//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:46 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   28        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   30        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   31        1
// resourceTables__materialData.layer_6__alpha    texture  float4          2d   32        1
// resourceTables__materialData.layer_7__ao    texture  float4          2d   34        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t34
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
mul r3.xy, v2.xyxx, l(8.000000, 4.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r3.xyxx, t12.wxyz, s2
mad r5.yzw, r5.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t13.xywz, s2
dp3 r1.w, r5.yzwy, r5.yzwy
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r7.xyz, r2.wwww, r5.yzwy
mul r2.w, r6.z, r6.z
mul r3.z, r2.w, l(0.160000)
mul r5.yzw, r4.xxyz, r6.yyyy
mul r5.yzw, r5.yyzw, l(0.000000, 0.254901767, 0.258823812, 0.301960945)
mad r4.xyz, r4.xyzx, l(0.745098233, 0.741176188, 0.698039055, 0.000000), r5.yzwy
sample_indexable(texture2d)(float,float,float,float) r3.w, r3.xyxx, t19.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t20.yzwx, s2
mul_sat r4.w, r4.w, l(2.35910821)
mul r3.w, r3.w, r4.w
mul_sat r3.w, r3.w, l(2.35910821)
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  sample_indexable(texture2d)(float,float,float,float) r5.yzw, r3.xyxx, t15.wxyz, s2
  lt r8.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.yzw, r5.yyzw
  mul r5.yzw, r5.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r5.yzw, r5.yyzw
  mad r5.yzw, r5.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r5.yzw, r8.xxyz, r9.xxyz, r5.yyzw
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t16.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.w, r3.xyxx, t17.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r6.z, r3.xyxx, t18.xywz, s2
  dp3 r6.w, r8.xyzx, r8.xyzx
  sqrt r6.w, r6.w
  max r6.w, r6.w, l(0.000010)
  rcp r8.w, r6.w
  mad r4.w, r4.w, l(0.390000015), l(0.100000)
  add r6.w, -r1.w, r6.w
  mad r1.w, r3.w, r6.w, r1.w
  mad r8.xyz, r8.xyzx, r8.wwww, -r7.xyzx
  mad r7.xyz, r3.wwww, r8.xyzx, r7.xyzx
  mad r5.yzw, r5.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r4.xxyz
  mad r4.xyz, r3.wwww, r5.yzwy, r4.xyzx
  add r4.w, -r6.x, r4.w
  mad r6.x, r3.w, r4.w, r6.x
  add r4.w, -r5.x, r6.z
  mad r5.x, r3.w, r4.w, r5.x
  mad r6.y, r3.w, -r6.y, r6.y
  mad r2.w, -r2.w, l(0.160000), l(0.047000)
  mad r3.z, r3.w, r2.w, r3.z
endif
add r5.yzw, |r1.xxyz|, l(0.000000, -0.200000, -0.200000, -0.200000)
mul r5.yzw, r5.yyzw, l(0.000000, 7.000000, 7.000000, 7.000000)
max r5.yzw, r5.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
add r2.w, r5.z, r5.y
add r2.w, r5.w, r2.w
div r5.yzw, r5.yyzw, r2.wwww
mul r8.xyzw, r2.xzzy, l(0.060000, 0.060000, 0.060000, 0.060000)
sample_indexable(texture2d)(float,float,float,float) r2.w, r8.xyxx, t21.xywz, s1
sample_indexable(texture2d)(float,float,float,float) r3.w, r8.zwzz, t21.xywz, s1
mul r8.xyzw, r2.xyxz, l(0.060000, 0.060000, 0.100000, 0.100000)
sample_indexable(texture2d)(float,float,float,float) r4.w, r8.xyxx, t21.xywz, s1
mul r2.w, r5.z, r2.w
mad r2.w, r3.w, r5.y, r2.w
mad r2.w, r4.w, r5.w, r2.w
