//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:57 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   28        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r2.xyzw, v2.xyxy, l(10.000000, 10.000000, 4.500000, 4.500000)
mul r3.xyzw, v2.xyxy, l(5.000000, 5.000000, 3.000000, 3.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.xyxx, t13.xywz, s2
dp3 r0.z, r5.xyzx, r5.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r5.xyz, r0.wwww, r5.xyzx
mul r0.w, r6.z, r6.z
mul r0.w, r0.w, l(0.160000)
mul r7.xyz, r4.xyzx, r6.yyyy
mul r7.xyz, r7.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r2.zwzz, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t19.xyzw, s2
add_sat r2.x, r7.w, l(-0.00392156979)
mul r1.w, r1.w, r2.x
mad r1.w, r1.w, v6.x, l(-0.0516357012)
mul_sat r1.w, r1.w, l(4.58164930)
lt r2.x, l(0.000000), r1.w
if_nz r2.x
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.zwzz, t15.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.zwzz, t16.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t17.yzxw, s2
  dp3 r2.w, r8.xyzx, r8.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r4.w, r2.w
  mul r2.y, r2.y, r2.y
  add r2.w, -r0.z, r2.w
  mad r0.z, r1.w, r2.w, r0.z
  mad r8.xyz, r8.xyzx, r4.wwww, -r5.xyzx
  mad r5.xyz, r1.wwww, r8.xyzx, r5.xyzx
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r1.wwww, r7.xyzx, r4.xyzx
  add r2.x, -r6.x, r2.x
  mad r6.x, r1.w, r2.x, r6.x
  add r2.x, r2.z, l(-1.000000)
  mad r2.x, r1.w, r2.x, l(1.000000)
  mad r6.y, r1.w, -r6.y, r6.y
  mad r2.y, r2.y, l(0.160000), -r0.w
  mad r0.w, r1.w, r2.y, r0.w
else
  mov r2.x, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyxx, t20.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t24.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.y, r3.zwzz, t26.xwyz, s2
dp3 r2.z, v4.xyzx, v4.xyzx
rsq r2.z, r2.z
mul r8.xyz, r2.zzzz, v4.xyzx
dp3 r2.z, v5.xyzx, v5.xyzx
rsq r2.z, r2.z
mul r9.xyz, r2.zzzz, v5.xyzx
dp3 r2.z, r5.xyzx, r5.xyzx
rsq r2.z, r2.z
mul r10.xyz, r2.zzzz, r5.xyzx
mul r11.xyz, r9.xyzx, r10.yyyy
mad r10.xyw, r10.xxxx, r8.xyxz, r11.xyxz
mad r10.xyz, r10.zzzz, r1.xyzx, r10.xywx
dp3 r2.z, r10.xyzx, r10.xyzx
rsq r2.z, r2.z
mul r2.z, r2.z, r10.y
mad r2.z, r2.z, l(0.500000), l(0.0130377412)
mul_sat r2.z, r2.z, l(6.03241825)
mul r2.y, r2.z, r2.y
mov_sat r7.x, r7.x
mul r2.y, r2.y, r7.x
mov_sat r1.w, r1.w
mul r1.w, r1.w, r2.y
mul_sat r1.w, r1.w, l(22.914705)
lt r2.y, l(0.000000), r1.w
if_nz r2.y
  lt r2.yzw, r7.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r10.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.yzwy
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.yzw, r2.yyzw, r10.xxyz, r7.xxyz
  sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.xyxx, t22.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r3.xyxx, t23.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r5.w, r3.xyxx, t18.yzwx, s1
  mul r3.w, r3.w, r3.w
  mul r5.w, r1.w, r5.w
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t21.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r3.x, r7.xyzx, r7.xyzx
