//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:29 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataOpaqueAndRWDecal
//   {
//
//       float4x4 worldToBoatCap;       // Index:    0
//       float3 cameraPosInBoatSpace;   // Index:    4
//       float automaticWetnessFromHeightHeight;// Index:    4.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:    5
//       float automaticWetnessFromHeightAmount;// Index:    5.y
//       uint giBakeEnabled;            // Index:    5.z
//       uint giBakerMaxFragments;      // Index:    5.w
//       float giRejectionThreshold;    // Index:    6
//       float3 giProjectionX;          // Index:    6.y
//       float3 giProjectionY;          // Index:    7
//       float3 giProjectionZ;          // Index:    8
//
//   } resourceTables__passData;        // Index:    0-8.z            Components:    35
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   17        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__sparkle    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   27        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float    yzw
// TEXCOORD                 7   xyz         7     NONE   float   xyz
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.yzw
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r1.xyz, -v7.xyzx, cb3[29].xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v3.xyzx
ge r0.z, l(40.000000), v0.w
if_nz r0.z
  add r0.z, -v0.w, l(40.000000)
  mul_sat r0.z, r0.z, l(0.0333333351)
  lt r0.w, l(0.000333333359), r0.z
  if_nz r0.w
    dp3 r3.x, r1.xyzx, v4.xyzx
    dp3 r3.y, r1.xyzx, v5.xyzx
    dp3 r4.z, r1.xyzx, v3.xyzx
    dp2 r4.x, l(-0.00000361999014, 1.000000, 0.000000, 0.000000), -r3.xyxx
    dp2 r4.y, l(-1.000000, -0.00000361999014, 0.000000, 0.000000), -r3.xyxx
    mul r0.z, r0.z, l(3.000000)
    mov r3.xy, v2.xyxx
    mov r3.z, l(1.000000)
    dp3 r5.x, l(-0.0000144799606, -4.000000, 4.000007, 0.000000), r3.xyzx
    dp3 r5.y, l(4.000000, -0.0000144799606, 0.00000727176666, 0.000000), r3.xyzx
    mov r4.z, -r4.z
    dp3 r0.w, r4.xyzx, r4.xyzx
    rsq r0.w, r0.w
    mul r3.xyz, r0.wwww, r4.xyzx
    lod r0.w, r5.xyxx, t27.x, s1
    rcp r0.z, r0.z
    mad r1.w, r0.w, l(2.000000), l(10.000000)
    mul r0.z, r0.z, r1.w
    mov r3.w, -r3.y
    dp2 r1.w, r3.xwxx, r3.xwxx
    sqrt r1.w, r1.w
    max r1.w, r1.w, l(0.000001)
    div r3.xyz, r3.xwzx, r1.wwww
    mul r3.w, r0.z, r3.z
    mul r4.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
    min r0.z, r4.z, l(-0.00520833349)
    mov r3.zw, r5.xxxy
    mov r1.w, l(0.849000)
    loop
      mad r6.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
      mad r7.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
      sample_l_indexable(texture2d)(float,float,float,float) r8.x, r6.xyxx, t27.xyzw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r8.y, r6.zwzz, t27.yxzw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r8.z, r7.zwzz, t27.yzxw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r8.w, r7.xyxx, t27.yzwx, s1, r0.w