dp3 r3.w, v4.xyzx, v4.xyzx
rsq r3.w, r3.w
mul r9.xyz, r3.wwww, v4.xyzx
dp3 r3.w, v5.xyzx, v5.xyzx
rsq r3.w, r3.w
mul r10.xyz, r3.wwww, v5.xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
rsq r3.w, r3.w
mul r11.xyz, r3.wwww, r7.xyzx
mul r12.xyz, r10.xyzx, r11.yyyy
mad r11.xyw, r11.xxxx, r9.xyxz, r12.xyxz
mad r11.xyz, r11.zzzz, r1.xyzx, r11.xywx
dp3 r3.w, r11.xyzx, r11.xyzx
rsq r3.w, r3.w
mul r3.w, r3.w, r11.y
mad_sat r3.w, r3.w, l(0.500000), l(0.320004046)
add r3.w, -r3.w, l(1.000000)
mad r2.w, r2.w, r3.w, l(0.256836)
mul_sat r2.w, r2.w, l(1.737064)
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  mul r2.w, r2.w, l(0.800000)
  mul r11.xyz, r4.xyzx, r4.xyzx
  mul r12.xyz, r4.xyzx, l(0.0627451986, 0.156862721, 0.274510026, 0.000000)
  mad r11.xyz, r11.xyzx, l(0.937254786, 0.843137264, 0.725490, 0.000000), r12.xyzx
  add r3.w, -r6.y, l(1.000000)
  mul r2.w, r2.w, r3.w
  add r11.xyz, -r4.xyzx, r11.xyzx
  mad r4.xyz, r2.wwww, r11.xyzx, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t23.xyzw, s2
mov_sat r2.w, r2.w
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  mul r6.zw, v2.xxxy, l(0.000000, 0.000000, 22.000000, 11.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r6.zwzz, t22.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r3.w, r11.xyzx, r11.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r4.w, r3.w
  mul r11.xyz, r4.wwww, r11.xyzx
  add r4.w, r7.z, l(1.000000)
  max r7.w, r4.w, l(0.001000)
  mul r12.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r4.w, r7.xywx, r12.xyzx
  mul r12.xyz, r4.wwww, r7.xywx
  div r12.xyz, r12.xyzx, r7.wwww
  mad r11.xyz, -r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
  min r3.w, r1.w, r3.w
  add r3.w, -r1.w, r3.w
  mad r1.w, r2.w, r3.w, r1.w
  add r11.xyz, -r7.xyzx, r11.xyzx
  mad r7.xyz, r2.wwww, r11.xyzx, r7.xyzx
  add r3.w, -r6.y, l(1.000000)
  mul r2.w, r2.w, r3.w
  mul r11.xyz, r2.wwww, r4.xyzx
  mad r4.xyz, r11.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r4.xyzx
else
  mov r6.zw, r3.xxxy
endif
sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r3.xyxx, t24.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r12.xyzw, v2.xyxx, t28.xyzw, s2
mov_sat r11.x, r11.x
mad r2.w, r12.w, r11.x, l(0.106079)
mul_sat r2.w, r2.w, l(1.63464129)
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  lt r13.xyz, r11.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r11.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r11.xyz, r11.yzwy
  mul r11.xyz, r11.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r11.xyz, r11.xyzx
  mad r11.xyz, r11.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r11.xyz, r13.xyzx, r14.xyzx, r11.xyzx
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r3.xyxx, t25.xyzw, s2
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.w, r3.xyxx, t26.yzwx, s2
  dp3 r4.w, r13.xyzx, r13.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r8.x, r4.w
  mul r13.xyz, r8.xxxx, r13.xyzx
  mul r2.w, r2.w, l(0.800000)
  add r8.x, r7.z, l(1.000000)
  max r7.w, r8.x, l(0.001000)
  mul r14.xyz, r13.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r8.x, r7.xywx, r14.xyzx
  mul r14.xyz, r7.xywx, r8.xxxx
  div r14.xyz, r14.xyzx, r7.wwww
  mad r13.xyz, -r13.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r14.xyzx
