//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:02 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t33
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   15        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   16        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   17        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   20        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   27        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   31        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   32        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   33        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r2.x, r1.xyzx, v5.xyzx
dp3 r2.y, r1.xyzx, v6.xyzx
dp3 r1.z, r1.xyzx, v4.xyzx
dp2 r1.x, l(-1.000000, 0.00000253518169, 0.000000, 0.000000), -r2.xyxx
dp2 r1.y, l(-0.00000253518169, -1.000000, 0.000000, 0.000000), -r2.xyxx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(-1.000000, -0.00000253518169, 1.00000119, 0.000000), r2.xyzx
dp3 r3.y, l(0.00000253518169, -1.000000, 0.999998689, 0.000000), r2.xyzx
mov r1.z, -r1.z
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
lod r0.w, r3.xyxx, t27.x, s1
mad r2.x, r0.w, l(2.000000), l(10.000000)
mov r1.w, -r1.y
dp2 r1.y, r1.xwxx, r1.xwxx
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000001)
div r1.xyz, r1.xwzx, r1.yyyy
mul r1.w, r2.x, r1.z
mul r2.xyz, r1.xywx, l(0.000976562500, 0.000976562500, 0.00195312500, 0.000000)
min r1.z, r2.z, l(-0.00520833349)
mov r2.zw, r3.xxxy
mov r1.w, l(0.999000)
loop
  mad r4.xyzw, r1.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
  mad r5.xyzw, r1.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t27.xyzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t27.yxzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t27.yzxw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t27.yzwx, s1, r0.w
  mad r7.xyzw, r1.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
  ge r6.xyzw, r6.xyzw, r7.zxyw
  mov r8.xy, r5.zwzz
  mov r8.z, r7.y
  mov r5.z, r7.w
  movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
  mov r8.xy, r4.zwzz
  mov r8.z, r7.x
  movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
  mov r7.xy, r4.xyxx
  movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
  or r3.zw, r6.zzzw, r6.xxxy
  or r3.z, r3.w, r3.z
  if_nz r3.z
    mov r2.zw, r4.xxxy
    mov r1.w, r4.z
    break
  endif
  mov r2.zw, r4.xxxy
  mov r1.w, r4.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r3.z, r2.zwzz, t27.yzxw, s1, r0.w
mad r1.xy, -r1.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t27.yzwx, s1, r0.w
add r1.x, -r1.z, r1.w
add r1.y, r1.w, -r3.z
add r0.w, -r0.w, r1.x
mul r1.xz, |r1.yyyy|, r2.xxyx
add r0.w, |r0.w|, |r1.y|
max r0.w, r0.w, l(0.000010)
div r1.xy, r1.xzxx, r0.wwww
add r1.xy, -r1.xyxx, r2.zwzz
add r1.xy, -r3.xyxx, r1.xyxx
dp2 r2.x, l(-1.000000, 0.00000253518169, 0.000000, 0.000000), r1.xyxx
dp2 r2.y, l(-0.00000253518169, -1.000000, 0.000000, 0.000000), r1.xyxx
add r1.xy, r2.xyxx, v2.xyxx
mul r1.zw, r1.xxxy, l(0.000000, 0.000000, 5.000000, 5.000000)
