//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 28 19:48:17 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   22        1
// resourceTables__passData.baseColorTexture        UAV  unorm4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  unorm4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  unorm4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u15
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u16
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.x, r1.xyzw, cb3[12].xyzw
dp4 r0.y, r1.xyzw, cb3[13].xyzw
dp4 r0.z, r1.xyzw, cb3[14].xyzw
add r0.xyz, -r0.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r0.x, r40.x, r41.x, r0.x
mad r0.y, r40.x, r41.y, r0.y
mad r0.z, r40.x, r41.z, r0.z

dp3 r0.x, r0.xyzx, r0.xyzx
rsq r0.y, r0.x
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t11.wxyz, s2
lt r2.xyz, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r3.xyz, r1.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.yzw, r1.yyzw
mul r1.yzw, r1.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r1.yzw, r1.yyzw
mad r1.yzw, r1.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r1.yzw, r2.xxyz, r3.xxyz, r1.yyzw
mov_sat r1.x, r1.x
mul r0.z, r1.x, v6.x
mad r0.xy, -r0.xxxx, r0.yyyy, l(40.000000, 35.000000, 0.000000, 0.000000)
mul_sat r0.xy, r0.xyxx, l(0.0666666701, 0.200000, 0.000000, 0.000000)
mad r0.x, r0.z, r0.x, l(-0.0579833984)
mul_sat r0.x, r0.x, l(1.67782986)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t12.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r1.x, v2.xyxx, t14.wxyz, s2
dp3 r2.w, r2.xyzx, r2.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.x, r2.w
mul r2.xyz, r2.xyzx, r3.xxxx
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, l(0.160000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.x, v2.xyxx, t21.wxyz, s2
mov_sat r3.x, r3.x
mul r3.x, r3.x, r4.x
mul r3.x, r3.x, v6.y
mad r0.y, r3.x, r0.y, l(-0.036499)
mul_sat r0.y, r0.y, l(100000000.000000)
lt r3.x, l(0.000000), r0.y
if_nz r3.x
  lt r4.xyz, r3.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r5.xyz, r3.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.yzwy
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t17.xyzw, s2
  mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.xy, v2.xyxx, t18.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t19.xywz, s2
  dp3 r4.w, r4.xyzx, r4.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.z, r4.w
  mul r5.y, r5.y, r5.y
  add r4.w, -r2.w, r4.w
  mad r2.w, r0.y, r4.w, r2.w
  mad r4.xyz, r4.xyzx, r5.zzzz, -r2.xyzx
  mad r2.xyz, r0.yyyy, r4.xyzx, r2.xyzx
  mad r3.xyz, r3.xyzx, l(0.886274695, 0.882352769, 0.737255216, 0.000000), -r1.yzwy
  mad r1.yzw, r0.yyyy, r3.xxyz, r1.yyzw
  add r3.x, -r0.z, r5.x
  mad r0.z, r0.y, r3.x, r0.z
  add r3.x, -r1.x, r3.w
  mad r1.x, r0.y, r3.x, r1.x
  mad r3.x, r5.y, l(0.160000), -r0.w
  mad r0.w, r0.y, r3.x, r0.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.y, v2.xyxx, t22.xwyz, s2
mad_sat r0.y, r0.y, v6.y, l(0.470588)
lt r3.x, l(0.000000), r0.y
if_nz r3.x
  mul r3.xy, r0.yyyy, l(0.850000, 1.27500010, 0.000000, 0.000000)
  min r0.y, r3.y, l(1.000000)
  mad r0.w, r0.y, -r0.w, r0.w
  mul r3.xyz, r1.yzwy, r3.xxxx
  mad r1.yzw, r3.xxyz, l(0.000000, -0.427490, -0.427490, -0.427490), r1.yyzw
endif
ge r0.y, l(0.000000), r0.x
discard_nz r0.y
lt r0.y, l(0.000000), r0.x
if_nz r0.y
  ftou r3.xy, v0.xyxx
  mov r3.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyzw, t1.xyzw
  mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r0.y, r4.xyzx, r4.xyzx
  rsq r0.y, r0.y
  mul r4.xyz, r0.yyyy, r4.xyzx
  add r0.y, v6.w, l(0.163452)
  mul_sat r0.y, r0.y, l(1.88886309)
  mul r3.z, r0.y, l(0.683472)
  add r5.xy, -r0.zzzz, l(0.500000, 0.860000, 0.000000, 0.000000)
  mul_sat r3.w, r5.x, l(2.500000)
  mad r5.xzw, r0.yyyy, l(0.683472, 0.000000, 0.683472, 0.683472), l(-0.200000, 0.000000, -0.300000, -0.250000)
  mul r5.xzw, r5.wwxz, l(4.000000, 0.000000, 1.250000, 1.47058821)
