//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:22 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t36
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   15        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   16        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   17        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_0_2__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_0_2__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_0_2__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_0_2__scatter    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   28        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__emissive    texture  float4          2d   32        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   33        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   34        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   35        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   36        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t36
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.w, r1.xyzx, r1.xyzx
rsq r1.w, r0.w
mul r0.w, r0.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
dp3 r2.x, r1.xyzx, v5.xyzx
dp3 r2.y, r1.xyzx, v6.xyzx
dp3 r2.z, r1.xyzx, v4.xyzx
dp3 r1.x, -r2.xyzx, -r2.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, -r2.xyzx
lod r2.x, v2.xyxx, t26.x, s1
mad r2.y, r2.x, l(2.000000), l(10.000000)
mov r1.w, -r1.y
dp2 r1.y, r1.xwxx, r1.xwxx
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000001)
div r1.xyz, r1.xwzx, r1.yyyy
mul r1.w, r2.y, r1.z
mul r2.yzw, r1.xxyw, l(0.000000, 0.000976562500, 0.000976562500, 0.00162760413)
min r1.z, r2.w, l(-0.00520833349)
mov r3.xy, v2.xyxx
mov r1.w, l(0.999000)
loop
  mad r4.xyzw, r1.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.xyxy
  mad r5.xyzw, r1.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.xyxy
  sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t26.xyzw, s1, r2.x
  sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t26.yxzw, s1, r2.x
  sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t26.yzxw, s1, r2.x
  sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t26.yzwx, s1, r2.x
  mad r7.xyzw, r1.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
  ge r6.xyzw, r6.xyzw, r7.zxyw
  mov r8.xy, r5.zwzz
  mov r8.z, r7.y
  mov r5.z, r7.w
  movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
  mov r8.xy, r4.zwzz
  mov r8.z, r7.x
  movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
  mov r7.xy, r4.xyxx
  movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
  or r3.zw, r6.zzzw, r6.xxxy
  or r2.w, r3.w, r3.z
  if_nz r2.w
    mov r3.xy, r4.xyxx
    mov r1.w, r4.z
    break
  endif
  mov r3.xy, r4.xyxx
  mov r1.w, r4.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t26.yzwx, s1, r2.x
mad r1.xy, -r1.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t26.xyzw, s1, r2.x
add r1.y, -r1.z, r1.w
add r1.z, r1.w, -r2.w
add r1.x, -r1.x, r1.y
mul r1.yw, |r1.zzzz|, r2.yyyz
add r1.x, |r1.x|, |r1.z|
max r1.x, r1.x, l(0.000010)
div r1.xy, r1.ywyy, r1.xxxx
