//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:48 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   27        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   29        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   30        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   31        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   32        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   33        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   34        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   35        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   x
// TEXCOORD                 8   xyz         8     NONE   float   xyz
// TEXCOORD                10   xyzw        9     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.x
dcl_input_ps linear v8.xyz
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(-1.21751535, -1.58671248, 2.402114, 0.000000), r2.xyzx
dp3 r3.y, l(1.58671248, -1.21751535, 0.815401435, 0.000000), r2.xyzx
dp3 r4.x, l(-0.00000361999014, -1.000000, 1.50000179, 0.000000), r2.xyzx
dp3 r4.y, l(1.000000, -0.00000361999014, 0.500001788, 0.000000), r2.xyzx
dp3 r5.x, l(0.999995828, -1.73205328, 1.36602879, 0.000000), r2.xyzx
dp3 r5.y, l(1.73205328, 0.999995828, -0.366024494, 0.000000), r2.xyzx
dp3 r6.x, l(-1.53209448, 1.28556859, 1.12326288, 0.000000), r2.xyzx
dp3 r6.y, l(-1.28556859, -1.53209448, 2.40883160, 0.000000), r2.xyzx
mul r7.xyzw, v2.xyxy, l(4.000000, 4.000000, 3.000000, 3.000000)
dp2 r0.z, v9.xyxx, v9.xyxx
rsq r0.z, r0.z
max r0.z, r0.z, l(0.001000)
mul r0.zw, r0.zzzz, v9.xxxy
dp2 r1.w, v9.zwzz, v9.zwzz
rsq r1.w, r1.w
max r1.w, r1.w, l(0.001000)
mul r3.zw, r1.wwww, v9.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t15.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t11.xyzw, s2
lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r8.xyz, r8.xyzx
mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r8.xyz, r8.xyzx
mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t12.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r10.x, l(-0.608757675, -0.793356240, 0.000000, 0.000000), r9.xyxx
dp2 r10.y, l(0.793356240, -0.608757675, 0.000000, 0.000000), r9.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.zw, r3.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r11.x, r3.xyxx, t14.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r9.xyw, r3.xyxx, t16.xywz, s1
mov r10.z, r9.z
dp3 r2.w, r10.xyzx, r10.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.x, r2.w
mul r10.xyz, r3.xxxx, r10.xyzx
mul r3.x, r4.w, r4.w
mul r3.y, r3.x, l(0.160000)
mul r8.xyz, r8.xyzx, l(0.905882418, 0.882352769, 0.745098233, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t21.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.y, r5.xyxx, t21.yxzw, s2
mad r4.x, r4.y, r4.x, l(-0.0392156988)
mov_sat r4.y, r4.x
add r4.y, -r4.y, l(1.000000)
mul_sat r4.x, r4.x, l(12.749996)
mul r4.y, r4.y, l(0.210000008)
deriv_rtx_fine r4.w, r4.y
deriv_rty_fine r4.y, r4.y
lt r5.x, l(0.000000), r4.x
ne r5.yz, r4.wwyw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r5.y, r5.y, r5.x
or r5.y, r5.z, r5.y
if_nz r5.y
  add r5.yz, v2.xxyx, v2.xxyx
  dp3 r12.x, l(-1.87938428, 0.684043, 1.59767067, 0.000000), r2.xyzx
  dp3 r12.y, l(-0.684043, -1.87938428, 2.28171349, 0.000000), r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r5.yzyy, t17.xyzw, s2
  lt r13.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.xyzx
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r13.xyzx, r14.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r12.xyxx, t18.xyzw, s2
