//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:14 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   15        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   16        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   17        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   21        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
sample_indexable(texture2d)(float,float,float,float) r0.x, v2.xyxx, t21.zxyw, s2
add r0.x, r0.x, l(-0.057251)
mul_sat r0.x, r0.x, l(1.83615279)
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v2.xyxx, t19.wxyz, s2
mad r0.yzw, r0.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r1.x, v2.xyxx, t20.wxyz, s2
dp3 r2.x, r0.yzwy, r0.yzwy
sqrt r2.x, r2.x
max r2.x, r2.x, l(0.000010)
rcp r2.z, r2.x
mul r0.yzw, r0.yyzw, r2.zzzz
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v3.xyxx, t12.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t13.xyzw, s0
mul r4.xyzw, r4.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r4.xyzw, r4.xyzw
imax r4.xyzw, r4.xyzw, l(0, 0, 0, 0)
imin r4.xyzw, r4.xyzw, l(31, 31, 31, 31)
bfi r5.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r4.zwyz
ld_indexable(buffer)(float,float,float,float) r2.z, r5.xxxx, t10.yzxw
mul r2.z, r3.x, r2.z
ld_indexable(buffer)(float,float,float,float) r2.w, r5.yyyy, t10.yzwx
mul r2.w, r3.y, r2.w
ld_indexable(buffer)(float,float,float,float) r3.w, r5.zzzz, t10.yzwx
mul r3.w, r3.z, r3.w
max r2.w, r2.w, r3.w
max r2.z, r2.w, r2.z
bfi r5.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r6.xyzw, r4.zwyz, r5.xxxy
ld_indexable(buffer)(float,float,float,float) r2.w, r6.xxxx, t10.yzwx
mul r2.w, r3.x, r2.w
ld_indexable(buffer)(float,float,float,float) r3.w, r6.yyyy, t10.yzwx
mul r3.w, r3.y, r3.w
ld_indexable(buffer)(float,float,float,float) r5.x, r6.zzzz, t10.xyzw
mul r5.x, r3.z, r5.x
max r3.w, r3.w, r5.x
max r2.w, r2.w, r3.w
iadd r7.xyzw, r4.wyzw, r5.yyzz
ld_indexable(buffer)(float,float,float,float) r3.w, r6.wwww, t10.yzwx
mul r3.w, r3.x, r3.w
ld_indexable(buffer)(float,float,float,float) r5.x, r7.xxxx, t10.xyzw
mul r5.x, r3.y, r5.x
ld_indexable(buffer)(float,float,float,float) r5.y, r7.yyyy, t10.yxzw
mul r5.y, r3.z, r5.y
max r5.x, r5.y, r5.x
max r3.w, r3.w, r5.x
iadd r5.xyzw, r4.yzwy, r5.zwww
ld_indexable(buffer)(float,float,float,float) r6.x, r7.zzzz, t10.xyzw
mul r6.x, r3.x, r6.x
ld_indexable(buffer)(float,float,float,float) r6.y, r7.wwww, t10.yxzw
mul r6.y, r3.y, r6.y
ld_indexable(buffer)(float,float,float,float) r5.x, r5.xxxx, t10.xyzw
mul r5.x, r3.z, r5.x
max r5.x, r5.x, r6.y
max r5.x, r5.x, r6.x
ld_indexable(buffer)(float,float,float,float) r5.y, r5.yyyy, t10.yxzw
mul r5.y, r3.x, r5.y
ld_indexable(buffer)(float,float,float,float) r5.z, r5.zzzz, t10.yzxw
mul r5.z, r3.y, r5.z
ld_indexable(buffer)(float,float,float,float) r5.w, r5.wwww, t10.yzwx
mul r5.w, r3.z, r5.w
max r5.z, r5.w, r5.z
max r5.y, r5.z, r5.y
bfi r6.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r7.xyzw, r4.zwyz, r6.xxxy