add r1.xy, -r1.xyxx, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t19.wxyz, s2
lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r3.xxyz, r4.xxyz, r2.yyzw
mov_sat r2.x, r2.x
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t20.wxyz, s2
mad r4.xyz, r3.yzwy, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t21.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t24.xyzw, s1
dp3 r1.z, r4.xyzx, r4.xyzx
sqrt r1.z, r1.z
max r7.x, r1.z, l(0.000010)
rcp r1.z, r7.x
mul r8.xyz, r1.zzzz, r4.xyzx
mul r1.w, r5.z, r5.z
mul r4.w, r1.w, l(0.160000)
mul r2.yzw, r2.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
mul r6.xyz, r5.yyyy, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.z, v2.xyxx, t27.xywz, s2
mov_sat r5.z, r5.z
lt r5.w, l(0.000000), r5.z
if_nz r5.w
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r1.xyxx, t25.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  mad r4.xyz, -r4.xyzx, r1.zzzz, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r4.xyz, r5.zzzz, r4.xyzx, r8.xyzx
  add r1.z, -r7.x, l(1.000000)
  mad r1.z, r5.z, r1.z, r7.x
  mad r6.xyz, r5.zzzz, -r6.xyzx, r6.xyzx
  mad r9.xyz, r9.xyzx, l(0.725490212, 0.725490212, 0.725490212, 0.000000), -r2.yzwy
  mad r9.xyz, r5.zzzz, r9.xyzx, r2.yzwy
  add r5.w, -r5.x, l(0.900000)
  mad r5.w, r5.z, r5.w, r5.x
  add r6.w, -r3.x, l(1.000000)
  mad r3.x, r5.z, r6.w, r3.x
  mad r1.w, -r1.w, l(0.160000), l(0.042000)
  mad r4.w, r5.z, r1.w, r4.w
  mad r3.y, r5.z, -r5.y, r5.y
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t28.xyzw, s2
  lt r11.xyz, r10.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r10.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.xyzx
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, v2.xyxx, t29.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t30.yzwx, s2
  dp3 r6.w, r11.xyzx, r11.xyzx
  sqrt r6.w, r6.w
  max r6.w, r6.w, l(0.000010)
  rcp r7.z, r6.w
  mul r11.xyz, r7.zzzz, r11.xyzx
  mul r12.xyz, r10.xyzx, l(0.498054624, 0.831372619, 0.494117737, 0.000000)
  add r7.z, r4.z, l(1.000000)
  max r13.z, r7.z, l(0.001000)
  mov r13.xy, r4.xyxx
  mul r14.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r7.z, r13.xyzx, r14.xyzx
  mul r14.xy, r4.xyxx, r7.zzzz
  mul r14.z, r7.z, r13.z
  div r13.xyz, r14.xyzx, r13.zzzz
  mad r11.xyz, -r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r13.xyzx
  min r6.w, r1.z, r6.w
  add r6.w, -r1.z, r6.w
  mad r7.x, r5.z, r6.w, r1.z
  add r11.xyz, -r4.xyzx, r11.xyzx
  mad r8.xyz, r5.zzzz, r11.xyzx, r4.xyzx
  lt r4.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r11.xyz, r9.xyzx, r12.xyzx
  add r11.xyz, r11.xyzx, r11.xyzx
  add r12.xyz, -r9.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r12.xyz, r12.xyzx, r12.xyzx
  mad r10.xyz, -r10.xyzx, l(0.498054624, 0.831372619, 0.494117737, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r10.xyz, -r12.xyzx, r10.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r4.xyz, r4.xyzx, r11.xyzx, r10.xyzx
  mad r1.z, r5.w, r1.w, -r5.w
  mad r5.x, r5.z, r1.z, r5.w
  add r4.xyz, -r9.xyzx, r4.xyzx
  mad r2.yzw, r5.zzzz, r4.xxyz, r9.xxyz
else
  mov r3.y, r5.y
endif