  min r4.w, r1.w, r4.w
  add r4.w, -r1.w, r4.w
  mad r1.w, r2.w, r4.w, r1.w
  add r13.xyz, -r7.xyzx, r13.xyzx
  mad r7.xyz, r2.wwww, r13.xyzx, r7.xyzx
  mul r13.xyz, r11.xyzx, l(1.99999988, 1.99999988, 1.99999988, 0.000000)
  mad r11.xyz, -r11.xyzx, l(1.99999988, 1.99999988, 1.99999988, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mul r14.xyz, r4.xyzx, r4.xyzx
  mul r13.xyz, r4.xyzx, r13.xyzx
  mad r11.xyz, r11.xyzx, r14.xyzx, r13.xyzx
  mad r3.w, r6.x, r3.w, -r6.x
  mad r6.x, r2.w, r3.w, r6.x
  add r3.w, -r6.y, l(1.000000)
  mul r2.w, r2.w, r3.w
  add r11.xyz, -r4.xyzx, r11.xyzx
  mad r4.xyz, r2.wwww, r11.xyzx, r4.xyzx
  mov r6.zw, r3.xxxy
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, r8.zwzz, t30.yzwx, s1
mul r8.xyzw, r2.zyxy, l(0.100000, 0.100000, 0.100000, 0.100000)
sample_indexable(texture2d)(float,float,float,float) r3.x, r8.xyxx, t30.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.y, r8.zwzz, t30.yxzw, s1
mul r2.w, r5.z, r2.w
mad r2.w, r3.x, r5.y, r2.w
mad r2.w, r3.y, r5.w, r2.w
add r2.w, r2.w, l(-0.549020)
mov_sat r3.x, r2.w
mad r3.x, -r3.x, r3.x, l(1.000000)
mad r0.z, -r0.z, r0.w, l(200.000000)
mul_sat r0.z, r0.z, l(0.00502512557)
mul r0.z, r0.z, r3.x
mul_sat r0.w, r2.w, l(1.96153808)
mul r0.z, r0.z, l(0.750000)
deriv_rtx_fine r2.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r3.x, l(0.000000), r0.w
ne r3.y, r2.w, l(0.000000)
or r3.y, r3.y, r3.x
ne r3.w, r0.z, l(0.000000)
or r3.y, r3.w, r3.y
if_nz r3.y
  sample_indexable(texture2d)(float,float,float,float) r3.y, v2.xyxx, t29.yxzw, s2
  if_nz r3.x
    lt r8.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    mul r11.xyz, r4.xyzx, l(1.72549069, 1.64705908, 1.56078434, 0.000000)
    add r13.xyz, -r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r13.xyz, -r13.xyzx, l(0.274509311, 0.352940917, 0.439215660, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
    movc r8.xyz, r8.xyzx, r11.xyzx, r13.xyzx
    mad r3.x, r6.x, r3.y, -r6.x
    mad r6.x, r0.w, r3.x, r6.x
    add r3.x, -r6.y, l(1.000000)
    mul r0.w, r0.w, r3.x
    add r3.xyw, -r4.xyxz, r8.xyxz
    mad r4.xyz, r0.wwww, r3.xywx, r4.xyzx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.w, r2.w, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r3.xy, r6.zwzz
  deriv_rty_fine r8.xy, r6.zwzz
  dp2 r3.w, r3.xyxx, r3.xyxx
  dp2 r4.w, r8.xyxx, r8.xyxx
  max r3.w, r3.w, l(0.001000)
  div r3.xy, r3.xyxx, r3.wwww
  max r3.w, r4.w, l(0.001000)
  div r6.zw, r8.xxxy, r3.wwww
  mul r6.zw, r0.zzzz, r6.zzzw
  mad r3.xy, r3.xyxx, r2.wwww, r6.zwzz
  mad r8.xy, -r3.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r7.xyxx
  mov r8.z, r7.z
  dp3 r0.z, r8.xyzx, r8.xyzx
  rsq r0.z, r0.z
  mul r3.xyw, r0.zzzz, r8.xyxz
  movc r7.xyz, r0.wwww, r7.xyzx, r3.xywx
endif
mul r8.xyzw, r2.xzzy, l(0.300000, 0.300000, 0.300000, 0.300000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r8.xyxx, t32.xywz, s1
sample_indexable(texture2d)(float,float,float,float) r0.w, r8.zwzz, t32.xyzw, s1
mul r2.xy, r2.xyxx, l(0.300000, 0.300000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t32.wxyz, s1
mul r0.z, r5.z, r0.z
mad r0.z, r0.w, r5.y, r0.z
mad r0.z, r2.x, r5.w, r0.z
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r7.xyzx
