//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:40 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t25
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   15        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   16        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   17        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_0_1__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_0_1__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_0_1__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   25        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v2.xxyx, l(0.000000, 10.000000, 10.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t19.wxyz, s2
lt r2.xyz, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r3.xyz, r1.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.yzw, r1.yyzw
mul r1.yzw, r1.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r1.yzw, r1.yyzw
mad r1.yzw, r1.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r1.yzw, r2.xxyz, r3.xxyz, r1.yyzw
mov_sat r1.x, r1.x
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t20.wxyz, s2
mad r3.xyz, r2.yzwy, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xzw, v2.xyxx, t21.xzyw, s2
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r3.w, r0.w
mul r5.xy, r3.wwww, r3.xyxx
mul r3.x, r4.w, r4.w
mul r3.y, r3.x, l(0.160000)
mul r6.xyz, r1.yzwy, r4.zzzz
mul r6.xyz, r6.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r1.yzw, r1.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r6.xxyz
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.yzyy, t23.xyzw, s2
lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r6.xyz, r6.xyzx
mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r6.xyz, r6.xyzx
mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.yzyy, t24.xyzw, s2
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.z, r0.yzyy, t25.yzxw, s2
dp3 r6.w, r7.xyzx, r7.xyzx
sqrt r6.w, r6.w
max r6.w, r6.w, l(0.000010)
rcp r7.w, r6.w
mul r7.xyz, r7.wwww, r7.xyzx
mul r6.xyz, r1.yzwy, r6.xyzx
mad r3.z, r3.z, r3.w, l(1.000000)
max r5.w, r3.z, l(0.001000)
mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.z, r5.xywx, r8.xyzx
mul r8.xyz, r3.zzzz, r5.xywx
div r5.xyw, r8.xyxz, r5.wwww
mad r5.xyw, -r7.xyxz, l(-1.000000, -1.000000, 0.000000, 1.000000), r5.xyxw
min r7.x, r0.w, r6.w
mul r0.w, r4.x, r5.z
add r3.z, -r4.z, l(1.000000)
mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r1.yzwy
mad r1.yzw, r3.zzzz, r6.xxyz, r1.yyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v3.xyxx, t12.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v3.xyxx, t13.xyzw, s0
mul r8.xyzw, r8.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r8.xyzw, r8.xyzw
imax r8.xyzw, r8.xyzw, l(0, 0, 0, 0)
imin r8.xyzw, r8.xyzw, l(31, 31, 31, 31)
bfi r9.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r8.zwyz
ld_indexable(buffer)(float,float,float,float) r3.z, r9.xxxx, t10.yzxw
mul r3.z, r6.x, r3.z