mul r2.xyzw, v2.xyxy, l(30.000000, 30.000000, 10.000000, 10.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, v3.xyxx, t21.xyzw, s2
add r0.w, r0.w, l(-0.266235)
mul_sat r0.w, r0.w, l(100000000.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r1.zwzz, t19.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t20.xyzw, s1
mul r5.xyz, r3.xyzx, l(0.901960731, 0.999999940, 0.996078312, 0.000000)
mul r6.xyzw, r4.xyzw, l(0.562740, 0.061924, 0.016950, 0.200000)
sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t25.yzxw, s1
add_sat r1.z, r1.z, l(-0.0784313977)
lt r1.w, l(0.000000), r1.z
if_nz r1.w
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t19.xyzw, s1
  mul r7.xyz, r7.xyzx, l(4.000000, 4.000000, 4.000000, 0.000000)
  mul r1.z, r1.z, l(0.500000)
  mul r3.xyz, r1.zzzz, r3.xyzx
  mad r5.xyz, r3.xyzx, l(-0.835789, -0.926635742, -0.923001707, 0.000000), r5.xyzx
  mul r3.xyz, r7.xyzx, r1.zzzz
else
  mov r3.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r1.z, r2.zwzz, t28.xywz, s2
add r1.z, r1.z, l(-0.0858153999)
mul_sat r1.z, r1.z, l(1.05880833)
lt r1.w, l(0.000000), r1.z
if_nz r1.w
  add r1.xy, r1.xyxx, r1.xyxx
  sample_indexable(texture2d)(float,float,float,float) r1.xyw, r1.xyxx, t26.xywz, s2
  lt r7.xyz, r1.xywx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r1.xywx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r1.xyw, r1.xyxw
  mul r1.xyw, r1.xyxw, l(0.416666657, 0.416666657, 0.000000, 0.416666657)
  exp r1.xyw, r1.xyxw
  mad r1.xyw, r1.xyxw, l(1.055000, 1.055000, 0.000000, 1.055000), l(-0.055000, -0.055000, 0.000000, -0.055000)
  movc r1.xyw, r7.xyxz, r8.xyxz, r1.xyxw
  mul r1.z, r1.z, l(0.238281)
  mad r4.xyzw, -r4.xyzw, l(0.562740, 0.061924, 0.016950, 0.200000), l(0.562740, 0.061924, 0.016950, 0.200000)
  mad r6.xyzw, r1.zzzz, r4.xyzw, r6.xyzw
  mad r1.xyw, r1.xyxw, l(0.815796, 0.815796, 0.000000, 0.815796), -r5.xyxz
  mad r5.xyz, r1.zzzz, r1.xywx, r5.xyzx
  mad r3.xyz, r1.zzzz, -r3.xyzx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v2.xyxx, t29.xyzw, s2
mad r1.xyz, r1.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.w, r1.xyzx, r1.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.w, r1.w
mul r1.xyz, r1.xyzx, r3.wwww
mul r4.xyz, r1.zzzz, l(0.000000, 0.000000, 4.000000, 0.000000)
div r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mad r4.xyz, -r1.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
min r1.x, r1.w, l(1.000000)
mul r1.yzw, r5.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t30.xyzw, s2
add_sat r3.w, r3.w, l(0.0725098029)
lt r5.w, l(0.000000), r3.w
if_nz r5.w
  mul r3.w, r3.w, l(0.350000)
  add r7.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r4.xyz, r3.wwww, r7.xyzx, r4.xyzx
  add r5.w, -r1.x, l(1.000000)
  mad r1.x, r3.w, r5.w, r1.x
  mad r6.xyzw, r3.wwww, -r6.xyzw, r6.xyzw
  mad r5.xyz, -r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.882352769, 0.999999940, 0.941176295, 0.000000)
  mad r1.yzw, r3.wwww, r5.xxyz, r1.yyzw
  mad r3.xyz, r3.wwww, -r3.xyzx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t31.xyzw, s2
lt r7.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r8.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r7.xyzx, r8.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r2.xyxx, t32.xyzw, s2