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r14.x, l(-0.939692140, 0.342021495, 0.000000, 0.000000), r13.xyxx
  dp2 r14.y, l(-0.342021495, -0.939692140, 0.000000, 0.000000), r13.xyxx
  sample_indexable(texture2d)(float,float,float,float) r5.y, r5.yzyy, t18.xwyz, s2
  mov r14.z, r13.z
  dp3 r5.z, r14.xyzx, r14.xyzx
  sqrt r5.z, r5.z
  max r5.z, r5.z, l(0.000010)
  rcp r5.w, r5.z
  mad r6.z, r5.y, l(0.325000), l(0.050000)
  if_nz r5.x
    mul r4.x, r4.x, l(0.700000)
    add r5.x, -r2.w, r5.z
    mad r2.w, r4.x, r5.x, r2.w
    mad r5.xzw, r14.xxyz, r5.wwww, -r10.xxyz
    mad r10.xyz, r4.xxxx, r5.xzwx, r10.xyzx
    mad r9.xyw, r4.xxxx, -r9.xyxw, r9.xyxw
    mad r2.xyz, r2.xyzx, l(0.772548735, 0.592172623, 0.470588505, 0.000000), -r8.xyzx
    mad r8.xyz, r4.xxxx, r2.xyzx, r8.xyzx
    add r2.x, -r4.z, r6.z
    mad r4.z, r4.x, r2.x, r4.z
    add r2.x, -r11.x, r5.y
    mad r11.x, r4.x, r2.x, r11.x
    mad r2.x, -r3.x, l(0.160000), l(0.028000)
    mad r3.y, r4.x, r2.x, r3.y
    mov r2.xy, r10.xyxx
  else
    mov r2.xy, r10.xyxx
  endif
  ne r3.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r4.xy, r4.wyww, l(0.010000, 0.010000, 0.000000, 0.000000)
  deriv_rtx_fine r5.xy, r12.xyxx
  deriv_rty_fine r5.zw, r12.xxxy
  dp2 r4.w, r5.xyxx, r5.xyxx
  dp2 r6.z, r5.zwzz, r5.zwzz
  max r4.w, r4.w, l(0.001000)
  div r5.xy, r5.xyxx, r4.wwww
  max r4.w, r6.z, l(0.001000)
  div r5.zw, r5.zzzw, r4.wwww
  mul r4.yw, r4.yyyy, r5.zzzw
  mad r4.xy, r5.xyxx, r4.xxxx, r4.ywyy
  mad r10.xy, -r4.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r2.xyxx
  dp3 r4.x, r10.xyzx, r10.xyzx
  rsq r4.x, r4.x
  mul r4.xyw, r4.xxxx, r10.xyxz
  mov r2.z, r10.z
  movc r10.xyz, r3.xxxx, r2.xyzx, r4.xywx
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, r6.xyxx, t27.wxyz, s2
mul r2.y, r1.w, r2.x
mad r2.y, v7.x, r2.y, l(-0.0391846001)
mul_sat r2.y, r2.y, l(3.33075762)
lt r2.z, l(0.000000), r2.y
if_nz r2.z
  sample_indexable(texture2d)(float,float,float,float) r4.xyw, r6.xyxx, t23.xywz, s2
  lt r5.xyz, r4.xywx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r4.xywx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyw, r4.xyxw
  mul r4.xyw, r4.xyxw, l(0.416666657, 0.416666657, 0.000000, 0.416666657)
  exp r4.xyw, r4.xyxw
  mad r4.xyw, r4.xyxw, l(1.055000, 1.055000, 0.000000, 1.055000), l(-0.055000, -0.055000, 0.000000, -0.055000)
  movc r4.xyw, r5.xyxz, r12.xyxz, r4.xyxw
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r6.xyxx, t24.xyzw, s2
  mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r12.x, l(-0.766047239, 0.642784297, 0.000000, 0.000000), r5.xyxx
  dp2 r12.y, l(-0.642784297, -0.766047239, 0.000000, 0.000000), r5.xyxx
  sample_indexable(texture2d)(float,float,float,float) r5.xy, r6.xyxx, t25.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r2.z, r6.xyxx, t26.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t28.xyzw, s1
  mov r12.z, r5.z
  dp3 r3.x, r12.xyzx, r12.xyzx
  sqrt r3.x, r3.x
  max r3.x, r3.x, l(0.000010)
  rcp r5.z, r3.x
  mul r5.y, r5.y, r5.y
  add r3.x, -r2.w, r3.x
  mad r2.w, r2.y, r3.x, r2.w
  mad r12.xyz, r12.xyzx, r5.zzzz, -r10.xyzx
  mad r10.xyz, r2.yyyy, r12.xyzx, r10.xyzx
  add r6.xyz, -r9.xywx, r6.xyzx
  mad r9.xyw, r2.yyyy, r6.xyxz, r9.xyxw
  mad r4.xyw, r4.xyxw, l(0.733348489, 0.737255216, 0.000000, 0.556862891), -r8.xyxz
  mad r8.xyz, r2.yyyy, r4.xywx, r8.xyzx
  add r3.x, -r4.z, r5.x
  mad r4.z, r2.y, r3.x, r4.z
  add r2.z, -r11.x, r2.z
  mad r11.x, r2.y, r2.z, r11.x
  mad r2.z, r5.y, l(0.160000), -r3.y
  mad r3.y, r2.y, r2.z, r3.y
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r7.xyxx, t29.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.y, r7.xyxx, t32.yxzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.z, r7.zwzz, t34.xyzw, s2