      mad r9.xyzw, r0.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
      ge r8.xyzw, r8.xyzw, r9.zxyw
      mov r10.xy, r7.zwzz
      mov r10.z, r9.y
      mov r7.z, r9.w
      movc r7.xyz, r8.zzzz, r10.xyzx, r7.xyzx
      mov r10.xy, r6.zwzz
      mov r10.z, r9.x
      movc r7.xyz, r8.yyyy, r10.xyzx, r7.xyzx
      mov r9.xy, r6.xyxx
      movc r6.xyz, r8.xxxx, r9.xyzx, r7.xyzx
      or r4.zw, r8.zzzw, r8.xxxy
      or r2.w, r4.w, r4.z
      if_nz r2.w
        mov r3.zw, r6.xxxy
        mov r1.w, r6.z
        break
      endif
      mov r3.zw, r6.xxxy
      mov r1.w, r6.z
    endloop
    sample_l_indexable(texture2d)(float,float,float,float) r2.w, r3.zwzz, t27.yzwx, s1, r0.w
    mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t27.yzwx, s1, r0.w
    add r0.z, -r0.z, r1.w
    add r1.w, r1.w, -r2.w
    add r0.z, -r0.w, r0.z
    mul r3.xy, |r1.wwww|, r4.xyxx
    add r0.z, |r0.z|, |r1.w|
    max r0.z, r0.z, l(0.000010)
    div r0.zw, r3.xxxy, r0.zzzz
    add r0.zw, -r0.zzzw, r3.zzzw
    add r0.zw, -r5.xxxy, r0.zzzw
    dp2 r3.x, l(-0.00000361999014, 1.000000, 0.000000, 0.000000), r0.zwzz
    dp2 r3.y, l(-1.000000, -0.00000361999014, 0.000000, 0.000000), r0.zwzz
  else
    mov r3.xy, l(0,0,0,0)
  endif
else
  mov r3.xy, l(0,0,0,0)
endif
add r0.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, r0.zwzz, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t14.xywz, s2
dp3 r0.w, r5.xyzx, r5.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r6.xyz, r1.wwww, r5.xyzx
mul r2.w, r3.w, r3.w
mul r3.w, r2.w, l(0.160000)
mul r7.xyz, r4.xyzx, l(0.584045231, 0.584045231, 0.584045231, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t17.yzwx, s1
mad r8.xy, r4.wwww, v6.wwww, l(-0.235294, -0.117647, 0.000000, 0.000000)
mul_sat r8.xy, r8.xyxx, l(6.37498951, 2.54999924, 0.000000, 0.000000)
lt r4.w, l(0.000000), r8.x
if_nz r4.w
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t16.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r4.w, r9.xyzx, r9.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r9.xyz, r5.wwww, r9.xyzx
  mul r5.w, r8.x, l(0.700000)
  mad r7.w, r5.z, r1.w, l(1.000000)
  max r6.w, r7.w, l(0.001000)
  mul r8.xzw, r9.xxyz, l(-1.000000, 0.000000, -1.000000, 1.000000)
  dp3 r7.w, r6.xywx, r8.xzwx
  mul r8.xzw, r6.xxyw, r7.wwww
  div r8.xzw, r8.xxzw, r6.wwww
  mad r8.xzw, -r9.xxyz, l(-1.000000, 0.000000, -1.000000, 1.000000), r8.xxzw
  min r4.w, r0.w, r4.w
  add r4.w, -r0.w, r4.w
  mad r0.w, r5.w, r4.w, r0.w
  mad r5.xyz, -r5.xyzx, r1.wwww, r8.xzwx
  mad r6.xyz, r5.wwww, r5.xyzx, r6.xyzx
  mul r4.xyz, r4.xyzx, r5.wwww
  mad r7.xyz, r4.xyzx, l(-3.481180855E-008, -3.481180855E-008, -3.481180855E-008, 0.000000), r7.xyzx
endif
mul r1.w, r8.y, l(0.790000)
mad r4.xy, r8.yyyy, l(0.790000, 0.790000, 0.000000, 0.000000), l(-0.300000, -0.250000, 0.000000, 0.000000)