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r2.xyxx, t33.yzwx, s2
dp3 r5.w, r7.xyzx, r7.xyzx
sqrt r5.w, r5.w
max r5.w, r5.w, l(0.000010)
rcp r7.w, r5.w
mul r7.xyz, r7.wwww, r7.xyzx
mul r5.xyz, r1.yzwy, r5.xyzx
add r7.w, r4.z, l(1.000000)
max r4.w, r7.w, l(0.001000)
mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r7.w, r4.xywx, r8.xyzx
mul r8.xyz, r4.xywx, r7.wwww
div r8.xyz, r8.xyzx, r4.wwww
mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
min r4.w, r1.x, r5.w
add r4.w, -r1.x, r4.w
mad r8.x, r4.w, l(0.325500), r1.x
add r7.xyz, -r4.xyzx, r7.xyzx
mad r4.xyz, r7.xyzx, l(0.325500, 0.325500, 0.325500, 0.000000), r4.xyzx
mad r1.x, r3.w, l(0.900000), l(-0.900000)
mad r1.x, r1.x, l(0.325500), l(0.900000)
mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r1.yzwy
mad r1.yzw, r5.xxyz, l(0.000000, 0.325500, 0.325500, 0.325500), r1.yyzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v3.xyxx, t12.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v3.xyxx, t13.xyzw, s0
mul r7.xyzw, r7.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r7.xyzw, r7.xyzw
imax r7.xyzw, r7.xyzw, l(0, 0, 0, 0)
imin r7.xyzw, r7.xyzw, l(31, 31, 31, 31)
bfi r9.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r7.zwyz
ld_indexable(buffer)(float,float,float,float) r3.w, r9.xxxx, t10.yzwx
mul r3.w, r5.x, r3.w
ld_indexable(buffer)(float,float,float,float) r4.w, r9.yyyy, t10.yzwx
mul r4.w, r5.y, r4.w
ld_indexable(buffer)(float,float,float,float) r5.w, r9.zzzz, t10.yzwx
mul r5.w, r5.z, r5.w
max r4.w, r4.w, r5.w
max r3.w, r3.w, r4.w
bfi r9.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r10.xyzw, r7.zwyz, r9.xxxy
ld_indexable(buffer)(float,float,float,float) r4.w, r10.xxxx, t10.yzwx
mul r4.w, r5.x, r4.w
ld_indexable(buffer)(float,float,float,float) r5.w, r10.yyyy, t10.yzwx
mul r5.w, r5.y, r5.w
ld_indexable(buffer)(float,float,float,float) r8.z, r10.zzzz, t10.yzxw
mul r8.z, r5.z, r8.z
max r5.w, r5.w, r8.z
max r4.w, r4.w, r5.w
iadd r11.xyzw, r7.wyzw, r9.yyzz
ld_indexable(buffer)(float,float,float,float) r5.w, r10.wwww, t10.yzwx
mul r5.w, r5.x, r5.w
ld_indexable(buffer)(float,float,float,float) r8.z, r11.xxxx, t10.yzxw
mul r8.z, r5.y, r8.z
ld_indexable(buffer)(float,float,float,float) r8.w, r11.yyyy, t10.yzwx
mul r8.w, r5.z, r8.w
max r8.z, r8.w, r8.z
max r5.w, r5.w, r8.z
iadd r9.xyzw, r7.yzwy, r9.zwww
ld_indexable(buffer)(float,float,float,float) r8.z, r11.zzzz, t10.yzxw
mul r8.z, r5.x, r8.z
ld_indexable(buffer)(float,float,float,float) r8.w, r11.wwww, t10.yzwx
mul r8.w, r5.y, r8.w
ld_indexable(buffer)(float,float,float,float) r9.x, r9.xxxx, t10.xyzw
mul r9.x, r5.z, r9.x
max r8.w, r8.w, r9.x
max r8.z, r8.w, r8.z
ld_indexable(buffer)(float,float,float,float) r8.w, r9.yyyy, t10.yzwx
mul r8.w, r5.x, r8.w
ld_indexable(buffer)(float,float,float,float) r9.x, r9.zzzz, t10.xyzw
mul r9.x, r5.y, r9.x
ld_indexable(buffer)(float,float,float,float) r9.y, r9.wwww, t10.yxzw
mul r9.y, r5.z, r9.y
max r9.x, r9.y, r9.x
max r8.w, r8.w, r9.x
bfi r9.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r10.xyzw, r7.zwyz, r9.xxxy
