//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 28 19:44:51 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__forwardPlusComputeData
// {
//
//   struct ForwardPlusDeferredComputeData
//   {
//
//       uint enableRadianceOutput;     // Index:    0
//       float outRadianceEmissiveIntensity;// Index:    0.y
//
//   } resourceTables__forwardPlusComputeData;// Index:    0.xy             Components:     2
//
// }
//
// cbuffer ConstBuf__constants
// {
//
//   struct ForwardPlusDeferredConstants
//   {
//
//       float4x4 gViewProj;            // Index:    0
//       float4x4 gView;                // Index:    4
//       float4 gEyePos;                // Index:    8
//       float4x4 gInvViewProj;         // Index:    9
//       float4 gInvViewportSize;       // Index:   13
//       float cDepthReprojectScale;    // Index:   14
//       float cDepthReprojectBias;     // Index:   14.y
//       float2 pad;                    // Index:   14.z
//       float4 mirrorPlaneWS;          // Index:   15
//       float2 mirrorProportion;       // Index:   16
//       float distortionByNormalMag;   // Index:   16.z
//       float planarToCubeMapBlend;    // Index:   16.w
//
//       struct LightingCB
//       {
//
//           uint imageWidth;           // Index:   17
//           uint imageHeight;          // Index:   17.y
//           float invImageWidth;       // Index:   17.z
//           float invImageHeight;      // Index:   17.w
//           uint tilesHorz;            // Index:   18
//           uint tilesVert;            // Index:   18.y
//           uint tilesHorzHalfRes;     // Index:   18.z
//           uint tilesVertHalfRes;     // Index:   18.w
//           uint numLocalShadows;      // Index:   19
//           uint numLocalLights;       // Index:   19.y
//           uint numExposureLights;    // Index:   19.z
//           uint numDirectionalLights; // Index:   19.w
//           uint numDirectionalShadows;// Index:   20
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:   21
//
//           } projectors[4];           // Index:   21
//
//           struct DirectionalLight
//           {
//
//               float3 dirWS;          // Index:   37
//               uint groupID;          // Index:   37.w
//               float3 color;          // Index:   38
//               float solidAngle;      // Index:   38.w
//               float halfAngle;       // Index:   39
//               int shadowMaskIndex;   // Index:   39.y
//               int projectorIndex;    // Index:   39.z
//               float ssdoAmount;      // Index:   39.w
//
//           } DirectionalLights[2];    // Index:   37
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:   43
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:   47
//                   float3 vTranslate; // Index:   47.y
//
//               } gCascadeOffset[3];   // Index:   47
//               float4 uvScaleOffset[4];// Index:   50
//               int extraCascadeIndex; // Index:   54
//               float cascadeRange;    // Index:   54.y
//               float2 linearizeConstants;// Index:   54.z
//               float filterSize;      // Index:   55
//               float shadowFade;      // Index:   55.y
//               float shadowBias;      // Index:   55.z
//               float padd;            // Index:   55.w
//
//           } DirectionalShadows[2];   // Index:   43
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:   69
//               float sourceRadiusSquared;// Index:   69.w
//               float3 dirWS;          // Index:   70
//               float falloffConstant; // Index:   70.w
//               float3 color;          // Index:   71
//               uint groupID;          // Index:   71.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:   72
//               float outerCosHalfAngle;// Index:   72.y
//               int lightIndex;        // Index:   72.z
//               int capsuleShadowIndex;// Index:   72.w
//               int projectorIndex;    // Index:   73
//               float fadeStartOnDist; // Index:   73.y
//               float fadeRcpDist;     // Index:   73.z
//               float fadeRate;        // Index:   73.w
//               float ssdoAmount;      // Index:   74
//               uint3 _unused1;        // Index:   74.y
//
//           } LocalLightsUnshadowed[32];// Index:   69
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:  261
//               float sourceRadiusSquared;// Index:  261.w
//               float3 dirWS;          // Index:  262
//               float falloffConstant; // Index:  262.w
//               float3 color;          // Index:  263
//               uint groupID;          // Index:  263.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:  264
//               float outerCosHalfAngle;// Index:  264.y
//               int lightIndex;        // Index:  264.z
//               int capsuleShadowIndex;// Index:  264.w
//               int projectorIndex;    // Index:  265
//               float fadeStartOnDist; // Index:  265.y
//               float fadeRcpDist;     // Index:  265.z
//               float fadeRate;        // Index:  265.w
//               float ssdoAmount;      // Index:  266
//               uint3 _unused1;        // Index:  266.y
//
//           } LocalLightsShadowed[16]; // Index:  261
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  357
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  361
//                   float3 vTranslate; // Index:  361.y
//
//               } gCascadeOffset[3];   // Index:  361
//               float4 uvScaleOffset[4];// Index:  364
//               int extraCascadeIndex; // Index:  368
//               float cascadeRange;    // Index:  368.y
//               float2 linearizeConstants;// Index:  368.z
//               float filterSize;      // Index:  369
//               float shadowFade;      // Index:  369.y
//               float shadowBias;      // Index:  369.z
//               float padd;            // Index:  369.w
//
//           } LocalLightsShadows[16];  // Index:  357
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  565
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  569
//                   float3 vTranslate; // Index:  569.y
//
//               } gCascadeOffset[3];   // Index:  569