ld_indexable(buffer)(float,float,float,float) r5.z, r7.xxxx, t10.yzxw
mul r5.z, r3.x, r5.z
ld_indexable(buffer)(float,float,float,float) r5.w, r7.yyyy, t10.yzwx
mul r5.w, r3.y, r5.w
ld_indexable(buffer)(float,float,float,float) r6.x, r7.zzzz, t10.xyzw
mul r6.x, r3.z, r6.x
max r5.w, r5.w, r6.x
max r5.z, r5.w, r5.z
iadd r8.xyzw, r4.xyzw, r6.yyzz
ld_indexable(buffer)(float,float,float,float) r4.x, r7.wwww, t10.xyzw
mul r4.x, r3.x, r4.x
ld_indexable(buffer)(float,float,float,float) r4.z, r8.xxxx, t10.yzxw
mul r4.z, r3.y, r4.z
ld_indexable(buffer)(float,float,float,float) r4.w, r8.yyyy, t10.yzwx
mul r4.w, r3.z, r4.w
max r4.z, r4.w, r4.z
max r4.x, r4.z, r4.x
iadd r4.y, r4.y, r6.z
ld_indexable(buffer)(float,float,float,float) r4.z, r8.zzzz, t10.yzxw
mul r3.x, r3.x, r4.z
ld_indexable(buffer)(float,float,float,float) r4.z, r8.wwww, t10.yzxw
mul r3.y, r3.y, r4.z
ld_indexable(buffer)(float,float,float,float) r4.y, r4.yyyy, t10.yxzw
mul r3.z, r3.z, r4.y
max r3.y, r3.z, r3.y
max r3.x, r3.y, r3.x
lt r3.yz, l(0.000000, 0.000000, 0.000000, 0.000000), r2.zzwz
or r4.y, r3.z, r3.y
if_nz r4.y
  mul r6.xyzw, v2.xyxy, l(10.000000, 10.000000, 8.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.yzw, r6.xyxx, t15.wxyz, s2
  mad r4.yzw, r4.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r5.w, r6.zwzz, t14.yzwx, s2
  if_nz r3.y
    add r2.z, -r2.z, l(1.000000)
    add r2.z, -r2.z, r5.w
    mul_sat r2.z, r2.z, l(2.58620453)
    lt r3.y, l(0.000000), r2.z
    if_nz r3.y
      dp3 r3.y, r4.yzwy, r4.yzwy
      sqrt r3.y, r3.y
      max r3.y, r3.y, l(0.000010)
      rcp r6.z, r3.y
      add r3.y, -r2.x, r3.y
      mad r2.x, r2.z, r3.y, r2.x
      mad r7.xyz, r4.yzwy, r6.zzzz, -r0.yzwy
      mad r0.yzw, r2.zzzz, r7.xxyz, r0.yyzw
      mad r7.xyzw, r2.zzzz, l(-0.159236163, -0.202936500, -0.174377799, 0.504055), l(0.425902724, 0.418622851, 0.382220864, 0.232745)
      add r3.y, -r1.x, l(1.000000)
      mad r1.x, r2.z, r3.y, r1.x
      mad r2.z, r2.z, l(0.00699999928), l(0.035000)
    else
      mov r7.xyzw, l(0.425902724,0.418622851,0.382220864,0.232745)
      mov r2.z, l(0.035000)
    endif
    mov r6.zw, r6.xxxy
  else
    mov r7.xyzw, l(0.425902724,0.418622851,0.382220864,0.232745)
    mov r6.zw, v2.xxxy
    mov r2.z, l(0.035000)
  endif
  if_nz r3.z
    add r2.w, -r2.w, l(1.000000)
    add r2.w, -r2.w, r5.w
    mul_sat r2.w, r2.w, l(2.54999924)
    lt r3.y, l(0.000000), r2.w
    if_nz r3.y
      dp3 r3.y, r4.yzwy, r4.yzwy
      sqrt r3.y, r3.y
      max r3.y, r3.y, l(0.000010)
      rcp r3.z, r3.y
      mul r2.w, r2.w, l(0.500000)
      add r3.y, -r2.x, r3.y
      mad r2.x, r2.w, r3.y, r2.x
      mad r4.yzw, r4.yyzw, r3.zzzz, -r0.yyzw
      mad r0.yzw, r2.wwww, r4.yyzw, r0.yyzw
      add r4.yzw, -r7.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
      mad r7.xyz, r2.wwww, r4.yzwy, r7.xyzx
      add r3.y, -r7.w, l(0.257779092)
      mad r7.w, r2.w, r3.y, r7.w
      add r3.y, -r1.x, l(1.000000)