mul r4.xy, r4.yxyy, l(4.000000, 1.47058821, 0.000000, 0.000000)
max r4.y, r4.y, l(0.000000)
mov_sat r4.x, r4.x
add r4.z, -r3.z, l(0.990000)
mad r4.w, r4.y, r4.z, r3.z
mad r2.w, -r2.w, l(0.160000), l(0.020000)
mad r4.z, r4.x, r2.w, r3.w
add r2.w, -r0.w, l(1.000000)
mad r4.x, r4.y, r2.w, r0.w
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r6.xyzx
add r0.w, -r0.z, l(1.000000)
mad r6.y, r1.w, r0.w, r0.z
add r8.xyz, -r7.xyzx, l(0.180908322, 0.180908322, 0.180908322, 0.000000)
mad r7.xyz, r1.wwww, r8.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t19.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t23.yzxw, s1
mov_sat r8.x, r8.x
mul r0.w, r8.x, v6.y
lt r1.w, r0.w, l(0.500000)
dp2 r0.w, r0.zzzz, r0.wwww
mad r2.w, -r8.x, v6.y, l(1.000000)
add r2.w, r2.w, r2.w
add r0.z, -r0.z, l(1.000000)
mad r0.z, -r2.w, r0.z, l(1.000000)
movc r0.z, r1.w, r0.w, r0.z
mul_sat r0.z, r0.z, l(5.10001135)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t20.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.zw, v2.xyxx, t21.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t22.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t24.xywz, s1
  dp3 r2.w, r9.xyzx, r9.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r5.w, r2.w
  mul r3.w, r3.w, r3.w
  mul r1.w, r0.z, r1.w
  lt r7.w, l(0.000000), r1.w
  if_nz r7.w
    mul r10.xyz, v2.yyxy, l(225.000000, 225.000000, 225.000000, 0.000000)
    frc r11.xy, r10.zyzz
    add r11.xy, r11.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r7.w, |r11.xyxx|, |r11.xyxx|
    mul_sat r8.w, v0.w, l(0.500000)
    mul r8.w, r8.w, l(0.300000)
    mul r8.w, r8.w, r8.w
    lt r7.w, r7.w, r8.w
    if_nz r7.w
      mul r7.w, l(1.700000), cb3[38].w
      log r1.w, r1.w
      mul r1.w, r1.w, l(32.000000)
      exp r1.w, r1.w
      mul r1.w, r1.w, r7.w
      ftou r10.xyz, |r10.xyzx|
      ishl r11.xy, r10.yzyy, l(10, 11, 0, 0)
      iadd r11.xy, r10.zyzz, r11.xyxx
      imul null, r10.yw, r10.yyyz, l(0, 2000, 0, 100)
      imad r7.w, r10.x, l(3072), r10.z
      xor r10.xz, r11.xxyx, l(61, 0, 61, 0)
      ushr r11.xy, r11.xyxx, l(16, 16, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      imul null, r10.xz, r10.xxzx, l(9, 0, 9, 0)
      ushr r11.xy, r10.xzxx, l(4, 4, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      imul null, r10.xz, r10.xxzx, l(0x27d4eb2d, 0, 0x27d4eb2d, 0)
      ushr r11.xy, r10.xzxx, l(15, 15, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      xor r8.w, r7.w, l(61)
      ushr r7.w, r7.w, l(16)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(9)
      ushr r8.w, r7.w, l(4)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(0x27d4eb2d)
      ushr r8.w, r7.w, l(15)
      xor r7.w, r7.w, r8.w
      utof r10.xz, r10.xxzx
      mad r11.xy, r10.xzxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r7.w, r7.w
      mul r7.w, r7.w, l(1.164153218E-010)
      max r11.z, r7.w, l(0.010000)
      iadd r7.w, r10.w, r10.y
