//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:39 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   41        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[36], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t41.yzwx, s2
mov_sat r0.w, r0.w
ftoi r3.xy, v0.yxyy
add r4.xyz, -r1.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.x, r40.x, r41.x, r4.x
mad r4.y, r40.x, r41.y, r4.y
mad r4.z, r40.x, r41.z, r4.z

dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r5.xyz, r2.wwww, r4.xyzx
mul r3.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r3.zw, r2.zzzz, r3.zzzw
mad r6.xz, r2.xxxx, cb2[71].yyxy, r3.zzwz
dp3 r3.z, r2.xyzx, r5.xyzx
mov r1.w, l(1.000000)
dp4 r7.x, cb2[72].xyzw, r1.xyzw
dp4 r7.y, cb2[73].xyzw, r1.xyzw
dp4 r7.z, cb2[74].xyzw, r1.xyzw
mov r6.y, r2.y
dp3 r8.x, cb2[72].xyzx, r6.xyzx
dp3 r8.y, cb2[73].xyzx, r6.xyzx
dp3 r8.z, cb2[74].xyzx, r6.xyzx
div r9.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r8.xyzx
lt r10.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
lt r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r8.xyz, -r10.xyzx, r8.xyzx
itof r8.xyz, r8.xyzx
mad r7.xyz, r8.xyzx, cb2[75].xyzx, -r7.xyzx
mul r7.xyz, r9.xyzx, r7.xyzx
lt r8.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r7.xyz, r8.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r7.xyzx
min r3.w, r7.z, r7.y
min r3.w, r3.w, r7.x
mad r6.xyz, r6.xyzx, r3.wwww, r1.xyzx
add r6.xyz, r6.xyzx, -cb2[76].xyzx
dp3 r3.w, r6.xyzx, r6.xyzx
rsq r3.w, r3.w
mul r6.xyz, r3.wwww, r6.xyzx
mul r7.yzw, r6.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r7.x, l(0.282094806)
dp4 r3.w, r7.xyzw, cb2[68].xyzw
dp4 r4.w, r7.xyzw, cb2[69].xyzw
dp4 r5.w, r7.xyzw, cb2[70].xyzw
rcp r7.x, r3.w
rcp r7.y, r4.w
rcp r7.z, r5.w
iadd r3.w, l(-3), cb2[71].z
utof r3.w, r3.w
lt r4.w, r3.w, l(1.000000)
mad_sat r5.w, r3.w, l(2.000000), l(-1.000000)
movc r3.w, r4.w, r5.w, r3.w
sample_l_indexable(texturecube)(float,float,float,float) r6.xyz, r6.xyzx, t21.xyzw, s5, r3.w
mul r6.xyz, r7.xyzx, r6.xyzx
sqrt r7.y, |r3.z|
mov r7.x, l(255.000000)
mul r7.xy, r7.xyxx, l(1.000000, 255.000000, 0.000000, 0.000000)
div r7.xy, r7.xyxx, l(256.000000, 256.000000, 0.000000, 0.000000)
add r7.xy, r7.xyxx, l(0.00195312500, 0.00195312500, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r7.xyxx, t7.xzwy, s5, l(0.000000)
mul r6.xyz, r3.wwww, r6.xyzx
mul r7.xyz, r1.yyyy, cb2[9].xzyx
mad r7.xyz, cb2[8].xzyx, r1.xxxx, r7.xyzx
mad r7.xyz, cb2[10].xzyx, r1.zzzz, r7.xyzx
add r7.xyz, r7.xyzx, cb2[11].xzyx
lt r8.xyz, |r7.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r3.w, r8.y, r8.x
and r3.w, r8.z, r3.w
if_nz r3.w
  add r7.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r3.w, l(1), cb2[27].x
  if_nz r3.w
    utof r8.xyz, cb2[15].xyzx
    mul r8.xyz, r7.xyzx, r8.xyzx
