.w, r1.w, l(0.500000)
add r1.w, -r1.w, l(1.000000)
mad_sat r1.w, -r1.w, l(2.000000), l(1.000000)
add r1.w, -r1.w, l(1.000000)
movc r1.w, r3.w, l(1.000000), r1.w
lt r3.w, l(0.000000), r1.w
if_nz r3.w
  mul r5.yz, v2.xxyx, l(0.000000, 3.000000, 3.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.yzw, r5.yzyy, t29.wxyz, s2
  mad r5.yzw, r5.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r3.w, r5.yzwy, r5.yzwy
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r4.z, r3.w
  mul r5.yzw, r4.zzzz, r5.yyzw
  add r4.z, r6.z, l(1.000000)
  max r6.w, r4.z, l(0.001000)
  mul r8.xyz, r5.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r4.z, r6.xywx, r8.xyzx
  mul r8.xyz, r4.zzzz, r6.xywx
  div r8.xyz, r8.xyzx, r6.wwww
  mad r5.yzw, -r5.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r8.xxyz
  min r3.w, r3.w, r4.x
  add r3.w, -r4.x, r3.w
  mad r4.x, r1.w, r3.w, r4.x
  add r5.yzw, -r6.xxyz, r5.yyzw
  mad r6.xyz, r1.wwww, r5.yzwy, r6.xyzx
  mul r0.w, r0.w, r1.w
  mul r5.yzw, r0.wwww, r3.xxyz
  mad r3.xyz, r5.yzwy, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r3.xyzx
endif
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r5.yzw, r0.wwww, v4.xxyz
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r6.xyzx
mul r8.xyz, r8.xyzx, r6.yyyy
mad r5.yzw, r6.xxxx, r5.yyzw, r8.xxyz
mad r5.yzw, r6.zzzz, r1.xxyz, r5.yyzw
dp3 r0.w, r5.yzwy, r5.yzwy
rsq r0.w, r0.w
mul r5.yzw, r0.wwww, r5.yyzw
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r4.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r4.xyxx
mad r0.z, -r5.x, r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r0.z, r3.x, l(0.040450)
mul r0.w, r3.x, l(0.0773993805)
add r1.yzw, r3.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.z, r0.z, r0.w, r1.y
lt r0.w, r3.y, l(0.040450)
mul r1.y, r3.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r3.z, l(0.040450)
mul r1.z, r3.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r3.xyzw, r7.xyzw, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r1.w, r1.w, l(0.010000)
movc r4.x, r1.w, l(0), l(1)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r4.yz, v0.xxyx
sqrt r6.xyw, r0.zwzz
sqrt r6.z, r1.y
mul r7.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r7.yyyy, r7.xxxz
mad r7.x, r6.z, l(0.250000), r0.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.w
and r0.zw, r4.yyyz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add r2.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.w, l(6.250000)
sqrt r2.w, r0.z
mad o1.xyz, r5.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(29), l(28)
imad r0.z, r4.x, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ieq r0.z, r1.w, l(0)
and o3.xyz, r3.xyzx, r0.zzzz
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r2.xyzw
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, r3.w
ret
// Approximately 269 instruction slots used
