//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:33 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   28        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   30        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   31        1
// resourceTables__materialData.layer_4__scatter    texture  float4          2d   34        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t34
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
mul r3.xy, v2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
mov r4.xy, v2.xyxx
mov r4.z, l(1.000000)
dp3 r5.x, l(-0.00000361999014, -1.000000, 1.00000179, 0.000000), r4.xyzx
dp3 r5.y, l(1.000000, -0.00000361999014, 0.00000181794167, 0.000000), r4.xyzx
add r3.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t11.xyzw, s2
lt r6.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r6.xyzx, r7.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t12.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.zw, v2.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.xywz, s2
dp3 r2.w, r6.xyzx, r6.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r4.w, r2.w
mul r6.xyz, r4.wwww, r6.xyzx
mul r4.w, r5.w, r5.w
mul r4.xyzw, r4.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.160000)
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyxx, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r5.w, r3.xyxx, t20.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r8.x, v2.xyxx, t21.yxzw, s2
mov_sat r7.x, r7.x
mul r8.y, r7.x, r8.x
lt r8.z, r8.y, l(0.500000)
dp2 r8.y, r5.wwww, r8.yyyy
mad r7.x, -r8.x, r7.x, l(1.000000)
add r7.x, r7.x, r7.x
add r8.x, -r5.w, l(1.000000)
mad r7.x, -r7.x, r8.x, l(1.000000)
movc r7.x, r8.z, r8.y, r7.x
mul_sat r7.x, r7.x, l(2.01351881)
add r7.x, -r7.x, l(1.000000)
lt r8.x, l(0.000000), r7.x
if_nz r8.x
  lt r8.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.yzw, r7.yyzw
  mul r7.yzw, r7.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r7.yzw, r7.yyzw
  mad r7.yzw, r7.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r7.yzw, r8.xxyz, r9.xxyz, r7.yyzw
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t17.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r3.xyxx, t18.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r8.w, r3.xyxx, t19.xywz, s2
  dp3 r9.z, r8.xyzx, r8.xyzx
  sqrt r9.z, r9.z
  max r9.z, r9.z, l(0.000010)
  rcp r9.w, r9.z
  mul r9.y, r9.y, r9.y
  add r9.z, -r2.w, r9.z
  mad r2.w, r7.x, r9.z, r2.w
  mad r8.xyz, r8.xyzx, r9.wwww, -r6.xyzx
  mad r6.xyz, r7.xxxx, r8.xyzx, r6.xyzx
  mad r7.yzw, r7.yyzw, l(0.000000, 0.876037776, 0.876037776, 0.876037776), -r4.xxyz
  mad r4.xyz, r7.xxxx, r7.yzwy, r4.xyzx
  add r7.y, -r5.z, r9.x
  mad r5.z, r7.x, r7.y, r5.z
  add r7.y, -r1.w, r8.w
  mad r1.w, r7.x, r7.y, r1.w
  mad r7.y, r9.y, l(0.160000), -r4.w
  mad r4.w, r7.x, r7.y, r4.w
endif
sample_indexable(texture2d)(float,float,float,float) r7.x, r3.xyxx, t26.xyzw, s1
add r7.yzw, |r1.xxyz|, l(0.000000, -0.200000, -0.200000, -0.200000)
mul r7.yzw, r7.yyzw, l(0.000000, 7.000000, 7.000000, 7.000000)
max r7.yzw, r7.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
add r8.x, r7.z, r7.y
add r8.x, r7.w, r8.x
div r7.yzw, r7.yyzw, r8.xxxx
mul r8.xyzw, r2.xzzy, l(0.250000, 0.250000, 0.250000, 0.250000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r8.xyxx, t27.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r8.x, r8.zwzz, t27.xyzw, s1
mul r2.xy, r2.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t27.xyzw, s1
mul r2.y, r7.z, r2.z
mad r2.y, r8.x, r7.y, r2.y
mad r2.x, r2.x, r7.w, r2.y
dp3 r2.y, v4.xyzx, v4.xyzx
rsq r2.y, r2.y
mul r7.yzw, r2.yyyy, v4.xxyz