ld_indexable(buffer)(float,float,float,float) r3.w, r9.yyyy, t10.yzwx
mul r3.w, r6.y, r3.w
ld_indexable(buffer)(float,float,float,float) r6.w, r9.zzzz, t10.yzwx
mul r6.w, r6.z, r6.w
max r3.w, r3.w, r6.w
max r3.z, r3.w, r3.z
bfi r9.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r10.xyzw, r8.zwyz, r9.xxxy
ld_indexable(buffer)(float,float,float,float) r3.w, r10.xxxx, t10.yzwx
mul r3.w, r6.x, r3.w
ld_indexable(buffer)(float,float,float,float) r6.w, r10.yyyy, t10.yzwx
mul r6.w, r6.y, r6.w
ld_indexable(buffer)(float,float,float,float) r7.z, r10.zzzz, t10.yzxw
mul r7.z, r6.z, r7.z
max r6.w, r6.w, r7.z
max r3.w, r3.w, r6.w
iadd r11.xyzw, r8.wyzw, r9.yyzz
ld_indexable(buffer)(float,float,float,float) r6.w, r10.wwww, t10.yzwx
mul r6.w, r6.x, r6.w
ld_indexable(buffer)(float,float,float,float) r7.z, r11.xxxx, t10.yzxw
mul r7.z, r6.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r11.yyyy, t10.yzwx
mul r7.w, r6.z, r7.w
max r7.z, r7.w, r7.z
max r6.w, r6.w, r7.z
iadd r9.xyzw, r8.yzwy, r9.zwww
ld_indexable(buffer)(float,float,float,float) r7.z, r11.zzzz, t10.yzxw
mul r7.z, r6.x, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r11.wwww, t10.yzwx
mul r7.w, r6.y, r7.w
ld_indexable(buffer)(float,float,float,float) r9.x, r9.xxxx, t10.xyzw
mul r9.x, r6.z, r9.x
max r7.w, r7.w, r9.x
max r7.z, r7.w, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r9.yyyy, t10.yzwx
mul r7.w, r6.x, r7.w
ld_indexable(buffer)(float,float,float,float) r9.x, r9.zzzz, t10.xyzw
mul r9.x, r6.y, r9.x
ld_indexable(buffer)(float,float,float,float) r9.y, r9.wwww, t10.yxzw
mul r9.y, r6.z, r9.y
max r9.x, r9.y, r9.x
max r7.w, r7.w, r9.x
bfi r9.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r10.xyzw, r8.zwyz, r9.xxxy
ld_indexable(buffer)(float,float,float,float) r9.x, r10.xxxx, t10.xyzw
mul r9.x, r6.x, r9.x
ld_indexable(buffer)(float,float,float,float) r9.w, r10.yyyy, t10.yzwx
mul r9.w, r6.y, r9.w
ld_indexable(buffer)(float,float,float,float) r10.x, r10.zzzz, t10.xyzw
mul r10.x, r6.z, r10.x
max r9.w, r9.w, r10.x
max r9.x, r9.w, r9.x
iadd r11.xyzw, r8.xyzw, r9.yyzz
ld_indexable(buffer)(float,float,float,float) r8.x, r10.wwww, t10.xyzw
mul r8.x, r6.x, r8.x
ld_indexable(buffer)(float,float,float,float) r8.z, r11.xxxx, t10.yzxw
mul r8.z, r6.y, r8.z
ld_indexable(buffer)(float,float,float,float) r8.w, r11.yyyy, t10.yzwx
mul r8.w, r6.z, r8.w
max r8.z, r8.w, r8.z
max r8.x, r8.z, r8.x
iadd r8.y, r8.y, r9.z
ld_indexable(buffer)(float,float,float,float) r8.z, r11.zzzz, t10.yzxw
mul r6.x, r6.x, r8.z
ld_indexable(buffer)(float,float,float,float) r8.z, r11.wwww, t10.yzxw
mul r6.y, r6.y, r8.z
ld_indexable(buffer)(float,float,float,float) r8.y, r8.yyyy, t10.yxzw
mul r6.z, r6.z, r8.y
max r6.y, r6.z, r6.y
max r6.x, r6.y, r6.x
lt r6.yz, l(0.000000, 0.000000, 0.000000, 0.000000), r3.zzwz
or r8.y, r6.z, r6.y
if_nz r8.y
  mul r10.xyzw, v2.xyxy, l(5.000000, 5.000000, 8.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.yzw, r10.xyxx, t15.wxyz, s2
