//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:15 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_4__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_4__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_4__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_4__ao    texture  float4          2d   15        1
// resourceTables__materialData.layer_0_4__scatter    texture  float4          2d   17        1
// resourceTables__materialData.layer_5__emissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   22        1
// resourceTables__materialData.layer_7__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_7__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_7__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_7__alpha    texture  float4          2d   27        1
// resourceTables__materialData.layer_8__diffuse    texture  float4          2d   28        1
// resourceTables__materialData.layer_8__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_8__gloss    texture  float4          2d   30        1
// resourceTables__materialData.layer_9__diffuse    texture  float4          2d   32        1
// resourceTables__materialData.layer_9__normal    texture  float4          2d   33        1
// resourceTables__materialData.layer_9__gloss    texture  float4          2d   34        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t12.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t13.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t14.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t15.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t17.xyzw, s1
dp3 r0.z, r3.xyzx, r3.xyzx
sqrt r0.z, r0.z
max r7.x, r0.z, l(0.000010)
rcp r0.z, r7.x
mul r8.xyz, r0.zzzz, r3.xyzx
mul r0.w, r4.z, r4.z
mul r9.y, r0.w, l(0.160000)
mul r10.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mad r11.xyz, r4.yyyy, l(0.437259972, 0.938076, 0.983050, 0.000000), l(0.562740, 0.061924, 0.016950, 0.000000)
mov r11.w, l(1.000000)
mul r12.xyzw, r6.xyzw, r11.xyzw
sample_indexable(texture2d)(float,float,float,float) r13.xyz, v2.xyxx, t19.zxyw, s2
add_sat r1.w, r13.z, l(-0.306519)
lt r2.w, l(0.000000), r1.w
if_nz r2.w
  mad r2.w, v0.z, cb3[35].z, cb3[35].w
  rcp r2.w, r2.w
  mov r14.z, -r2.w
  mul r14.xy, r0.xyxx, r14.zzzz
  mov r14.w, l(1.000000)

add r40.w, r14.z, -r40.y
mad r14.x, -r40.x, r40.w, r14.x

  dp4 r15.z, r14.xyzw, cb3[12].xyzw
  dp4 r15.x, r14.xyzw, cb3[13].xyzw
  dp4 r15.y, r14.xyzw, cb3[14].xyzw
  add r14.xyz, -r15.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r14.x, r40.x, r41.x, r14.x
mad r14.y, r40.x, r41.y, r14.y
mad r14.z, r40.x, r41.z, r14.z

  dp3 r2.w, r14.xyzx, r14.xyzx
  rsq r2.w, r2.w
  mul r14.xyz, r2.wwww, r14.xyzx
  add r4.zw, v2.xxxy, v2.xxxy
  sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t11.zwxy, s1
  mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
  mul r2.w, l(10.101010), cb3[35].x
  frc r2.w, r2.w
  add r3.w, r2.w, l(-0.500000)
  mul r4.zw, r4.zzzw, l(0.000000, 0.000000, 3.782350, 3.782350)
  mul r3.w, r3.w, l(0.108826)
  add r7.z, l(0.049500), cb3[35].x
  mul r7.z, r7.z, l(10.101010)
  frc r7.z, r7.z
  add r7.z, r7.z, l(-0.500000)
  mul r7.z, r7.z, l(0.108826)
  mul r2.w, r2.w, l(6.28318548)
  sincos null, r2.w, r2.w
  mad r2.w, r2.w, l(0.500000), l(0.500000)
  dp3 r7.w, r14.xyzx, r1.xyzx
