//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:09 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float base_cst_EmissiveIntensity;// Index:    0.z
//       float finalCrack_cst_AlphaReference;// Index:    0.w
//       float emissive_cst_AlphaReference;// Index:    1
//
//   } resourceTables__materialData;    // Index:    0-1.x            Components:     5
                                        // Textures:  t11-t30
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv3    texture  float4          2d   13        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   14        1
// resourceTables__materialData.base_diffuse    texture  float4          2d   15        1
// resourceTables__materialData.base_normal    texture  float4          2d   16        1
// resourceTables__materialData.base_emissive    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   24        1
// resourceTables__materialData.layer_6__alpha    texture  float4          2d   25        1
// resourceTables__materialData.finalCrack_normal    texture  float4          2d   26        1
// resourceTables__materialData.finalCrack_ao    texture  float4          2d   27        1
// resourceTables__materialData.emissive_emissive    texture  float4          2d   29        1
// resourceTables__materialData.emissive_opacity    texture  float4          2d   30        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.w, r1.xyzx, r1.xyzx
rsq r1.w, r0.w
mul r1.xyz, r1.wwww, r1.xyzx
dp3 r3.x, r1.xyzx, v5.xyzx
dp3 r3.y, r1.xyzx, v6.xyzx
dp3 r3.z, r1.xyzx, v4.xyzx
dp3 r2.w, v4.xyzx, v4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, v4.xyzx
dp3 r2.w, r1.xyzx, r4.xyzx
max r2.w, r2.w, l(0.000100)
div r5.xyz, r1.xyzx, r2.wwww
mul r5.xyz, r5.xyzx, l(0.186523, 0.186523, 0.186523, 0.000000)
dp3 r2.w, -r5.xyzx, v5.xyzx
dp3 r5.y, -r5.xyzx, v6.xyzx
mov r5.x, -r2.w
deriv_rtx_fine r5.zw, v2.xxxy
deriv_rty_fine r6.xy, v2.yxyy
deriv_rtx_fine r7.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r2.w, r5.w, r6.y
mad r2.w, r5.z, r6.x, -r2.w
mul r6.xyz, r2.xyzx, r7.xyzx
mad r2.xyz, r7.zxyz, r2.yzxy, -r6.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
sqrt r2.x, r2.x
lt r2.y, l(0.000000), r2.x
div r2.x, |r2.w|, r2.x
sqrt r2.x, r2.x
and r2.x, r2.x, r2.y
sample_indexable(texture2d)(float,float,float,float) r2.yz, v2.xyxx, t13.zxyw, s1
mad r2.yz, r2.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -0.996078432, -0.996078432, 0.000000)
mul r2.w, l(1.32944775), cb3[35].x
frc r2.w, r2.w
add r3.w, r2.w, l(-0.500000)
mul r3.w, r3.w, l(0.250000)
add r4.w, l(0.376096), cb3[35].x
mul r4.w, r4.w, l(1.32944775)
frc r4.w, r4.w
add r4.w, r4.w, l(-0.500000)
mul r4.w, r4.w, l(0.250000)
mul r2.yzw, r2.yyzw, l(0.000000, 8.341670, 8.341670, 6.28318548)
sincos null, r2.w, r2.w
mad r2.w, r2.w, l(0.500000), l(0.500000)
dp3 r5.z, -r3.xyzx, -r3.xyzx
rsq r5.z, r5.z
mul r6.xyz, -r3.xyzx, r5.zzzz
lod r3.x, v2.xyxx, t30.x, s1
mad r3.y, r3.x, l(2.000000), l(10.000000)
mov r6.w, -r6.y
dp2 r3.z, r6.xwxx, r6.xwxx
sqrt r3.z, r3.z
max r3.z, r3.z, l(0.000001)
div r6.xyz, r6.xwzx, r3.zzzz
mul r6.w, r3.y, r6.z
mul r7.xyz, r6.xywx, l(0.000976562500, 0.000976562500, 0.00976562500, 0.000000)
min r3.y, r7.z, l(-0.00520833349)
mov r5.zw, v2.xxxy
mov r3.z, l(0.999000)
loop
  mad r8.xyzw, r6.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r5.zwzw
