//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:38 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
                                        // Textures:  t2-t7
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// Resource bind info for resourceTables__modelData.customRTs
// {
//
//   struct CustomRTTransform
//   {
//
//       float4x4 ws2ts;                // Index:    0
//
//   } $Element;                        // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__modelData.customRTs    texture  struct         r/o    7        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__emissive    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   14        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t18
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r3.x, r1.xyzx, v4.xyzx
dp3 r3.y, r1.xyzx, v5.xyzx
dp3 r3.z, r1.xyzx, v3.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, v3.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r6.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r7.xyzw, l(0), l(48), t7.xyzw
mul r8.xyzw, v2.xyxy, l(20.000000, 10.000000, 3.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r8.zwzz, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(16.666668), cb3[35].x
frc r1.w, r1.w
add r3.w, r1.w, l(-0.500000)
mul r3.w, r3.w, l(0.100000)
add r4.w, l(0.030000), cb3[35].x
mul r4.w, r4.w, l(16.666668)
frc r4.w, r4.w
add r4.w, r4.w, l(-0.500000)
mul r4.w, r4.w, l(0.100000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
dp3 r8.z, r1.xyzx, r4.xyzx
max r8.z, r8.z, l(0.000100)
div r1.xyz, r1.xyzx, r8.zzzz
add r1.xyz, r1.xyzx, r1.xyzx
dp3 r8.z, -r1.xyzx, v4.xyzx
dp3 r1.y, -r1.xyzx, v5.xyzx
mov r1.x, -r8.z
deriv_rtx_fine r8.zw, v2.xxxy
deriv_rty_fine r9.xy, v2.yxyy
deriv_rtx_fine r10.xyz, r2.zxyz
deriv_rty_fine r11.xyz, r2.yzxy
mul r1.z, r8.w, r9.y
mad r1.z, r8.z, r9.x, -r1.z
mul r9.xyz, r10.xyzx, r11.xyzx
mad r9.xyz, r10.zxyz, r11.yzxy, -r9.xyzx
dp3 r8.z, r9.xyzx, r9.xyzx
sqrt r8.z, r8.z
lt r8.w, l(0.000000), r8.z
div r1.z, |r1.z|, r8.z
sqrt r1.z, r1.z
and r1.z, r1.z, r8.w
mul r1.xy, r1.zzzz, r1.xyxx
mad r8.zw, r0.zzzw, r3.wwww, -r1.xxxy
mad r0.zw, r0.zzzw, r4.wwww, -r1.xxxy
dp3 r1.x, -r3.xyzx, -r3.xyzx
rsq r1.x, r1.x
mul r3.xyz, r1.xxxx, -r3.xyzx
lod r1.x, r8.xyxx, t13.x, s1
mad r1.y, r1.x, l(2.000000), l(10.000000)
mov r3.w, -r3.y
dp2 r1.z, r3.xwxx, r3.xwxx
sqrt r1.z, r1.z
max r1.z, r1.z, l(0.000001)
div r3.xyz, r3.xwzx, r1.zzzz
mul r3.w, r1.y, r3.z
mul r9.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.0000195312496, 0.000000)
min r1.y, r9.z, l(-0.00520833349)
mov r3.zw, r8.xxxy
mov r1.z, l(0.999000)
loop
  mad r10.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
  mad r11.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r12.x, r10.xyxx, t13.xyzw, s1, r1.x
  sample_l_indexable(texture2d)(float,float,float,float) r12.y, r10.zwzz, t13.yxzw, s1, r1.x
  sample_l_indexable(texture2d)(float,float,float,float) r12.z, r11.zwzz, t13.yzxw, s1, r1.x
  sample_l_indexable(texture2d)(float,float,float,float) r12.w, r11.xyxx, t13.yzwx, s1, r1.x
  mad r13.xyzw, r1.yyyy, l(2.000000, 3.000000, 1.000000, 4.000000), r1.zzzz
  ge r12.xyzw, r12.xyzw, r13.zxyw
  mov r14.xy, r11.zwzz
  mov r14.z, r13.y
  mov r11.z, r13.w
  movc r11.xyz, r12.zzzz, r14.xyzx, r11.xyzx
  mov r14.xy, r10.zwzz
  mov r14.z, r13.x
  movc r11.xyz, r12.yyyy, r14.xyzx, r11.xyzx
  mov r13.xy, r10.xyxx
  movc r10.xyz, r12.xxxx, r13.xyzx, r11.xyzx
  or r9.zw, r12.zzzw, r12.xxxy
  or r4.w, r9.w, r9.z
  if_nz r4.w
    mov r3.zw, r10.xxxy
    mov r1.z, r10.z
    break
  endif
  mov r3.zw, r10.xxxy
  mov r1.z, r10.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r4.w, r3.zwzz, t13.yzwx, s1, r1.x
mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r3.xyxx, t13.xyzw, s1, r1.x
add r1.y, -r1.y, r1.z
add r1.z, r1.z, -r4.w
add r1.x, -r1.x, r1.y
