//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:49 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   18        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   27        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 8.000000, 8.000000)
add r2.xy, v2.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.zw, r0.zwzz, t13.yzxw, s2
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.w, r1.w
mul r4.xyz, r3.wwww, r4.xyzx
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.180392206, 0.180392206, 0.180392206, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.zwzz, t15.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t18.yzwx, s2
mov_sat r5.x, r5.x
mul r4.w, r3.w, r5.x
lt r4.w, r4.w, l(0.500000)
mad r3.w, -r3.w, r5.x, l(1.000000)
mad r3.w, -r3.w, l(2.000000), l(0.211791992)
mul_sat r3.w, r3.w, l(1.40478432)
add r3.w, -r3.w, l(1.000000)
movc r3.w, r4.w, l(1.000000), r3.w
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  lt r6.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t16.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xy, r0.zwzz, t17.xwyz, s2
  dp3 r4.w, r6.xyzx, r6.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r6.w, r7.y, r7.y
  add r4.w, -r1.w, r4.w
  mad r1.w, r3.w, r4.w, r1.w
  mad r6.xyz, r6.xyzx, r5.wwww, -r4.xyzx
  mad r4.xyz, r3.wwww, r6.xyzx, r4.xyzx
  mad r5.xyz, r5.xyzx, l(0.180392206, 0.180392206, 0.180392206, 0.000000), -r3.xyzx
  mad r3.xyz, r3.wwww, r5.xyzx, r3.xyzx
  add r4.w, -r2.z, r7.x
  mad r2.z, r3.w, r4.w, r2.z
  mad r4.w, r6.w, l(0.160000), -r2.w
  mad r2.w, r3.w, r4.w, r2.w
endif
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t19.yzwx, s2
add r3.w, r3.w, l(0.0810547024)
mul_sat r5.xy, r3.wwww, l(1.54318607, 1.61307490, 0.000000, 0.000000)
mul r3.w, r5.x, l(0.101257)
deriv_rtx_fine r4.w, r3.w
deriv_rty_fine r3.w, r3.w
lt r5.x, l(0.000000), r5.y
ne r5.z, r4.w, l(0.000000)
or r5.z, r5.z, r5.x
ne r5.w, r3.w, l(0.000000)
or r5.z, r5.w, r5.z
if_nz r5.z
  if_nz r5.x
    mul r5.x, r5.y, l(0.101257)
    add r5.yzw, -r3.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
    mad r5.yzw, -r5.yyzw, l(0.000000, 5.960464478E-008, 5.960464478E-008, 5.960464478E-008), -r3.xxyz
    add r5.yzw, r5.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
    mad r3.xyz, r5.xxxx, r5.yzwy, r3.xyzx
  endif
  ne r5.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r4.w, r4.w, l(0.010000)
  mul r3.w, r3.w, l(0.010000)
  deriv_rtx_fine r5.yz, r0.zzwz
  deriv_rty_fine r0.zw, r0.zzzw
  dp2 r5.w, r5.yzyy, r5.yzyy
  dp2 r6.x, r0.zwzz, r0.zwzz
  max r5.w, r5.w, l(0.001000)
  div r5.yz, r5.yyzy, r5.wwww
  max r5.w, r6.x, l(0.001000)
  div r0.zw, r0.zzzw, r5.wwww
  mul r0.zw, r3.wwww, r0.zzzw
  mad r0.zw, r5.yyyz, r4.wwww, r0.zzzw
  mad r6.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
  mov r6.z, r4.z
  dp3 r0.z, r6.xyzx, r6.xyzx
  rsq r0.z, r0.z
  mul r5.yzw, r0.zzzz, r6.xxyz
  movc r4.xyz, r5.xxxx, r4.xyzx, r5.yzwy
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r2.xyxx, t20.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t25.yzxw, s2
add r0.w, r5.w, l(-0.0560302995)
mul_sat r0.w, r0.w, l(1.52126193)
mad r0.z, r0.z, r0.w, l(-0.0841064006)
mul_sat r0.zw, r0.zzzz, l(0.000000, 0.000000, 100000000.000000, 2.19125247)