    ftoi r9.xyz, r8.xyzx
    mov r9.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r9.xyzw, r9.xyzw, t22.xyzw
    mul r10.xyzw, r9.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r3.w, r10.z
    mad r10.x, r3.w, l(4.000000), r10.x
    mad r10.z, r9.z, l(63.750000), -r3.w
    frc r8.xyz, r8.xyzx
    mad r8.xyz, r8.xyzx, r10.wwww, r10.xyzx
    add r8.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r9.xyz, cb2[17].xyzx
    div r7.xyz, r8.xyzx, r9.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r7.xyzx, t23.xyzw, s5, l(0.000000)
  mul r8.xyzw, r8.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r7.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r7.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r7.xyzx, t26.xyzw, s5, l(0.000000)
  mad r9.xyzw, r9.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r10.xyzw, r10.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r7.xyzw, r7.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r9.xyzw, r9.xyzw, cb2[26].xyzw
  mul r10.xyzw, r10.xyzw, cb2[26].xyzw
  mul r7.xyzw, r7.xywz, cb2[26].xywz
  mov r11.x, r7.z
  mov r11.y, r9.w
  mov r11.z, r10.w
  dp3 r12.w, cb2[12].xyzx, r11.xyzx
  dp3 r12.y, cb2[13].xyzx, r11.xyzx
  dp3 r12.z, cb2[14].xyzx, r11.xyzx
  mul r11.xyz, r2.xyzx, cb0[2].yyyy
  mul r13.xyz, r11.yyyy, cb2[13].yzxy
  mad r11.xyw, cb2[12].yzyx, r11.xxxx, r13.xyxz
  mad r11.xyz, cb2[14].yzxy, r11.zzzz, r11.xywx
  mul r11.yzw, r11.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r11.x, l(0.282094806)
  mov r13.x, r8.x
  mov r13.y, r9.x
  mov r13.z, r10.x
  mov r13.w, r7.x
  dp4 r13.x, r11.xyzw, r13.xyzw
  mov r14.x, r8.y
  mov r14.y, r9.y
  mov r14.z, r10.y
  mov r14.w, r7.y
  dp4 r13.y, r11.xyzw, r14.xyzw
  mov r7.x, r8.z
  mov r7.y, r9.z
  mov r7.z, r10.z
  dp4 r13.z, r11.xyzw, r7.xyzw
  max r7.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r12.x, r8.w
else
  mov r12.xyzw, cb0[3].xyzw
  mov r7.xyz, l(0,0,0,0)
endif
dp3 r3.w, r7.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r7.xyz, -r3.wwww, r7.xyzx
mad r7.xyz, cb0[2].zzzz, r7.xyzx, r3.wwww
mul r8.xyz, r2.yzxy, cb0[2].yyyy
mul r8.yzw, r8.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r8.x, l(0.282094806)
dp4_sat r3.w, r8.xyzw, r12.xyzw
mul r8.yzw, r2.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r8.x, l(0.282094806)
dp4 r9.x, r8.xyzw, cb0[25].xyzw
dp4 r9.y, r8.xyzw, cb0[26].xyzw
dp4 r9.z, r8.xyzw, cb0[27].xyzw
max r8.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r7.xyz, r3.wwww, r8.xyzx, r7.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r3.xy, r3.xyxx
mul r3.xy, r3.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r3.x, r3.y, r3.x
mul r3.x, r3.x, l(0.159154937)
frc r3.x, r3.x
add r3.y, |r3.z|, l(0.001000)
mul r3.x, r3.x, l(39.478420)
sincos r3.x, r8.x, r3.x
mov r9.x, -r3.x