sample_indexable(texture2d)(float,float,float,float) r1.z, r1.xyxx, t33.xywz, s2
mul r0.w, r0.w, l(0.200000)
min r0.w, r0.w, l(1.000000)
mul_sat r0.w, r0.w, r1.z
lt r1.z, l(0.000000), r0.w
if_nz r1.z
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t32.xyzw, s1
  mul r1.xyz, r0.wwww, r1.xyzx
  add r4.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r0.wwww, r4.xyzx, r8.xyzx
  add r1.w, -r7.x, l(1.000000)
  mad r7.x, r0.w, r1.w, r7.x
  mad r6.xyz, r0.wwww, -r6.xyzx, r6.xyzx
  mad r2.yzw, r0.wwww, -r2.yyzw, r2.yyzw
  add r1.w, -r5.x, l(0.353000)
  mad r5.x, r0.w, r1.w, r5.x
  add r1.w, -r3.x, l(1.000000)
  mad r3.x, r0.w, r1.w, r3.x
  add r1.w, -r4.w, l(0.042000)
  mad r4.w, r0.w, r1.w, r4.w
  mul r1.xyz, r1.xyzx, l(11.695499, 41.788502, 6.847660, 0.000000)
  mad r3.y, r0.w, -r3.y, r3.y
else
  mov r1.xyz, l(0,0,0,0)
endif
add r0.w, -r5.z, l(1.000000)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  mov r4.xy, v2.xyxx
  mov r4.z, l(1.000000)
  dp3 r9.x, l(-7.08977032, -3.70609736, 9.397934, 0.000000), r4.xyzx
  dp3 r9.y, l(3.70609736, -7.08977032, 5.69183636, 0.000000), r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r9.xyxx, t34.xyzw, s2
  lt r5.yzw, r4.xxyz, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r10.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.xyzx
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r5.yzwy, r10.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.yzw, r9.xyxx, t35.wxyz, s2
  mad r5.yzw, r5.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp2 r10.x, l(-0.886221290, -0.463262171, 0.000000, 0.000000), r5.yzyy
  dp2 r10.y, l(0.463262171, -0.886221290, 0.000000, 0.000000), r5.yzyy
  sample_indexable(texture2d)(float,float,float,float) r1.w, r9.xyxx, t36.yzwx, s2
  mov r10.z, r5.w
  dp3 r5.y, r10.xyzx, r10.xyzx
  sqrt r5.y, r5.y
  max r5.y, r5.y, l(0.000010)
  rcp r5.z, r5.y
  mul r10.xyz, r5.zzzz, r10.xyzx
  mul r11.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mul r0.w, r0.w, l(0.500000)
  add r5.z, r8.z, l(1.000000)
  max r8.w, r5.z, l(0.001000)
  mul r12.xyz, r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r5.z, r8.xywx, r12.xyzx
  mul r12.xyz, r5.zzzz, r8.xywx
  div r12.xyz, r12.xyzx, r8.wwww
  mad r10.xyz, -r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
  min r5.y, r5.y, r7.x
  add r5.y, -r7.x, r5.y
  mad r7.x, r0.w, r5.y, r7.x
  add r5.yzw, -r8.xxyz, r10.xxyz
  mad r8.xyz, r0.wwww, r5.yzwy, r8.xyzx
  lt r5.yzw, r2.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000)
  mul r10.xyz, r2.yzwy, r11.xyzx
  add r10.xyz, r10.xyzx, r10.xyzx
  add r11.xyz, -r2.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r11.xyz, r11.xyzx, r11.xyzx
  mad r4.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.xyz, -r11.xyzx, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r4.xyz, r5.yzwy, r10.xyzx, r4.xyzx
  mad r1.w, r5.x, r1.w, -r5.x
  mad r5.x, r0.w, r1.w, r5.x
  add r4.xyz, -r2.yzwy, r4.xyzx
  mad r2.yzw, r0.wwww, r4.xxyz, r2.yyzw
else
  mov r9.xy, v2.xyxx
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t12.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.yzw, v3.xyxx, t13.wxyz, s0
