//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:53 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   13        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   15        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__sparkle    texture  float4          2d   26        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   28        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   29        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
movc r1.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mul r2.xyzw, v2.xyxy, l(12.000000, 12.000000, 30.000000, 30.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t13.wxyz, s2
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.w, r1.w
mul r6.xyz, r3.wwww, r4.xyzx
mul r7.xyz, r3.xyzx, l(0.509803951, 0.380376339, 0.290196121, 0.000000)
mad r0.z, -r0.z, r0.w, l(150.000000)
mul r0.z, r0.z, l(0.00666666683)
max r0.z, r0.z, l(0.000000)
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r8.xyz, r3.xyzx, l(0.980769157, 1.31448770, 1.72297275, 0.000000)
  mul r9.xyz, r3.xyzx, l(0.875663340, 0.432573169, 0.302714616, 0.000000)
  mad r10.xyz, -r3.xyzx, l(0.509803951, 0.380376339, 0.290196121, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r10.xyz, -r10.xyzx, l(0.282352805, 0.862775803, 0.956862, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r8.xyz, r8.xyzx, r9.xyzx, r10.xyzx
  mad r3.xyz, -r3.xyzx, l(0.509803951, 0.380376339, 0.290196121, 0.000000), r8.xyzx
  mad r7.xyz, r0.zzzz, r3.xyzx, r7.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t15.yzxw, s2
mov_sat r0.z, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mad r3.xyz, -r4.xyzx, r3.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r0.zzzz, r3.xyzx, r6.xyzx
  add r0.w, -r1.w, l(1.000000)
  mad r1.w, r0.z, r0.w, r1.w
  add r3.xyz, -r7.xyzx, l(0.0784313604, 0.0509804264, 0.0352940820, 0.000000)
  mad r7.xyz, r0.zzzz, r3.xyzx, r7.xyzx
  add r0.w, -r5.x, l(1.000000)
  mad r5.x, r0.z, r0.w, r5.x
  mad r0.zw, r0.zzzz, l(0.000000, 0.000000, -0.00700002909, 0.00699999928), l(0.000000, 0.000000, 0.360000, 0.035000)
else
  mov r0.zw, l(0,0,0.360000,0.035000)
endif
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r2.xyxx, t16.wxyz, s2
mov_sat r3.x, r3.x
lt r4.x, l(0.000000), r3.x
if_nz r4.x
  lt r4.xyz, r3.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r3.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.yzw, r3.yyzw
  mul r3.yzw, r3.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r3.yzw, r3.yyzw
  mad r3.yzw, r3.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r3.yzw, r4.xxyz, r8.xxyz, r3.yyzw
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t17.xyzw, s2
  mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.w, r2.xyxx, t18.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t19.zxyw, s2
  dp3 r2.y, r4.xyzx, r4.xyzx
  sqrt r2.y, r2.y
  max r2.y, r2.y, l(0.000010)
  rcp r7.w, r2.y
  mul r4.xyz, r4.xyzx, r7.wwww
  mul r3.yzw, r7.xxyz, r3.yyzw
  mul r3.x, r3.x, l(0.700000)
  add r7.w, r6.z, l(1.000000)
  max r6.w, r7.w, l(0.001000)
  mul r8.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r7.w, r6.xywx, r8.xyzx
  mul r8.xyz, r6.xywx, r7.wwww
  div r8.xyz, r8.xyzx, r6.wwww
  mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
  min r2.y, r1.w, r2.y
  add r2.y, -r1.w, r2.y
  mad r1.w, r3.x, r2.y, r1.w
  add r4.xyz, -r6.xyzx, r4.xyzx
  mad r6.xyz, r3.xxxx, r4.xyzx, r6.xyzx
