//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:20 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_dudv1_matU;    // Index:    0
//       float3 material_dudv1_matV;    // Index:    1
//       float3 material_dudv2_matU;    // Index:    2
//       float3 material_dudv2_matV;    // Index:    3
//       float3 material_dudv3_matU;    // Index:    4
//       float3 material_dudv3_matV;    // Index:    5
//       float3 LayerX_reference_matU;  // Index:    6
//       float3 LayerX_reference_matV;  // Index:    7
//       float3 Layer0_reference_matU;  // Index:    8
//       float3 Layer0_reference_matV;  // Index:    9
//       float3 Layer1_reference_matU;  // Index:   10
//       float3 Layer1_reference_matV;  // Index:   11
//
//   } resourceTables__materialData;    // Index:    0-11.z           Components:    47
                                        // Textures:  t41-t57
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   41        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   42        1
// resourceTables__materialData.material_dudv3    texture  float4          2d   43        1
// resourceTables__materialData.LayerX_diffuse    texture  float4          2d   44        1
// resourceTables__materialData.LayerX_normal    texture  float4          2d   45        1
// resourceTables__materialData.LayerX_gloss    texture  float4          2d   46        1
// resourceTables__materialData.LayerX_scatter    texture  float4          2d   47        1
// resourceTables__materialData.Layer0_diffuse    texture  float4          2d   48        1
// resourceTables__materialData.Layer0_normal    texture  float4          2d   49        1
// resourceTables__materialData.Layer0_gloss    texture  float4          2d   50        1
// resourceTables__materialData.Layer0_scatter    texture  float4          2d   51        1
// resourceTables__materialData.Layer1_diffuse    texture  float4          2d   52        1
// resourceTables__materialData.Layer1_normal    texture  float4          2d   53        1
// resourceTables__materialData.Layer1_gloss    texture  float4          2d   54        1
// resourceTables__materialData.Layer1_ao    texture  float4          2d   55        1
// resourceTables__materialData.Layer1_scatter    texture  float4          2d   57        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t49
dcl_resource_texture2d (float,float,float,float) t50
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t52
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_texture2d (float,float,float,float) t54
dcl_resource_texture2d (float,float,float,float) t55
dcl_resource_texture2d (float,float,float,float) t57
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyzw
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, cb4[2].xyzx, r0.xyzx
dp3 r1.y, cb4[3].xyzx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t42.xyzw, s1
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mov r1.z, -r1.x
mul r1.xy, r1.zyzz, v6.xxxx
dp3 r2.x, cb4[4].xyzx, r0.xyzx
dp3 r2.y, cb4[5].xyzx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.zw, r2.xyxx, t43.zwxy, s1
mad r2.xy, r1.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mov r2.z, -r2.x
mul r1.zw, r2.zzzy, v6.zzzz
dp2 r0.w, cb4[6].xyxx, cb4[6].xyxx
rsq r0.w, r0.w
mul r2.xy, r0.wwww, cb4[6].xyxx
mad r3.xy, r1.xyxx, l(0.060000, 0.060000, 0.000000, 0.000000), v2.xyxx
mov r3.z, l(1.000000)
dp3 r1.x, cb4[6].xyzx, r3.xyzx
dp3 r1.y, cb4[7].xyzx, r3.xyzx
mad r3.xy, r1.zwzz, l(0.050000, 0.050000, 0.000000, 0.000000), v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, cb4[10].xyzx, r3.xyzx
dp3 r4.y, cb4[11].xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r1.xyxx, t44.xyzw, s2
lt r5.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r5.xyzx, r6.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyxx, t45.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r6.x, r2.xyxx, r5.xyxx
mov r2.z, -r2.y
dp2 r6.y, r2.zxzz, r5.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.xyxx, t46.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t47.xyzw, s1
mov r6.z, r5.z
dp3 r0.w, r6.xyzx, r6.xyzx
sqrt r0.w, r0.w
max r1.x, r0.w, l(0.000010)
rcp r0.w, r1.x
mul r5.xyz, r0.wwww, r6.xyzx
mul r0.w, r1.w, r1.w
mul r0.w, r0.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r2.xyz, r2.xyzx, l(0.0481717996, 0.119538, 0.201556, 0.000000)
mov_sat r4.zw, v6.xxxy
lt r1.w, l(0.000000), r4.w
if_nz r1.w
  dp3 r6.x, cb4[0].xyzx, r0.xyzx
  dp3 r6.y, cb4[1].xyzx, r0.xyzx
  sample_indexable(texture2d)(float,float,float,float) r0.xy, r6.xyxx, t41.xyzw, s1
  mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mov r0.z, -r0.x
  mul r0.xy, r0.zyzz, v6.yyyy
  dp2 r0.z, cb4[8].xyxx, cb4[8].xyxx
  rsq r0.z, r0.z
  mul r6.xy, r0.zzzz, cb4[8].xyxx
  mad r0.xy, r0.xyxx, l(0.150000, 0.150000, 0.000000, 0.000000), v2.xyxx
  mov r0.z, l(1.000000)
  dp3 r7.x, cb4[8].xyzx, r0.xyzx
  dp3 r7.y, cb4[9].xyzx, r0.xyzx
  sample_indexable(texture2d)(float,float,float,float) r0.xyz, r7.xyxx, t48.xyzw, s2
  lt r8.xyz, r0.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r0.xyz, r0.xyzx
  mul r0.xyz, r0.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r0.xyz, r0.xyzx