//               float4 uvScaleOffset[4];// Index:  572
//               int extraCascadeIndex; // Index:  576
//               float cascadeRange;    // Index:  576.y
//               float2 linearizeConstants;// Index:  576.z
//               float filterSize;      // Index:  577
//               float shadowFade;      // Index:  577.y
//               float shadowBias;      // Index:  577.z
//               float padd;            // Index:  577.w
//
//           } ShadowTransmittanceInfo; // Index:  565
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  578
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  582
//                   float3 vTranslate; // Index:  582.y
//
//               } gCascadeOffset[3];   // Index:  582
//               float4 uvScaleOffset[4];// Index:  585
//               int extraCascadeIndex; // Index:  589
//               float cascadeRange;    // Index:  589.y
//               float2 linearizeConstants;// Index:  589.z
//               float filterSize;      // Index:  590
//               float shadowFade;      // Index:  590.y
//               float shadowBias;      // Index:  590.z
//               float padd;            // Index:  590.w
//
//           } ExtraCascades[2];        // Index:  578
//
//           struct ExposureLightFull
//           {
//
//               float3 posWS;          // Index:  604
//               float falloffConstant; // Index:  604.w
//               float3 color;          // Index:  605
//               uint groupID;          // Index:  605.w
//
//           } ExposureLightsFull[16];  // Index:  604
//
//       } global;                      // Index:   17
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  636
//           float gDebugDiffuseAmount; // Index:  636.y
//           float gDebugSpecularAmount;// Index:  636.z
//           float gDebugEnvmapAmount;  // Index:  636.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  637
//           float gDebugAOAmount;      // Index:  637.w
//           float g_GPUDebugOn;        // Index:  638
//           float g_GPUDebugOverridePositionEnable;// Index:  638.y
//           float g_skinSpecSecondLobeShift;// Index:  638.z
//           float g_skinSpecSecondProportion;// Index:  638.w
//           float g_thinScatteringAnisotropy;// Index:  639
//           float g_volumetricScatteringAnisotropy;// Index:  639.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  639.z
//           float g_skinScatteringAnisotropy;// Index:  639.w
//           float g_volumetricScatteringNormalBend;// Index:  640
//           float g_volumetricSpecularScatteringNormalBend;// Index:  640.y
//           float g_hairSpecSecondLobeShift;// Index:  640.z
//           float g_hairSpecSecondProportion;// Index:  640.w
//           float g_isHDRRendering;    // Index:  641
//           float g_defaultSceneToScreenPower;// Index:  641.y
//           float g_defaultWhiteLevel; // Index:  641.z
//           float padding0;            // Index:  641.w
//           int g_flags;               // Index:  642
//           float g_reflectionOcclusionFalloff;// Index:  642.y
//           float padding1;            // Index:  642.z
//           float padding2;            // Index:  642.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  643
//               float cHeightFalloff;  // Index:  643.w
//               float3 cEyePosition;   // Index:  644
//               float cHeightDensity;  // Index:  644.w
//               float cStartDistance;  // Index:  645
//               float cGlobalDensity;  // Index:  645.y
//               float cDepthReprojectScale;// Index:  645.z
//               float cDepthReprojectBias;// Index:  645.w
//               float4x4 cInvProjNoZReproj;// Index:  646
//               float3 cDirectionalFogDirection;// Index:  650
//               float cDirectionalityPower;// Index:  650.w
//               float3 cDirectionalFogColor;// Index:  651
//               float cDensityMapSparseBias;// Index:  651.w
//               float3 cDensityMapInvExtents;// Index:  652
//               float cDensityMapSparseSegmentScale;// Index:  652.w
//               float3 cDensityMapBias;// Index:  653
//               float cDensityMapSparseCutoff;// Index:  653.w
//               float cVolFogExponentMultiply;// Index:  654
//               float cVolFogDistanceMultiply;// Index:  654.y
//               float cVolFogExponentNormalize;// Index:  654.z
//               float cVolFogDistanceNormalize;// Index:  654.w
//               float cVolFogResolutionScale;// Index:  655
//               int cVolFogWidth;      // Index:  655.y
//               int cVolFogHeight;     // Index:  655.z
//               int cVolFogDepth;      // Index:  655.w
//
//           } atmosphericConstants;    // Index:  643
//
//       } environmentBuffer;           // Index:  636
//       float CascadeShadowSize;       // Index:  656
//       float OneOverCascadeShadowSize;// Index:  656.y
//       float ShadowTextureW;          // Index:  656.z
//       float ShadowTextureH;          // Index:  656.w
//       float OneOverShadowTextureW;   // Index:  657
//       float OneOverShadowTextureH;   // Index:  657.y
//
//   } resourceTables__constants;       // Index:    0-657.y          Components:  2630
                                        // Textures:  t0-t15
//
// }
//
// cbuffer ConstBuf__gbuffers
// {
//
//   struct GBufferStruct
//   {
//
//       float4x4 invViewProjNoZReproj; // Index:    0
//       float4x4 directionProjMatrix;  // Index:    4
//       float2 viewportScale;          // Index:    8
//       float2 viewportBias;           // Index:    8.z
//       float2 invViewportSize;        // Index:    9
//       float2 viewportSize;           // Index:    9.z
//       uint2 viewportSizeUint;        // Index:   10
//       float3 eyePos;                 // Index:   11
//
//   } resourceTables__gbuffers;        // Index:    0-11.z           Components:    47
                                        // Textures:  t16-t25
//
// }
//
// Resource bind info for resourceTables__constants.texLightsFlattened
// {
//
//   uint $Element;                     // Index:    0.x              Components:     1
//
// }
//
// Resource bind info for resourceTables__constants.DensityAtLightPoints
// {
//