  max r7.w, r7.w, l(0.000100)
  div r14.xyz, r14.xyzx, r7.wwww
  mul r14.xyz, r14.xyzx, l(0.090000, 0.090000, 0.090000, 0.000000)
  dp3 r7.w, -r14.xyzx, v4.xyzx
  dp3 r14.y, -r14.xyzx, v5.xyzx
  mov r14.x, -r7.w
  deriv_rtx_fine r9.zw, v2.xxxy
  deriv_rty_fine r13.zw, v2.yyyx
  deriv_rtx_fine r16.xyz, r15.yzxy
  deriv_rty_fine r15.xyz, r15.xyzx
  mul r7.w, r9.w, r13.w
  mad r7.w, r9.z, r13.z, -r7.w
  mul r17.xyz, r15.xyzx, r16.xyzx
  mad r15.xyz, r16.zxyz, r15.yzxy, -r17.xyzx
  dp3 r9.z, r15.xyzx, r15.xyzx
  sqrt r9.z, r9.z
  lt r9.w, l(0.000000), r9.z
  div r7.w, |r7.w|, r9.z
  sqrt r7.w, r7.w
  and r7.w, r7.w, r9.w
  mul r9.zw, r7.wwww, r14.xxxy
  mad r13.zw, r4.zzzw, r3.wwww, -r9.zzzw
  mad r4.zw, r4.zzzw, r7.zzzz, -r9.zzzw
  add r7.zw, r13.zzzw, v2.xxxy
  add r7.zw, r7.zzzw, r7.zzzw
  add r4.zw, r4.zzzw, v2.xxxy
  add r4.zw, r4.zzzw, r4.zzzw
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r7.zwzz, t18.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r15.xyz, r4.zwzz, t18.xyzw, s1
  add r15.xyz, -r14.xyzx, r15.xyzx
  mad r14.xyz, r2.wwww, r15.xyzx, r14.xyzx
  mul r14.xyz, r1.wwww, r14.xyzx
  mad r3.xyz, -r3.xyzx, r0.zzzz, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r1.wwww, r3.xyzx, r8.xyzx
  add r0.z, -r7.x, l(1.000000)
  mad r7.x, r1.w, r0.z, r7.x
  mad r3.xyzw, -r11.xyzw, r6.xyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r12.xyzw, r1.wwww, r3.xyzw, r12.xyzw
  mad r2.xyz, -r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.293579102, 0.000000, 0.000000, 0.000000)
  mad r10.xyz, r1.wwww, r2.xyzx, r10.xyzx
  add r0.z, -r4.x, l(0.900000)
  mad r4.x, r1.w, r0.z, r4.x
  add r0.z, -r5.x, l(1.000000)
  mad r5.x, r1.w, r0.z, r5.x
  mad r0.z, -r0.w, l(0.160000), l(0.042000)
  mad r9.y, r1.w, r0.z, r9.y
  mul r2.xyz, r14.xyzx, l(0.171441, 0.00273056002, 0.00151762995, 0.000000)
  mad r9.x, r1.w, -r4.y, r4.y
else
  mov r2.xyz, l(0,0,0,0)
  mov r9.x, r4.y
endif
mov_sat r13.xy, r13.xyxx
lt r0.zw, l(0.000000, 0.000000, 0.000000, 0.000000), r13.xxxy
if_nz r0.z
  mul r3.xy, v2.xyxx, l(15.000000, 15.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.yzw, r3.xyxx, t20.wxyz, s2
  lt r6.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.yzw, r4.yyzw
  mul r4.yzw, r4.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r4.yzw, r4.yyzw
  mad r4.yzw, r4.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r4.yzw, r6.xxyz, r11.xxyz, r4.yyzw
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t21.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t22.yzwx, s2
  dp3 r2.w, r6.xyzx, r6.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.x, r2.w
  mul r3.xyz, r3.xxxx, r6.xyzx
  mul r4.yzw, r10.xxyz, r4.yyzw
  mul r3.w, r13.x, l(0.583618)
  add r6.x, r8.z, l(1.000000)
  max r8.w, r6.x, l(0.001000)
  mul r6.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.x, r8.xywx, r6.xyzx
  mul r6.xyz, r6.xxxx, r8.xywx
  div r6.xyz, r6.xyzx, r8.wwww
  mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
  min r2.w, r2.w, r7.x
  add r2.w, -r7.x, r2.w
  mad r7.x, r3.w, r2.w, r7.x
  add r3.xyz, -r8.xyzx, r3.xyzx
  mad r8.xyz, r3.wwww, r3.xyzx, r8.xyzx
  mad r1.w, r4.x, r1.w, -r4.x
  mad r4.x, r3.w, r1.w, r4.x
  mad r3.xyz, r4.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r10.xyzx
  mad r10.xyz, r3.wwww, r3.xyzx, r10.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t27.xywz, s2