mul r10.xyzw, r5.zwyz, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r10.xyzw, r10.xyzw
imax r10.xyzw, r10.xyzw, l(0, 0, 0, 0)
imin r10.xyzw, r10.xyzw, l(31, 31, 31, 31)
bfi r5.yzw, l(0, 24, 24, 24), l(0, 8, 8, 8), cb1[1].zzzz, r10.zzwy
ld_indexable(buffer)(float,float,float,float) r0.w, r5.yyyy, t10.yzwx
mul r0.w, r4.x, r0.w
ld_indexable(buffer)(float,float,float,float) r1.w, r5.zzzz, t10.yzwx
mul r1.w, r4.y, r1.w
ld_indexable(buffer)(float,float,float,float) r5.y, r5.wwww, t10.yxzw
mul r5.y, r4.z, r5.y
max r1.w, r1.w, r5.y
max r0.w, r0.w, r1.w
bfi r11.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r12.xyzw, r10.zwyz, r11.xxxy
ld_indexable(buffer)(float,float,float,float) r1.w, r12.xxxx, t10.yzwx
mul r1.w, r4.x, r1.w
ld_indexable(buffer)(float,float,float,float) r5.y, r12.yyyy, t10.yxzw
mul r5.y, r4.y, r5.y
ld_indexable(buffer)(float,float,float,float) r5.z, r12.zzzz, t10.yzxw
mul r5.z, r4.z, r5.z
max r5.y, r5.z, r5.y
max r1.w, r1.w, r5.y
iadd r13.xyzw, r10.wyzw, r11.yyzz
ld_indexable(buffer)(float,float,float,float) r5.y, r12.wwww, t10.yxzw
mul r5.y, r4.x, r5.y
ld_indexable(buffer)(float,float,float,float) r5.z, r13.xxxx, t10.yzxw
mul r5.z, r4.y, r5.z
ld_indexable(buffer)(float,float,float,float) r5.w, r13.yyyy, t10.yzwx
mul r5.w, r4.z, r5.w
max r5.z, r5.w, r5.z
max r5.y, r5.z, r5.y
iadd r11.xyzw, r10.yzwy, r11.zwww
ld_indexable(buffer)(float,float,float,float) r5.z, r13.zzzz, t10.yzxw
mul r5.z, r4.x, r5.z
ld_indexable(buffer)(float,float,float,float) r5.w, r13.wwww, t10.yzwx
mul r5.w, r4.y, r5.w
ld_indexable(buffer)(float,float,float,float) r6.w, r11.xxxx, t10.yzwx
mul r6.w, r4.z, r6.w
max r5.w, r5.w, r6.w
max r5.z, r5.w, r5.z
ld_indexable(buffer)(float,float,float,float) r5.w, r11.yyyy, t10.yzwx
mul r5.w, r4.x, r5.w
ld_indexable(buffer)(float,float,float,float) r6.w, r11.zzzz, t10.yzwx
mul r6.w, r4.y, r6.w
ld_indexable(buffer)(float,float,float,float) r7.z, r11.wwww, t10.yzxw
mul r7.z, r4.z, r7.z
max r6.w, r6.w, r7.z
max r5.w, r5.w, r6.w
bfi r11.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r12.xyzw, r10.zwyz, r11.xxxy
ld_indexable(buffer)(float,float,float,float) r6.w, r12.xxxx, t10.yzwx
mul r6.w, r4.x, r6.w
ld_indexable(buffer)(float,float,float,float) r7.z, r12.yyyy, t10.yzxw
mul r7.z, r4.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r12.zzzz, t10.yzwx
mul r7.w, r4.z, r7.w
max r7.z, r7.w, r7.z
max r6.w, r6.w, r7.z
iadd r13.xyzw, r10.xyzw, r11.yyzz
ld_indexable(buffer)(float,float,float,float) r7.z, r12.wwww, t10.yzxw
mul r7.z, r4.x, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r13.xxxx, t10.yzwx
mul r7.w, r4.y, r7.w
ld_indexable(buffer)(float,float,float,float) r8.w, r13.yyyy, t10.yzwx
mul r8.w, r4.z, r8.w
max r7.w, r7.w, r8.w
max r7.z, r7.w, r7.z
iadd r7.w, r10.y, r11.z
ld_indexable(buffer)(float,float,float,float) r8.w, r13.zzzz, t10.yzwx
mul r4.x, r4.x, r8.w
ld_indexable(buffer)(float,float,float,float) r8.w, r13.wwww, t10.yzwx
mul r4.y, r4.y, r8.w
ld_indexable(buffer)(float,float,float,float) r7.w, r7.wwww, t10.yzwx
mul r4.z, r4.z, r7.w
max r4.y, r4.z, r4.y
max r4.x, r4.y, r4.x
lt r4.y, l(0.000000), r0.w
lt r4.z, l(0.000000), r1.w
or r7.w, r4.z, r4.y
if_nz r7.w