//   float $Element;                    // Index:    0.x              Components:     1
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__constants__linearSamplerClamp    sampler      NA          NA    0        1
// resourceTables__constants__linearSampler    sampler      NA          NA    2        1
// resourceTables__constants.inOffsets    texture    uint         buf    0        1
// resourceTables__constants.texLightsFlattened    texture  struct         r/o    2        1
// resourceTables__constants.shadowMask    texture   float     2darray    3        1
// resourceTables__constants.capsuleShadowMask    texture   float     2darray    4        1
// resourceTables__constants.DensityAtLightPoints    texture  struct         r/o    5        1
// resourceTables__constants.ShadowTransmittanceTexture0    texture  float4          2d   10        1
// resourceTables__constants.ShadowTransmittanceTexture1    texture  float4          2d   11        1
// resourceTables__constants.ProjTextureMaps[0]    texture  float4          2d   12        1
// resourceTables__constants.ProjTextureMaps[1]    texture  float4          2d   13        1
// resourceTables__constants.ProjTextureMaps[2]    texture  float4          2d   14        1
// resourceTables__constants.ProjTextureMaps[3]    texture  float4          2d   15        1
// resourceTables__gbuffers.linearDepthTexture    texture   float          2d   16        1
// resourceTables__gbuffers.baseColorTexture    texture  float4          2d   17        1
// resourceTables__gbuffers.normalTexture    texture  float4          2d   18        1
// resourceTables__gbuffers.propertiesTexture    texture  float4          2d   19        1
// resourceTables__gbuffers.ambientTexture    texture  float3          2d   20        1
// resourceTables__gbuffers.scatteringEmissiveTexture    texture  float4          2d   21        1
// resourceTables__gbuffers.bilateralVectorsTex    texture  float2          2d   23        1
// resourceTables__gbuffers.reflectionMap    texture  float3          2d   25        1
// resourceTables__forwardPlusComputeData.outDiffuse        UAV  float4          2d    8        1
// resourceTables__forwardPlusComputeData.outSpecEmissive        UAV  float4          2d    9        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip0        UAV  float3          2d   11        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip1        UAV  float3          2d   12        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip2        UAV  float3          2d   13        1
// ConstBuf__forwardPlusComputeData    cbuffer      NA          NA    0        1
// ConstBuf__constants               cbuffer      NA          NA    1        1
// ConstBuf__gbuffers                cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[658], dynamicIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_resource_buffer (uint,uint,uint,uint) t0
dcl_resource_structured t2, 4
dcl_resource_texture2darray (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_structured t5, 4
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_uav_typed_texture2d (float,float,float,float) u8
dcl_uav_typed_texture2d (float,float,float,float) u9
dcl_uav_typed_texture2d (float,float,float,float) u11
dcl_uav_typed_texture2d (float,float,float,float) u12
dcl_uav_typed_texture2d (float,float,float,float) u13
dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.x
dcl_temps 50
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
dcl_tgsm_structured g0, 4, 64
dcl_tgsm_structured g1, 12, 64
dcl_thread_group 64, 1, 1
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(buffer)(uint,uint,uint,uint) r0.x, l(51, 51, 51, 51), t0.xyzw
iadd r0.x, r0.x, vThreadGroupID.x
ishl r0.y, r0.x, l(2)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.y, r0.y, l(0), t2.xxxx
bfi r0.xz, l(30, 0, 30, 0), l(2, 0, 2, 0), r0.xxxx, l(1, 0, 2, 0)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, r0.x, l(0), t2.xxxx
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.z, r0.z, l(0), t2.xxxx
and r1.xy, r0.yyyy, l(0x02000000, 1023, 0, 0)
ine r0.w, r1.x, l(0)
ubfe r1.z, l(10), l(10), r0.y
and r0.y, r0.x, l(4095)
ubfe r0.x, l(16), l(12), r0.x
and r2.x, vThreadIDInGroupFlattened.x, l(7)
ushr r2.yz, vThreadIDInGroupFlattened.xxxx, l(0, 3, 2, 0)
imad r3.xyzw, r1.yzzz, l(8, 8, 8, 8), r2.xyyy
and r1.xw, r2.zzzy, l(4, 0, 0, 4)
xor r1.w, r1.x, r1.w
ishl r2.x, vThreadIDInGroupFlattened.x, l(1)
ushr r2.xy, l(0xebfa5014, 0xfa4141af, 0, 0), r2.xxxx
bfi r4.xyzw, l(2, 2, 2, 2), l(0, 0, 0, 0), r2.xyyy, r1.wxxx
imad r1.xyzw, r1.yzzz, l(8, 8, 8, 8), r4.xyzw
movc r1.xyzw, cb0[0].xxxx, r3.xyzw, r1.xyzw
utof r2.xy, r1.xwxx
add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
ftoi r3.xy, r2.xyxx
mad r2.zw, r2.xxxy, cb2[8].xxxy, cb2[8].zzzw
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.z, r3.xyww, t16.yzxw
mul r4.xy, r2.zwzz, r4.zzzz
mov r4.w, l(1.000000)

add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x

dp4 r5.x, r4.xyzw, cb2[0].xyzw
dp4 r5.y, r4.xyzw, cb2[1].xyzw
dp4 r5.z, r4.xyzw, cb2[2].xyzw
ld_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyww, t18.xyzw
mad r4.xyw, r6.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
dp3 r2.z, r4.xywx, r4.xywx
rsq r2.z, r2.z
mul r4.xyw, r2.zzzz, r4.xyxw
ld_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyww, t17.xyzw
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyww, t19.xyzw
ld_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyww, t20.xyzw
ld_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyww, t25.xyzw
mul r2.z, r8.w, l(255.000000)
ftou r2.z, r2.z
ubfe r2.w, l(3), l(5), r2.z
ult r8.w, r2.w, l(5)
and r8.w, r2.w, r8.w
ld_indexable(texture2d)(float,float,float,float) r10.xyzw, r3.xyww, t21.wxyz
iadd r11.xyzw, r3.xyxy, l(-1, 0, 0, -1)
mov r12.xy, r11.zwzz
mov r12.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r12.xy, r12.xyzw, t17.xyzw
mov r11.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r11.xy, r11.xyzw, t17.xyzw
iadd r13.xyzw, r3.xyxy, l(0, 1, 1, 0)
mov r14.xy, r13.zwzz
mov r14.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r11.zw, r14.xyzw, t17.zwxy
mov r13.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r12.zw, r13.xyzw, t17.zwxy
mov r13.yz, r11.xxzx
mov r13.xw, r12.xxxz
add r13.xyzw, r7.xxxx, -r13.xyzw
mul r13.xyzw, |r13.xyzw|, l(50.000000, 50.000000, 50.000000, 50.000000)