ld_indexable(buffer)(float,float,float,float) r9.x, r10.xxxx, t10.xyzw
mul r9.x, r5.x, r9.x
ld_indexable(buffer)(float,float,float,float) r9.w, r10.yyyy, t10.yzwx
mul r9.w, r5.y, r9.w
ld_indexable(buffer)(float,float,float,float) r10.x, r10.zzzz, t10.xyzw
mul r10.x, r5.z, r10.x
max r9.w, r9.w, r10.x
max r9.x, r9.w, r9.x
iadd r11.xyzw, r7.xyzw, r9.yyzz
ld_indexable(buffer)(float,float,float,float) r7.x, r10.wwww, t10.xyzw
mul r7.x, r5.x, r7.x
ld_indexable(buffer)(float,float,float,float) r7.z, r11.xxxx, t10.yzxw
mul r7.z, r5.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r11.yyyy, t10.yzwx
mul r7.w, r5.z, r7.w
max r7.z, r7.w, r7.z
max r7.x, r7.z, r7.x
iadd r7.y, r7.y, r9.z
ld_indexable(buffer)(float,float,float,float) r7.z, r11.zzzz, t10.yzxw
mul r5.x, r5.x, r7.z
ld_indexable(buffer)(float,float,float,float) r7.z, r11.wwww, t10.yzxw
mul r5.y, r5.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.y, r7.yyyy, t10.yxzw
mul r5.z, r5.z, r7.y
max r5.y, r5.z, r5.y
max r5.x, r5.y, r5.x
lt r5.y, l(0.000000), r3.w
lt r5.z, l(0.000000), r4.w
or r7.y, r5.z, r5.y
if_nz r7.y
  mul r7.yz, v2.xxyx, l(0.000000, 8.000000, 8.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, r2.zwzz, t15.wxyz, s2
  mad r9.yzw, r9.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r7.y, r7.yzyy, t14.yxzw, s2
  if_nz r5.y
    add r3.w, -r3.w, l(1.000000)
    add r3.w, -r3.w, r7.y
    mul_sat r3.w, r3.w, l(2.58620453)
    lt r5.y, l(0.000000), r3.w
    if_nz r5.y
      dp3 r5.y, r9.yzwy, r9.yzwy
      sqrt r5.y, r5.y
      max r5.y, r5.y, l(0.000010)
      rcp r7.z, r5.y
      add r5.y, -r8.x, r5.y
      mad r8.x, r3.w, r5.y, r8.x
      mad r10.xyz, r9.yzwy, r7.zzzz, -r4.xyzx
      mad r4.xyz, r3.wwww, r10.xyzx, r4.xyzx
      mad r6.xyzw, r3.wwww, -r6.xyzw, r6.xyzw
      add r10.xyz, -r1.yzwy, l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r1.yzw, r3.wwww, r10.xxyz, r1.yyzw
      add r5.y, -r1.x, l(0.736800)
      mad r1.x, r3.w, r5.y, r1.x
      mad r5.y, r3.w, l(0.024000), l(0.018000)
      mad r3.xyz, r3.wwww, -r3.xyzx, r3.xyzx
    else
      mov r5.y, l(0.018000)
    endif
    mov r2.xy, r2.zwzz
  else
    mov r5.y, l(0.018000)
  endif
  if_nz r5.z
    add r3.w, -r4.w, l(1.000000)
    add r3.w, -r3.w, r7.y
    mul_sat r3.w, r3.w, l(2.54999924)
    lt r4.w, l(0.000000), r3.w
    if_nz r4.w
      dp3 r4.w, r9.yzwy, r9.yzwy
      sqrt r4.w, r4.w
      max r4.w, r4.w, l(0.000010)
      rcp r5.z, r4.w
      mul r3.w, r3.w, l(0.500000)
      add r4.w, -r8.x, r4.w
      mad r8.x, r3.w, r4.w, r8.x
      mad r7.yzw, r9.yyzw, r5.zzzz, -r4.xxyz
      mad r4.xyz, r3.wwww, r7.yzwy, r4.xyzx
      mad r6.xyzw, r3.wwww, -r6.xyzw, r6.xyzw
      add r7.yzw, -r1.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
      mad r1.yzw, r3.wwww, r7.yyzw, r1.yyzw
      add r4.w, -r1.x, l(0.257779092)
      mad r1.x, r3.w, r4.w, r1.x
      add r4.w, -r5.y, l(0.042000)
      mad r5.y, r3.w, r4.w, r5.y
      mad r3.xyz, r3.wwww, -r3.xyzx, r3.xyzx
    endif
    mov r2.xy, r2.zwzz
  endif
else
  mov r5.y, l(0.018000)
endif
lt r2.z, l(0.000000), r5.w
if_nz r2.z
  mul r2.zw, v2.xxxy, l(0.000000, 0.000000, 5.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t16.yzxw, s2
