//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:00 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//
//   } resourceTables__materialData;    // Index:    0.xy             Components:     2
                                        // Textures:  t11-t44
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__emissive    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   28        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__emissive    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   31        1
// resourceTables__materialData.layer_8__opacity    texture  float4          2d   36        1
// resourceTables__materialData.layer_8__alpha    texture  float4          2d   37        1
// resourceTables__materialData.layer_9__diffuse    texture  float4          2d   38        1
// resourceTables__materialData.layer_9__normal    texture  float4          2d   39        1
// resourceTables__materialData.layer_9__gloss    texture  float4          2d   40        1
// resourceTables__materialData.layer_9__scatter    texture  float4          2d   43        1
// resourceTables__materialData.layer_9__alpha    texture  float4          2d   44        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t37
dcl_resource_texture2d (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t39
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v3.xyzx
mul r3.xy, v2.xyxx, l(3.000000, 2.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t11.xyzw, s1
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mov r4.xy, v2.xyxx
mov r4.z, l(1.000000)
dp3 r5.x, l(0.996194720, -0.0871557742, 0.0454805195, 0.000000), r4.xyzx
dp3 r5.y, l(0.0871557742, 0.996194720, -0.0416752696, 0.000000), r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.zw, r5.xyxx, t12.zwxy, s1
mad r3.zw, r3.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mad r3.zw, r3.zzzw, l(0.000000, 0.000000, -0.300000, 0.300000), v2.xxxy
dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r2.xyzx
lod r0.w, v2.xyxx, t36.x, s1
mad r1.w, r0.w, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r2.y, r2.xwxx, r2.xwxx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000001)
div r2.xyz, r2.xwzx, r2.yyyy
mul r2.w, r1.w, r2.z
mul r4.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.000488281250, 0.000000)
min r1.w, r4.z, l(-0.00520833349)
mov r2.zw, v2.xxxy
mov r4.z, l(0.999000)
loop
  mad r5.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
  mad r6.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t36.xyzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t36.yxzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t36.yzxw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t36.yzwx, s1, r0.w
  mad r8.xyzw, r1.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r4.zzzz
  ge r7.xyzw, r7.xyzw, r8.zxyw
  mov r9.xy, r6.zwzz
  mov r9.z, r8.y
  mov r6.z, r8.w
  movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
  mov r9.xy, r5.zwzz
  mov r9.z, r8.x
  movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
  mov r8.xy, r5.xyxx
  movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
  or r6.xy, r7.zwzz, r7.xyxx
  or r4.w, r6.y, r6.x
  if_nz r4.w
    mov r2.zw, r5.xxxy
    mov r4.z, r5.z
    break
  endif
  mov r2.zw, r5.xxxy
  mov r4.z, r5.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r4.w, r2.zwzz, t36.yzwx, s1, r0.w
mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t36.yzwx, s1, r0.w
add r1.w, -r1.w, r4.z
add r2.x, -r4.w, r4.z
add r0.w, -r0.w, r1.w
mul r4.xy, |r2.xxxx|, r4.xyxx
add r0.w, |r0.w|, |r2.x|
max r0.w, r0.w, l(0.000010)
div r2.xy, r4.xyxx, r0.wwww
add r2.xy, -r2.xyxx, r2.zwzz
mad r3.xy, r3.xyxx, l(-0.0565185994, 0.0565185994, 0.000000, 0.000000), v2.xyxx