      xor r8.w, r7.w, l(61)
      ushr r7.w, r7.w, l(16)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(9)
      ushr r8.w, r7.w, l(4)
      xor r7.w, r7.w, r8.w
      imul null, r7.w, r7.w, l(0x27d4eb2d)
      ushr r8.w, r7.w, l(15)
      xor r7.w, r7.w, r8.w
      utof r7.w, r7.w
      mad r7.w, r7.w, l(8.149073083E-011), l(0.650000)
      mul r7.w, r7.w, r7.w
      mul r7.w, r7.w, r7.w
      mul r7.w, r7.w, r7.w
      mul r1.w, r1.w, r7.w
      dp3 r7.w, r11.xyzx, r11.xyzx
      rsq r7.w, r7.w
      mul r10.xyz, r7.wwww, r11.xyzx
      mul r7.w, r1.w, r10.z
      dp3 r8.w, v4.xyzx, v4.xyzx
      rsq r8.w, r8.w
      mul r11.xyz, r8.wwww, v4.xyzx
      dp3 r8.w, v5.xyzx, v5.xyzx
      rsq r8.w, r8.w
      mul r12.xyz, r8.wwww, v5.xyzx
      mul r12.xyz, r10.yyyy, r12.xyzx
      mad r10.xyw, r10.xxxx, r11.xyxz, r12.xyxz
      mad r10.xyz, r10.zzzz, r2.xyzx, r10.xywx
      dp3 r8.w, r10.xyzx, r10.xyzx
      rsq r8.w, r8.w
      mul r10.xyz, r8.wwww, r10.xyzx
      mul r10.xyz, r1.wwww, r10.xyzx
    else
      mov r10.xyz, l(0,0,0,0)
      mov r7.w, l(0)
    endif
  else
    mov r10.xyz, l(0,0,0,0)
    mov r7.w, l(0)
  endif
  add r1.w, -r4.x, r2.w
  mad r4.x, r0.z, r1.w, r4.x
  mad r9.xyz, r9.xyzx, r5.wwww, -r5.xyzx
  mad r5.xyz, r0.zzzz, r9.xyzx, r5.xyzx
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r7.xyzx
  mad r7.xyz, r0.zzzz, r8.xyzx, r7.xyzx
  add r1.w, -r4.w, r3.z
  mad r4.w, r0.z, r1.w, r4.w
  add r0.w, -r6.y, r0.w
  mad r6.y, r0.z, r0.w, r6.y
  mad r0.w, r3.w, l(0.160000), -r4.z
  mad r4.z, r0.z, r0.w, r4.z
else
  mov r10.xyz, l(0,0,0,0)
  mov r7.w, l(0)
endif
mov_sat r0.z, v6.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  add r3.xy, r3.xyxx, v2.xyxx
  mov r3.z, l(1.000000)
  dp3 r8.x, l(-0.00000723998028, -2.000000, 2.00000358, 0.000000), r3.xyzx
  dp3 r8.y, l(2.000000, -0.00000723998028, 0.00000363588333, 0.000000), r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r8.xyxx, t25.xyzw, s2
  lt r8.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r8.xyzx, r9.xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t26.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.w, r8.xyzx, r8.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r1.w, r0.w
  add r0.w, -r4.x, r0.w
  mad r4.x, r0.z, r0.w, r4.x
  mad r8.xyz, r8.xyzx, r1.wwww, -r5.xyzx
  mad r5.xyz, r0.zzzz, r8.xyzx, r5.xyzx
  mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r7.xyzx
  mad r7.xyz, r0.zzzz, r3.xyzx, r7.xyzx
  add r3.xy, -r4.wzww, l(0.900000, 0.018000, 0.000000, 0.000000)
  add r0.w, -r6.y, l(1.000000)
  mad r6.y, r0.z, r0.w, r6.y
  mad r4.zw, r0.zzzz, r3.yyyx, r4.zzzw
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
mul r8.xyz, r8.xyzx, r5.yyyy
mad r3.xyz, r5.xxxx, r3.xyzx, r8.xyzx
mad r3.xyz, r5.zzzz, r2.xyzx, r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
add r0.w, r0.w, r1.w
min r4.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r4.xxxy