add r0.zw, -r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
deriv_rtx_fine r3.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r4.w, l(0.000000), r0.w
ne r5.w, r3.w, l(0.000000)
or r5.w, r4.w, r5.w
ne r6.x, r0.z, l(0.000000)
or r5.w, r5.w, r6.x
if_nz r5.w
  lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.xyxx, t21.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xy, r2.xyxx, t22.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r5.w, r2.xyxx, t23.xywz, s2
  dp3 r6.w, r6.xyzx, r6.xyzx
  sqrt r6.w, r6.w
  max r6.w, r6.w, l(0.000010)
  rcp r7.z, r6.w
  mul r7.y, r7.y, r7.y
  if_nz r4.w
    add r4.w, -r1.w, r6.w
    mad r1.w, r0.w, r4.w, r1.w
    mad r6.xyz, r6.xyzx, r7.zzzz, -r4.xyzx
    mad r4.xyz, r0.wwww, r6.xyzx, r4.xyzx
    mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
    mad r3.xyz, r0.wwww, r5.xyzx, r3.xyzx
    add r4.w, -r2.z, r7.x
    mad r2.z, r0.w, r4.w, r2.z
    add r4.w, r5.w, l(-1.000000)
    mad r4.w, r0.w, r4.w, l(1.000000)
    mad r5.x, r7.y, l(0.160000), -r2.w
    mad r2.w, r0.w, r5.x, r2.w
    mov r5.xy, r4.xyxx
  else
    mov r4.w, l(1.000000)
    mov r5.xy, r4.xyxx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.w, r3.w, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r6.xy, r2.xyxx
  deriv_rty_fine r2.xy, r2.xyxx
  dp2 r5.w, r6.xyxx, r6.xyxx
  dp2 r6.z, r2.xyxx, r2.xyxx
  max r5.w, r5.w, l(0.001000)
  div r6.xy, r6.xyxx, r5.wwww
  max r5.w, r6.z, l(0.001000)
  div r2.xy, r2.xyxx, r5.wwww
  mul r2.xy, r0.zzzz, r2.xyxx
  mad r2.xy, r6.xyxx, r3.wwww, r2.xyxx
  mad r4.xy, -r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r5.xyxx
  dp3 r0.z, r4.xyzx, r4.xyzx
  rsq r0.z, r0.z
  mul r6.xyz, r0.zzzz, r4.xyzx
  mov r5.z, r4.z
  movc r4.xyz, r0.wwww, r5.xyzx, r6.xyzx
else
  mov r4.w, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t26.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t27.yzxw, s2
dp3 r0.w, r5.xyzx, r5.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r2.x, r0.w
mul r5.xyz, r2.xxxx, r5.xyzx
add r2.x, r4.z, l(1.000000)
max r4.z, r2.x, l(0.001000)
mul r6.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.x, r4.xyzx, r6.xyzx
mul r6.xyz, r2.xxxx, r4.xyzx
div r4.xyz, r6.xyzx, r4.zzzz
mad r4.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
min r2.x, r0.w, r1.w
mul o2.x, r4.w, r0.z
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r6.xyz, r6.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r5.xyxz, r6.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r2.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r2.xxxy
add r1.x, -r2.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyz, r3.xyzx, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r3.x, l(0.0773993731)
mad r2.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r2.xyz, r2.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r2.xyz, r2.xyzx
movc r0.w, r1.x, r0.w, r2.x
mul r1.xw, r3.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r2.yzyy
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r3.xw, r0.wwww
sqrt r3.yz, r1.xxyx
mul r1.xyw, r3.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r5.x, r3.z, l(0.250000), r0.z
dp2 r5.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r3.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 262 instruction slots used