  mad r8.yzw, r8.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r9.y, r10.zwzz, t14.yxzw, s2
  if_nz r6.y
    add r3.z, -r3.z, l(1.000000)
    add r3.z, -r3.z, r9.y
    mul_sat r3.z, r3.z, l(2.58620453)
    lt r6.y, l(0.000000), r3.z
    if_nz r6.y
      dp3 r6.y, r8.yzwy, r8.yzwy
      sqrt r6.y, r6.y
      max r6.y, r6.y, l(0.000010)
      rcp r9.z, r6.y
      add r6.y, -r7.x, r6.y
      mad r7.x, r3.z, r6.y, r7.x
      mad r11.xyz, r8.yzwy, r9.zzzz, -r5.xywx
      mad r5.xyw, r3.zzzz, r11.xyxz, r5.xyxw
      add r11.xyz, -r1.yzwy, l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r1.yzw, r3.zzzz, r11.xxyz, r1.yyzw
      mad r5.z, -r4.x, r5.z, l(0.736800)
      mad r0.w, r3.z, r5.z, r0.w
      add r5.z, -r2.x, l(1.000000)
      mad r2.x, r3.z, r5.z, r2.x
      mad r4.z, r3.z, -r4.z, r4.z
      mad r3.x, -r3.x, l(0.160000), l(0.042000)
      mad r3.y, r3.z, r3.x, r3.y
    endif
    mov r0.yz, r10.xxyx
  endif
  if_nz r6.z
    add r3.x, -r3.w, l(1.000000)
    add r3.x, -r3.x, r9.y
    mul_sat r3.x, r3.x, l(9.01063251)
    lt r3.z, l(0.000000), r3.x
    if_nz r3.z
      dp3 r3.z, r8.yzwy, r8.yzwy
      sqrt r3.z, r3.z
      max r3.z, r3.z, l(0.000010)
      rcp r3.w, r3.z
      mul r3.x, r3.x, l(0.500000)
      add r3.z, -r7.x, r3.z
      mad r7.x, r3.x, r3.z, r7.x
      mad r8.yzw, r8.yyzw, r3.wwww, -r5.xxyw
      mad r5.xyw, r3.xxxx, r8.yzyw, r5.xyxw
      add r8.yzw, -r1.yyzw, l(0.000000, 0.882352769, 0.882352769, 0.882352769)
      mad r1.yzw, r3.xxxx, r8.yyzw, r1.yyzw
      add r3.z, -r0.w, l(0.457999974)
      mad r0.w, r3.x, r3.z, r0.w
      add r3.z, -r2.x, l(1.000000)
      mad r2.x, r3.x, r3.z, r2.x
      mad r4.z, r3.x, -r4.z, r4.z
      add r3.z, -r3.y, l(0.042000)
      mad r3.y, r3.x, r3.z, r3.y
    endif
    mov r0.yz, r10.xxyx
  endif
endif
lt r3.x, l(0.000000), r6.w
if_nz r3.x
  add r3.xz, v2.xxyx, v2.xxyx
  sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xzxx, t16.xyzw, s2
  add r3.z, -r6.w, l(1.000000)
  add r3.x, -r3.z, r3.x
  mov_sat r3.z, r3.x
  mad r3.z, r3.z, l(3.14159274), l(-1.57079637)
  sincos r3.z, null, r3.z
  mad r3.z, r3.z, l(0.500000), l(0.500000)
  mul_sat r3.x, r3.x, l(2.83648515)
  mul r3.z, r3.z, l(0.090000)
  deriv_rtx_fine r3.w, r3.z
  deriv_rty_fine r3.z, r3.z
  lt r5.z, l(0.000000), r3.x
  if_nz r5.z
    add r6.yzw, -r5.xxyw, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r5.xyw, r3.xxxx, r6.yzyw, r5.xyxw
    add r5.z, -r7.x, l(1.000000)
    mad r7.x, r3.x, r5.z, r7.x
    add r6.yzw, -r1.yyzw, l(0.000000, 0.184313625, 0.000000, 0.000000)
    mad r1.yzw, r3.xxxx, r6.yyzw, r1.yyzw
    add r5.z, -r0.w, l(0.900000)
    mad r0.w, r3.x, r5.z, r0.w
    add r5.z, -r2.x, l(1.000000)
    mad r2.x, r3.x, r5.z, r2.x
    mad r4.z, r3.x, -r4.z, r4.z
    add r5.z, -r3.y, l(0.042000)
    mad r3.y, r3.x, r5.z, r3.y
    mov r10.xy, r5.xyxx
  else
    mov r10.xy, r5.xyxx
  endif
  ne r3.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
  deriv_rtx_fine r6.yz, r0.yyzy
