//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:18 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   22        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   27        1
// resourceTables__materialData.layer_2__sparkle    texture  float4          2d   29        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   30        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
add r0.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t16.xyzw, s1
dp3 r2.w, r3.xyzx, r3.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.w, r2.w
mul r3.xyz, r3.wwww, r3.xyzx
mul r4.z, r4.z, r4.z
mul r6.y, r4.z, l(0.160000)
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r5.xyz, r4.yyyy, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r0.zwzz, t17.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.z, r0.zwzz, t21.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t23.yzwx, s2
dp3 r5.w, v4.xyzx, v4.xyzx
rsq r5.w, r5.w
mul r8.xyz, r5.wwww, v4.xyzx
dp3 r5.w, v5.xyzx, v5.xyzx
rsq r5.w, r5.w
mul r9.xyz, r5.wwww, v5.xyzx
dp3 r5.w, r3.xyzx, r3.xyzx
rsq r5.w, r5.w
mul r10.xyz, r3.xyzx, r5.wwww
mul r11.xyz, r9.xyzx, r10.yyyy
mad r10.xyw, r10.xxxx, r8.xyxz, r11.xyxz
mad r10.xyz, r10.zzzz, r1.xyzx, r10.xywx
dp3 r5.w, r10.xyzx, r10.xyzx
rsq r5.w, r5.w
mul r5.w, r5.w, r10.y
mad r5.w, r5.w, l(0.500000), l(2.980232239E-008)
mul_sat r5.w, r5.w, l(4.000000)
mul r4.w, r4.w, r5.w
mov_sat r7.x, r7.x
mul r4.w, r4.w, r7.x
mul r4.w, r4.w, v6.x
mul_sat r5.w, r4.w, l(2.00367069)
mul r4.z, r4.z, r5.w
mul r4.z, r4.z, r4.w
mov_sat r4.w, r4.z
mad r4.w, r4.w, l(3.14159274), l(-1.57079637)
sincos r4.w, null, r4.w
mad r4.w, r4.w, l(0.500000), l(0.500000)
mul_sat r4.z, r4.z, l(2.00367069)
mul r4.w, r4.w, l(0.250000)
deriv_rtx_fine r5.w, r4.w
deriv_rty_fine r4.w, r4.w
lt r6.w, l(0.000000), r4.z
ne r7.x, r5.w, l(0.000000)
or r7.x, r6.w, r7.x
ne r8.w, r4.w, l(0.000000)
or r7.x, r7.x, r8.w
if_nz r7.x
  lt r10.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.yzwy
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r10.xyzx, r11.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r0.zwzz, t19.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r7.w, r0.zwzz, t20.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r0.zwzz, t22.xyzw, s1
  mul r8.w, r10.z, r10.z
  if_nz r6.w
    sample_indexable(texture2d)(float,float,float,float) r12.xyz, r0.zwzz, t18.xyzw, s2
    mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
    dp3 r6.w, r12.xyzx, r12.xyzx
    sqrt r6.w, r6.w
    rcp r9.w, r6.w
    add r6.w, -r2.w, r6.w
    mad r2.w, r4.z, r6.w, r2.w
    mad r12.xyz, r12.xyzx, r9.wwww, -r3.xyzx
    mad r3.xyz, r4.zzzz, r12.xyzx, r3.xyzx
    mad r11.xyz, r10.yyyy, r11.xyzx, -r5.xyzx
    mad r5.xyz, r4.zzzz, r11.xyzx, r5.xyzx
    mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
    mad r2.xyz, r4.zzzz, r7.xyzx, r2.xyzx
    add r7.xy, -r4.xyxx, r10.xyxx
    add r6.w, -r1.w, r7.w
    mad r1.w, r4.z, r6.w, r1.w
    mad r6.w, r8.w, l(0.160000), -r6.y
    mad r6.y, r4.z, r6.w, r6.y
    mad r6.xz, r4.zzzz, r7.yyxy, r4.yyxy
    mov r4.x, r6.z
    mov r7.xy, r3.xyxx
  else
    mov r6.z, r4.y
    mov r6.xy, r6.zyzz
    mov r7.xy, r3.xyxx
  endif
  ne r4.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r5.w, r5.w, l(0.010000)
  mul r4.w, r4.w, l(0.010000)
  deriv_rtx_fine r6.zw, r0.zzzw
  deriv_rty_fine r0.zw, r0.zzzw
  dp2 r7.w, r6.zwzz, r6.zwzz
  dp2 r8.w, r0.zwzz, r0.zwzz
  max r7.w, r7.w, l(0.001000)
  div r6.zw, r6.zzzw, r7.wwww
  max r7.w, r8.w, l(0.001000)
  div r0.zw, r0.zzzw, r7.wwww
  mul r0.zw, r4.wwww, r0.zzzw
  mad r0.zw, r6.zzzw, r5.wwww, r0.zzzw
  mad r3.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r7.xyxx
  dp3 r0.z, r3.xyzx, r3.xyzx
  rsq r0.z, r0.z
  mul r10.xyz, r0.zzzz, r3.xyzx
  mov r7.z, r3.z