dp4 r10.x, r1.xyzw, cb0[586].xyzw
dp4 r10.y, r1.xyzw, cb0[587].xyzw
dp4 r3.z, r1.xyzw, cb0[588].xyzw
dp4 r3.w, r1.xyzw, cb0[589].xyzw
div r8.yz, r10.xxyx, r3.wwww
lt r10.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r8.yzyy|
or r4.w, r10.y, r10.x
max r5.w, |r8.z|, |r8.y|
mad r5.w, r5.w, l(1.05263162), l(-1.000000)
mul_sat r5.w, r5.w, l(20.000000)
movc r5.w, r4.w, l(0), r5.w
mad r8.yz, r8.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r10.xyzw, r8.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r11.xyzw, r8.yzyy, t4.xyzw, s5, l(0.000000)
div r3.z, r3.z, r3.w
max r3.z, r3.z, l(0.000000)
min r3.z, r3.z, l(0.999990)
mul r3.w, r3.z, l(8.000000)
round_ni r3.w, r3.w
ftoi r6.w, r3.w
ilt r7.w, r6.w, l(7)
iadd r8.y, r6.w, l(1)
movc r7.w, r7.w, r8.y, l(7)
mad r3.z, r3.z, l(8.000000), -r3.w
mov r9.y, r8.x
mov r8.z, l(1.000000)
mov r12.z, l(1.000000)
mov r13.z, l(1.000000)
mov r14.z, l(1.000000)
mov r15.z, l(0)
mov r9.z, r3.x
mov r16.xyz, l(0,0,0,0)
mov r3.x, l(0)
loop
  uge r3.w, r3.x, cb2[0].z
  breakc_nz r3.w
  imul null, r8.yw, l(0, 5, 0, 13), cb2[r3.x + 0].xxxx
  ushr r3.w, cb0[r8.y + 58].w, l(30)
  dp4 r17.x, r1.xyzw, cb0[r8.w + 378].xyzw
  dp4 r17.y, r1.xyzw, cb0[r8.w + 379].xyzw
  dp4 r17.z, r1.xyzw, cb0[r8.w + 380].xyzw
  ine r9.w, r3.w, l(2)
  if_nz r9.w
    dp4 r12.y, r1.xyzw, cb0[r8.w + 381].xyzw
    lt r13.yw, r12.yyyy, |r17.xxxy|
    or r12.w, r13.w, r13.y
    lt r13.y, r12.y, l(0.000000)
    or r12.w, r12.w, r13.y
    if_nz r12.w
      mov r18.xyz, l(0,0,0,0)
    else
      div r18.xyz, r17.xyzx, r12.yyyy
      mad r18.xy, r18.xyxx, cb0[r8.w + 385].xyxx, cb0[r8.w + 385].zwzz
    endif
    mov r13.y, l(0)
  else
    lt r13.w, r17.z, l(0.000000)
    lt r14.w, l(1.000000), r17.z
    or r13.y, r13.w, r14.w
    if_z r13.y
      add r13.w, l(1.000000), cb0[r8.w + 390].x
      dp2 r13.w, cb0[0].yyyy, r13.wwww
      add r13.w, -r13.w, l(1.000000)
      mov r8.x, cb0[r8.w + 382].x
      mad r19.xyz, r17.xyzx, r8.xxzx, cb0[r8.w + 382].yzwy
      mov r12.x, cb0[r8.w + 383].x
      mad r20.xyz, r17.xyzx, r12.xxzx, cb0[r8.w + 383].yzwy
      mov r13.x, cb0[r8.w + 384].x
      mad r21.xyz, r17.xyzx, r13.xxzx, cb0[r8.w + 384].yzwy
      lt r22.xy, |r17.xyxx|, r13.wwww
      and r8.x, r22.y, r22.x
      lt r22.xy, |r19.xyxx|, r13.wwww
      and r12.x, r22.y, r22.x
      lt r22.xy, |r20.xyxx|, r13.wwww
      and r13.x, r22.y, r22.x
      lt r22.xy, |r21.xyxx|, r13.wwww
      and r13.w, r22.y, r22.x
      mad r21.xy, r21.xyxx, cb0[r8.w + 388].xyxx, cb0[r8.w + 388].zwzz
      mad r20.xy, r20.xyxx, cb0[r8.w + 387].xyxx, cb0[r8.w + 387].zwzz
      movc r20.xyz, r13.xxxx, r20.xyzx, r21.xyzx
      mad r19.xy, r19.xyxx, cb0[r8.w + 386].xyxx, cb0[r8.w + 386].zwzz
      movc r19.xyz, r12.xxxx, r19.xyzx, r20.xyzx
      mov r14.xy, cb0[r8.w + 385].xyxx