  mad r0.xyz, r0.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r0.xyz, r8.xyzx, r9.xyzx, r0.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t49.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r9.x, r6.xyxx, r8.xyxx
  mov r6.z, -r6.y
  dp2 r9.y, r6.zxzz, r8.xyxx
  sample_indexable(texture2d)(float,float,float,float) r6.xy, r7.xyxx, t50.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t51.xyzw, s1
  mov r9.z, r8.z
  dp3 r1.w, r9.xyzx, r9.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r2.w, r1.w
  mul r3.w, r6.y, r6.y
  add r1.w, -r1.x, r1.w
  mad r1.x, r4.w, r1.w, r1.x
  mad r6.yzw, r9.xxyz, r2.wwww, -r5.xxyz
  mad r5.xyz, r4.wwww, r6.yzwy, r5.xyzx
  mad r6.yzw, r7.xxyz, l(0.000000, 0.0481717996, 0.119538, 0.201556), -r2.xxyz
  mad r2.xyz, r4.wwww, r6.yzwy, r2.xyzx
  mad r0.xyz, r0.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r4.wwww, r0.xyzx, r3.xyzx
  add r0.x, -r1.z, r6.x
  mad r1.z, r4.w, r0.x, r1.z
  mad r0.x, r3.w, l(0.160000), -r0.w
  mad r0.w, r4.w, r0.x, r0.w
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r4.xyxx, t52.wxyz, s2
mov_sat r6.x, r6.x
mul_sat r0.x, r6.x, v6.w
lt r0.y, l(0.000000), r0.x
if_nz r0.y
  dp2 r0.y, cb4[10].xyxx, cb4[10].xyxx
  rsq r0.y, r0.y
  mul r7.xy, r0.yyyy, cb4[10].xyxx
  lt r8.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r8.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r4.xyxx, t53.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r9.x, r7.xyxx, r8.xyxx
  mov r7.z, -r7.y
  dp2 r9.y, r7.zxzz, r8.xyxx
  sample_indexable(texture2d)(float,float,float,float) r0.yz, r4.xyxx, t54.yxwz, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t55.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.xyw, r4.xyxx, t57.xywz, s1
  mov r9.z, r8.z
  dp3 r2.w, r9.xyzx, r9.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.w, r2.w
  mul r0.z, r0.z, r0.z
  add r2.w, -r1.x, r2.w
  mad r1.x, r0.x, r2.w, r1.x
  mad r7.xyz, r9.xyzx, r3.wwww, -r5.xyzx
  mad r5.xyz, r0.xxxx, r7.xyzx, r5.xyzx
  mad r4.xyw, r4.xyxw, l(0.0481717996, 0.119538, 0.000000, 0.201556), -r2.xyxz
  mad r2.xyz, r0.xxxx, r4.xywx, r2.xyzx
  mad r4.xyw, r6.xyxz, l(0.999999940, 0.999999940, 0.000000, 0.999999940), -r3.xyxz
  mad r3.xyz, r0.xxxx, r4.xywx, r3.xyzx
  add r0.y, -r1.z, r0.y
  mad r1.z, r0.x, r0.y, r1.z
  add r0.y, r1.w, l(-1.000000)
  mad r0.y, r0.x, r0.y, l(1.000000)
  mad r0.z, r0.z, l(0.160000), -r0.w
  mad r0.w, r0.x, r0.z, r0.w
else
  mov r0.y, l(1.000000)
endif
ge r0.x, l(0.000100), r4.z
discard_nz r0.x
mul r6.xy, v0.xyxx, cb3[32].zwzz
mad r0.xz, r6.xxyx, l(2.000000, 0.000000, -2.000000, 0.000000), l(-1.000000, 0.000000, 1.000000, 0.000000)
mad r1.w, v0.z, cb3[35].z, cb3[35].w
rcp r1.w, r1.w
mov r7.z, -r1.w
mul r7.xy, r0.xzxx, r7.zzzz
mov r7.w, l(1.000000)

add r40.w, r7.z, -r40.y
mad r7.x, -r40.x, r40.w, r7.x

dp4 r8.x, r7.xyzw, cb3[12].xyzw
dp4 r8.y, r7.xyzw, cb3[13].xyzw
dp4 r8.z, r7.xyzw, cb3[14].xyzw
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r4.xyw, r0.xxxx, v3.xyxz
dp3 r0.x, v4.xyzx, v4.xyzx
rsq r0.x, r0.x
mul r7.xyz, r0.xxxx, v4.yzxy
dp3 r0.x, v5.xyzx, v5.xyzx
rsq r0.x, r0.x
mul r9.xyz, r0.xxxx, v5.yzxy
dp3 r0.x, r5.xyzx, r5.xyzx
rsq r0.x, r0.x
mul r5.xyz, r0.xxxx, r5.xyzx
mul r9.xyz, r9.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, r7.xyxz, r9.xyxz
mad r5.xyz, r5.zzzz, r4.ywxy, r5.xywx
dp3 r0.x, r5.xyzx, r5.xyzx
rsq r0.x, r0.x
mul r7.xyz, r0.xxxx, r5.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r9.xyz, r4.xywx
deriv_rty_fine r4.xyw, r4.xyxw
dp3 r1.w, r9.xyzx, r9.xyzx
dp3 r2.w, r4.xywx, r4.xywx
add r1.w, r1.w, r2.w
min r1.y, r1.w, l(0.300000)
movc r1.xy, r0.zzzz, l(1.000000,0,0,0), r1.xyxx
add r0.z, -r1.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.x, r1.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.z, r0.z, r0.z, r1.x
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r0.z, -r0.z, l(1.000000)
mul r1.xyz, r2.xyzx, cb3[37].yyyy
ftoi r2.xy, v0.xyxx
mov r8.w, l(1.000000)
dp4 r1.w, r8.xyzw, cb3[2].xyzw
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.z, r2.xyzw, t0.yzxw
add r1.w, r1.w, r2.z
mul_sat r1.w, r1.w, l(4.94687033)
lt r2.z, l(0.500000), r1.w
add r2.w, -r1.w, l(1.000000)
movc r1.w, r2.z, r2.w, r1.w
add r1.w, r1.w, r1.w
mul r2.w, r1.w, r1.w
mul r1.w, r1.w, r2.w
mul r2.w, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.z, r1.w, r2.w
mul r4.w, r1.w, r4.z
min r0.w, r0.w, l(0.160000)
add r9.xyz, -r8.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r9.x, r40.x, r41.x, r9.x
mad r9.y, r40.x, r41.y, r9.y
mad r9.z, r40.x, r41.z, r9.z

dp3 r1.w, r9.xyzx, r9.xyzx
rsq r1.w, r1.w
mul r10.xyz, r1.wwww, r9.xyzx
max r2.z, r1.z, r1.y
max r2.z, r1.x, r2.z
lt r2.w, l(0.00392156886), r2.z
log r1.xyz, r1.xyzx
add r1.xyz, r1.xyzx, l(-1.500000, -1.500000, -1.500000, 0.000000)
and r2.z, r2.z, r2.w
and r3.w, r2.w, cb0[827].y
and r5.w, r2.w, cb0[826].z
movc r1.xyz, r2.wwww, r1.xyzx, l(-1000000.000000,-1000000.000000,-1000000.000000,0)
add r11.x, -r0.z, l(1.000000)
mul r6.w, r11.x, r11.x
max r6.w, r6.w, l(0.001000)
mul r7.w, r11.x, r6.w
dp3 r9.w, -r10.yzxy, r7.xyzx
add r9.w, r9.w, r9.w
mad r12.xyz, r7.xyzx, -r9.wwww, -r10.yzxy
mad r5.xyz, r5.xyzx, r0.xxxx, -r12.xyzx
mad r5.xyz, r7.wwww, r5.xyzx, r12.xyzx