min r13.xyzw, r13.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r13.xyzw, -r13.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
ult r11.xz, l(0, 0, 0, 0), r3.yyxy
and r12.xz, r11.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r14.xy, r12.xzxx, r13.xyxx
iadd r12.xz, l(-1, 0, -1, 0), cb2[10].xxyx
ult r12.xz, r3.xxyx, r12.xxzx
and r12.xz, r12.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r14.zw, r12.xxxz, r13.zzzw
add r9.w, r14.y, r14.x
mad r9.w, r13.z, r12.x, r9.w
mad r9.w, r13.w, r12.z, r9.w
ge r11.z, l(0.010000), r9.w
movc r13.xyzw, r11.xxxx, l(1.000000,0,0,0), l(0,0,0,1.000000)
movc r13.xyzw, r11.zzzz, r13.xyzw, r14.xyzw
mul r11.x, r11.y, r13.y
mad r11.x, r12.y, r13.x, r11.x
mad r11.x, r11.w, r13.z, r11.x
mad r11.x, r12.w, r13.w, r11.x
rcp r9.w, r9.w
movc r9.w, r11.z, l(1.000000), r9.w
mul r11.z, r9.w, r11.x
and r11.xw, r3.xxxy, l(1, 0, 0, 1)
ine r9.w, r11.w, r11.x
mov r11.xy, r7.xyxx
movc r11.yz, r9.wwww, r11.yyzy, r11.zzyz
add r11.xyz, r11.xyzx, l(0.000000, -0.498039216, -0.498039216, 0.000000)
add r12.yz, r11.yyzy, r11.xxxx
add r12.x, -r11.z, r12.y
add r7.x, -r11.y, r11.x
add r12.w, -r11.z, r7.x
mul r11.xyz, r12.xzwx, r12.xzwx
min r11.xyz, r11.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r7.x, r7.w, r7.w
mul r7.xy, r7.xxxx, l(8.000000, 0.160000, 0.000000, 0.000000)
mad r6.w, r6.w, l(0.0500000119), l(0.950000)
min r7.y, r7.y, l(0.160000)
mov_sat r7.x, r7.x
mad r12.xyz, r11.xyzx, r7.xxxx, -r7.yyyy
mad r12.xyz, r7.zzzz, r12.xyzx, r7.yyyy
add r13.xyz, -r5.xyzx, cb2[11].xyzx

//Specular CS.
mul r41.x, r40.y, cb2[0].x
mul r41.y, r40.y, cb2[1].x
mul r41.z, r40.y, cb2[2].x
mad r13.x, r40.x, r41.x, r13.x
mad r13.y, r40.x, r41.y, r13.y
mad r13.z, r40.x, r41.z, r13.z

dp3 r7.y, r13.xyzx, r13.xyzx
rsq r7.y, r7.y
mul r14.xyz, r7.yyyy, r13.xyzx
ftou r15.xy, r2.xyxx
ld_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyzw, t23.xyzw
mul r3.xy, r3.xyxx, cb2[9].xyxx
mul r3.xy, r3.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
mad r3.xy, r2.xyxx, cb2[9].xyxx, r3.xyxx
if_nz r8.w
  log r16.xyz, r10.yzwy
  add r16.xyz, r16.xyzx, l(-1.500000, -1.500000, -1.500000, 0.000000)
  max r2.x, r10.w, r10.z
  max r2.x, r2.x, r10.y
  ieq r17.xyz, r8.wwww, l(3, 4, 1, 0)
  movc r2.y, r17.x, cb1[639].y, cb1[639].x
  movc r2.y, r17.y, cb1[639].z, r2.y
  movc r2.y, r17.z, cb1[639].w, r2.y
  and r3.w, r17.x, cb1[640].x
  movc r3.w, r17.y, cb1[640].y, r3.w
  mov r18.xyz, l(0,0,0,0)
  mov r17.xyz, l(0,0,0,0)
else
  and r2.z, r2.z, l(2)
  ieq r2.w, r2.w, l(7)
  mul r19.xyz, r10.yzwy, r12.xyzx
  lt r7.w, r10.w, l(0.000000)
  mad r20.xyz, r10.yzwy, l(8.000000, 8.000000, -8.000000, 0.000000), l(-4.000000, -4.000000, -4.000000, 0.000000)
  movc r10.yzw, r2.zzzz, r10.yyzw, l(0,0,0,0)
  and r20.yzw, r7.wwww, r20.xxyz
  or r2.z, r2.w, r7.w
  movc r18.xyz, r2.zzzz, l(0,0,0,0), r10.yzwy
  movc r10.yz, r2.wwww, r19.yyzy, r12.yyzy
  mov r19.w, l(0)
  mov r20.x, r12.x
  movc r12.xyzw, r2.wwww, r19.xwww, r20.xyzw
  mov r3.w, l(0)
  mov r2.xy, l(0,0,0,0)
  mov r16.xyz, l(-1000000.000000,-1000000.000000,-1000000.000000,0)
  mov r17.xyz, r12.yzwy
  mov r12.yz, r10.yyzy
endif
ieq r2.z, r8.w, l(3)
movc r19.w, r2.z, l(0), r10.x
mov_sat r10.x, -r10.x
add r2.z, -r8.z, l(1.000000)
mul r2.w, r2.z, r2.z
max r2.w, r2.w, l(0.001000)
ge r7.w, l(0.000000), r10.x
and r9.w, l(0x80000000), cb1[642].x
ine r9.w, r9.w, l(0)
and r7.w, r7.w, r9.w
if_nz r7.w
  add r7.w, -r8.x, l(1.000000)
  mad_sat r7.w, -cb1[637].w, r7.w, l(1.000000)
  dp3_sat r8.x, r4.xywx, r14.xyzx
  add r9.w, r7.w, r8.x
  log r9.w, r9.w
  mul r9.w, r8.z, r9.w
  exp r9.w, r9.w
  add r7.w, r7.w, r9.w
  add_sat r7.w, r7.w, l(-1.000000)
  add r8.x, -r8.x, l(1.000000)
  mul r9.w, r8.x, r8.x
  mul r8.x, r8.x, r9.w
  add r9.w, -r7.w, l(1.000000)
  mad r7.w, r8.x, r9.w, r7.w
else
  mov r7.w, l(1.000000)
endif
mov x0[0].x, cb1[21].x
mov x0[1].x, cb1[22].x
mov x0[3].x, cb1[24].x
mov x0[0].y, cb1[21].y
mov x0[1].y, cb1[22].y
mov x0[3].y, cb1[24].y
mov x0[0].z, cb1[21].z
mov x0[1].z, cb1[22].z
mov x0[3].z, cb1[24].z
mov x0[0].w, cb1[21].w
mov x0[1].w, cb1[22].w
mov x0[3].w, cb1[24].w
mov x0[4].x, cb1[25].x
mov x0[5].x, cb1[26].x
mov x0[7].x, cb1[28].x
mov x0[4].y, cb1[25].y
mov x0[5].y, cb1[26].y
mov x0[7].y, cb1[28].y
mov x0[4].z, cb1[25].z
mov x0[5].z, cb1[26].z
mov x0[7].z, cb1[28].z
mov x0[4].w, cb1[25].w
mov x0[5].w, cb1[26].w
mov x0[7].w, cb1[28].w
mov x0[8].x, cb1[29].x
mov x0[9].x, cb1[30].x
mov x0[11].x, cb1[32].x
mov x0[8].y, cb1[29].y
mov x0[9].y, cb1[30].y
mov x0[11].y, cb1[32].y
mov x0[8].z, cb1[29].z
mov x0[9].z, cb1[30].z
mov x0[11].z, cb1[32].z
mov x0[8].w, cb1[29].w
mov x0[9].w, cb1[30].w
mov x0[11].w, cb1[32].w
mov x0[12].x, cb1[33].x
mov x0[13].x, cb1[34].x
mov x0[15].x, cb1[36].x
mov x0[12].y, cb1[33].y
mov x0[13].y, cb1[34].y
mov x0[15].y, cb1[36].y
mov x0[12].z, cb1[33].z
mov x0[13].z, cb1[34].z
mov x0[15].z, cb1[36].z
mov x0[12].w, cb1[33].w
mov x0[13].w, cb1[34].w
mov x0[15].w, cb1[36].w
mov r5.w, l(1.000000)
dp4 r10.x, r5.xyzw, cb1[565].xyzw
dp4 r10.y, r5.xyzw, cb1[566].xyzw
dp4 r8.x, r5.xyzw, cb1[567].xyzw
dp4 r9.w, r5.xyzw, cb1[568].xyzw
div r10.xy, r10.xyxx, r9.wwww
lt r10.zw, l(0.000000, 0.000000, 1.000000, 1.000000), |r10.xxxy|
or r10.z, r10.w, r10.z
max r10.w, |r10.y|, |r10.x|
mad r10.w, r10.w, l(1.05263162), l(-1.000000)
mul_sat r10.w, r10.w, l(20.000000)
movc r10.w, r10.z, l(0), r10.w
dp3 r11.w, r4.xywx, r14.xyzx
mad r10.xy, r10.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r20.xyzw, r10.xyxx, t10.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r21.xyzw, r10.xyxx, t11.xyzw, s0, l(0.000000)
div r8.x, r8.x, r9.w
max r8.x, r8.x, l(0.000000)
min r8.x, r8.x, l(0.999990)
mul r9.w, r8.x, l(8.000000)
round_ni r9.w, r9.w
ftoi r10.x, r9.w
ilt r10.y, r10.x, l(7)
iadd r12.w, r10.x, l(1)
movc r10.y, r10.y, r12.w, l(7)
mad r8.x, r8.x, l(8.000000), -r9.w
add r9.w, |r11.w|, l(0.001000)
ne r12.w, r17.z, l(0.000000)
mad r13.w, r2.z, l(-0.337748349), l(1.000000)
add r14.w, -r9.w, l(1.000000)
mul r16.w, r14.w, r14.w
mul r16.w, r16.w, r16.w
mul r14.w, r14.w, r16.w
add r22.xyz, r7.xxxx, -r12.xyzx
lt r7.x, l(0.000000), r8.y
dp3 r16.w, r17.xyzx, r17.xyzx
sqrt r16.w, r16.w
div r17.w, l(1.000000, 1.000000, 1.000000, 1.000000), r16.w
add r11.w, r11.w, r11.w
add r23.xyz, r14.xyzx, r14.xyzx
mad r23.xyz, r4.xywx, -r11.wwww, r23.xyzx
mad r23.xyz, r3.wwww, r23.xyzx, -r14.xyzx