  mul r10.xyzw, v2.xyxy, l(10.000000, 10.000000, 8.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r10.xyxx, t15.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.w, r10.zwzz, t14.yzwx, s2
  if_nz r4.y
    add r0.w, -r0.w, l(1.000000)
    add r0.w, -r0.w, r7.w
    mul_sat r0.w, r0.w, l(2.58620453)
    lt r4.y, l(0.000000), r0.w
    if_nz r4.y
      dp3 r4.y, r11.xyzx, r11.xyzx
      sqrt r4.y, r4.y
      max r4.y, r4.y, l(0.000010)
      rcp r8.w, r4.y
      add r4.y, -r7.x, r4.y
      mad r7.x, r0.w, r4.y, r7.x
      mad r12.xyz, r11.xyzx, r8.wwww, -r8.xyzx
      mad r8.xyz, r0.wwww, r12.xyzx, r8.xyzx
      mad r6.xyz, r0.wwww, -r6.xyzx, r6.xyzx
      add r12.xyz, -r2.yzwy, l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r2.yzw, r0.wwww, r12.xxyz, r2.yyzw
      add r4.y, -r5.x, l(0.736800)
      mad r5.x, r0.w, r4.y, r5.x
      add r4.y, -r3.x, l(1.000000)
      mad r3.x, r0.w, r4.y, r3.x
      add r4.y, -r4.w, l(0.042000)
      mad r4.w, r0.w, r4.y, r4.w
      mad r1.xyz, r0.wwww, -r1.xyzx, r1.xyzx
      mad r3.y, r0.w, -r3.y, r3.y
    endif
    mov r9.xy, r10.xyxx
  endif
  if_nz r4.z
    add r0.w, -r1.w, l(1.000000)
    add r0.w, -r0.w, r7.w
    mul_sat r0.w, r0.w, l(2.54999924)
    lt r1.w, l(0.000000), r0.w
    if_nz r1.w
      dp3 r1.w, r11.xyzx, r11.xyzx
      sqrt r1.w, r1.w
      max r1.w, r1.w, l(0.000010)
      rcp r4.y, r1.w
      mul r0.w, r0.w, l(0.500000)
      add r1.w, -r7.x, r1.w
      mad r7.x, r0.w, r1.w, r7.x
      mad r11.xyz, r11.xyzx, r4.yyyy, -r8.xyzx
      mad r8.xyz, r0.wwww, r11.xyzx, r8.xyzx
      mad r6.xyz, r0.wwww, -r6.xyzx, r6.xyzx
      add r11.xyz, -r2.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
      mad r2.yzw, r0.wwww, r11.xxyz, r2.yyzw
      add r1.w, -r5.x, l(0.257779092)
      mad r5.x, r0.w, r1.w, r5.x
      add r1.w, -r3.x, l(1.000000)
      mad r3.x, r0.w, r1.w, r3.x
      add r1.w, -r4.w, l(0.042000)
      mad r4.w, r0.w, r1.w, r4.w
      mad r1.xyz, r0.wwww, -r1.xyzx, r1.xyzx
      mad r3.y, r0.w, -r3.y, r3.y
    endif
    mov r9.xy, r10.xyxx
  endif
endif
lt r0.w, l(0.000000), r5.y
if_nz r0.w
  mul r4.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r4.yzyy, t16.yzwx, s2
  add r1.w, -r5.y, l(1.000000)
  add r0.w, r0.w, -r1.w
  mov_sat r1.w, r0.w
  mad r1.w, r1.w, l(3.14159274), l(-1.57079637)
  sincos r1.w, null, r1.w
  mad r1.w, r1.w, l(0.500000), l(0.500000)
  mul_sat r0.w, r0.w, l(2.83648515)
  mul r1.w, r1.w, l(0.090000)
  deriv_rtx_fine r4.y, r1.w
  deriv_rty_fine r1.w, r1.w
  lt r4.z, l(0.000000), r0.w
  if_nz r4.z
    add r10.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r8.xyz, r0.wwww, r10.xyzx, r8.xyzx
    add r4.z, -r7.x, l(1.000000)
    mad r7.x, r0.w, r4.z, r7.x
    mad r6.xyz, r0.wwww, -r6.xyzx, r6.xyzx
    add r10.xyz, -r2.yzwy, l(0.184313625, 0.000000, 0.000000, 0.000000)
    mad r2.yzw, r0.wwww, r10.xxyz, r2.yyzw
    add r4.z, -r5.x, l(0.900000)
    mad r5.x, r0.w, r4.z, r5.x
    add r4.z, -r3.x, l(1.000000)
    mad r3.x, r0.w, r4.z, r3.x
    add r4.z, -r4.w, l(0.042000)
    mad r4.w, r0.w, r4.z, r4.w
    mad r1.xyz, r0.wwww, -r1.xyzx, r1.xyzx
    mad r3.y, r0.w, -r3.y, r3.y