  deriv_rty_fine r0.yz, r0.yyzy
  dp2 r5.z, r6.yzyy, r6.yzyy
  dp2 r6.w, r0.yzyy, r0.yzyy
  max r5.z, r5.z, l(0.001000)
  div r6.yz, r6.yyzy, r5.zzzz
  max r5.z, r6.w, l(0.001000)
  div r0.yz, r0.yyzy, r5.zzzz
  mul r0.yz, r3.zzzz, r0.yyzy
  mad r0.yz, r6.yyzy, r3.wwww, r0.yyzy
  mad r5.xy, -r0.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp3 r0.y, r5.xywx, r5.xywx
  rsq r0.y, r0.y
  mul r6.yzw, r0.yyyy, r5.xxyw
  mov r10.z, r5.w
  movc r5.xyw, r3.xxxx, r10.xyxz, r6.yzyw
endif
lt r0.yz, l(0.000000, 0.000000, 0.000000, 0.000000), r7.zzwz
or r3.x, r0.z, r0.y
lt r3.z, l(0.000000), r8.x
or r3.x, r3.z, r3.x
lt r3.w, l(0.000000), r6.x
or r3.x, r3.w, r3.x
if_nz r3.x
  mul r6.yz, v2.xxyx, l(0.000000, 4.000000, 4.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.yzw, r6.yzyy, t18.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r3.x, r6.yzyy, t17.xyzw, s2
  if_nz r0.y
    add r0.y, -r7.z, l(1.000000)
    add r0.y, -r0.y, r3.x
    mul_sat r0.y, r0.y, l(100000000.000000)
    lt r5.z, l(0.000000), r0.y
    if_nz r5.z
      mul r6.yzw, r0.yyyy, r8.yyzw
      add r9.yzw, -r5.xxyw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r5.xyw, r0.yyyy, r9.yzyw, r5.xyxw
      add r5.z, -r7.x, l(1.000000)
      mad r7.x, r0.y, r5.z, r7.x
      add r9.yzw, -r1.yyzw, l(0.000000, 0.999999940, 0.886335611, 0.000000)
      mad r1.yzw, r0.yyyy, r9.yyzw, r1.yyzw
      mad r0.w, r0.y, -r0.w, r0.w
      add r5.z, -r2.x, l(1.000000)
      mad r2.x, r0.y, r5.z, r2.x
      mad r4.z, r0.y, -r4.z, r4.z
      add r5.z, -r3.y, l(0.018000)
      mad r3.y, r0.y, r5.z, r3.y
      mul r6.yzw, r6.yyzw, l(0.000000, 289.045593, 0.728464782, 0.728464782)
    else
      mov r6.yzw, l(0,0,0,0)
    endif
  else
    mov r6.yzw, l(0,0,0,0)
  endif
  if_nz r0.z
    add r0.y, -r7.w, l(1.000000)
    add r0.y, -r0.y, r3.x
    mul_sat r0.y, r0.y, l(1.27660930)
    lt r0.z, l(0.000000), r0.y
    if_nz r0.z
      mul r0.y, r0.y, l(0.500000)
      add r9.yzw, -r5.xxyw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r5.xyw, r0.yyyy, r9.yzyw, r5.xyxw
      add r0.z, -r7.x, l(1.000000)
      mad r7.x, r0.y, r0.z, r7.x
      add r9.yzw, -r1.yyzw, l(0.000000, 0.376471043, 0.521584392, 0.537254572)
      mad r1.yzw, r0.yyyy, r9.yyzw, r1.yyzw
      add r0.z, -r0.w, l(1.000000)
      mad r0.w, r0.y, r0.z, r0.w
      add r0.z, -r2.x, l(1.000000)
      mad r2.x, r0.y, r0.z, r2.x
      mad r4.z, r0.y, -r4.z, r4.z
      add r0.z, -r3.y, l(0.018000)
      mad r3.y, r0.y, r0.z, r3.y
      mad r9.yzw, r8.yyzw, l(0.000000, 1.062564, 1.500000, 1.47342753), -r6.yyzw
      mad r6.yzw, r0.yyyy, r9.yyzw, r6.yyzw
    endif
  endif
  if_nz r3.z
    add r0.y, -r8.x, l(1.000000)
    add_sat r0.y, -r0.y, r3.x
    lt r0.z, l(0.000000), r0.y
    if_nz r0.z
      mul r0.y, r0.y, l(0.700000)
      add r9.yzw, -r5.xxyw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r5.xyw, r0.yyyy, r9.yzyw, r5.xyxw
      add r0.z, -r7.x, l(1.000000)
      mad r7.x, r0.y, r0.z, r7.x
