//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:44 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 Layer3_normal_matU;     // Index:    0
//       float3 Layer3_normal_matV;     // Index:    1
//
//   } resourceTables__materialData;    // Index:    0-1.z            Components:     7
                                        // Textures:  t11-t41
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   27        1
// resourceTables__materialData.layer_4_6__diffuse    texture  float4          2d   34        1
// resourceTables__materialData.layer_4_6__normal    texture  float4          2d   35        1
// resourceTables__materialData.layer_4_6__gloss    texture  float4          2d   36        1
// resourceTables__materialData.layer_4_6__ao    texture  float4          2d   37        1
// resourceTables__materialData.layer_7__diffuse    texture  float4          2d   38        1
// resourceTables__materialData.Layer3_normal    texture  float4          2d   41        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t37
dcl_resource_texture2d (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t41
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
movc r1.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 32.000000, 32.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.zwzz, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t13.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t15.xyzw, s1
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r6.xyz, r2.wwww, r3.xyzx
mul r4.z, r4.z, r4.z
mul r7.z, r4.z, l(0.160000)
mul r8.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t21.xyzw, s2
add r4.w, r9.w, l(0.178467)
mul_sat r4.w, r4.w, l(1.09650683)
add r4.w, -r4.w, l(1.000000)
lt r5.w, l(0.000000), r4.w
if_nz r5.w
  sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r0.zwzz, t17.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r0.zwzz, t18.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r0.zwzz, t20.xyzw, s1
  dp3 r5.w, r10.xyzx, r10.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r7.w, r5.w
  mul r8.w, r11.z, r11.z
  add r5.w, -r1.w, r5.w
  mad r5.w, r4.w, r5.w, r1.w
  mad r10.xyz, r10.xyzx, r7.wwww, -r6.xyzx
  mad r6.xyz, r4.wwww, r10.xyzx, r6.xyzx
  add r10.xyz, -r5.xyzx, r12.xyzx
  mad r10.xyz, r4.wwww, r10.xyzx, r5.xyzx
  mul r12.xyz, r2.xyzx, r4.wwww
  mad r8.xyz, r12.xyzx, l(-0.882324219, -0.882324219, -0.882324219, 0.000000), r8.xyzx
  add r11.xy, -r4.xyxx, r11.xyxx
  add r7.w, -r3.w, r10.w
  mad r12.x, r4.w, r7.w, r3.w
  mad r7.w, r8.w, l(0.160000), -r7.z
  mad r7.z, r4.w, r7.w, r7.z
  mad r7.xy, r4.wwww, r11.xyxx, r4.xyxx
else
  mov r12.x, r3.w
  mov r5.w, r1.w
  mov r7.xy, r4.xyxx
  mov r10.xyz, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r11.xy, v2.xyxx, t27.xyzw, s2
add r11.xy, r11.yxyy, l(-0.450928, -0.367676, 0.000000, 0.000000)
mul_sat r11.xy, r11.xyxx, l(5.165182, 1.971127, 0.000000, 0.000000)
lt r11.zw, l(0.000000, 0.000000, 0.000000, 0.000000), r11.xxxy
if_nz r11.z
  sample_indexable(texture2d)(float,float,float,float) r13.xyzw, r0.zwzz, t17.xyzw, s2
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r0.zwzz, t18.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r15.xyz, r0.zwzz, t20.xyzw, s1
  dp3 r0.z, r13.xyzx, r13.xyzx
  sqrt r0.z, r0.z
  max r0.z, r0.z, l(0.000010)
  rcp r0.w, r0.z
  mul r4.w, r14.z, r14.z
  mul r7.w, r11.x, l(0.250000)
  add r0.z, -r5.w, r0.z
  mad r5.w, r7.w, r0.z, r5.w
  mad r13.xyz, r13.xyzx, r0.wwww, -r6.xyzx
  mad r6.xyz, r7.wwww, r13.xyzx, r6.xyzx
  add r13.xyz, -r10.xyzx, r15.xyzx
  mad r10.xyz, r7.wwww, r13.xyzx, r10.xyzx
  mad r13.xyz, r2.xyzx, l(0.349019527, 0.388235539, 0.439215183, 0.000000), -r8.xyzx
  mad r8.xyz, r7.wwww, r13.xyzx, r8.xyzx
  add r0.z, -r7.x, r14.x
  mad r7.x, r7.w, r0.z, r7.x
  add r0.z, -r12.x, r13.w
  mad r12.x, r7.w, r0.z, r12.x
  mad r0.z, r4.w, l(0.160000), -r7.z
  mad r7.z, r7.w, r0.z, r7.z
  add r0.z, -r7.y, r14.y
  mad r7.y, r7.w, r0.z, r7.y
endif
if_nz r11.w
  mul r0.z, r11.y, l(0.250000)
  add r0.w, r1.w, -r5.w
  mad r5.w, r0.z, r0.w, r5.w
  mad r3.xyz, r3.xyzx, r2.wwww, -r6.xyzx
  mad r6.xyz, r0.zzzz, r3.xyzx, r6.xyzx
  add r3.xyz, r5.xyzx, -r10.xyzx
  mad r10.xyz, r0.zzzz, r3.xyzx, r10.xyzx
  mad r2.xyz, r2.xyzx, l(0.453002393, 0.333544791, 0.224009573, 0.000000), -r8.xyzx
  mad r8.xyz, r0.zzzz, r2.xyzx, r8.xyzx
  add r0.w, r4.x, -r7.x
  mad r7.x, r0.z, r0.w, r7.x
  add r0.w, r3.w, -r12.x
  mad r12.x, r0.z, r0.w, r12.x
  mad r0.w, r4.z, l(0.160000), -r7.z
  mad r7.z, r0.z, r0.w, r7.z
  add r0.w, r4.y, -r7.y
  mad r7.y, r0.z, r0.w, r7.y
