//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:41 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_vertexoffset_matU;// Index:    0
//       float3 material_vertexoffset_matV;// Index:    1
//       float3 Animated_Normal_normal_matU;// Index:    2
//       float3 Animated_Normal_normal_matV;// Index:    3
//       float2 material_cst_ParticleSpawnReference;// Index:    4
//       float Skin_cst_AlphaReference; // Index:    4.z
//       float Shell_cst_AlphaReference;// Index:    4.w
//       float Freckle_cst_AlphaReference;// Index:    5
//       float CutAwayDecay_cst_AlphaReference;// Index:    5.y
//
//   } resourceTables__materialData;    // Index:    0-5.y            Components:    22
                                        // Textures:  t11-t33
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   12        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   13        1
// resourceTables__materialData.Skin_diffuse    texture  float4          2d   14        1
// resourceTables__materialData.Skin_normal    texture  float4          2d   15        1
// resourceTables__materialData.Skin_gloss    texture  float4          2d   16        1
// resourceTables__materialData.Skin_scatter    texture  float4          2d   17        1
// resourceTables__materialData.Skin_alpha    texture  float4          2d   18        1
// resourceTables__materialData.Animated_Normal_normal    texture  float4          2d   19        1
// resourceTables__materialData.Shell_diffuse    texture  float4          2d   21        1
// resourceTables__materialData.Shell_normal    texture  float4          2d   22        1
// resourceTables__materialData.Shell_gloss    texture  float4          2d   23        1
// resourceTables__materialData.Shell_ao    texture  float4          2d   24        1
// resourceTables__materialData.Shell_opacity    texture  float4          2d   25        1
// resourceTables__materialData.Shell_scatter    texture  float4          2d   26        1
// resourceTables__materialData.Freckle_diffuse    texture  float4          2d   27        1
// resourceTables__materialData.Freckle_gloss    texture  float4          2d   29        1
// resourceTables__materialData.Freckle_ao    texture  float4          2d   30        1
// resourceTables__materialData.Freckle_scatter    texture  float4          2d   32        1
// resourceTables__materialData.CutAwayDecay_alpha    texture  float4          2d   33        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[6], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xy
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v3.xyzx
add r2.xy, v2.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t18.yzwx, s1
add r0.w, r0.w, -cb4[4].z
mul_sat r0.w, r0.w, l(100000000.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t14.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t15.xyzw, s1
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.xyxx, t16.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r2.xyxx, t17.xyzw, s1
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.w, r1.w
mul r6.xyz, r3.wwww, r4.xyzx
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(0.160000)
mul r7.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r5.xyzw, r5.xyzw, l(1.000000, 0.0451861992, 0.0451861992, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t19.xyzw, s2
add_sat r4.w, r4.w, l(-0.288574)
