//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:03 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//       float fx_cst_EmissiveIntensity;// Index:    0.w
//
//   } resourceTables__materialData;    // Index:    0.xyzw           Components:     4
                                        // Textures:  t11-t30
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   15        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   16        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   17        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_0_1__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_0_1__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_0_1__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_0_1__scatter    texture  float4          2d   22        1
// resourceTables__materialData.fx_diffuse    texture  float4          2d   23        1
// resourceTables__materialData.fx_emissive    texture  float4          2d   24        1
// resourceTables__materialData.fx_opacity    texture  float4          2d   25        1
// resourceTables__materialData.fx_alpha    texture  float4          2d   26        1
// resourceTables__materialData.layer_3_4__diffuse    texture  float4          2d   27        1
// resourceTables__materialData.layer_3_4__normal    texture  float4          2d   28        1
// resourceTables__materialData.layer_3_4__gloss    texture  float4          2d   29        1
// resourceTables__materialData.layer_3_4__scatter    texture  float4          2d   30        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mov r1.xy, v2.xyxx
mov r1.z, l(1.000000)
dp3 r2.x, l(-1.000000, -0.00000253518169, 1.00000119, 0.000000), r1.xyzx
dp3 r2.y, l(0.00000253518169, -1.000000, 0.999998689, 0.000000), r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t19.xyzw, s2
lt r0.yzw, r1.xxyz, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r3.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r0.yzw, r0.yyzw, r3.xxyz, r1.xxyz
add r1.x, r1.w, l(0.186890)
mul_sat r1.x, r1.x, l(1.46573627)
sample_indexable(texture2d)(float,float,float,float) r1.yzw, v2.xyxx, t20.wxyz, s2
mad r1.yzw, r1.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t21.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t22.xyzw, s1
dp3 r3.w, r1.yzwy, r1.yzwy
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.x, r3.w
mul r4.yzw, r1.yyzw, r4.xxxx
mul r2.w, r2.w, r2.w
mul r5.x, r2.w, l(0.160000)
mul r0.yzw, r0.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
mul r5.yzw, r3.xxyz, l(0.000000, 0.155926, 0.527091, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t25.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t26.xyzw, s2
mad_sat r2.x, r6.w, r2.x, l(0.474487)
add r7.x, -r2.x, l(1.000000)
lt r2.x, l(0.000000), r7.x
if_nz r2.x
  mul r8.xyzw, v2.xyxy, l(3.000000, 3.000000, 10.000000, 10.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r8.xyxx, t23.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r8.zwzz, t24.xyzw, s1
  mov r10.xy, r8.xyxx