  sqrt r3.x, r3.x
  rcp r3.y, r3.x
  lt r6.z, l(0.000000), r5.w
  if_nz r6.z
    mul r10.xyz, v2.yyxy, l(1125.000000, 1125.000000, 1125.000000, 0.000000)
    frc r6.zw, r10.zzzy
    add r6.zw, r6.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
    dp2 r6.z, |r6.zwzz|, |r6.zwzz|
    mul_sat r6.w, v0.w, l(0.500000)
    mul r6.w, r6.w, l(0.300000)
    mul r6.w, r6.w, r6.w
    lt r6.z, r6.z, r6.w
    if_nz r6.z
      add r6.z, cb3[38].w, cb3[38].w
      log r5.w, r5.w
      mul r5.w, r5.w, l(32.000000)
      exp r5.w, r5.w
      mul r5.w, r5.w, r6.z
      ftou r10.xyz, |r10.xyzx|
      ishl r6.zw, r10.yyyz, l(0, 0, 10, 11)
      iadd r6.zw, r10.zzzy, r6.zzzw
      imul null, r10.yw, r10.yyyz, l(0, 2000, 0, 100)
      imad r7.w, r10.x, l(3072), r10.z
      xor r10.xz, r6.zzwz, l(61, 0, 61, 0)
      ushr r6.zw, r6.zzzw, l(0, 0, 16, 16)
      xor r6.zw, r6.zzzw, r10.xxxz
      imul null, r6.zw, r6.zzzw, l(0, 0, 9, 9)
      ushr r10.xz, r6.zzwz, l(4, 0, 4, 0)
      xor r6.zw, r6.zzzw, r10.xxxz
      imul null, r6.zw, r6.zzzw, l(0, 0, 0x27d4eb2d, 0x27d4eb2d)
      ushr r10.xz, r6.zzwz, l(15, 0, 15, 0)
      xor r6.zw, r6.zzzw, r10.xxxz
      xor r8.w, r7.w, l(61)
      ushr r7.w, r7.w, l(16)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(9)
      ushr r8.w, r7.w, l(4)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(0x27d4eb2d)
      ushr r8.w, r7.w, l(15)
      xor r7.w, r7.w, r8.w
      utof r6.zw, r6.zzzw
      mad r11.xy, r6.zwzz, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r6.z, r7.w
      mul r6.z, r6.z, l(1.164153218E-010)
      max r11.z, r6.z, l(0.010000)
      iadd r6.z, r10.w, r10.y
      xor r6.w, r6.z, l(61)
      ushr r6.z, r6.z, l(16)
      xor r6.z, r6.z, r6.w
      imul null, r6.z, r6.z, l(9)
      ushr r6.w, r6.z, l(4)
      xor r6.z, r6.w, r6.z
      imul null, r6.z, r6.z, l(0x27d4eb2d)
      ushr r6.w, r6.z, l(15)
      xor r6.z, r6.w, r6.z
      utof r6.z, r6.z
      mad r6.z, r6.z, l(8.149073083E-011), l(0.650000)
      mul r6.z, r6.z, r6.z
      mul r6.z, r6.z, r6.z
      mul r6.z, r6.z, r6.z
      mul r5.w, r5.w, r6.z
      dp3 r6.z, r11.xyzx, r11.xyzx
      rsq r6.z, r6.z
      mul r10.xyz, r6.zzzz, r11.xyzx
      mul r6.z, r5.w, r10.z
      mul r11.xyz, r9.xyzx, r10.yyyy
      mad r10.xyw, r10.xxxx, r8.xyxz, r11.xyxz
      mad r10.xyz, r10.zzzz, r1.xyzx, r10.xywx
      dp3 r6.w, r10.xyzx, r10.xyzx
      rsq r6.w, r6.w
      mul r10.xyz, r6.wwww, r10.xyzx
      mul r10.xyz, r5.wwww, r10.xyzx
    else
      mov r10.xyz, l(0,0,0,0)
      mov r6.z, l(0)
    endif
  else
    mov r10.xyz, l(0,0,0,0)
    mov r6.z, l(0)
  endif
  add r3.x, -r0.z, r3.x
  mad r0.z, r1.w, r3.x, r0.z
  mad r7.xyz, r7.xyzx, r3.yyyy, -r5.xyzx
  mad r5.xyz, r1.wwww, r7.xyzx, r5.xyzx
  mad r2.yzw, r2.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r4.xxyz
  mad r4.xyz, r1.wwww, r2.yzwy, r4.xyzx
  add r2.y, -r6.x, r3.z
  mad r6.x, r1.w, r2.y, r6.x
  add r2.y, -r2.x, r4.w
  mad r2.x, r1.w, r2.y, r2.x
  mad r6.y, r1.w, -r6.y, r6.y