  add r2.w, -r5.w, l(1.000000)
  add r2.z, -r2.w, r2.z
  mov_sat r2.w, r2.z
  mad r2.w, r2.w, l(3.14159274), l(-1.57079637)
  sincos r2.w, null, r2.w
  mad r2.w, r2.w, l(0.500000), l(0.500000)
  mul_sat r2.z, r2.z, l(2.83648515)
  mul r2.w, r2.w, l(0.090000)
  deriv_rtx_fine r3.w, r2.w
  deriv_rty_fine r2.w, r2.w
  lt r4.w, l(0.000000), r2.z
  if_nz r4.w
    add r7.yzw, -r4.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r4.xyz, r2.zzzz, r7.yzwy, r4.xyzx
    add r4.w, -r8.x, l(1.000000)
    mad r8.x, r2.z, r4.w, r8.x
    mad r6.xyzw, r2.zzzz, -r6.xyzw, r6.xyzw
    add r7.yzw, -r1.yyzw, l(0.000000, 0.0402929597, 0.232459813, 0.269653231)
    mad r1.yzw, r2.zzzz, r7.yyzw, r1.yyzw
    add r4.w, -r1.x, l(0.900000)
    mad r1.x, r2.z, r4.w, r1.x
    add r4.w, -r5.y, l(0.042000)
    mad r5.y, r2.z, r4.w, r5.y
    add r7.yzw, -r3.xxyz, l(0.000000, 0.00969120022, 0.119191498, 0.141574502)
    mad r3.xyz, r2.zzzz, r7.yzwy, r3.xyzx
    mov r10.xy, r4.xyxx
  else
    mov r10.xy, r4.xyxx
  endif
  ne r2.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.w, r3.w, l(0.010000)
  mul r2.w, r2.w, l(0.010000)
  deriv_rtx_fine r5.zw, r2.xxxy
  deriv_rty_fine r2.xy, r2.xyxx
  dp2 r4.w, r5.zwzz, r5.zwzz
  dp2 r7.y, r2.xyxx, r2.xyxx
  max r4.w, r4.w, l(0.001000)
  div r5.zw, r5.zzzw, r4.wwww
  max r4.w, r7.y, l(0.001000)
  div r2.xy, r2.xyxx, r4.wwww
  mul r2.xy, r2.wwww, r2.xyxx
  mad r2.xy, r5.zwzz, r3.wwww, r2.xyxx
  mad r4.xy, -r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp3 r2.x, r4.xyzx, r4.xyzx
  rsq r2.x, r2.x
  mul r2.xyw, r2.xxxx, r4.xyxz
  mov r10.z, r4.z
  movc r4.xyz, r2.zzzz, r10.xyzx, r2.xywx
endif
lt r2.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r8.zwzz
or r2.z, r2.y, r2.x
lt r2.w, l(0.000000), r7.x
or r2.z, r2.w, r2.z
lt r3.w, l(0.000000), r5.x
or r2.z, r2.z, r3.w
if_nz r2.z
  mul r5.zw, v2.xxxy, l(0.000000, 0.000000, 5.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.yzw, r5.zwzz, t18.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t17.yzxw, s2
  if_nz r2.x
    add r2.x, -r8.z, l(1.000000)
    add r2.x, -r2.x, r2.z
    mul_sat r2.x, r2.x, l(1.48756182)
    lt r4.w, l(0.000000), r2.x
    if_nz r4.w
      add r9.yzw, -r4.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r4.xyz, r2.xxxx, r9.yzwy, r4.xyzx
      add r4.w, -r8.x, l(1.000000)
      mad r8.x, r2.x, r4.w, r8.x
      mad r6.xyzw, r2.xxxx, -r6.xyzw, r6.xyzw
      add r9.yzw, -r1.yyzw, l(0.000000, 0.388244420, 0.000000, 0.000000)
      mad r1.yzw, r2.xxxx, r9.yyzw, r1.yyzw
      mad r1.x, r2.x, -r1.x, r1.x
      add r4.w, -r5.y, l(0.018000)
      mad r5.y, r2.x, r4.w, r5.y
      mad r9.yzw, r7.yyzw, l(0.000000, 215.799011, 16.691010, 2.160759), -r3.xxyz
      mad r3.xyz, r2.xxxx, r9.yzwy, r3.xyzx
    endif
  endif
  if_nz r2.y
    add r2.x, -r8.w, l(1.000000)
    add_sat r2.x, -r2.x, r2.z
    lt r2.y, l(0.000000), r2.x
    if_nz r2.y
      mul r2.x, r2.x, l(0.500000)
      add r9.yzw, -r4.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r4.xyz, r2.xxxx, r9.yzwy, r4.xyzx
      add r2.y, -r8.x, l(1.000000)
      mad r8.x, r2.x, r2.y, r8.x