      mov r15.xy, cb0[r8.w + 385].zwzz
      mad r14.xyw, r17.xyxz, r14.xyxz, r15.xyxz
      movc r18.xyz, r8.xxxx, r14.xywx, r19.xyzx
      movc r13.w, r13.w, l(3), l(-1)
      movc r13.x, r13.x, l(2), r13.w
      movc r12.x, r12.x, l(1), r13.x
      movc r12.w, r8.x, l(0), r12.x
    else
      mov r18.xyz, l(0,0,0,0)
      mov r12.w, l(0)
    endif
    mov r12.y, l(-1)
  endif
  movc r8.x, r13.y, r12.y, r12.w
  ige r8.x, r8.x, l(0)
  if_nz r8.x
    mul r8.x, l(0.500000), cb0[r8.w + 390].x
    mul r17.xyzw, r8.xxxx, cb0[1].xyxy
    mul r19.xyzw, r9.yzyz, r17.zwzw
    mad r20.xyzw, r19.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r18.xyxy
    mul r17.xyzw, r9.xyxy, r17.xyzw
    mad r20.xyzw, r17.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r20.xyzw
    mov_sat r18.z, r18.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r8.x, r20.xyxx, t2.xxxx, s7, r18.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r20.zwzz, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r12.x
    mad r20.xyzw, r19.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r18.xyxy
    mad r20.xyzw, r17.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r20.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r20.xyxx, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r12.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r20.zwzz, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r12.x
    mad r19.xyzw, r19.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r18.xyxy
    mad r17.xyzw, r17.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r19.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r17.xyxx, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r12.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r17.zwzz, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r12.x
    mul r8.x, r8.x, l(0.166666672)
  else
    mov r8.x, l(1.000000)
  endif
  add_sat r8.x, r8.x, cb0[r8.w + 390].y
  ieq r3.w, r3.w, l(2)
  if_nz r3.w
    if_nz r4.w
      mov r12.x, l(1.000000)
    endif
    if_z r4.w
      mov x1[0].x, r10.x
      mov x1[1].x, r10.y
      mov x1[2].x, r10.z
      mov x1[3].x, r10.w
      mov x1[4].x, r11.x
      mov x1[5].x, r11.y
      mov x1[6].x, r11.z
      mov x1[7].x, r11.w
      mov r12.y, x1[r6.w + 0].x
      mov r12.w, x1[r7.w + 0].x
      add r12.w, -r12.y, r12.w
      mad r12.y, r3.z, r12.w, r12.y
      exp r12.y, -r12.y
      add r12.y, r5.w, r12.y
      min r12.x, r12.y, l(1.000000)
    endif
  else
    mov r12.x, l(1.000000)
  endif
  ine r12.y, l(-1), cb0[r8.w + 389].x
  and r12.y, r3.w, r12.y
  if_nz r12.y
    imul null, r8.w, l(13), cb0[r8.w + 389].x
    dp4 r12.y, r1.xyzw, cb0[r8.w + 601].xyzw
    lt r12.w, r12.y, l(0.000000)
    lt r13.x, l(1.000000), r12.y
    or r12.w, r12.w, r13.x
    if_z r12.w
      dp4 r13.x, r1.xyzw, cb0[r8.w + 599].xyzw
