//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:14 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   27        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   28        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   29        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
mul r2.xyzw, v2.xyxy, l(1.250000, 1.250000, 6.000000, 6.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t11.wxyz, s2
lt r4.xyz, r3.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.yzw, r3.yyzw
mul r3.yzw, r3.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r3.yzw, r3.yyzw
mad r3.yzw, r3.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r3.yzw, r4.xxyz, r5.xxyz, r3.yyzw
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t14.zyxw, s2
mov_sat r3.x, r3.x
mul r1.w, r4.y, r3.x
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t13.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t16.xyzw, s1
dp3 r4.z, r5.xyzx, r5.xyzx
sqrt r4.z, r4.z
max r4.z, r4.z, l(0.000010)
rcp r4.w, r4.z
mul r5.xyz, r4.wwww, r5.xyzx
mul r4.w, r6.z, r6.z
mul r4.w, r4.w, l(0.160000)
mul r3.yzw, r3.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
mul r7.xyz, r6.yyyy, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.xyxx, t17.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t21.yzxw, s1
mov_sat r8.x, r8.x
mul r2.z, r2.z, r8.x
mul r2.z, r2.z, v6.y
mad r0.z, -r0.z, r0.w, l(30.000000)
mul_sat r0.z, r0.z, l(0.100000)
mad r0.z, r2.z, r0.z, l(-0.234253)
mul_sat r0.z, r0.z, l(3.57651234)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t18.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.xyxx, t19.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t20.xyzw, s2
  dp3 r5.w, r9.xyzx, r9.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.z, r5.w
  mul r2.w, r2.w, r2.w
  add r5.w, -r4.z, r5.w
  mad r4.z, r0.z, r5.w, r4.z
  mad r9.xyz, r9.xyzx, r6.zzzz, -r5.xyzx
  mad r5.xyz, r0.zzzz, r9.xyzx, r5.xyzx
  mad r7.xyz, r0.zzzz, -r7.xyzx, r7.xyzx
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.yzwy
  mad r3.yzw, r0.zzzz, r8.xxyz, r3.yyzw
  add r2.z, -r6.x, r2.z
  mad r6.x, r0.z, r2.z, r6.x
  add r0.w, -r4.x, r0.w
  mad r4.x, r0.z, r0.w, r4.x
  mad r0.w, r2.w, l(0.160000), -r4.w
  mad r4.w, r0.z, r0.w, r4.w
  mad r6.y, r0.z, -r6.y, r6.y
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.xyxx, t23.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t27.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t29.xyzw, s2
dp3 r2.z, v4.xyzx, v4.xyzx
rsq r2.z, r2.z
mul r9.xyz, r2.zzzz, v4.xyzx
dp3 r2.z, v5.xyzx, v5.xyzx
rsq r2.z, r2.z
mul r10.xyz, r2.zzzz, v5.xyzx
dp3 r2.z, r5.xyzx, r5.xyzx
rsq r2.z, r2.z
mul r11.xyz, r2.zzzz, r5.xyzx
mul r12.xyz, r10.xyzx, r11.yyyy
mad r11.xyw, r11.xxxx, r9.xyxz, r12.xyxz
mad r11.xyz, r11.zzzz, r1.xyzx, r11.xywx
dp3 r2.z, r11.xyzx, r11.xyzx
rsq r2.z, r2.z
mul r2.z, r2.z, r11.y
mad r2.z, r2.z, l(0.500000), l(-0.0131334662)
mul_sat r2.z, r2.z, l(2.48618913)
mul r0.w, r0.w, r2.z
mov_sat r8.x, r8.x
mul r0.w, r0.w, r8.x
mul r2.z, r0.w, v6.x
mad r2.w, r0.w, v6.x, l(-0.437866)
mul_sat r2.w, r2.w, l(4.135290)
mad r0.z, -r3.x, r4.y, r0.z
mad r0.z, r2.w, r0.z, r1.w
lt r1.w, r2.z, l(0.500000)
dp2 r2.z, r0.zzzz, r2.zzzz
mad r0.w, -r0.w, v6.x, l(1.000000)
add r0.w, r0.w, r0.w
add r2.w, -r0.z, l(1.000000)
mad r0.w, -r0.w, r2.w, l(1.000000)
movc r0.w, r1.w, r2.z, r0.w
add r0.w, r0.w, l(-0.437866)