mul r4.xy, r2.xyxx, l(6.000000, 8.000000, 0.000000, 0.000000)
add r5.xy, r3.zwzz, l(0.200000, 0.200000, 0.000000, 0.000000)
mov r5.z, l(1.000000)
dp3 r6.x, l(0.333634406, -0.942702532, 0.804534078, 0.000000), r5.xyzx
dp3 r6.y, l(0.942702532, 0.333634406, -0.138168454, 0.000000), r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t19.xyzw, s2
lt r7.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r8.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r7.xyzx, r8.xyzx, r5.xyzx
mul r7.xyz, r5.xyzx, l(0.999999940, 0.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t20.yzwx, s2
add_sat r0.w, r0.w, l(-0.146484)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  mul r1.w, r0.w, l(0.010000)
  mad r5.xyz, -r5.xyzx, l(0.999999940, 0.000000, 0.000000, 0.000000), l(0.666666746, 0.000000, 0.000000, 0.000000)
  mad r7.xyz, r1.wwww, r5.xyzx, r7.xyzx
  mad r3.zw, r0.wwww, l(0.000000, 0.000000, -0.00181548984, -0.000420), l(0.000000, 0.000000, 0.353000, 0.042000)
  mad r5.xyz, r0.wwww, l(3.400010, -0.438294023, -0.260492384, 0.000000), l(60.000000, 43.829403, 26.049240, 0.000000)
else
  mov r5.xyz, l(60.000000,43.829403,26.049240,0)
  mov r3.zw, l(0,0,0.353000,0.042000)
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t23.xyzw, s2
mov_sat r0.w, r0.w
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t21.xyzw, s2
  lt r8.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.xyzx
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r8.xyzx, r9.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t21.xyzw, s1
  mul r0.w, r0.w, l(0.200000)
  mad r4.xyz, r4.xyzx, l(0.999999940, 0.000000, 0.000000, 0.000000), -r7.xyzx
  mad r7.xyz, r0.wwww, r4.xyzx, r7.xyzx
  add r1.w, -r3.z, l(0.353000)
  mad r3.z, r0.w, r1.w, r3.z
  add r1.w, -r3.w, l(0.042000)
  mad r3.w, r0.w, r1.w, r3.w
  mad r4.xyz, r8.xyzx, l(75.000000, 0.000000, 0.000000, 0.000000), -r5.xyzx
  mad r5.xyz, r0.wwww, r4.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r6.xyxx, t26.xyzw, s2
add_sat r0.w, r0.w, l(-0.555542)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  mov r2.z, l(1.000000)
  dp3 r4.x, l(4.150944, -2.78741145, 1.81823373, 0.000000), r2.xyzx
  dp3 r4.y, l(2.78741145, 4.150944, -0.969177783, 0.000000), r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t24.xyzw, s2
  lt r6.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.xyzx
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r6.xyzx, r8.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.xyxx, t25.xyzw, s1
  mad r4.xyz, r4.xyzx, l(0.999999940, 0.000000, 0.000000, 0.000000), -r7.xyzx
  mad r7.xyz, r0.wwww, r4.xyzx, r7.xyzx
  add r1.w, -r3.z, l(0.708356)
  mad r3.z, r0.w, r1.w, r3.z
  add r1.w, -r3.w, l(0.042000)
  mad r3.w, r0.w, r1.w, r3.w
  mad r4.xyz, r6.xyzx, l(300.000000, 0.000000, 0.000000, 0.000000), -r5.xyzx
  mad r5.xyz, r0.wwww, r4.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t28.xyzw, s2
add_sat r0.w, r0.w, l(-0.600952)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t21.xyzw, s1
  mad r7.xyz, r0.wwww, -r7.xyzx, r7.xyzx
  add r1.w, -r3.z, l(0.353000)
  mad r3.z, r0.w, r1.w, r3.z
  add r1.w, -r3.w, l(0.042000)
  mad r3.w, r0.w, r1.w, r3.w
  mad r4.xyz, r4.xyzx, l(2000.000000, 0.000000, 0.000000, 0.000000), -r5.xyzx
  mad r5.xyz, r0.wwww, r4.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t31.xywz, s2
add_sat r1.w, r0.w, l(-0.131348)
lt r2.z, l(0.000000), r1.w
if_nz r2.z
  mul r2.xy, r2.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t29.xyzw, s2
  lt r6.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.xyzx
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r6.xyzx, r8.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t30.xyzw, s1