dp3 r3.w, r23.xyzx, r23.xyzx
rsq r3.w, r3.w
mul r23.xyz, r3.wwww, r23.xyzx
mad r3.w, -r2.y, r2.y, l(1.000000)
mul r3.w, r3.w, l(0.0795774683)
mad r11.w, r2.y, r2.y, l(1.000000)
add r2.y, r2.y, r2.y
mov r15.w, l(0)
mov r24.yw, l(0,1000.000000,0,1000.000000)
mov r25.xyz, l(0,0,0,0)
mov r26.xyz, l(0,0,0,0)
mov r18.w, l(0)
mov r22.w, l(0)
loop
  uge r23.w, r22.w, cb1[19].w
  breakc_nz r23.w
  imul null, r23.w, r22.w, l(3)
  ige r25.w, cb1[r23.w + 39].y, l(0)
  mov r15.z, r18.w
  ld_indexable(texture2darray)(float,float,float,float) r26.w, r15.xyzw, t3.yzwx
  movc r24.x, r25.w, r26.w, l(1.000000)
  and r26.w, r25.w, l(1)
  iadd r18.w, r18.w, r26.w
  lt r26.w, l(0.000000), r24.x
  if_nz r26.w
    add r26.w, -r24.x, l(1.000000)
    mul r26.w, r26.w, r26.w
    mad_sat r27.x, -r26.w, l(200.000000), l(1.000000)
    mad r27.y, r26.w, l(4.000000), l(0.010000)
    movc r27.xy, r8.wwww, r27.xyxx, r24.xyxx
    if_nz r25.w
      if_nz r10.z
        mov r24.x, l(1.000000)
      endif
      if_z r10.z
        mov x1[0].x, r20.x
        mov x1[1].x, r20.y
        mov x1[2].x, r20.z
        mov x1[3].x, r20.w
        mov x1[4].x, r21.x
        mov x1[5].x, r21.y
        mov x1[6].x, r21.z
        mov x1[7].x, r21.w
        mov r25.w, x1[r10.x + 0].x
        mov r26.w, x1[r10.y + 0].x
        add r26.w, -r25.w, r26.w
        mad r25.w, r8.x, r26.w, r25.w
        exp r25.w, -r25.w
        add r25.w, r10.w, r25.w
        min r24.x, r25.w, l(1.000000)
      endif
      mov r28.xyz, r24.xxxx
    else
      mov r28.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    ige r24.x, cb1[r23.w + 39].z, l(0)
    if_nz r24.x
      ishl r24.x, cb1[r23.w + 39].z, l(2)
      mov r29.x, x0[r24.x + 0].x
      mov r30.x, x0[r24.x + 1].x
      mov r31.x, x0[r24.x + 3].x
      mov r29.y, x0[r24.x + 0].y
      mov r30.y, x0[r24.x + 1].y
      mov r31.y, x0[r24.x + 3].y
      mov r29.z, x0[r24.x + 0].z
      mov r30.z, x0[r24.x + 1].z
      mov r31.z, x0[r24.x + 3].z
      mov r29.w, x0[r24.x + 0].w
      mov r30.w, x0[r24.x + 1].w
      mov r31.w, x0[r24.x + 3].w
      dp4 r29.x, r5.xyzw, r29.xyzw
      dp4 r29.y, r5.xyzw, r30.xyzw
      dp4 r24.x, r5.xyzw, r31.xyzw
      div r27.zw, r29.xxxy, r24.xxxx
      sample_l_indexable(texture2d)(float,float,float,float) r29.xyz, r27.zwzz, t12.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r30.xyz, r27.zwzz, t13.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r31.xyz, r27.zwzz, t14.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r32.xyz, r27.zwzz, t15.xyzw, s2, l(0.000000)
      ieq r33.xyz, l(1, 2, 3, 0), cb1[r23.w + 39].zzzz
      movc r29.xyz, r33.xxxx, r30.xyzx, r29.xyzx
      movc r29.xyz, r33.yyyy, r31.xyzx, r29.xyzx
      movc r29.xyz, r33.zzzz, r32.xyzx, r29.xyzx
      mul r28.xyz, r28.xyzx, r29.xyzx
    endif
    and r24.x, l(1), cb1[r23.w + 37].w
    movc r25.w, r24.x, cb1[r23.w + 38].w, l(0)
    movc r29.xyz, r24.xxxx, cb1[r23.w + 37].xyzx, l(0,1.000000,0,0)
    mad_sat r24.x, cb1[r23.w + 39].x, l(0.318309873), r2.w
    add r26.w, -r2.w, r24.x
    mad r26.w, -r26.w, r26.w, l(1.000000)
    sqrt r26.w, r26.w
    min_sat r26.w, r6.w, r26.w
    mad r30.xyz, r13.xyzx, r7.yyyy, r29.xyzx
    dp3 r27.z, r30.xyzx, r30.xyzx
    dp3 r27.w, r4.xywx, r29.xyzx
    max r26.w, r26.w, l(0.950000)
    add r28.w, -r26.w, l(1.000000)
    rsq r29.w, r28.w
    mul r28.w, r28.w, r29.w
    mul r30.w, r27.w, l(0.373837)
    mul r28.w, r28.w, l(0.668740)
    mad r31.x, r27.w, l(0.373837), r28.w
    ge r28.w, r28.w, |r30.w|
    mul r30.w, r31.x, r31.x
    mul r29.w, r29.w, r30.w
    mov_sat r27.w, r27.w
    movc r28.w, r28.w, r29.w, r27.w
    mul r29.w, r26.w, r28.w
    min r30.w, r29.w, l(1.000000)
    mul r31.xyz, r30.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r31.w, l(0.000000), r29.w
    if_nz r31.w
      add_sat r31.w, r8.z, -cb1[r23.w + 39].x
      rsq r32.x, r27.z
      mul r32.xyz, r30.xyzx, r32.xxxx
      dp3 r32.w, r4.xywx, r32.xyzx
      dp3 r32.x, r14.xyzx, r32.xyzx
      mul r32.y, r32.x, r32.x
      dp2 r32.y, r32.yyyy, r2.zzzz
      mad r32.y, r2.z, l(0.500000), r32.y
      add r32.y, r32.y, l(-1.000000)
      add r30.w, -r30.w, l(1.000000)
      mul r32.z, r30.w, r30.w
      mul r32.z, r32.z, r32.z
      mul r30.w, r30.w, r32.z
      mad r30.w, r32.y, r30.w, l(1.000000)
      mad r32.y, r32.y, r14.w, l(1.000000)
      mul r30.w, r30.w, r32.y
      mul r30.w, r13.w, r30.w
      mul r33.xyz, r30.wwww, r31.zzzz
      add r30.w, -r32.x, l(1.000000)
      mul r32.x, r30.w, r30.w
      mul r32.x, r32.x, r32.x
      mul r30.w, r30.w, r32.x
      mad r32.xyz, r22.xyzx, r30.wwww, r12.xyzx
      mul r30.w, r24.x, r24.x
      mad r33.w, -r29.w, r30.w, r29.w
      mad r33.w, r33.w, r29.w, r30.w
      sqrt r33.w, r33.w
      mad r34.x, -r9.w, r30.w, r9.w
      mad r34.x, r34.x, r9.w, r30.w
      sqrt r34.x, r34.x
      mul r34.x, r29.w, r34.x
      mad r33.w, r9.w, r33.w, r34.x
      rcp r33.w, r33.w
      mul r33.w, r33.w, l(0.500000)
      mad r24.x, r24.x, r24.x, l(-1.000000)
      mul r34.x, r32.w, r32.w
      mad r24.x, r34.x, r24.x, l(1.000000)
      mul r24.x, r24.x, r24.x
      div r24.x, r30.w, r24.x
      mul r24.x, r33.w, r24.x
      mad r30.w, -r32.w, r32.w, l(1.000000)
      max r30.w, r30.w, l(0.000100)
      mul r32.w, r30.w, r30.w
      div r30.w, r34.x, r30.w
      add r33.w, r31.w, l(0.000100)
      min r33.w, r33.w, l(1.000000)
      div r30.w, -r30.w, r33.w
      mul r30.w, r30.w, l(1.442695)
      exp r30.w, r30.w
      mul r30.w, r30.w, l(4.000000)
      div r30.w, r30.w, r32.w
      add r30.w, r30.w, l(0.250000)
      mad r26.w, r26.w, r28.w, r9.w
      mad r26.w, -r29.w, r9.w, r26.w
      mul r26.w, r26.w, l(4.000000)
      mad r28.w, r31.w, l(2.000000), l(0.124748)
      mul r26.w, r26.w, r28.w
      div r26.w, l(1.000000, 1.000000, 1.000000, 1.000000), r26.w
      mad r26.w, r30.w, r26.w, -r24.x
      mad r26.w, r8.y, r26.w, r24.x
      movc r24.x, r7.x, r26.w, r24.x
      mul r32.xyz, r32.xyzx, r24.xxxx
      mul r31.xyz, r31.zzzz, r32.xyzx
    else
      mov r33.xyz, r31.zzzz
    endif
    mul r32.xyz, r25.wwww, cb1[r23.w + 38].xyzx
    mul r28.xyz, r28.xyzx, r32.xyzx
    sqrt r23.w, r27.z
    ge r24.x, r23.w, l(0.010000)
    div r30.xyz, r30.xyzx, r23.wwww
    ge r23.w, r27.w, l(0.100000)
    and r23.w, r23.w, l(0x3f800000)
    mul r32.xyz, r16.wwww, r28.xyzx
