//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:59 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_2__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_2__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_2__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_2__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_2__scatter    texture  float4          2d   15        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__sparkle    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   26        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 40.000000, 40.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.x, v2.xyxx, t14.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t15.xyzw, s1
dp3 r2.w, r3.xyzx, r3.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.w, r2.w
mul r3.xyz, r3.wwww, r3.xyzx
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(0.160000)
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r5.xyzw, r5.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t23.xyzw, s2
dp3 r6.x, v4.xyzx, v4.xyzx
rsq r6.x, r6.x
mul r6.xyz, r6.xxxx, v4.xyzx
dp3 r6.w, v5.xyzx, v5.xyzx
rsq r6.w, r6.w
mul r7.xyz, r6.wwww, v5.xyzx
dp3 r6.w, r3.xyzx, r3.xyzx
rsq r6.w, r6.w
mul r8.xyz, r3.xyzx, r6.wwww
mul r9.xyz, r7.xyzx, r8.yyyy
mad r8.xyw, r8.xxxx, r6.xyxz, r9.xyxz
mad r8.xyz, r8.zzzz, r1.xyzx, r8.xywx
dp3 r6.w, r8.xyzx, r8.xyzx
rsq r6.w, r6.w
mul r6.w, r6.w, r8.y
mad r6.w, r6.w, l(0.500000), l(0.500000)
mul_sat r6.w, r6.w, l(3.599997)
add r6.w, -r6.w, l(1.000000)
mad r3.w, r3.w, r6.w, l(-0.352941)
mul_sat r3.w, r3.w, l(5.66665363)
lt r6.w, l(0.000000), r3.w
if_nz r6.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t16.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.w, v2.xyxx, t18.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r7.w, v2.xyxx, t19.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t21.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r8.w, v2.xyxx, t22.xzwy, s1
  mul r6.w, r6.w, r6.w
  mul r8.w, r3.w, r8.w
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t17.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r10.w, r10.xyzx, r10.xyzx
  sqrt r10.w, r10.w
  rcp r11.x, r10.w
  lt r11.y, l(0.000000), r8.w
  if_nz r11.y
    mul r11.yzw, v2.yyyx, l(0.000000, 225.000000, 225.000000, 225.000000)
    frc r12.xy, r11.wzww
    add r12.xy, r12.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r12.x, |r12.xyxx|, |r12.xyxx|
    mul_sat r12.y, v0.w, l(0.500000)
    mul r12.y, r12.y, l(0.300000)
    mul r12.y, r12.y, r12.y
    lt r12.x, r12.x, r12.y
    if_nz r12.x
      mul r12.x, l(1.900000), cb3[38].w
      log r8.w, r8.w
      mul r8.w, r8.w, l(32.000000)
      exp r8.w, r8.w
      mul r8.w, r8.w, r12.x
      ftou r11.yzw, |r11.yyzw|
      ishl r12.xy, r11.zwzz, l(10, 11, 0, 0)
      iadd r12.xy, r11.wzww, r12.xyxx
      imul null, r12.zw, r11.zzzw, l(0, 0, 2000, 100)
      imad r11.y, r11.y, l(3072), r11.w
      xor r11.zw, r12.xxxy, l(0, 0, 61, 61)
      ushr r12.xy, r12.xyxx, l(16, 16, 0, 0)
      xor r11.zw, r11.zzzw, r12.xxxy
      imul null, r11.zw, r11.zzzw, l(0, 0, 9, 9)
      ushr r12.xy, r11.zwzz, l(4, 4, 0, 0)
      xor r11.zw, r11.zzzw, r12.xxxy
      imul null, r11.zw, r11.zzzw, l(0, 0, 0x27d4eb2d, 0x27d4eb2d)
      ushr r12.xy, r11.zwzz, l(15, 15, 0, 0)
      xor r11.zw, r11.zzzw, r12.xxxy
      xor r12.x, r11.y, l(61)
      ushr r11.y, r11.y, l(16)
      xor r11.y, r11.y, r12.x
      imul null, r11.y, r11.y, l(9)
      ushr r12.x, r11.y, l(4)
      xor r11.y, r11.y, r12.x
      imul null, r11.y, r11.y, l(0x27d4eb2d)
      ushr r12.x, r11.y, l(15)
      xor r11.y, r11.y, r12.x
      utof r11.yzw, r11.yyzw
      mad r13.xy, r11.zwzz, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      mul r11.y, r11.y, l(1.552204337E-010)
      max r13.z, r11.y, l(0.010000)
      iadd r11.y, r12.w, r12.z
      xor r11.z, r11.y, l(61)
      ushr r11.y, r11.y, l(16)