  mul r1.w, r1.w, l(0.548462)
  mad r4.xyz, r4.xyzx, l(0.999999940, 0.000000, 0.000000, 0.000000), -r7.xyzx
  mad r7.xyz, r1.wwww, r4.xyzx, r7.xyzx
  add r2.w, -r3.z, l(0.353000)
  mad r3.z, r1.w, r2.w, r3.z
  add r2.w, -r3.w, l(0.042000)
  mad r3.w, r1.w, r2.w, r3.w
  mad r2.xyz, r2.xyzx, l(160.791199, 0.000000, 0.000000, 0.000000), -r5.xyzx
  mad r5.xyz, r1.wwww, r2.xyzx, r5.xyzx
endif
max r0.w, r0.w, l(0.000000)
add_sat r1.w, r0.w, l(-0.0706787035)
lt r2.x, l(0.000000), r1.w
if_nz r2.x
  mul r2.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t30.xyzw, s1
  mul r1.w, r1.w, l(0.800000)
  add r4.xyz, -r7.xyzx, l(0.999999940, 0.000000, 0.000000, 0.000000)
  mad r7.xyz, r1.wwww, r4.xyzx, r7.xyzx
  add r2.w, -r3.z, l(0.900000)
  mad r3.z, r1.w, r2.w, r3.z
  mad r3.w, r1.w, -r3.w, r3.w
  mad r2.xyz, r2.xyzx, l(0.100000, 0.000000, 0.000000, 0.000000), -r5.xyzx
  mad r5.xyz, r1.wwww, r2.xyzx, r5.xyzx
endif
min r0.w, r0.w, l(1.000000)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  mul r2.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t30.xyzw, s1
  add r4.xyz, -r7.xyzx, l(0.666666746, 0.000000, 0.000000, 0.000000)
  mad r7.xyz, r0.wwww, r4.xyzx, r7.xyzx
  add r1.w, -r3.z, l(0.900000)
  mad r3.z, r0.w, r1.w, r3.z
  mad r3.w, r0.w, -r3.w, r3.w
  mad r2.xyz, r2.xyzx, l(2000.000000, 0.000000, 0.000000, 0.000000), -r5.xyzx
  mad r5.xyz, r0.wwww, r2.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t37.yzwx, s2
mov_sat r0.w, r0.w
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  add r2.xyz, -r7.xyzx, l(0.0235901121, 0.0376191624, 0.0471802056, 0.000000)
  mad r7.xyz, r0.wwww, r2.xyzx, r7.xyzx
  add r1.w, -r3.z, l(0.323199)
  mad r3.z, r0.w, r1.w, r3.z
  mad r3.w, r0.w, -r3.w, r3.w
  add r2.xyz, -r5.xyzx, l(0.00439144019, 0.000000, 0.000000, 0.000000)
  mad r5.xyz, r0.wwww, r2.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t44.yzwx, s2
mov_sat r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
deriv_rtx_fine r1.w, r0.w
deriv_rty_fine r2.x, r0.w
lt r2.y, l(0.000000), r0.w
ne r2.z, r1.w, l(0.000000)
or r2.z, r2.z, r2.y
ne r2.w, r2.x, l(0.000000)
or r2.z, r2.w, r2.z
if_nz r2.z
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t38.xyzw, s2
  lt r6.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.xyzx
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r6.xyzx, r8.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t39.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t40.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t43.xyzw, s1
  dp3 r3.x, r6.xyzx, r6.xyzx
  sqrt r3.x, r3.x
  max r3.x, r3.x, l(0.000010)
  rcp r3.y, r3.x
  mul r2.w, r2.w, r2.w
  if_nz r2.y
    add r2.y, r3.x, l(-1.000000)
    mad r9.x, r0.w, r2.y, l(1.000000)
    mad r6.xyz, r6.xyzx, r3.yyyy, l(-0.000000, -0.000000, -1.000000, 0.000000)
    mad r6.xyz, r0.wwww, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r8.xyzw, r8.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000), l(-0.000000, -0.000000, -0.000000, -1.000000)
    mad r8.xyzw, r0.wwww, r8.xyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r7.xyzx
    mad r7.xyz, r0.wwww, r4.xyzx, r7.xyzx
    add r2.y, -r3.z, r2.z
    mad r3.z, r0.w, r2.y, r3.z
    add r2.y, r6.w, l(-1.000000)
    mad r4.x, r0.w, r2.y, l(1.000000)
    mad r2.y, r2.w, l(0.160000), -r3.w
    mad r3.w, r0.w, r2.y, r3.w
    mad r5.xyz, r0.wwww, -r5.xyzx, r5.xyzx
    mov r10.xy, r6.xyxx
  else
    mov r9.x, l(1.000000)
    mov r8.xyzw, l(0,0,0,1.000000)
    mov r10.xy, l(0,0,0,0)
    mov r4.x, l(1.000000)
    mov r6.z, l(1.000000)
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.w, r1.w, l(0.010000)
  mul r2.x, r2.x, l(0.010000)
  deriv_rtx_fine r2.yz, v2.xxyx
  deriv_rty_fine r3.xy, v2.xyxx