dp3 r0.x, r5.xyzx, r5.xyzx
rsq r0.x, r0.x
mul r5.xyz, r0.xxxx, r5.xyzx
and r0.x, l(0x80000000), cb0[829].x
dp3 r7.w, r7.zxyz, r10.xyzx
mov_sat r9.w, r7.w
add r10.w, r0.y, r9.w
log r10.w, r10.w
mul r0.z, r0.z, r10.w
exp r0.z, r0.z
add r0.z, r0.y, r0.z
add_sat r0.z, r0.z, l(-1.000000)
add r9.w, -r9.w, l(1.000000)
mul r10.w, r9.w, r9.w
mul r9.w, r9.w, r10.w
add r10.w, -r0.z, l(1.000000)
mad r0.z, r9.w, r10.w, r0.z
movc r0.x, r0.x, r0.z, l(1.000000)
min r0.z, r0.x, l(1.000000)
mul r11.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r11.zw, r5.yyyy, r11.zzzw
mad r12.xz, r5.zzzz, cb2[71].yyxy, r11.zzwz
dp4 r13.x, cb2[72].xyzw, r8.xyzw
dp4 r13.y, cb2[73].xyzw, r8.xyzw
dp4 r13.z, cb2[74].xyzw, r8.xyzw
mov r12.y, r5.x
dp3 r14.x, cb2[72].xyzx, r12.xyzx
dp3 r14.y, cb2[73].xyzx, r12.xyzx
dp3 r14.z, cb2[74].xyzx, r12.xyzx
div r15.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r14.xyzx
lt r16.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r14.xyzx
lt r14.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r14.xyz, -r16.xyzx, r14.xyzx
itof r14.xyz, r14.xyzx
mad r13.xyz, r14.xyzx, cb2[75].xyzx, -r13.xyzx
mul r13.xyz, r15.xyzx, r13.xyzx
lt r14.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r13.xyz, r14.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r13.xyzx
min r9.w, r13.z, r13.y
min r9.w, r9.w, r13.x
mad r12.xyz, r12.xyzx, r9.wwww, r8.xyzx
add r12.xyz, r12.xyzx, -cb2[76].xyzx
dp3 r9.w, r12.xyzx, r12.xyzx
rsq r9.w, r9.w
mul r12.xyz, r9.wwww, r12.xyzx
mul r13.yzw, r12.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4 r9.w, r13.xyzw, cb2[68].xyzw
dp4 r10.w, r13.xyzw, cb2[69].xyzw
dp4 r11.z, r13.xyzw, cb2[70].xyzw
rcp r13.x, r9.w
rcp r13.y, r10.w
rcp r13.z, r11.z
iadd r9.w, l(-3), cb2[71].z
utof r9.w, r9.w
mul r9.w, r9.w, r11.x
lt r10.w, r9.w, l(1.000000)
mad_sat r11.z, r9.w, l(2.000000), l(-1.000000)
movc r9.w, r10.w, r11.z, r9.w
sample_l_indexable(texturecube)(float,float,float,float) r12.xyz, r12.xyzx, t21.xyzw, s5, r9.w
mul r12.xyz, r13.xyzx, r12.xyzx
sqrt r11.y, |r7.w|
mad r11.yzw, r11.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r11.yz, r11.yzyy, t7.zxyw, s5, l(0.000000)
mad r9.w, r0.w, r11.y, r11.z
mul r12.xyz, r9.wwww, r12.xyzx
mul r13.xyz, r8.yyyy, cb2[9].xzyx
mad r13.xyz, cb2[8].xzyx, r8.xxxx, r13.xyzx
mad r13.xyz, cb2[10].xzyx, r8.zzzz, r13.xyzx
add r13.xyz, r13.xyzx, cb2[11].xzyx
lt r14.xyz, |r13.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r9.w, r14.y, r14.x
and r9.w, r14.z, r9.w
if_nz r9.w
  add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r9.w, l(1), cb2[27].x
  if_nz r9.w
    utof r14.xyz, cb2[15].xyzx
    mul r14.xyz, r13.xyzx, r14.xyzx
    ftoi r15.xyz, r14.xyzx
    mov r15.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r15.xyzw, r15.xyzw, t22.xyzw
    mul r16.xyzw, r15.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r9.w, r16.z
    mad r16.x, r9.w, l(4.000000), r16.x
    mad r16.z, r15.z, l(63.750000), -r9.w
    frc r14.xyz, r14.xyzx
    mad r14.xyz, r14.xyzx, r16.wwww, r16.xyzx
    add r14.xyz, r14.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r15.xyz, cb2[17].xyzx
    div r13.xyz, r14.xyzx, r15.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r13.xyzx, t23.xyzw, s5, l(0.000000)
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r13.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r13.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r13.xyzx, t26.xyzw, s5, l(0.000000)
  mad r15.xyzw, r15.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r16.xyzw, r16.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r13.xyzw, r13.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r15.xyzw, r15.xyzw, cb2[26].xyzw
  mul r16.xyzw, r16.xyzw, cb2[26].xyzw
  mul r13.xyzw, r13.xywz, cb2[26].xywz
  mov r17.x, r13.z
  mov r17.y, r15.w
  mov r17.z, r16.w
  dp3 r18.w, cb2[12].xyzx, r17.xyzx
  dp3 r18.y, cb2[13].xyzx, r17.xyzx
  dp3 r18.z, cb2[14].xyzx, r17.xyzx
  mul r17.xyz, r7.zxyz, cb0[2].xxxx
  mul r19.xyz, r17.yyyy, cb2[13].yzxy
  mad r17.xyw, cb2[12].yzyx, r17.xxxx, r19.xyxz
  mad r17.xyz, cb2[14].yzxy, r17.zzzz, r17.xywx
  mul r17.yzw, r17.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r17.x, l(0.282094806)
  mov r19.x, r14.x
  mov r19.y, r15.x
  mov r19.z, r16.x
  mov r19.w, r13.x
  dp4 r20.x, r17.xyzw, r19.xyzw
  mov r21.x, r14.y
  mov r21.y, r15.y
  mov r21.z, r16.y
  mov r21.w, r13.y
  dp4 r20.y, r17.xyzw, r21.xyzw
  mov r13.x, r14.z
  mov r13.y, r15.z
  mov r13.z, r16.z
  dp4 r20.z, r17.xyzw, r13.xyzw
  max r14.xyz, r20.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r15.xyz, r5.zxyz, cb0[2].yyyy
  mul r16.xyz, r15.yyyy, cb2[13].yzxy
  mad r15.xyw, cb2[12].yzyx, r15.xxxx, r16.xyxz
  mad r15.xyz, cb2[14].yzxy, r15.zzzz, r15.xywx
  mul r15.yzw, r15.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r15.x, l(0.282094806)
  dp4 r16.x, r15.xyzw, r19.xyzw
  dp4 r16.y, r15.xyzw, r21.xyzw
  dp4 r16.z, r15.xyzw, r13.xyzw
  max r13.xyz, r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r18.x, r14.w
else
  mov r18.xyzw, cb0[3].xyzw
  mov r14.xyz, l(0,0,0,0)
  mov r13.xyz, l(0,0,0,0)
endif
dp3 r9.w, r13.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r13.xyz, -r9.wwww, r13.xyzx
