//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:39 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   41        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   43        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb3[36], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t43
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
add r0.x, l(0.025000), cb3[35].x
mul r0.x, r0.x, l(20.000000)
frc r0.x, r0.x
add r0.x, r0.x, l(-0.500000)
mul r0.x, r0.x, l(0.200000)
mul r0.yz, v2.xxyx, l(0.000000, 0.200000, 0.200000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.yz, r0.yzyy, t41.zxyw, s1
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -0.996078432, -0.996078432, 0.000000)
mul r0.yz, r0.yyzy, l(0.000000, 3.000000, 3.000000, 0.000000)
mad r0.xw, r0.yyyz, r0.xxxx, v2.xxxy
mul r0.xw, r0.xxxw, l(0.800000, 0.000000, 0.000000, 0.800000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xwxx, t43.xyzw, s2
mul r0.w, l(20.000000), cb3[35].x
frc r0.w, r0.w
add r1.x, r0.w, l(-0.500000)
mul r0.w, r0.w, l(6.28318548)
sincos null, r0.w, r0.w
mad r0.w, r0.w, l(0.500000), l(0.500000)
mul r1.x, r1.x, l(0.200000)
mad r0.yz, r0.yyzy, r1.xxxx, v2.xxyx
mul r0.yz, r0.yyzy, l(0.000000, 0.800000, 0.800000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t43.yxzw, s2
add r0.x, -r0.y, r0.x
mad r0.x, r0.w, r0.x, r0.y
add_sat r0.x, r0.x, l(-0.0909423977)
dp3 r0.y, v3.xyzx, v3.xyzx
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, v3.xxyz
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r2.xy, v0.xyxx, cb3[32].zwzz
mad r2.xy, r2.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mul r1.xy, r1.zzzz, r2.xyxx
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r3.x, r1.xyzw, cb3[12].xyzw
dp4 r3.y, r1.xyzw, cb3[13].xyzw
dp4 r3.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r3.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
dp3 r1.w, -r1.xyzx, r0.yzwy
add r1.w, r1.w, r1.w
mad r0.yzw, r0.yyzw, -r1.wwww, -r1.xxyz
mad r1.xyz, r0.yzwy, l(-0.500000, -0.500000, -0.500000, 0.000000), r3.xyzx
mov r1.w, l(1.000000)
dp4 r4.x, r1.xyzw, cb3[16].xyzw
dp4 r4.y, r1.xyzw, cb3[17].xyzw
dp4 r0.y, r1.xyzw, cb3[19].xyzw

add r40.w, r0.y, -r40.y
mad r4.x, r40.x, r40.w, r4.x

div r0.yz, r4.xxyx, r0.yyyy
add r0.yz, -r2.xxyx, r0.yyzy
mul r1.xy, r2.xyxx, r2.xyxx
mul r1.xy, r1.xyxx, r1.xyxx
mad r1.xy, -r1.xyxx, r1.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xxxx, r0.yzyy
mul r0.xy, r1.xyxx, r0.xyxx
dp2 r0.z, r0.xyxx, r0.xyxx
mov o0.xy, r0.xyxx
sqrt r0.x, r0.z
mul r0.x, r0.x, l(20.000000)
ftou r0.yz, v0.xxyx
and r0.yz, r0.yyzy, l(0, 1, 1, 0)
ine r0.y, r0.z, r0.y
movc o0.z, r0.y, l(-1.000000), r0.x
mov r3.w, l(1.000000)
dp4 r0.x, r3.xyzw, cb3[2].xyzw
mov o0.w, -r0.x
ret
// Approximately 69 instruction slots used
