//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:58 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//       float Layer0_cst_AlphaBlendAmount;// Index:    0.w
//
//   } resourceTables__materialData;    // Index:    0.xyzw           Components:     4
                                        // Textures:  t41-t42
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   42        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t42
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
add r0.xy, v2.xyxx, v2.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t42.xyzw, s1, l(0.000000)
ge r0.x, cb4[0].y, r0.x
discard_nz r0.x
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v3.yzxy
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r2.zxyz
deriv_rty_fine r4.xyz, r2.zxyz
dp3 r3.x, r3.xyzx, r3.xyzx
dp3 r3.y, r4.xyzx, r4.xyzx
add r3.x, r3.y, r3.x
min r3.x, r3.x, l(0.300000)
add r3.x, r3.x, l(0.175233513)
sqrt r3.x, r3.x
sqrt r3.x, r3.x
add r3.x, -r3.x, l(1.000000)
ftoi r3.yz, v0.yyxy
add r4.xyz, -r1.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.x, r40.x, r41.x, r4.x
mad r4.y, r40.x, r41.y, r4.y
mad r4.z, r40.x, r41.z, r4.z

dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r5.xyz, r3.wwww, r4.xyzx
add r3.x, -r3.x, l(1.000000)
movc r6.x, r2.w, l(0.647000), r3.x
mul r2.w, r6.x, r6.x
mul r3.x, r6.x, r2.w
dp3 r4.w, -r5.yzxy, r2.xyzx
add r4.w, r4.w, r4.w
mad r7.xyz, r2.xyzx, -r4.wwww, -r5.yzxy
mad r8.xyz, v3.yzxy, r0.wwww, -r7.xyzx
mad r7.xyz, r3.xxxx, r8.xyzx, r7.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r7.xyzx
mul r6.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r6.zw, r6.zzzw, r7.yyyy
mad r8.xz, r7.zzzz, cb2[71].yyxy, r6.zzwz
dp3 r0.w, r2.zxyz, r5.xyzx
mov r1.w, l(1.000000)
dp4 r9.x, cb2[72].xyzw, r1.xyzw
dp4 r9.y, cb2[73].xyzw, r1.xyzw
dp4 r9.z, cb2[74].xyzw, r1.xyzw
mov r8.y, r7.x
dp3 r10.x, cb2[72].xyzx, r8.xyzx
dp3 r10.y, cb2[73].xyzx, r8.xyzx
dp3 r10.z, cb2[74].xyzx, r8.xyzx
div r11.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r10.xyzx
lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r10.xyzx
lt r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r10.xyz, -r12.xyzx, r10.xyzx
itof r10.xyz, r10.xyzx
mad r9.xyz, r10.xyzx, cb2[75].xyzx, -r9.xyzx
mul r9.xyz, r11.xyzx, r9.xyzx
lt r10.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r9.xyz, r10.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r9.xyzx
min r3.x, r9.z, r9.y
min r3.x, r3.x, r9.x
mad r8.xyz, r8.xyzx, r3.xxxx, r1.xyzx
add r8.xyz, r8.xyzx, -cb2[76].xyzx
dp3 r3.x, r8.xyzx, r8.xyzx
rsq r3.x, r3.x
mul r8.xyz, r3.xxxx, r8.xyzx
mul r9.yzw, r8.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r9.x, l(0.282094806)
dp4 r3.x, r9.xyzw, cb2[68].xyzw
dp4 r4.w, r9.xyzw, cb2[69].xyzw
dp4 r5.w, r9.xyzw, cb2[70].xyzw
rcp r9.x, r3.x
rcp r9.y, r4.w
rcp r9.z, r5.w
iadd r3.x, l(-3), cb2[71].z
utof r3.x, r3.x
mul r3.x, r3.x, r6.x
lt r4.w, r3.x, l(1.000000)
mad_sat r5.w, r3.x, l(2.000000), l(-1.000000)
movc r3.x, r4.w, r5.w, r3.x
sample_l_indexable(texturecube)(float,float,float,float) r8.xyz, r8.xyzx, t21.xyzw, s5, r3.x
mul r8.xyz, r9.xyzx, r8.xyzx
sqrt r6.y, |r0.w|
mad r6.yzw, r6.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r6.yz, r6.yzyy, t7.zxyw, s5, l(0.000000)