mad r13.xyz, cb0[2].zzzz, r13.xyzx, r9.wwww
mul r15.xyz, r5.xyzx, cb0[2].yyyy
mul r15.yzw, r15.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r15.x, l(0.282094806)
dp4_sat r9.w, r15.xyzw, r18.xyzw
mul r15.yzw, r5.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r15.x, l(0.282094806)
dp4 r5.x, r15.xyzw, cb0[25].xyzw
dp4 r5.y, r15.xyzw, cb0[26].xyzw
dp4 r5.z, r15.xyzw, cb0[27].xyzw
max r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r5.xyz, r9.wwww, r5.xyzx, r13.xyzx
mul r5.xyz, r5.xyzx, r12.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r2.xy, r2.yxyy
mul r2.xy, r2.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r2.x, r2.y, r2.x
mul r2.x, r2.x, l(0.159154937)
frc r2.x, r2.x
mul r2.x, r2.x, l(39.478420)
sincos r2.x, r12.x, r2.x
mov r13.x, -r2.x
mad r2.y, -cb0[0].y, l(6.000000), l(1.000000)
mul r15.x, r12.x, cb0[1].x
mul r15.y, r2.x, cb0[1].y
dp4 r16.x, r8.xyzw, cb0[586].xyzw
dp4 r16.y, r8.xyzw, cb0[587].xyzw
dp4 r9.w, r8.xyzw, cb0[588].xyzw
dp4 r10.w, r8.xyzw, cb0[589].xyzw
div r11.yz, r16.xxyx, r10.wwww
lt r12.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r11.yyzy|
or r12.y, r12.z, r12.y
max r12.z, |r11.z|, |r11.y|
mad r12.z, r12.z, l(1.05263162), l(-1.000000)
mul_sat r12.z, r12.z, l(20.000000)
movc r12.z, r12.y, l(0), r12.z
add r12.w, |r7.w|, l(0.001000)
mad r11.yz, r11.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r16.xyzw, r11.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r17.xyzw, r11.yzyy, t4.xyzw, s5, l(0.000000)
div r9.w, r9.w, r10.w
max r9.w, r9.w, l(0.000000)
min r9.w, r9.w, l(0.999990)
mul r10.w, r9.w, l(8.000000)
round_ni r10.w, r10.w
ftoi r11.y, r10.w
ilt r11.z, r11.y, l(7)
iadd r13.w, r11.y, l(1)
movc r11.z, r11.z, r13.w, l(7)
mad r9.w, r9.w, l(8.000000), -r10.w
add r7.w, r7.w, r7.w
add r10.w, -r12.w, l(1.000000)
mul r13.w, r10.w, r10.w
mul r13.w, r13.w, r13.w
mul r10.w, r10.w, r13.w
add r13.w, -r0.w, l(1.000000)
add r19.xyz, r10.xyzx, r10.xyzx
mad r19.xyz, r7.zxyz, -r7.wwww, r19.xyzx
mad r19.xyz, r3.wwww, r19.xyzx, -r10.xyzx
dp3 r3.w, r19.xyzx, r19.xyzx
rsq r3.w, r3.w
mul r19.xyz, r3.wwww, r19.xyzx
mad r3.w, -r5.w, r5.w, l(1.000000)
mul r3.w, r3.w, l(0.0795774683)
mad r7.w, r5.w, r5.w, l(1.000000)
add r5.w, r5.w, r5.w
mov r13.y, r12.x
mov r20.z, l(1.000000)
mov r21.z, l(1.000000)
mov r22.z, l(1.000000)
mov r23.z, l(1.000000)
mov r24.z, l(0)
mov r25.z, l(1.000000)
mov r26.z, l(0)
mov r27.z, l(1.000000)
mov r28.z, l(0)
mov r29.z, l(1.000000)
mov r30.z, l(0)
mov r13.z, r2.x
mov r31.z, l(1.000000)
mov r32.z, l(1.000000)
mov r33.z, l(1.000000)
mov r34.z, l(1.000000)
mov r35.z, l(0)
mov r36.z, l(1.000000)
mov r37.z, l(0)
mov r38.z, l(1.000000)
mov r39.z, l(0)
mov r40.z, l(1.000000)
mov r41.z, l(0)
mov r42.xyz, l(0,0,0,0)
mov r43.xyz, l(0,0,0,0)
mov r2.x, l(0)
loop
  uge r12.x, r2.x, cb2[0].z
  breakc_nz r12.x
  imul null, r15.zw, l(0, 0, 5, 13), cb2[r2.x + 0].xxxx
  ushr r12.x, cb0[r15.z + 58].w, l(30)
  dp4 r44.x, r8.xyzw, cb0[r15.w + 378].xyzw
  dp4 r44.y, r8.xyzw, cb0[r15.w + 379].xyzw
  dp4 r44.z, r8.xyzw, cb0[r15.w + 380].xyzw
  dp4 r14.w, r8.xyzw, cb0[r15.w + 381].xyzw
  ine r19.w, r12.x, l(2)
  if_nz r19.w
    lt r20.yw, r14.wwww, |r44.xxxy|
    or r20.y, r20.w, r20.y
    lt r20.w, r14.w, l(0.000000)
    or r20.y, r20.w, r20.y
    if_nz r20.y
      mov r45.xyz, l(0,0,0,0)
    else
      div r45.xyz, r44.xyzx, r14.wwww
      mad r45.xy, r45.xyxx, cb0[r15.w + 385].xyxx, cb0[r15.w + 385].zwzz
    endif
    mov r21.y, l(0)
  else
    lt r21.w, r44.z, l(0.000000)
    lt r22.y, l(1.000000), r44.z
    or r21.y, r21.w, r22.y
    if_z r21.y
      add r21.w, l(1.000000), cb0[r15.w + 390].x
      dp2 r21.w, cb0[0].yyyy, r21.wwww
      add r21.w, -r21.w, l(1.000000)
      mov r20.x, cb0[r15.w + 382].x
      mad r46.xyz, r44.xyzx, r20.xxzx, cb0[r15.w + 382].yzwy
      mov r21.x, cb0[r15.w + 383].x
      mad r47.xyz, r44.xyzx, r21.xxzx, cb0[r15.w + 383].yzwy
      mov r22.x, cb0[r15.w + 384].x
      mad r22.xyw, r44.xyxz, r22.xxxz, cb0[r15.w + 384].yzyw
      lt r31.yw, |r44.xxxy|, r21.wwww
      and r20.x, r31.w, r31.y
      lt r31.yw, |r46.xxxy|, r21.wwww
      and r21.x, r31.w, r31.y
      lt r31.yw, |r47.xxxy|, r21.wwww
      and r23.w, r31.w, r31.y
      lt r31.yw, |r22.xxxy|, r21.wwww
      and r21.w, r31.w, r31.y
      mov r23.xy, cb0[r15.w + 388].xyxx
      mov r24.xy, cb0[r15.w + 388].zwzz
      mad r22.xyw, r22.xyxw, r23.xyxz, r24.xyxz
      mov r25.xy, cb0[r15.w + 387].xyxx
      mov r26.xy, cb0[r15.w + 387].zwzz
      mad r24.xyw, r47.xyxz, r25.xyxz, r26.xyxz
      movc r22.xyw, r23.wwww, r24.xyxw, r22.xyxw
      mov r27.xy, cb0[r15.w + 386].xyxx
      mov r28.xy, cb0[r15.w + 386].zwzz
      mad r24.xyw, r46.xyxz, r27.xyxz, r28.xyxz
      movc r22.xyw, r21.xxxx, r24.xyxw, r22.xyxw
      mov r29.xy, cb0[r15.w + 385].xyxx
      mov r30.xy, cb0[r15.w + 385].zwzz
      mad r24.xyw, r44.xyxz, r29.xyxz, r30.xyxz
      movc r45.xyz, r20.xxxx, r24.xywx, r22.xywx
      movc r21.w, r21.w, l(3), l(-1)
      movc r21.w, r23.w, l(2), r21.w
      movc r21.x, r21.x, l(1), r21.w
      movc r20.y, r20.x, l(0), r21.x
    else
      mov r45.xyz, l(0,0,0,0)
      mov r20.y, l(0)
    endif
    mov r20.w, l(-1)
  endif
  movc r20.x, r21.y, r20.w, r20.y