  movc r3.xyz, r4.zzzz, r7.xyzx, r10.xyzx
else
  mov r6.x, r4.y
endif
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t24.wxyz, s2
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r4.yzw, r0.zzzz, r3.xxyz
mul r10.xyz, r9.xyzx, r4.zzzz
mad r10.xyz, r4.yyyy, r8.xyzx, r10.xyzx
mad r4.yzw, r4.wwww, r1.xxyz, r10.xxyz
dp3 r0.z, r4.yzwy, r4.yzwy
rsq r0.z, r0.z
mul r0.z, r0.z, r4.z
mad r0.z, r0.z, l(0.500000), l(2.980232239E-008)
mul_sat r0.z, r0.z, l(4.000000)
mov_sat r7.x, r7.x
mul r0.z, r0.z, r7.x
mul_sat r0.z, r0.z, v6.y
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r4.yzw, r7.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r10.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.yzwy
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.yzw, r4.yyzw, r10.xxyz, r7.xxyz
  sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t26.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r5.w, v2.xyxx, t27.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r6.z, v2.xyxx, t29.yzxw, s1
  mul r6.z, r0.z, r6.z
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t25.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r6.w, r7.xyzx, r7.xyzx
  sqrt r6.w, r6.w
  rcp r7.w, r6.w
  mul r7.xyz, r7.wwww, r7.xyzx
  lt r7.w, l(0.000000), r6.z
  if_nz r7.w
    mul r10.xyz, v2.yyxy, l(225.000000, 225.000000, 225.000000, 0.000000)
    frc r11.xy, r10.zyzz
    add r11.xy, r11.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r7.w, |r11.xyxx|, |r11.xyxx|
    mul_sat r8.w, v0.w, l(0.500000)
    mul r8.w, r8.w, l(0.300000)
    mul r8.w, r8.w, r8.w
    lt r7.w, r7.w, r8.w
    if_nz r7.w
      add r7.w, cb3[38].w, cb3[38].w
      log r6.z, r6.z
      mul r6.z, r6.z, l(32.000000)
      exp r6.z, r6.z
      mul r6.z, r6.z, r7.w
      ftou r10.xyz, |r10.xyzx|
      ishl r11.xy, r10.yzyy, l(10, 11, 0, 0)
      iadd r11.xy, r10.zyzz, r11.xyxx
      imul null, r10.yw, r10.yyyz, l(0, 2000, 0, 100)
      imad r7.w, r10.x, l(3072), r10.z
      xor r10.xz, r11.xxyx, l(61, 0, 61, 0)
      ushr r11.xy, r11.xyxx, l(16, 16, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      imul null, r10.xz, r10.xxzx, l(9, 0, 9, 0)
      ushr r11.xy, r10.xzxx, l(4, 4, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      imul null, r10.xz, r10.xxzx, l(0x27d4eb2d, 0, 0x27d4eb2d, 0)
      ushr r11.xy, r10.xzxx, l(15, 15, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      xor r8.w, r7.w, l(61)
      ushr r7.w, r7.w, l(16)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(9)
      ushr r8.w, r7.w, l(4)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(0x27d4eb2d)
      ushr r8.w, r7.w, l(15)
      xor r7.w, r7.w, r8.w
      utof r10.xz, r10.xxzx
      mad r11.xy, r10.xzxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r7.w, r7.w
      mul r7.w, r7.w, l(1.164153218E-010)
      max r11.z, r7.w, l(0.010000)
      iadd r7.w, r10.w, r10.y
      xor r8.w, r7.w, l(61)
      ushr r7.w, r7.w, l(16)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(9)
      ushr r8.w, r7.w, l(4)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(0x27d4eb2d)
      ushr r8.w, r7.w, l(15)
      xor r7.w, r7.w, r8.w
      utof r7.w, r7.w
      mad r7.w, r7.w, l(8.149073083E-011), l(0.650000)
      mul r7.w, r7.w, r7.w
      mul r7.w, r7.w, r7.w
      mul r7.w, r7.w, r7.w
      mul r6.z, r6.z, r7.w
      dp3 r7.w, r11.xyzx, r11.xyzx
      rsq r7.w, r7.w
      mul r10.xyz, r7.wwww, r11.xyzx
      mul r7.w, r6.z, r10.z
      mul r11.xyz, r9.xyzx, r10.yyyy
      mad r10.xyw, r10.xxxx, r8.xyxz, r11.xyxz
      mad r10.xyz, r10.zzzz, r1.xyzx, r10.xywx
      dp3 r8.w, r10.xyzx, r10.xyzx
      rsq r8.w, r8.w
      mul r10.xyz, r8.wwww, r10.xyzx
      mul r10.xyz, r6.zzzz, r10.xyzx
    else
      mov r10.xyz, l(0,0,0,0)
      mov r7.w, l(0)
    endif
  else
    mov r10.xyz, l(0,0,0,0)