mad r3.x, r6.y, l(0.042000), r6.z
mul r8.xyz, r3.xxxx, r8.xyzx
mul r9.xyz, r1.yyyy, cb2[9].xzyx
mad r9.xyz, cb2[8].xzyx, r1.xxxx, r9.xyzx
mad r9.xyz, cb2[10].xzyx, r1.zzzz, r9.xyzx
add r9.xyz, r9.xyzx, cb2[11].xzyx
lt r10.xyz, |r9.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r3.x, r10.y, r10.x
and r3.x, r10.z, r3.x
if_nz r3.x
  add r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r3.x, l(1), cb2[27].x
  if_nz r3.x
    utof r10.xyz, cb2[15].xyzx
    mul r10.xyz, r9.xyzx, r10.xyzx
    ftoi r11.xyz, r10.xyzx
    mov r11.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r11.xyzw, r11.xyzw, t22.xyzw
    mul r12.xyzw, r11.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r3.x, r12.z
    mad r12.x, r3.x, l(4.000000), r12.x
    mad r12.z, r11.z, l(63.750000), -r3.x
    frc r10.xyz, r10.xyzx
    mad r10.xyz, r10.xyzx, r12.wwww, r12.xyzx
    add r10.xyz, r10.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r11.xyz, cb2[17].xyzx
    div r9.xyz, r10.xyzx, r11.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r9.xyzx, t23.xyzw, s5, l(0.000000)
  mul r10.xyzw, r10.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r9.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r9.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r9.xyzx, t26.xyzw, s5, l(0.000000)
  mad r11.xyzw, r11.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r12.xyzw, r12.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r9.xyzw, r9.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r11.xyzw, r11.xyzw, cb2[26].xyzw
  mul r12.xyzw, r12.xyzw, cb2[26].xyzw
  mul r9.xyzw, r9.xywz, cb2[26].xywz
  mov r13.x, r9.z
  mov r13.y, r11.w
  mov r13.z, r12.w
  dp3 r14.w, cb2[12].xyzx, r13.xyzx
  dp3 r14.y, cb2[13].xyzx, r13.xyzx
  dp3 r14.z, cb2[14].xyzx, r13.xyzx
  mul r13.xyz, r2.zxyz, cb0[2].xxxx
  mul r15.xyz, r13.yyyy, cb2[13].yzxy
  mad r13.xyw, cb2[12].yzyx, r13.xxxx, r15.xyxz
  mad r13.xyz, cb2[14].yzxy, r13.zzzz, r13.xywx
  mul r13.yzw, r13.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r13.x, l(0.282094806)
  mov r15.x, r10.x
  mov r15.y, r11.x
  mov r15.z, r12.x
  mov r15.w, r9.x
  dp4 r16.x, r13.xyzw, r15.xyzw
  mov r17.x, r10.y
  mov r17.y, r11.y
  mov r17.z, r12.y
  mov r17.w, r9.y
  dp4 r16.y, r13.xyzw, r17.xyzw
  mov r9.x, r10.z
  mov r9.y, r11.z
  mov r9.z, r12.z
  dp4 r16.z, r13.xyzw, r9.xyzw
  max r10.xyz, r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r11.xyz, r7.zxyz, cb0[2].yyyy
  mul r12.xyz, r11.yyyy, cb2[13].yzxy
  mad r11.xyw, cb2[12].yzyx, r11.xxxx, r12.xyxz
  mad r11.xyz, cb2[14].yzxy, r11.zzzz, r11.xywx
  mul r11.yzw, r11.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r11.x, l(0.282094806)
  dp4 r12.x, r11.xyzw, r15.xyzw
  dp4 r12.y, r11.xyzw, r17.xyzw
  dp4 r12.z, r11.xyzw, r9.xyzw
  max r9.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r14.x, r10.w
else
  mov r14.xyzw, cb0[3].xyzw
  mov r10.xyz, l(0,0,0,0)
  mov r9.xyz, l(0,0,0,0)
endif
dp3 r3.x, r9.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r9.xyz, -r3.xxxx, r9.xyzx
mad r9.xyz, cb0[2].zzzz, r9.xyzx, r3.xxxx
mul r11.xyz, r7.xyzx, cb0[2].yyyy
mul r11.yzw, r11.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r11.x, l(0.282094806)