  ige r20.x, r20.x, l(0)
  if_nz r20.x
    mul r20.x, l(0.500000), cb0[r15.w + 390].x
    mul r46.xyzw, r20.xxxx, cb0[1].xyxy
    mul r47.xyzw, r13.yzyz, r46.zwzw
    mad r48.xyzw, r47.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r45.xyxy
    mul r46.xyzw, r13.xyxy, r46.xyzw
    mad r48.xyzw, r46.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r48.xyzw
    mov_sat r45.z, r45.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.x, r48.xyxx, t2.xxxx, s7, r45.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.y, r48.zwzz, t2.xxxx, s7, r45.z
    add r20.x, r20.y, r20.x
    mad r48.xyzw, r47.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r45.xyxy
    mad r48.xyzw, r46.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r48.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.y, r48.xyxx, t2.xxxx, s7, r45.z
    add r20.x, r20.y, r20.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.y, r48.zwzz, t2.xxxx, s7, r45.z
    add r20.x, r20.y, r20.x
    mad r47.xyzw, r47.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r45.xyxy
    mad r46.xyzw, r46.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r47.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.y, r46.xyxx, t2.xxxx, s7, r45.z
    add r20.x, r20.y, r20.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.y, r46.zwzz, t2.xxxx, s7, r45.z
    add r20.x, r20.y, r20.x
    mul r20.x, r20.x, l(0.166666672)
  else
    mov r20.x, l(1.000000)
  endif
  add_sat r20.x, r20.x, cb0[r15.w + 390].y
  if_nz r19.w
    lt r20.yw, r14.wwww, |r44.xxxy|
    or r20.y, r20.w, r20.y
    lt r20.w, r14.w, l(0.000000)
    or r20.y, r20.w, r20.y
    if_nz r20.y
      mov r21.xyw, l(0,0,0,0)
    else
      div r21.xyw, r44.xyxz, r14.wwww
      mad r21.xy, r21.xyxx, cb0[r15.w + 385].xyxx, cb0[r15.w + 385].zwzz
    endif
    mov r20.w, l(0)
  else
    lt r22.x, r44.z, l(0.000000)
    lt r22.y, l(1.000000), r44.z
    or r20.w, r22.y, r22.x
    if_z r20.w
      mov r31.x, cb0[r15.w + 382].x
      mad r22.xyw, r44.xyxz, r31.xxxz, cb0[r15.w + 382].yzyw
      mov r32.x, cb0[r15.w + 383].x
      mad r23.xyw, r44.xyxz, r32.xxxz, cb0[r15.w + 383].yzyw
      mov r33.x, cb0[r15.w + 384].x
      mad r24.xyw, r44.xyxz, r33.xxxz, cb0[r15.w + 384].yzyw
      lt r25.xy, |r44.xyxx|, r2.yyyy
      and r25.x, r25.y, r25.x
      lt r25.yw, |r22.xxxy|, r2.yyyy
      and r25.y, r25.w, r25.y
      lt r26.xy, |r23.xyxx|, r2.yyyy
      and r25.w, r26.y, r26.x
      lt r26.xy, |r24.xyxx|, r2.yyyy
      and r26.x, r26.y, r26.x
      mov r34.xy, cb0[r15.w + 388].xyxx
      mov r35.xy, cb0[r15.w + 388].zwzz
      mad r24.xyw, r24.xyxw, r34.xyxz, r35.xyxz
      mov r36.xy, cb0[r15.w + 387].xyxx
      mov r37.xy, cb0[r15.w + 387].zwzz
      mad r23.xyw, r23.xyxw, r36.xyxz, r37.xyxz
      movc r23.xyw, r25.wwww, r23.xyxw, r24.xyxw
      mov r38.xy, cb0[r15.w + 386].xyxx
      mov r39.xy, cb0[r15.w + 386].zwzz
      mad r22.xyw, r22.xyxw, r38.xyxz, r39.xyxz
      movc r22.xyw, r25.yyyy, r22.xyxw, r23.xyxw
      mov r40.xy, cb0[r15.w + 385].xyxx
      mov r41.xy, cb0[r15.w + 385].zwzz
      mad r23.xyw, r44.xyxz, r40.xyxz, r41.xyxz
      movc r21.xyw, r25.xxxx, r23.xyxw, r22.xyxw
      movc r22.x, r26.x, l(3), l(-1)
      movc r22.x, r25.w, l(2), r22.x
      movc r22.x, r25.y, l(1), r22.x
      movc r20.y, r25.x, l(0), r22.x
    else
      mov r21.xyw, l(0,0,0,0)
      mov r20.y, l(0)
    endif
    mov r14.w, l(-1)
  endif
  movc r14.w, r20.w, r14.w, r20.y
  ige r14.w, r14.w, l(0)
  if_nz r14.w
    mad r20.yw, r15.xxxy, l(0.000000, 2.000000, 0.000000, 2.000000), r21.xxxy
    mad r21.xy, -r15.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r21.xyxx
    sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.y, r20.ywyy, t2.yxzw, s5, l(0.000000)
    sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.w, r21.xyxx, t2.ywzx, s5, l(0.000000)
    mad r21.xy, r20.ywyy, cb0[r15.w + 389].zzzz, cb0[r15.w + 389].wwww
    rcp r44.yz, r21.xxyx
    mul r45.y, r21.w, cb0[r15.w + 389].y
    mad r14.w, r21.w, cb0[r15.w + 389].z, cb0[r15.w + 389].w
    rcp r44.x, r14.w
    mul r45.zw, r20.yyyw, cb0[r15.w + 389].yyyy
    movc r21.xyw, r19.wwww, r44.xyxz, r45.yzyw
    add r20.yw, -r21.xxxx, r21.yyyw
    max r20.yw, r20.yyyw, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r14.w, r20.w, r20.y
    mul r14.w, r14.w, l(0.500000)
  else
    mov r14.w, l(0)
  endif
  ieq r12.x, r12.x, l(2)
  if_nz r12.x
    if_nz r12.y
      mov r20.y, l(1.000000)
    endif
    if_z r12.y
      mov x1[0].x, r16.x
      mov x1[1].x, r16.y
      mov x1[2].x, r16.z
      mov x1[3].x, r16.w
      mov x1[4].x, r17.x
      mov x1[5].x, r17.y
      mov x1[6].x, r17.z
      mov x1[7].x, r17.w
      mov r20.w, x1[r11.y + 0].x
      mov r21.x, x1[r11.z + 0].x
      add r21.x, -r20.w, r21.x
      mad r20.w, r9.w, r21.x, r20.w
      exp r20.w, -r20.w
      add r20.w, r12.z, r20.w
      min r20.y, r20.w, l(1.000000)
    endif
  else
    mov r20.y, l(1.000000)
  endif
  ine r20.w, l(-1), cb0[r15.w + 389].x
  and r20.w, r12.x, r20.w
  if_nz r20.w
    imul null, r15.w, l(13), cb0[r15.w + 389].x
    dp4 r20.w, r8.xyzw, cb0[r15.w + 601].xyzw
    lt r21.x, r20.w, l(0.000000)
    lt r21.y, l(1.000000), r20.w