    mov r10.xy, r8.xyxx
  else
    mov r10.xy, r8.xyxx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r4.y, r4.y, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r9.zw, r9.xxxy
  deriv_rty_fine r9.xy, r9.xyxx
  dp2 r4.z, r9.zwzz, r9.zwzz
  dp2 r5.y, r9.xyxx, r9.xyxx
  max r4.z, r4.z, l(0.001000)
  div r9.zw, r9.zzzw, r4.zzzz
  max r4.z, r5.y, l(0.001000)
  div r9.xy, r9.xyxx, r4.zzzz
  mul r9.xy, r1.wwww, r9.xyxx
  mad r4.yz, r9.zzwz, r4.yyyy, r9.xxyx
  mad r8.xy, -r4.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp3 r1.w, r8.xyzx, r8.xyzx
  rsq r1.w, r1.w
  mul r9.xyz, r1.wwww, r8.xyzx
  mov r10.z, r8.z
  movc r8.xyz, r0.wwww, r10.xyzx, r9.xyzx
endif
lt r0.w, l(0.000000), r5.z
lt r1.w, l(0.000000), r5.w
or r4.y, r0.w, r1.w
lt r4.z, l(0.000000), r7.z
or r4.y, r4.z, r4.y
lt r5.y, l(0.000000), r4.x
or r4.y, r4.y, r5.y
if_nz r4.y
  mul r9.xy, v2.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t18.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r4.y, v2.xyxx, t17.yxzw, s2
  if_nz r0.w
    add r0.w, -r5.z, l(1.000000)
    add r0.w, -r0.w, r4.y
    mul_sat r0.w, r0.w, l(1.48756182)
    lt r5.z, l(0.000000), r0.w
    if_nz r5.z
      add r10.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r8.xyz, r0.wwww, r10.xyzx, r8.xyzx
      add r5.z, -r7.x, l(1.000000)
      mad r7.x, r0.w, r5.z, r7.x
      mad r6.xyz, r0.wwww, -r6.xyzx, r6.xyzx
      add r10.xyz, -r2.yzwy, l(0.388244420, 0.000000, 0.000000, 0.000000)
      mad r2.yzw, r0.wwww, r10.xxyz, r2.yyzw
      mad r5.x, r0.w, -r5.x, r5.x
      add r5.z, -r3.x, l(1.000000)
      mad r3.x, r0.w, r5.z, r3.x
      add r5.z, -r4.w, l(0.018000)
      mad r4.w, r0.w, r5.z, r4.w
      mad r10.xyz, r9.xyzx, l(215.799011, 16.691010, 2.160759, 0.000000), -r1.xyzx
      mad r1.xyz, r0.wwww, r10.xyzx, r1.xyzx
      mad r3.y, r0.w, -r3.y, r3.y
    endif
  endif
  if_nz r1.w
    add r0.w, -r5.w, l(1.000000)
    add_sat r0.w, -r0.w, r4.y
    lt r1.w, l(0.000000), r0.w
    if_nz r1.w
      mul r0.w, r0.w, l(0.500000)
      add r10.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r8.xyz, r0.wwww, r10.xyzx, r8.xyzx
      add r1.w, -r7.x, l(1.000000)
      mad r7.x, r0.w, r1.w, r7.x
      mad r6.xyz, r0.wwww, -r6.xyzx, r6.xyzx
      add r10.xyz, -r2.yzwy, l(0.580391884, 0.807828188, 0.831372619, 0.000000)
      mad r2.yzw, r0.wwww, r10.xxyz, r2.yyzw
      add r1.w, -r5.x, l(1.000000)
      mad r5.x, r0.w, r1.w, r5.x
      add r1.w, -r3.x, l(1.000000)
      mad r3.x, r0.w, r1.w, r3.x
      add r1.w, -r4.w, l(0.018000)
      mad r4.w, r0.w, r1.w, r4.w
      mad r10.xyz, r9.xyzx, l(1.062564, 1.500000, 1.47342753, 0.000000), -r1.xyzx
      mad r1.xyz, r0.wwww, r10.xyzx, r1.xyzx
      mad r3.y, r0.w, -r3.y, r3.y
    endif
  endif
  if_nz r4.z
    add r0.w, -r7.z, l(1.000000)
    add_sat r0.w, -r0.w, r4.y
    lt r1.w, l(0.000000), r0.w
    if_nz r1.w
      mul r0.w, r0.w, l(0.700000)
      add r10.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r8.xyz, r0.wwww, r10.xyzx, r8.xyzx
      add r1.w, -r7.x, l(1.000000)
      mad r7.x, r0.w, r1.w, r7.x
      mad r6.xyz, r0.wwww, -r6.xyzx, r6.xyzx
      add r10.xyz, -r2.yzwy, l(0.513725579, 0.498039424, 0.247058898, 0.000000)