dp4_sat r3.x, r11.xyzw, r14.xyzw
mul r7.yzw, r7.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r7.x, l(0.282094806)
dp4 r11.x, r7.xyzw, cb0[25].xyzw
dp4 r11.y, r7.xyzw, cb0[26].xyzw
dp4 r11.z, r7.xyzw, cb0[27].xyzw
max r7.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r7.xyz, r3.xxxx, r7.xyzx, r9.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r3.xy, r3.yzyy
mul r3.xy, r3.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r3.x, r3.y, r3.x
mul r3.x, r3.x, l(0.159154937)
frc r3.x, r3.x
mul r3.x, r3.x, l(39.478420)
sincos r3.x, r9.x, r3.x
mov r11.x, -r3.x
dp4 r12.x, r1.xyzw, cb0[586].xyzw
dp4 r12.y, r1.xyzw, cb0[587].xyzw
dp4 r3.y, r1.xyzw, cb0[588].xyzw
dp4 r3.z, r1.xyzw, cb0[589].xyzw
div r6.yz, r12.xxyx, r3.zzzz
lt r9.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r6.yyzy|
or r4.w, r9.z, r9.y
max r5.w, |r6.z|, |r6.y|
mad r5.w, r5.w, l(1.05263162), l(-1.000000)
mul_sat r5.w, r5.w, l(20.000000)
movc r5.w, r4.w, l(0), r5.w
add r0.w, |r0.w|, l(0.001000)
mad r6.yz, r6.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r12.xyzw, r6.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r13.xyzw, r6.yzyy, t4.xyzw, s5, l(0.000000)
div r3.y, r3.y, r3.z
max r3.y, r3.y, l(0.000000)
min r3.y, r3.y, l(0.999990)
mul r3.z, r3.y, l(8.000000)
round_ni r3.z, r3.z
ftoi r6.y, r3.z
ilt r6.z, r6.y, l(7)
iadd r7.w, r6.y, l(1)
movc r6.z, r6.z, r7.w, l(7)
mad r3.y, r3.y, l(8.000000), -r3.z
add r3.z, -r0.w, l(1.000000)
mul r7.w, r3.z, r3.z
mul r7.w, r7.w, r7.w
mul r3.z, r3.z, r7.w
mov r11.y, r9.x
mov r9.z, l(1.000000)
mov r15.z, l(1.000000)
mov r16.z, l(1.000000)
mov r17.z, l(1.000000)
mov r18.z, l(0)
mov r11.z, r3.x
mov r19.xyz, l(0,0,0,0)
mov r20.xyz, l(0,0,0,0)
mov r3.x, l(0)
loop
  uge r7.w, r3.x, cb2[0].z
  breakc_nz r7.w
  imul null, r9.yw, l(0, 5, 0, 13), cb2[r3.x + 0].xxxx
  ushr r7.w, cb0[r9.y + 58].w, l(30)
  dp4 r21.x, r1.xyzw, cb0[r9.w + 378].xyzw
  dp4 r21.y, r1.xyzw, cb0[r9.w + 379].xyzw
  dp4 r21.z, r1.xyzw, cb0[r9.w + 380].xyzw
  ine r8.w, r7.w, l(2)
  if_nz r8.w
    dp4 r10.w, r1.xyzw, cb0[r9.w + 381].xyzw
    lt r15.yw, r10.wwww, |r21.xxxy|
    or r11.w, r15.w, r15.y
    lt r15.y, r10.w, l(0.000000)
    or r11.w, r11.w, r15.y
    if_nz r11.w
      mov r22.xyz, l(0,0,0,0)
    else
      div r22.xyz, r21.xyzx, r10.wwww
      mad r22.xy, r22.xyxx, cb0[r9.w + 385].xyxx, cb0[r9.w + 385].zwzz
    endif
    mov r15.y, l(0)
  else
    lt r15.w, r21.z, l(0.000000)
    lt r16.y, l(1.000000), r21.z
    or r15.y, r15.w, r16.y
    if_z r15.y
      add r15.w, l(1.000000), cb0[r9.w + 390].x
      dp2 r15.w, cb0[0].yyyy, r15.wwww
      add r15.w, -r15.w, l(1.000000)
      mov r9.x, cb0[r9.w + 382].x
      mad r23.xyz, r21.xyzx, r9.xxzx, cb0[r9.w + 382].yzwy
      mov r15.x, cb0[r9.w + 383].x
      mad r24.xyz, r21.xyzx, r15.xxzx, cb0[r9.w + 383].yzwy
      mov r16.x, cb0[r9.w + 384].x
      mad r16.xyw, r21.xyxz, r16.xxxz, cb0[r9.w + 384].yzyw
      lt r25.xy, |r21.xyxx|, r15.wwww
      and r9.x, r25.y, r25.x
      lt r25.xy, |r23.xyxx|, r15.wwww
      and r15.x, r25.y, r25.x
      lt r25.xy, |r24.xyxx|, r15.wwww
      and r17.w, r25.y, r25.x
      lt r25.xy, |r16.xyxx|, r15.wwww
      and r15.w, r25.y, r25.x
      mad r16.xy, r16.xyxx, cb0[r9.w + 388].xyxx, cb0[r9.w + 388].zwzz