    or r21.x, r21.y, r21.x
    if_z r21.x
      dp4 r22.x, r8.xyzw, cb0[r15.w + 599].xyzw
      dp4 r22.y, r8.xyzw, cb0[r15.w + 600].xyzw
      mad r21.yw, r22.xxxy, cb0[r15.w + 606].xxxy, cb0[r15.w + 606].zzzw
      lt r22.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r22.xyxx|
      or r22.x, r22.y, r22.x
    else
      mov r21.yw, l(0,0,0,0)
      mov r20.w, l(0)
      mov r22.x, l(0)
    endif
    ige r22.x, r22.x, l(0)
    movc r21.x, r21.x, l(0), r22.x
    if_nz r21.x
      mov_sat r20.w, r20.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.w, r21.ywyy, t2.xxxx, s7, r20.w
    else
      mov r20.w, l(1.000000)
    endif
    add_sat r15.w, r20.w, cb0[r15.w + 611].y
    mul r20.x, r15.w, r20.x
  endif
  ige r15.w, cb0[r15.z + 62].x, l(0)
  if_nz r15.w
    ishl r15.w, cb0[r15.z + 62].x, l(2)
    mov r44.x, x0[r15.w + 0].x
    mov r45.x, x0[r15.w + 1].x
    mov r46.x, x0[r15.w + 3].x
    mov r44.y, x0[r15.w + 0].y
    mov r45.y, x0[r15.w + 1].y
    mov r46.y, x0[r15.w + 3].y
    mov r44.z, x0[r15.w + 0].z
    mov r45.z, x0[r15.w + 1].z
    mov r46.z, x0[r15.w + 3].z
    mov r44.w, x0[r15.w + 0].w
    mov r45.w, x0[r15.w + 1].w
    mov r46.w, x0[r15.w + 3].w
    dp4 r21.x, r8.xyzw, r44.xyzw
    dp4 r21.y, r8.xyzw, r45.xyzw
    dp4 r15.w, r8.xyzw, r46.xyzw
    div r21.xy, r21.xyxx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r22.xyw, r21.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r23.xyw, r21.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r24.xyw, r21.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r21.xyw, r21.xyxx, t14.xywz, s1, l(0.000000)
    ieq r25.xyw, l(1, 2, 0, 3), cb0[r15.z + 62].xxxx
    movc r22.xyw, r25.xxxx, r23.xyxw, r22.xyxw
    movc r22.xyw, r25.yyyy, r24.xyxw, r22.xyxw
    movc r21.xyw, r25.wwww, r21.xyxw, r22.xyxw
  else
    mov r21.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r15.w, cb1[0].x, cb0[r15.z + 58].w
  add r22.xyw, -r8.xyxz, cb0[r15.z + 59].xyxz
  dp3 r20.w, r22.xywx, r22.xywx
  rsq r23.x, r20.w
  mul r23.y, r20.w, r23.x
  mul r22.xyw, r22.xyxw, r23.xxxx
  add r23.x, r20.w, -cb0[r15.z + 59].w
  max r23.x, r23.x, l(0.001000)
  rcp r23.x, r23.x
  mad r23.x, cb0[r15.z + 59].w, r23.x, l(1.000000)
  rsq r23.x, r23.x
  add r23.x, -r23.x, l(1.000000)
  mul r23.x, r23.x, l(6.28318548)
  mul r20.w, r20.w, r20.w
  mad_sat r20.w, -r20.w, cb0[r15.z + 60].x, l(1.000000)
  mul r20.w, r20.w, r20.w
  mul r20.w, r20.w, r23.x
  dp3_sat r23.x, cb0[r15.z + 61].xyzx, r22.xywx
  add_sat r23.x, r23.x, -cb0[r15.z + 60].z
  mul_sat r23.x, r23.x, cb0[r15.z + 60].y
  mul r23.w, r23.x, r23.x
  mad r23.x, -r23.x, l(2.000000), l(3.000000)
  mul r23.x, r23.x, r23.w
  mul r20.w, r20.w, r23.x
  movc r22.xyw, r12.xxxx, cb0[r15.z + 61].xyxz, r22.xyxw
  movc r24.x, r12.x, cb0[r15.z + 61].w, r20.w
  movc r24.y, r12.x, l(100000000.000000), r23.y
  movc r22.xyw, r15.wwww, r22.xyxw, l(0,1.000000,0,0)
  movc r23.xy, r15.wwww, r24.xyxx, l(0,100000000.000000,0,0)
  mad_sat r12.x, -r23.x, l(0.159154937), l(1.000000)
  mad r15.w, r12.x, l(-0.156583), l(1.57079637)
  add r12.x, -r12.x, l(1.000000)
  sqrt r12.x, r12.x
  mul r12.x, r12.x, r15.w
  movc r12.x, r19.w, r12.x, cb0[r15.z + 60].w
  mad_sat r12.x, r12.x, l(0.318309873), r6.w
  add r15.w, -r6.w, r12.x
  mad r15.w, -r15.w, r15.w, l(1.000000)
  sqrt r15.w, r15.w
  dp3 r19.w, r7.zxyz, r22.xywx
  max r15.w, r15.w, l(0.950000)
  add r20.w, -r15.w, l(1.000000)
  rsq r23.w, r20.w
  mul r20.w, r20.w, r23.w
  mul r24.x, r19.w, l(0.373837)
  mul r20.w, r20.w, l(0.668740)
  mad r24.y, r19.w, l(0.373837), r20.w
  ge r20.w, r20.w, |r24.x|
  mul r24.x, r24.y, r24.y
  mul r23.w, r23.w, r24.x
  mov_sat r19.w, r19.w
  movc r19.w, r20.w, r23.w, r19.w
  mul r15.w, r15.w, r19.w
  min r19.w, r15.w, l(1.000000)
  mul r24.xyw, r19.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r20.w, l(0.000000), r15.w
  if_nz r20.w
    mad r25.xyw, r9.xyxz, r1.wwww, r22.xyxw
    dp3 r20.w, r25.xywx, r25.xywx
    rsq r20.w, r20.w
    mul r25.xyw, r20.wwww, r25.xyxw
    dp3 r20.w, r7.zxyz, r25.xywx
    dp3 r23.w, r10.xyzx, r25.xywx
    mul r25.x, r23.w, r23.w
    dp2 r25.x, r25.xxxx, r11.xxxx
    mad r25.x, r11.x, l(0.500000), r25.x
    add r25.x, r25.x, l(-1.000000)
    add r19.w, -r19.w, l(1.000000)
    mul r25.y, r19.w, r19.w
    mul r25.y, r25.y, r25.y
    mul r19.w, r19.w, r25.y
    mad r19.w, r25.x, r19.w, l(1.000000)
    mad r25.x, r25.x, r10.w, l(1.000000)
    mul r19.w, r19.w, r25.x
    mul r19.w, r11.w, r19.w
    mul r25.xyw, r19.wwww, r24.wwww
    add r19.w, -r23.w, l(1.000000)
    mul r23.w, r19.w, r19.w
    mul r23.w, r23.w, r23.w
    mul r19.w, r19.w, r23.w
    mad r19.w, r13.w, r19.w, r0.w
    mul r23.w, r12.x, r12.x
    mad r26.x, -r15.w, r23.w, r15.w
    mad r26.x, r26.x, r15.w, r23.w
    mad r26.y, -r12.w, r23.w, r12.w
    mad r26.y, r26.y, r12.w, r23.w
    sqrt r26.xy, r26.xyxx
    mul r15.w, r15.w, r26.y
    mad r15.w, r12.w, r26.x, r15.w
    rcp r15.w, r15.w
    mul r15.w, r15.w, l(0.500000)
    mad r12.x, r12.x, r12.x, l(-1.000000)
    mul r20.w, r20.w, r20.w
    mad r12.x, r20.w, r12.x, l(1.000000)
    mul r12.x, r12.x, r12.x
    div r12.x, r23.w, r12.x
    mul r12.x, r15.w, r12.x
    mul r12.x, r19.w, r12.x