      mad r1.x, r2.w, r3.y, r1.x
      add r3.y, -r2.z, l(0.042000)
      mad r2.z, r2.w, r3.y, r2.z
    endif
    mov r6.zw, r6.xxxy
  endif
else
  mov r7.xyzw, l(0.425902724,0.418622851,0.382220864,0.232745)
  mov r6.zw, v2.xxxy
  mov r2.z, l(0.035000)
endif
lt r2.w, l(0.000000), r3.w
if_nz r2.w
  mul r3.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.w, r3.yzyy, t16.yzwx, s2
  add r3.y, -r3.w, l(1.000000)
  add r2.w, r2.w, -r3.y
  mov_sat r3.y, r2.w
  mad r3.y, r3.y, l(3.14159274), l(-1.57079637)
  sincos r3.y, null, r3.y
  mad r3.y, r3.y, l(0.500000), l(0.500000)
  mul_sat r2.w, r2.w, l(2.83648515)
  mul r3.y, r3.y, l(0.090000)
  deriv_rtx_fine r3.z, r3.y
  deriv_rty_fine r3.y, r3.y
  lt r3.w, l(0.000000), r2.w
  if_nz r3.w
    add r4.yzw, -r0.yyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r0.yzw, r2.wwww, r4.yyzw, r0.yyzw
    add r3.w, -r2.x, l(1.000000)
    mad r2.x, r2.w, r3.w, r2.x
    add r4.yzw, -r7.xxyz, l(0.000000, 0.184313625, 0.000000, 0.000000)
    mad r7.xyz, r2.wwww, r4.yzwy, r7.xyzx
    add r3.w, -r7.w, l(0.900000)
    mad r7.w, r2.w, r3.w, r7.w
    add r3.w, -r1.x, l(1.000000)
    mad r1.x, r2.w, r3.w, r1.x
    add r3.w, -r2.z, l(0.042000)
    mad r2.z, r2.w, r3.w, r2.z
    mov r8.xy, r0.yzyy
  else
    mov r8.xy, r0.yzyy
  endif
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.yz, r3.yyzy, l(0.000000, 0.010000, 0.010000, 0.000000)
  deriv_rtx_fine r4.yz, r6.zzwz
  deriv_rty_fine r6.xy, r6.zwzz
  dp2 r3.w, r4.yzyy, r4.yzyy
  dp2 r4.w, r6.xyxx, r6.xyxx
  max r3.w, r3.w, l(0.001000)
  div r4.yz, r4.yyzy, r3.wwww
  max r3.w, r4.w, l(0.001000)
  div r6.xy, r6.xyxx, r3.wwww
  mul r3.yw, r3.yyyy, r6.xxxy
  mad r3.yz, r4.yyzy, r3.zzzz, r3.yywy
  mad r0.yz, -r3.yyzy, l(0.000000, 1.000000, -1.000000, 0.000000), r8.xxyx
  dp3 r3.y, r0.yzwy, r0.yzwy
  rsq r3.y, r3.y
  mul r3.yzw, r0.yyzw, r3.yyyy
  mov r8.z, r0.w
  movc r0.yzw, r2.wwww, r8.xxyz, r3.yyzw
endif
lt r2.w, l(0.000000), r5.x
lt r3.y, l(0.000000), r5.y
or r3.z, r2.w, r3.y
lt r3.w, l(0.000000), r4.x
or r3.z, r3.w, r3.z
lt r4.y, l(0.000000), r3.x
or r3.z, r3.z, r4.y
if_nz r3.z
  mul r4.zw, v2.xxxy, l(0.000000, 0.000000, 5.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.zwzz, t18.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r3.z, v2.xyxx, t17.yzxw, s2
  if_nz r2.w
    add r2.w, -r5.x, l(1.000000)
    add r2.w, -r2.w, r3.z
    mul_sat r2.w, r2.w, l(1.48756182)
    lt r4.z, l(0.000000), r2.w
    if_nz r4.z
      mul r8.xyz, r2.wwww, r6.xyzx
      add r9.xyz, -r0.yzwy, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r0.yzw, r2.wwww, r9.xxyz, r0.yyzw
      add r4.z, -r2.x, l(1.000000)
      mad r2.x, r2.w, r4.z, r2.x
      add r9.xyz, -r7.xyzx, l(0.388244420, 0.000000, 0.000000, 0.000000)
      mad r7.xyz, r2.wwww, r9.xyzx, r7.xyzx
      mad r7.w, r2.w, -r7.w, r7.w
      add r4.z, -r1.x, l(1.000000)
      mad r1.x, r2.w, r4.z, r1.x
      add r4.z, -r2.z, l(0.018000)
      mad r2.z, r2.w, r4.z, r2.z