  mad r9.xyzw, r6.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r5.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r10.x, r8.xyxx, t30.xyzw, s1, r3.x
  sample_l_indexable(texture2d)(float,float,float,float) r10.y, r8.zwzz, t30.yxzw, s1, r3.x
  sample_l_indexable(texture2d)(float,float,float,float) r10.z, r9.zwzz, t30.yzxw, s1, r3.x
  sample_l_indexable(texture2d)(float,float,float,float) r10.w, r9.xyxx, t30.yzwx, s1, r3.x
  mad r11.xyzw, r3.yyyy, l(2.000000, 3.000000, 1.000000, 4.000000), r3.zzzz
  ge r10.xyzw, r10.xyzw, r11.zxyw
  mov r12.xy, r9.zwzz
  mov r12.z, r11.y
  mov r9.z, r11.w
  movc r9.xyz, r10.zzzz, r12.xyzx, r9.xyzx
  mov r12.xy, r8.zwzz
  mov r12.z, r11.x
  movc r9.xyz, r10.yyyy, r12.xyzx, r9.xyzx
  mov r11.xy, r8.xyxx
  movc r8.xyz, r10.xxxx, r11.xyzx, r9.xyzx
  or r6.zw, r10.zzzw, r10.xxxy
  or r6.z, r6.w, r6.z
  if_nz r6.z
    mov r5.zw, r8.xxxy
    mov r3.z, r8.z
    break
  endif
  mov r5.zw, r8.xxxy
  mov r3.z, r8.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t30.yzxw, s1, r3.x
mad r6.xy, -r6.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r5.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r3.x, r6.xyxx, t30.xyzw, s1, r3.x
add r3.y, -r3.y, r3.z
add r3.z, r3.z, -r6.z
add r3.x, -r3.x, r3.y
mul r6.xy, |r3.zzzz|, r7.xyxx
add r3.x, |r3.x|, |r3.z|
max r3.x, r3.x, l(0.000010)
div r3.xy, r6.xyxx, r3.xxxx
add r3.xy, -r3.xyxx, r5.zwzz
add r5.zw, r3.xxxy, -v2.xxxy
mad r3.zw, r2.yyyz, r3.wwww, r5.zzzw
mad r2.yz, r2.yyzy, r4.wwww, r5.zzwz
mad r5.xy, -r5.xyxx, r2.xxxx, v2.xyxx
add r3.zw, r3.zzzw, v2.xxxy
add r2.xy, r2.yzyy, v2.xyxx
mul r5.zw, v2.xxxy, l(0.000000, 0.000000, 4.000000, 4.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t15.xyzw, s2
lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r6.xyz, r6.xyzx
mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r6.xyz, r6.xyzx
mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t16.xyzw, s2
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r5.xyxx, t17.xyzw, s1
dp3 r2.z, r7.xyzx, r7.xyzx
sqrt r2.z, r2.z
max r2.z, r2.z, l(0.000010)
rcp r4.w, r2.z
mul r9.xyz, r4.wwww, r7.xyzx
mov r10.x, l(1.000000)
mov r10.yz, r8.yyzy
mul r10.xyz, r10.xyzx, cb4[0].zzzz
mov r8.yz, l(0,0.201570,0.0295567997,0)
mul r8.xyz, r10.xyzx, r8.xyzx
mul r10.xyz, r6.xyzx, l(0.663019955, 0.663019955, 0.663019955, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r11.xyz, r3.zwzz, t18.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r12.xyz, r2.xyxx, t18.xyzw, s2
add r12.xyz, -r11.xyzx, r12.xyzx
mad r2.xyw, r2.wwww, r12.xyxz, r11.xyxz
lt r11.xyz, r2.xywx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r12.xyz, r2.xywx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyw, r2.xyxw
mul r2.xyw, r2.xyxw, l(0.416666657, 0.416666657, 0.000000, 0.416666657)
exp r2.xyw, r2.xyxw
mad r2.xyw, r2.xyxw, l(1.055000, 1.055000, 0.000000, 1.055000), l(-0.055000, -0.055000, 0.000000, -0.055000)
movc r2.xyw, r11.xyxz, r12.xyxz, r2.xyxw
mul r11.xyz, r2.xywx, l(1.99999988, 1.80390632, 1.71764719, 0.000000)
mad r2.xyw, -r2.xyxw, l(1.99999988, 1.80390632, 0.000000, 1.71764719), l(1.000000, 1.000000, 0.000000, 1.000000)
mul r12.xyz, r10.xyzx, r10.xyzx
mul r11.xyz, r10.xyzx, r11.xyzx
mad r2.xyw, r2.xyxw, r12.xyxz, r11.xyxz
mad r2.xyw, -r6.xyxz, l(0.663019955, 0.663019955, 0.000000, 0.663019955), r2.xyxw
mad r2.xyw, r2.xyxw, l(0.600000, 0.600000, 0.000000, 0.600000), r10.xyxz