  max r5.zw, r5.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r0.y, r3.w, r5.z
  mad r0.y, r0.y, l(0.600000), l(1.000000)
  mov_sat r5.x, r5.x
  mad r0.z, r5.w, r5.y, r0.z
  add r3.w, -r0.w, l(0.020000)
  mad r0.w, r5.x, r3.w, r0.w
  add r3.w, -r2.w, l(1.000000)
  mad r5.x, r5.w, r3.w, r2.w
  dp3 r2.w, r2.xyzx, r2.xyzx
  rsq r2.w, r2.w
  mul r2.xyz, r2.wwww, r2.xyzx
  add r2.w, -r1.x, l(1.000000)
  mad r6.x, r3.z, r2.w, r1.x
  log r1.xyzw, r1.yzwy
  mul r1.xyzw, r0.yyyy, r1.xyzw
  exp r1.xyzw, r1.xyzw
  dp3 r0.y, v4.xyzx, v4.xyzx
  rsq r0.y, r0.y
  mul r7.xyz, r0.yyyy, v4.xyzx
  dp3 r0.y, v5.xyzx, v5.xyzx
  rsq r0.y, r0.y
  mul r8.xyz, r0.yyyy, v5.xyzx
  mul r8.xyz, r2.yyyy, r8.xyzx
  mad r2.xyw, r2.xxxx, r7.xyxz, r8.xyxz
  mad r2.xyz, r2.zzzz, r4.xyzx, r2.xywx
  dp3 r0.y, r2.xyzx, r2.xyzx
  rsq r0.y, r0.y
  mul r2.xyz, r0.yyyy, r2.xyzx
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
  deriv_rtx_fine r7.xyz, r4.xyzx
  deriv_rty_fine r4.xyz, r4.xyzx
  dp3 r2.w, r7.xyzx, r7.xyzx
  dp3 r3.z, r4.xyzx, r4.xyzx
  add r2.w, r2.w, r3.z
  min r5.y, r2.w, l(0.300000)
  movc r3.zw, r0.yyyy, l(0,0,1.000000,0), r5.xxxy
  add r0.y, -r0.z, l(1.000000)
  mul r0.y, r0.y, r0.y
  max r0.z, r3.z, l(0.600000)
  mad r0.z, r0.z, l(-0.527635), l(0.520718)
  max r0.z, r0.z, l(0.000000)
  mad r0.y, r0.y, r0.y, r0.z
  add r0.y, r3.w, r0.y
  sqrt r0.y, r0.y
  min r0.y, r0.y, l(1.000000)
  max r0.y, r0.y, l(0.001000)
  sqrt r0.y, r0.y
  add r6.z, -r0.y, l(1.000000)
  lt r4.xyzw, r1.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
  mul r5.xyzw, r1.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
  add r1.xyzw, r1.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
  mul r1.xyzw, r1.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
  log r1.xyzw, r1.xyzw
  mul r1.xyzw, r1.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
  exp r1.xyzw, r1.xyzw
  movc r1.xyzw, r4.xyzw, r5.xyzw, r1.xyzw
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r4.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r5.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r7.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyyy, u18.xyzw
  add r0.y, r3.z, l(-0.950000)
  mul r9.w, r0.y, l(20.000000)
  sqrt r1.xyzw, r1.xyzw
  mul r10.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
  add r0.yz, r10.yyyy, r10.xxzx
  mad r10.x, r1.z, l(0.250000), r0.y
  dp2 r10.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
  mad r10.z, r1.z, l(-0.250000), r0.z
  and r0.yz, r3.xxyx, l(0, 1, 1, 0)
  ine r0.y, r0.z, r0.y
  movc r0.yz, r0.yyyy, r10.xxyx, r10.xxzx
  add r1.xy, r0.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
  mul r0.y, r0.w, l(6.250000)
  sqrt r1.w, r0.y
  mov r1.z, l(0)
  add r1.xyzw, -r4.xyzw, r1.xyzw
  mad r1.xyzw, r0.xxxx, r1.xyzw, r4.xyzw
  mad r9.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  add r2.xyzw, -r5.xyzw, r9.xyzw
  mad r2.xyzw, r0.xxxx, r2.xyzw, r5.xyzw
  mov r6.y, l(0)
  add r0.yzw, r6.xxyz, -r7.xxyz
  mad r4.xyz, r0.xxxx, r0.yzwy, r7.xyzx
  mul r0.y, r7.w, l(255.000000)
  ftou r0.y, r0.y
  ushr r0.z, r0.y, l(5)
  and r5.xyzw, r0.yyyy, l(1, 2, 8, 16)
  ine r0.y, r5.y, l(0)
  ieq r0.z, r0.z, l(7)
  not r0.w, r0.y
  and r0.z, r0.z, r0.w
  movc r5.xzw, r5.xxzw, l(1,0,8,16), l(0,0,0,0)
  and r0.y, r0.y, l(2)
  iadd r0.y, r0.y, r5.x
  iadd r0.y, r5.z, r0.y
  iadd r0.y, r5.w, r0.y
  bfi r0.w, l(3), l(5), r0.z, l(0)
  iadd r0.y, r0.w, r0.y
  utof r0.y, r0.y
  mul r4.w, r0.y, l(0.00392156886)
  mad r5.xzw, r0.xxxx, -r8.xxyz, r8.xxyz
  add r0.x, -r0.x, l(1.000000)
  and r0.x, r0.x, r0.z
  movc r0.xyz, r0.zzzz, r5.xzwx, r0.xxxx
  movc r0.xyz, r5.yyyy, r5.xzwx, r0.xyzx
  store_uav_typed u15.xyzw, r3.xyyy, r1.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r2.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r4.xyzw
  mov r0.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r0.xyzw
endif
ret
// Approximately 237 instruction slots used