  mad r2.x, r2.x, r5.x, -r5.x
  mad r5.x, r3.x, r2.x, r5.x
  mad r2.x, r0.z, r4.w, -r0.z
  mad r0.z, r3.x, r2.x, r0.z
  mad r3.yzw, r3.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r7.xxyz
  mad r7.xyz, r3.xxxx, r3.yzwy, r7.xyzx
endif
dp3 r2.x, v4.xyzx, v4.xyzx
rsq r2.x, r2.x
mul r3.xyz, r2.xxxx, v4.xyzx
dp3 r2.x, v5.xyzx, v5.xyzx
rsq r2.x, r2.x
mul r4.xyz, r2.xxxx, v5.xyzx
dp3 r2.x, r6.xyzx, r6.xyzx
rsq r2.x, r2.x
mul r8.xyz, r2.xxxx, r6.xyzx
mul r9.xyz, r4.xyzx, r8.yyyy
mad r8.xyw, r8.xxxx, r3.xyxz, r9.xyxz
mad r8.xyz, r8.zzzz, r1.xyzx, r8.xywx
dp3 r2.x, r8.xyzx, r8.xyzx
rsq r2.x, r2.x
mul r2.x, r2.x, r8.y
mad r2.x, r2.x, l(0.500000), l(-0.0868247747)
mul_sat r2.x, r2.x, l(3.599997)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  mul r8.xy, v2.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
  mul r2.x, r2.x, l(0.100000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r8.xyxx, t21.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.zw, r8.xyxx, t23.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r2.y, r8.xyxx, t24.yxzw, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, r8.xyxx, t26.xzwy, s1
  mul r4.w, r8.w, r8.w
  mul r3.w, r2.x, r3.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyw, r8.xyxx, t22.xywz, s2
  mad r8.xyw, r8.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
  dp3 r6.w, r8.xywx, r8.xywx
  sqrt r6.w, r6.w
  rcp r7.w, r6.w
  lt r9.w, l(0.000000), r3.w
  if_nz r9.w
    mul r10.xyz, v2.yyxy, l(1800.000000, 1800.000000, 1800.000000, 0.000000)
    frc r11.xy, r10.zyzz
    add r11.xy, r11.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r9.w, |r11.xyxx|, |r11.xyxx|
    mul_sat r10.w, v0.w, l(0.500000)
    mul r10.w, r10.w, l(0.300000)
    mul r10.w, r10.w, r10.w
    lt r9.w, r9.w, r10.w
    if_nz r9.w
      mul r9.w, l(1.900000), cb3[38].w
      log r3.w, r3.w
      mul r3.w, r3.w, l(32.000000)
      exp r3.w, r3.w
      mul r3.w, r3.w, r9.w
      ftou r10.xyz, |r10.xyzx|
      ishl r11.xy, r10.yzyy, l(10, 11, 0, 0)
      iadd r11.xy, r10.zyzz, r11.xyxx
      imul null, r10.yw, r10.yyyz, l(0, 2000, 0, 100)
      imad r9.w, r10.x, l(3072), r10.z
      xor r10.xz, r11.xxyx, l(61, 0, 61, 0)
      ushr r11.xy, r11.xyxx, l(16, 16, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      imul null, r10.xz, r10.xxzx, l(9, 0, 9, 0)
      ushr r11.xy, r10.xzxx, l(4, 4, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      imul null, r10.xz, r10.xxzx, l(0x27d4eb2d, 0, 0x27d4eb2d, 0)
      ushr r11.xy, r10.xzxx, l(15, 15, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      xor r11.x, r9.w, l(61)
      ushr r9.w, r9.w, l(16)
      xor r9.w, r9.w, r11.x
      imul null, r9.w, r9.w, l(9)
      ushr r11.x, r9.w, l(4)
      xor r9.w, r9.w, r11.x
      imul null, r9.w, r9.w, l(0x27d4eb2d)
      ushr r11.x, r9.w, l(15)
      xor r9.w, r9.w, r11.x
      utof r10.xz, r10.xxzx
      mad r11.xy, r10.xzxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r9.w, r9.w
      mul r9.w, r9.w, l(1.552204337E-010)
      max r11.z, r9.w, l(0.010000)
      iadd r9.w, r10.w, r10.y
      xor r10.x, r9.w, l(61)
      ushr r9.w, r9.w, l(16)
      xor r9.w, r9.w, r10.x
      imul null, r9.w, r9.w, l(9)
      ushr r10.x, r9.w, l(4)
      xor r9.w, r9.w, r10.x
      imul null, r9.w, r9.w, l(0x27d4eb2d)
      ushr r10.x, r9.w, l(15)
      xor r9.w, r9.w, r10.x
      utof r9.w, r9.w