      mul r8.xyz, r8.xyzx, l(215.799011, 16.691010, 2.160759, 0.000000)
    else
      mov r8.xyz, l(0,0,0,0)
    endif
  else
    mov r8.xyz, l(0,0,0,0)
  endif
  if_nz r3.y
    add r2.w, -r5.y, l(1.000000)
    add_sat r2.w, -r2.w, r3.z
    lt r3.y, l(0.000000), r2.w
    if_nz r3.y
      mul r2.w, r2.w, l(0.500000)
      add r5.xyw, -r0.yzyw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r0.yzw, r2.wwww, r5.xxyw, r0.yyzw
      add r3.y, -r2.x, l(1.000000)
      mad r2.x, r2.w, r3.y, r2.x
      add r5.xyw, -r7.xyxz, l(0.580391884, 0.807828188, 0.000000, 0.831372619)
      mad r7.xyz, r2.wwww, r5.xywx, r7.xyzx
      add r3.y, -r7.w, l(1.000000)
      mad r7.w, r2.w, r3.y, r7.w
      add r3.y, -r1.x, l(1.000000)
      mad r1.x, r2.w, r3.y, r1.x
      add r3.y, -r2.z, l(0.018000)
      mad r2.z, r2.w, r3.y, r2.z
      mad r5.xyw, r6.xyxz, l(1.062564, 1.500000, 0.000000, 1.47342753), -r8.xyxz
      mad r8.xyz, r2.wwww, r5.xywx, r8.xyzx
    endif
  endif
  if_nz r3.w
    add r2.w, -r4.x, l(1.000000)
    add_sat r2.w, -r2.w, r3.z
    lt r3.y, l(0.000000), r2.w
    if_nz r3.y
      mul r2.w, r2.w, l(0.700000)
      add r4.xzw, -r0.yyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r0.yzw, r2.wwww, r4.xxzw, r0.yyzw
      add r3.y, -r2.x, l(1.000000)
      mad r2.x, r2.w, r3.y, r2.x
      add r4.xzw, -r7.xxyz, l(0.513725579, 0.000000, 0.498039424, 0.247058898)
      mad r7.xyz, r2.wwww, r4.xzwx, r7.xyzx
      add r3.y, -r7.w, l(1.000000)
      mad r7.w, r2.w, r3.y, r7.w
      add r3.y, -r1.x, l(1.000000)
      mad r1.x, r2.w, r3.y, r1.x
      add r3.y, -r2.z, l(0.018000)
      mad r2.z, r2.w, r3.y, r2.z
      mad r4.xzw, r6.xxyz, l(0.956009, 0.000000, 1.000000, 0.313989), -r8.xxyz
      mad r8.xyz, r2.wwww, r4.xzwx, r8.xyzx
    endif
  endif
  if_nz r4.y
    add r2.w, -r3.x, l(1.000000)
    add_sat r2.w, -r2.w, r3.z
    lt r3.x, l(0.000000), r2.w
    if_nz r3.x
      mul r2.w, r2.w, l(0.250000)
      add r3.xyz, -r0.yzwy, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r0.yzw, r2.wwww, r3.xxyz, r0.yyzw
      add r3.x, -r2.x, l(1.000000)
      mad r2.x, r2.w, r3.x, r2.x
      add r3.xyz, -r7.xyzx, l(0.329802066, 0.340103745, 0.523559451, 0.000000)
      mad r7.xyz, r2.wwww, r3.xyzx, r7.xyzx
      add r3.x, -r7.w, l(1.000000)
      mad r7.w, r2.w, r3.x, r7.w
      add r3.x, -r1.x, l(1.000000)
      mad r1.x, r2.w, r3.x, r1.x
      add r3.x, -r2.z, l(0.018000)
      mad r2.z, r2.w, r3.x, r2.z
      mad r3.xyz, r6.xyzx, l(1.822130, 0.838494, 3.68737984, 0.000000), -r8.xyzx
      mad r8.xyz, r2.wwww, r3.xyzx, r8.xyzx
    endif
  endif
else
  mov r8.xyz, l(0,0,0,0)
endif
lt r2.w, l(0.000000), r5.z
if_nz r2.w
  add r3.xy, -r7.wwww, l(0.500000, 0.990000, 0.000000, 0.000000)
  mul_sat r2.w, r3.x, l(2.500000)
  add r3.xzw, r5.zzzz, l(-0.200000, 0.000000, -0.300000, -0.250000)
  mul_sat r3.xzw, r3.xxzw, l(1.250000, 0.000000, 1.47058821, 4.000000)
  mul r2.w, r2.w, r3.x
  mad r2.w, r2.w, l(1.200000), l(1.000000)