dp3 r2.y, v5.xyzx, v5.xyzx
rsq r2.y, r2.y
mul r8.xyz, r2.yyyy, v5.xyzx
dp3 r2.y, r6.xyzx, r6.xyzx
rsq r2.y, r2.y
mul r9.xyz, r2.yyyy, r6.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r7.yzyw, r10.xyxz
mad r9.xyz, r9.zzzz, r1.xyzx, r9.xywx
dp3 r2.y, r9.xyzx, r9.xyzx
rsq r2.y, r2.y
mul r2.y, r2.y, r9.y
mad r2.y, r2.y, l(0.500000), l(0.308295816)
mul_sat r2.y, r2.y, l(1.28987491)
mul r2.z, r2.y, r2.x
mad r8.w, r2.x, r2.y, l(-0.125490)
mul_sat r8.w, r8.w, l(7.968763)
add r7.x, -r5.w, r7.x
mad r5.w, r8.w, r7.x, r5.w
lt r7.x, r2.z, l(0.500000)
dp2 r2.z, r5.wwww, r2.zzzz
mad r2.x, -r2.x, r2.y, l(1.000000)
add r2.x, r2.x, r2.x
add r2.y, -r5.w, l(1.000000)
mad r2.x, -r2.x, r2.y, l(1.000000)
movc r2.x, r7.x, r2.z, r2.x
add r2.x, r2.x, l(-0.125490)
mul_sat r2.xy, r2.xxxx, l(2.678000, 7.968763, 0.000000, 0.000000)
mad r2.x, r2.x, l(3.14159274), l(-1.57079637)
sincos r2.x, null, r2.x
mad r2.x, r2.x, l(0.500000), l(0.500000)
mad r0.z, -r0.z, r0.w, l(50.000000)
mul_sat r0.z, r0.z, l(0.040000)
mul r0.z, r0.z, r2.x
mul r0.z, r0.z, l(0.125000)
deriv_rtx_fine r0.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r2.x, l(0.000000), r2.y
ne r2.z, r0.w, l(0.000000)
or r2.z, r2.z, r2.x
ne r5.w, r0.z, l(0.000000)
or r2.z, r2.z, r5.w
if_nz r2.z
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t22.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r2.z, r3.xyxx, t24.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r5.w, r3.xyxx, t25.xyzw, s2
  mul r10.xyz, r9.xyzx, l(0.718993902, 0.718993902, 0.718993902, 0.000000)
  if_nz r2.x
    sample_indexable(texture2d)(float,float,float,float) r11.xyz, r3.xyxx, t23.xyzw, s2
    mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
    dp3 r2.x, r11.xyzx, r11.xyzx
    sqrt r2.x, r2.x
    rcp r7.x, r2.x
    mul r11.xyz, r7.xxxx, r11.xyzx
    add r7.x, r6.z, l(1.000000)
    max r6.w, r7.x, l(0.001000)
    mul r12.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
    dp3 r7.x, r6.xywx, r12.xyzx
    mul r12.xyz, r6.xywx, r7.xxxx
    div r12.xyz, r12.xyzx, r6.wwww
    mad r11.xyz, -r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
    min r2.x, r2.x, r2.w
    add r2.x, -r2.w, r2.x
    mad r2.w, r2.y, r2.x, r2.w
    add r11.xyz, -r6.xyzx, r11.xyzx
    mad r6.xyz, r2.yyyy, r11.xyzx, r6.xyzx
    mad r2.x, r5.w, r1.w, -r1.w
    mad r1.w, r2.y, r2.x, r1.w
    lt r11.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    mul r10.xyz, r4.xyzx, r10.xyzx
    add r10.xyz, r10.xyzx, r10.xyzx
    add r12.xyz, -r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    add r12.xyz, r12.xyzx, r12.xyzx
    mad r9.xyz, -r9.xyzx, l(0.718993902, 0.718993902, 0.718993902, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r9.xyz, -r12.xyzx, r9.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    movc r9.xyz, r11.xyzx, r10.xyzx, r9.xyzx
    mad r2.x, r5.z, r2.z, -r5.z
    mad r5.z, r2.y, r2.x, r5.z
    add r9.xyz, -r4.xyzx, r9.xyzx
    mad r4.xyz, r2.yyyy, r9.xyzx, r4.xyzx
    mov r2.xy, r6.xyxx
  else
    mov r2.xy, r6.xyxx
  endif
  ne r5.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
  deriv_rtx_fine r9.xy, r3.xyxx
  deriv_rty_fine r3.xy, r3.xyxx
  dp2 r6.w, r9.xyxx, r9.xyxx
  dp2 r7.x, r3.xyxx, r3.xyxx
  max r6.w, r6.w, l(0.001000)
  div r9.xy, r9.xyxx, r6.wwww
  max r6.w, r7.x, l(0.001000)
  div r3.xy, r3.xyxx, r6.wwww
  mul r3.xy, r0.zzzz, r3.xyxx
  mad r0.zw, r9.xxxy, r0.wwww, r3.xxxy
  mad r6.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r2.xyxx
  dp3 r0.z, r6.xyzx, r6.xyzx
  rsq r0.z, r0.z
  mul r9.xyz, r0.zzzz, r6.xyzx
  mov r2.z, r6.z
  movc r6.xyz, r5.wwww, r2.xyzx, r9.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r5.xyxx, t28.yzxw, s2