mul r3.xyw, r10.xyxz, r2.yyyy
mad r2.xyw, r2.xxxx, r9.xyxz, r3.xyxw
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r0.w, r0.w, r2.y
mad r0.w, r0.w, l(0.500000), l(-0.250000477)
mul_sat r0.w, r0.w, l(5.999988)
mad r0.z, r0.z, r0.w, l(-0.372549)
mul_sat r0.z, r0.z, l(1.96153808)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r2.xy, v2.xyxx, l(16.000000, 8.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t31.xyzw, s2
  lt r3.xyw, r2.xyxz, l(0.00313080009, 0.00313080009, 0.000000, 0.00313080009)
  mul r5.yzw, r2.xxyz, l(0.000000, 12.920000, 12.920000, 12.920000)
  log r2.xyz, r2.xyzx
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r3.xywx, r5.yzwy, r2.xyzx
  mul r0.z, r0.z, l(0.550000)
  add r3.xyw, -r7.xyxz, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r7.xyz, r0.zzzz, r3.xywx, r7.xyzx
  add r0.w, -r1.w, l(1.000000)
  mad r1.w, r0.z, r0.w, r1.w
  mad r2.xyz, r2.xyzx, l(0.999999940, 0.945097744, 0.894117475, 0.000000), -r4.xyzx
  mad r4.xyz, r0.zzzz, r2.xyzx, r4.xyzx
  add r0.w, -r6.x, l(0.200000)
  mad r6.x, r0.z, r0.w, r6.x
  add r0.w, -r5.x, l(1.000000)
  mad r5.x, r0.z, r0.w, r5.x
  mad r6.y, r0.z, -r6.y, r6.y
  add r0.w, -r3.z, l(0.041000)
  mad r3.z, r0.z, r0.w, r3.z
endif
mad r2.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t34.yzxw, s2
dp3 r0.w, r2.xyzx, r2.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r2.w, r0.w
mul r2.xyz, r2.wwww, r2.xyzx
add r2.w, r7.z, l(1.000000)
max r7.z, r2.w, l(0.001000)
mul r3.xyw, r2.xyxz, l(-1.000000, -1.000000, 0.000000, 1.000000)
dp3 r2.w, r7.xyzx, r3.xywx
mul r3.xyw, r2.wwww, r7.xyxz
div r3.xyw, r3.xyxw, r7.zzzz
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xywx
min r3.x, r0.w, r1.w
mul o2.x, r5.x, r0.z
add r0.zw, -r6.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r5.xyzw, r0.zzzz, r4.xyzx
mad r4.xyzw, r5.xyzw, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, -5.960464478E-008), r4.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mul r5.xyz, r10.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r9.xyxz, r5.xyxz
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r3.y, r1.x, l(0.300000)
movc r1.xy, r0.zzzz, l(1.000000,0,0,0), r3.xyxx
mul r0.z, r0.w, r0.w
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r5.xyzw, r4.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r7.xyzw, r4.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r4.xyzw, r4.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r4.xyzw, r4.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r4.xyzw, r4.xyzw
mul r4.xyzw, r4.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r4.xyzw, r4.xyzw
movc r4.xyzw, r5.xyzw, r7.xyzw, r4.xyzw
and r0.z, l(8), cb1[0].y
add r0.w, r1.x, l(-0.950000)
mul o1.w, r0.w, l(20.000000)
ftou r1.xy, v0.xyxx
sqrt r4.xyzw, r4.xyzw
mul r3.xyw, r4.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r1.zw, r3.yyyy, r3.xxxw
mad r5.x, r4.z, l(0.250000), r1.z
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r1.w
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r5.xyxx, r5.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r3.z, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, r6.y
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 383 instruction slots used