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t19.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.z, v2.xyxx, t20.yzxw, s2
dp3 r3.w, r6.xyzx, r6.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r5.x, r3.w
mul r6.xyz, r5.xxxx, r6.xyzx
mad r5.x, r7.z, r4.w, l(1.000000)
max r9.w, r5.x, l(0.001000)
mul r10.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r5.x, r9.xywx, r10.xyzx
mul r10.xyz, r5.xxxx, r9.xywx
div r10.xyz, r10.xyzx, r9.wwww
mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.xyzx
min r3.w, r2.z, r3.w
add r3.w, -r2.z, r3.w
mad r5.x, r3.w, l(0.800000), r2.z
mad r6.xyz, -r7.xyzx, r4.wwww, r6.xyzx
mad r6.xyz, r6.xyzx, l(0.800000, 0.800000, 0.800000, 0.000000), r9.xyzx
add r2.z, r3.z, l(-1.000000)
mad r9.x, r2.z, l(0.800000), l(1.000000)
lt r7.xyz, r2.xywx, l(0.500000, 0.500000, 0.500000, 0.000000)
mul r10.xyz, r2.xywx, l(1.59753442, 1.59753442, 1.59753442, 0.000000)
add r11.xyz, -r2.xywx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r11.xyz, -r11.xyzx, l(0.402465582, 0.402465582, 0.402465582, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
movc r7.xyz, r7.xyzx, r10.xyzx, r11.xyzx
add r7.xyz, -r2.xywx, r7.xyzx
mad r2.xyz, r7.xyzx, l(0.800000, 0.800000, 0.800000, 0.000000), r2.xywx
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t22.yzwx, s1
add r2.w, r2.w, l(-0.422363)
mul_sat r2.w, r2.w, l(7.72463226)
lt r3.z, l(0.000000), r2.w
if_nz r3.z
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t15.xyzw, s2
  lt r10.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r10.xyzx, r11.xyzx, r7.xyzx
  mul r2.w, r2.w, l(0.400000)
  add r10.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r7.xyz, -r7.xyzx, l(0.743607819, 0.852249503, 0.865844965, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r7.xyz, -r10.xyzx, r7.xyzx, -r2.xyzx
  add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r2.xyz, r2.wwww, r7.xyzx, r2.xyzx
endif
add r2.w, r7.w, l(-0.437256)
mul_sat r2.w, r2.w, l(4.25448656)
lt r3.z, l(0.000000), r2.w
if_nz r3.z
  mul r2.w, r2.w, l(0.520813)
  add r7.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r7.xyz, -r7.xyzx, l(0.256392181, 0.147750497, 0.134155035, 0.000000), -r2.xyzx
  add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r2.xyz, r2.wwww, r7.xyzx, r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, r5.zwzz, t24.xyzw, s2
add r2.w, r2.w, l(-0.366577)
mul_sat r2.w, r2.w, l(3.48596025)
add r2.w, -r2.w, l(1.000000)
lt r3.z, l(0.000000), r2.w
if_nz r3.z
  mul r3.z, r2.w, l(0.300000)
  add r7.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r3.zzzz, r7.xyzx, r6.xyzx
  add r3.w, -r5.x, l(1.000000)
  mad r5.x, r3.z, r3.w, r5.x
  add r7.xyz, -r2.xyzx, l(0.737793207, 0.737793207, 0.737793207, 0.000000)
  mad r2.xyz, r3.zzzz, r7.xyzx, r2.xyzx
  mad r7.xyz, r2.wwww, l(0.142142102, -0.0966720060, -0.118694700, 0.000000), l(0.050000, 0.644480, 0.791298, 0.000000)
  add r3.w, -r9.x, l(1.000000)
  mad r9.x, r3.z, r3.w, r9.x
  mad r2.w, r2.w, l(0.0354000032), l(0.042000)
  mad r8.xyz, r3.zzzz, -r8.xyzx, r8.xyzx
  mov r7.xyzw, r7.xyzz
else
  mov r7.xyzw, l(0.050000,0.644480,0.791298,0.791298)
  mov r2.w, l(0.042000)
endif
sample_indexable(texture2d)(float,float,float,float) r3.z, v2.xyxx, t25.xyzw, s2
dp3 r3.w, v5.xyzx, v5.xyzx
rsq r3.w, r3.w
mul r10.xyz, r3.wwww, v5.xyzx
dp3 r3.w, v6.xyzx, v6.xyzx
rsq r3.w, r3.w
mul r11.xyz, r3.wwww, v6.xyzx
dp3 r3.w, r6.xyzx, r6.xyzx
rsq r3.w, r3.w
mul r12.xyz, r3.wwww, r6.xyzx