      dp4 r13.y, r1.xyzw, cb0[r8.w + 600].xyzw
      mad r14.xy, r13.xyxx, cb0[r8.w + 606].xyxx, cb0[r8.w + 606].zwzz
      lt r13.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r13.xyxx|
      or r13.x, r13.y, r13.x
    else
      mov r14.xy, l(0,0,0,0)
      mov r12.y, l(0)
      mov r13.x, l(0)
    endif
    ige r13.x, r13.x, l(0)
    movc r12.w, r12.w, l(0), r13.x
    if_nz r12.w
      mov_sat r12.y, r12.y
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.y, r14.xyxx, t2.xxxx, s7, r12.y
    else
      mov r12.y, l(1.000000)
    endif
    add_sat r8.w, r12.y, cb0[r8.w + 611].y
    mul r8.x, r8.w, r8.x
  endif
  ige r8.w, cb0[r8.y + 62].x, l(0)
  if_nz r8.w
    ishl r8.w, cb0[r8.y + 62].x, l(2)
    mov r17.x, x0[r8.w + 0].x
    mov r18.x, x0[r8.w + 1].x
    mov r19.x, x0[r8.w + 3].x
    mov r17.y, x0[r8.w + 0].y
    mov r18.y, x0[r8.w + 1].y
    mov r19.y, x0[r8.w + 3].y
    mov r17.z, x0[r8.w + 0].z
    mov r18.z, x0[r8.w + 1].z
    mov r19.z, x0[r8.w + 3].z
    mov r17.w, x0[r8.w + 0].w
    mov r18.w, x0[r8.w + 1].w
    mov r19.w, x0[r8.w + 3].w
    dp4 r13.x, r1.xyzw, r17.xyzw
    dp4 r13.y, r1.xyzw, r18.xyzw
    dp4 r8.w, r1.xyzw, r19.xyzw
    div r12.yw, r13.xxxy, r8.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.xyw, r12.ywyy, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r14.xyw, r12.ywyy, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r15.xyw, r12.ywyy, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r12.ywyy, t14.xyzw, s1, l(0.000000)
    ieq r18.xyz, l(1, 2, 3, 0), cb0[r8.y + 62].xxxx
    movc r13.xyw, r18.xxxx, r14.xyxw, r13.xyxw
    movc r13.xyw, r18.yyyy, r15.xyxw, r13.xyxw
    movc r13.xyw, r18.zzzz, r17.xyxz, r13.xyxw
  else
    mov r13.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r8.w, cb1[0].x, cb0[r8.y + 58].w
  add r14.xyw, -r1.xyxz, cb0[r8.y + 59].xyxz
  dp3 r12.y, r14.xywx, r14.xywx
  rsq r12.w, r12.y
  mul r14.xyw, r12.wwww, r14.xyxw
  add r12.w, r12.y, -cb0[r8.y + 59].w
  max r12.w, r12.w, l(0.001000)
  rcp r12.w, r12.w
  mad r12.w, cb0[r8.y + 59].w, r12.w, l(1.000000)
  rsq r12.w, r12.w
  add r12.w, -r12.w, l(1.000000)
  mul r12.w, r12.w, l(6.28318548)
  mul r12.y, r12.y, r12.y
  mad_sat r12.y, -r12.y, cb0[r8.y + 60].x, l(1.000000)
  mul r12.y, r12.y, r12.y
  mul r12.y, r12.y, r12.w
  dp3_sat r12.w, cb0[r8.y + 61].xyzx, r14.xywx
  add_sat r12.w, r12.w, -cb0[r8.y + 60].z
  mul_sat r12.w, r12.w, cb0[r8.y + 60].y
  mul r15.x, r12.w, r12.w
  mad r12.w, -r12.w, l(2.000000), l(3.000000)
  mul r12.w, r12.w, r15.x
  mul r12.y, r12.w, r12.y
  movc r14.xyw, r3.wwww, cb0[r8.y + 61].xyxz, r14.xyxw
  movc r3.w, r3.w, cb0[r8.y + 61].w, r12.y
  movc r14.xyw, r8.wwww, r14.xyxw, l(0,1.000000,0,0)
  movc r3.w, r8.w, r3.w, l(0)
  mad_sat r8.w, -r3.w, l(0.159154937), l(1.000000)