      mad r9.w, r9.w, l(8.149073083E-011), l(0.650000)
      mul r9.w, r9.w, r9.w
      mul r9.w, r9.w, r9.w
      mul r9.w, r9.w, r9.w
      mul r3.w, r3.w, r9.w
      dp3 r9.w, r11.xyzx, r11.xyzx
      rsq r9.w, r9.w
      mul r10.xyz, r9.wwww, r11.xyzx
      mul r9.w, r3.w, r10.z
      mul r11.xyz, r4.xyzx, r10.yyyy
      mad r10.xyw, r10.xxxx, r3.xyxz, r11.xyxz
      mad r10.xyz, r10.zzzz, r1.xyzx, r10.xywx
      dp3 r10.w, r10.xyzx, r10.xyzx
      rsq r10.w, r10.w
      mul r10.xyz, r10.wwww, r10.xyzx
      mul r10.xyz, r3.wwww, r10.xyzx
    else
      mov r10.xyz, l(0,0,0,0)
      mov r9.w, l(0)
    endif
  else
    mov r10.xyz, l(0,0,0,0)
    mov r9.w, l(0)
  endif
  add r3.w, -r1.w, r6.w
  mad r1.w, r2.x, r3.w, r1.w
  mad r8.xyw, r8.xyxw, r7.wwww, -r6.xyxz
  mad r6.xyz, r2.xxxx, r8.xywx, r6.xyzx
  mad r8.xyw, r9.xyxz, l(0.999999940, 0.999999940, 0.000000, 0.999999940), -r7.xyxz
  mad r7.xyz, r2.xxxx, r8.xywx, r7.xyzx
  add r3.w, -r0.z, r8.z
  mad r0.z, r2.x, r3.w, r0.z
  add r2.y, -r5.x, r2.y
  mad r5.x, r2.x, r2.y, r5.x
  mad r2.y, r4.w, l(0.160000), -r0.w
  mad r0.w, r2.x, r2.y, r0.w
else
  mov r10.xyz, l(0,0,0,0)
  mov r9.w, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.zwzz, t28.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.zwzz, t29.xyzw, s2
dp3 r2.y, r8.xyzx, r8.xyzx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000010)
rcp r2.z, r2.y
mul r8.xyz, r2.zzzz, r8.xyzx
add r2.z, r6.z, l(1.000000)
max r6.z, r2.z, l(0.001000)
mul r9.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.z, r6.xyzx, r9.xyzx
mul r6.xyw, r2.zzzz, r6.xyxz
div r6.xyz, r6.xywx, r6.zzzz
mad r6.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r8.x, r1.w, r2.y
add r7.xyzw, -r7.xxyz, l(1.000000, 1.000000, 1.000000, 1.000000)
add r11.xyzw, -r7.xyzw, l(1.000000, 1.055000, 1.000000, 1.000000)
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r2.yzw, r1.wwww, r6.xxyz
mul r4.xyz, r4.xyzx, r2.zzzz
mad r3.xyz, r2.yyyy, r3.xyzx, r4.xyzx
mad r2.yzw, r2.wwww, r1.xxyz, r3.xxyz
dp3 r1.w, r2.yzwy, r2.yzwy
rsq r1.w, r1.w
mul r2.yzw, r1.wwww, r2.yyzw
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r3.x
min r8.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r8.xyxx
mad r0.z, -r0.z, r2.x, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.z, r0.z, r0.z, r1.z
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r5.y, -r0.z, l(1.000000)
lt r1.yzw, r11.xxzw, l(0.000000, 0.040450, 0.040450, 0.040450)
mul r3.xyzw, r11.xyzw, l(0.0773993805, 0.947867334, 0.0773993805, 0.0773993805)
log r0.z, r3.y
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.z, r1.y, r3.x, r0.z
add r3.xy, -r7.zwzz, l(1.055000, 1.055000, 0.000000, 0.000000)
mul r3.xy, r3.xyxx, l(0.947867334, 0.947867334, 0.000000, 0.000000)
log r3.xy, r3.xyxx
mul r3.xy, r3.xyxx, l(2.400000, 2.400000, 0.000000, 0.000000)
exp r3.xy, r3.xyxx
movc r1.yz, r1.zzwz, r3.zzwz, r3.xxyx
and r1.w, l(8), cb1[0].y
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.zzzz
sqrt r4.yz, r1.yyzy
mul r1.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r6.x, r4.z, l(0.250000), r1.x
dp2 r6.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r4.z, l(-0.250000), r1.y
and r1.xy, r3.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r5.z, r1.w, l(0.0980392247), l(0.0941176564)
ne r0.z, r9.w, l(0.000000)
mad_sat r1.xyz, r10.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.w, l(0)
ret
// Approximately 330 instruction slots used