    mul r24.xyw, r12.xxxx, r24.wwww
  else
    mov r25.xyw, r24.wwww
  endif
  mul r12.x, r20.y, r23.x
  mul r26.xyw, r12.xxxx, cb0[r15.z + 58].xyxz
  mul r21.xyw, r21.xyxw, r26.xyxw
  mul r25.xyw, r20.xxxx, r25.xyxw
  min r12.x, r0.x, r20.x
  mul r20.xyw, r12.xxxx, r24.xyxw
  min r12.x, r14.w, r23.y
  mul r23.xyw, r1.xyxz, r12.xxxx
  exp r23.xyw, r23.xyxw
  add_sat r23.xyw, r23.xyxw, l(-0.070000, -0.070000, 0.000000, -0.070000)
  mul r23.xyw, r23.xyxw, l(1.07526886, 1.07526886, 0.000000, 1.07526886)
  dp3 r12.x, r19.xyzx, r22.xywx
  mad r12.x, -r5.w, r12.x, r7.w
  log r12.x, |r12.x|
  mul r12.x, r12.x, l(-1.500000)
  exp r12.x, r12.x
  mul r12.x, r3.w, r12.x
  mad r22.xyw, r23.xyxw, r12.xxxx, -r25.xyxw
  mad r22.xyw, r2.zzzz, r22.xyxw, r25.xyxw
  movc r22.xyw, r2.wwww, r22.xyxw, r25.xyxw
  mad r42.xyz, r21.xywx, r22.xywx, r42.xyzx
  mad r43.xyz, r21.xywx, r20.xywx, r43.xyzx
  iadd r2.x, r2.x, l(1)
endloop
mov r12.xyz, r42.xyzx
mov r13.xyz, r43.xyzx
mov r15.xyz, l(1.000000,1.000000,1.000000,0)
mov r0.x, l(0)
loop
  uge r2.x, r0.x, cb2[0].w
  breakc_nz r2.x
  imul null, r2.x, l(5), cb2[r0.x + 0].y
  ushr r2.y, cb0[r2.x + 58].w, l(30)
  if_z r2.y
    and r9.w, cb1[0].x, cb0[r2.x + 58].w
    add r16.xyz, -r8.xyzx, cb0[r2.x + 59].xyzx
    dp3 r11.y, r16.xyzx, r16.xyzx
    ishr r11.y, r11.y, l(1)
    iadd r11.y, r11.y, l(0x1fbd22df)
    mul_sat r11.y, r11.y, cb0[r2.x + 60].x
    add r16.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r2.x + 58].xyzx
    mad r16.xyz, r11.yyyy, r16.xyzx, cb0[r2.x + 58].xyzx
    movc r16.xyz, r9.wwww, r16.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r15.xyz, r15.xyzx, r16.xyzx
  else
    ige r9.w, cb0[r2.x + 62].x, l(0)
    if_nz r9.w
      ishl r9.w, cb0[r2.x + 62].x, l(2)
      mov r16.x, x0[r9.w + 0].x
      mov r17.x, x0[r9.w + 1].x
      mov r20.x, x0[r9.w + 3].x
      mov r16.y, x0[r9.w + 0].y
      mov r17.y, x0[r9.w + 1].y
      mov r20.y, x0[r9.w + 3].y
      mov r16.z, x0[r9.w + 0].z
      mov r17.z, x0[r9.w + 1].z
      mov r20.z, x0[r9.w + 3].z
      mov r16.w, x0[r9.w + 0].w
      mov r17.w, x0[r9.w + 1].w
      mov r20.w, x0[r9.w + 3].w
      dp4 r16.x, r8.xyzw, r16.xyzw
      dp4 r16.y, r8.xyzw, r17.xyzw
      dp4 r9.w, r8.xyzw, r20.xyzw
      div r11.yz, r16.xxyx, r9.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r11.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r11.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r20.xyz, r11.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r21.xyz, r11.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r22.xyz, l(1, 2, 3, 0), cb0[r2.x + 62].xxxx
      movc r16.xyz, r22.xxxx, r17.xyzx, r16.xyzx
      movc r16.xyz, r22.yyyy, r20.xyzx, r16.xyzx
      movc r16.xyz, r22.zzzz, r21.xyzx, r16.xyzx
    else
      mov r16.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r9.w, cb1[0].x, cb0[r2.x + 58].w
    ieq r11.y, r2.y, l(2)
    add r17.xyz, -r8.xyzx, cb0[r2.x + 59].xyzx
    dp3 r11.z, r17.xyzx, r17.xyzx
    rsq r14.w, r11.z
    mul r15.w, r11.z, r14.w
    mul r17.xyz, r14.wwww, r17.xyzx
    add r14.w, r11.z, -cb0[r2.x + 59].w
    max r14.w, r14.w, l(0.001000)
    rcp r14.w, r14.w
    mad r14.w, cb0[r2.x + 59].w, r14.w, l(1.000000)
    rsq r14.w, r14.w
    add r14.w, -r14.w, l(1.000000)
    mul r14.w, r14.w, l(6.28318548)
    mul r11.z, r11.z, r11.z
    mad_sat r11.z, -r11.z, cb0[r2.x + 60].x, l(1.000000)
    mul r11.z, r11.z, r11.z
    mul r11.z, r11.z, r14.w
    dp3_sat r14.w, cb0[r2.x + 61].xyzx, r17.xyzx
    add_sat r14.w, r14.w, -cb0[r2.x + 60].z
    mul_sat r14.w, r14.w, cb0[r2.x + 60].y
    mul r16.w, r14.w, r14.w
    mad r14.w, -r14.w, l(2.000000), l(3.000000)
    mul r14.w, r14.w, r16.w
    mul r11.z, r11.z, r14.w
    movc r17.xyz, r11.yyyy, cb0[r2.x + 61].xyzx, r17.xyzx
    movc r20.x, r11.y, cb0[r2.x + 61].w, r11.z
    movc r20.y, r11.y, l(100000000.000000), r15.w
    movc r17.xyz, r9.wwww, r17.xyzx, l(0,1.000000,0,0)
    movc r11.yz, r9.wwww, r20.xxyx, l(0,0,100000000.000000,0)
    ine r2.y, r2.y, l(2)
    mad_sat r9.w, -r11.y, l(0.159154937), l(1.000000)
    mad r14.w, r9.w, l(-0.156583), l(1.57079637)
    add r9.w, -r9.w, l(1.000000)
    sqrt r9.w, r9.w
    mul r9.w, r9.w, r14.w
    movc r2.y, r2.y, r9.w, cb0[r2.x + 60].w
    mad_sat r2.y, r2.y, l(0.318309873), r6.w
    add r9.w, -r6.w, r2.y
    mad r9.w, -r9.w, r9.w, l(1.000000)
    sqrt r9.w, r9.w
    dp3 r14.w, r7.zxyz, r17.xyzx
    max r9.w, r9.w, l(0.950000)
    add r15.w, -r9.w, l(1.000000)
    rsq r16.w, r15.w
    mul r15.w, r15.w, r16.w
    mul r17.w, r14.w, l(0.373837)
    mul r15.w, r15.w, l(0.668740)
    mad r19.w, r14.w, l(0.373837), r15.w
    ge r15.w, r15.w, |r17.w|
    mul r17.w, r19.w, r19.w
    mul r16.w, r16.w, r17.w
    mov_sat r14.w, r14.w
    movc r14.w, r15.w, r16.w, r14.w
    mul r9.w, r9.w, r14.w
    min r14.w, r9.w, l(1.000000)
    mul r20.xyz, r14.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r15.w, l(0.000000), r9.w
    if_nz r15.w
      mad r21.xyz, r9.xyzx, r1.wwww, r17.xyzx
      dp3 r15.w, r21.xyzx, r21.xyzx
      rsq r15.w, r15.w
      mul r21.xyz, r15.wwww, r21.xyzx
      dp3 r15.w, r7.zxyz, r21.xyzx
      dp3 r16.w, r10.xyzx, r21.xyzx
      mul r17.w, r16.w, r16.w
      dp2 r17.w, r17.wwww, r11.xxxx