mul_sat r0.w, r0.w, l(4.135290)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  lt r11.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r11.xyzx, r12.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r2.xyxx, t25.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t26.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r2.xyxx, t28.xyzw, s1
  mul r2.z, r11.z, r11.z
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r2.xyxx, t20.xyzw, s2
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r2.x, r13.xyzx, r13.xyzx
  sqrt r2.x, r2.x
  rcp r2.y, r2.x
  add r2.x, -r4.z, r2.x
  mad r4.z, r0.w, r2.x, r4.z
  mad r13.xyz, r13.xyzx, r2.yyyy, -r5.xyzx
  mad r5.xyz, r0.wwww, r13.xyzx, r5.xyzx
  mad r12.xyz, r11.yyyy, r12.xyzx, -r7.xyzx
  mad r7.xyz, r0.wwww, r12.xyzx, r7.xyzx
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.yzwy
  mad r3.yzw, r0.wwww, r8.xxyz, r3.yyzw
  add r2.xy, -r6.xyxx, r11.xyxx
  add r1.w, -r4.x, r1.w
  mad r4.x, r0.w, r1.w, r4.x
  mad r1.w, r2.z, l(0.160000), -r4.w
  mad r4.w, r0.w, r1.w, r4.w
  mad r6.xy, r0.wwww, r2.xyxx, r6.xyxx
endif
lt r0.w, v6.w, l(0.500000)
dp2 r0.z, r0.zzzz, v6.wwww
add r1.w, -v6.w, l(1.000000)
dp2 r1.w, r2.wwww, r1.wwww
add r1.w, -r1.w, l(1.000000)
movc_sat r0.z, r0.w, r0.z, r1.w
mul r0.w, r0.z, l(0.700000)
add r2.xyzw, -r6.yxyx, l(1.500000, 0.500000, 1.000000, 0.860000)
mul_sat r1.w, r2.y, l(2.500000)
mad r8.xyz, r0.zzzz, l(0.700000, 0.700000, 0.700000, 0.000000), l(-0.200000, -0.300000, -0.250000, 0.000000)
mul r8.xyz, r8.zxyz, l(4.000000, 1.250000, 1.47058821, 0.000000)
max r6.zw, r8.yyyz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.z, r1.w, r6.z
mad r0.z, r0.z, l(0.600000), l(1.000000)
mul r1.w, r2.z, r6.w
mov_sat r8.x, r8.x
mov_sat r2.x, r2.x
mul r2.x, r2.x, r8.x
mad r2.y, r1.w, r2.w, r6.x
add r2.z, -r4.w, l(0.020000)
mad r2.x, r2.x, r2.z, r4.w
max r1.w, r1.w, l(0.000000)
add r2.z, -r4.z, l(1.000000)
mad r8.x, r1.w, r2.z, r4.z
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r4.yzw, r1.wwww, r5.xxyz
add r1.w, -r4.x, l(1.000000)
mad o2.x, r0.w, r1.w, r4.x
log r3.xyzw, r3.yzwy
mul r3.xyzw, r0.zzzz, r3.xyzw
exp r3.xyzw, r3.xyzw
mul r5.xyz, r10.xyzx, r4.zzzz
mad r4.xyz, r4.yyyy, r9.xyzx, r5.xyzx
mad r4.xyz, r4.wwww, r1.xyzx, r4.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r8.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r8.xxxy
add r1.x, -r2.y, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyzw, r3.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r5.xyzw, r3.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r3.xyzw, r3.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r3.xyzw, r3.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r3.xyzw, r3.xyzw
movc r1.xyzw, r1.xyzw, r5.xyzw, r3.xyzw
and r0.w, l(8), cb1[0].y
max r2.y, r7.z, r7.y
max r2.y, r2.y, r7.x
mul r2.y, r6.y, r2.y
lt r2.y, l(0.010000), r2.y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.zw, v0.xxxy
sqrt r1.xyzw, r1.xyzw
mul r3.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r3.yyyy, r3.xzxx
mad r3.x, r1.z, l(0.250000), r1.x
dp2 r3.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r1.z, l(-0.250000), r1.y
and r1.xy, r2.zwzz, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(25), l(24)
bfi r0.z, l(3), l(5), r2.y, r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r7.xyzx, r2.yyyy
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, r6.y
mov o3.w, l(0)
ret
// Approximately 252 instruction slots used