    dp3 r25.w, r30.xyzx, r17.xyzx
    mul_sat r25.w, r17.w, r25.w
    mul r23.w, r23.w, r25.w
    log r23.w, r23.w
    mul r23.w, r23.w, l(128.000000)
    exp r23.w, r23.w
    mad r30.xyz, r32.xyzx, r23.wwww, r31.xyzx
    movc r30.xyz, r24.xxxx, r30.xyzx, r31.xyzx
    movc r30.xyz, r12.wwww, r30.xyzx, r31.xyzx
    mul r31.xyz, r27.xxxx, r33.xyzx
    min r23.w, r7.w, r27.x
    mul r27.xzw, r23.wwww, r30.xxyz
    min r23.w, r27.y, l(100000000.000000)
    mul r30.xyz, r16.xyzx, r23.wwww
    exp r30.xyz, r30.xyzx
    add_sat r30.xyz, r30.xyzx, l(-0.070000, -0.070000, -0.070000, 0.000000)
    mul r30.xyz, r30.xyzx, l(1.07526886, 1.07526886, 1.07526886, 0.000000)
    dp3 r23.w, r23.xyzx, r29.xyzx
    mad r23.w, -r2.y, r23.w, r11.w
    log r23.w, |r23.w|
    mul r23.w, r23.w, l(-1.500000)
    exp r23.w, r23.w
    mul r23.w, r3.w, r23.w
    mad r29.xyz, r30.xyzx, r23.wwww, -r31.xyzx
    mad r29.xyz, r2.xxxx, r29.xyzx, r31.xyzx
    movc r29.xyz, r8.wwww, r29.xyzx, r31.xyzx
    mad r25.xyz, r28.xyzx, r29.xyzx, r25.xyzx
    mad r26.xyz, r28.xyzx, r27.xzwx, r26.xyzx
  endif
  iadd r22.w, r22.w, l(1)
endloop
mov r15.w, l(0)
mov r10.xyz, r25.xyzx
mov r20.xyz, r26.xyzx
mov r8.x, r0.y
mov r15.z, r18.w
loop
  breakc_z r8.x
  firstbit_lo r10.w, r8.x
  ishl r20.w, l(1), r10.w
  not r20.w, r20.w
  and r8.x, r8.x, r20.w
  iadd r20.w, r15.z, l(1)
  ld_indexable(texture2darray)(float,float,float,float) r24.z, r15.xyzw, t3.yzxw
  lt r21.x, l(0.000000), r24.z
  if_nz r21.x
    imul null, r10.w, r10.w, l(6)
    add r21.x, -r24.z, l(1.000000)
    mul r21.x, r21.x, r21.x
    mad_sat r24.x, -r21.x, l(200.000000), l(1.000000)
    mad r24.y, r21.x, l(4.000000), l(0.010000)
    movc r21.xy, r8.wwww, r24.xyxx, r24.zwzz
    ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r21.z, cb1[r10.w + 264].z, l(0), t5.xxxx
    ige r21.w, cb1[r10.w + 265].x, l(0)
    if_nz r21.w
      ishl r21.w, cb1[r10.w + 265].x, l(2)
      mov r27.x, x0[r21.w + 0].x
      mov r28.x, x0[r21.w + 1].x
      mov r29.x, x0[r21.w + 3].x
      mov r27.y, x0[r21.w + 0].y
      mov r28.y, x0[r21.w + 1].y
      mov r29.y, x0[r21.w + 3].y
      mov r27.z, x0[r21.w + 0].z
      mov r28.z, x0[r21.w + 1].z
      mov r29.z, x0[r21.w + 3].z
      mov r27.w, x0[r21.w + 0].w
      mov r28.w, x0[r21.w + 1].w
      mov r29.w, x0[r21.w + 3].w
      dp4 r24.x, r5.xyzw, r27.xyzw
      dp4 r24.y, r5.xyzw, r28.xyzw
      dp4 r21.w, r5.xyzw, r29.xyzw
      div r24.xy, r24.xyxx, r21.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r27.xyz, r24.xyxx, t12.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r28.xyz, r24.xyxx, t13.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r29.xyz, r24.xyxx, t14.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r24.xyz, r24.xyxx, t15.xyzw, s2, l(0.000000)
      ieq r30.xyz, l(1, 2, 3, 0), cb1[r10.w + 265].xxxx
      movc r27.xyz, r30.xxxx, r28.xyzx, r27.xyzx
      movc r27.xyz, r30.yyyy, r29.xyzx, r27.xyzx
      movc r24.xyz, r30.zzzz, r24.xyzx, r27.xyzx
    else
      mov r24.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r21.w, l(1), cb1[r10.w + 263].w
    add r27.xyz, -r5.xyzx, cb1[r10.w + 261].xyzx
    dp3 r22.w, r27.xyzx, r27.xyzx
    rsq r23.w, r22.w
    mul r28.y, r22.w, r23.w
    mul r27.xyz, r23.wwww, r27.xyzx
    add r23.w, r22.w, -cb1[r10.w + 261].w
    max r23.w, r23.w, l(0.001000)
    rcp r23.w, r23.w
    mad r23.w, cb1[r10.w + 261].w, r23.w, l(1.000000)
    rsq r23.w, r23.w
    add r23.w, -r23.w, l(1.000000)
    mul r23.w, r23.w, l(6.28318548)
    mul r22.w, r22.w, r22.w
    mad_sat r22.w, -r22.w, cb1[r10.w + 262].w, l(1.000000)
    mul r22.w, r22.w, r22.w
    mul r22.w, r22.w, r23.w
    dp3_sat r23.w, cb1[r10.w + 262].xyzx, r27.xyzx
    add_sat r23.w, r23.w, -cb1[r10.w + 264].y
    mul_sat r23.w, r23.w, cb1[r10.w + 264].x
    mul r25.w, r23.w, r23.w
    mad r23.w, -r23.w, l(2.000000), l(3.000000)
    mul r23.w, r23.w, r25.w
    mul r28.x, r22.w, r23.w
    movc r27.xyz, r21.wwww, r27.xyzx, l(0,1.000000,0,0)
    movc r28.xy, r21.wwww, r28.xyxx, l(0,100000000.000000,0,0)
    mad_sat r21.w, -r28.x, l(0.159154937), l(1.000000)
    mad r22.w, r21.w, l(-0.156583), l(1.57079637)
    add r21.w, -r21.w, l(1.000000)
    sqrt r21.w, r21.w
    mul r23.w, r21.w, r22.w
    mul r21.z, r21.z, -r28.y
    exp r21.z, r21.z
    mad r23.w, r23.w, l(0.318309873), r2.w
    min r23.w, r23.w, l(1.000000)
    add r25.w, -r2.w, r23.w
    mad r25.w, -r25.w, r25.w, l(1.000000)
    sqrt r25.w, r25.w
    min_sat r25.w, r6.w, r25.w
    mad r29.xyz, r13.xyzx, r7.yyyy, r27.xyzx
    dp3 r26.w, r29.xyzx, r29.xyzx
    dp3 r27.w, r4.xywx, r27.xyzx
    max r25.w, r25.w, l(0.950000)
    add r28.z, -r25.w, l(1.000000)
    rsq r28.w, r28.z
    mul r28.z, r28.w, r28.z
    mul r29.w, r27.w, l(0.373837)
    mul r28.z, r28.z, l(0.668740)
    mad r30.x, r27.w, l(0.373837), r28.z
    ge r28.z, r28.z, |r29.w|
    mul r29.w, r30.x, r30.x
    mul r28.w, r28.w, r29.w
    mov_sat r27.w, r27.w
    movc r28.z, r28.z, r28.w, r27.w
    mul r28.w, r25.w, r28.z
    min r29.w, r28.w, l(1.000000)
    mul r30.xyz, r29.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r30.w, l(0.000000), r28.w
    if_nz r30.w
      mad_sat r21.w, -r22.w, r21.w, r8.z
      rsq r22.w, r26.w
      mul r31.xyz, r22.wwww, r29.xyzx
      dp3 r22.w, r4.xywx, r31.xyzx
      dp3 r30.w, r14.xyzx, r31.xyzx
      mul r31.x, r30.w, r30.w
      dp2 r31.x, r31.xxxx, r2.zzzz
      mad r31.x, r2.z, l(0.500000), r31.x
      add r31.x, r31.x, l(-1.000000)
      add r29.w, -r29.w, l(1.000000)
      mul r31.y, r29.w, r29.w
      mul r31.y, r31.y, r31.y
      mul r29.w, r29.w, r31.y
      mad r29.w, r31.x, r29.w, l(1.000000)
      mad r31.x, r31.x, r14.w, l(1.000000)
      mul r29.w, r29.w, r31.x
      mul r29.w, r13.w, r29.w
      mul r31.xyz, r29.wwww, r30.zzzz
      add r29.w, -r30.w, l(1.000000)
      mul r30.w, r29.w, r29.w
      mul r30.w, r30.w, r30.w
      mul r29.w, r29.w, r30.w
      mad r32.xyz, r22.xyzx, r29.wwww, r12.xyzx
      mul r29.w, r23.w, r23.w
      mad r30.w, -r28.w, r29.w, r28.w
      mad r30.w, r30.w, r28.w, r29.w
      sqrt r30.w, r30.w
      mad r31.w, -r9.w, r29.w, r9.w
      mad r31.w, r31.w, r9.w, r29.w
      sqrt r31.w, r31.w
      mul r31.w, r28.w, r31.w
      mad r30.w, r9.w, r30.w, r31.w
      rcp r30.w, r30.w
      mul r30.w, r30.w, l(0.500000)
      mad r23.w, r23.w, r23.w, l(-1.000000)