      mad r6.xyzw, r2.xxxx, -r6.xyzw, r6.xyzw
      add r9.yzw, -r1.yyzw, l(0.000000, 0.580391884, 0.807828188, 0.831372619)
      mad r1.yzw, r2.xxxx, r9.yyzw, r1.yyzw
      add r2.y, -r1.x, l(1.000000)
      mad r1.x, r2.x, r2.y, r1.x
      add r2.y, -r5.y, l(0.018000)
      mad r5.y, r2.x, r2.y, r5.y
      mad r9.yzw, r7.yyzw, l(0.000000, 1.062564, 1.500000, 1.47342753), -r3.xxyz
      mad r3.xyz, r2.xxxx, r9.yzwy, r3.xyzx
    endif
  endif
  if_nz r2.w
    add r2.x, -r7.x, l(1.000000)
    add_sat r2.x, -r2.x, r2.z
    lt r2.y, l(0.000000), r2.x
    if_nz r2.y
      mul r2.x, r2.x, l(0.700000)
      add r9.yzw, -r4.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r4.xyz, r2.xxxx, r9.yzwy, r4.xyzx
      add r2.y, -r8.x, l(1.000000)
      mad r8.x, r2.x, r2.y, r8.x
      mad r6.xyzw, r2.xxxx, -r6.xyzw, r6.xyzw
      add r9.yzw, -r1.yyzw, l(0.000000, 0.513725579, 0.498039424, 0.247058898)
      mad r1.yzw, r2.xxxx, r9.yyzw, r1.yyzw
      add r2.y, -r1.x, l(1.000000)
      mad r1.x, r2.x, r2.y, r1.x
      add r2.y, -r5.y, l(0.018000)
      mad r5.y, r2.x, r2.y, r5.y
      mad r9.yzw, r7.yyzw, l(0.000000, 0.956009, 1.000000, 0.313989), -r3.xxyz
      mad r3.xyz, r2.xxxx, r9.yzwy, r3.xyzx
    endif
  endif
  if_nz r3.w
    add r2.x, -r5.x, l(1.000000)
    add_sat r2.x, -r2.x, r2.z
    lt r2.y, l(0.000000), r2.x
    if_nz r2.y
      mul r2.x, r2.x, l(0.250000)
      add r2.yzw, -r4.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r4.xyz, r2.xxxx, r2.yzwy, r4.xyzx
      add r2.y, -r8.x, l(1.000000)
      mad r8.x, r2.x, r2.y, r8.x
      mad r6.xyzw, r2.xxxx, -r6.xyzw, r6.xyzw
      add r2.yzw, -r1.yyzw, l(0.000000, 0.329802066, 0.340103745, 0.523559451)
      mad r1.yzw, r2.xxxx, r2.yyzw, r1.yyzw
      add r2.y, -r1.x, l(1.000000)
      mad r1.x, r2.x, r2.y, r1.x
      add r2.y, -r5.y, l(0.018000)
      mad r5.y, r2.x, r2.y, r5.y
      mad r2.yzw, r7.yyzw, l(0.000000, 1.822130, 0.838494, 3.68737984), -r3.xxyz
      mad r3.xyz, r2.xxxx, r2.yzwy, r3.xyzx
    endif
  endif
endif
lt r2.x, l(0.000000), r9.x
if_nz r2.x
  add r2.xy, -r1.xxxx, l(0.500000, 0.990000, 0.000000, 0.000000)
  mul_sat r2.x, r2.x, l(2.500000)
  add r5.xzw, r9.xxxx, l(-0.200000, 0.000000, -0.300000, -0.250000)
  mul_sat r5.xzw, r5.xxzw, l(1.250000, 0.000000, 1.47058821, 4.000000)
  mul r2.x, r2.x, r5.x
  mad r2.x, r2.x, l(1.200000), l(1.000000)
  mad r1.x, r5.z, r2.y, r1.x
  add r2.y, -r5.y, l(0.020000)
  mad r5.y, r5.w, r2.y, r5.y
  add r2.y, -r8.x, l(1.000000)
  mad r8.x, r5.z, r2.y, r8.x
  dp3 r2.y, r4.xyzx, r4.xyzx
  rsq r2.y, r2.y
  mul r4.xyz, r2.yyyy, r4.xyzx
  log r2.yzw, r1.yyzw
  mul r2.xyz, r2.yzwy, r2.xxxx
  exp r1.yzw, r2.xxyz
endif
ge r0.w, l(0.000000), r0.w
discard_nz r0.w
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r5.xzw, r0.wwww, v5.xxyz
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, v6.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r7.xyz, r7.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r5.xzxw, r7.xyxz
mad r4.xyz, r4.zzzz, r2.xyzx, r4.xywx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xzw, r2.xxyz