  dp2 r2.w, r2.yzyy, r2.yzyy
  dp2 r5.w, r3.xyxx, r3.xyxx
  max r2.w, r2.w, l(0.001000)
  div r2.yz, r2.yyzy, r2.wwww
  max r2.w, r5.w, l(0.001000)
  div r3.xy, r3.xyxx, r2.wwww
  mul r2.xw, r2.xxxx, r3.xxxy
  mad r2.xy, r2.yzyy, r1.wwww, r2.xwxx
  mad r6.xy, -r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp3 r1.w, r6.xyzx, r6.xyzx
  rsq r1.w, r1.w
  mul r2.xyz, r1.wwww, r6.xyzx
  mov r10.z, r6.z
  movc r2.xyz, r0.wwww, r10.xyzx, r2.xyzx
else
  mov r9.x, l(1.000000)
  mov r8.xyzw, l(0,0,0,1.000000)
  mov r2.xyz, l(0,0,1.000000,0)
  mov r4.x, l(1.000000)
endif
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r10.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r10.xyz, r10.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r6.xyxz, r10.xyxz
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r9.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r9.xyxx
add r0.w, -r3.z, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r4.y, -r0.w, l(1.000000)
lt r0.w, r7.x, l(0.040450)
mul r1.y, r7.x, l(0.0773993805)
add r1.zw, r7.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r7.y, l(0.040450)
mul r1.z, r7.y, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
lt r1.z, r7.z, l(0.040450)
mul r1.w, r7.z, l(0.0773993805)
add r2.w, r7.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r1.z, r1.z, r1.w, r2.w
mul r6.xyzw, r8.xyzw, cb3[37].yyyy
mul r1.w, l(0.900000), cb3[37].w
exp r1.w, r1.w
mul r3.xyz, r1.wwww, r5.xyzx
mul r3.xyz, r3.xyzx, cb1[3].xxxx
ult r1.w, cb1[2].z, l(64)
if_nz r1.w
  mul r5.xy, v2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t13.yzwx, s1, l(0.000000)
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.w
    ftoi r5.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r5.xy, r0.xxxx, r5.xyxx
    utof r5.xy, r5.xyxx
    mul r5.xy, r5.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r5.y, r5.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  ge r0.x, cb1[3].z, r0.x
  ftou r5.xy, v0.xyxx
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.w, r5.xyzw, t0.yzwx
  add r2.w, r2.w, -v0.w
  ge r2.w, l(0.000005), |r2.w|
  and r0.x, r0.x, r2.w
  lt r2.w, cb4[0].y, r1.w
  and r0.x, r0.x, r2.w
  lt r2.w, r1.w, cb4[0].x
  and r0.x, r0.x, r2.w
  if_nz r0.x
    imm_atomic_iadd r5.x, u9, cb1[2].z, l(1)
    ult r0.x, r5.x, cb1[2].y
    if_nz r0.x
      ftou r5.yz, v0.xxyx
      add r0.x, r1.w, -cb4[0].y
      mul_sat r0.x, r0.x, l(1.#INF0000)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.w, r5.x, cb1[2].x
      ishl r2.w, r1.w, l(1)
      bfi r5.x, l(16), l(16), r5.y, r5.z
      store_uav_typed u8.xyzw, r2.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r1.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r5.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r1.w, l(0.0000153787005), r1.w
max r2.w, r6.z, r6.y
max r2.w, r2.w, r6.x
lt r2.w, r2.w, l(0.010000)
or r2.w, r1.w, r2.w
movc r5.x, r2.w, l(0), l(1)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r5.yz, v0.xxyx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.yyzy
mul r1.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r8.x, r7.z, l(0.250000), r1.x
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r1.y
and r1.xy, r5.yzyy, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r8.xyxx, r8.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r3.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(28)
imad r0.x, r5.x, l(32), r0.x
utof r0.x, r0.x
mul r4.z, r0.x, l(0.00392156886)
and r1.xyz, r3.xyzx, r1.wwww
movc o3.xyz, r2.wwww, r1.xyzx, r6.xyzx
max r0.x, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov r4.w, l(0)
mov o2.xyzw, r4.xwyz
mov o3.w, r6.w
ret
// Approximately 488 instruction slots used