mov_sat r1.w, r1.w
lt r2.w, l(0.000000), r1.w
if_nz r2.w
  mul r3.xy, v2.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.yzw, r3.xyxx, t24.wxyz, s2
  lt r6.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.yzw, r4.yyzw
  mul r4.yzw, r4.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r4.yzw, r4.yyzw
  mad r4.yzw, r4.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r4.yzw, r6.xxyz, r11.xxyz, r4.yyzw
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t25.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t26.yzwx, s2
  dp3 r3.x, r6.xyzx, r6.xyzx
  sqrt r3.x, r3.x
  max r3.x, r3.x, l(0.000010)
  rcp r3.y, r3.x
  mul r3.yzw, r3.yyyy, r6.xxyz
  mul r4.yzw, r10.xxyz, r4.yyzw
  mul r1.w, r1.w, l(0.739807)
  add r6.x, r8.z, l(1.000000)
  max r8.w, r6.x, l(0.001000)
  mul r6.xyz, r3.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.x, r8.xywx, r6.xyzx
  mul r6.xyz, r6.xxxx, r8.xywx
  div r6.xyz, r6.xyzx, r8.wwww
  mad r3.yzw, -r3.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r6.xxyz
  min r3.x, r3.x, r7.x
  add r3.x, -r7.x, r3.x
  mad r7.x, r1.w, r3.x, r7.x
  add r3.xyz, -r8.xyzx, r3.yzwy
  mad r8.xyz, r1.wwww, r3.xyzx, r8.xyzx
  mad r2.w, r4.x, r2.w, -r4.x
  mad r4.x, r1.w, r2.w, r4.x
  mad r3.xyz, r4.yzwy, l(0.999999940, 0.870573, 0.721568465, 0.000000), -r10.xyzx
  mad r10.xyz, r1.wwww, r3.xyzx, r10.xyzx
endif
if_nz r0.z
  mul r3.xy, v2.xyxx, l(15.000000, 15.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.yzw, r3.xyxx, t28.wxyz, s2
  lt r6.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.yzw, r4.yyzw
  mul r4.yzw, r4.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r4.yzw, r4.yyzw
  mad r4.yzw, r4.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r4.yzw, r6.xxyz, r11.xxyz, r4.yyzw
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t29.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.z, r3.xyxx, t30.yzxw, s2
  dp3 r1.w, r6.xyzx, r6.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r2.w, r1.w
  mul r3.xyz, r2.wwww, r6.xyzx
  mul r4.yzw, r10.xxyz, r4.yyzw
  mul r2.w, r13.x, l(0.665405)
  add r3.w, r8.z, l(1.000000)
  max r8.w, r3.w, l(0.001000)
  mul r6.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r8.xywx, r6.xyzx
  mul r6.xyz, r3.wwww, r8.xywx
  div r6.xyz, r6.xyzx, r8.wwww
  mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
  min r1.w, r1.w, r7.x
  add r1.w, -r7.x, r1.w
  mad r7.x, r2.w, r1.w, r7.x
  add r3.xyz, -r8.xyzx, r3.xyzx
  mad r8.xyz, r2.wwww, r3.xyzx, r8.xyzx
  mad r0.z, r4.x, r0.z, -r4.x
  mad r4.x, r2.w, r0.z, r4.x
  mad r3.xyz, r4.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r10.xyzx
  mad r10.xyz, r2.wwww, r3.xyzx, r10.xyzx
endif
if_nz r0.w
  mov r3.xy, v2.xyxx
  mov r3.z, l(1.000000)
  dp3 r6.x, l(-4.44437456, -2.29074979, 5.86756229, 0.000000), r3.xyzx
  dp3 r6.y, l(2.29074979, -4.44437456, 3.57681251, 0.000000), r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r6.xyxx, t32.xyzw, s2
  lt r4.yzw, r3.xxyz, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r11.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r4.yzwy, r11.xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.yzw, r6.xyxx, t33.wxyz, s2
  mad r4.yzw, r4.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp2 r11.x, l(-0.888874948, -0.458149940, 0.000000, 0.000000), r4.yzyy