mul r3.xy, |r1.zzzz|, r9.xyxx
add r1.x, |r1.x|, |r1.z|
max r1.x, r1.x, l(0.000010)
div r1.xy, r3.xyxx, r1.xxxx
add r1.xy, -r1.xyxx, r3.zwzz
mad r1.xy, v2.xyxx, l(-19.000000, -9.000000, 0.000000, 0.000000), r1.xyxx
mul r3.xy, r1.xyxx, l(15.000000, 8.000000, 0.000000, 0.000000)
add r3.zw, r8.zzzw, v2.xxxy
add r0.zw, r0.zzzw, v2.xxxy
mov r2.w, l(1.000000)
dp4 r5.x, r2.xyzw, r5.xyzw
dp4 r5.y, r2.xyzw, r6.xyzw
dp4 r1.z, r2.xyzw, r7.xyzw
div r2.xy, r5.xyxx, r1.zzzz
mul r2.zw, r3.zzzw, l(0.000000, 0.000000, 8.000000, 8.000000)
mul r5.xy, r0.zwzz, l(8.000000, 8.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t12.xyzw, s1
mul r6.xyz, r6.xyzx, l(50.000000, 50.000000, 50.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.z, r2.xyxx, t14.yzxw, s5
mad r2.x, r1.z, v6.x, l(-0.125490)
mul_sat r2.x, r2.x, l(1.99218667)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  mul r3.xy, r3.zwzz, l(10.000000, 8.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t12.xyzw, s1
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 10.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.zwzz, t12.xyzw, s1
  add r7.xyz, -r3.xyzx, r7.xyzx
  mad r3.xyz, r1.wwww, r7.xyzx, r3.xyzx
  mul r3.xyz, r2.xxxx, r3.xyzx
  mad r7.xyz, r2.xxxx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r6.xyz, r3.xyzx, l(15.025681, 42.169197, 80.000000, 0.000000), r6.xyzx
else
  mov r7.xyz, l(0.999999940,0.999999940,0.999999940,0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.zwzz, t18.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t18.yzwx, s1
add r0.w, -r0.z, r0.w
mad r0.z, r1.w, r0.w, r0.z
lt r0.w, r1.z, l(0.500000)
dp2 r1.w, r0.zzzz, r1.zzzz
add r1.z, -r1.z, l(1.000000)
add r1.z, r1.z, r1.z
add r0.z, -r0.z, l(1.000000)
mad r0.z, -r1.z, r0.z, l(1.000000)
movc r0.z, r0.w, r1.w, r0.z
add r0.z, r0.z, l(-0.501961)
mul_sat r0.z, r0.z, l(7.968763)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r1.xy, r1.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t12.xyzw, s1
  add r2.xyz, -r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r7.xyz, r0.zzzz, r2.xyzx, r7.xyzx
  mad r1.xyz, r1.xyzx, l(772.859985, 1302.812012, 2000.000000, 0.000000), -r6.xyzx
  mad r6.xyz, r0.zzzz, r1.xyzx, r6.xyzx
endif
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r1.xyz, r4.xyzx
deriv_rty_fine r2.xyz, r4.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
add r0.w, r0.w, r1.x
min r0.w, r0.w, l(0.300000)
add r0.w, r0.w, l(0.175233513)
sqrt r0.w, r0.w
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
movc o2.z, r0.z, l(0.353000), r0.w
lt r0.z, r7.x, l(0.040450)
mul r0.w, r7.x, l(0.0773993805)
add r1.xyz, r7.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r1.xyz, r1.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r1.x, r1.x
mul r1.x, r1.x, l(2.400000)
exp r1.x, r1.x
movc r0.z, r0.z, r0.w, r1.x
lt r0.w, r7.y, l(0.040450)
mul r1.x, r7.y, l(0.0773993805)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r7.z, l(0.040450)
mul r1.y, r7.z, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
exp r1.y, cb3[37].w
mul r1.yzw, r1.yyyy, r6.xxyz
mul r1.yzw, r1.yyzw, cb1[3].xxxx
and r2.x, l(8), cb1[0].y
max r2.y, r1.w, r1.z
max r2.y, r1.y, r2.y
lt r2.y, l(0.0000153787005), r2.y
ftou r2.zw, v0.xxxy
sqrt r3.xyw, r0.zwzz
sqrt r3.z, r1.x
mul r5.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r5.yyyy, r5.xxxz
mad r5.x, r3.z, l(0.250000), r0.z
dp2 r5.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r3.z, l(-0.250000), r0.w
and r0.zw, r2.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r2.x, l(1), l(0)
and r0.w, r2.y, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r1.yzwy, r2.yyyy
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.zw, l(0,0,0,0.512347519)
mov o1.w, l(1.00000024)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
ret
// Approximately 235 instruction slots used