      mad r2.yzw, r0.wwww, r10.xxyz, r2.yyzw
      add r1.w, -r5.x, l(1.000000)
      mad r5.x, r0.w, r1.w, r5.x
      add r1.w, -r3.x, l(1.000000)
      mad r3.x, r0.w, r1.w, r3.x
      add r1.w, -r4.w, l(0.018000)
      mad r4.w, r0.w, r1.w, r4.w
      mad r10.xyz, r9.xyzx, l(0.956009, 1.000000, 0.313989, 0.000000), -r1.xyzx
      mad r1.xyz, r0.wwww, r10.xyzx, r1.xyzx
      mad r3.y, r0.w, -r3.y, r3.y
    endif
  endif
  if_nz r5.y
    add r0.w, -r4.x, l(1.000000)
    add_sat r0.w, -r0.w, r4.y
    lt r1.w, l(0.000000), r0.w
    if_nz r1.w
      mul r0.w, r0.w, l(0.250000)
      add r4.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r8.xyz, r0.wwww, r4.xyzx, r8.xyzx
      add r1.w, -r7.x, l(1.000000)
      mad r7.x, r0.w, r1.w, r7.x
      mad r6.xyz, r0.wwww, -r6.xyzx, r6.xyzx
      add r4.xyz, -r2.yzwy, l(0.329802066, 0.340103745, 0.523559451, 0.000000)
      mad r2.yzw, r0.wwww, r4.xxyz, r2.yyzw
      add r1.w, -r5.x, l(1.000000)
      mad r5.x, r0.w, r1.w, r5.x
      add r1.w, -r3.x, l(1.000000)
      mad r3.x, r0.w, r1.w, r3.x
      add r1.w, -r4.w, l(0.018000)
      mad r4.w, r0.w, r1.w, r4.w
      mad r4.xyz, r9.xyzx, l(1.822130, 0.838494, 3.68737984, 0.000000), -r1.xyzx
      mad r1.xyz, r0.wwww, r4.xyzx, r1.xyzx
      mad r3.y, r0.w, -r3.y, r3.y
    endif
  endif
endif
lt r0.w, l(0.000000), r6.w
if_nz r0.w
  add r4.xy, -r5.xxxx, l(0.500000, 0.990000, 0.000000, 0.000000)
  mul_sat r0.w, r4.x, l(2.500000)
  add r5.yzw, r6.wwww, l(0.000000, -0.200000, -0.300000, -0.250000)
  mul_sat r5.yzw, r5.yyzw, l(0.000000, 1.250000, 1.47058821, 4.000000)
  mul r0.w, r0.w, r5.y
  mad r0.w, r0.w, l(1.200000), l(1.000000)
  add r4.xz, -r3.yyyy, l(1.500000, 0.000000, 1.000000, 0.000000)
  mul r1.w, r4.z, r5.z
  mov_sat r4.x, r4.x
  mul r4.x, r4.x, r5.w
  mad r5.x, r1.w, r4.y, r5.x
  add r4.y, -r4.w, l(0.020000)
  mad r4.w, r4.x, r4.y, r4.w
  max r1.w, r1.w, l(0.000000)
  add r4.x, -r7.x, l(1.000000)
  mad r7.x, r1.w, r4.x, r7.x
  dp3 r1.w, r8.xyzx, r8.xyzx
  rsq r1.w, r1.w
  mul r8.xyz, r1.wwww, r8.xyzx
  add r1.w, -r3.x, l(1.000000)
  mad r3.x, r6.w, r1.w, r3.x
  log r4.xyz, r2.yzwy
  mul r4.xyz, r0.wwww, r4.xyzx
  exp r2.yzw, r4.xxyz
endif
ge r0.w, l(0.000000), r2.x
discard_nz r0.w
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r5.yzw, r0.wwww, v5.xxyz
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r9.xyz, r0.wwww, v6.xyzx
dp3 r0.w, r8.xyzx, r8.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, r8.xyzx
mul r9.xyz, r9.xyzx, r8.yyyy
mad r5.yzw, r8.xxxx, r5.yyzw, r9.xxyz
mad r5.yzw, r8.zzzz, r4.xxyz, r5.yyzw
dp3 r0.w, r5.yzwy, r5.yzwy
rsq r0.w, r0.w
mul r5.yzw, r0.wwww, r5.yyzw
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r4.xyzx
deriv_rty_fine r4.xyz, r4.xyzx
dp3 r1.w, r8.xyzx, r8.xyzx
dp3 r2.x, r4.xyzx, r4.xyzx
add r1.w, r1.w, r2.x
min r7.y, r1.w, l(0.300000)
movc r4.xy, r0.wwww, l(1.000000,0,0,0), r7.xyxx
add r0.w, -r5.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.w, r4.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r0.w, r0.w, r0.w, r1.w
add r0.w, r4.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r3.z, -r0.w, l(1.000000)