lt r7.w, l(0.000000), r4.w
if_nz r7.w
  mad r7.w, v0.z, cb3[35].z, cb3[35].w
  rcp r7.w, r7.w
  mov r8.z, -r7.w
  mul r8.xy, r0.yzyy, r8.zzzz
  mov r8.w, l(1.000000)

add r40.w, r8.z, -r40.y
mad r8.x, -r40.x, r40.w, r8.x

  dp4 r9.z, r8.xyzw, cb3[12].xyzw
  dp4 r9.x, r8.xyzw, cb3[13].xyzw
  dp4 r9.y, r8.xyzw, cb3[14].xyzw
  add r8.xyz, -r9.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r8.x, r40.x, r41.x, r8.x
mad r8.y, r40.x, r41.y, r8.y
mad r8.z, r40.x, r41.z, r8.z

  dp3 r7.w, r8.xyzx, r8.xyzx
  rsq r7.w, r7.w
  mul r8.xyz, r7.wwww, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xy, v2.xyxx, t12.xyzw, s1
  mad r10.xy, r10.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  dp3 r7.w, r8.xyzx, r1.xyzx
  max r7.w, r7.w, l(0.000100)
  div r8.xyz, r8.xyzx, r7.wwww
  mul r8.xyz, r8.xyzx, l(0.0932616964, 0.0932616964, 0.0932616964, 0.000000)
  dp3 r7.w, -r8.xyzx, v4.xyzx
  dp3 r8.y, -r8.xyzx, v5.xyzx
  mov r8.x, -r7.w
  deriv_rtx_fine r8.zw, v2.xxxy
  deriv_rty_fine r10.zw, v2.yyyx
  deriv_rtx_fine r11.xyz, r9.yzxy
  deriv_rty_fine r9.xyz, r9.xyzx
  mul r7.w, r8.w, r10.w
  mad r7.w, r8.z, r10.z, -r7.w
  mul r12.xyz, r9.xyzx, r11.xyzx
  mad r9.xyz, r11.zxyz, r9.yzxy, -r12.xyzx
  dp3 r8.z, r9.xyzx, r9.xyzx
  sqrt r8.z, r8.z
  lt r8.w, l(0.000000), r8.z
  div r7.w, |r7.w|, r8.z
  sqrt r7.w, r7.w
  and r7.w, r7.w, r8.w
  mul r8.xy, r7.wwww, r8.xyxx
  mad r8.xy, r10.xyxx, l(-0.145081, 0.145081, 0.000000, 0.000000), -r8.xyxx
  dp2 r7.w, cb4[2].xyxx, cb4[2].xyxx
  rsq r7.w, r7.w
  mul r9.xy, r7.wwww, cb4[2].xyxx
  add r8.xy, r8.xyxx, v2.xyxx
  mov r8.z, l(1.000000)
  dp3 r10.x, cb4[2].xyzx, r8.xyzx
  dp3 r10.y, cb4[3].xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r10.xyxx, t19.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r10.x, r9.xyxx, r8.xyxx
  mov r9.z, -r9.y
  dp2 r10.y, r9.zxzz, r8.xyxx
  mov r10.z, r8.z
  dp3 r7.w, r10.xyzx, r10.xyzx
  sqrt r7.w, r7.w
  max r7.w, r7.w, l(0.000010)
  rcp r8.x, r7.w
  mul r8.xyz, r8.xxxx, r10.xyzx
  mad r8.w, r4.z, r3.w, l(1.000000)
  max r6.w, r8.w, l(0.001000)
  mul r9.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r8.w, r6.xywx, r9.xyzx
  mul r9.xyz, r6.xywx, r8.wwww
  div r9.xyz, r9.xyzx, r6.wwww
  mad r8.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
  min r6.w, r1.w, r7.w
  add r6.w, -r1.w, r6.w
  mad r9.x, r4.w, r6.w, r1.w
  mad r8.xyz, -r4.xyzx, r3.wwww, r8.xyzx
  mad r6.xyz, r4.wwww, r8.xyzx, r6.xyzx
  mul r8.xyz, r7.xyzx, r7.xyzx
  mul r10.xyz, r3.xyzx, l(1.99999976, 1.99999976, 1.99999976, 0.000000)
  mad r8.xyz, r8.xyzx, l(-0.999999881, -0.999999881, -0.999999881, 0.000000), r10.xyzx
  mad r3.xyz, -r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r8.xyzx
  mad r7.xyz, r4.wwww, r3.xyzx, r7.xyzx
else
  mov r9.x, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.xyxx, t21.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, r2.xyxx, t25.xyzw, s1
add r3.y, r8.w, l(-0.166626)
mul_sat r3.y, r3.y, l(50.724342)
mul r3.y, r3.y, v6.x
mad r3.x, r3.y, r3.x, -cb4[4].w
mul_sat r3.xy, r3.xxxx, l(10.469012, 50.724342, 0.000000, 0.000000)
mul r3.x, r3.x, l(0.254517)
deriv_rtx_fine r3.z, r3.x
deriv_rty_fine r3.x, r3.x
lt r4.w, l(0.000000), r3.y
ne r6.w, r3.z, l(0.000000)
or r6.w, r4.w, r6.w
ne r7.w, r3.x, l(0.000000)
or r6.w, r6.w, r7.w
if_nz r6.w
