//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Tue Jan 18 18:01:17 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
                                        // Textures:  t0-t2
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_vertexoffset_matU;// Index:    0
//       float3 material_vertexoffset_matV;// Index:    1
//       float3 Animated_Normal_normal_matU;// Index:    2
//       float3 Animated_Normal_normal_matV;// Index:    3
//       float Skin_cst_AlphaReference; // Index:    3.w
//       float Shell_cst_AlphaReference;// Index:    4
//
//   } resourceTables__materialData;    // Index:    0-4.x            Components:    17
                                        // Texture:   t9
//
// }
//
// Resource bind info for resourceTables__modelData.bones
// {
//
//   float4x3 $Element;                 // Index:    0 1 2            Components:    12
//
// }
//
// Resource bind info for resourceTables__modelData.instancingBuffer
// {
//
//   struct InstancingData
//   {
//
//       float4x3 transformCurrentFrame;// Index:    0
//       float4x3 transformPrevFrame;   // Index:    3
//       uint vertColOffset;            // Index:    6
//       uint packedLodFadeDisplacementTurbulenceIdx;// Index:    6.y
//
//   } $Element;                        // Index:    0-6.y            Components:    26
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__modelData.bones    texture  struct         r/o    0        1
// resourceTables__modelData.instancingBuffer    texture  struct         r/o    2        1
// resourceTables__materialData.material_vertexoffset    texture  float4          2d    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    2        1
// ConstBuf__materialData            cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyzw        3     NONE   float
// BLENDWEIGHT              0   xyzw        4     NONE   float   xyz
// BLENDINDICES             0   xyzw        5     NONE    uint   xyzw
// TEXCOORD                 4   xyzw        6     NONE    uint   xyzw
// SV_InstanceID            0   x           7   INSTID    uint   x
// SV_VertexID              0   x           8   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[37], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_resource_structured t0, 48
dcl_resource_structured t2, 104
dcl_resource_texture2d (float,float,float,float) t9
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v4.xyz
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input_sgv v7.x, instance_id
dcl_input_sgv v8.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output o2.xy
dcl_output o3.xyz
dcl_output o4.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r0.xyzw, v5.y, l(0), t0.xyzw
mul r0.xyzw, r0.xyzw, v4.yyyy
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r1.xyzw, v5.x, l(0), t0.xyzw
mad r0.xyzw, v4.xxxx, r1.xyzw, r0.xyzw
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r1.xyzw, v5.z, l(0), t0.xyzw
mad r0.xyzw, v4.zzzz, r1.xyzw, r0.xyzw
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r1.xyzw, v5.w, l(0), t0.xyzw
add r2.x, v4.y, v4.x
add r2.x, r2.x, v4.z
add r2.x, -r2.x, l(1.000000)
mad r0.xyzw, r2.xxxx, r1.xyzw, r0.xyzw
mov r1.x, r0.w
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r3.xyzw, v5.y, l(16), t0.xyzw
mul r3.xyzw, r3.xyzw, v4.yyyy
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r4.xyzw, v5.x, l(16), t0.xyzw
mad r3.xyzw, v4.xxxx, r4.xyzw, r3.xyzw
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r4.xyzw, v5.z, l(16), t0.xyzw
mad r3.xyzw, v4.zzzz, r4.xyzw, r3.xyzw
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r4.xyzw, v5.w, l(16), t0.xyzw
mad r3.xyzw, r2.xxxx, r4.xyzw, r3.xyzw
mov r1.y, r3.w
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r4.xyzw, v5.y, l(32), t0.xyzw
mul r4.xyzw, r4.xyzw, v4.yyyy
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r5.xyzw, v5.x, l(32), t0.xyzw
mad r4.xyzw, v4.xxxx, r5.xyzw, r4.xyzw
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r5.xyzw, v5.z, l(32), t0.xyzw
mad r4.xyzw, v4.zzzz, r5.xyzw, r4.xyzw
ld_structured_indexable(structured_buffer, stride=48)(mixed,mixed,mixed,mixed) r5.xyzw, v5.w, l(32), t0.xyzw
mad r2.xyzw, r2.xxxx, r5.xyzw, r4.xyzw
mov r1.z, r2.w
mad r4.xyz, v0.xyzx, cb1[4].xyzx, cb1[5].xyzx
dp3 r5.x, r4.xyzx, r0.xyzx
dp3 r5.y, r4.xyzx, r3.xyzx
dp3 r5.z, r4.xyzx, r2.xyzx
add r1.xyz, r1.xyzx, r5.xyzx
mov r4.xy, v1.xyxx
mov r4.z, l(1.000000)
dp3 r5.x, cb3[0].xyzx, r4.xyzx
dp3 r5.y, cb3[1].xyzx, r4.xyzx
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t9.yzwx, s1, l(0.000000)
mul r0.w, r0.w, l(0.070000)
mad r4.xyz, v2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.x, r4.xyzx, r0.xyzx
dp3 r0.y, r4.xyzx, r3.xyzx
dp3 r0.z, r4.xyzx, r2.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
mad r1.xyz, r0.xyzx, r0.wwww, r1.xyzx
add r2.xyz, r1.xyzx, -cb2[31].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3_sat r0.w, -r2.xyzx, r0.xyzx
add r0.w, -r0.w, l(1.000000)
mul r3.xyz, r0.xyzx, cb2[36].yyyy
mov o3.xyz, r0.xyzx
mad r0.xyz, -r3.xyzx, r0.wwww, r1.xyzx
mad r2.xyz, r2.xyzx, cb2[30].wwww, r0.xyzx
add r0.xyz, r0.xyzx, cb2[30].xyzx
ieq r0.w, l(1), cb2[36].x
movc r0.xyz, r0.wwww, r0.xyzx, r2.xyzx
movc r0.xyz, cb2[36].xxxx, r0.xyzx, r1.xyzx
mov r0.w, l(1.000000)
dp4 r42.x, r0.xyzw, cb2[16].xyzw
dp4 r42.y, r0.xyzw, cb2[17].xyzw
dp4 r42.z, r0.xyzw, cb2[18].xyzw
dp4 r42.w, r0.xyzw, cb2[19].xyzw
ieq r41.x, r42.w, l(1.0)
ieq r41.y, l(1), cb2[36].x
if_nz r41.x
if_z r41.y
add r40.w, r42.w, -r40.y
mad r42.x, r40.x, r40.w, r42.x
endif
endif
mov o0.xyzw, r42.xyzw
iadd r0.x, v7.x, cb1[1].y
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r0.x, r0.x, l(100), t2.xxxx
bfi o1.x, l(24), l(0), v8.x, r0.x
mov o2.xy, v1.xyxx
utof r0.xyzw, v6.xyzw
mul o4.xyzw, r0.xyzw, l(0.00392156886, 0.00392156886, 0.00392156886, 0.00392156886)
ret
// Approximately 75 instruction slots used