      mad r24.xy, r24.xyxx, cb0[r9.w + 387].xyxx, cb0[r9.w + 387].zwzz
      movc r16.xyw, r17.wwww, r24.xyxz, r16.xyxw
      mad r23.xy, r23.xyxx, cb0[r9.w + 386].xyxx, cb0[r9.w + 386].zwzz
      movc r16.xyw, r15.xxxx, r23.xyxz, r16.xyxw
      mov r17.xy, cb0[r9.w + 385].xyxx
      mov r18.xy, cb0[r9.w + 385].zwzz
      mad r18.xyw, r21.xyxz, r17.xyxz, r18.xyxz
      movc r22.xyz, r9.xxxx, r18.xywx, r16.xywx
      movc r15.w, r15.w, l(3), l(-1)
      movc r15.w, r17.w, l(2), r15.w
      movc r15.x, r15.x, l(1), r15.w
      movc r11.w, r9.x, l(0), r15.x
    else
      mov r22.xyz, l(0,0,0,0)
      mov r11.w, l(0)
    endif
    mov r10.w, l(-1)
  endif
  movc r9.x, r15.y, r10.w, r11.w
  ige r9.x, r9.x, l(0)
  if_nz r9.x
    mul r9.x, l(0.500000), cb0[r9.w + 390].x
    mul r21.xyzw, r9.xxxx, cb0[1].xyxy
    mul r23.xyzw, r11.yzyz, r21.zwzw
    mad r24.xyzw, r23.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r22.xyxy
    mul r21.xyzw, r11.xyxy, r21.xyzw
    mad r24.xyzw, r21.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r24.xyzw
    mov_sat r22.z, r22.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.x, r24.xyxx, t2.xxxx, s7, r22.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r10.w, r24.zwzz, t2.xxxx, s7, r22.z
    add r9.x, r9.x, r10.w
    mad r24.xyzw, r23.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r22.xyxy
    mad r24.xyzw, r21.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r24.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r10.w, r24.xyxx, t2.xxxx, s7, r22.z
    add r9.x, r9.x, r10.w
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r10.w, r24.zwzz, t2.xxxx, s7, r22.z
    add r9.x, r9.x, r10.w
    mad r23.xyzw, r23.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r22.xyxy
    mad r21.xyzw, r21.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r23.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r10.w, r21.xyxx, t2.xxxx, s7, r22.z
    add r9.x, r9.x, r10.w
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r10.w, r21.zwzz, t2.xxxx, s7, r22.z
    add r9.x, r9.x, r10.w
    mul r9.x, r9.x, l(0.166666672)
  else
    mov r9.x, l(1.000000)
  endif
  add_sat r9.x, r9.x, cb0[r9.w + 390].y
  ieq r7.w, r7.w, l(2)
  if_nz r7.w
    if_nz r4.w
      mov r10.w, l(1.000000)
    endif
    if_z r4.w
      mov x1[0].x, r12.x
      mov x1[1].x, r12.y
      mov x1[2].x, r12.z
      mov x1[3].x, r12.w
      mov x1[4].x, r13.x
      mov x1[5].x, r13.y
      mov x1[6].x, r13.z
      mov x1[7].x, r13.w
      mov r11.w, x1[r6.y + 0].x
      mov r15.x, x1[r6.z + 0].x
      add r15.x, -r11.w, r15.x
      mad r11.w, r3.y, r15.x, r11.w
      exp r11.w, -r11.w
      add r11.w, r5.w, r11.w
      min r10.w, r11.w, l(1.000000)
    endif
  else
    mov r10.w, l(1.000000)
  endif
  ine r11.w, l(-1), cb0[r9.w + 389].x
  and r11.w, r7.w, r11.w
  if_nz r11.w
    imul null, r9.w, l(13), cb0[r9.w + 389].x
    dp4 r11.w, r1.xyzw, cb0[r9.w + 601].xyzw
    lt r15.x, r11.w, l(0.000000)
    lt r15.y, l(1.000000), r11.w
    or r15.x, r15.y, r15.x
    if_z r15.x
      dp4 r16.x, r1.xyzw, cb0[r9.w + 599].xyzw
      dp4 r16.y, r1.xyzw, cb0[r9.w + 600].xyzw
      mad r15.yw, r16.xxxy, cb0[r9.w + 606].xxxy, cb0[r9.w + 606].zzzw