dp3 r3.x, v5.xyzx, v5.xyzx
rsq r3.x, r3.x
mul r4.xyw, r3.xxxx, v5.xyxz
dp3 r3.x, v6.xyzx, v6.xyzx
rsq r3.x, r3.x
mul r6.xyz, r3.xxxx, v6.xyzx
dp3 r3.x, r10.xyzx, r10.xyzx
rsq r3.x, r3.x
mul r12.xyz, r3.xxxx, r10.xyzx
mul r13.xyz, r6.xyzx, r12.yyyy
mad r12.xyw, r12.xxxx, r4.xyxw, r13.xyxz
mad r12.xyz, r12.zzzz, r1.xyzx, r12.xywx
dp3 r3.x, r12.xyzx, r12.xyzx
rsq r3.x, r3.x
mul r3.x, r3.x, r12.y
mad r3.x, r3.x, l(0.500000), l(0.0389806032)
mul_sat r3.x, r3.x, l(1.57387125)
mul r2.z, r2.z, r3.x
mov_sat r5.x, r5.x
mul r2.z, r2.z, r5.x
mad_sat r1.w, r2.x, r1.w, r2.y
mad r1.w, r2.z, r1.w, l(-0.00402831985)
mul_sat r1.w, r1.w, l(1.71434546)
lt r2.x, l(0.000000), r1.w
if_nz r2.x
  lt r2.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r2.xyzx, r12.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.xy, r7.xyxx, t31.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r7.xyxx, t33.xyzw, s1
  mul r3.x, r5.y, r5.y
  sample_indexable(texture2d)(float,float,float,float) r5.yzw, r7.xyxx, t30.wxyz, s2
  mad r5.yzw, r5.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r6.w, r5.yzwy, r5.yzwy
  sqrt r6.w, r6.w
  rcp r7.x, r6.w
  add r6.w, -r2.w, r6.w
  mad r2.w, r1.w, r6.w, r2.w
  mad r5.yzw, r5.yyzw, r7.xxxx, -r10.xxyz
  mad r10.xyz, r1.wwww, r5.yzwy, r10.xyzx
  add r5.yzw, -r9.xxyw, r12.xxyz
  mad r9.xyw, r1.wwww, r5.yzyw, r9.xyxw
  mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r8.xyzx
  mad r8.xyz, r1.wwww, r2.xyzx, r8.xyzx
  add r2.x, -r4.z, r5.x
  mad r4.z, r1.w, r2.x, r4.z
  add r2.x, -r11.x, l(1.000000)
  mad r11.x, r1.w, r2.x, r11.x
  mad r2.x, r3.x, l(0.160000), -r3.y
  mad r3.y, r1.w, r2.x, r3.y
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v3.xyxx, t35.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r5.x, r0.zwzz, r2.xyxx
dp2 r5.y, r3.zwzz, r2.xyxx
mov r5.z, r2.z
dp3 r0.z, r5.xyzx, r5.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r2.xyz, r0.wwww, r5.xyzx
add r0.w, r10.z, l(1.000000)
max r10.z, r0.w, l(0.001000)
mul r3.xzw, r2.xxyz, l(-1.000000, 0.000000, -1.000000, 1.000000)
dp3 r0.w, r10.xyzx, r3.xzwx
mul r3.xzw, r0.wwww, r10.xxyz
div r3.xzw, r3.xxzw, r10.zzzz
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xzwx
min r5.x, r0.z, r2.w
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mul r3.xzw, r6.xxyz, r2.yyyy
mad r2.xyw, r2.xxxx, r4.xyxw, r3.xzxw
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r3.xzwx, r3.xzwx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
add r1.x, -r4.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r11.y, -r0.w, l(1.000000)
lt r1.xyz, r8.xyzx, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r8.x, l(0.0773993731)
mad r3.xzw, r8.xxyz, l(0.999999940, 0.000000, 0.999999940, 0.999999940), l(0.055000, 0.000000, 0.055000, 0.055000)
mul r3.xzw, r3.xxzw, l(0.947867334, 0.000000, 0.947867334, 0.947867334)
log r3.xzw, r3.xxzw
mul r3.xzw, r3.xxzw, l(2.400000, 0.000000, 2.400000, 2.400000)
exp r3.xzw, r3.xxzw
movc r0.w, r1.x, r0.w, r3.x
mul r1.xw, r8.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r3.zwzz
mul r3.xzw, r9.xxyw, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r3.w, r3.z
max r1.w, r1.w, r3.x
lt r1.w, r1.w, l(0.010000)
movc r2.w, r1.w, l(0), l(3)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r3.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
imad r0.z, r2.w, l(32), r0.z
utof r0.z, r0.z
mul r11.z, r0.z, l(0.00392156886)
ieq r0.z, r1.w, l(0)
and o3.xyz, r3.xzwx, r0.zzzz
movc o3.w, r1.w, l(0), l(1.000000)
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r11.w, l(0)
mov o2.xyzw, r11.xwyz
ret
// Approximately 317 instruction slots used
