//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:42 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_8__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_8__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_8__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_8__sparkle    texture  float4          2d   16        1
// resourceTables__materialData.layer_9__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_9__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_9__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_9__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_10__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_10__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_10__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_10__alpha    texture  float4          2d   24        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t16.xywz, s2
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
max r5.x, r0.w, l(0.000010)
rcp r0.w, r5.x
mul r6.xyz, r0.wwww, r3.xyzx
mul r7.xyz, r2.xyzx, r4.yyyy
mul r7.xyz, r7.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r7.xyzx
lt r1.w, l(0.000000), r0.z
if_nz r1.w
  mul r7.xyz, v2.yyxy, l(225.000000, 225.000000, 225.000000, 0.000000)
  frc r5.zw, r7.zzzy
  add r5.zw, r5.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
  dp2 r1.w, |r5.zwzz|, |r5.zwzz|
  mul_sat r2.w, v0.w, l(0.500000)
  mul r2.w, r2.w, l(0.300000)
  mul r2.w, r2.w, r2.w
  lt r1.w, r1.w, r2.w
  if_nz r1.w
    add r1.w, cb3[38].w, cb3[38].w
    log r0.z, r0.z
    mul r0.z, r0.z, l(32.000000)
    exp r0.z, r0.z
    mul r0.z, r0.z, r1.w
    ftou r7.xyz, |r7.xyzx|
    ishl r5.zw, r7.yyyz, l(0, 0, 10, 11)
    iadd r5.zw, r7.zzzy, r5.zzzw
    imul null, r7.yw, r7.yyyz, l(0, 2000, 0, 100)
    imad r1.w, r7.x, l(3072), r7.z
    xor r7.xz, r5.zzwz, l(61, 0, 61, 0)
    ushr r5.zw, r5.zzzw, l(0, 0, 16, 16)
    xor r5.zw, r5.zzzw, r7.xxxz
    imul null, r5.zw, r5.zzzw, l(0, 0, 9, 9)
    ushr r7.xz, r5.zzwz, l(4, 0, 4, 0)
    xor r5.zw, r5.zzzw, r7.xxxz
    imul null, r5.zw, r5.zzzw, l(0, 0, 0x27d4eb2d, 0x27d4eb2d)
    ushr r7.xz, r5.zzwz, l(15, 0, 15, 0)
    xor r5.zw, r5.zzzw, r7.xxxz
    xor r2.w, r1.w, l(61)
    ushr r1.w, r1.w, l(16)
    xor r1.w, r1.w, r2.w
    imul null, r1.w, r1.w, l(9)
    ushr r2.w, r1.w, l(4)
    xor r1.w, r1.w, r2.w
    imul null, r1.w, r1.w, l(0x27d4eb2d)
    ushr r2.w, r1.w, l(15)
    xor r1.w, r1.w, r2.w
    utof r5.zw, r5.zzzw
    mad r8.xy, r5.zwzz, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
    utof r1.w, r1.w
    mul r1.w, r1.w, l(9.313225885E-011)
    max r8.z, r1.w, l(0.010000)
    iadd r1.w, r7.w, r7.y
    xor r2.w, r1.w, l(61)
    ushr r1.w, r1.w, l(16)
    xor r1.w, r1.w, r2.w
    imul null, r1.w, r1.w, l(9)
    ushr r2.w, r1.w, l(4)
    xor r1.w, r1.w, r2.w
    imul null, r1.w, r1.w, l(0x27d4eb2d)
    ushr r2.w, r1.w, l(15)
    xor r1.w, r1.w, r2.w
    utof r1.w, r1.w
    mad r1.w, r1.w, l(8.149073083E-011), l(0.650000)
    mul r1.w, r1.w, r1.w
    mul r1.w, r1.w, r1.w
    mul r1.w, r1.w, r1.w
    mul r0.z, r0.z, r1.w
    dp3 r1.w, r8.xyzx, r8.xyzx
    rsq r1.w, r1.w
    mul r7.xyz, r1.wwww, r8.xyzx
    mul r1.w, r0.z, r7.z
    dp3 r2.w, v4.xyzx, v4.xyzx
    rsq r2.w, r2.w
    mul r8.xyz, r2.wwww, v4.xyzx
    dp3 r2.w, v5.xyzx, v5.xyzx
    rsq r2.w, r2.w
    mul r9.xyz, r2.wwww, v5.xyzx
    mul r9.xyz, r7.yyyy, r9.xyzx
    mad r7.xyw, r7.xxxx, r8.xyxz, r9.xyxz
    mad r7.xyz, r7.zzzz, r1.xyzx, r7.xywx
    dp3 r2.w, r7.xyzx, r7.xyzx
    rsq r2.w, r2.w
    mul r7.xyz, r2.wwww, r7.xyzx
    mul r7.xyz, r0.zzzz, r7.xyzx