  mov r10.z, l(1.000000)
  mul r8.xyw, r10.xyxz, cb4[0].wwww
  mov r7.y, r8.z
  mul r8.xyz, r7.xxyx, r8.xywx
  mad r1.yzw, -r1.yyzw, r4.xxxx, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r4.yzw, r7.xxxx, r1.yyzw, r4.yyzw
  add r1.y, -r3.w, l(1.000000)
  mad r3.w, r7.x, r1.y, r3.w
  mad r1.yzw, -r3.xxyz, l(0.000000, 0.155926, 0.527091, 1.000000), l(0.000000, 0.155926, 0.527091, 1.000000)
  mad r5.yzw, r7.xxxx, r1.yyzw, r5.yyzw
  mad r1.yzw, r9.xxyz, l(0.000000, 0.712999344, 0.764142692, 0.767150700), -r0.yyzw
  mad r0.yzw, r7.xxxx, r1.yyzw, r0.yyzw
  add r1.y, -r2.z, l(1.000000)
  mad r2.z, r7.x, r1.y, r2.z
  mad r1.y, -r2.w, l(0.160000), l(0.018000)
  mad r5.x, r7.x, r1.y, r5.x
  mov r7.zw, l(0,0,0.610496,0.822786)
  mul r1.yzw, r7.zzwx, r8.xxyz
else
  mov r1.yzw, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t27.wxyz, s2
mov_sat r7.x, r7.x
lt r2.x, l(0.000000), r7.x
if_nz r2.x
  lt r2.xyw, r7.yzyw, l(0.00313080009, 0.00313080009, 0.000000, 0.00313080009)
  mul r3.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.yzw, r7.yyzw
  mul r7.yzw, r7.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r7.yzw, r7.yyzw
  mad r7.yzw, r7.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r2.xyw, r2.xyxw, r3.xyxz, r7.yzyw
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t28.xyzw, s2
  mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.yz, v2.xyxx, t29.yxwz, s2
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t30.xyzw, s1
  dp3 r4.x, r3.xyzx, r3.xyzx
  sqrt r4.x, r4.x
  max r4.x, r4.x, l(0.000010)
  rcp r7.w, r4.x
  mul r7.z, r7.z, r7.z
  add r4.x, -r3.w, r4.x
  mad r3.w, r7.x, r4.x, r3.w
  mad r3.xyz, r3.xyzx, r7.wwww, -r4.yzwy
  mad r4.yzw, r7.xxxx, r3.xxyz, r4.yyzw
  mad r3.xyz, r8.xyzx, l(0.155926, 0.527091, 1.000000, 0.000000), -r5.yzwy
  mad r5.yzw, r7.xxxx, r3.xxyz, r5.yyzw
  mad r2.xyw, r2.xyxw, l(0.999999940, 0.999999940, 0.000000, 0.999999940), -r0.yzyw
  mad r0.yzw, r7.xxxx, r2.xxyw, r0.yyzw
  add r2.x, -r2.z, r7.y
  mad r2.z, r7.x, r2.x, r2.z
  mad r2.x, r7.z, l(0.160000), -r5.x
  mad r5.x, r7.x, r2.x, r5.x
  mad r1.yzw, r7.xxxx, -r1.yyzw, r1.yyzw
endif
mad r2.xyw, r6.xyxz, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
dp3 r3.x, r2.xywx, r2.xywx
sqrt r3.x, r3.x
max r3.x, r3.x, l(0.000010)
rcp r3.y, r3.x
mul r2.xyw, r2.xyxw, r3.yyyy
add r3.y, r4.w, l(1.000000)
max r4.w, r3.y, l(0.001000)
mul r6.xyz, r2.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.y, r4.yzwy, r6.xyzx
mul r4.xyz, r3.yyyy, r4.yzwy
div r4.xyz, r4.xyzx, r4.wwww
mad r2.xyw, -r2.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r4.xyxz
min r3.x, r3.x, r3.w
mul r4.xyz, r0.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
add_sat r3.z, r6.w, l(-0.810181)
lt r3.w, l(0.000000), r3.z
if_nz r3.w
  lt r6.xyz, r0.yzwy, l(0.500000060, 0.500000060, 0.500000060, 0.000000)
  mul r7.xyz, r0.yzwy, l(0.862743855, 1.505863, 1.99999976, 0.000000)
  mad r8.xyz, -r0.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r8.xyzx, l(1.13725615, 0.494136930, 1.192092896E-007, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r6.xyz, r6.xyzx, r7.xyzx, r8.xyzx