lt r0.w, r2.y, l(0.040450)
mul r1.w, r2.y, l(0.0773993805)
add r2.x, r2.y, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r0.w, r0.w, r1.w, r2.x
lt r1.w, r2.z, l(0.040450)
mul r2.x, r2.z, l(0.0773993805)
add r2.y, r2.z, l(0.055000)
mul r2.y, r2.y, l(0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r1.w, r1.w, r2.x, r2.y
lt r2.x, r2.w, l(0.040450)
mul r2.y, r2.w, l(0.0773993805)
add r2.z, r2.w, l(0.055000)
mul r2.z, r2.z, l(0.947867334)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r2.x, r2.x, r2.y, r2.z
mul r2.y, l(0.900000), cb3[37].w
exp r2.y, r2.y
mul r1.xyz, r1.xyzx, r2.yyyy
mul r1.xyz, r1.xyzx, cb1[3].xxxx
ult r2.y, cb1[2].z, l(64)
if_nz r2.y
  add r2.yz, v2.xxyx, v2.xxyx
  sample_l_indexable(texture2d)(float,float,float,float) r2.y, r2.yzyy, t11.yxzw, s1, l(0.000000)
  ne r2.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.z
    ftoi r2.zw, v0.xxxy
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r2.zw, r0.xxxx, r2.zzzw
    utof r2.zw, r2.zzzw
    mul r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.0671105608, 0.00583714992)
    add r0.x, r2.w, r2.z
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r2.z, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r7.xy, v0.xyxx
  mov r7.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.w, r7.xyzw, t0.yzwx
  add r2.w, r2.w, -v0.w
  ge r2.w, l(0.000005), |r2.w|
  and r0.x, r0.x, r2.w
  lt r2.w, cb4[0].y, r2.y
  and r0.x, r0.x, r2.w
  lt r2.z, r2.y, r2.z
  and r0.x, r0.x, r2.z
  if_nz r0.x
    imm_atomic_iadd r7.x, u9, cb1[2].z, l(1)
    ult r0.x, r7.x, cb1[2].y
    if_nz r0.x
      ftou r2.zw, v0.xxxy
      add r0.x, r2.y, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.y, r7.x, cb1[2].x
      ishl r4.y, r2.y, l(1)
      bfi r2.z, l(16), l(16), r2.z, r2.w
      store_uav_typed u8.xyzw, r4.yyyy, r0.xxxx
      bfi r0.x, l(31), l(1), r2.y, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r2.zzzz
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r2.y, r1.z, r1.y
max r2.y, r1.x, r2.y
lt r2.y, l(0.0000153787005), r2.y
max r2.z, r6.z, r6.y
max r2.z, r2.z, r6.x
not r2.w, r2.y
mul r2.z, r3.y, r2.z
lt r2.z, l(0.010000), r2.z
and r2.z, r2.z, r2.w
add r2.w, r4.x, l(-0.950000)
mul o1.w, r2.w, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r7.xw, r0.wwww
sqrt r7.y, r1.w
sqrt r7.z, r2.x
mul r8.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xw, r8.yyyy, r8.xxxz
mad r8.x, r7.z, l(0.250000), r2.x
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r2.w
and r2.xw, r4.xxxy, l(1, 0, 0, 1)
ine r0.w, r2.w, r2.x
movc r2.xw, r0.wwww, r8.xxxy, r8.xxxz
add o0.xy, r2.xwxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r4.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r5.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r2.y, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
bfi r0.x, l(3), l(5), r2.z, r0.x
utof r0.x, r0.x
mul r3.w, r0.x, l(0.00392156886)
and r1.xyz, r1.xyzx, r2.yyyy
movc o3.xyz, r2.zzzz, r6.xyzx, r1.xyzx
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov o2.xyzw, r3.xyzw
mov o3.w, l(0)
ret
// Approximately 762 instruction slots used