      add r9.yzw, -r1.yyzw, l(0.000000, 0.391360968, 0.511780, 0.250872314)
      mad r1.yzw, r0.yyyy, r9.yyzw, r1.yyzw
      add r0.z, -r0.w, l(1.000000)
      mad r0.w, r0.y, r0.z, r0.w
      add r0.z, -r2.x, l(1.000000)
      mad r2.x, r0.y, r0.z, r2.x
      mad r4.z, r0.y, -r4.z, r4.z
      add r0.z, -r3.y, l(0.018000)
      mad r3.y, r0.y, r0.z, r3.y
      mad r9.yzw, r8.yyzw, l(0.000000, 0.956009, 1.000000, 0.313989), -r6.yyzw
      mad r6.yzw, r0.yyyy, r9.yyzw, r6.yyzw
    endif
  endif
  if_nz r3.w
    add r0.y, -r6.x, l(1.000000)
    add_sat r0.y, -r0.y, r3.x
    lt r0.z, l(0.000000), r0.y
    if_nz r0.z
      mul r0.y, r0.y, l(0.250000)
      add r3.xzw, -r5.xxyw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r5.xyw, r0.yyyy, r3.xzxw, r5.xyxw
      add r0.z, -r7.x, l(1.000000)
      mad r7.x, r0.y, r0.z, r7.x
      add r3.xzw, -r1.yyzw, l(0.329802066, 0.000000, 0.340103745, 0.523559451)
      mad r1.yzw, r0.yyyy, r3.xxzw, r1.yyzw
      add r0.z, -r0.w, l(1.000000)
      mad r0.w, r0.y, r0.z, r0.w
      add r0.z, -r2.x, l(1.000000)
      mad r2.x, r0.y, r0.z, r2.x
      mad r4.z, r0.y, -r4.z, r4.z
      add r0.z, -r3.y, l(0.018000)
      mad r3.y, r0.y, r0.z, r3.y
      mad r3.xzw, r8.yyzw, l(1.822130, 0.000000, 0.838494, 3.68737984), -r6.yyzw
      mad r6.yzw, r0.yyyy, r3.xxzw, r6.yyzw
    endif
  endif
else
  mov r6.yzw, l(0,0,0,0)
endif
lt r0.y, l(0.000000), r9.x
if_nz r0.y
  add r0.yz, -r0.wwww, l(0.000000, 0.500000, 0.990000, 0.000000)
  mul_sat r0.y, r0.y, l(2.500000)
  add r3.x, -r4.z, l(1.000000)
  mul r0.y, r0.y, r3.x
  add r8.xyz, r9.xxxx, l(-0.200000, -0.300000, -0.250000, 0.000000)
  mul_sat r8.xyz, r8.xyzx, l(1.250000, 1.47058821, 4.000000, 0.000000)
  mul r0.y, r0.y, r8.x
  mad r0.y, r0.y, l(1.200000), l(1.000000)
  mul r3.x, r3.x, r8.z
  mad r0.w, r8.y, r0.z, r0.w
  add r0.z, -r3.y, l(0.020000)
  mad r3.y, r3.x, r0.z, r3.y
  add r0.z, -r7.x, l(1.000000)
  mad r7.x, r8.y, r0.z, r7.x
  dp3 r0.z, r5.xywx, r5.xywx
  rsq r0.z, r0.z
  mul r5.xyw, r0.zzzz, r5.xyxw
  add r0.z, -r2.x, l(1.000000)
  mad r2.x, r9.x, r0.z, r2.x
  log r3.xzw, r1.yyzw
  mul r3.xzw, r0.yyyy, r3.xxzw
  exp r1.yzw, r3.xxzw
endif
ge r0.y, l(0.000000), r1.x
discard_nz r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
mul r3.xzw, r1.xxxx, v4.xxyz
dp3 r1.x, v5.xyzx, v5.xyzx
rsq r1.x, r1.x
mul r8.xyz, r1.xxxx, v5.xyzx
dp3 r1.x, v6.xyzx, v6.xyzx
rsq r1.x, r1.x
mul r9.xyz, r1.xxxx, v6.xyzx
dp3 r1.x, r5.xywx, r5.xywx
rsq r1.x, r1.x
mul r5.xyz, r1.xxxx, r5.xywx
mul r9.xyz, r9.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, r8.xyxz, r9.xyxz
mad r5.xyz, r5.zzzz, r3.xzwx, r5.xywx
dp3 r1.x, r5.xyzx, r5.xyzx
rsq r1.x, r1.x
mul r5.xyz, r1.xxxx, r5.xyzx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r3.xzwx
deriv_rty_fine r3.xzw, r3.xxzw
dp3 r5.w, r8.xyzx, r8.xyzx
dp3 r3.x, r3.xzwx, r3.xzwx
add r3.x, r3.x, r5.w
min r7.y, r3.x, l(0.300000)
movc r3.xz, r1.xxxx, l(1.000000,0,0,0), r7.xxyx