  mad r12.y, r8.w, l(-0.156583), l(1.57079637)
  add r8.w, -r8.w, l(1.000000)
  sqrt r8.w, r8.w
  mul r8.w, r8.w, r12.y
  movc r8.w, r9.w, r8.w, cb0[r8.y + 60].w
  mad_sat r8.w, r8.w, l(0.318309873), l(1.000000)
  add r9.w, r8.w, l(-1.000000)
  mad r9.w, -r9.w, r9.w, l(1.000000)
  sqrt r9.w, r9.w
  dp3 r12.y, r2.xyzx, r14.xywx
  max r9.w, r9.w, l(0.950000)
  add r12.w, -r9.w, l(1.000000)
  rsq r15.x, r12.w
  mul r12.w, r12.w, r15.x
  mul r15.y, r12.y, l(0.373837)
  mul r12.w, r12.w, l(0.668740)
  mad r15.w, r12.y, l(0.373837), r12.w
  ge r12.w, r12.w, |r15.y|
  mul r15.y, r15.w, r15.w
  mul r15.x, r15.x, r15.y
  mov_sat r12.y, r12.y
  movc r12.y, r12.w, r15.x, r12.y
  mul r9.w, r9.w, r12.y
  min r12.y, r9.w, l(1.000000)
  mul r15.xyw, r12.yyyy, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r12.y, l(0.000000), r9.w
  if_nz r12.y
    mad r14.xyw, r4.xyxz, r2.wwww, r14.xyxw
    dp3 r12.y, r14.xywx, r14.xywx
    rsq r12.y, r12.y
    mul r14.xyw, r12.yyyy, r14.xyxw
    dp3 r12.y, r2.xyzx, r14.xywx
    dp3 r12.w, r5.xyzx, r14.xywx
    add r12.w, -r12.w, l(1.000000)
    mul r14.x, r12.w, r12.w
    mul r14.x, r14.x, r14.x
    mul r12.w, r12.w, r14.x
    mul r14.x, r8.w, r8.w
    mad r14.y, -r9.w, r14.x, r9.w
    mad r14.y, r14.y, r9.w, r14.x
    mad r14.w, -r3.y, r14.x, r3.y
    mad r14.w, r14.w, r3.y, r14.x
    sqrt r14.yw, r14.yyyw
    mul r9.w, r9.w, r14.w
    mad r9.w, r3.y, r14.y, r9.w
    rcp r9.w, r9.w
    mul r9.w, r9.w, l(0.500000)
    mad r8.w, r8.w, r8.w, l(-1.000000)
    mul r12.y, r12.y, r12.y
    mad r8.w, r12.y, r8.w, l(1.000000)
    mul r8.w, r8.w, r8.w
    div r8.w, r14.x, r8.w
    mul r8.w, r9.w, r8.w
    mul r8.w, r12.w, r8.w
    mul r15.xyw, r8.wwww, r15.wwww
  endif
  mul r3.w, r3.w, r12.x
  mul r12.xyw, r3.wwww, cb0[r8.y + 58].xyxz
  mul r12.xyw, r13.xyxw, r12.xyxw
  mul r8.xyw, r8.xxxx, r15.xyxw
  mad r16.xyz, r12.xywx, r8.xywx, r16.xyzx
  iadd r3.x, r3.x, l(1)
endloop
mov r3.xzw, r16.xxyz
mov r8.xyz, l(1.000000,1.000000,1.000000,0)
mov r4.w, l(0)
loop
  uge r5.w, r4.w, cb2[0].w
  breakc_nz r5.w
  imul null, r5.w, l(5), cb2[r4.w + 0].y
  ushr r6.w, cb0[r5.w + 58].w, l(30)
  if_z r6.w
    and r7.w, cb1[0].x, cb0[r5.w + 58].w
    add r9.xyz, -r1.xyzx, cb0[r5.w + 59].xyzx
    dp3 r8.w, r9.xyzx, r9.xyzx
    ishr r8.w, r8.w, l(1)
    iadd r8.w, r8.w, l(0x1fbd22df)
    mul_sat r8.w, r8.w, cb0[r5.w + 60].x
    add r9.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r5.w + 58].xyzx
    mad r9.xyz, r8.wwww, r9.xyzx, cb0[r5.w + 58].xyzx
    movc r9.xyz, r7.wwww, r9.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r8.xyz, r8.xyzx, r9.xyzx
  else
    ige r7.w, cb0[r5.w + 62].x, l(0)
    if_nz r7.w
      ishl r7.w, cb0[r5.w + 62].x, l(2)
      mov r9.x, x0[r7.w + 0].x
      mov r10.x, x0[r7.w + 1].x
      mov r11.x, x0[r7.w + 3].x
      mov r9.y, x0[r7.w + 0].y