      lt r16.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r16.xyxx|
      or r16.x, r16.y, r16.x
    else
      mov r15.yw, l(0,0,0,0)
      mov r11.w, l(0)
      mov r16.x, l(0)
    endif
    ige r16.x, r16.x, l(0)
    movc r15.x, r15.x, l(0), r16.x
    if_nz r15.x
      mov_sat r11.w, r11.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.w, r15.ywyy, t2.xxxx, s7, r11.w
    else
      mov r11.w, l(1.000000)
    endif
    add_sat r9.w, r11.w, cb0[r9.w + 611].y
    mul r9.x, r9.w, r9.x
  endif
  ige r9.w, cb0[r9.y + 62].x, l(0)
  if_nz r9.w
    ishl r9.w, cb0[r9.y + 62].x, l(2)
    mov r21.x, x0[r9.w + 0].x
    mov r22.x, x0[r9.w + 1].x
    mov r23.x, x0[r9.w + 3].x
    mov r21.y, x0[r9.w + 0].y
    mov r22.y, x0[r9.w + 1].y
    mov r23.y, x0[r9.w + 3].y
    mov r21.z, x0[r9.w + 0].z
    mov r22.z, x0[r9.w + 1].z
    mov r23.z, x0[r9.w + 3].z
    mov r21.w, x0[r9.w + 0].w
    mov r22.w, x0[r9.w + 1].w
    mov r23.w, x0[r9.w + 3].w
    dp4 r15.x, r1.xyzw, r21.xyzw
    dp4 r15.y, r1.xyzw, r22.xyzw
    dp4 r9.w, r1.xyzw, r23.xyzw
    div r15.xy, r15.xyxx, r9.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r16.xyw, r15.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r15.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyw, r15.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r15.xyw, r15.xyxx, t14.xywz, s1, l(0.000000)
    ieq r21.xyz, l(1, 2, 3, 0), cb0[r9.y + 62].xxxx
    movc r16.xyw, r21.xxxx, r17.xyxw, r16.xyxw
    movc r16.xyw, r21.yyyy, r18.xyxw, r16.xyxw
    movc r15.xyw, r21.zzzz, r15.xyxw, r16.xyxw
  else
    mov r15.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r9.w, cb1[0].x, cb0[r9.y + 58].w
  add r16.xyw, -r1.xyxz, cb0[r9.y + 59].xyxz
  dp3 r11.w, r16.xywx, r16.xywx
  rsq r17.x, r11.w
  mul r16.xyw, r16.xyxw, r17.xxxx
  add r17.x, r11.w, -cb0[r9.y + 59].w
  max r17.x, r17.x, l(0.001000)
  rcp r17.x, r17.x
  mad r17.x, cb0[r9.y + 59].w, r17.x, l(1.000000)
  rsq r17.x, r17.x
  add r17.x, -r17.x, l(1.000000)
  mul r17.x, r17.x, l(6.28318548)
  mul r11.w, r11.w, r11.w
  mad_sat r11.w, -r11.w, cb0[r9.y + 60].x, l(1.000000)
  mul r11.w, r11.w, r11.w
  mul r11.w, r11.w, r17.x
  dp3_sat r17.x, cb0[r9.y + 61].xyzx, r16.xywx
  add_sat r17.x, r17.x, -cb0[r9.y + 60].z
  mul_sat r17.x, r17.x, cb0[r9.y + 60].y
  mul r17.y, r17.x, r17.x
  mad r17.x, -r17.x, l(2.000000), l(3.000000)
  mul r17.x, r17.x, r17.y
  mul r11.w, r11.w, r17.x
  movc r16.xyw, r7.wwww, cb0[r9.y + 61].xyxz, r16.xyxw
  movc r7.w, r7.w, cb0[r9.y + 61].w, r11.w
  movc r16.xyw, r9.wwww, r16.xyxw, l(0,1.000000,0,0)
  movc r7.w, r9.w, r7.w, l(0)
  mad_sat r9.w, -r7.w, l(0.159154937), l(1.000000)
  mad r11.w, r9.w, l(-0.156583), l(1.57079637)
  add r9.w, -r9.w, l(1.000000)
  sqrt r9.w, r9.w
  mul r9.w, r9.w, r11.w
  movc r8.w, r8.w, r9.w, cb0[r9.y + 60].w
  mad_sat r8.w, r8.w, l(0.318309873), r2.w
  mad r9.w, -r6.x, r6.x, r8.w
  mad r9.w, -r9.w, r9.w, l(1.000000)
  sqrt r9.w, r9.w
  dp3 r11.w, r2.zxyz, r16.xywx
  max r9.w, r9.w, l(0.950000)
  add r17.x, -r9.w, l(1.000000)
  rsq r17.y, r17.x
  mul r17.x, r17.y, r17.x
  mul r17.w, r11.w, l(0.373837)
  mul r17.x, r17.x, l(0.668740)
  mad r18.x, r11.w, l(0.373837), r17.x
  ge r17.x, r17.x, |r17.w|
  mul r17.w, r18.x, r18.x
