//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:39 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   19        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   27        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
add r2.xy, v2.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t13.yzxw, s2
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r5.x, r1.w, l(0.000010)
rcp r1.w, r5.x
mul r4.xyz, r1.wwww, r4.xyzx
mul r1.w, r2.w, r2.w
mul r1.w, r1.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t14.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t17.yzwx, s1
mov_sat r6.x, r6.x
mul r3.w, r6.x, v6.y
mad r3.w, r3.w, r2.w, l(-0.0588234998)
mul_sat r3.w, r3.w, l(10.200002)
lt r5.z, l(0.000000), r3.w
if_nz r5.z
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t15.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.zw, v2.xyxx, t16.yzxw, s2
  dp3 r6.w, r7.xyzx, r7.xyzx
  sqrt r6.w, r6.w
  max r6.w, r6.w, l(0.000010)
  rcp r7.w, r6.w
  mul r5.w, r5.w, r5.w
  add r6.w, -r5.x, r6.w
  mad r5.x, r3.w, r6.w, r5.x
  mad r7.xyz, r7.xyzx, r7.wwww, -r4.xyzx
  mad r4.xyz, r3.wwww, r7.xyzx, r4.xyzx
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r3.wwww, r6.xyzx, r3.xyzx
  add r5.z, -r2.z, r5.z
  mad r2.z, r3.w, r5.z, r2.z
  mad r5.z, r5.w, l(0.160000), -r1.w
  mad r1.w, r3.w, r5.z, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t19.xyzw, s1
mul r2.y, r4.w, v6.w
mad_sat r3.w, r4.w, v6.w, l(-0.0392156988)
add r2.x, -r2.w, r2.x
mad r2.x, r3.w, r2.x, r2.w
lt r2.w, r2.y, l(0.500000)
dp2 r2.y, r2.xxxx, r2.yyyy
mad r3.w, -r4.w, v6.w, l(1.000000)
add r3.w, r3.w, r3.w
add r4.w, -r2.x, l(1.000000)
mad r3.w, -r3.w, r4.w, l(1.000000)
movc r2.y, r2.w, r2.y, r3.w
add_sat r2.y, r2.y, l(-0.0392156988)
lt r2.w, l(0.000000), r2.y
if_nz r2.w
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t18.xyzw, s2
  lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  mul r2.y, r2.y, l(0.750000)
  add r7.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.xyz, -r6.xyzx, l(0.450980246, 0.643137395, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.xyz, -r7.xyzx, r6.xyzx, -r3.xyzx
  add r6.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, r2.yyyy, r6.xyzx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.y, v2.xyxx, t21.yxzw, s2
mul r2.w, r2.y, v6.z
lt r3.w, r2.w, l(0.500000)
dp2 r2.x, r2.xxxx, r2.wwww
mad r2.w, -r2.y, v6.z, l(1.000000)
dp2 r2.w, r4.wwww, r2.wwww
add r2.w, -r2.w, l(1.000000)
movc r2.x, r3.w, r2.x, r2.w
add r2.x, r2.x, l(-0.0196077991)
mul_sat r2.x, r2.x, l(2.90805864)
lt r2.w, l(0.000000), r2.x
if_nz r2.w
  add r6.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.xyz, -r6.xyzx, l(0.807678103, 0.807678103, 0.807678103, 0.000000), -r3.xyzx
  mad r2.y, r2.z, r2.y, -r2.z
  mad r2.z, r2.x, r2.y, r2.z
  add r6.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, r2.xxxx, r6.xyzx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t23.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t27.xyzw, s2
mov_sat r6.x, r6.x
mul r2.y, r6.x, v6.x
lt r2.w, r2.y, l(0.500000)
dp2 r2.y, r2.xxxx, r2.yyyy
mad r3.w, -r6.x, v6.x, l(1.000000)
add r3.w, r3.w, r3.w
add r2.x, -r2.x, l(1.000000)
mad r2.x, -r3.w, r2.x, l(1.000000)
movc r2.x, r2.w, r2.y, r2.x
add r2.x, r2.x, l(-0.294118)