      mov r10.y, x0[r7.w + 1].y
      mov r11.y, x0[r7.w + 3].y
      mov r9.z, x0[r7.w + 0].z
      mov r10.z, x0[r7.w + 1].z
      mov r11.z, x0[r7.w + 3].z
      mov r9.w, x0[r7.w + 0].w
      mov r10.w, x0[r7.w + 1].w
      mov r11.w, x0[r7.w + 3].w
      dp4 r9.x, r1.xyzw, r9.xyzw
      dp4 r9.y, r1.xyzw, r10.xyzw
      dp4 r7.w, r1.xyzw, r11.xyzw
      div r9.xy, r9.xyxx, r7.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r10.xyz, r9.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r11.xyz, r9.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r12.xyz, r9.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r13.xyz, l(1, 2, 3, 0), cb0[r5.w + 62].xxxx
      movc r10.xyz, r13.xxxx, r11.xyzx, r10.xyzx
      movc r10.xyz, r13.yyyy, r12.xyzx, r10.xyzx
      movc r9.xyz, r13.zzzz, r9.xyzx, r10.xyzx
    else
      mov r9.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r7.w, cb1[0].x, cb0[r5.w + 58].w
    ieq r8.w, r6.w, l(2)
    add r10.xyz, -r1.xyzx, cb0[r5.w + 59].xyzx
    dp3 r9.w, r10.xyzx, r10.xyzx
    rsq r10.w, r9.w
    mul r10.xyz, r10.wwww, r10.xyzx
    add r10.w, r9.w, -cb0[r5.w + 59].w
    max r10.w, r10.w, l(0.001000)
    rcp r10.w, r10.w
    mad r10.w, cb0[r5.w + 59].w, r10.w, l(1.000000)
    rsq r10.w, r10.w
    add r10.w, -r10.w, l(1.000000)
    mul r10.w, r10.w, l(6.28318548)
    mul r9.w, r9.w, r9.w
    mad_sat r9.w, -r9.w, cb0[r5.w + 60].x, l(1.000000)
    mul r9.w, r9.w, r9.w
    mul r9.w, r9.w, r10.w
    dp3_sat r10.w, cb0[r5.w + 61].xyzx, r10.xyzx
    add_sat r10.w, r10.w, -cb0[r5.w + 60].z
    mul_sat r10.w, r10.w, cb0[r5.w + 60].y
    mul r11.x, r10.w, r10.w
    mad r10.w, -r10.w, l(2.000000), l(3.000000)
    mul r10.w, r10.w, r11.x
    mul r9.w, r9.w, r10.w
    movc r10.xyz, r8.wwww, cb0[r5.w + 61].xyzx, r10.xyzx
    movc r8.w, r8.w, cb0[r5.w + 61].w, r9.w
    movc r10.xyz, r7.wwww, r10.xyzx, l(0,1.000000,0,0)
    movc r7.w, r7.w, r8.w, l(0)
    ine r6.w, r6.w, l(2)
    mad_sat r8.w, -r7.w, l(0.159154937), l(1.000000)
    mad r9.w, r8.w, l(-0.156583), l(1.57079637)
    add r8.w, -r8.w, l(1.000000)
    sqrt r8.w, r8.w
    mul r8.w, r8.w, r9.w
    movc r6.w, r6.w, r8.w, cb0[r5.w + 60].w
    mad_sat r6.w, r6.w, l(0.318309873), l(1.000000)
    add r8.w, r6.w, l(-1.000000)
    mad r8.w, -r8.w, r8.w, l(1.000000)
    sqrt r8.w, r8.w
    dp3 r9.w, r2.xyzx, r10.xyzx
    max r8.w, r8.w, l(0.950000)
    add r10.w, -r8.w, l(1.000000)
    rsq r11.x, r10.w
    mul r10.w, r10.w, r11.x
    mul r11.y, r9.w, l(0.373837)
    mul r10.w, r10.w, l(0.668740)
    mad r11.z, r9.w, l(0.373837), r10.w
    ge r10.w, r10.w, |r11.y|
    mul r11.y, r11.z, r11.z
    mul r11.x, r11.x, r11.y
    mov_sat r9.w, r9.w
    movc r9.w, r10.w, r11.x, r9.w
    mul r8.w, r8.w, r9.w
    min r9.w, r8.w, l(1.000000)