mul r13.xyz, r11.xyzx, r12.yyyy
mad r12.xyw, r12.xxxx, r10.xyxz, r13.xyxz
mad r12.xyz, r12.zzzz, r4.xyzx, r12.xywx
dp3 r3.w, r12.xyzx, r12.xyzx
rsq r3.w, r3.w
mul r12.xyz, r3.wwww, r12.xyzx
dp3 r1.x, r12.xyzx, r1.xyzx
dp2 r1.y, r0.yzyy, r0.yzyy
sqrt r1.y, r1.y
add r1.x, |r1.x|, l(-0.218750)
mul_sat r1.x, r1.x, l(1.280000)
log r1.x, r1.x
mul r1.x, r1.x, l(5.937500)
exp r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
add r1.y, -r1.y, l(1.38745093)
mul_sat r1.y, r1.y, l(1.67989588)
mul r1.z, r1.y, r1.y
mad r1.y, -r1.y, l(2.000000), l(3.000000)
mul r1.y, r1.y, r1.z
mul r1.x, r1.y, r1.x
mul r1.x, r1.x, r3.z
mad r0.w, -r0.w, r1.w, l(40.000000)
mul_sat r0.w, r0.w, l(0.0256410260)
add r0.w, -r0.w, l(1.000000)
mul_sat r0.w, r0.w, r1.x
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  add r1.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r0.wwww, r1.xyzx, r6.xyzx
  add r1.x, -r5.x, l(1.000000)
  mad r5.x, r0.w, r1.x, r5.x
  mad r7.yzw, r0.wwww, -r7.yyzw, r7.yyzw
  add r1.xyz, -r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r2.xyz, r0.wwww, r1.xyzx, r2.xyzx
  add r1.x, -r7.x, l(0.920000)
  mad r7.x, r0.w, r1.x, r7.x
  add r1.x, -r9.x, l(1.000000)
  mad r9.x, r0.w, r1.x, r9.x
  add r1.x, -r2.w, l(0.160000)
  mad r2.w, r0.w, r1.x, r2.w
  add r1.xyz, -r8.xyzx, l(4.883968, 7.717488, 8.000000, 0.000000)
  mad r8.xyz, r0.wwww, r1.xyzx, r8.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t27.xzwy, s2
add r0.w, r0.w, -cb4[0].w
mul_sat r0.w, r0.w, l(100000000.000000)
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, v2.xyxx, t26.xyzw, s2
  mad r1.xyz, r1.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t27.xywz, s2
  dp3 r3.z, r1.xyzx, r1.xyzx
  sqrt r3.z, r3.z
  max r3.z, r3.z, l(0.000010)
  rcp r3.w, r3.z
  mul r1.xyz, r1.xyzx, r3.wwww
  add r3.w, r6.z, l(1.000000)
  max r6.w, r3.w, l(0.001000)
  mul r12.xyz, r1.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r6.xywx, r12.xyzx
  mul r12.xyz, r3.wwww, r6.xywx
  div r12.xyz, r12.xyzx, r6.wwww
  mad r1.xyz, -r1.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
  min r3.z, r3.z, r5.x
  add r3.z, -r5.x, r3.z
  mad r5.x, r0.w, r3.z, r5.x
  add r1.xyz, -r6.xyzx, r1.xyzx
  mad r6.xyz, r0.wwww, r1.xyzx, r6.xyzx
  mad r1.x, r1.w, r9.x, -r9.x
  mad r9.x, r0.w, r1.x, r9.x
  mul r1.xyz, r0.wwww, r2.xyzx
  mad r2.xyz, r1.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t26.xyzw, s2
add_sat r0.w, r0.w, -cb4[1].x
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r3.xyxx, t29.xyzw, s1
  add r3.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r0.wwww, r3.xyzx, r6.xyzx
  add r1.w, -r5.x, l(1.000000)
  mad r5.x, r0.w, r1.w, r5.x
  mad r7.yzw, r0.wwww, -r7.yyzw, r7.yyzw
  mad r2.xyz, r0.wwww, -r2.xyzx, r2.xyzx
  add r1.w, -r7.x, l(0.535699)
  mad r7.x, r0.w, r1.w, r7.x
  add r1.w, -r9.x, l(1.000000)
  mad r9.x, r0.w, r1.w, r9.x
  add r1.w, -r2.w, l(0.042000)
  mad r2.w, r0.w, r1.w, r2.w
  mad r1.xyz, r1.xyzx, l(200.001007, 81.448410, 43.905418, 0.000000), -r8.xyzx
  mad r8.xyz, r0.wwww, r1.xyzx, r8.xyzx
endif
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r6.xyzx
mul r3.xyz, r11.xyzx, r1.yyyy
mad r1.xyw, r1.xxxx, r10.xyxz, r3.xyxz
mad r1.xyz, r1.zzzz, r4.xyzx, r1.xywx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r4.xyzx
deriv_rty_fine r4.xyz, r4.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
dp3 r3.x, r4.xyzx, r4.xyzx
add r1.w, r1.w, r3.x