  mad r2.y, r3.w, l(0.160000), -r0.w
  mad r0.w, r1.w, r2.y, r0.w
else
  mov r10.xyz, l(0,0,0,0)
  mov r6.z, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r2.yzw, v2.xyxx, t27.wxyz, s2
mad r2.yzw, r2.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t28.xyzw, s2
dp3 r3.x, r2.yzwy, r2.yzwy
sqrt r3.x, r3.x
max r3.x, r3.x, l(0.000010)
rcp r3.y, r3.x
mul r2.yzw, r2.yyzw, r3.yyyy
add r3.y, r5.z, l(1.000000)
max r5.z, r3.y, l(0.001000)
mul r3.yzw, r2.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000)
dp3 r3.y, r5.xyzx, r3.yzwy
mul r3.yzw, r3.yyyy, r5.xxyz
div r3.yzw, r3.yyzw, r5.zzzz
mad r2.yzw, -r2.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r3.yyzw
min r3.x, r0.z, r3.x
mul r0.z, r2.x, r1.w
add r3.zw, -r6.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r5.xyz, r3.zzzz, r4.xyzx
mad r4.xyz, r5.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r4.xyzx
mov r1.w, r4.x
mov r2.x, r4.y
mov r3.z, r4.z
dp3 r4.w, r2.yzwy, r2.yzwy
rsq r4.w, r4.w
mul r2.yzw, r2.yyzw, r4.wwww
mul r5.xyz, r9.xyzx, r2.zzzz
mad r5.xyz, r2.yyyy, r8.xyzx, r5.xyzx
mad r2.yzw, r2.wwww, r1.xxyz, r5.xxyz
dp3 r4.w, r2.yzwy, r2.yzwy
rsq r4.w, r4.w
mul r2.yzw, r2.yyzw, r4.wwww
ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r5.x, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r5.x
min r3.y, r1.x, l(0.300000)
movc r1.xy, r4.wwww, l(1.000000,0,0,0), r3.xyxx
mul r1.z, r3.w, r3.w
max r3.x, r1.x, l(0.600000)
mad r3.x, r3.x, l(-0.527635), l(0.520718)
max r3.x, r3.x, l(0.000000)
mad r1.z, r1.z, r1.z, r3.x
add r1.y, r1.y, r1.z
sqrt r1.y, r1.y
min r1.y, r1.y, l(1.000000)
max r1.y, r1.y, l(0.001000)
sqrt r1.y, r1.y
add o2.z, -r1.y, l(1.000000)
lt r1.y, r1.w, l(0.040450)
mul r3.xyw, r4.xyxz, l(0.0773993805, 0.0773993805, 0.000000, 0.0773993805)
add r1.xz, r1.xxwx, l(-0.950000, 0.000000, 0.055000, 0.000000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.y, r1.y, r3.x, r1.z
lt r1.z, r2.x, l(0.040450)
add r1.w, r2.x, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.z, r1.z, r3.y, r1.w
lt r1.w, r3.z, l(0.040450)
add r2.x, r3.z, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.w, r1.w, r3.w, r2.x
and r2.x, l(8), cb1[0].y
mul o1.w, r1.x, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xyzw, r1.yzwy
mul r1.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r5.x, r4.z, l(0.250000), r1.x
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r1.y
and r1.xy, r3.xyxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r5.xyxx, r5.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r0.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r2.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r2.x, l(0.0980392247), l(0.0941176564)
ne r0.w, r6.z, l(0.000000)
mad_sat r1.xyz, r10.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.wwww, r1.xywx
max r0.w, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r1.xy, r37.xyxx, r0.wwww
add o4.xy, r0.xyxx, -r1.xyxx
mov o0.z, r6.y
mov o2.x, r0.z
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 311 instruction slots used