  mad r7.w, r3.z, r3.y, r7.w
  add r3.x, -r2.z, l(0.020000)
  mad r2.z, r3.w, r3.x, r2.z
  add r3.x, -r2.x, l(1.000000)
  mad r2.x, r3.z, r3.x, r2.x
  dp3 r3.x, r0.yzwy, r0.yzwy
  rsq r3.x, r3.x
  mul r0.yzw, r0.yyzw, r3.xxxx
  add r3.x, -r1.x, l(1.000000)
  mad r1.x, r5.z, r3.x, r1.x
  log r3.xyz, r7.xyzx
  mul r3.xyz, r2.wwww, r3.xyzx
  exp r7.xyz, r3.xyzx
endif
ge r0.x, l(0.000000), r0.x
discard_nz r0.x
mul r3.xy, v0.xyxx, cb3[32].zwzz
mad r3.xy, r3.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.x, v4.xyzx, v4.xyzx
rsq r0.x, r0.x
mul r4.xyz, r0.xxxx, v4.xyzx
dp3 r0.x, v5.xyzx, v5.xyzx
rsq r0.x, r0.x
mul r5.xyz, r0.xxxx, v5.xyzx
dp3 r0.x, v6.xyzx, v6.xyzx
rsq r0.x, r0.x
mul r6.xyz, r0.xxxx, v6.xyzx
dp3 r0.x, r0.yzwy, r0.yzwy
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r0.yzwy
mul r6.xyz, r6.xyzx, r0.yyyy
mad r0.xyw, r0.xxxx, r5.xyxz, r6.xyxz
mad r0.xyz, r0.zzzz, r4.xyzx, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r4.xyzx
deriv_rty_fine r4.xyz, r4.xyzx
dp3 r2.w, r5.xyzx, r5.xyzx
dp3 r3.z, r4.xyzx, r4.xyzx
add r2.w, r2.w, r3.z
min r2.y, r2.w, l(0.300000)
movc r2.xy, r0.wwww, l(1.000000,0,0,0), r2.xyxx
add r0.w, -r7.w, l(1.000000)
mul r0.w, r0.w, r0.w
max r2.w, r2.x, l(0.600000)
mad r2.w, r2.w, l(-0.527635), l(0.520718)
max r2.w, r2.w, l(0.000000)
mad r0.w, r0.w, r0.w, r2.w
add r0.w, r2.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r1.y, -r0.w, l(1.000000)
lt r0.w, r7.x, l(0.040450)
mul r2.y, r7.x, l(0.0773993805)
add r2.w, r7.x, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r0.w, r0.w, r2.y, r2.w
lt r2.y, r7.y, l(0.040450)
mul r2.w, r7.y, l(0.0773993805)
add r3.zw, r7.yyyz, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r3.z, r3.z
mul r3.z, r3.z, l(2.400000)
exp r3.z, r3.z
movc r2.y, r2.y, r2.w, r3.z
lt r2.w, r7.z, l(0.040450)
mul r3.z, r7.z, l(0.0773993805)
log r3.w, r3.w
mul r3.w, r3.w, l(2.400000)
exp r3.w, r3.w
movc r2.w, r2.w, r3.z, r3.w
mul r3.z, l(0.900000), cb3[37].w
exp r3.z, r3.z
mul r4.xyz, r3.zzzz, r8.xyzx
mul r4.xyz, r4.xyzx, cb1[3].xxxx
and r3.z, l(8), cb1[0].y
max r3.w, r4.z, r4.y
max r3.w, r3.w, r4.x
lt r3.w, l(0.0000153787005), r3.w
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r2.yywy
mul r2.xyw, r6.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r2.xy, r2.yyyy, r2.xwxx
mad r7.x, r6.z, l(0.250000), r2.x
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r2.y
and r2.xy, r5.xyxx, l(1, 1, 0, 0)
ine r0.w, r2.y, r2.x
movc r2.xy, r0.wwww, r7.xyxx, r7.xzxx
add o0.xy, r2.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r2.z, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r3.z, l(1), l(0)
and r0.y, r3.w, l(2)
iadd r0.x, r0.y, r0.x
iadd r0.x, r0.x, l(24)
utof r0.x, r0.x
mul r1.z, r0.x, l(0.00392156886)
and o3.xyz, r4.xyzx, r3.wwww
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xy, r37.xyxx, r0.xxxx
add o4.xy, -r0.xyxx, r3.xyxx
mov o0.z, l(0)
mov r1.w, l(0)
mov o2.xyzw, r1.xwyz
mov o3.w, l(0)
ret
// Approximately 457 instruction slots used