      mul r31.w, r22.w, r22.w
      mad r23.w, r31.w, r23.w, l(1.000000)
      mul r23.w, r23.w, r23.w
      div r23.w, r29.w, r23.w
      mul r23.w, r30.w, r23.w
      mad r22.w, -r22.w, r22.w, l(1.000000)
      max r22.w, r22.w, l(0.000100)
      mul r29.w, r22.w, r22.w
      div r22.w, r31.w, r22.w
      add r30.w, r21.w, l(0.000100)
      min r30.w, r30.w, l(1.000000)
      div r22.w, -r22.w, r30.w
      mul r22.w, r22.w, l(1.442695)
      exp r22.w, r22.w
      mul r22.w, r22.w, l(4.000000)
      div r22.w, r22.w, r29.w
      add r22.w, r22.w, l(0.250000)
      mad r25.w, r25.w, r28.z, r9.w
      mad r25.w, -r28.w, r9.w, r25.w
      mul r25.w, r25.w, l(4.000000)
      mad r21.w, r21.w, l(2.000000), l(0.124748)
      mul r21.w, r21.w, r25.w
      div r21.w, l(1.000000, 1.000000, 1.000000, 1.000000), r21.w
      mad r21.w, r22.w, r21.w, -r23.w
      mad r21.w, r8.y, r21.w, r23.w
      movc r21.w, r7.x, r21.w, r23.w
      mul r32.xyz, r32.xyzx, r21.wwww
      mul r30.xyz, r30.zzzz, r32.xyzx
    else
      mov r31.xyz, r30.zzzz
    endif
    mul r21.z, r21.z, r28.x
    mul r28.xzw, r21.zzzz, cb1[r10.w + 263].xxyz
    mul r24.xyz, r24.xyzx, r28.xzwx
    sqrt r10.w, r26.w
    ge r21.z, r10.w, l(0.010000)
    div r28.xzw, r29.xxyz, r10.wwww
    ge r10.w, r27.w, l(0.100000)
    and r10.w, r10.w, l(0x3f800000)
    mul r29.xyz, r16.wwww, r24.xyzx
    dp3 r21.w, r28.xzwx, r17.xyzx
    mul_sat r21.w, r17.w, r21.w
    mul r10.w, r10.w, r21.w
    log r10.w, r10.w
    mul r10.w, r10.w, l(128.000000)
    exp r10.w, r10.w
    mad r28.xzw, r29.xxyz, r10.wwww, r30.xxyz
    movc r28.xzw, r21.zzzz, r28.xxzw, r30.xxyz
    movc r28.xzw, r12.wwww, r28.xxzw, r30.xxyz
    mul r29.xyz, r21.xxxx, r31.xyzx
    min r10.w, r7.w, r21.x
    mul r21.xzw, r10.wwww, r28.xxzw
    min r10.w, r21.y, r28.y
    mul r28.xyz, r10.wwww, r16.xyzx
    exp r28.xyz, r28.xyzx
    add_sat r28.xyz, r28.xyzx, l(-0.070000, -0.070000, -0.070000, 0.000000)
    mul r28.xyz, r28.xyzx, l(1.07526886, 1.07526886, 1.07526886, 0.000000)
    dp3 r10.w, r23.xyzx, r27.xyzx
    mad r10.w, -r2.y, r10.w, r11.w
    log r10.w, |r10.w|
    mul r10.w, r10.w, l(-1.500000)
    exp r10.w, r10.w
    mul r10.w, r3.w, r10.w
    mad r27.xyz, r28.xyzx, r10.wwww, -r29.xyzx
    mad r27.xyz, r2.xxxx, r27.xyzx, r29.xyzx
    movc r27.xyz, r8.wwww, r27.xyzx, r29.xyzx
    mad r10.xyz, r24.xyzx, r27.xyzx, r10.xyzx
    mad r20.xyz, r24.xyzx, r21.xzwx, r20.xyzx
  endif
  mov r15.z, r20.w
endloop
mov r15.xyz, r10.xyzx
mov r21.xyz, r20.xyzx
mov r0.y, r0.z
loop
  breakc_z r0.y
  firstbit_lo r8.x, r0.y
  ishl r10.w, l(1), r8.x
  not r10.w, r10.w
  and r0.y, r0.y, r10.w
  imul null, r8.x, r8.x, l(6)
  ige r10.w, cb1[r8.x + 72].w, l(0)
  and r10.w, r0.w, r10.w
  itof r3.z, cb1[r8.x + 72].w
  sample_l_indexable(texture2darray)(float,float,float,float) r3.z, r3.xyzx, t4.yzxw, s0, l(0.000000)
  movc r3.z, r10.w, r3.z, l(1.000000)
  ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r10.w, cb1[r8.x + 72].z, l(0), t5.xxxx
  ige r15.w, cb1[r8.x + 73].x, l(0)
  if_nz r15.w
    ishl r15.w, cb1[r8.x + 73].x, l(2)
    mov r24.x, x0[r15.w + 0].x
    mov r25.x, x0[r15.w + 1].x
    mov r26.x, x0[r15.w + 3].x
    mov r24.y, x0[r15.w + 0].y
    mov r25.y, x0[r15.w + 1].y
    mov r26.y, x0[r15.w + 3].y
    mov r24.z, x0[r15.w + 0].z
    mov r25.z, x0[r15.w + 1].z
    mov r26.z, x0[r15.w + 3].z
    mov r24.w, x0[r15.w + 0].w
    mov r25.w, x0[r15.w + 1].w
    mov r26.w, x0[r15.w + 3].w
    dp4 r24.x, r5.xyzw, r24.xyzw
    dp4 r24.y, r5.xyzw, r25.xyzw
    dp4 r15.w, r5.xyzw, r26.xyzw
    div r24.xy, r24.xyxx, r15.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r25.xyz, r24.xyxx, t12.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r26.xyz, r24.xyxx, t13.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r27.xyz, r24.xyxx, t14.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r24.xyz, r24.xyxx, t15.xyzw, s2, l(0.000000)
    ieq r28.xyz, l(1, 2, 3, 0), cb1[r8.x + 73].xxxx
    movc r25.xyz, r28.xxxx, r26.xyzx, r25.xyzx
    movc r25.xyz, r28.yyyy, r27.xyzx, r25.xyzx
    movc r24.xyz, r28.zzzz, r24.xyzx, r25.xyzx
  else
    mov r24.xyz, l(1.000000,1.000000,1.000000,0)
  endif
  and r15.w, l(1), cb1[r8.x + 71].w
  add r25.xyz, -r5.xyzx, cb1[r8.x + 69].xyzx
  dp3 r18.w, r25.xyzx, r25.xyzx
  rsq r20.w, r18.w
  mul r26.y, r18.w, r20.w
  mul r25.xyz, r20.wwww, r25.xyzx
  add r20.w, r18.w, -cb1[r8.x + 69].w
  max r20.w, r20.w, l(0.001000)
  rcp r20.w, r20.w
  mad r20.w, cb1[r8.x + 69].w, r20.w, l(1.000000)
  rsq r20.w, r20.w
  add r20.w, -r20.w, l(1.000000)
  mul r20.w, r20.w, l(6.28318548)
  mul r18.w, r18.w, r18.w
  mad_sat r18.w, -r18.w, cb1[r8.x + 70].w, l(1.000000)
  mul r18.w, r18.w, r18.w
  mul r18.w, r18.w, r20.w
  dp3_sat r20.w, cb1[r8.x + 70].xyzx, r25.xyzx
  add_sat r20.w, r20.w, -cb1[r8.x + 72].y
  mul_sat r20.w, r20.w, cb1[r8.x + 72].x
  mul r21.w, r20.w, r20.w
  mad r20.w, -r20.w, l(2.000000), l(3.000000)
  mul r20.w, r20.w, r21.w
  mul r26.x, r18.w, r20.w
  movc r25.xyz, r15.wwww, r25.xyzx, l(0,1.000000,0,0)
  movc r26.xy, r15.wwww, r26.xyxx, l(0,100000000.000000,0,0)
  mad_sat r15.w, -r26.x, l(0.159154937), l(1.000000)
  mad r18.w, r15.w, l(-0.156583), l(1.57079637)
  add r15.w, -r15.w, l(1.000000)
  sqrt r15.w, r15.w
  mul r20.w, r15.w, r18.w
  mul r10.w, r10.w, -r26.y
  exp r10.w, r10.w
  mad r20.w, r20.w, l(0.318309873), r2.w
  min r20.w, r20.w, l(1.000000)
  add r21.w, -r2.w, r20.w
  mad r21.w, -r21.w, r21.w, l(1.000000)
  sqrt r21.w, r21.w
  min_sat r21.w, r6.w, r21.w
  mad r27.xyz, r13.xyzx, r7.yyyy, r25.xyzx
  dp3 r22.w, r27.xyzx, r27.xyzx
  dp3 r23.w, r4.xywx, r25.xyzx
  max r21.w, r21.w, l(0.950000)
  add r24.w, -r21.w, l(1.000000)
  rsq r25.w, r24.w
  mul r24.w, r24.w, r25.w
  mul r26.z, r23.w, l(0.373837)
  mul r24.w, r24.w, l(0.668740)
  mad r26.w, r23.w, l(0.373837), r24.w
  ge r24.w, r24.w, |r26.z|
  mul r26.z, r26.w, r26.w
  mul r25.w, r25.w, r26.z
  mov_sat r23.w, r23.w
  movc r24.w, r24.w, r25.w, r23.w
  mul r25.w, r21.w, r24.w
  min r26.z, r25.w, l(1.000000)
  mul r28.xyz, r26.zzzz, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  lt r26.w, l(0.000000), r25.w
  if_nz r26.w
    mad_sat r15.w, -r18.w, r15.w, r8.z
    rsq r18.w, r22.w
    mul r29.xyz, r18.wwww, r27.xyzx
    dp3 r18.w, r4.xywx, r29.xyzx
    dp3 r26.w, r14.xyzx, r29.xyzx
    mul r27.w, r26.w, r26.w