  mul r17.y, r17.y, r17.w
  mov_sat r11.w, r11.w
  movc r11.w, r17.x, r17.y, r11.w
  mul r9.w, r9.w, r11.w
  min r11.w, r9.w, l(1.000000)
  mul r17.xyw, r11.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r18.x, l(0.000000), r9.w
  if_nz r18.x
    mad r16.xyw, r4.xyxz, r3.wwww, r16.xyxw
    dp3 r18.x, r16.xywx, r16.xywx
    rsq r18.x, r18.x
    mul r16.xyw, r16.xyxw, r18.xxxx
    dp3 r18.x, r2.zxyz, r16.xywx
    dp3 r16.x, r5.xyzx, r16.xywx
    mul r16.y, r16.x, r16.x
    dp2 r16.y, r16.yyyy, r6.xxxx
    mad r16.y, r6.x, l(0.500000), r16.y
    add r16.y, r16.y, l(-1.000000)
    add r11.w, -r11.w, l(1.000000)
    mul r16.w, r11.w, r11.w
    mul r16.w, r16.w, r16.w
    mul r11.w, r11.w, r16.w
    mad r11.w, r16.y, r11.w, l(1.000000)
    mad r16.y, r16.y, r3.z, l(1.000000)
    mul r11.w, r11.w, r16.y
    mul r11.w, r6.w, r11.w
    mul r21.xyz, r11.wwww, r17.wwww
    add r11.w, -r16.x, l(1.000000)
    mul r16.x, r11.w, r11.w
    mul r16.x, r16.x, r16.x
    mul r11.w, r11.w, r16.x
    mad r11.w, r11.w, l(0.958000), l(0.042000)
    mul r16.x, r8.w, r8.w
    mad r16.y, -r9.w, r16.x, r9.w
    mad r16.y, r16.y, r9.w, r16.x
    mad r16.w, -r0.w, r16.x, r0.w
    mad r16.w, r16.w, r0.w, r16.x
    sqrt r16.yw, r16.yyyw
    mul r9.w, r9.w, r16.w
    mad r9.w, r0.w, r16.y, r9.w
    rcp r9.w, r9.w
    mul r9.w, r9.w, l(0.500000)
    mad r8.w, r8.w, r8.w, l(-1.000000)
    mul r16.y, r18.x, r18.x
    mad r8.w, r16.y, r8.w, l(1.000000)
    mul r8.w, r8.w, r8.w
    div r8.w, r16.x, r8.w
    mul r8.w, r9.w, r8.w
    mul r8.w, r11.w, r8.w
    mul r17.xyw, r8.wwww, r17.wwww
  else
    mov r21.xyz, r17.wwww
  endif
  mul r7.w, r7.w, r10.w
  mul r16.xyw, r7.wwww, cb0[r9.y + 58].xyxz
  mul r15.xyw, r15.xyxw, r16.xyxw
  mul r16.xyw, r9.xxxx, r21.xyxz
  mul r9.xyw, r9.xxxx, r17.xyxw
  mad r19.xyz, r15.xywx, r16.xywx, r19.xyzx
  mad r20.xyz, r15.xywx, r9.xywx, r20.xyzx
  iadd r3.x, r3.x, l(1)
endloop
mov r9.xyz, r19.xyzx
mov r11.xyz, r20.xyzx
mov r12.xyz, l(1.000000,1.000000,1.000000,0)
mov r3.x, l(0)
loop
  uge r3.y, r3.x, cb2[0].w
  breakc_nz r3.y
  imul null, r3.y, l(5), cb2[r3.x + 0].y
  ushr r4.w, cb0[r3.y + 58].w, l(30)
  if_z r4.w
    and r5.w, cb1[0].x, cb0[r3.y + 58].w
    add r13.xyz, -r1.xyzx, cb0[r3.y + 59].xyzx
    dp3 r6.y, r13.xyzx, r13.xyzx
    ishr r6.y, r6.y, l(1)
    iadd r6.y, r6.y, l(0x1fbd22df)
    mul_sat r6.y, r6.y, cb0[r3.y + 60].x
    add r13.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r3.y + 58].xyzx
    mad r13.xyz, r6.yyyy, r13.xyzx, cb0[r3.y + 58].xyzx
    movc r13.xyz, r5.wwww, r13.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r12.xyz, r12.xyzx, r13.xyzx
  else
    ige r5.w, cb0[r3.y + 62].x, l(0)
    if_nz r5.w
      ishl r5.w, cb0[r3.y + 62].x, l(2)
      mov r13.x, x0[r5.w + 0].x
      mov r15.x, x0[r5.w + 1].x
      mov r16.x, x0[r5.w + 3].x
      mov r13.y, x0[r5.w + 0].y
      mov r15.y, x0[r5.w + 1].y
      mov r16.y, x0[r5.w + 3].y
      mov r13.z, x0[r5.w + 0].z
      mov r15.z, x0[r5.w + 1].z
      mov r16.z, x0[r5.w + 3].z
      mov r13.w, x0[r5.w + 0].w
      mov r15.w, x0[r5.w + 1].w
      mov r16.w, x0[r5.w + 3].w
      dp4 r13.x, r1.xyzw, r13.xyzw
      dp4 r13.y, r1.xyzw, r15.xyzw
      dp4 r5.w, r1.xyzw, r16.xyzw