  mad r0.yzw, -r0.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r6.xxyz
  mad r4.xyz, r3.zzzz, r0.yzwy, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v2.xyxx, t12.wxyz, s1
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t13.xyzw, s0
mul r6.xyzw, r6.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r6.xyzw, r6.xyzw
imax r6.xyzw, r6.xyzw, l(0, 0, 0, 0)
imin r6.xyzw, r6.xyzw, l(31, 31, 31, 31)
bfi r7.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r6.zwyz
ld_indexable(buffer)(float,float,float,float) r3.z, r7.xxxx, t10.yzxw
mul r3.z, r0.y, r3.z
ld_indexable(buffer)(float,float,float,float) r3.w, r7.yyyy, t10.yzwx
mul r3.w, r0.z, r3.w
ld_indexable(buffer)(float,float,float,float) r4.w, r7.zzzz, t10.yzwx
mul r4.w, r0.w, r4.w
max r3.w, r3.w, r4.w
max r3.z, r3.w, r3.z
bfi r7.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r8.xyzw, r6.zwyz, r7.xxxy
ld_indexable(buffer)(float,float,float,float) r3.w, r8.xxxx, t10.yzwx
mul r3.w, r0.y, r3.w
ld_indexable(buffer)(float,float,float,float) r4.w, r8.yyyy, t10.yzwx
mul r4.w, r0.z, r4.w
ld_indexable(buffer)(float,float,float,float) r7.x, r8.zzzz, t10.xyzw
mul r7.x, r0.w, r7.x
max r4.w, r4.w, r7.x
max r3.w, r3.w, r4.w
iadd r9.xyzw, r6.wyzw, r7.yyzz
ld_indexable(buffer)(float,float,float,float) r4.w, r8.wwww, t10.yzwx
mul r4.w, r0.y, r4.w
ld_indexable(buffer)(float,float,float,float) r7.x, r9.xxxx, t10.xyzw
mul r7.x, r0.z, r7.x
ld_indexable(buffer)(float,float,float,float) r7.y, r9.yyyy, t10.yxzw
mul r7.y, r0.w, r7.y
max r7.x, r7.y, r7.x
max r4.w, r4.w, r7.x
iadd r7.xyzw, r6.yzwy, r7.zwww
ld_indexable(buffer)(float,float,float,float) r8.x, r9.zzzz, t10.xyzw
mul r8.x, r0.y, r8.x
ld_indexable(buffer)(float,float,float,float) r8.y, r9.wwww, t10.yxzw
mul r8.y, r0.z, r8.y
ld_indexable(buffer)(float,float,float,float) r7.x, r7.xxxx, t10.xyzw
mul r7.x, r0.w, r7.x
max r7.x, r7.x, r8.y
max r7.x, r7.x, r8.x
ld_indexable(buffer)(float,float,float,float) r7.y, r7.yyyy, t10.yxzw
mul r7.y, r0.y, r7.y
ld_indexable(buffer)(float,float,float,float) r7.z, r7.zzzz, t10.yzxw
mul r7.z, r0.z, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r7.wwww, t10.yzwx
mul r7.w, r0.w, r7.w
max r7.z, r7.w, r7.z
max r7.y, r7.z, r7.y
bfi r8.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r9.xyzw, r6.zwyz, r8.xxxy
ld_indexable(buffer)(float,float,float,float) r7.z, r9.xxxx, t10.yzxw
mul r7.z, r0.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r9.yyyy, t10.yzwx
mul r7.w, r0.z, r7.w
ld_indexable(buffer)(float,float,float,float) r8.x, r9.zzzz, t10.xyzw
mul r8.x, r0.w, r8.x
max r7.w, r7.w, r8.x
max r7.z, r7.w, r7.z
iadd r10.xyzw, r6.xyzw, r8.yyzz
ld_indexable(buffer)(float,float,float,float) r6.x, r9.wwww, t10.xyzw
mul r6.x, r0.y, r6.x
ld_indexable(buffer)(float,float,float,float) r6.z, r10.xxxx, t10.yzxw
mul r6.z, r0.z, r6.z
ld_indexable(buffer)(float,float,float,float) r6.w, r10.yyyy, t10.yzwx
mul r6.w, r0.w, r6.w