    dp2 r27.w, r27.wwww, r2.zzzz
    mad r27.w, r2.z, l(0.500000), r27.w
    add r27.w, r27.w, l(-1.000000)
    add r26.z, -r26.z, l(1.000000)
    mul r28.w, r26.z, r26.z
    mul r28.w, r28.w, r28.w
    mul r26.z, r26.z, r28.w
    mad r26.z, r27.w, r26.z, l(1.000000)
    mad r27.w, r27.w, r14.w, l(1.000000)
    mul r26.z, r26.z, r27.w
    mul r26.z, r13.w, r26.z
    mul r29.xyz, r26.zzzz, r28.zzzz
    add r26.z, -r26.w, l(1.000000)
    mul r26.w, r26.z, r26.z
    mul r26.w, r26.w, r26.w
    mul r26.z, r26.w, r26.z
    mad r30.xyz, r22.xyzx, r26.zzzz, r12.xyzx
    mul r26.z, r20.w, r20.w
    mad r26.w, -r25.w, r26.z, r25.w
    mad r26.w, r26.w, r25.w, r26.z
    sqrt r26.w, r26.w
    mad r27.w, -r9.w, r26.z, r9.w
    mad r27.w, r27.w, r9.w, r26.z
    sqrt r27.w, r27.w
    mul r27.w, r25.w, r27.w
    mad r26.w, r9.w, r26.w, r27.w
    rcp r26.w, r26.w
    mul r26.w, r26.w, l(0.500000)
    mad r20.w, r20.w, r20.w, l(-1.000000)
    mul r27.w, r18.w, r18.w
    mad r20.w, r27.w, r20.w, l(1.000000)
    mul r20.w, r20.w, r20.w
    div r20.w, r26.z, r20.w
    mul r20.w, r26.w, r20.w
    mad r18.w, -r18.w, r18.w, l(1.000000)
    max r18.w, r18.w, l(0.000100)
    mul r26.z, r18.w, r18.w
    div r18.w, r27.w, r18.w
    add r26.w, r15.w, l(0.000100)
    min r26.w, r26.w, l(1.000000)
    div r18.w, -r18.w, r26.w
    mul r18.w, r18.w, l(1.442695)
    exp r18.w, r18.w
    mul r18.w, r18.w, l(4.000000)
    div r18.w, r18.w, r26.z
    add r18.w, r18.w, l(0.250000)
    mad r21.w, r21.w, r24.w, r9.w
    mad r21.w, -r25.w, r9.w, r21.w
    mul r21.w, r21.w, l(4.000000)
    mad r15.w, r15.w, l(2.000000), l(0.124748)
    mul r15.w, r15.w, r21.w
    div r15.w, l(1.000000, 1.000000, 1.000000, 1.000000), r15.w
    mad r15.w, r18.w, r15.w, -r20.w
    mad r15.w, r8.y, r15.w, r20.w
    movc r15.w, r7.x, r15.w, r20.w
    mul r30.xyz, r30.xyzx, r15.wwww
    mul r28.xyz, r28.zzzz, r30.xyzx
  else
    mov r29.xyz, r28.zzzz
  endif
  mul r10.w, r10.w, r26.x
  mul r26.xzw, r10.wwww, cb1[r8.x + 71].xxyz
  mul r24.xyz, r24.xyzx, r26.xzwx
  sqrt r8.x, r22.w
  ge r10.w, r8.x, l(0.010000)
  div r26.xzw, r27.xxyz, r8.xxxx
  ge r8.x, r23.w, l(0.100000)
  and r8.x, r8.x, l(0x3f800000)
  mul r27.xyz, r16.wwww, r24.xyzx
  dp3 r15.w, r26.xzwx, r17.xyzx
  mul_sat r15.w, r17.w, r15.w
  mul r8.x, r8.x, r15.w
  log r8.x, r8.x
  mul r8.x, r8.x, l(128.000000)
  exp r8.x, r8.x
  mad r26.xzw, r27.xxyz, r8.xxxx, r28.xxyz
  movc r26.xzw, r10.wwww, r26.xxzw, r28.xxyz
  movc r26.xzw, r12.wwww, r26.xxzw, r28.xxyz
  mul r27.xyz, r3.zzzz, r29.xyzx
  min r3.z, r7.w, r3.z
  mul r26.xzw, r3.zzzz, r26.xxzw
  min r3.z, r26.y, l(1000.000000)
  mul r28.xyz, r3.zzzz, r16.xyzx
  exp r28.xyz, r28.xyzx
  add_sat r28.xyz, r28.xyzx, l(-0.070000, -0.070000, -0.070000, 0.000000)
  mul r28.xyz, r28.xyzx, l(1.07526886, 1.07526886, 1.07526886, 0.000000)
  dp3 r3.z, r23.xyzx, r25.xyzx
  mad r3.z, -r2.y, r3.z, r11.w
  log r3.z, |r3.z|
  mul r3.z, r3.z, l(-1.500000)
  exp r3.z, r3.z
  mul r3.z, r3.z, r3.w
  mad r25.xyz, r28.xyzx, r3.zzzz, -r27.xyzx
  mad r25.xyz, r2.xxxx, r25.xyzx, r27.xyzx
  movc r25.xyz, r8.wwww, r25.xyzx, r27.xyzx
  mad r15.xyz, r24.xyzx, r25.xyzx, r15.xyzx
  mad r21.xyz, r24.xyzx, r26.xzwx, r21.xyzx
endloop
mov r0.yzw, l(0,1.000000,1.000000,1.000000)
mov r2.x, r0.x
loop
  breakc_z r2.x
  firstbit_lo r2.y, r2.x
  ishl r2.z, l(1), r2.y
  not r2.z, r2.z
  and r2.x, r2.z, r2.x
  ishl r2.y, r2.y, l(1)
  and r2.z, l(1), cb1[r2.y + 605].w
  add r3.xyz, -r5.xyzx, cb1[r2.y + 604].xyzx
  dp3 r2.w, r3.xyzx, r3.xyzx
  ishr r2.w, r2.w, l(1)
  iadd r2.w, r2.w, l(0x1fbd22df)
  mul_sat r2.w, r2.w, cb1[r2.y + 604].w
  add r3.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb1[r2.y + 605].xyzx
  mad r3.xyz, r2.wwww, r3.xyzx, cb1[r2.y + 605].xyzx
  movc r2.yzw, r2.zzzz, r3.xxyz, l(0,1.000000,1.000000,1.000000)
  mul r0.yzw, r0.yyzw, r2.yyzw
endloop
mad r2.xyz, r15.xyzx, cb1[636].yyyy, r6.xyzx
mad r3.xyz, r21.xyzx, cb1[636].zzzz, r9.xyzx
add r3.xyz, r18.xyzx, r3.xyzx
mul r2.xyz, r0.yzwy, r2.xyzx
mul r19.xyz, r0.yzwy, r3.xyzx
lt r0.x, l(0.00392156886), r19.w
movc r0.x, r0.x, l(1.000000), l(-1.000000)
mul r2.w, r4.z, r0.x
store_uav_typed u8.xyzw, r1.xwww, r2.xyzw
store_uav_typed u9.xyzw, r1.xwww, r19.xyzw
if_nz cb0[0].x
  mad r0.xyz, r7.zzzz, -r11.xyzx, r11.xyzx
  mul r3.xyz, r18.xyzx, cb0[0].yyyy
  mad r0.xyz, r2.xyzx, r0.xyzx, r3.xyzx
  max r0.w, r0.z, r0.y
  max r0.w, r0.w, r0.x
  add r0.w, r0.w, l(6.000000)
  rcp r0.w, r0.w
  mul r0.w, r0.w, l(6.000000)
  mul r2.xyz, r0.wwww, r0.xyzx
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xyzx
  sync_g_t
  xor r2.xyzw, vThreadIDInGroupFlattened.xxxx, l(1, 8, 2, 16)
  ld_structured r3.xyz, r2.x, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.y, l(0), g1.xyzx
  add r0.xyz, r0.xyzx, r3.xyzx
  mul r3.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
  and r4.xyzw, r1.xwxw, l(1, 1, 3, 3)
  ieq r4.xyzw, r4.xyzw, l(0, 0, 0, 0)
  and r2.xy, r4.ywyy, r4.xzxx
  if_nz r2.x
    ushr r4.xyzw, r1.xwww, l(1, 1, 1, 1)
    store_uav_typed u11.xyzw, r4.xyzw, r3.xyzx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r3.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.z, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r2.xzw, r2.w, l(0), g1.xxyz
  add r0.xyz, r0.xyzx, r2.xzwx
  mul r2.xzw, r0.xxyz, l(0.250000, 0.000000, 0.250000, 0.250000)
  if_nz r2.y
    ushr r3.xyzw, r1.xwww, l(2, 2, 2, 2)
    store_uav_typed u12.xyzw, r3.xyzw, r2.xzwx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xzwx
  sync_g_t
  xor r0.w, vThreadIDInGroupFlattened.x, l(4)
  ld_structured r2.xyz, r0.w, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r2.xyzx
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.x
  sync_g_t
  ld_structured r0.w, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.y
  sync_g_t
  ld_structured r2.x, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.z
  sync_g_t
  and r2.yz, r1.xxwx, l(0, 7, 7, 0)
  ieq r2.yz, r2.yyzy, l(0, 0, 0, 0)
  and r2.y, r2.z, r2.y
  if_nz r2.y
    add r3.xw, r0.wwww, r0.xxxx
    add r3.y, r0.y, r2.x
    ld_structured r0.x, l(32), l(0), g0.xxxx
    add r3.z, r0.x, r0.z
    mul r0.xyzw, r3.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
    ushr r1.xyzw, r1.xyzw, l(3, 3, 3, 3)
    store_uav_typed u13.xyzw, r1.xyzw, r0.xyzw
  endif
endif
ret
// Approximately 1010 instruction slots used
