//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:52 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   27        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.z, r1.xyzw, cb3[12].xyzw
dp4 r0.w, r1.xyzw, cb3[13].xyzw
dp4 r1.x, r1.xyzw, cb3[14].xyzw
dp3 r1.y, v3.xyzx, v3.xyzx
rsq r1.y, r1.y
mul r1.yzw, r1.yyyy, v3.xxyz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t12.xwyz, s2
mad r4.xyz, r3.xzwx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t13.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t16.xyzw, s1
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
max r7.x, r2.w, l(0.000010)
rcp r2.w, r7.x
mul r4.xyz, r2.wwww, r4.xyzx
mul r2.w, r5.z, r5.z
mul r2.xyzw, r2.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.160000)
add r8.xyz, |r1.yzwy|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r8.xyz, r8.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r4.w, r8.y, r8.x
add r4.w, r8.z, r4.w
div r8.xyz, r8.xyzx, r4.wwww
mul r9.xw, r0.zzzw, l(0.200000, 0.000000, 0.000000, 0.300000)
mul r9.yz, r1.xxxx, l(0.000000, 0.300000, 0.200000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r9.xyxx, t17.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r9.zwzz, t17.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r9.xwxx, t17.xyzw, s1
mul r10.xyzw, r8.yyyy, r10.xyzw
mad r10.xyzw, r11.xyzw, r8.xxxx, r10.xyzw
mad r10.xyzw, r12.wxyz, r8.zzzz, r10.wxyz
mov_sat r10.x, r10.x
mul_sat r0.z, r10.x, v6.x
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r11.xyz, r10.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r10.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.yzwy
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  lt r11.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r1.yzwy
  lt r12.xyz, r1.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
  iadd r11.xyz, -r11.xyzx, r12.xyzx
  itof r11.yzw, r11.yyxz
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r9.zwzz, t18.xyzw, s1
  mad r12.xyz, r12.zxyz, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mov r11.x, l(1.000000)
  mul r12.xyz, r11.zxxz, r12.xyzx
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r9.xyxx, t18.xyzw, s1
  mad r13.xyz, r13.xzyx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mov r11.z, r8.y
  mul r13.xyz, r11.xyzx, r13.xyzx
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r9.xwxx, t18.xyzw, s1
  mad r14.xyz, r14.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mul r14.xyz, r11.xxwx, r14.xyzx
  mov r11.w, l(-1.000000)
  mul r11.xyz, r11.zzwz, r13.xyzx
  mad r11.xyz, r12.xyzx, r8.xxxx, r11.xyzx
  mad r11.xyz, r14.xyzx, r8.zzzz, r11.xyzx
  dp3 r0.w, r11.xyzx, r11.xyzx
  rsq r0.w, r0.w
  mul r11.xyz, r0.wwww, r11.xyzx
  dp3 r12.x, r11.xyzx, v4.xyzx
  dp3 r12.y, r11.xyzx, v5.xyzx
  dp3 r12.z, r11.xyzx, r1.yzwy
  sample_indexable(texture2d)(float,float,float,float) r5.zw, r9.xyxx, t19.yzxw, s1
  sample_indexable(texture2d)(float,float,float,float) r7.zw, r9.zwzz, t19.yzxw, s1
  sample_indexable(texture2d)(float,float,float,float) r11.xy, r9.xwxx, t19.xwyz, s1
  mul r5.zw, r8.yyyy, r5.zzzw
  mad r5.zw, r7.zzzw, r8.xxxx, r5.zzzw
  mad r5.zw, r11.xxxy, r8.zzzz, r5.zzzw
  sample_indexable(texture2d)(float,float,float,float) r0.w, r9.xyxx, t20.xywz, s1
  sample_indexable(texture2d)(float,float,float,float) r1.x, r9.zwzz, t20.zxyw, s1
  sample_indexable(texture2d)(float,float,float,float) r4.w, r9.xwxx, t20.xywz, s1
  mul r0.w, r8.y, r0.w
  mad r0.w, r1.x, r8.x, r0.w
  mad r0.w, r4.w, r8.z, r0.w
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r9.xyxx, t22.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r9.zwzz, t22.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xwxx, t22.xyzw, s1