max r6.z, r6.w, r6.z
max r6.x, r6.z, r6.x
iadd r6.y, r6.y, r8.z
ld_indexable(buffer)(float,float,float,float) r6.z, r10.zzzz, t10.yzxw
mul r0.y, r0.y, r6.z
ld_indexable(buffer)(float,float,float,float) r6.z, r10.wwww, t10.yzxw
mul r0.z, r0.z, r6.z
ld_indexable(buffer)(float,float,float,float) r6.y, r6.yyyy, t10.yxzw
mul r0.w, r0.w, r6.y
max r0.z, r0.w, r0.z
max r0.y, r0.z, r0.y
lt r0.zw, l(0.000000, 0.000000, 0.000000, 0.000000), r3.zzzw
or r6.y, r0.w, r0.z
if_nz r6.y
  mul r8.xyzw, v2.xyxy, l(5.000000, 5.000000, 6.000000, 6.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.yzw, r8.xyxx, t15.wxyz, s2
  mad r6.yzw, r6.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r7.w, r8.zwzz, t14.yzwx, s2
  if_nz r0.z
    add r0.z, -r3.z, l(1.000000)
    add r0.z, -r0.z, r7.w
    mul_sat r0.z, r0.z, l(2.58620453)
    lt r3.z, l(0.000000), r0.z
    if_nz r3.z
      dp3 r3.z, r6.yzwy, r6.yzwy
      sqrt r3.z, r3.z
      max r3.z, r3.z, l(0.000010)
      rcp r8.z, r3.z
      add r3.z, -r3.x, r3.z
      mad r3.x, r0.z, r3.z, r3.x
      mad r9.xyz, r6.yzwy, r8.zzzz, -r2.xywx
      mad r2.xyw, r0.zzzz, r9.xyxz, r2.xyxw
      mad r5.yzw, r0.zzzz, -r5.yyzw, r5.yyzw
      add r9.xyz, -r4.xyzx, l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r4.xyz, r0.zzzz, r9.xyzx, r4.xyzx
      add r3.z, -r2.z, l(0.736800)
      mad r2.z, r0.z, r3.z, r2.z
      add r3.z, -r5.x, l(0.042000)
      mad r5.x, r0.z, r3.z, r5.x
      mad r1.yzw, r0.zzzz, -r1.yyzw, r1.yyzw
    endif
    mov r8.zw, r8.xxxy
  else
    mov r8.zw, v2.xxxy
  endif
  if_nz r0.w
    add r0.z, -r3.w, l(1.000000)
    add r0.z, -r0.z, r7.w
    mul_sat r0.z, r0.z, l(9.01063251)
    lt r0.w, l(0.000000), r0.z
    if_nz r0.w
      dp3 r0.w, r6.yzwy, r6.yzwy
      sqrt r0.w, r0.w
      max r0.w, r0.w, l(0.000010)
      rcp r3.z, r0.w
      mul r0.z, r0.z, l(0.500000)
      add r0.w, -r3.x, r0.w
      mad r3.x, r0.z, r0.w, r3.x
      mad r6.yzw, r6.yyzw, r3.zzzz, -r2.xxyw
      mad r2.xyw, r0.zzzz, r6.yzyw, r2.xyxw
      mad r5.yzw, r0.zzzz, -r5.yyzw, r5.yyzw
      add r6.yzw, -r4.xxyz, l(0.000000, 0.882352769, 0.882352769, 0.882352769)
      mad r4.xyz, r0.zzzz, r6.yzwy, r4.xyzx
      add r0.w, -r2.z, l(0.457999974)
      mad r2.z, r0.z, r0.w, r2.z
      add r0.w, -r5.x, l(0.042000)
      mad r5.x, r0.z, r0.w, r5.x
      mad r1.yzw, r0.zzzz, -r1.yyzw, r1.yyzw
    endif
    mov r8.zw, r8.xxxy
  endif
else
  mov r8.zw, v2.xxxy
endif
lt r0.z, l(0.000000), r4.w
if_nz r0.z
  mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 5.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t16.yzxw, s2
  add r0.w, -r4.w, l(1.000000)
  add r0.z, -r0.w, r0.z
  mov_sat r0.w, r0.z
  mad r0.w, r0.w, l(3.14159274), l(-1.57079637)
  sincos r0.w, null, r0.w
  mad r0.w, r0.w, l(0.500000), l(0.500000)
  mul_sat r0.z, r0.z, l(2.83648515)
  mul r0.w, r0.w, l(0.090000)
  deriv_rtx_fine r3.z, r0.w
  deriv_rty_fine r0.w, r0.w
  lt r3.w, l(0.000000), r0.z
  if_nz r3.w
    add r6.yzw, -r2.xxyw, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r2.xyw, r0.zzzz, r6.yzyw, r2.xyxw