      xor r11.y, r11.y, r11.z
      imul null, r11.y, r11.y, l(9)
      ushr r11.z, r11.y, l(4)
      xor r11.y, r11.z, r11.y
      imul null, r11.y, r11.y, l(0x27d4eb2d)
      ushr r11.z, r11.y, l(15)
      xor r11.y, r11.z, r11.y
      utof r11.y, r11.y
      mad r11.y, r11.y, l(8.149073083E-011), l(0.650000)
      mul r11.y, r11.y, r11.y
      mul r11.y, r11.y, r11.y
      mul r11.y, r11.y, r11.y
      mul r8.w, r8.w, r11.y
      dp3 r11.y, r13.xyzx, r13.xyzx
      rsq r11.y, r11.y
      mul r11.yzw, r11.yyyy, r13.xxyz
      mul r12.x, r8.w, r11.w
      mul r12.yzw, r7.xxyz, r11.zzzz
      mad r12.yzw, r11.yyyy, r6.xxyz, r12.yyzw
      mad r11.yzw, r11.wwww, r1.xxyz, r12.yyzw
      dp3 r12.y, r11.yzwy, r11.yzwy
      rsq r12.y, r12.y
      mul r11.yzw, r11.yyzw, r12.yyyy
      mul r11.yzw, r8.wwww, r11.yyzw
    else
      mov r11.yzw, l(0,0,0,0)
      mov r12.x, l(0)
    endif
  else
    mov r11.yzw, l(0,0,0,0)
    mov r12.x, l(0)
  endif
  add r8.w, -r2.w, r10.w
  mad r2.w, r3.w, r8.w, r2.w
  mad r10.xyz, r10.xyzx, r11.xxxx, -r3.xyzx
  mad r3.xyz, r3.wwww, r10.xyzx, r3.xyzx
  mad r9.xyzw, r9.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000), -r5.xyzw
  mad r5.xyzw, r3.wwww, r9.xyzw, r5.xyzw
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r3.wwww, r8.xyzx, r2.xyzx
  add r7.w, -r4.x, r7.w
  mad r4.x, r3.w, r7.w, r4.x
  mad r6.w, r6.w, l(0.160000), -r1.w
  mad r1.w, r3.w, r6.w, r1.w
else
  mov r12.x, l(0)
  mov r11.yzw, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t25.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t26.yzxw, s2
dp3 r0.w, r8.xyzx, r8.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r3.w, r0.w
mul r8.xyz, r3.wwww, r8.xyzx
add r3.w, r3.z, l(1.000000)
max r3.z, r3.w, l(0.001000)
mul r9.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.w, r3.xyzx, r9.xyzx
mul r3.xyw, r3.wwww, r3.xyxz
div r3.xyz, r3.xywx, r3.zzzz
mad r3.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r8.x, r0.w, r2.w
add r2.xyzw, -r2.xxyz, l(1.000000, 1.000000, 1.000000, 1.000000)
add r9.xyzw, -r2.xyzw, l(1.000000, 1.055000, 1.000000, 1.000000)
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r7.xyz, r7.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r6.xyxz, r7.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.x, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.x
min r8.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r8.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r4.y, -r0.z, l(1.000000)
lt r6.xyz, r9.xzwx, l(0.040450, 0.040450, 0.040450, 0.000000)
mul r7.xyzw, r9.xyzw, l(0.0773993805, 0.947867334, 0.0773993805, 0.0773993805)
log r0.z, r7.y
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.z, r6.x, r7.x, r0.z
add r1.yz, -r2.zzwz, l(0.000000, 1.055000, 1.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.yz, r1.yyzy
mul r1.yz, r1.yyzy, l(0.000000, 2.400000, 2.400000, 0.000000)
exp r1.yz, r1.yyzy
movc r1.yz, r6.yyzy, r7.zzwz, r1.yyzy
mul r2.xyzw, r5.xyzw, cb3[37].yyyy
and r0.w, l(8), cb1[0].y
max r3.w, r2.z, r2.y
max r3.w, r2.x, r3.w
lt r3.w, r3.w, l(0.010000)
movc r5.x, r3.w, l(0), l(1)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r5.yz, v0.xxyx
sqrt r6.xw, r0.zzzz
sqrt r6.yz, r1.yyzy
mul r1.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r7.x, r6.z, l(0.250000), r1.x
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r1.y
and r1.xy, r5.yzyy, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r7.xyxx, r7.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(29), l(28)
imad r0.z, r5.x, l(32), r0.z
utof r0.z, r0.z
mul r4.z, r0.z, l(0.00392156886)
ne r0.z, r12.x, l(0.000000)
mad_sat r1.xyz, r11.yzwy, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and r1.xyz, r0.zzzz, r1.xywx
movc o3.xyz, r3.wwww, r1.xyzx, r2.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r4.w, l(0)
mov o2.xyzw, r4.xwyz
mov o3.w, r2.w
ret
// Approximately 263 instruction slots used