  dp2 r11.y, l(0.458149940, -0.888874948, 0.000000, 0.000000), r4.yzyy
  sample_indexable(texture2d)(float,float,float,float) r0.z, r6.xyxx, t34.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r6.xyxx, t21.xyzw, s2
  mov r11.z, r4.w
  dp3 r1.w, r11.xyzx, r11.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r2.w, r1.w
  mul r4.yzw, r2.wwww, r11.xxyz
  mul r2.w, r13.y, l(0.892212)
  add r3.w, r8.z, l(1.000000)
  max r8.w, r3.w, l(0.001000)
  mul r6.xyz, r4.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r8.xywx, r6.xyzx
  mul r6.xyz, r3.wwww, r8.xywx
  div r6.xyz, r6.xyzx, r8.wwww
  mad r4.yzw, -r4.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r6.xxyz
  min r1.w, r1.w, r7.x
  add r1.w, -r7.x, r1.w
  mad r7.x, r2.w, r1.w, r7.x
  add r4.yzw, -r8.xxyz, r4.yyzw
  mad r8.xyz, r2.wwww, r4.yzwy, r8.xyzx
  mad r0.w, r0.w, r5.x, -r5.x
  mad r5.x, r2.w, r0.w, r5.x
  add r4.yzw, -r10.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r3.xyz, -r3.xyzx, l(0.152941346, 0.129411697, 0.113725550, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, -r4.yzwy, r3.xyzx, -r10.xyzx
  mad r0.z, r4.x, r0.z, -r4.x
  mad r4.x, r2.w, r0.z, r4.x
  add r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r10.xyz, r2.wwww, r3.xyzx, r10.xyzx
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r4.yzw, r0.zzzz, v5.xxyz
dp3 r0.z, r8.xyzx, r8.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r8.xyzx
mul r4.yzw, r4.yyzw, r6.yyyy
mad r3.xyz, r6.xxxx, r3.xyzx, r4.yzwy
mad r3.xyz, r6.zzzz, r1.xyzx, r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.yzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.yzwy, r4.yzwy
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r7.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r7.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r10.x, l(0.040450)
mul r1.x, r10.x, l(0.0773993805)
add r1.yzw, r10.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r10.y, l(0.040450)
mul r1.y, r10.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r10.z, l(0.040450)
mul r1.z, r10.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r4.xyzw, r12.xyzw, cb3[37].yyyy
mul r2.xyz, r2.xyzx, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r1.w, l(0.0000153787005), r1.w
max r2.w, r4.z, r4.y
max r2.w, r2.w, r4.x
lt r3.w, r2.w, l(0.010000)
or r3.w, r1.w, r3.w
movc r6.x, r3.w, l(0), l(1)
not r6.y, r1.w
mul r2.w, r9.x, r2.w
lt r2.w, l(0.010000), r2.w
and r2.w, r2.w, r6.y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r6.yz, v0.xxyx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.xxyx
mul r8.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r8.yyyy, r8.xxxz
mad r8.x, r7.z, l(0.250000), r0.z
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r0.w
and r0.zw, r6.yyyz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r8.xxxy, r8.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r9.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r2.w, l(7), r6.x
movc r0.w, r1.z, l(1), l(0)
and r1.x, r1.w, l(2)
iadd r0.w, r0.w, r1.x
iadd r0.w, r0.w, l(28)
imad r0.z, r0.z, l(32), r0.w
utof r0.z, r0.z
mul r5.z, r0.z, l(0.00392156886)
ieq r0.z, r3.w, l(0)
or r0.z, r2.w, r0.z
and r1.xyz, r2.xyzx, r1.wwww
movc o3.xyz, r0.zzzz, r4.xyzx, r1.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r5.w, r9.x
mov o2.xyzw, r5.xwyz
mov o3.w, r4.w
ret
// Approximately 385 instruction slots used