add r1.w, -r4.w, l(1.000000)
mul r1.w, r1.w, r1.w
max r2.x, r0.z, l(0.600000)
mad r2.x, r2.x, l(-0.527635), l(0.520718)
max r2.x, r2.x, l(0.000000)
mad r1.w, r1.w, r1.w, r2.x
add r0.w, r0.w, r1.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r6.x, -r0.w, l(1.000000)
lt r0.w, r7.x, l(0.040450)
mul r1.w, r7.x, l(0.0773993805)
add r2.xw, r7.xxxy, l(0.055000, 0.000000, 0.000000, 0.055000)
mul r2.xw, r2.xxxw, l(0.947867334, 0.000000, 0.000000, 0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r2.x, r0.w, r1.w, r2.x
lt r0.w, r7.y, l(0.040450)
mul r1.w, r7.y, l(0.0773993805)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.y, r0.w, r1.w, r2.w
lt r0.w, r7.z, l(0.040450)
mul r1.w, r7.z, l(0.0773993805)
add r2.w, r7.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.z, r0.w, r1.w, r2.w
lt r0.w, l(0.000000), cb0[5].y
if_nz r0.w
  add r0.w, v7.y, -cb0[4].w
  add r0.w, r0.w, cb0[5].x
  div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[5].x
  mul_sat r0.w, r0.w, r1.w
  add r0.w, -r0.w, l(1.000000)
  mul r1.w, r0.w, cb0[5].y
  add r4.xyw, -r6.xxxy, l(1.000000, 0.990000, 0.000000, 1.000000)
  mul r2.w, r4.x, l(0.160000)
  mad r5.xyzw, cb0[5].yyyy, r0.wwww, l(-0.200000, -0.300000, -0.250000, -0.300000)
  mul_sat r5.xyzw, r5.xyzw, l(1.250000, 1.47058821, 4.000000, 1.66666663)
  mad r0.w, r5.x, r2.w, l(1.000000)
  mad r6.x, r5.y, r4.y, r6.x
  add r2.w, -r4.z, l(0.020000)
  mad r4.z, r5.z, r2.w, r4.z
  max r2.w, r5.w, r5.y
  add r3.w, -r0.z, l(1.000000)
  mad r0.z, r2.w, r3.w, r0.z
  mad r6.y, r1.w, r4.w, r6.y
  log r4.xyw, r2.xyxz
  mul r4.xyw, r0.wwww, r4.xyxw
  exp r2.xyz, r4.xywx
endif
ftoi r4.xy, v0.xyxx
ine r0.w, l(0), cb3[36].x
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r0.w, r0.w, r1.w
imul null, r1.w, l(4099), cb3[37].z
and r1.w, r1.w, l(63)
iadd r4.xy, r1.wwww, r4.xyxx
utof r4.xy, r4.xyxx
mul r4.xy, r4.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
add r1.w, r4.y, r4.x
frc r1.w, r1.w
mul r1.w, r1.w, l(52.982918)
frc r1.w, r1.w
mul r1.w, r1.w, l(0.010000)
mad r1.xyz, -r1.xyzx, r1.wwww, v7.xyzx
mov r1.w, l(1.000000)
dp4 r2.w, r1.xyzw, cb3[18].xyzw
dp4 r1.x, r1.xyzw, cb3[19].xyzw
div r1.x, r2.w, r1.x
min r1.x, r1.x, v0.z
movc oDepth, r0.w, v0.z, r1.x
and r0.w, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r1.xy, v0.xyxx
sqrt r2.xyzw, r2.xyzx
mul r4.xyw, r2.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r1.zw, r4.yyyy, r4.xxxw
mad r5.x, r2.z, l(0.250000), r1.z
dp2 r5.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r2.z, l(-0.250000), r1.w
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r5.xyxx, r5.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.z, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r6.z, r0.w, l(0.0352941193), l(0.0313725509)
ne r0.z, r7.w, l(0.000000)
mad_sat r1.xyz, r10.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r6.w, l(0)
mov o2.xyzw, r6.ywxz
mov o3.w, l(0)
ret
// Approximately 455 instruction slots used