  else
    mov r7.xyz, l(0,0,0,0)
    mov r1.w, l(0)
  endif
else
  mov r7.xyz, l(0,0,0,0)
  mov r1.w, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t20.xyzw, s2
mov_sat r0.z, r0.z
lt r2.w, l(0.000000), r0.z
if_nz r2.w
  mov r8.xy, v2.xyxx
  mov r8.z, l(1.000000)
  dp3 r9.x, l(-0.0000144799606, -4.000000, 4.000007, 0.000000), r8.xyzx
  dp3 r9.y, l(4.000000, -0.0000144799606, 0.00000727176666, 0.000000), r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r9.xyxx, t17.xyzw, s2
  lt r10.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r10.xyzx, r11.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r9.xyxx, t18.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r11.x, l(-0.00000361999014, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp2 r11.y, l(1.000000, -0.00000361999014, 0.000000, 0.000000), r10.xyxx
  sample_indexable(texture2d)(float,float,float,float) r2.w, r9.xyxx, t19.yzwx, s2
  mov r11.z, r10.z
  dp3 r4.w, r11.xyzx, r11.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.z, r4.w
  mul r9.xyz, r5.zzzz, r11.xyzx
  mul r8.xyz, r2.xyzx, r8.xyzx
  mul r0.z, r0.z, l(0.732849)
  mad r5.z, r3.z, r0.w, l(1.000000)
  max r6.w, r5.z, l(0.001000)
  mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r5.z, r6.xywx, r10.xyzx
  mul r10.xyz, r5.zzzz, r6.xywx
  div r10.xyz, r10.xyzx, r6.wwww
  mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.xyzx
  min r4.w, r4.w, r5.x
  add r4.w, -r5.x, r4.w
  mad r5.x, r0.z, r4.w, r5.x
  mad r3.xyz, -r3.xyzx, r0.wwww, r9.xyzx
  mad r6.xyz, r0.zzzz, r3.xyzx, r6.xyzx
  mad r0.w, r4.x, r2.w, -r4.x
  mad r4.x, r0.z, r0.w, r4.x
  add r0.w, -r4.y, l(1.000000)
  mul r0.z, r0.w, r0.z
  mad r3.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r0.zzzz, r3.xyzx, r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t24.xyzw, s2
mov_sat r0.z, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r3.xy, v2.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t21.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t22.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t23.yzwx, s2
  dp3 r2.w, r9.xyzx, r9.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.x, r2.w
  mul r3.xyz, r3.xxxx, r9.xyzx
  mul r8.xyz, r2.xyzx, r8.xyzx
  mul r0.z, r0.z, l(0.936340)
  add r4.w, r6.z, l(1.000000)
  max r6.w, r4.w, l(0.001000)
  mul r9.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r4.w, r6.xywx, r9.xyzx
  mul r9.xyz, r4.wwww, r6.xywx
  div r9.xyz, r9.xyzx, r6.wwww
  mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
  min r2.w, r2.w, r5.x
  add r2.w, -r5.x, r2.w
  mad r5.x, r0.z, r2.w, r5.x
  add r3.xyz, -r6.xyzx, r3.xyzx
  mad r6.xyz, r0.zzzz, r3.xyzx, r6.xyzx
  mad r0.w, r4.x, r0.w, -r4.x
  mad r4.x, r0.z, r0.w, r4.x
  add r0.w, -r4.y, l(1.000000)
  mul r0.z, r0.w, r0.z
  mad r3.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r0.zzzz, r3.xyzx, r2.xyzx
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
mul r8.xyz, r8.xyzx, r6.yyyy
mad r3.xyz, r6.xxxx, r3.xyzx, r8.xyzx
mad r3.xyz, r6.zzzz, r1.xyzx, r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yz, r2.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
add r2.x, r2.z, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.y, r1.y, r1.z, r2.x
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r4.z|
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.z, l(0.0980392247), l(0.0941176564)
ne r0.z, r1.w, l(0.000000)
mad_sat r1.xyz, r7.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, r4.y
mov o2.x, r3.w
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 287 instruction slots used