    add r3.w, -r3.x, l(1.000000)
    mad r3.x, r0.z, r3.w, r3.x
    mad r5.yzw, r0.zzzz, -r5.yyzw, r5.yyzw
    add r6.yzw, -r4.xxyz, l(0.000000, 0.184313625, 0.000000, 0.000000)
    mad r4.xyz, r0.zzzz, r6.yzwy, r4.xyzx
    add r3.w, -r2.z, l(0.900000)
    mad r2.z, r0.z, r3.w, r2.z
    add r3.w, -r5.x, l(0.042000)
    mad r5.x, r0.z, r3.w, r5.x
    mad r1.yzw, r0.zzzz, -r1.yyzw, r1.yyzw
    mov r9.xy, r2.xyxx
  else
    mov r9.xy, r2.xyxx
  endif
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.z, r3.z, l(0.010000)
  mul r0.w, r0.w, l(0.010000)
  deriv_rtx_fine r6.yz, r8.zzwz
  deriv_rty_fine r8.xy, r8.zwzz
  dp2 r3.w, r6.yzyy, r6.yzyy
  dp2 r4.w, r8.xyxx, r8.xyxx
  max r3.w, r3.w, l(0.001000)
  div r6.yz, r6.yyzy, r3.wwww
  max r3.w, r4.w, l(0.001000)
  div r8.xy, r8.xyxx, r3.wwww
  mul r8.xy, r0.wwww, r8.xyxx
  mad r3.zw, r6.yyyz, r3.zzzz, r8.xxxy
  mad r2.xy, -r3.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r0.w, r2.xywx, r2.xywx
  rsq r0.w, r0.w
  mul r6.yzw, r0.wwww, r2.xxyw
  mov r9.z, r2.w
  movc r2.xyw, r0.zzzz, r9.xyxz, r6.yzyw
endif
lt r0.zw, l(0.000000, 0.000000, 0.000000, 0.000000), r7.xxxy
or r3.z, r0.w, r0.z
lt r3.w, l(0.000000), r6.x
or r3.z, r3.w, r3.z
lt r4.w, l(0.000000), r0.y
or r3.z, r3.z, r4.w
if_nz r3.z
  mul r6.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.yzw, r6.yzyy, t18.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r3.z, v2.xyxx, t17.yzxw, s2
  if_nz r0.z
    add r0.z, -r7.x, l(1.000000)
    add r0.z, -r0.z, r3.z
    mul_sat r0.z, r0.z, l(1.48756182)
    lt r7.x, l(0.000000), r0.z
    if_nz r7.x
      add r8.xyz, -r2.xywx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r2.xyw, r0.zzzz, r8.xyxz, r2.xyxw
      add r7.x, -r3.x, l(1.000000)
      mad r3.x, r0.z, r7.x, r3.x
      mad r5.yzw, r0.zzzz, -r5.yyzw, r5.yyzw
      add r8.xyz, -r4.xyzx, l(0.388244420, 0.000000, 0.000000, 0.000000)
      mad r4.xyz, r0.zzzz, r8.xyzx, r4.xyzx
      mad r2.z, r0.z, -r2.z, r2.z
      add r7.x, -r5.x, l(0.018000)
      mad r5.x, r0.z, r7.x, r5.x
      mad r8.xyz, r6.yzwy, l(215.799011, 16.691010, 2.160759, 0.000000), -r1.yzwy
      mad r1.yzw, r0.zzzz, r8.xxyz, r1.yyzw
    endif
  endif
  if_nz r0.w
    add r0.z, -r7.y, l(1.000000)
    add r0.z, -r0.z, r3.z
    mul_sat r0.z, r0.z, l(1.27660930)
    lt r0.w, l(0.000000), r0.z
    if_nz r0.w
      mul r0.z, r0.z, l(0.500000)
      add r7.xyw, -r2.xyxw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r2.xyw, r0.zzzz, r7.xyxw, r2.xyxw
      add r0.w, -r3.x, l(1.000000)
      mad r3.x, r0.z, r0.w, r3.x
      mad r5.yzw, r0.zzzz, -r5.yyzw, r5.yyzw
      add r7.xyw, -r4.xyxz, l(0.376471043, 0.521584392, 0.000000, 0.537254572)
      mad r4.xyz, r0.zzzz, r7.xywx, r4.xyzx
      add r0.w, -r2.z, l(1.000000)
      mad r2.z, r0.z, r0.w, r2.z
      add r0.w, -r5.x, l(0.018000)
      mad r5.x, r0.z, r0.w, r5.x
      mad r7.xyw, r6.yzyw, l(1.062564, 1.500000, 0.000000, 1.47342753), -r1.yzyw
      mad r1.yzw, r0.zzzz, r7.xxyw, r1.yyzw
    endif
  endif