add r0.z, r0.z, l(-0.141113)
mul_sat r0.z, r0.z, l(3.76990032)
mul r0.w, r0.z, l(0.700000)
add r2.xy, -r5.zzzz, l(0.500000, 0.990000, 0.000000, 0.000000)
mul_sat r2.x, r2.x, l(2.500000)
mad r5.xyw, r0.zzzz, l(0.700000, 0.700000, 0.000000, 0.700000), l(-0.200000, -0.300000, 0.000000, -0.250000)
mul r5.xyw, r5.wxwy, l(4.000000, 1.250000, 0.000000, 1.47058821)
max r3.xy, r5.ywyy, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.z, r2.x, r3.x
mad r0.z, r0.z, l(0.600000), l(1.000000)
mov_sat r5.x, r5.x
mad r2.x, r3.y, r2.y, r5.z
add r2.y, -r4.w, l(0.020000)
mad r2.y, r5.x, r2.y, r4.w
add r2.z, -r2.w, l(1.000000)
mad r3.x, r3.y, r2.z, r2.w
dp3 r2.z, r6.xyzx, r6.xyzx
rsq r2.z, r2.z
mul r5.xyz, r2.zzzz, r6.xyzx
add r2.z, -r1.w, l(1.000000)
mad r6.y, r0.w, r2.z, r1.w
log r4.xyz, r4.xyzx
mul r4.xyz, r0.zzzz, r4.xyzx
exp r4.xyz, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r3.zwzz, t29.xyzw, s2
mul r10.xyz, r8.xyzx, r5.yyyy
mad r10.xyz, r5.xxxx, r7.yzwy, r10.xyzx
mad r10.xyz, r5.zzzz, r1.xyzx, r10.xyzx
dp3 r0.z, r10.xyzx, r10.xyzx
rsq r0.z, r0.z
mul r0.z, r0.z, r10.y
mad r0.z, r0.z, l(0.500000), l(-0.250000477)
add r0.w, r9.w, l(-0.092041)
mul_sat r0.zw, r0.zzzw, l(0.000000, 0.000000, 1.62162077, 5.836826)
mul r0.z, r0.w, r0.z
mul r0.z, r0.z, l(4.655862)
min r0.z, r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.zwzz, t31.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r3.zwzz, t34.xyzw, s1
  mul r0.w, r10.z, r10.z
  mul r11.xyz, r10.yyyy, r11.xyzx
  sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r3.zwzz, t30.xyzw, s2
  mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r1.w, r12.xyzx, r12.xyzx
  sqrt r1.w, r1.w
  rcp r2.z, r1.w
  add r1.w, -r3.x, r1.w
  mad r3.x, r0.z, r1.w, r3.x
  mad r12.xyz, r12.xyzx, r2.zzzz, -r5.xyzx
  mad r5.xyz, r0.zzzz, r12.xyzx, r5.xyzx
  mul r11.xyz, r0.zzzz, r11.xyzx
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r0.zzzz, r9.xyzx, r4.xyzx
  add r1.w, -r2.x, r10.x
  mad r2.x, r0.z, r1.w, r2.x
  add r1.w, -r6.y, r12.w
  mad r6.y, r0.z, r1.w, r6.y
  mad r0.w, r0.w, l(0.160000), -r2.y
  mad r2.y, r0.z, r0.w, r2.y
  mul r6.x, r0.z, r10.y
else
  mov r6.x, l(0)
  mov r11.xyz, l(0,0,0,0)
endif
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
mul r8.xyz, r8.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, r7.yzyw, r8.xyxz
mad r5.xyz, r5.zzzz, r1.xyzx, r5.xywx
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r3.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r3.xxxy
add r1.x, -r2.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r6.z, -r0.w, l(1.000000)
lt r0.w, r4.x, l(0.040450)
mul r1.x, r4.x, l(0.0773993805)
add r1.yzw, r4.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r4.y, l(0.040450)
mul r1.y, r4.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r4.z, l(0.040450)
mul r1.z, r4.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
max r1.w, r11.z, r11.y
max r1.w, r1.w, r11.x
mul r1.w, r6.x, r1.w
lt r1.w, l(0.010000), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xz, v0.xxyx
sqrt r3.xw, r0.wwww
sqrt r3.yz, r1.xxyx
mul r4.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r4.yyyy, r4.xxxz
mad r4.x, r3.z, l(0.250000), r0.z
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r0.w
and r0.zw, r2.xxxz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r4.xxxy, r4.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
bfi r0.z, l(3), l(5), r1.w, r0.z
utof r0.z, r0.z
mul r6.w, r0.z, l(0.00392156886)
and o3.xyz, r11.xyzx, r1.wwww
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xyzw, r6.yxzw
mov o3.w, l(0)
ret
// Approximately 371 instruction slots used