      div r6.yz, r13.xxyx, r5.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r13.xyz, r6.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r6.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r6.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r6.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r18.xyz, l(1, 2, 3, 0), cb0[r3.y + 62].xxxx
      movc r13.xyz, r18.xxxx, r15.xyzx, r13.xyzx
      movc r13.xyz, r18.yyyy, r16.xyzx, r13.xyzx
      movc r13.xyz, r18.zzzz, r17.xyzx, r13.xyzx
    else
      mov r13.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r5.w, cb1[0].x, cb0[r3.y + 58].w
    ieq r6.y, r4.w, l(2)
    add r15.xyz, -r1.xyzx, cb0[r3.y + 59].xyzx
    dp3 r6.z, r15.xyzx, r15.xyzx
    rsq r7.w, r6.z
    mul r15.xyz, r7.wwww, r15.xyzx
    add r7.w, r6.z, -cb0[r3.y + 59].w
    max r7.w, r7.w, l(0.001000)
    rcp r7.w, r7.w
    mad r7.w, cb0[r3.y + 59].w, r7.w, l(1.000000)
    rsq r7.w, r7.w
    add r7.w, -r7.w, l(1.000000)
    mul r7.w, r7.w, l(6.28318548)
    mul r6.z, r6.z, r6.z
    mad_sat r6.z, -r6.z, cb0[r3.y + 60].x, l(1.000000)
    mul r6.z, r6.z, r6.z
    mul r6.z, r6.z, r7.w
    dp3_sat r7.w, cb0[r3.y + 61].xyzx, r15.xyzx
    add_sat r7.w, r7.w, -cb0[r3.y + 60].z
    mul_sat r7.w, r7.w, cb0[r3.y + 60].y
    mul r8.w, r7.w, r7.w
    mad r7.w, -r7.w, l(2.000000), l(3.000000)
    mul r7.w, r7.w, r8.w
    mul r6.z, r6.z, r7.w
    movc r15.xyz, r6.yyyy, cb0[r3.y + 61].xyzx, r15.xyzx
    movc r6.y, r6.y, cb0[r3.y + 61].w, r6.z
    movc r15.xyz, r5.wwww, r15.xyzx, l(0,1.000000,0,0)
    movc r5.w, r5.w, r6.y, l(0)
    ine r4.w, r4.w, l(2)
    mad_sat r6.y, -r5.w, l(0.159154937), l(1.000000)
    mad r6.z, r6.y, l(-0.156583), l(1.57079637)
    add r6.y, -r6.y, l(1.000000)
    sqrt r6.y, r6.y
    mul r6.y, r6.y, r6.z
    movc r4.w, r4.w, r6.y, cb0[r3.y + 60].w
    mad_sat r4.w, r4.w, l(0.318309873), r2.w
    mad r6.y, -r6.x, r6.x, r4.w
    mad r6.y, -r6.y, r6.y, l(1.000000)
    sqrt r6.y, r6.y
    dp3 r6.z, r2.zxyz, r15.xyzx
    max r6.y, r6.y, l(0.950000)
    add r7.w, -r6.y, l(1.000000)
    rsq r8.w, r7.w
    mul r7.w, r7.w, r8.w
    mul r9.w, r6.z, l(0.373837)
    mul r7.w, r7.w, l(0.668740)
    mad r10.w, r6.z, l(0.373837), r7.w
    ge r7.w, r7.w, |r9.w|
    mul r9.w, r10.w, r10.w
    mul r8.w, r8.w, r9.w
    mov_sat r6.z, r6.z
    movc r6.z, r7.w, r8.w, r6.z
    mul r6.y, r6.z, r6.y
    min r6.z, r6.y, l(1.000000)
    mul r16.xyz, r6.zzzz, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r7.w, l(0.000000), r6.y
    if_nz r7.w
      mad r15.xyz, r4.xyzx, r3.wwww, r15.xyzx
      dp3 r7.w, r15.xyzx, r15.xyzx
      rsq r7.w, r7.w
      mul r15.xyz, r7.wwww, r15.xyzx
      dp3 r7.w, r2.zxyz, r15.xyzx
      dp3 r8.w, r5.xyzx, r15.xyzx
      mul r9.w, r8.w, r8.w
      dp2 r9.w, r9.wwww, r6.xxxx
      mad r9.w, r6.x, l(0.500000), r9.w
      add r9.w, r9.w, l(-1.000000)
      add r6.z, -r6.z, l(1.000000)
      mul r10.w, r6.z, r6.z
      mul r10.w, r10.w, r10.w
      mul r6.z, r6.z, r10.w
      mad r6.z, r9.w, r6.z, l(1.000000)
      mad r9.w, r9.w, r3.z, l(1.000000)
      mul r6.z, r6.z, r9.w
      mul r6.z, r6.w, r6.z
      mul r15.xyz, r6.zzzz, r16.zzzz
      add r6.z, -r8.w, l(1.000000)
      mul r8.w, r6.z, r6.z