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t34.wxyz, s2
mov_sat r2.x, r2.x
lt r0.z, l(0.000000), r2.x
if_nz r0.z
  lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.yzw, r2.yyzw
  mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r2.yzw, r2.yyzw
  mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r2.yzw, r3.xxyz, r4.xxyz, r2.yyzw
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t35.xyzw, s2
  mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t36.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t37.xzwy, s2
  dp3 r1.w, r3.xyzx, r3.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r3.w, r1.w
  mul r3.xyz, r3.wwww, r3.xyzx
  mul r2.yzw, r8.xxyz, r2.yyzw
  add r3.w, r6.z, l(1.000000)
  max r6.w, r3.w, l(0.001000)
  mul r4.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r6.xywx, r4.xyzx
  mul r4.xyz, r3.wwww, r6.xywx
  div r4.xyz, r4.xyzx, r6.wwww
  mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
  min r1.w, r1.w, r5.w
  add r1.w, -r5.w, r1.w
  mad r5.w, r2.x, r1.w, r5.w
  add r3.xyz, -r6.xyzx, r3.xyzx
  mad r6.xyz, r2.xxxx, r3.xyzx, r6.xyzx
  mad r0.w, r0.w, r12.x, -r12.x
  mad r12.x, r2.x, r0.w, r12.x
  mad r0.z, r7.x, r0.z, -r7.x
  mad r7.x, r2.x, r0.z, r7.x
  mad r2.yzw, r2.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r8.xxyz
  mad r8.xyz, r2.xxxx, r2.yzwy, r8.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t38.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
mul r3.x, r9.w, l(3.18749475)
mad r3.yzw, r9.xxyz, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
dp3 r0.z, r3.yzwy, r3.yzwy
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r3.yzw, r0.wwww, r3.yyzw
mul r4.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
add r0.w, r6.z, l(1.000000)
max r6.z, r0.w, l(0.001000)
mul r5.xyz, r3.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r6.xyzx, r5.xyzx
mul r5.xyz, r0.wwww, r6.xyzx
div r5.xyz, r5.xyzx, r6.zzzz
mad r6.xyz, -r3.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r5.x, r0.z, r5.w
lt r3.yzw, r8.xxyz, l(0.000000, 0.500000, 0.500000, 0.500000)
mul r4.xyz, r8.xyzx, r4.xyzx
add r4.xyz, r4.xyzx, r4.xyzx
add r8.xyz, -r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r8.xyz, r8.xyzx, r8.xyzx
mad r2.xyz, -r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, -r8.xyzx, r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
movc r2.xyz, r3.yzwy, r4.xyzx, r2.xyzx
mov_sat r3.x, r3.x
lt r0.z, l(0.000000), r3.x
if_nz r0.z
  dp2 r0.z, cb4[0].xyxx, cb4[0].xyxx
  rsq r0.z, r0.z
  mul r4.xy, r0.zzzz, cb4[0].xyxx
  mov r8.xy, v2.xyxx
  mov r8.z, l(1.000000)
  dp3 r9.x, cb4[0].xyzx, r8.xyzx
  dp3 r9.y, cb4[1].xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.yzw, r9.xyxx, t41.wxyz, s2
  mad r3.yzw, r3.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp2 r8.x, r4.xyxx, r3.yzyy
  mov r4.z, -r4.y
  dp2 r8.y, r4.zxzz, r3.yzyy
  mov r8.z, r3.w
  dp3 r0.z, r8.xyzx, r8.xyzx
  sqrt r0.z, r0.z
  max r0.z, r0.z, l(0.000010)
  rcp r0.w, r0.z
  mul r3.yzw, r0.wwww, r8.xxyz
  mul r0.w, r3.x, l(0.072937)
  add r1.w, r6.z, l(1.000000)
  max r6.w, r1.w, l(0.001000)
  mul r4.xyz, r3.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r1.w, r6.xywx, r4.xyzx
  mul r4.xyz, r1.wwww, r6.xywx
  div r4.xyz, r4.xyzx, r6.wwww
  mad r3.xyz, -r3.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
  min r0.z, r0.z, r5.x
  add r0.z, -r5.x, r0.z
  mad r5.x, r0.w, r0.z, r5.x
  add r3.xyz, -r6.xyzx, r3.xyzx
  mad r6.xyz, r0.wwww, r3.xyzx, r6.xyzx
  mul r3.xyz, r0.wwww, r2.xyzx
  mad r2.xyz, r3.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r2.xyzx
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
mul r4.xyz, r4.xyzx, r6.yyyy
mad r3.xyz, r6.xxxx, r3.xyzx, r4.xyzx
mad r3.xyz, r6.zzzz, r1.xyzx, r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
add r1.x, -r7.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r12.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r2.xyz, r10.xyzx, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r2.w, r1.w, l(0.010000)
movc r3.w, r2.w, l(0), l(3)
mul r1.w, r7.y, r1.w
lt r1.w, l(0.010000), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r7.z, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.w, l(7), r3.w
movc r0.w, r1.z, l(25), l(24)
imad r0.z, r0.z, l(32), r0.w
utof r0.z, r0.z
mul r12.z, r0.z, l(0.00392156886)
ieq r0.z, r2.w, l(0)
or r0.z, r1.w, r0.z
and o3.xyz, r2.xyzx, r0.zzzz
movc o3.w, r2.w, l(0), l(1.000000)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r12.w, r7.y
mov o2.xyzw, r12.xwyz
ret
// Approximately 318 instruction slots used
