//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:13 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   14        1
// resourceTables__passData.baseColorTexture        UAV  float4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  float4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  float4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_uav_typed_texture2d (float,float,float,float) u15
dcl_uav_typed_texture2d (float,float,float,float) u16
dcl_uav_typed_texture2d (float,float,float,float) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
mad r1.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
ftou r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyzw, t1.xyzw
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mad r0.xy, -cb3[32].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
gather4_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.xzyw, s4.x
mov r1.z, -r1.y
mul r0.xy, r0.zzzz, r1.xzxx
mov r0.w, l(1.000000)

add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x

dp4 r1.x, r0.xyzw, cb3[12].xyzw
dp4 r1.y, r0.xyzw, cb3[13].xyzw
dp4 r1.z, r0.xyzw, cb3[14].xyzw
add r0.xyz, -r1.xyzx, r2.zxyz
dp3 r0.x, v3.xyzx, r0.xyzx
add_sat r0.y, -r0.x, l(1.000000)
dp3 r0.z, r4.xyzx, v3.xyzx
add r0.z, r0.z, l(-0.707106769)
mul_sat r0.z, r0.z, l(3.41421342)
mul r0.z, r0.z, r0.z
mul r4.z, r0.z, r0.y
lt r0.y, l(0.000000), r4.z
deriv_rty_coarse r4.xy, v2.xyxx
and r4.xyz, r4.xyzx, r0.yyyy
ge r0.z, l(0.000000), r4.z
discard_nz r0.z
add r5.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r5.x, r40.x, r41.x, r5.x
mad r5.y, r40.x, r41.y, r5.y
mad r5.z, r40.x, r41.z, r5.z

dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.w, r0.z
mad r1.xyz, r0.xxxx, v3.xyzx, r1.xyzx
add r1.xyz, -r2.zxyz, r1.xyzx
dp3 r0.x, -r1.xyzx, v4.xyzx
dp3 r1.y, -r1.xyzx, v5.xyzx
mov r1.x, -r0.x
deriv_rtx_fine r1.zw, v2.xxxy
deriv_rty_fine r3.zw, v2.yyyx
deriv_rtx_fine r5.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.x, r1.w, r3.w
mad r0.x, r1.z, r3.z, -r0.x
mul r6.xyz, r2.xyzx, r5.xyzx
mad r2.xyz, r5.zxyz, r2.yzxy, -r6.xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
sqrt r1.z, r1.z
lt r1.w, l(0.000000), r1.z
div r0.x, |r0.x|, r1.z
sqrt r0.x, r0.x
and r0.x, r0.x, r1.w
mad r1.xy, r1.xyxx, r0.xxxx, v2.xyxx
deriv_rtx_coarse r1.zw, v2.xxxy
and r0.xy, r0.yyyy, r1.zwzz
sample_d_indexable(texture2d)(float,float,float,float) r1.z, r1.xyxx, t13.xywz, s2, r0.xyxx, r4.xyxx
mul_sat r1.w, r1.z, l(3.000183)
sample_d_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t11.xyzw, s2, r0.xyxx, r4.xyxx
lt r5.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r5.xyzx, r6.xyzx, r2.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyxx, t12.xyzw, s2, r0.xyxx, r4.xyxx
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r2.w, r5.xyzx, r5.xyzx
sqrt r2.w, r2.w
max r6.x, r2.w, l(0.000010)
rcp r2.w, r6.x
mul r7.xyz, r2.wwww, r5.xyzx
mul r8.xyz, r2.xyzx, l(0.850980520, 0.843137503, 0.811764479, 0.000000)
mad r0.z, -r0.z, r0.w, l(30.000000)
mul_sat r0.z, r0.z, l(0.050000)
add r0.z, -r0.z, l(1.000000)
mul_sat r0.z, r0.z, r1.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_d_indexable(texture2d)(float,float,float,float) r0.xyw, r1.xyxx, t14.xywz, s1, r0.xyxx, r4.xyxx
  mul r0.xyw, r0.zzzz, r0.xyxw
  mad r1.xyz, -r5.xyzx, r2.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r0.zzzz, r1.xyzx, r7.xyzx
  add r1.x, -r6.x, l(1.000000)
  mad r6.x, r0.z, r1.x, r6.x
  mad r1.xyz, -r2.xyzx, l(0.850980520, 0.843137503, 0.811764479, 0.000000), l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r8.xyz, r0.zzzz, r1.xyzx, r8.xyzx
  mad r0.z, r0.z, l(-0.122000009), l(0.475000)
  mul r0.xyw, r0.xyxw, l(0.0104199192, 0.0111667998, 0.000000, 0.00646285992)
else
  mov r0.xyzw, l(0,0,0.475000,0)
endif
mul r1.x, r4.z, r1.w
ge r1.y, l(0.000000), r1.x
discard_nz r1.y
lt r1.y, l(0.000000), r1.x
if_nz r1.y
  dp3 r1.y, v3.xyzx, v3.xyzx
  rsq r1.y, r1.y
  mul r2.xyz, r1.yyyy, v3.xyzx
  dp3 r1.y, v4.xyzx, v4.xyzx
  rsq r1.y, r1.y
  mul r4.xyw, r1.yyyy, v4.xyxz
  dp3 r1.y, v5.xyzx, v5.xyzx
  rsq r1.y, r1.y
  mul r5.xyz, r1.yyyy, v5.xyzx
  dp3 r1.y, r7.xyzx, r7.xyzx
  rsq r1.y, r1.y
  mul r7.xyz, r1.yyyy, r7.xyzx
  mul r5.xyz, r5.xyzx, r7.yyyy
  mad r4.xyw, r7.xxxx, r4.xyxw, r5.xyxz
  mad r4.xyw, r7.zzzz, r2.xyxz, r4.xyxw
  dp3 r1.y, r4.xywx, r4.xywx
  rsq r1.y, r1.y
  mul r4.xyw, r1.yyyy, r4.xyxw
  ne r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
  deriv_rtx_fine r5.xyz, r2.xyzx
  deriv_rty_fine r2.xyz, r2.xyzx
  dp3 r1.z, r5.xyzx, r5.xyzx
  dp3 r2.x, r2.xyzx, r2.xyzx
  add r1.z, r1.z, r2.x
  min r6.y, r1.z, l(0.300000)
  movc r1.yz, r1.yyyy, l(0,1.000000,0,0), r6.xxyx
  add r0.z, -r0.z, l(1.000000)
  mul r0.z, r0.z, r0.z
  max r2.x, r1.y, l(0.600000)
  mad r2.x, r2.x, l(-0.527635), l(0.520718)
  max r2.x, r2.x, l(0.000000)
  mad r0.z, r0.z, r0.z, r2.x
  add r0.z, r1.z, r0.z
  sqrt r0.z, r0.z
  sqrt r0.z, r0.z
  add r2.z, -r0.z, l(1.000000)
  lt r0.z, r8.x, l(0.040450)
  mul r1.z, r8.x, l(0.0773993805)
  add r2.w, r8.x, l(0.055000)
  mul r2.w, r2.w, l(0.947867334)
  log r2.w, r2.w
  mul r2.w, r2.w, l(2.400000)
  exp r2.w, r2.w
  movc r0.z, r0.z, r1.z, r2.w
  lt r1.z, r8.y, l(0.040450)
  mul r2.w, r8.y, l(0.0773993805)
  add r3.zw, r8.yyyz, l(0.000000, 0.000000, 0.055000, 0.055000)
  mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
  log r3.z, r3.z
  mul r3.z, r3.z, l(2.400000)
  exp r3.z, r3.z
  movc r1.z, r1.z, r2.w, r3.z
  lt r2.w, r8.z, l(0.040450)
  mul r3.z, r8.z, l(0.0773993805)
  log r3.w, r3.w
  mul r3.w, r3.w, l(2.400000)
  exp r3.w, r3.w
  movc r2.w, r2.w, r3.z, r3.w
  mul r5.xyz, r0.xywx, cb1[3].xxxx
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyyy, u18.xyzw
  max r3.z, r5.z, r5.y
  max r3.z, r3.z, r5.x
  lt r3.z, l(0.0000153787005), r3.z
  add r1.y, r1.y, l(-0.950000)
  mul r10.w, r1.y, l(20.000000)
  sqrt r11.xw, r0.zzzz
  sqrt r11.y, r1.z
  sqrt r11.z, r2.w
  mul r12.xyz, r11.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
  add r1.yz, r12.yyyy, r12.xxzx
  mad r12.x, r11.z, l(0.250000), r1.y
  dp2 r12.y, r11.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
  mad r12.z, r11.z, l(-0.250000), r1.z
  and r1.yz, r3.xxyx, l(0, 1, 1, 0)
  ine r0.z, r1.z, r1.y
  movc r1.yz, r0.zzzz, r12.xxyx, r12.xxzx
  add r11.xy, r1.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
  mov r11.zw, l(0,0,0,0.512347519)
  add r11.xyzw, -r6.xyzw, r11.xyzw
  mad r6.xyzw, r1.xxxx, r11.xyzw, r6.xyzw
  mad r10.xyz, r4.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  add r10.xyzw, -r7.xyzw, r10.xyzw
  mad r7.xyzw, r1.xxxx, r10.xyzw, r7.xyzw
  mov r2.xy, l(1.000000,0,0,0)
  add r2.xyz, r2.xyzx, -r8.xyzx
  mad r2.xyz, r1.xxxx, r2.xyzx, r8.xyzx
  mul r0.z, r8.w, l(255.000000)
  ftou r0.z, r0.z
  ubfe r1.y, l(3), l(5), r0.z
  and r8.xyzw, r0.zzzz, l(1, 2, 8, 16)
  ine r0.z, r8.y, l(0)
  ieq r1.y, r1.y, l(7)
  or r1.z, r0.z, r3.z
  not r3.z, r1.z
  and r1.y, r1.y, r3.z
  movc r4.xyw, r8.xzxw, l(1,8,0,16), l(0,0,0,0)
  and r3.z, r1.z, l(2)
  iadd r3.z, r3.z, r4.x
  iadd r3.z, r4.y, r3.z
  iadd r3.z, r4.w, r3.z
  bfi r3.w, l(3), l(5), r1.y, l(0)
  iadd r3.z, r3.w, r3.z
  utof r3.z, r3.z
  mul r2.w, r3.z, l(0.00392156886)
  and r0.z, r0.z, r1.z
  mad r0.xyw, r0.xyxw, cb1[3].xxxx, -r9.xyxz
  mad r0.xyw, r1.xxxx, r0.xyxw, r9.xyxz
  mul r4.xyw, r1.xxxx, r5.xyxz
  mad r5.xyz, r1.xxxx, -r9.xyzx, r9.xyzx
  mad r1.x, -r1.w, r4.z, l(1.000000)
  and r1.x, r1.x, r1.y
  movc r1.xyw, r1.yyyy, r5.xyxz, r1.xxxx
  movc r1.xyz, r1.zzzz, r4.xywx, r1.xywx
  movc r0.xyz, r0.zzzz, r0.xywx, r1.xyzx
  store_uav_typed u15.xyzw, r3.xyyy, r6.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r7.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r2.xyzw
  mov r0.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r0.xyzw
endif
ret
// Approximately 249 instruction slots used