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.x, r3.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.w, r0.w, r0.w, r1.x
add r0.w, r3.z, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r2.y, -r0.w, l(1.000000)
lt r0.w, r1.y, l(0.040450)
mul r1.x, r1.y, l(0.0773993805)
add r1.y, r1.y, l(0.055000)
mul r1.y, r1.y, l(0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r1.z, l(0.040450)
mul r1.y, r1.z, l(0.0773993805)
add r1.z, r1.z, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r1.w, l(0.040450)
mul r1.z, r1.w, l(0.0773993805)
add r1.w, r1.w, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r1.z, l(0.900000), cb3[37].w
exp r1.z, r1.z
mul r6.xyz, r1.zzzz, r6.yzwy
mul r6.xyz, r6.xyzx, cb1[3].xxxx
ult r1.z, cb1[2].z, l(64)
if_nz r1.z
  add r1.zw, v2.xxxy, v2.xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t11.yzxw, s1, l(0.000000)
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.w
    ftoi r3.zw, v0.xxxy
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r3.zw, r0.xxxx, r3.zzzw
    utof r3.zw, r3.zzzw
    mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.0671105608, 0.00583714992)
    add r0.x, r3.w, r3.z
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r1.w, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r7.xy, v0.xyxx
  mov r7.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r3.z, r7.xyzw, t0.yzxw
  add r3.z, r3.z, -v0.w
  ge r3.z, l(0.000005), |r3.z|
  and r0.x, r0.x, r3.z
  lt r3.z, cb4[0].y, r1.z
  and r0.x, r0.x, r3.z
  lt r1.w, r1.z, r1.w
  and r0.x, r0.x, r1.w
  if_nz r0.x
    imm_atomic_iadd r7.x, u9, cb1[2].z, l(1)
    ult r0.x, r7.x, cb1[2].y
    if_nz r0.x
      ftou r3.zw, v0.xxxy
      add r0.x, r1.z, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.z, r7.x, cb1[2].x
      ishl r1.w, r1.z, l(1)
      bfi r3.z, l(16), l(16), r3.z, r3.w
      store_uav_typed u8.xyzw, r1.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r1.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r3.zzzz
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.z, r6.z, r6.y
max r1.z, r1.z, r6.x
lt r1.z, l(0.0000153787005), r1.z
add r1.w, r3.x, l(-0.950000)
mul o1.w, r1.w, l(20.000000)
ftou r3.xz, v0.xxyx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.xxyx
mul r1.xyw, r7.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r1.xy, r1.yyyy, r1.xwxx
mad r8.x, r7.z, l(0.250000), r1.x
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r1.y
and r1.xy, r3.xzxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r8.xyxx, r8.xzxx
add r4.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r3.y, l(6.250000)
sqrt r4.w, r0.w
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r1.z, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
utof r0.x, r0.x
mul r2.z, r0.x, l(0.00392156886)
and o3.xyz, r6.xyzx, r1.zzzz
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.xyzw, r4.xyzw
mov r2.w, l(0)
mov o2.xyzw, r2.xwyz
mov o3.w, l(0)
ret
// Approximately 554 instruction slots used