    mul r11.xyz, r9.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r9.w, l(0.000000), r8.w
    if_nz r9.w
      mad r10.xyz, r4.xyzx, r2.wwww, r10.xyzx
      dp3 r9.w, r10.xyzx, r10.xyzx
      rsq r9.w, r9.w
      mul r10.xyz, r9.wwww, r10.xyzx
      dp3 r9.w, r2.xyzx, r10.xyzx
      dp3 r10.x, r5.xyzx, r10.xyzx
      add r10.x, -r10.x, l(1.000000)
      mul r10.y, r10.x, r10.x
      mul r10.y, r10.y, r10.y
      mul r10.x, r10.y, r10.x
      mul r10.y, r6.w, r6.w
      mad r10.z, -r8.w, r10.y, r8.w
      mad r10.z, r10.z, r8.w, r10.y
      mad r10.w, -r3.y, r10.y, r3.y
      mad r10.w, r10.w, r3.y, r10.y
      sqrt r10.zw, r10.zzzw
      mul r8.w, r8.w, r10.w
      mad r8.w, r3.y, r10.z, r8.w
      rcp r8.w, r8.w
      mul r8.w, r8.w, l(0.500000)
      mad r6.w, r6.w, r6.w, l(-1.000000)
      mul r9.w, r9.w, r9.w
      mad r6.w, r9.w, r6.w, l(1.000000)
      mul r6.w, r6.w, r6.w
      div r6.w, r10.y, r6.w
      mul r6.w, r8.w, r6.w
      mul r6.w, r10.x, r6.w
      mul r11.xyz, r6.wwww, r11.zzzz
    endif
    mul r10.xyz, r7.wwww, cb0[r5.w + 58].xyzx
    mul r9.xyz, r9.xyzx, r10.xyzx
    mad r3.xzw, r9.xxyz, r11.xxyz, r3.xxzw
  endif
  iadd r4.w, r4.w, l(1)
endloop
mad r2.xyz, r6.xyzx, r7.xyzx, r3.xzwx
mul r2.xyz, r2.xyzx, cb0[823].zzzz
mul r2.xyz, r2.xyzx, r8.xyzx
ge r1.w, l(0.000200), r0.w
ge r3.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xyzx
and r2.w, r3.y, r3.x
and r2.w, r3.z, r2.w
and r1.w, r1.w, r2.w
discard_nz r1.w
mul r3.w, r0.w, l(0.500000)
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r4.xyz, cb0[842].yzwy
mad r5.xyz, r4.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r4.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r4.xyzx
mul r0.xyz, r0.xyzx, r4.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r2.w, l(0.000000), cb0[832].y
if_nz r2.w
  add r1.xyz, r1.xyzx, -cb0[831].xyzx
  dp3 r2.w, r1.xyzx, r1.xyzx
  sqrt r2.w, r2.w
  max r4.x, r2.w, l(0.001000)
  div r4.xyz, r1.xyzx, r4.xxxx
  mul r1.x, r1.y, cb0[830].w
  lt r1.y, l(0.010000), |r1.x|
  mul r1.z, r1.x, l(-1.442695)
  exp r1.z, r1.z
  add r1.z, -r1.z, l(1.000000)
  div r1.x, r1.z, r1.x
  mul r1.x, r1.x, cb0[831].w
  movc r1.x, r1.y, r1.x, cb0[831].w
  dp3_sat r1.y, r4.xyzx, cb0[837].xyzx
  log r1.y, r1.y
  mul r1.y, r1.y, cb0[837].w
  exp r1.y, r1.y
  mul r1.x, r1.x, cb0[832].y
  add r1.z, r2.w, -cb0[832].x
  max r1.z, r1.z, l(0.000000)
  mul r2.w, r1.z, r1.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r4.xyz, r1.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r4.xyz, r1.wwww, r4.xyzx
  add r1.y, -r2.w, l(1.000000)
  mad r0.xyz, r4.xyzx, r1.yyyy, r0.xyzx
  mad r0.w, r1.x, r1.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r3.wwww, r0.xyzx
mad r3.xyz, r2.xyzx, r1.wwww, r0.xyzx
mul o0.xyzw, r3.xyzw, cb1[2].wwww
ret
// Approximately 715 instruction slots used