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r2.w, r5.xzwx, r5.xzwx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r2.w
min r8.y, r2.x, l(0.300000)
movc r2.xy, r0.wwww, l(1.000000,0,0,0), r8.xyxx
add r0.w, -r1.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.x, r2.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.w, r0.w, r0.w, r1.x
add r0.w, r2.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r1.y, l(0.040450)
mul r1.x, r1.y, l(0.0773993805)
add r1.y, r1.y, l(0.055000)
mul r1.y, r1.y, l(0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r1.z, l(0.040450)
mul r1.y, r1.z, l(0.0773993805)
add r1.z, r1.z, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r1.w, l(0.040450)
mul r1.z, r1.w, l(0.0773993805)
add r1.w, r1.w, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r6.xyzw, r6.xyzw, cb3[37].yyyy
exp r1.z, cb3[37].w
mul r2.yzw, r1.zzzz, r3.xxyz
mul r2.yzw, r2.yyzw, cb1[3].xxxx
ult r1.z, cb1[2].z, l(64)
if_nz r1.z
  add r1.zw, v2.xxxy, v2.xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t11.yzxw, s1, l(0.000000)
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.w
    ftoi r3.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r3.xy, r0.xxxx, r3.xyxx
    utof r3.xy, r3.xyxx
    mul r3.xy, r3.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r3.y, r3.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r1.w, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r3.xy, v0.xyxx
  mov r3.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r3.x, r3.xyzw, t0.xyzw
  add r3.x, r3.x, -v0.w
  ge r3.x, l(0.000005), |r3.x|
  and r0.x, r0.x, r3.x
  lt r3.x, cb4[0].y, r1.z
  and r0.x, r0.x, r3.x
  lt r1.w, r1.z, r1.w
  and r0.x, r0.x, r1.w
  if_nz r0.x
    imm_atomic_iadd r3.x, u9, cb1[2].z, l(1)
    ult r0.x, r3.x, cb1[2].y
    if_nz r0.x
      ftou r3.yz, v0.xxyx
      add r0.x, r1.z, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.z, r3.x, cb1[2].x
      ishl r1.w, r1.z, l(1)
      bfi r3.x, l(16), l(16), r3.y, r3.z
      store_uav_typed u8.xyzw, r1.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r1.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r3.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.z, r2.w, r2.z
max r1.z, r1.z, r2.y
lt r1.z, l(0.0000153787005), r1.z
max r1.w, r6.z, r6.y
max r1.w, r1.w, r6.x
lt r1.w, r1.w, l(0.010000)
or r1.w, r1.w, r1.z
movc r3.x, r1.w, l(0), l(1)
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r3.yz, v0.xxyx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.xxyx
mul r5.xzw, r7.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r1.xy, r5.zzzz, r5.xwxx
mad r8.x, r7.z, l(0.250000), r1.x
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r1.y
and r1.xy, r3.yzyy, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r8.xyxx, r8.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r5.y, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r1.z, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(28)
imad r0.x, r3.x, l(32), r0.x
utof r0.x, r0.x
mul o2.w, r0.x, l(0.00392156886)
and r1.xyz, r2.yzwy, r1.zzzz
movc o3.xyz, r1.wwww, r1.xyzx, r6.xyzx
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, r6.w
ret
// Approximately 682 instruction slots used