  if_nz r3.w
    add r0.z, -r6.x, l(1.000000)
    add_sat r0.z, -r0.z, r3.z
    lt r0.w, l(0.000000), r0.z
    if_nz r0.w
      mul r0.z, r0.z, l(0.700000)
      add r7.xyw, -r2.xyxw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r2.xyw, r0.zzzz, r7.xyxw, r2.xyxw
      add r0.w, -r3.x, l(1.000000)
      mad r3.x, r0.z, r0.w, r3.x
      mad r5.yzw, r0.zzzz, -r5.yyzw, r5.yyzw
      add r7.xyw, -r4.xyxz, l(0.391360968, 0.511780, 0.000000, 0.250872314)
      mad r4.xyz, r0.zzzz, r7.xywx, r4.xyzx
      add r0.w, -r2.z, l(1.000000)
      mad r2.z, r0.z, r0.w, r2.z
      add r0.w, -r5.x, l(0.018000)
      mad r5.x, r0.z, r0.w, r5.x
      mad r7.xyw, r6.yzyw, l(0.956009, 1.000000, 0.000000, 0.313989), -r1.yzyw
      mad r1.yzw, r0.zzzz, r7.xxyw, r1.yyzw
    endif
  endif
  if_nz r4.w
    add r0.y, -r0.y, l(1.000000)
    add_sat r0.y, -r0.y, r3.z
    lt r0.z, l(0.000000), r0.y
    if_nz r0.z
      mul r0.y, r0.y, l(0.250000)
      add r7.xyw, -r2.xyxw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r2.xyw, r0.yyyy, r7.xyxw, r2.xyxw
      add r0.z, -r3.x, l(1.000000)
      mad r3.x, r0.y, r0.z, r3.x
      mad r5.yzw, r0.yyyy, -r5.yyzw, r5.yyzw
      add r7.xyw, -r4.xyxz, l(0.329802066, 0.340103745, 0.000000, 0.523559451)
      mad r4.xyz, r0.yyyy, r7.xywx, r4.xyzx
      add r0.z, -r2.z, l(1.000000)
      mad r2.z, r0.y, r0.z, r2.z
      add r0.z, -r5.x, l(0.018000)
      mad r5.x, r0.y, r0.z, r5.x
      mad r6.xyz, r6.yzwy, l(1.822130, 0.838494, 3.68737984, 0.000000), -r1.yzwy
      mad r1.yzw, r0.yyyy, r6.xxyz, r1.yyzw
    endif
  endif
endif
lt r0.y, l(0.000000), r7.z
if_nz r0.y
  add r0.yz, -r2.zzzz, l(0.000000, 0.500000, 0.990000, 0.000000)
  mul_sat r0.y, r0.y, l(2.500000)
  add r6.xyz, r7.zzzz, l(-0.200000, -0.300000, -0.250000, 0.000000)
  mul_sat r6.xyz, r6.xyzx, l(1.250000, 1.47058821, 4.000000, 0.000000)
  mul r0.y, r0.y, r6.x
  mad r0.y, r0.y, l(1.200000), l(1.000000)
  mad r2.z, r6.y, r0.z, r2.z
  add r0.z, -r5.x, l(0.020000)
  mad r5.x, r6.z, r0.z, r5.x
  add r0.z, -r3.x, l(1.000000)
  mad r3.x, r6.y, r0.z, r3.x
  dp3 r0.z, r2.xywx, r2.xywx
  rsq r0.z, r0.z
  mul r2.xyw, r0.zzzz, r2.xyxw
  log r6.xyz, r4.xyzx
  mul r0.yzw, r0.yyyy, r6.xxyz
  exp r4.xyz, r0.yzwy
endif
ge r0.y, l(0.000000), r1.x
discard_nz r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v3.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r2.xywx, r2.xywx
rsq r0.w, r0.w
mul r2.xyw, r0.wwww, r2.xyxw
mul r8.xyz, r8.xyzx, r2.yyyy
mad r7.xyz, r2.xxxx, r7.xyzx, r8.xyzx
mad r2.xyw, r2.wwww, r6.xyxz, r7.xyxz
dp3 r0.w, r2.xywx, r2.xywx
rsq r0.w, r0.w
mul r2.xyw, r0.wwww, r2.xyxw
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r6.xyzx
deriv_rty_fine r6.xyz, r6.xyzx
dp3 r1.x, r7.xyzx, r7.xyzx
dp3 r3.z, r6.xyzx, r6.xyzx
add r1.x, r1.x, r3.z
min r3.y, r1.x, l(0.300000)
movc r3.xy, r0.wwww, l(1.000000,0,0,0), r3.xyxx
add r0.w, -r2.z, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.x, r3.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.w, r0.w, r0.w, r1.x