      mad r17.w, r11.x, l(0.500000), r17.w
      add r17.w, r17.w, l(-1.000000)
      add r14.w, -r14.w, l(1.000000)
      mul r19.w, r14.w, r14.w
      mul r19.w, r19.w, r19.w
      mul r14.w, r14.w, r19.w
      mad r14.w, r17.w, r14.w, l(1.000000)
      mad r17.w, r17.w, r10.w, l(1.000000)
      mul r14.w, r14.w, r17.w
      mul r14.w, r11.w, r14.w
      mul r21.xyz, r14.wwww, r20.zzzz
      add r14.w, -r16.w, l(1.000000)
      mul r16.w, r14.w, r14.w
      mul r16.w, r16.w, r16.w
      mul r14.w, r14.w, r16.w
      mad r14.w, r13.w, r14.w, r0.w
      mul r16.w, r2.y, r2.y
      mad r17.w, -r9.w, r16.w, r9.w
      mad r17.w, r17.w, r9.w, r16.w
      sqrt r17.w, r17.w
      mad r19.w, -r12.w, r16.w, r12.w
      mad r19.w, r19.w, r12.w, r16.w
      sqrt r19.w, r19.w
      mul r9.w, r9.w, r19.w
      mad r9.w, r12.w, r17.w, r9.w
      rcp r9.w, r9.w
      mul r9.w, r9.w, l(0.500000)
      mad r2.y, r2.y, r2.y, l(-1.000000)
      mul r15.w, r15.w, r15.w
      mad r2.y, r15.w, r2.y, l(1.000000)
      mul r2.y, r2.y, r2.y
      div r2.y, r16.w, r2.y
      mul r2.y, r9.w, r2.y
      mul r2.y, r14.w, r2.y
      mul r20.xyz, r2.yyyy, r20.zzzz
    else
      mov r21.xyz, r20.zzzz
    endif
    mul r22.xyz, r11.yyyy, cb0[r2.x + 58].xyzx
    mul r16.xyz, r16.xyzx, r22.xyzx
    mul r20.xyz, r0.zzzz, r20.xyzx
    min r2.x, r11.z, l(1000.000000)
    mul r22.xyz, r1.xyzx, r2.xxxx
    exp r22.xyz, r22.xyzx
    add_sat r22.xyz, r22.xyzx, l(-0.070000, -0.070000, -0.070000, 0.000000)
    mul r22.xyz, r22.xyzx, l(1.07526886, 1.07526886, 1.07526886, 0.000000)
    dp3 r2.x, r19.xyzx, r17.xyzx
    mad r2.x, -r5.w, r2.x, r7.w
    log r2.x, |r2.x|
    mul r2.x, r2.x, l(-1.500000)
    exp r2.x, r2.x
    mul r2.x, r2.x, r3.w
    mad r17.xyz, r22.xyzx, r2.xxxx, -r21.xyzx
    mad r17.xyz, r2.zzzz, r17.xyzx, r21.xyzx
    movc r17.xyz, r2.wwww, r17.xyzx, r21.xyzx
    mad r12.xyz, r16.xyzx, r17.xyzx, r12.xyzx
    mad r13.xyz, r16.xyzx, r20.xyzx, r13.xyzx
  endif
  iadd r0.x, r0.x, l(1)
endloop
mad r0.xzw, r0.zzzz, r5.xxyz, r13.xxyz
mul r0.xzw, r0.xxzw, cb0[823].zzzz
mul r0.xzw, r0.xxzw, r15.xxyz
ge r1.x, l(0.000100), r4.w
ge r1.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xxzw
and r1.y, r1.z, r1.y
and r1.y, r1.w, r1.y
and r1.x, r1.y, r1.x
discard_nz r1.x
min r0.y, r0.y, l(1.000000)
dp3 r1.x, r14.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r1.yzw, -r1.xxxx, r14.xxyz
mad r1.xyz, cb0[2].zzzz, r1.yzwy, r1.xxxx
mul r2.xyz, r7.xyzx, cb0[2].xxxx
mul r2.yzw, r2.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r2.x, l(0.282094806)
dp4_sat r1.w, r2.xyzw, r18.xyzw
mul r2.yzw, r7.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r2.x, l(0.282094806)
dp4 r5.x, r2.xyzw, cb0[52].xyzw
dp4 r5.y, r2.xyzw, cb0[53].xyzw
dp4 r5.z, r2.xyzw, cb0[54].xyzw
max r2.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.xyz, r1.wwww, r2.xyzx, r1.xyzx
mul r1.xyz, r0.yyyy, r1.xyzx
mul r1.xyz, r1.xyzx, cb0[823].xxxx
mad r1.xyz, r12.xyzx, cb0[823].yyyy, r1.xyzx
mul r1.xyz, r1.xyzx, r15.xyzx
lt r0.y, r3.x, l(0.040450)
mul r1.w, r3.x, l(0.0773993805)
add r2.xw, r3.xxxy, l(0.055000, 0.000000, 0.000000, 0.055000)
mul r2.xw, r2.xxxw, l(0.947867334, 0.000000, 0.000000, 0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r2.x, r0.y, r1.w, r2.x
lt r0.y, r3.y, l(0.040450)
mul r1.w, r3.y, l(0.0773993805)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.y, r0.y, r1.w, r2.w
lt r0.y, r3.z, l(0.040450)
mul r1.w, r3.z, l(0.0773993805)
add r2.w, r3.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.z, r0.y, r1.w, r2.w
mul r1.xyz, r1.xyzx, r2.xyzx
mul r0.xyz, r4.wwww, r0.xzwx
mad r0.xyz, r1.xyzx, r4.wwww, r0.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r6.z, r0.w, cb0[841].z
mov_sat r6.xyz, r6.xyzx
itof r1.xyz, cb0[842].yzwy
mad r2.xyz, r1.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r2.xyz, r6.xyzx, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r1.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r1.xyzx
mul r1.xyz, r1.xyzx, r2.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r1.xyzw, r1.xyzx, t8.xyzw, s5, l(0.000000)
exp r0.w, -r1.w
min r0.w, r0.w, l(1.000000)
lt r2.x, l(0.000000), cb0[832].y
if_nz r2.x
  add r2.xyz, r8.xyzx, -cb0[831].xyzx
  dp3 r2.w, r2.xyzx, r2.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r2.xyzx, r3.xxxx
  mul r2.x, r2.y, cb0[830].w
  lt r2.y, l(0.010000), |r2.x|
  mul r2.z, r2.x, l(-1.442695)
  exp r2.z, r2.z
  add r2.z, -r2.z, l(1.000000)
  div r2.x, r2.z, r2.x
  mul r2.x, r2.x, cb0[831].w
  movc r2.x, r2.y, r2.x, cb0[831].w
  dp3_sat r2.y, r3.xyzx, cb0[837].xyzx
  log r2.y, r2.y
  mul r2.y, r2.y, cb0[837].w
  exp r2.y, r2.y
  mul r2.x, r2.x, cb0[832].y
  add r2.z, r2.w, -cb0[832].x
  max r2.z, r2.z, l(0.000000)
  mul r2.w, r2.z, r2.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r3.xyz, r2.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r0.wwww, r3.xyzx
  add r2.y, -r2.w, l(1.000000)
  mad r1.xyz, r3.xyzx, r2.yyyy, r1.xyzx
  mad r1.w, r2.x, r2.z, r1.w
  exp r1.w, -r1.w
  min r0.w, r1.w, l(1.000000)
endif
mul r1.xyz, r4.wwww, r1.xyzx
mad r4.xyz, r0.xyzx, r0.wwww, r1.xyzx
mul o0.xyzw, r4.xyzw, cb1[2].wwww
ret
// Approximately 1194 instruction slots used