  mul r11.xyz, r8.yyyy, r11.xyzx
  mad r8.xyw, r13.xyxz, r8.xxxx, r11.xyxz
  mad r8.xyz, r9.xyzx, r8.zzzz, r8.xywx
  dp3 r1.x, r12.xyzx, r12.xyzx
  sqrt r1.x, r1.x
  max r1.x, r1.x, l(0.000010)
  rcp r4.w, r1.x
  mul r5.w, r5.w, r5.w
  add r1.x, -r7.x, r1.x
  mad r7.x, r0.z, r1.x, r7.x
  mad r9.xyz, r12.xyzx, r4.wwww, -r4.xyzx
  mad r4.xyz, r0.zzzz, r9.xyzx, r4.xyzx
  add r8.xyz, -r6.xyzx, r8.xyzx
  mad r6.xyz, r0.zzzz, r8.xyzx, r6.xyzx
  mad r8.xyz, r10.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r0.zzzz, r8.xyzx, r2.xyzx
  add r1.x, -r5.x, r5.z
  mad r5.x, r0.z, r1.x, r5.x
  add r0.w, -r3.y, r0.w
  mad r3.y, r0.z, r0.w, r3.y
  mad r0.w, r5.w, l(0.160000), -r2.w
  mad r2.w, r0.z, r0.w, r2.w
  mad r3.x, r0.z, -r5.y, r5.y
else
  mov r3.x, r5.y
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r5.yzw, r0.zzzz, v4.xxyz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, r4.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r5.yzyw, r10.xyxz
mad r9.xyz, r9.zzzz, r1.yzwy, r9.xywx
dp3 r0.z, r9.xyzx, r9.xyzx
rsq r0.z, r0.z
mul r0.z, r0.z, r9.y
mad r0.z, r0.z, l(0.500000), l(2.980232239E-008)
mul_sat r0.z, r0.z, l(4.999700)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r7.zw, v2.xxxy, l(0.000000, 0.000000, 4.000000, 4.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r7.zwzz, t23.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xy, r7.zwzz, t25.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r7.zwzz, t26.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r7.zwzz, t27.xyzw, s1
  mul r1.x, r10.y, r10.y
  sample_indexable(texture2d)(float,float,float,float) r10.yzw, r7.zwzz, t24.wxyz, s2
  mad r10.yzw, r10.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r4.w, r10.yzwy, r10.yzwy
  sqrt r4.w, r4.w
  rcp r6.w, r4.w
  add r4.w, -r7.x, r4.w
  mad r7.x, r0.z, r4.w, r7.x
  mad r10.yzw, r10.yyzw, r6.wwww, -r4.xxyz
  mad r4.xyz, r0.zzzz, r10.yzwy, r4.xyzx
  add r10.yzw, -r6.xxyz, r11.xxyz
  mad r6.xyz, r0.zzzz, r10.yzwy, r6.xyzx
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r0.zzzz, r9.xyzx, r2.xyzx
  add r4.w, -r5.x, r10.x
  mad r5.x, r0.z, r4.w, r5.x
  add r0.w, -r3.y, r0.w
  mad r3.y, r0.z, r0.w, r3.y
  mad r0.w, r1.x, l(0.160000), -r2.w
  mad r2.w, r0.z, r0.w, r2.w
  mad r3.x, r0.z, -r3.x, r3.x
endif
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r8.xyz, r8.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r5.yzyw, r8.xyxz
mad r4.xyz, r4.zzzz, r1.yzwy, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.yzw, r1.yyzw
deriv_rty_fine r1.xyz, r1.yzwy
dp3 r0.w, r5.yzwy, r5.yzwy
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r7.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r7.xxxy
add r1.x, -r5.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r3.z, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r2.xyz, r6.xyzx, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r4.w, r1.w, l(0.010000)
movc r5.x, r4.w, l(0), l(3)
mul r1.w, r3.x, r1.w
lt r1.w, l(0.010000), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r5.yz, v0.xxyx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r7.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r7.yyyy, r7.xxxz
mad r7.x, r6.z, l(0.250000), r0.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.w
and r0.zw, r5.yyyz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.w, l(7), r5.x
movc r0.w, r1.z, l(25), l(24)
imad r0.z, r0.z, l(32), r0.w
utof r0.z, r0.z
mul r3.w, r0.z, l(0.00392156886)
ieq r0.z, r4.w, l(0)
or r0.z, r1.w, r0.z
and o3.xyz, r2.xyzx, r0.zzzz
movc o3.w, r4.w, l(0), l(1.000000)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xyzw, r3.yxzw
ret
// Approximately 265 instruction slots used