mul_sat r2.xy, r2.xxxx, l(3.399996, 7.28570938, 0.000000, 0.000000)
add r2.x, -r2.x, l(1.000000)
mad r0.z, -r0.z, r0.w, l(25.000000)
mul_sat r0.z, r0.z, l(0.050000)
mul r0.z, r0.z, r2.x
deriv_rtx_fine r0.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r2.x, l(0.000000), r2.y
ne r2.w, r0.w, l(0.000000)
or r2.w, r2.w, r2.x
ne r3.w, r0.z, l(0.000000)
or r2.w, r2.w, r3.w
if_nz r2.w
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t24.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t25.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t26.xywz, s2
  dp3 r3.w, r7.xyzx, r7.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r4.w, r3.w
  mul r5.z, r8.z, r8.z
  mul r9.xyz, r6.xyzx, r8.yyyy
  mul r9.xyz, r9.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r9.xyzx
  if_nz r2.x
    add r2.x, -r5.x, r3.w
    mad r5.x, r2.y, r2.x, r5.x
    mad r7.xyz, r7.xyzx, r4.wwww, -r4.xyzx
    mad r4.xyz, r2.yyyy, r7.xyzx, r4.xyzx
    add r6.xyz, -r3.xyzx, r6.xyzx
    mad r3.xyz, r2.yyyy, r6.xyzx, r3.xyzx
    add r2.x, -r2.z, r8.x
    mad r2.z, r2.y, r2.x, r2.z
    add r2.x, r2.w, l(-1.000000)
    mad r6.x, r2.y, r2.x, l(1.000000)
    mul r7.z, r2.y, r8.y
    mad r2.x, r5.z, l(0.160000), -r1.w
    mad r1.w, r2.y, r2.x, r1.w
    mov r8.xy, r4.xyxx
  else
    mov r7.z, l(0)
    mov r8.xy, r4.xyxx
    mov r6.x, l(1.000000)
  endif
  ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
  deriv_rtx_fine r2.yw, v2.xxxy
  deriv_rty_fine r5.zw, v2.xxxy
  dp2 r3.w, r2.ywyy, r2.ywyy
  dp2 r4.w, r5.zwzz, r5.zwzz
  max r3.w, r3.w, l(0.001000)
  div r2.yw, r2.yyyw, r3.wwww
  max r3.w, r4.w, l(0.001000)
  div r5.zw, r5.zzzw, r3.wwww
  mul r5.zw, r0.zzzz, r5.zzzw
  mad r0.zw, r2.yyyw, r0.wwww, r5.zzzw
  mad r4.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r0.z, r4.xyzx, r4.xyzx
  rsq r0.z, r0.z
  mul r9.xyz, r0.zzzz, r4.xyzx
  mov r8.z, r4.z
  movc r4.xyz, r2.xxxx, r8.xyzx, r9.xyzx
else
  mov r7.z, l(0)
  mov r6.x, l(1.000000)
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r2.xyw, r0.zzzz, v4.xyxz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r8.xyz, r8.xyzx, r4.yyyy
mad r2.xyw, r4.xxxx, r2.xyxw, r8.xyxz
mad r2.xyw, r4.zzzz, r1.xyxz, r2.xyxw
dp3 r0.z, r2.xywx, r2.xywx
rsq r0.z, r0.z
mul r2.xyw, r0.zzzz, r2.xyxw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
add r1.x, -r2.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r6.y, -r0.w, l(1.000000)
lt r0.w, r3.x, l(0.040450)
mul r1.x, r3.x, l(0.0773993805)
add r1.yz, r3.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r3.y, l(0.040450)
mul r1.y, r3.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r3.z, l(0.040450)
mul r1.z, r3.z, l(0.0773993805)
add r2.z, r3.z, l(0.055000)
mul r2.z, r2.z, l(0.947867334)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r1.y, r1.y, r1.z, r2.z
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r5.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r5.yyyy, r5.xxxz
mad r5.x, r4.z, l(0.250000), r0.z
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add r7.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt r7.w, r0.z
mad o1.xyz, r2.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r6.z, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r7.xyzw
mov r6.w, l(0)
mov o2.xyzw, r6.xwyz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 289 instruction slots used