  lt r10.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r10.xyzx, r11.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.xyxx, t22.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.zw, r2.xyxx, t23.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r6.w, r2.xyxx, t24.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r2.xyxx, t26.xyzw, s1
  dp3 r7.w, r10.xyzx, r10.xyzx
  sqrt r7.w, r7.w
  max r7.w, r7.w, l(0.000010)
  rcp r8.w, r7.w
  mul r9.w, r9.w, r9.w
  if_nz r4.w
    add r4.w, -r9.x, r7.w
    mad r9.x, r3.y, r4.w, r9.x
    mad r10.xyz, r10.xyzx, r8.wwww, -r6.xyzx
    mad r6.xyz, r3.yyyy, r10.xyzx, r6.xyzx
    mad r10.xyzw, r11.xyzw, l(1.000000, 0.0451861992, 0.0451861992, 1.000000), -r5.xyzw
    mad r5.xyzw, r3.yyyy, r10.xyzw, r5.xyzw
    mad r8.xyz, r8.xyzx, l(0.999999940, 0.643137395, 0.643137395, 0.000000), -r7.xyzx
    mad r7.xyz, r3.yyyy, r8.xyzx, r7.xyzx
    add r4.w, -r2.z, r9.z
    mad r2.z, r3.y, r4.w, r2.z
    add r4.w, r6.w, l(-1.000000)
    mad r8.x, r3.y, r4.w, l(1.000000)
    mad r4.w, r9.w, l(0.160000), -r2.w
    mad r2.w, r3.y, r4.w, r2.w
    mov r10.xy, r6.xyxx
  else
    mov r8.x, l(1.000000)
    mov r10.xy, r6.xyxx
  endif
  ne r3.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.xz, r3.xxzx, l(0.010000, 0.000000, 0.010000, 0.000000)
  deriv_rtx_fine r9.zw, r2.xxxy
  deriv_rty_fine r11.xy, r2.xyxx
  dp2 r4.w, r9.zwzz, r9.zwzz
  dp2 r6.w, r11.xyxx, r11.xyxx
  max r4.w, r4.w, l(0.001000)
  div r9.zw, r9.zzzw, r4.wwww
  max r4.w, r6.w, l(0.001000)
  div r11.xy, r11.xyxx, r4.wwww
  mul r11.xy, r3.xxxx, r11.xyxx
  mad r3.xz, r9.zzwz, r3.zzzz, r11.xxyx
  mad r6.xy, -r3.xzxx, l(1.000000, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp3 r3.x, r6.xyzx, r6.xyzx
  rsq r3.x, r3.x
  mul r11.xyz, r3.xxxx, r6.xyzx
  mov r10.z, r6.z
  movc r6.xyz, r3.yyyy, r10.xyzx, r11.xyzx
else
  mov r8.x, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r3.x, r2.xyxx, t18.xyzw, s1
mad r3.x, v6.y, r3.x, -cb4[5].x
mul_sat r3.x, r3.x, l(4.34242630)
lt r3.y, l(0.000000), r3.x
if_nz r3.y
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.xyxx, t27.xyzw, s2
  lt r11.xyz, r10.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r10.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.xyzx
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.yz, r2.xyxx, t29.yxwz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r2.xyxx, t30.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r2.xyxx, t32.xyzw, s1
  mul r2.x, r3.z, r3.z
  mul r2.y, r3.x, l(0.743408)
  add r1.w, r1.w, -r9.x
  mad r9.x, r2.y, r1.w, r9.x
  mad r3.xzw, r4.xxyz, r3.wwww, -r6.xxyz
  mad r6.xyz, r2.yyyy, r3.xzwx, r6.xyzx
  mad r11.xyzw, r11.xyzw, l(1.000000, 0.0451861992, 0.0451861992, 1.000000), -r5.xyzw
  mad r5.xyzw, r2.yyyy, r11.xyzw, r5.xyzw
  mad r3.xzw, r10.xxyz, l(0.999999940, 0.000000, 0.999999940, 0.999999940), -r7.xxyz
  mad r7.xyz, r2.yyyy, r3.xzwx, r7.xyzx
  add r1.w, -r2.z, r3.y
  mad r2.z, r2.y, r1.w, r2.z
  add r1.w, -r8.x, r4.w
  mad r8.x, r2.y, r1.w, r8.x
  mad r1.w, r2.x, l(0.160000), -r2.w
  mad r2.w, r2.y, r1.w, r2.w
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t33.yzwx, s2
add r1.w, r1.w, -cb4[5].y
mul_sat r1.w, r1.w, l(28.593405)
add r1.w, -r1.w, l(1.000000)
add r0.w, r0.w, -r1.w
max r0.w, r0.w, l(0.000000)
lt r2.x, l(0.000000), r1.w
if_nz r2.x
  add r3.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r1.wwww, r3.xyzx, r6.xyzx
  add r2.x, -r9.x, l(1.000000)
  mad r9.x, r1.w, r2.x, r9.x
  mad r5.xyzw, r1.wwww, -r5.xyzw, r5.xyzw