add r0.w, r3.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r4.x, l(0.040450)
mul r1.x, r4.x, l(0.0773993805)
add r2.z, r4.x, l(0.055000)
mul r2.z, r2.z, l(0.947867334)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r0.w, r0.w, r1.x, r2.z
lt r1.x, r4.y, l(0.040450)
mul r2.z, r4.y, l(0.0773993805)
add r3.yz, r4.yyzy, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r3.yz, r3.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r3.y, r3.y
mul r3.y, r3.y, l(2.400000)
exp r3.y, r3.y
movc r1.x, r1.x, r2.z, r3.y
lt r2.z, r4.z, l(0.040450)
mul r3.y, r4.z, l(0.0773993805)
log r3.z, r3.z
mul r3.z, r3.z, l(2.400000)
exp r3.z, r3.z
movc r2.z, r2.z, r3.y, r3.z
mul r3.yzw, r5.yyzw, cb3[37].yyyy
mul r1.yzw, r1.yyzw, cb1[3].xxxx
ult r4.x, cb1[2].z, l(64)
if_nz r4.x
  add r4.xy, v2.xyxx, v2.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t11.xyzw, s1, l(0.000000)
  ne r4.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r4.y
    ftoi r4.yz, v0.xxyx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r4.yz, r0.xxxx, r4.yyzy
    utof r4.yz, r4.yyzy
    mul r4.yz, r4.yyzy, l(0.000000, 0.0671105608, 0.00583714992, 0.000000)
    add r0.x, r4.z, r4.y
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r4.y, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r4.z, r6.xyzw, t0.yzxw
  add r4.z, r4.z, -v0.w
  ge r4.z, l(0.000005), |r4.z|
  and r0.x, r0.x, r4.z
  lt r4.z, cb4[0].y, r4.x
  and r0.x, r0.x, r4.z
  lt r4.y, r4.x, r4.y
  and r0.x, r0.x, r4.y
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r4.yz, v0.xxyx
      add r0.x, r4.x, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r4.x, r6.x, cb1[2].x
      ishl r4.w, r4.x, l(1)
      bfi r4.y, l(16), l(16), r4.y, r4.z
      store_uav_typed u8.xyzw, r4.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r4.x, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r4.yyyy
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r4.x, r1.w, r1.z
max r4.x, r1.y, r4.x
lt r4.x, l(0.0000153787005), r4.x
max r4.y, r3.w, r3.z
max r4.y, r3.y, r4.y
lt r4.y, r4.y, l(0.010000)
or r4.y, r4.y, r4.x
movc r4.z, r4.y, l(0), l(3)
add r3.x, r3.x, l(-0.950000)
mul o1.w, r3.x, l(20.000000)
ftou r5.yz, v0.xxyx
sqrt r6.xw, r0.wwww
sqrt r6.y, r1.x
sqrt r6.z, r2.z
mul r7.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r6.xy, r7.yyyy, r7.xzxx
mad r7.x, r6.z, l(0.250000), r6.x
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r6.y
and r5.yz, r5.yyzy, l(0, 1, 1, 0)
ine r0.w, r5.z, r5.y
movc r5.yz, r0.wwww, r7.xxyx, r7.xxzx
add o0.xy, r5.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r5.x, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r2.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r4.x, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
imad r0.x, r4.z, l(32), r0.x
utof r0.x, r0.x
mul o2.w, r0.x, l(0.00392156886)
and r1.xyz, r1.yzwy, r4.xxxx
movc o3.xyz, r4.yyyy, r1.xyzx, r3.yzwy
movc o3.w, r4.y, l(0), l(1.000000)
max r0.x, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
ret
// Approximately 613 instruction slots used