min r5.y, r1.w, l(0.300000)
movc r3.xy, r0.wwww, l(1.000000,0,0,0), r5.xyxx
add r0.w, -r7.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.w, r3.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r0.w, r0.w, r0.w, r1.w
add r0.w, r3.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r9.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.w, r2.x, l(0.0773993805)
add r2.x, r2.x, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r0.w, r0.w, r1.w, r2.x
lt r1.w, r2.y, l(0.040450)
mul r2.x, r2.y, l(0.0773993805)
add r2.y, r2.y, l(0.055000)
mul r2.y, r2.y, l(0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r1.w, r1.w, r2.x, r2.y
lt r2.x, r2.z, l(0.040450)
mul r2.y, r2.z, l(0.0773993805)
add r2.z, r2.z, l(0.055000)
mul r2.z, r2.z, l(0.947867334)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r2.x, r2.x, r2.y, r2.z
mul r3.yzw, r7.yyzw, cb3[37].yyyy
mul r2.y, l(0.900000), cb3[37].w
exp r2.y, r2.y
mul r4.xyz, r2.yyyy, r8.xyzx
mul r4.xyz, r4.xyzx, cb1[3].xxxx
ult r2.y, cb1[2].z, l(64)
if_nz r2.y
  mul r2.yz, v3.xxyx, l(0.000000, 3.000000, 3.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r2.y, r2.yzyy, t14.yxzw, s1, l(0.000000)
  ne r2.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.z
    ftoi r5.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r5.xy, r0.xxxx, r5.xyxx
    utof r5.xy, r5.xyxx
    mul r5.xy, r5.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r5.y, r5.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r2.z, l(0.250980), cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r5.xy, v0.xyxx
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r4.w, r5.xyzw, t0.yzwx
  add r4.w, r4.w, -v0.w
  ge r4.w, l(0.000005), |r4.w|
  and r0.x, r0.x, r4.w
  lt r4.w, cb4[0].y, r2.y
  and r0.x, r0.x, r4.w
  lt r2.z, r2.y, r2.z
  and r0.x, r0.x, r2.z
  if_nz r0.x
    imm_atomic_iadd r5.x, u9, cb1[2].z, l(1)
    ult r0.x, r5.x, cb1[2].y
    if_nz r0.x
      ftou r5.yz, v0.xxyx
      add r0.x, r2.y, -cb4[0].y
      mul_sat r0.x, r0.x, l(3.98438144)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.y, r5.x, cb1[2].x
      ishl r2.z, r2.y, l(1)
      bfi r4.w, l(16), l(16), r5.y, r5.z
      store_uav_typed u8.xyzw, r2.zzzz, r0.xxxx
      bfi r0.x, l(31), l(1), r2.y, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r4.wwww
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r2.y, r4.z, r4.y
max r2.y, r2.y, r4.x
lt r2.y, l(0.0000153787005), r2.y
max r2.z, r3.w, r3.z
max r2.z, r2.z, r3.y
lt r2.z, r2.z, l(0.010000)
or r2.z, r2.z, r2.y
movc r4.w, r2.z, l(0), l(4)
add r3.x, r3.x, l(-0.950000)
mul o1.w, r3.x, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.y, r1.w
sqrt r6.z, r2.x
mul r7.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r5.zw, r7.yyyy, r7.xxxz
mad r7.x, r6.z, l(0.250000), r5.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r5.w
and r5.xy, r5.xyxx, l(1, 1, 0, 0)
ine r0.w, r5.y, r5.x
movc r5.xy, r0.wwww, r7.xyxx, r7.xzxx
add o0.xy, r5.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r2.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r2.y, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
imad r0.x, r4.w, l(32), r0.x
utof r0.x, r0.x
mul r9.z, r0.x, l(0.00392156886)
and r1.xyz, r4.xyzx, r2.yyyy
movc o3.xyz, r2.zzzz, r1.xyzx, r3.yzwy
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov r9.w, l(0)
mov o2.xyzw, r9.xwyz
mov o3.w, l(0)
ret
// Approximately 514 instruction slots used