  mad r7.xyz, r1.wwww, -r7.xyzx, r7.xyzx
  add r2.x, -r2.z, l(0.353000)
  mad r2.z, r1.w, r2.x, r2.z
  add r2.x, -r8.x, l(1.000000)
  mad r8.x, r1.w, r2.x, r8.x
  add r2.x, -r2.w, l(0.042000)
  mad r2.w, r1.w, r2.x, r2.w
  mul r3.xyz, r1.wwww, l(5.000000, 1.311015, 0.650680, 0.000000)
else
  mov r3.xyz, l(0,0,0,0)
endif
ge r0.w, l(0.000000), r0.w
discard_nz r0.w
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r10.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r6.xyzx
mul r10.xyz, r10.xyzx, r6.yyyy
mad r4.xyz, r6.xxxx, r4.xyzx, r10.xyzx
mad r4.xyz, r6.zzzz, r1.xyzx, r4.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r9.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r9.xyxx
add r0.w, -r2.z, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r8.y, -r0.w, l(1.000000)
lt r0.w, r7.x, l(0.040450)
mul r1.y, r7.x, l(0.0773993805)
add r1.zw, r7.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r7.y, l(0.040450)
mul r1.z, r7.y, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
lt r1.z, r7.z, l(0.040450)
mul r1.w, r7.z, l(0.0773993805)
add r2.x, r7.z, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.z, r1.z, r1.w, r2.x
mul r5.xyzw, r5.xyzw, cb3[37].yyyy
mul r2.xyz, r3.xyzx, cb1[3].xxxx
ult r1.w, cb1[2].z, l(64)
if_nz r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t13.yzwx, s1, l(0.000000)
  ne r3.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r3.x
    ftoi r3.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r3.xy, r0.xxxx, r3.xyxx
    utof r3.xy, r3.xyxx
    mul r3.xy, r3.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r3.y, r3.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r3.x, l(0.034902), cb4[4].x
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r3.y, r6.xyzw, t0.yxzw
  add r3.y, r3.y, -v0.w
  ge r3.y, l(0.000005), |r3.y|
  and r0.x, r0.x, r3.y
  lt r3.y, cb4[4].y, r1.w
  and r0.x, r0.x, r3.y
  lt r3.x, r1.w, r3.x
  and r0.x, r0.x, r3.x
  if_nz r0.x
    imm_atomic_iadd r3.x, u9, cb1[2].z, l(1)
    ult r0.x, r3.x, cb1[2].y
    if_nz r0.x
      ftou r3.yz, v0.xxyx
      add r0.x, r1.w, -cb4[4].y
      mul_sat r0.x, r0.x, l(28.651653)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.w, r3.x, cb1[2].x
      ishl r3.x, r1.w, l(1)
      bfi r3.y, l(16), l(16), r3.y, r3.z
      store_uav_typed u8.xyzw, r3.xxxx, r0.xxxx
      bfi r0.x, l(31), l(1), r1.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r3.yyyy
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r1.w, l(0.0000153787005), r1.w
max r3.x, r5.z, r5.y
max r3.x, r3.x, r5.x
lt r3.x, r3.x, l(0.010000)
or r3.x, r1.w, r3.x
movc r3.y, r3.x, l(0), l(1)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r3.zw, v0.xxxy
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.yyzy
mul r1.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r7.x, r6.z, l(0.250000), r1.x
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r1.y
and r1.xy, r3.zwzz, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r7.xyxx, r7.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r2.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(28)
imad r0.x, r3.y, l(32), r0.x
utof r0.x, r0.x
mul r8.z, r0.x, l(0.00392156886)
and r1.xyz, r2.xyzx, r1.wwww
movc o3.xyz, r3.xxxx, r1.xyzx, r5.xyzx
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov r8.w, l(0)
mov o2.xyzw, r8.xwyz
mov o3.w, r5.w
ret
// Approximately 413 instruction slots used