      mul r8.w, r8.w, r8.w
      mul r6.z, r6.z, r8.w
      mad r6.z, r6.z, l(0.958000), l(0.042000)
      mul r8.w, r4.w, r4.w
      mad r9.w, -r6.y, r8.w, r6.y
      mad r9.w, r9.w, r6.y, r8.w
      sqrt r9.w, r9.w
      mad r10.w, -r0.w, r8.w, r0.w
      mad r10.w, r10.w, r0.w, r8.w
      sqrt r10.w, r10.w
      mul r6.y, r6.y, r10.w
      mad r6.y, r0.w, r9.w, r6.y
      rcp r6.y, r6.y
      mul r6.y, r6.y, l(0.500000)
      mad r4.w, r4.w, r4.w, l(-1.000000)
      mul r7.w, r7.w, r7.w
      mad r4.w, r7.w, r4.w, l(1.000000)
      mul r4.w, r4.w, r4.w
      div r4.w, r8.w, r4.w
      mul r4.w, r6.y, r4.w
      mul r4.w, r6.z, r4.w
      mul r16.xyz, r4.wwww, r16.zzzz
    else
      mov r15.xyz, r16.zzzz
    endif
    mul r17.xyz, r5.wwww, cb0[r3.y + 58].xyzx
    mul r13.xyz, r13.xyzx, r17.xyzx
    mad r9.xyz, r13.xyzx, r15.xyzx, r9.xyzx
    mad r11.xyz, r13.xyzx, r16.xyzx, r11.xyzx
  endif
  iadd r3.x, r3.x, l(1)
endloop
mad r3.xyz, r8.xyzx, r7.xyzx, r11.xyzx
mul r3.xyz, r3.xyzx, cb0[823].zzzz
mul r3.xyz, r3.xyzx, r12.xyzx
ge r0.w, l(0.000100), cb4[0].w
ge r4.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r3.xyzx
and r1.w, r4.y, r4.x
and r1.w, r4.z, r1.w
and r0.w, r0.w, r1.w
discard_nz r0.w
dp3 r0.w, r10.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r4.xyz, -r0.wwww, r10.xyzx
mad r4.xyz, cb0[2].zzzz, r4.xyzx, r0.wwww
mul r5.xyz, r2.xyzx, cb0[2].xxxx
mul r5.yzw, r5.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r5.x, l(0.282094806)
dp4_sat r0.w, r5.xyzw, r14.xyzw
mul r2.yzw, r2.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r2.x, l(0.282094806)
dp4 r5.x, r2.xyzw, cb0[52].xyzw
dp4 r5.y, r2.xyzw, cb0[53].xyzw
dp4 r5.z, r2.xyzw, cb0[54].xyzw
max r2.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.xyz, r0.wwww, r2.xyzx, r4.xyzx
mul r2.xyz, r2.xyzx, cb0[823].xxxx
mad r2.xyz, r9.xyzx, cb0[823].yyyy, r2.xyzx
mul r2.xyz, r2.xyzx, r12.xyzx
mul r0.w, l(0.900000), cb3[37].w
exp r0.w, r0.w
mul r0.w, r0.w, cb1[3].x
mul r0.w, r0.w, l(6.000000)
mad r2.xyz, r2.xyzx, l(0.126724973, 0.126724973, 0.126724973, 0.000000), r0.wwww
mad r2.xyz, r2.xyzx, cb4[0].wwww, r3.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r2.w, l(0.000000), cb0[832].y
if_nz r2.w
  add r1.xyz, r1.xyzx, -cb0[831].xyzx
  dp3 r2.w, r1.xyzx, r1.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r1.xyzx, r3.xxxx
  mul r1.x, r1.y, cb0[830].w
  lt r1.y, l(0.010000), |r1.x|
  mul r1.z, r1.x, l(-1.442695)
  exp r1.z, r1.z
  add r1.z, -r1.z, l(1.000000)
  div r1.x, r1.z, r1.x
  mul r1.x, r1.x, cb0[831].w
  movc r1.x, r1.y, r1.x, cb0[831].w
  dp3_sat r1.y, r3.xyzx, cb0[837].xyzx
  log r1.y, r1.y
  mul r1.y, r1.y, cb0[837].w
  exp r1.y, r1.y
  mul r1.x, r1.x, cb0[832].y
  add r1.z, r2.w, -cb0[832].x
  max r1.z, r1.z, l(0.000000)
  mul r2.w, r1.z, r1.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r3.xyz, r1.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r1.wwww, r3.xyzx
  add r1.y, -r2.w, l(1.000000)
  mad r0.xyz, r3.xyzx, r1.yyyy, r0.xyzx
  mad r0.w, r1.x, r1.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r0.xyzx, cb4[0].wwww
mad r0.xyz, r2.xyzx, r1.wwww, r0.xyzx
mov r0.w, cb4[0].w
mul o0.xyzw, r0.xyzw, cb1[2].wwww
ret
// Approximately 815 instruction slots used