    mov r7.w, l(0)
  endif
  add r6.z, r3.z, l(1.000000)
  max r3.w, r6.z, l(0.001000)
  mul r11.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.z, r3.xywx, r11.xyzx
  mul r11.xyz, r3.xywx, r6.zzzz
  div r11.xyz, r11.xyzx, r3.wwww
  mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r11.xyzx
  min r3.w, r2.w, r6.w
  add r3.w, -r2.w, r3.w
  mad r2.w, r0.z, r3.w, r2.w
  add r7.xyz, -r3.xyzx, r7.xyzx
  mad r3.xyz, r0.zzzz, r7.xyzx, r3.xyzx
  mad r3.w, r5.w, r1.w, -r1.w
  mad r1.w, r0.z, r3.w, r1.w
  add r7.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.yzw, -r4.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r4.yzw, -r7.xxyz, r4.yyzw, -r2.xxyz
  mad r0.w, r4.x, r0.w, -r4.x
  mad r4.x, r0.z, r0.w, r4.x
  add r4.yzw, r4.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r2.xyz, r0.zzzz, r4.yzwy, r2.xyzx
else
  mov r10.xyz, l(0,0,0,0)
  mov r7.w, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t30.yzxw, s2
mul r0.z, r0.z, v6.w
mul_sat r0.z, r0.z, l(1.99464238)
add r4.yz, -r4.xxxx, l(0.000000, 0.500000, 0.860000, 0.000000)
mul_sat r0.w, r4.y, l(2.500000)
add r11.xyzw, r0.zzzz, l(-0.200000, -0.300000, -0.250000, -0.980000)
mul r12.xyzw, r11.yzxw, l(1.47058821, 4.000000, 1.250000, 50.000000)
max r4.yw, r12.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.w, r0.w, r4.y
mad r0.w, r0.w, l(0.600000), l(1.000000)
mov_sat r12.xy, r12.xyxx
add r7.xyz, -r6.xxyx, l(1.500000, 1.000000, 0.020000, 0.000000)
mul r3.w, r7.y, r12.x
mov_sat r7.xy, r7.xyxx
mul r4.y, r7.x, r12.y
mul r4.w, r4.w, r7.y
mul_sat r5.w, r11.y, l(1.66666663)
mad r4.x, r3.w, r4.z, r4.x
mad r4.y, r4.y, r7.z, r6.y
max r3.w, r3.w, r5.w
add r4.z, -r2.w, l(1.000000)
mad r7.x, r3.w, r4.z, r2.w
mov r11.x, v4.y
mov r11.y, v5.y
mov r11.z, r1.y
add r6.yzw, r11.xxyz, l(0.000000, -0.000000, -0.000000, -1.000000)
mad r6.yzw, r4.wwww, r6.yyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
dp3 r2.w, r6.yzwy, r6.yzwy
rsq r2.w, r2.w
mad r6.yzw, r6.yyzw, r2.wwww, -r3.xxyz
mad r3.xyz, r5.wwww, r6.yzwy, r3.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
add r2.w, -r1.w, l(1.000000)
mad o2.x, r0.z, r2.w, r1.w
log r2.xyzw, r2.xyzx
mul r2.xyzw, r0.wwww, r2.xyzw
exp r2.xyzw, r2.xyzw
mul r6.yzw, r9.xxyz, r3.yyyy
mad r3.xyw, r3.xxxx, r8.xyxz, r6.yzyw
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.yzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.yzwy, r6.yzwy
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r7.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r7.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyzw, r2.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r8.xyzw, r2.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r2.xyzw, r2.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r2.xyzw, r2.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r2.xyzw, r2.xyzw
movc r1.xyzw, r1.xyzw, r8.xyzw, r2.xyzw
and r0.w, l(8), cb1[0].y
max r2.x, r5.z, r5.y
max r2.x, r2.x, r5.x
mul r2.x, r6.x, r2.x
lt r2.x, l(0.010000), r2.x
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.yz, v0.xxyx
sqrt r1.xyzw, r1.xyzw
mul r4.xzw, r1.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r1.xy, r4.zzzz, r4.xwxx
mad r7.x, r1.z, l(0.250000), r1.x
dp2 r7.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r1.z, l(-0.250000), r1.y
and r1.xy, r2.yzyy, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r7.xyxx, r7.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(25), l(24)
bfi r0.z, l(3), l(5), r2.x, r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ne r0.z, r7.w, l(0.000000)
mad_sat r1.xyz, r10.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and r1.xyz, r0.zzzz, r1.xywx
movc o3.xyz, r2.xxxx, r5.xyzx, r1.xyzx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, r6.x
mov o3.w, l(0)
ret
// Approximately 377 instruction slots used
